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** ''Herobrine's Return'' has Koragor the fire giant. After platforming your way through a section full of lava and fighting tough mobs, you come face-to-face with a gigantic block model of a giant. He's far from helpless, spewing highly-damaging fireballs that force you to move around the arena to avoid them, and hits a nice level of challenge once he starts [[FlunkyBoss summoning Blazes]]. Shoot the targets on his arms enough times, and his arms and head explode satisfyingly.

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** ''Herobrine's Return'' has Koragor the fire giant. Koragor. After platforming your way through a section full of lava and fighting tough mobs, you come face-to-face with a gigantic block model of a giant. He's far from helpless, spewing fire giant who towers over you and challenges you to defeat him. He spews highly-damaging fireballs that force you to move around the arena quickly to avoid them, and hits a nice level of challenge once he starts [[FlunkyBoss summoning Blazes]]. Shoot the targets on his arms enough times, and his arms and head explode satisfyingly.

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* GoddamnedBoss: The Queen Slime from ''Herobrine's Return''. She's a Magma Cube with a huge size, boss-level HP, and strong armor, but doesn't come with any real support, so she's [[StoneWall not offensively threatening]] despite her strong melee attacks. She also has no knockback resistance, so repeatedly hitting her with your sword can keep her knocked back and almost unable to attack. The end result is an easy, but very tedious DamageSpongeBoss that consists of whaling on the Queen Slime for several minutes with your available weapons until she finally goes down. Fortunately, she's an OptionalBoss, and when she [[AsteroidsMonster splits]] upon death, the smaller Magma Cubes have normal HP.



** One of the puzzles in ''Diversity 2'''s Escape branch has a secret code that can only be revealed by finding [[PixelHunt very well-hidden switches]] hidden in two giant rooms full of skulls.



*** The green puzzle room, featuring the kind of puzzle where you must change all the buttons from off to on, and each button press changes the buttons around it.
*** The brown puzzle room isn't too bad, until you have to figure out which music disc plays which song.

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*** The purple puzzle room can only be cleared by drawing specific patterns on the floor, but finding out what the patterns even are is a major GuideDangIt if you aren't careful to look all across the room while you're on the drawing surfaces. Unless you have a very good memory, you'll likely have to take screenshots for reference.
*** The green puzzle room, featuring the kind of puzzle where you must change all the buttons from off to on, and each button press changes the buttons around it.
it. Fortunately, if you're really struggling, the game will eventually [[MercyMode take pity on you]], with an Ender Crystal descending to offer hints.
*** The brown puzzle room isn't challenges you to place a selection of items inside hoppers, based on the sounds they make. Not too bad, until you have to figure out which music disc plays which song.song...
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* [[AwesomeBosses/VideoGames Awesome Bosses]]: While ''Minecraft'' maps [[AntiClimaxBoss aren't known for having super impressive bosses]], there are a few that provide excellent fights.
** ''Herobrine's Return'' has Koragor the fire giant. After platforming your way through a section full of lava and fighting tough mobs, you come face-to-face with a gigantic block model of a giant. He's far from helpless, spewing highly-damaging fireballs that force you to move around the arena to avoid them, and hits a nice level of challenge once he starts [[FlunkyBoss summoning Blazes]]. Shoot the targets on his arms enough times, and his arms and head explode satisfyingly.
** ''Diversity 2'' has a Boss Battle branch like the first game. However, while the first ''Diversity'' had an [[AntiClimaxBoss underwhelming fight]] against a single Wither in a cage, its sequel instead has a gigantic Wither which [[BackgroundBoss attacks you from the background]], firing explosives at you while you wait for it to leave itself open to attack, then fire arrows into its eyes. Hit it enough times, and its heads explode, spewing the blocks that make them up everywhere.

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** Areita from ''Herobrine's Mansion'' takes less to kill than any of the other bosses and has relatively few dangerous attacks. She's fought right in the middle of a very hard section.

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** Areita from ''Herobrine's Mansion'' takes less to kill than any of the other bosses and has relatively few dangerous attacks.attacks — she may be able to summon cave spiders, but those go down in a single hit, and the webs in her lair are pretty easy to play around. She's fought right in the middle of a very hard section.


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* GoddamnedBats: ''Herobrine's Mansion'' has the black-capped skeletons found in the titular mansion. They have take a fair bit of damage to kill due to their strong armor, and their bows have ''extreme'' knockback, being able to [[BlownAcrossTheRoom send the player flying across the room]] with just a single hit. While it's normally beneficial to [[SetAMookToKillAMook lure other monsters into getting hit by arrows,]] it's not a smart idea with these guys, since they can knock zombies behind you to surround you. What keeps them from being DemonicSpiders is their low attack power, meaning that they're not actually a threat by themselves.

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* AnticlimaxBoss: This is a very common problem, due to how hard it is to make boss fights challenging in ''Minecraft'' (editing programs and Command Blocks can help, but it's still far from perfect).

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* AnticlimaxBoss: This is a very common problem, due to how hard it is to make boss fights challenging in ''Minecraft'' (editing ''Minecraft''. Editing programs and Command Blocks can help, but it's still far from perfect).perfect.


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* HilariousInHindsight: One of the custom mobs faced in ''Diversity 3'''s Arena Branch is the "strider", which consists of a stray with a cave spider on its head (and a smoker, for some reason). Two major updates later and Minecraft actually has a mob called the strider, although it's nothing like the one here.
* ThatOneAchievement: Certain maps have custom advancements, leading to the potential for this trope.
** ''Diversity 3'': More like Those Seven Advancements; specifically "Brainiac"[[labelnote:*]]complete the Trivia Branch with less than ten wrong answers[[/labelnote]], "Disciplined"[[labelnote:*]]complete the Parkour Branch without dying[[/labelnote]], "Ringmaster"[[labelnote:*]]complete a course in the Elytra Branch, hitting all rings in one go without using rockets[[/labelnote]], [[spoiler:"Sky's the Limit"[[labelnote:*]] a secret, reach the build limit height in the Elytra Branch[[/labelnote]]]], "Pizza Delivery"[[labelnote:*]]complete the Dropper Branch in thirty deaths or less[[/labelnote]], "Wildlife Protector"[[labelnote:*]]complete the Survival Branch without breaking any spawners[[/labelnote]], and [[spoiler:"Hole in One"[[labelnote:*]]a secret, get a hole in one during the Secret Branch[[/labelnote]]]].


