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* HilariousInHindsight: In the ''Adventure'' spinoff, Hanabi's Japanese voice actress is Creator/ReinaUeda. Several years later, Ueda gets to voice someone else [[VideoGame/HonkaiStarRail named Hanabi in a much more widespread game]] ([[DubNameChange at least in her region]]).
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* VanillaProtagonist: The Oriental Fighters, while no doubt being stalwart defenders of peace, is often considered less colorful and too much of 'typical heroes' when compared to their antagonists (Yu Zhong and Luo Yi). This is most blatant on Zilong: While he benefits on his character being inspired by [[Literature/RomanceOfTheThreeKingdoms Zhao Yun]], as the leader of the Oriental Fighters, his personality is too much considered as [[NiceGuy a typical nice do-gooder]]. It also doesn't help that despite his profile stating that he is destined to fight off and defeat Yu Zhong, [[TheWorfEffect he spends the only battle against Yu Zhong in the event being pounded easily to showcase Yu Zhong's threat.]]

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* VanillaProtagonist: The Oriental Fighters, while no doubt being stalwart defenders of peace, is often considered less colorful and too much of 'typical heroes' (except Ling, up until [[HeelFaceTurn he's converted]]) when compared to their antagonists (Yu Zhong and Luo Yi). This is most blatant on Zilong: While he benefits on his character being inspired by [[Literature/RomanceOfTheThreeKingdoms Zhao Yun]], as the leader of the Oriental Fighters, his personality is too much considered as [[NiceGuy a typical nice do-gooder]]. It also doesn't help that despite his profile stating that he is destined to fight off and defeat Yu Zhong, [[TheWorfEffect he spends the only battle against Yu Zhong in the event being pounded easily to showcase Yu Zhong's threat.]]
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* RootingForTheEmpire: The Dragon Altar arc ended up having many fans cheering for the antagonistic Yu Zhong and Luo Yi instead since their faction is portrayed to be very colorful and their past detailed in a great way without making them too ObviouslyEvil and instead making them more gray morality, whereas the Oriental Fighters tend to be considered cookie-cutter VanillaProtagonist.


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* VanillaProtagonist: The Oriental Fighters, while no doubt being stalwart defenders of peace, is often considered less colorful and too much of 'typical heroes' when compared to their antagonists (Yu Zhong and Luo Yi). This is most blatant on Zilong: While he benefits on his character being inspired by [[Literature/RomanceOfTheThreeKingdoms Zhao Yun]], as the leader of the Oriental Fighters, his personality is too much considered as [[NiceGuy a typical nice do-gooder]]. It also doesn't help that despite his profile stating that he is destined to fight off and defeat Yu Zhong, [[TheWorfEffect he spends the only battle against Yu Zhong in the event being pounded easily to showcase Yu Zhong's threat.]]
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** '''Helcurt''' and '''Natalia'''. Your average Assassin/Jungler. What makes these two worse than others is their ability to consistently silence enemies, which makes them unable to cast their skills. It's only for a second, but one second makes a big difference in team fights where dying one extra time may guarantee your loss in the endgame.

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** '''Helcurt''' and '''Natalia'''. Your average Assassin/Jungler. What makes these two worse than others is their ability to consistently silence enemies, which makes them unable to cast their skills. It's only for a second, but one second makes a big difference in team fights where dying one extra time may guarantee your loss in the endgame. Unlike other mobile games that provide ways to detect invisibility, this game provides none, so the only way to save you from Helcurt and Natalia is to develop your own awareness and detect their warning marker, in which a smart player will make sure the awareness comes too late.
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* {{Woolseyism}}: In Japanese server, [[DubNameChange Wanwan is called "Kohaku".]] The reason for this is because "Wanwan" is the onomatopoeia of a dog barking in Japanese language. Insisting to call her name in Japan as direct as possible would be equivalent as changing her name to "Bow-wow".

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* {{Woolseyism}}: In Japanese server, [[DubNameChange Wanwan is called "Kohaku".]] The reason for this is because "Wanwan" is the onomatopoeia of a dog barking in Japanese language. Insisting to call her name in Japan as direct as possible would be equivalent as to changing her name to "Bow-wow".
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* Woolseyism: In Japanese server, [[DubNameChange Wanwan is called "Kohaku".]] The reason for this is because "Wanwan" is the onomatopoeia of a dog barking in Japanese language. Insisting to call her name in Japan as direct as possible would be equivalent as changing her name to "Bow-wow".

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* Woolseyism: {{Woolseyism}}: In Japanese server, [[DubNameChange Wanwan is called "Kohaku".]] The reason for this is because "Wanwan" is the onomatopoeia of a dog barking in Japanese language. Insisting to call her name in Japan as direct as possible would be equivalent as changing her name to "Bow-wow".
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* Woolseyism: In Japanese server, [[DubNameChange Wanwan is called "Kohaku".]] The reason for this is because "Wanwan" is the onomatopoeia of a dog barking in Japanese language. Insisting to call her name in Japan as direct as possible would be equivalent as changing her name to "Bow-wow".
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** Julian's place is mostly taken over in 2023 by '''Arlott'''. His dash is near instantaneous and always homes to whoever is marked with his passive (and programmed to autoaim whoever has been marked), which gives out great burst damage, heals a good chunk of his HP and the cooldown is completely reset. This normally wouldn't be a problem with the exception that Arlott can manually place a mark by simply inflicting crowd control effect on target, and his other two skills inflict crowd controls in some way (and one also affects a huge area, so he can affect a whole team if he wants), and he's mostly carrying a Petrify spell for extra crowd control. And merely seeing an enemy crowd-controlled by his friends instantly marks the enemy if they're not marked already. Just as long as he hits Level 2, Arlott can easily dominate the EXP lane with utter ease by dashing with impunity (the only way to prevent him from doing so is to hug the tower), and then snowball into an utter terror from that point on. Even if he's not given free via event like Julian, players already make sure to always ban Arlott when opportunity presents itself.

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** Julian's place is mostly taken over in 2023 by '''Arlott'''. His dash is near instantaneous and always homes to whoever is marked with his passive (and programmed to autoaim whoever has been marked), which gives out great burst damage, heals a good chunk of his HP and the cooldown is completely reset. This normally wouldn't be a problem with the exception that Arlott can manually place a mark by simply inflicting crowd control effect on target, and his other two skills inflict crowd controls in some way (and one also affects a huge area, so he can affect a whole team if he wants), and he's mostly carrying a Petrify spell for extra crowd control. And merely seeing an enemy crowd-controlled by his friends instantly marks the enemy if they're not marked already. Just as long as he hits Level 2, Arlott can easily dominate the EXP lane with utter ease by dashing with impunity (the only way to prevent him from doing so is to hug the tower), and then snowball into an utter terror from that point on. Even if he's not given free via event like Julian, players already make sure to always ban Arlott when opportunity presents itself. The next heroes after Arlott (Novaria and Ixia) end up not being as bonkers, thus Arlott still keeps the 'must-ban' throne since his debut.

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