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Ensemble Darkhorse is only for minor characters who attain unexpected popularity. Ekoro is a playable character who was heavily promoted, thus she is a major character and her popularity was completely intentional on the developers' part.


* EnsembleDarkHorse: Ekoro, [[MarthDebutedInSmashBros whose debut game had not been localized]] at the time the original ''Mighty Gunvolt'' came out. Her popularity ultimately lead to ''Gal*Gun Double Peace'' getting localized.
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That's not how the trope works, especially since series have the same character.


* FandomRivalry: As with ''Azure Striker Gunvolt'', many caustic fans of ''Mighty Gunvolt Burst'' (and as well as the original ''Mighty Gunvolt'') enjoy making a hobby of using said game as a means to kick down ''Mighty No. 9'' as well as Keiji Inafune.
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* FandomRivalry: As with ''Azure Striker Gunvolt'', many caustic fans of ''Mighty Gunvolt Burst'' (and as well as the original ''Mighty Gunvolt'') enjoy making a hobby of using said game as a means to kick down ''Mighty No. 9'' as well as Keiji Inafune.
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* EnsembleDarkHorse: Ekoro, [[MarthDebutedInSmashBros whose debut game had not been localized]] at the time the original ''Mighty Gunvolt'' came out. Her popularity ultimately lead to ''Gal*Gun Double Peace'' getting localized.
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* PortingDisaster: While the PC version of ''Mighty Gunvolt Burst'' is mostly functional for Nvidia graphics card users, AMD users however are treated to the game's dynamic lighting effects not working at all, resulting in flatter visuals like in the [=3DS=] version, and some even encountered a bug where the fullscreen mode render the game in 4:3 and cuts a substantial part of the screen on the sides. The game also has a habit of writing video resolutions not supported by video cards in the system's registry key rather than write them in an *.ini file, which can potentially cause the game to hardlock the entire operating system upon launch. It is also missing vibration feedback functions from the console versions for whatever reason.

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* PortingDisaster: While the PC version of ''Mighty Gunvolt Burst'' is mostly functional for Nvidia graphics card users, AMD users however are treated to the game's dynamic lighting effects not working at all, resulting in flatter visuals like in the [=3DS=] version, and some even encountered a bug where the fullscreen mode render the game in 4:3 and cuts a substantial part of the screen on the sides. The game also has a habit of writing video resolutions not supported by video cards in the system's registry key rather than write them in an *.ini file, which can potentially cause the game to hardlock the entire operating system upon launch. It is also missing vibration feedback functions from the console versions for whatever reason.
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None

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* PortingDisaster: While the PC version of ''Mighty Gunvolt Burst'' is mostly functional for Nvidia graphics card users, AMD users however are treated to the game's dynamic lighting effects not working at all, resulting in flatter visuals like in the [=3DS=] version, and some even encountered a bug where the fullscreen mode render the game in 4:3 and cuts a substantial part of the screen on the sides. The game also has a habit of writing video resolutions not supported by video cards in the system's registry key rather than write them in an *.ini file, which can potentially cause the game to hardlock the entire operating system upon launch. It is also missing vibration feedback functions from the console versions for whatever reason.
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** ''Mighty Gunvolt'', which was advertised as a crossover game between ''Mighty No. 9'' and ''Azure Striker Gunvolt'', featured Ekoro of ''VideoGame/GalGun'', who was from a franchise that was relatively unknown to the west. The trope [[TropesAreTools seems to have worked in her favor]], considering she's one of the most popular of the playable characters (to the point there were fears she was dropped from ''Burst'' before she was confirmed to be in the game after all), and the exposure likely helped in bringing her home series over to the West.

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** ''Mighty Gunvolt'', which was advertised as a crossover game between ''Mighty No. 9'' and ''Azure Striker Gunvolt'', featured Ekoro of ''VideoGame/GalGun'', who was from a franchise that was relatively unknown to the west. The trope [[TropesAreTools [[Administrivia/TropesAreTools seems to have worked in her favor]], considering she's one of the most popular of the playable characters (to the point there were fears she was dropped from ''Burst'' before she was confirmed to be in the game after all), and the exposure likely helped in bringing her home series over to the West.
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* HolyShitQuotient: No one expected '''''Joule''''', of all characters, to be playable in ''Mighty Gunvolt Burst''.
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This sounds more like I Knew It than Captain Obvious Reveal.