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** ''Diversity 3'':
*** The green puzzle room, featuring the kind of puzzle where you must change all the buttons from off to on, and each button press changes the buttons around it.
*** The brown puzzle room isn't too bad, until you have to figure out which music disc plays which song.
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** ''Diversity'': The Boss Battle Branch consists of an unmodified Wither fight. [[CreatorBacklash Qmagnet felt afterwards that this made the branch rather lackluster]] in comparison to the other branches, and the ideas he had in retrospective ended up being integrated into ''Diversity 2''[='s=] Boss Battle Branch. Fortunately, the final bosses of both ''2'' and ''3'' are much more challenging and climactic.


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** ''Diversity 2'' has the Parkour branch’s “Speed” challenge, which is even harder than the “Rage” course. You have to go through a ''VideoGame/{{Battletoads}}''-esque obstacle course full of lava and cactuses while affected with a high level of Speed, [[BlessedWithSuck making it hard to react in time.]] Unless you’re going forward at top speed the whole time, the effect will end before you can use it to make the final jump and complete the course.
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* AnticlimaxBoss: This is a very common problem, due to how hard it is to make boss fights challenging in Minecraft (editing programs and Command Blocks can help, but it's still far from perfect).

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* AnticlimaxBoss: This is a very common problem, due to how hard it is to make boss fights challenging in Minecraft ''Minecraft'' (editing programs and Command Blocks can help, but it's still far from perfect).



** At the very end of ''The Return'', you finally confront [[spoiler:Burgmund]] to find that he's transformed himself into [[spoiler:the Pigman Mothership]], which must be destroyed...in exactly the same way as the other [[spoiler:Pigman Pods]]: going inside it and blowing it up. There is a short section where you have to jump across some Lava, but apart from that you just place the TNT, walk away, and detonate it, and all your problems are solved.

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** At the very end of ''The Return'', you finally confront [[spoiler:Burgmund]] to find that he's transformed himself into [[spoiler:the Pigman Mothership]], which must be destroyed...destroyed… in exactly the same way as the other [[spoiler:Pigman Pods]]: going inside it and blowing it up. There is a short section where you have to jump across some Lava, but apart from that you just place the TNT, walk away, and detonate it, and all your problems are solved.



** At the end of the bonus section of ''Monarch Of Madness'', you might be expecting a confrontation with [[spoiler:Bogmire]], or at least an epic final challenge. Instead, the final puzzle is very short and simple, and after that you just pull a Lever to blow the whole [[spoiler:Twilight Steeple] up.

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** At the end of the bonus section of ''Monarch Of Madness'', you might be expecting a confrontation with [[spoiler:Bogmire]], or at least an epic final challenge. Instead, the final puzzle is very short and simple, and after that you just pull a Lever lever to blow the whole [[spoiler:Twilight Steeple] Steeple]] up.



** In ''The Fall Of Gondolin'', after fighting off an [[spoiler: entire army besieging a city]], what's the last foe you face on your way to escape? A [[spoiler:Balrog. Yes, a BALROG]]. The thing is...this being Minecraft, it's just a model made out of blocks. But even more than that, it doesn't even attack you, nor does it have any flunkies to do so for it. All you have to do is walk around the edge of the cave to pull two Levers, then it dies. You can get hurt if you fall into the pit in the middle of the cave, but apart from that THERE'S NO WAY TO LOSE.
** The incredibly SoBadItsGood adventure map ''The Infected'' doesn't disappoint in having a facepalm-worthy final "battle". The alleged boss, [[spoiler:the Zombie Chief]], isn't even fought. You enter his room, push a Button that spawns a few Zombies, kill them, and that's it. And when we say "that's it" we mean that's all that happens - there's NoEnding.
** ''Pyramid Adventure'''s final boss, the [[spoiler:Pharaoh]], might be hard in theory: he has lots of health, high damage, and a long reach. But in practice...he has nothing else (apart from two very weak minions). He's just a stat-boosted retextured Zombie Pigman who can't do anything besides rush at you and hit you with his sword. All you have to do is hit him for a while, and while you might die a bit, when you die you respawn in the boss room with your full inventory, so you can just continuously rush him until he dies, which will take maybe one minute due to you having powerful weapons and armour.
** Both Herobrine and [[spoiler:the Wither]] in ''Herobrine's Mansion''. The former can summon the other bosses, but they don't have any of their minions and special abilities, so they're much easier than the original fights, while Herobrine himself only has one ability, which paralyses you for a few seconds and does minuscule damage, apart from that he can only rush you with his axe, making his fight definitely on the easy side. As for the latter, by the time you face it, you'll have overpowered enough gear to not take much damage from its attacks, making the fight just a matter of killing weak mooks over and over to get enough Crystals Of Anger to buy [[InfinityPlusOneSword Heavenly Grace]], after which it goes down in about four hits.
** The last battle of ''Wrath Of The Fallen'' is an incredibly long, hard, and epic ordeal...except the last phase. That's when you face the real final boss: [[spoiler:Grobo the Giant]]. No special abilities, no stage hazards, no fancy effects, just [[spoiler:an ordinary GiantMook]] and a few other enemies. What's more, if you shoot him continuously you can prevent him from advancing and kill him before he can even touch you.

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** In ''The Fall Of Gondolin'', after fighting off an [[spoiler: entire [[spoiler:entire army besieging a city]], what's the last foe you face on your way to escape? A [[spoiler:Balrog. Yes, a BALROG]].'''BALROG''']]. The thing is... this being Minecraft, ''Minecraft'', it's just a model made out of blocks. But even more than that, it doesn't even attack you, nor does it have any flunkies to do so for it. All you have to do is walk around the edge of the cave to pull two Levers, then it dies. You can get hurt if you fall into the pit in the middle of the cave, but apart from that THERE'S NO WAY TO LOSE.
that, ''there's no way to lose''.
** The incredibly SoBadItsGood adventure map ''The Infected'' doesn't disappoint in having a facepalm-worthy final "battle". The alleged boss, [[spoiler:the Zombie Chief]], isn't even fought. You enter his room, push a Button that spawns a few Zombies, kill them, and that's it. And when we say "that's it" we mean that's all that happens - there's NoEnding.
** ''Pyramid Adventure'''s Adventure''[='=]s final boss, the [[spoiler:Pharaoh]], might be hard in theory: he has lots of health, high damage, and a long reach. But in practice...practice… he has nothing else (apart from two very weak minions). He's just a stat-boosted retextured Zombie Pigman who can't do anything besides rush at you and hit you with his sword. All you have to do is hit him for a while, and while you might die a bit, when you die die, you respawn in the boss room with your full inventory, so you can just continuously rush him until he dies, which will take maybe one minute due to you having powerful weapons and armour.
** Both Herobrine and [[spoiler:the Wither]] in ''Herobrine's Mansion''. The former can summon the other bosses, but they don't have any of their minions and special abilities, so they're much easier than the original fights, while Herobrine himself only has one ability, which paralyses you for a few seconds and does minuscule damage, damage; apart from that that, he can only rush you with his axe, making his fight definitely on the easy side. As for the latter, by the time you face it, you'll have overpowered enough gear to not take much damage from its attacks, making the fight just a matter of killing weak mooks over and over to get enough Crystals Of Anger to buy [[InfinityPlusOneSword Heavenly Grace]], after which it goes down in about four hits.
** The last battle of ''Wrath Of The Fallen'' is an incredibly long, hard, and epic ordeal...ordeal… except the last phase. That's when you face the real final boss: [[spoiler:Grobo the Giant]]. No special abilities, no stage hazards, no fancy effects, just [[spoiler:an ordinary GiantMook]] and a few other enemies. What's more, if you shoot him continuously continuously, you can prevent him from advancing and kill him before he can even touch you.



** The Wither in ''The Wither's Challenge''. After climbing all the way up its tower and facing waves of its soldiers, you emerge from the hardest part of the Challenge to the top of the tower to find...that the items you've accumulated are strong enough that you can take its attacks without a problem and kill it by mashing the attack button for one minute at the most.
** The final boss of ''Herobrine's Return'' is Herobrine himself. This battle has epic buildup and is definitely the peak of the map's presentation and effects, but from a gameplay standpoint...it's pretty simple. The first phase is basically a cutscene, the second is just fighting some not-particularly-tough minions that he throws at you a few at a time, and the third just has him rush at you to try and hit you. Just wail on him for half a minute or so and he's done.
** ''Mystery Of The Pumpkin Castle'' is hard. Very hard. But by comparison, the fight with [[spoiler: Jim Reaper]] is much easier. He just sits there on the wall and sends minions after you (tiny amounts of them compared to the legions you've been facing throughout the Castle) while you shoot his Hearts with little obstruction.
** ''Wild West Adventure'''s final boss is a complete joke. Alonzo will sit on top of a pillar not moving or attacking while you fight his bandits. Even those aren't particularly hard, and you can easily reach the top of the pillar without having to fight any of them. Hit him once with the Sword Of The West and he dies instantly.
** ''241'' has GLADOS. Yes, [[VideoGame/{{Portal}} that]] GLADOS. No missiles here, though. You just push the Buttons that periodically show up on her, with the only danger being one block wide holes full of Lava that continuously open up in the floor, which are trivial to avoid.
** ''Mysterious East'' has Empress Wuqing, who despite being responsible for every horrible thing that happens in the story, running the whole land, and being preceded by a very hard section...is actually kind of weak and doesn't take much to bring down. [[spoiler:But she's not really the final boss...]]

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** The Wither in ''The Wither's Challenge''. After climbing all the way up its tower and facing waves of its soldiers, you emerge from the hardest part of the Challenge to the top of the tower to find...find… that the items you've accumulated are strong enough that you can take its attacks without a problem and kill it by mashing the attack button for one minute at the most.
** The final boss of ''Herobrine's Return'' is Herobrine himself. This battle has epic buildup and is definitely the peak of the map's presentation and effects, but from a gameplay standpoint...standpoint… it's pretty simple. The first phase is basically a cutscene, the second is just fighting some not-particularly-tough minions that he throws at you a few at a time, and the third just has him rush at you to try and hit you. Just wail on him for half a minute or so and he's done.
** ''Mystery Of The Pumpkin Castle'' is hard. Very hard. But by comparison, the fight with [[spoiler: Jim [[spoiler:Jim Reaper]] is much easier. He just sits there on the wall and sends minions after you (tiny amounts of them compared to the legions you've been facing throughout the Castle) while you shoot his Hearts with little obstruction.
** ''Wild West Adventure'''s Adventure''[='=]s final boss is a complete joke. Alonzo will sit on top of a pillar pillar, not moving or attacking attacking, while you fight his bandits. Even those aren't particularly hard, and you can easily reach the top of the pillar without having to fight any of them. Hit him once with the Sword Of The West and he dies instantly.
** ''241'' has GLADOS. Yes, [[VideoGame/{{Portal}} that]] GLADOS. No missiles here, though. You just push the Buttons that periodically show up on her, with the only danger being one block wide one-block-wide holes full of Lava that continuously open up in the floor, which are trivial to avoid.
** ''Mysterious East'' has Empress Wuqing, who despite being responsible for every horrible thing that happens in the story, running the whole land, and being preceded by a very hard section...section… is actually kind of weak and doesn't take much to bring down. [[spoiler:But she's not really the final boss...]]boss…]]



** Tarov is the easiest boss in ''Herobrine's Return'' ([[AnticlimaxBoss despite him being allegedly powerful]], [[CutscenePowerToTheMax and killing]] [[spoiler:Thannos]] earlier), as even after [[spoiler:he transforms into a Wither]] he has little health and no special abilities, and can be killed in seconds by blindly wailing on him with your sword. However, the part before his fight was quite difficult, and after him is the much harder final stretch of the map.

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** Tarov is the easiest boss in ''Herobrine's Return'' ([[AnticlimaxBoss despite him being allegedly powerful]], [[CutscenePowerToTheMax and killing]] [[spoiler:Thannos]] earlier), as even after [[spoiler:he transforms into a Wither]] Wither]], he has little health and no special abilities, and can be killed in seconds by blindly wailing on him with your sword. However, the part before his fight was quite difficult, and after him is the much harder final stretch of the map.