* CaptainObviousReveal: For those that are familiar with ''Gunvolt 2''[='=]s bosses and paid attention to the details on the pre-release key art of ''Mighty Gunvolt Burst'', some may have already noticed that [[spoiler:Teseo]] would be the one behind the game's plot.
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Vindicated By History is when works with unexceptional debuts are rediscovered and reanalyzed and become critical darlings in the future. This game may have led some people to have a more positive view of Beck, but the game he originated from is still an object of mockery among gamers.


* VindicatedByHistory: ''Mighty Gunvolt Burst'', since Beck, Call and RAY play so close to their original ''Mighty No. 9'' selves, excluding the removal of the [[DashAttack absorption mechanic]] from Beck and Call ''gaining'' the Patch system, that it's practically vindicated the entire ''Mighty No. 9'' franchise, dragging Beck out of the mire of controversy that ruined his debut.

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Adjusting indentations. RAY, Copen and Kurona are not Unexpected Characters, they were the most logical characters to include in this game given their relevance in their respective series.


** ''Mighty Gunvolt Burst'':
*** The [[spoiler:Briar Guardian]] might be one for Ekoro players not just due to her smaller HP meter, but how she jumps compared to the other characters since she takes off from the ground faster, which can make dodging it's laser beam attack much harder, especially on Hard mode where you have less room to move around in.

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** ''Mighty Gunvolt Burst'':
***
Burst'': The [[spoiler:Briar Guardian]] might be one for Ekoro players if playing as Ekoro, not just due to her smaller HP meter, but how she jumps compared to the other characters since she takes off from the ground faster, which can make dodging it's its laser beam attack much harder, especially on Hard mode where you have less room to move around in.



** ''Mighty Gunvolt'':
*** Elise's kunai have an enormous hit-box and are very hard to work around due to the gameplay, and if you do manage to dodge it, it will summon a [[GoddamnedBats snake]] that'll harass you until it hits you, leaves the screen, hits a wall, or is shot. It's usually the first one.
*** Viper is a nasty wake up call as a first boss for Beck and Gunvolt (Ekoro gets a much easier boss to start) as he retains many of his ''Azure Striker Gunvolt'' attacks, but is quite unpredictable. Particularly his rendition of Refulgence while the flying bullet part is toned down, the initial dashes has bigger splash projectiles (in contrast in ''Azure Striker Gunvolt'', they're smaller and easier to dodge) and angles that result in his second dash having a good chance of nailing you. Mix this with the limited (in comparison with ''Azure Striker Gunvolt'') ability sets of the characters (particularly Beck), and your first half hour will be filled with dying.

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** ''Mighty Gunvolt'':
***
Elise's kunai have an enormous hit-box and are very hard to work around due to the gameplay, and if you do manage to dodge it, it will summon a [[GoddamnedBats snake]] that'll harass you until it hits you, leaves the screen, hits a wall, or is shot. It's usually the first one.
*** ** Viper is a nasty wake up call as a first boss for Beck and Gunvolt (Ekoro gets a much easier boss to start) as he retains many of his ''Azure Striker Gunvolt'' attacks, but is quite unpredictable. Particularly his rendition of Refulgence while the flying bullet part is toned down, the initial dashes has bigger splash projectiles (in contrast in ''Azure Striker Gunvolt'', they're smaller and easier to dodge) and angles that result in his second dash having a good chance of nailing you. Mix this with the limited (in comparison with ''Azure Striker Gunvolt'') ability sets of the characters (particularly Beck), and your first half hour will be filled with dying.



*** In addition, considering that the major bosses in ''Mighty Gunvolt Burst'' are the various Mighty Numbers, it was unexpected to find that [[spoiler:Teseo was the final boss]].
*** A surprise announcement was a Rivals Pack bundle, with Copen from ''Gunvolt 2'' and Kurona from ''Gal*Gun 2''... oh yes, and ''RAY'' from ''Mighty No. 9'', bringing even the much better received RAY who got to enjoy ''Mighty Gunvolt Burst''[='=]s resurrection of her home game. Downplayed, due to Call and Joule's appearances in previous DLC, which gave RAY a bit more ground to stand on.
*** Given that ''Mighty Gunvolt Burst'', in its [=3DS=] release, had already filled out the the eight playable character slots by the end of 2017, and ''Gal*Gunvolt Burst'' coming along in early 2018, it was assumed the game was essentially wrapped up. But then, in late April 2018, it was announced that Tenzou Motesugi, the FeaturelessProtagonist of the first ''Gal*Gun'', would be coming to the game, breaking the trend of characters from said franchise only being from the sequels, and adding content to a game that was thought to be done (if you're not on the 3DS version).