** ''Four Towers'' get progressively worse as it goes on: The Bedrock and Obsidian Towers are fantastically designed and fiendishly difficult. The Ice Tower is much shorter and easier and focused on platforming instead of combat or puzzles, but is still fun. The Gold Tower isn't as interconnected to the rest of the map as the other Towers, and the fact that you have to backtrack through it to get the keys to the Central Fortress makes it feel kind of tacked on. Its also very short and bland and focused on solving obtuse puzzles (including one just to get into it). The Central Fortress itself, despite its awesome looking interior design, is virtually nonexistent as a level. Things really start to go downhill in [[spoiler:Chapter 2]], which feels completely unnecessarily tacked on to an already lengthy map, and trades in the labyrinthine enclosed spaces and emphasis on exploration of the rest of the map for larger but more linear stretches of identical terrain. The combat and puzzle solving is both easier and more boring in this section, and it just goes on for WAY too long. And the "epic" final battle? You run past some Zombies, up a hill, and hit a Lever.
** ''The Wizard Burgmund'''s last section ditches the exploration and creepy atmosphere in favour of sending you along a linear path with no enemies to read a diary and blow up a [[spoiler:Nether Portal]], and then kill a bunch of enemies in a cave. The ending itself is horribly inconclusive and anticlimactic.

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** ''Four Towers'' get progressively worse as it goes on: The Bedrock and Obsidian Towers are fantastically designed and fiendishly difficult. The Ice Tower is much shorter and easier and focused on platforming instead of combat or puzzles, but is still fun. The Gold Tower isn't as interconnected to the rest of the map as the other Towers, and the fact that you have to backtrack through it to get the keys to the Central Fortress makes it feel kind of tacked on. Its also very short and bland and focused on solving obtuse puzzles (including one just to get into it). The Central Fortress itself, despite its awesome looking interior design, is virtually nonexistent as a level. Things really start to go downhill in [[spoiler:Chapter 2]], which feels completely unnecessarily tacked on to an already lengthy map, and trades in the labyrinthine enclosed spaces and emphasis on exploration of the rest of the map for larger but more linear stretches of identical terrain. The combat and puzzle solving is both easier and more boring in this section, and it just goes on for WAY ''way'' too long. And the "epic" final battle? You run past some Zombies, up a hill, and hit a Lever.
** ''The Wizard Burgmund'''s Burgmund''[='=]s last section ditches the exploration and creepy atmosphere in favour of sending you along a linear path with no enemies to read a diary and blow up a [[spoiler:Nether Portal]], and then kill a bunch of enemies in a cave. The ending itself is horribly inconclusive and anticlimactic.



** ''The Pharaoh's Curse 2'': The penultimate section, [[spoiler:the Lost City Of Horobus]], tries to do something different. While exploring an elaborately designed city looking for the PlotCoupons needed to progress while discovering secrets and collecting supplies to prepare for the final battle might seem like a good idea on paper, in practice in ends up being mind-numbing collectathon where everything is hidden so well you're likely to give up and cheat out of sheer frustration and impatience. The very last area of the whole map isn't ''bad'' per se, but it's just way, way, WAY too hard.
** ''The Mountain Of Kikatchu'' gets a ''nasty'' case of this. Most of the map is at least decent, but he final area, [[spoiler:the Lost City Of Kikatchu]], has no enemies, no traps, no puzzles, and no challenges of any kind. Instead, it's a vast maze of long identical corridors in pitch darkness. Since everywhere looks the same, it's easy to get lost (this is also where most of the bonus collectibles are, good luck finding them all), but even if you don't, wandering through a bunch of dark corridors for a while is hardly the most thrilling climax. Oh, and the ending? [[spoiler:You get an incredibly confusing, nonsensical InfoDump about time travel and Hell and the Undead, and then you get a LastSecondEndingChoice: pull the Lever and blow up the Nether Portals, or don't. Ostensibly, this will determine something about peace in the future, but not only does the plot not make enough sense for you to care, but the map doesn't even care, since no matter what you do it just dumps you in a random cave and says AWinnerIsYou]].

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** ''The Pharaoh's Curse 2'': The penultimate section, [[spoiler:the Lost City Of Horobus]], tries to do something different. While exploring an elaborately designed city looking for the PlotCoupons needed to progress while discovering secrets and collecting supplies to prepare for the final battle might seem like a good idea on paper, in practice in it ends up being a mind-numbing collectathon where everything is hidden so well you're likely to give up and cheat out of sheer frustration and impatience. The very last area of the whole map isn't ''bad'' per se, but it's just way, way, WAY ''way'' too hard.
** ''The Mountain Of Kikatchu'' gets a ''nasty'' case of this. Most of the map is at least decent, but he the final area, [[spoiler:the Lost City Of Kikatchu]], has no enemies, no traps, no puzzles, and no challenges of any kind. Instead, it's a vast maze of long identical corridors in pitch darkness. Since everywhere looks the same, it's easy to get lost (this is also where most of the bonus collectibles are, good luck finding them all), but even if you don't, wandering through a bunch of dark corridors for a while is hardly the most thrilling climax. Oh, and the ending? [[spoiler:You get an incredibly confusing, nonsensical InfoDump about time travel and Hell and the Undead, and then you get a LastSecondEndingChoice: pull the Lever and blow up the Nether Portals, or don't. Ostensibly, this will determine something about peace in the future, but not only does the plot not make enough sense for you to care, but the map doesn't even care, since no matter what you do do, it just dumps you in a random cave and says AWinnerIsYou]].



** ''Infernal Enigma'' was flawed overall, but it had its good parts. The last Quest is just a massive disappointment. Rather than any of the large and cool-looking environments and competent level design, the last Quest has you defeat the Forces Of Hell once and for all...by running through a big empty room with constantly spawning monsters, building a Nether Portal, going through it, and hitting a switch. That's it. [[NoEnding Not even an ending]].

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** ''Infernal Enigma'' was flawed overall, but it had its good parts. The last Quest is just a massive disappointment. Rather than any of the large and cool-looking environments and competent level design, the last Quest has you defeat the Forces Of Hell once and for all...by running through a big empty room with constantly spawning monsters, building a Nether Portal, going through it, and hitting a switch. That's it. [[NoEnding Not even an ending]].ending.]]



** ''The EDEN Project'' was pretty good for most of it, but the last part is...not so good. You backtrack through the areas you've previously visited, but this time walking across them on a tiny bridge with more monsters than ever before, and if you fall off the map can be rendered {{Unwinnable}}. As the final "challenge" you're dropped into a small area that you have to scour every nook and cranny of to find the MacGuffin. When you do, AWinnerIsYou!
** ''The Fall Of Gondolin'' is particularly painful example, because the first two thirds of the map was ''so'' good. The last section [[spoiler:after you escape from the city]] has none of the immense and beautiful scenery that defined the map, nor does it have any enemies or traps. Instead it has you navigating a confusing maze of giant canyons that all look the same and go on for ''SO LONG'' with no direction. And it all ends in what might be one of the worst cases of AnticlimaxBoss not just in the history of ''Minecraft'' adventure maps, but in the history of video games in general.

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** ''The EDEN Project'' was pretty good for most of it, but the last part is...is… not so good. You backtrack through the areas you've previously visited, but this time walking across them on a tiny bridge with more monsters than ever before, and if you fall off the map can be rendered {{Unwinnable}}. As the final "challenge" you're dropped into a small area that you have to scour every nook and cranny of to find the MacGuffin. When you do, AWinnerIsYou!
** ''The Fall Of Gondolin'' is a particularly painful example, because the first two thirds of the map was ''so'' good. The last section [[spoiler:after you escape from the city]] has none of the immense and beautiful scenery that defined the map, nor does it have any enemies or traps. Instead it has you navigating a confusing maze of giant canyons that all look the same and go on for ''SO LONG'' with no direction. And it all ends in what might be one of the worst cases of AnticlimaxBoss not just in the history of ''Minecraft'' adventure maps, but in the history of video games in general.



** The final battle with [[spoiler: Horobus]] in ''The Pharaoh's Curse 2''. Your objective is to destroy [[spoiler:the Resurrection Machine]], which is represented by a Blaze Spawner. So you have to fight constantly spawning Blazes, already tough enemies, in a tiny room, while trying to destroy a Monster Spawner. And this is right after the hardest part of the map, so you're probably low on health, food, and items. Do you get any supplies? Nope! Have fun!

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** The final battle with [[spoiler: Horobus]] [[spoiler:Horobus]] in ''The Pharaoh's Curse 2''. Your objective is to destroy [[spoiler:the Resurrection Machine]], which is represented by a Blaze Spawner. So you have to fight constantly spawning Blazes, already tough enemies, in a tiny room, while trying to destroy a Monster Spawner. And this is right after the hardest part of the map, so you're probably low on health, food, and items. Do you get any supplies? Nope! Have fun!



** Zatho from ''Herobrine's Mansion'' can be a bit of a pain. He has unnecessarily large amounts of health, he can summon some fairly annoying minions, his attacks can set you on Fire AND Wither you, and he can inflict Blindness, an ability which he uses CONSTANTLY.
** The final boss fight of ''Wrath Of The Fallen'' is hard mainly due to its sheer length, and the massive amount of fighting you have to do. The worst parts have got to be the [[spoiler:Nightmare World]] sections, where you have to shoot multiple far away targets that require incredibly good aim while being mauled by some of the strongest monsters around (including Zombie Pigmen, Ghasts, and WITHERS. Yes, multiple Withers).

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** Zatho from ''Herobrine's Mansion'' can be a bit of a pain. He has unnecessarily large amounts of health, he can summon some fairly annoying minions, his attacks can set you on Fire AND ''and'' Wither you, and he can inflict Blindness, an ability which he uses CONSTANTLY.
''constantly''.
** The final boss fight of ''Wrath Of The Fallen'' is hard mainly due to its sheer length, and the massive amount of fighting you have to do. The worst parts have got to be the [[spoiler:Nightmare World]] sections, where you have to shoot multiple far away targets that require incredibly good aim while being mauled by some of the strongest monsters around (including Zombie Pigmen, Ghasts, and WITHERS.''Withers''. Yes, multiple Withers).



** ''The Tourist'''s final area, [[spoiler:Hell]], lives up to its reputation. It's a race through a very long deadly obstacle course with no room for error due to the very tight time limit. Keep in mind this is supposed to be a PUZZLE map.

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** ''The Tourist'''s Tourist''[='=]s final area, [[spoiler:Hell]], lives up to its reputation. It's a race through a very long deadly obstacle course with no room for error due to the very tight time limit. Keep in mind that this is supposed to be a PUZZLE ''puzzle'' map.



** The torch game in ''The Tourist'' is completely different from any other puzzle in the game, and requires a lot careful thought and strategy. You're going to be retrying it a LOT.

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** The torch game in ''The Tourist'' is completely different from any other puzzle in the game, and requires a lot of careful thought and strategy. You're going to be retrying it a LOT.''lot''.



* ThatOneSidequest: In ''Mysterious East'', the optional part where you go into the burning Okiya to retrieve Hatsumomo's possessions is...difficult. As if navigating a burning building wasn't hard enough, there's also large numbers of enemies (and the last room has an unnecessarily large number of monsters, up to and including BLAZES), and you don't have very good weapons or armour by this point.

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* ThatOneSidequest: In ''Mysterious East'', the optional part where you go into the burning Okiya to retrieve Hatsumomo's possessions is...is… difficult. As if navigating a burning building wasn't hard enough, there's also large numbers of enemies (and the last room has an unnecessarily large number of monsters, up to and including BLAZES), ''Blazes''), and you don't have very good weapons or armour by this point.
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** The torch game in ''The Tourist'' is completely different from any other puzzle in the game, and requires a lot careful thought and strategy. You're going to retrying it a LOT.

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** The torch game in ''The Tourist'' is completely different from any other puzzle in the game, and requires a lot careful thought and strategy. You're going to be retrying it a LOT.
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** ''241'' has GLADOS. Yes, [[VideoGame/{{Portal}} that]] GLADOS. No missiles here, though. You just push the Buttons that periodically show up on her, with the only danger being one block wide holes full of lava that continuously open up in the floor, which are trivial to avoid.