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*** In addition, considering ** Considering that the major bosses in ''Mighty Gunvolt Burst'' are the various Mighty Numbers, it was unexpected to find that [[spoiler:Teseo was the final boss]].
*** A surprise announcement was a Rivals Pack bundle, with Copen from ''Gunvolt 2'' and Kurona from ''Gal*Gun 2''... oh yes, and ''RAY'' from ''Mighty No. 9'', bringing even the much better received RAY who got to enjoy ''Mighty Gunvolt Burst''[='=]s resurrection of her home game. Downplayed, due to Call and Joule's appearances in previous DLC, which gave RAY a bit more ground to stand on.
***
** Given that ''Mighty Gunvolt Burst'', in its [=3DS=] release, had already filled out the the eight playable character slots by the end of 2017, and ''Gal*Gunvolt Burst'' coming along in early 2018, it was assumed the game was essentially wrapped up. But then, in late April 2018, it was announced that Tenzou Motesugi, the FeaturelessProtagonist of the first ''Gal*Gun'', would be coming to the game, breaking the trend of characters from said franchise only being from the sequels, and adding content to a game that was thought to be done (if you're not on the 3DS version).
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Has nothing to do with the trope in question. The entry merely gives a description of Call and RAY's abilities.


** What helps is that ''both'' Call and RAY are DLC, with the same ability to go through the game as RAY got in ''Mighty No. 9'', but with Beck, Call and RAY having unique abilities and playstyles, with Call's new play style being based round using the Patch robots to supplement her own weapons, and RAY's Decay mechanic, lifted straight from ''Mighty No. 9'', is tempered by the fact RAY '''literally''' tears through many enemies like they're tissue paper... IN MELEE.
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** Fans are hoping ''Mighty Gunvolt Burst'' will help redeem Beck after the not-so-warm reception of [[VideoGame/MightyNo9 his home game]]. And the consensus is overwhelmingly lukewarm to positive; with the improved gameplay and boss fights, and with Beck's characterization in the game many consider Beck's part of the story perfectly serviceable and are even glad he's in.

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** Fans are were hoping ''Mighty Gunvolt Burst'' will would help redeem Beck after the not-so-warm reception of [[VideoGame/MightyNo9 his home game]]. And game]], and the consensus is overwhelmingly lukewarm positive. Thanks to positive; his new characterization, coupled with the improved gameplay and boss fights, and with Beck's characterization in the game fights, many consider Beck's part of the story perfectly serviceable and are even glad he's in.
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Zero Context Example. How does Joule's inclusion in the game make previous events more heartwarming?


* HeartwarmingInHindsight: Joule becoming a playable character in ''Mighty Gunvolt Burst''.
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*** It is extremely unlikely to get 12,000 cp on a single character [[spoiler: [[BraggingRightsReward before defeating Teseo.]]]]
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** For some, ''Mighty Gunvolt Burst'' is considered a vastly improved version of ''VideoGame/MightyNo9''.
*** First, it delivers a much more traditional ''Mega Man'' experience, and Beck no longer needs to dash everything to defeat enemies.

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** For some, ''Mighty Gunvolt Burst'' is considered a vastly improved version of ''VideoGame/MightyNo9''.
*** First, it It delivers a much more traditional ''Mega Man'' experience, and Beck no longer needs to dash everything to defeat enemies.

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Adjusting indentation. There is no need to describe each character's individual abilities, as it has nothing to do with the trope in question.


* EvenBetterSequel:
** General consensus on ''Mighty Gunvolt Burst'' appears to be that it's this; the game's got very improved visuals, has a lot more longevity in its upgrade and customization system, and, for some, providing a less controversial alternative to ''Mighty No. 9'' itself.
** In a similar vein to ''VideoGame/MegaMan10'', ''Mighty Gunvolt Burst'' also have every character play discreetly different from each other, but also additionally accurate to their source franchises.[[note]]With Ekoro and Kurona, they are unique, since they're not playable in ''Gal*Gun''.[[/note]]
*** Beck plays almost mechanically identical to Franchise/MegaMan, Call has variable purpose Patch units, RAY has melee combat, Gunvolt can use some of his Septimal powers, Joule has practical flight and can use, for around a minute, any weapon combination possible, Copen retains his weapon synthesis ability, Ekoro gains invincibility and Kurona gains an advanced form of the Piercing weapon type.

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* EvenBetterSequel:
** General consensus on
EvenBetterSequel: ''Mighty Gunvolt Burst'' appears to be that it's this; the game's Burst'' has got very improved visuals, has a lot more longevity in its upgrade and customization system, and, for some, providing and provides a less controversial alternative to ''Mighty No. 9'' itself.
** In a similar vein to ''VideoGame/MegaMan10'', ''Mighty Gunvolt Burst''
itself. It also have has every character play discreetly different from each other, but while also additionally being accurate to their source franchises.[[note]]With Ekoro and Kurona, they are unique, since they're not playable in ''Gal*Gun''.[[/note]]
*** Beck plays almost mechanically identical to Franchise/MegaMan, Call has variable purpose Patch units, RAY has melee combat, Gunvolt can use some of his Septimal powers, Joule has practical flight and can use, for around a minute, any weapon combination possible, Copen retains his weapon synthesis ability, Ekoro gains invincibility and Kurona gains an advanced form of the Piercing weapon type.
[[/note]]
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Ensemble Darkhorse is "minor character whose popularity was unexpected". Ekoro is a playable character, so her popularity is intended and unsurprising.


* EnsembleDarkhorse: Of the playable characters in ''Mighty Gunvolt'', Ekoro of ''VideoGame/GalGun'' was the most popular due to her cute design and unique gameplay, to the point that some fans were afraid [[ChuckCunninghamSyndrome she was quietly dropped]] from ''Mighty Gunvolt Burst'' due to not showing up in the marketing, before WordOfGod confirmed that there was still some work being put into her five days after the first trailer went up.

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*** The Ray DLC release for ''Mighty Gunvolt Burst'' retains the Xel Decay mechanics that made her so interesting compared to Beck, plus adds the ability to use melee combos, which have the notable effect of, due to how Burst works, ''guaranteeing'' much higher Burst combos than anyone else, since all other players use ranged attacks exclusively. Ray's Xel Decay mechanic also can be turned off, if players wish, and Ray has much higher health pick up amounts anyway.

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*** The Ray RAY DLC release for ''Mighty Gunvolt Burst'' retains the Xel Decay mechanics that made her so interesting compared to Beck, plus adds the ability to use melee combos, which have the notable effect of, due to how Burst works, ''guaranteeing'' much higher Burst combos than anyone else, since all other players use ranged attacks exclusively. Ray's RAY's Xel Decay mechanic also can be turned off, if players wish, and Ray RAY has much higher health pick up amounts anyway.anyway.
*** The [=3DS=] and [=PlayStation=] Vita ports of ''Mighty No. 9'' have seemingly gone AWOL after the game's disastrous reception and Comcept being bought out by Level-5 as a result, and said systems have reached the end of their lifespans. ''Mighty Gunvolt Burst'', on the other hand, is available on the [=3DS=] and Switch, filling out the portable ''Mighty No. 9'' niche until the main game gets released ([[{{Vaporware}} if at all]]).



* CaptainObviousReveal: For those that are familiar with ''Gunvolt 2''[='=]s bosses and paid attention to the details on the pre-release key art of ''Mighty Gunvolt Burst'', some may have already noticed that [[spoiler:Teseo]] would be the one behind the game's plot.



*** Beck plays almost mechanically identical to Franchise/MegaMan, Call has variable purpose Patch units, Ray has melee combat, Gunvolt can use some of his Septimal powers, Joule has practical flight and can use, for around a minute, any weapon combination possible, Copen retains his weapon synthesis ability, Ekoro gains invincibility and Kurona gains an advanced form of the Piercing weapon type.

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*** Beck plays almost mechanically identical to Franchise/MegaMan, Call has variable purpose Patch units, Ray RAY has melee combat, Gunvolt can use some of his Septimal powers, Joule has practical flight and can use, for around a minute, any weapon combination possible, Copen retains his weapon synthesis ability, Ekoro gains invincibility and Kurona gains an advanced form of the Piercing weapon type.



*** It is extremely unlikely to get 12000 cp on a single character [[spoiler: [[BraggingRightsReward before defeating Teseo.]]]]

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*** It is extremely unlikely to get 12000 12,000 cp on a single character [[spoiler: [[BraggingRightsReward before defeating Teseo.]]]]



** For 1000 CP, you can set the Charge Shot upgrade to automatically charge at near instant speed, allowing you to use very powerful shots at about 25% of their normal CP cost if you can put up with the reduced rate of fire. Say hello to Fast Explosive 3x Damage Accurate Homing shots launched every half second, and at lower CP than you'd think.