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** ''241'' has GLADOS. Yes, [[VideoGame/{{Portal}} that]] GLADOS. No missiles here, though. You just push the Buttons that periodically show up on her, with the only danger being one block wide holes full of lava Lava that continuously open up in the floor, which are trivial to avoid.



** Even a map as legendary as ''Deep Space Turtle Chase'' gets hit with this. The map's biggest strength was its GORGEOUS scenery and design, and well-made puzzles. The last area is a mining facility. Just an ordinary cave. And you're abruptly forced to complete a bunch of challenges that just come out of nowhere with no explanation, and are all incredibly frustrating (we can understand making the last level especially challenging, but jumping over lava with a low ceiling? An invisible maze?), and the ending is an anticlimactic cliffhanger. Suffice to say the credits sequence was infinitely better made and more entertaining than what came before it.

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** Even a map as legendary as ''Deep Space Turtle Chase'' gets hit with this. The map's biggest strength was its GORGEOUS scenery and design, and well-made puzzles. The last area is a mining facility. Just an ordinary cave. And you're abruptly forced to complete a bunch of challenges that just come out of nowhere with no explanation, and are all incredibly frustrating (we can understand making the last level especially challenging, but jumping over lava Lava with a low ceiling? An invisible maze?), and the ending is an anticlimactic cliffhanger. Suffice to say the credits sequence was infinitely better made and more entertaining than what came before it.
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** The final battle of ''Calmere Nightmare 2'' is against [[spoiler:a Shoggoth summoned by the Cult]]. It's represented by a Ghast. Unfortunately, it's in a small cave so it can't really move around much, and doesn't take too many hits from your decent weapons, so you can just run up to it, hit it for a few seconds, and win, probably without taking damage.

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** The final battle of ''Calmere Nightmare 2'' is against [[spoiler:a Shoggoth summoned by the Cult]].cult]]. It's represented by a Ghast. Unfortunately, it's in a small cave so it can't really move around much, and doesn't take too many hits from your decent weapons, so you can just run up to it, hit it for a few seconds, and win, probably without taking damage.



** At the end of the bonus section of ''Monarch Of Madness'', you might be expecting a confrontation with [[spoiler:Bogmire]], or at least an epic final challenge. Instead, the final puzzle is very short and simple, and after that you just pull a Lever to blow the whole [[spoiler:castle]] up.

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** At the end of the bonus section of ''Monarch Of Madness'', you might be expecting a confrontation with [[spoiler:Bogmire]], or at least an epic final challenge. Instead, the final puzzle is very short and simple, and after that you just pull a Lever to blow the whole [[spoiler:castle]] [[spoiler:Twilight Steeple] up.



** The last battle in ''Archer Hero'' is against [[spoiler:a giant Iron Golem]]. It's an immobile structure that doesn't attack, but while hitting its weak points, you also have to deal with a load of other monsters. The problem? There's a series of platforms on the opposite wall that you have to climb up to be able to shoot any of its many weak points other than the lowest ones, and once you climb up, the monsters can't hit you and you can shoot it with impunity.

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** The last battle in ''Archer Hero'' is against [[spoiler:a giant Iron Golem]]. It's an immobile structure that doesn't attack, but while hitting its weak points, you also have to deal with a load of other monsters. The problem? There's a series of platforms on the opposite wall that you have to climb up to be able to shoot any of its many weak points other than the lowest ones, and once you climb up, the monsters can't hit you and [[ZeroEffortBoss you can shoot it with impunity.impunity]].



** The incredibly SoBadItsGood adventure map ''The Infected'' doesn't disappoint in having a facepalm-worthy final "battle". The alleged boss, [[spoiler:the Zombie Chief]], isn't even fought. You enter his room, push a Button that spawns a few Zombies, kill them, and that's it. And when we say "that's it" we mean that's all that happens - there's no ending.

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** The incredibly SoBadItsGood adventure map ''The Infected'' doesn't disappoint in having a facepalm-worthy final "battle". The alleged boss, [[spoiler:the Zombie Chief]], isn't even fought. You enter his room, push a Button that spawns a few Zombies, kill them, and that's it. And when we say "that's it" we mean that's all that happens - there's no ending.NoEnding.



** The final boss of ''Herobrine's Return'' is Herobrine himself. This battle has epic buildup and is definitely the peak of the map's effects and production values, but from a gameplay standpoint...it's pretty simple. The first phase is basically a cutscene, the second is just fighting some not-particularly-tough minions that he throws at you a few at a time, and the third just has him rush at you to try and hit you. Just wail on him for half a minute or so and he's done.

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** The final boss of ''Herobrine's Return'' is Herobrine himself. This battle has epic buildup and is definitely the peak of the map's effects presentation and production values, effects, but from a gameplay standpoint...it's pretty simple. The first phase is basically a cutscene, the second is just fighting some not-particularly-tough minions that he throws at you a few at a time, and the third just has him rush at you to try and hit you. Just wail on him for half a minute or so and he's done.
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** ''Four Towers'' get progressively worse as it goes on: The Bedrock and Obsidian Towers are fantastically designed and fiendishly difficult. The Ice Tower is much shorter and easier and focused on platforming instead of combat or puzzles, but is still fun. The Gold Tower isn't as interconnected to the rest of the map as the other Towers, and the fact that you have to backtrack through it to get the keys to the Central Fortress makes it feel kind of tacked on. Its also very short and bland and focused on solving obtuse puzzles (including one just to get into it). The Central Fortress itself, despite its awesome looking interior design, is virtually nonexistent as a level. Things really start to go downhill in [[spoiler:Chapter 2]], which feels completely unnecessarily tacked on to an already lengthy map, and trades in the labyrinthine enclosed spaces and emphasis on exploration of the rest of the map for open but more linear stretches of identical terrain. The combat and puzzle solving is both easier and more boring in this section, and it just goes on for WAY too long. And the "epic" final battle? You run past some Zombies, up a hill, and hit a Lever.

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** ''Four Towers'' get progressively worse as it goes on: The Bedrock and Obsidian Towers are fantastically designed and fiendishly difficult. The Ice Tower is much shorter and easier and focused on platforming instead of combat or puzzles, but is still fun. The Gold Tower isn't as interconnected to the rest of the map as the other Towers, and the fact that you have to backtrack through it to get the keys to the Central Fortress makes it feel kind of tacked on. Its also very short and bland and focused on solving obtuse puzzles (including one just to get into it). The Central Fortress itself, despite its awesome looking interior design, is virtually nonexistent as a level. Things really start to go downhill in [[spoiler:Chapter 2]], which feels completely unnecessarily tacked on to an already lengthy map, and trades in the labyrinthine enclosed spaces and emphasis on exploration of the rest of the map for open larger but more linear stretches of identical terrain. The combat and puzzle solving is both easier and more boring in this section, and it just goes on for WAY too long. And the "epic" final battle? You run past some Zombies, up a hill, and hit a Lever.



** ''The Mountain Of Kikatchu'' gets a ''nasty'' case of this. Most of the map is at least decent, but he final area, [[spoiler:the Lost City Of Kikatchu]], has no enemies, no traps, no puzzles, and no challenges of any kind. Instead, it's a vast maze of long identical corridors in pitch darkness. Since everywhere looks the same, it's easy to get lost (this is also where most of the bonus collectibles are, good luck finding them all), but even if you don't, wandering through a bunch of dark corridors for a while is hardly the most thrilling climax. Oh, and the ending? [[spoiler:You get an incredibly confusing, nonsensical InfoDump about time travel and Hell and the Undead, and then you get a LastSecondEndingChoice: pull the Lever and blow up the Nether Portals, or don't. Ostensibly, this will determine something about peace in the future, but not only does the plot not make enough sense for you to care, but the map doesn't even care, since no matter what you do it just dumps you in a cave and says AWinnerIsYou]].

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** ''The Mountain Of Kikatchu'' gets a ''nasty'' case of this. Most of the map is at least decent, but he final area, [[spoiler:the Lost City Of Kikatchu]], has no enemies, no traps, no puzzles, and no challenges of any kind. Instead, it's a vast maze of long identical corridors in pitch darkness. Since everywhere looks the same, it's easy to get lost (this is also where most of the bonus collectibles are, good luck finding them all), but even if you don't, wandering through a bunch of dark corridors for a while is hardly the most thrilling climax. Oh, and the ending? [[spoiler:You get an incredibly confusing, nonsensical InfoDump about time travel and Hell and the Undead, and then you get a LastSecondEndingChoice: pull the Lever and blow up the Nether Portals, or don't. Ostensibly, this will determine something about peace in the future, but not only does the plot not make enough sense for you to care, but the map doesn't even care, since no matter what you do it just dumps you in a random cave and says AWinnerIsYou]].



*** ''Calmere Nightmare 2'' gets it much worse. The final Chapter is the Asylum again, and it's exactly the same. However, the final battle is a massive anticlimax, and the last bits of story delivers a MindScrewdriver to the previous map that explains away most of the surreal psychological elements that made it so unique.
** ''Infernal Enigma'' was flawed overall, but it had its good parts. The last Quest is just a massive disappointment. Rather than any of the large and cool-looking environments and competent level design, the last Quest has you defeat the Forces Of Hell once and for all...by running through a big empty room with constantly spawning monsters, building a Nether Portal, going through it, and hitting a switch. That's it. Not even an ending.

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*** ''Calmere Nightmare 2'' gets it much worse. The final Chapter is the Asylum again, and it's exactly the same. However, the final battle is a massive anticlimax, and the last bits of story delivers a MindScrewdriver to the previous map that explains away most of the surreal psychological elements that made it its story so unique.
** ''Infernal Enigma'' was flawed overall, but it had its good parts. The last Quest is just a massive disappointment. Rather than any of the large and cool-looking environments and competent level design, the last Quest has you defeat the Forces Of Hell once and for all...by running through a big empty room with constantly spawning monsters, building a Nether Portal, going through it, and hitting a switch. That's it. [[NoEnding Not even an ending.ending]].



** ''The Pumpkin Prince 2'' starts to go downhill after you leave the other world, and especially after the Temple. The surreal metahumour gets increasingly downplayed, and the journey gets padded out with pointless sidequests and overly hard areas that lack the creativity and charm of early level design. The final level in particular feels very rushed, as a final plot twist comes out of nowhere, a bunch of mooks get literally dropped on top of you, and you have to solve a glitchy broken puzzle before fighting a bland and fairly easy final boss.

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** ''The Pumpkin Prince 2'' starts to go downhill after you leave the other world, and especially after the Temple.temple. The surreal metahumour gets increasingly downplayed, and the journey gets padded out with pointless sidequests and overly hard areas that lack the creativity and charm of early level design. The final level in particular feels very rushed, as a final plot twist comes out of nowhere, a bunch of mooks get literally dropped on top of you, and you have to solve a glitchy broken puzzle before fighting a bland and fairly easy final boss.



** ''The Fall Of Gondolin'' is particularly painful example, because the first two thirds of the map was ''so'' good. The last section [[spoiler:after you escape from the city]] has none of the immense and beautiful scenery that defined the map, nor does it have any enemies or traps. Instead it has you navigating a confusing maze of giant canyons that all look the same and go on for ''SO LONG'' with no direction. And it all ends in what might be one of the worst cases of AnticlimaxBoss not just in the history of Minecraft adventure maps, but in the history of video games.

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** ''The Fall Of Gondolin'' is particularly painful example, because the first two thirds of the map was ''so'' good. The last section [[spoiler:after you escape from the city]] has none of the immense and beautiful scenery that defined the map, nor does it have any enemies or traps. Instead it has you navigating a confusing maze of giant canyons that all look the same and go on for ''SO LONG'' with no direction. And it all ends in what might be one of the worst cases of AnticlimaxBoss not just in the history of Minecraft ''Minecraft'' adventure maps, but in the history of video games.games in general.



** ''Zombie Apocalypse'' was mostly pure awesome, but the last few areas are kind of disappointing. It starts when you reach the Industrial Secctor, where instead of battle royales against hordes of Zombies, you mostly just wander around the empty streets and buildings, first looking for hidden switches and later just trying to slowly progress, and get slowly worn down by the steady stream of small groups of overpowered enemies and critical lack of supplies or shops. The last part is in the Nuclear Power Plant, which is just a rush of basic mooks and some gimmicky puzzles, with a very abrupt and unfulfilling ending.

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** ''Zombie Apocalypse'' was mostly pure awesome, but the last few areas are kind of disappointing. It starts when you reach the Industrial Secctor, Sector, where instead of battle royales against hordes of Zombies, you mostly just wander around the empty streets and buildings, first looking for hidden switches and later just trying to slowly progress, and get slowly worn down by the steady stream of small groups of overpowered enemies and critical lack of supplies or shops. The last part is in the Nuclear Power Plant, which is just a rush of basic mooks and some gimmicky puzzles, with a very abrupt and unfulfilling ending.



** The last few puzzles of ''241'' are probably the weakest, as they're all very obtuse and frustrating, and highly prone to [[GameBreakingBug Game-Breaking Bugs]]. The last boss is piss easy, and the ending... doesn't exist.

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** The last few puzzles of ''241'' are probably the weakest, as they're all very obtuse and frustrating, and highly prone to [[GameBreakingBug Game-Breaking Bugs]]. The last boss is piss easy, and the ending... [[NoEnding doesn't exist.exist]].
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** ''Mysterious East'' has [[BigBad Empress Wuqing.]] [[spoiler: Sorta justified in that she is not the final boss, being followed by [[TrueFinalBoss The Wither.]]]]

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** ''Mysterious East'' has [[BigBad Empress Wuqing.]] [[spoiler: Sorta justified in Wuqing, who despite being responsible for every horrible thing that she happens in the story, running the whole land, and being preceded by a very hard section...is actually kind of weak and doesn't take much to bring down. [[spoiler:But she's not really the final boss, being followed by [[TrueFinalBoss The Wither.]]]]boss...]]
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** The last few puzzles of ''241'' are probably the weakest, as they're all very obtuse and frustrating, and highly prone to {{Game-Breaking Bug}}s. The last boss is piss easy, and the ending...doesn't exist.

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** The last few puzzles of ''241'' are probably the weakest, as they're all very obtuse and frustrating, and highly prone to {{Game-Breaking Bug}}s.[[GameBreakingBug Game-Breaking Bugs]]. The last boss is piss easy, and the ending... doesn't exist.
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** Mysterious East has Empress Wuqing. [[spoiler: Sorta justified in that she is not the final boss, being followed by [[TrueFinalBoss The Wither.]]]]

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** Mysterious East ''Mysterious East'' has [[BigBad Empress Wuqing. Wuqing.]] [[spoiler: Sorta justified in that she is not the final boss, being followed by [[TrueFinalBoss The Wither.]]]]
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Added DiffLines:

** Mysterious East has Empress Wuqing. [[spoiler: Sorta justified in that she is not the final boss, being followed by [[TrueFinalBoss The Wither.]]]]
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** Both Herobrine and [[spoiler:the Wither]] in ''Herobrine's Mansion''. The former can summon the other bosses, but they don't have any of their minions and special abilities, so they're much easier than the original fights, while Herobrine himself only has one ability, which paralyses you for a few seconds and does minuscule damage, apart from that he can only rush you with his axe, making his fight definitely on the easy side. As for the latter, by the time you face it, you'll have overpowered enough gear to not take much damage from its attacks, making the fight just a matter of killing weak mooks over and over to get enough Crystals Of Anger to buy [[InfinityPlusOneSword Heavenly Grace]], after which it goes down in four hits.
** The last battle of ''Wrath Of The Fallen'' is an incredibly long, hard, and epic ordeal...except the last phase. That's when you face the real final boss: [[spoiler:Grobo, a Giant]]. No special abilities, no stage hazards, no fancy effects, just [[spoiler:an ordinary GiantMook]] and a few other enemies. What's more, if you shoot him continuously you can prevent him from advancing and kill him before he can even touch you.
** Given that ''Zombie Apocalypse'' is all about massive battles with the Zombie armies, you'd be expecting an epic final battle. Instead, you shoot four targets on the walls with the Flamethrower. There are no enemies, no hazards, nothing to hurt you. You just shoot a few things and you're done.

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** Both Herobrine and [[spoiler:the Wither]] in ''Herobrine's Mansion''. The former can summon the other bosses, but they don't have any of their minions and special abilities, so they're much easier than the original fights, while Herobrine himself only has one ability, which paralyses you for a few seconds and does minuscule damage, apart from that he can only rush you with his axe, making his fight definitely on the easy side. As for the latter, by the time you face it, you'll have overpowered enough gear to not take much damage from its attacks, making the fight just a matter of killing weak mooks over and over to get enough Crystals Of Anger to buy [[InfinityPlusOneSword Heavenly Grace]], after which it goes down in about four hits.
** The last battle of ''Wrath Of The Fallen'' is an incredibly long, hard, and epic ordeal...except the last phase. That's when you face the real final boss: [[spoiler:Grobo, a [[spoiler:Grobo the Giant]]. No special abilities, no stage hazards, no fancy effects, just [[spoiler:an ordinary GiantMook]] and a few other enemies. What's more, if you shoot him continuously you can prevent him from advancing and kill him before he can even touch you.
** Given that ''Zombie Apocalypse'' is all about massive battles with the Zombie armies, you'd be expecting an epic final battle. Instead, the last section isn't even very combat focused, and is remarkably easy. The puzzles you have to solve after that are a ''bit'' tricky, but what's the very last thing you must accomplish? You shoot four targets on the walls wall with the Flamethrower. There are no enemies, no hazards, nothing to hurt you. You just shoot a few things and you're done.enemies or opposition of any kind.
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** The final battle of ''Calmere Nightmare 2'' is against [[spoiler:a Shoggoth summoned by the Cult]]. It's represented by a Ghast. Unfortunately, it's in a small cave so it can't really move around much, and doesn't take to many hits from your decent weapons, so you can just run up to it, hit it for a few seconds, and win, probably without taking damage.

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** The final battle of ''Calmere Nightmare 2'' is against [[spoiler:a Shoggoth summoned by the Cult]]. It's represented by a Ghast. Unfortunately, it's in a small cave so it can't really move around much, and doesn't take to too many hits from your decent weapons, so you can just run up to it, hit it for a few seconds, and win, probably without taking damage.

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