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** For 1000 1,000 CP, you can set the Charge Shot upgrade to automatically charge at near instant speed, allowing you to use very powerful shots at about 25% of their normal CP cost if you can put up with the reduced rate of fire. Say hello to Fast Explosive 3x Damage Accurate Homing shots launched every half second, and at lower CP than you'd think.



** Ray is almost tailor made for easy A or S ranks; in a game where almost everybody has to use a projectile and risk potentially heavily damaging themselves by getting too close, Ray is designed with great melee options, such as her starting Chaos Claws (which give her a three-hit attack) and her Aerial Action, with her only major weakness (her Xel Decay) being able to be disabled for a fairly low cost. The result is a very powerful character that can maintain a fairly low CP cost, with potentially no need to use projectiles (albeit with the cost of the last being [[CripplingOverspecialization struggling against opponents that stay out of Ray's reach]], such as Dynatron, Aviator, and [[spoiler:Teseo]]). It helps that her campaign is ''much'' more generous with health pickups, even when Xel Decay is deactivated, which allows you to fight bosses at full health, as there's a pickup just before the fight.
* GoodBadBugs: In ''Mighty Gunvolt Burst'', if you quickly switch to a loadout with Ray that has Xel Decay, and then back before it can do any damage, any health taken from the enemy is added to your own, turning Ray's biggest weakness into a recipe for free health.

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** Ray RAY is almost tailor made for easy A or S ranks; in a game where almost everybody has to use a projectile and risk potentially heavily damaging themselves by getting too close, Ray RAY is designed with great melee options, such as her starting Chaos Claws (which give her a three-hit attack) and her Aerial Action, with her only major weakness (her Xel Decay) being able to be disabled for a fairly low cost. The result is a very powerful character that can maintain a fairly low CP cost, with potentially no need to use projectiles (albeit with the cost of the last being [[CripplingOverspecialization struggling against opponents that stay out of Ray's RAY's reach]], such as Dynatron, Aviator, and [[spoiler:Teseo]]). It helps that her campaign is ''much'' more generous with health pickups, even when Xel Decay is deactivated, which allows you to fight bosses at full health, as there's a pickup just before the fight.
* GoodBadBugs: In ''Mighty Gunvolt Burst'', if you quickly switch to a loadout with Ray RAY that has Xel Decay, and then back before it can do any damage, any health taken from the enemy is added to your own, turning Ray's RAY's biggest weakness into a recipe for free health.



* SugarWiki/MostWonderfulSound: In ''Mighty Gunvolt Burst'' on the UsefulNotes/NintendoSwitch, when the Dowsing abililty, a very lovely sound is the tinny sound of the Joycon's HD rumble beginning to vibrate louder, eventually going crazy, as you get close to a hidden secret.

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* SugarWiki/MostWonderfulSound: In ''Mighty Gunvolt Burst'' on the UsefulNotes/NintendoSwitch, when the Dowsing abililty, ability, a very lovely sound is the tinny sound of the Joycon's HD rumble beginning to vibrate louder, eventually going crazy, as you get close to a hidden secret.



** What helps is that ''both'' Call and Ray are DLC, with the same ability to go through the game as Ray got in ''Mighty No. 9'', but with Beck, Call and Ray having unique abilities and playstyles, with Call's new play style being based round using the Patch robots to supplement her own weapons, and Ray's Decay mechanic, lifted straight from ''Mighty No. 9'', is tempered by the fact Ray '''literally''' tears through many enemies like they're tissue paper... IN MELEE.
* TaintedByThePreview: The initial announce trailer of ''Mighty Gunvolt Burst'', which was attempting to capture the campy and cheesy style of early retro games, many were quickly reminded of ''Mighty No. 9''[='=]s [[DeaderThanDisco disastrous]] "Masterclass" trailer from Deep Silver that quickly got the game a lot of negative attention (especially after the game's launch) due to mocking most of its potential audience and backers. This soon died down after ''Mighty Gunvolt Burst'' was released.

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** What helps is that ''both'' Call and Ray RAY are DLC, with the same ability to go through the game as Ray RAY got in ''Mighty No. 9'', but with Beck, Call and Ray RAY having unique abilities and playstyles, with Call's new play style being based round using the Patch robots to supplement her own weapons, and Ray's RAY's Decay mechanic, lifted straight from ''Mighty No. 9'', is tempered by the fact Ray RAY '''literally''' tears through many enemies like they're tissue paper... IN MELEE.
* TaintedByThePreview: The initial announce announcement trailer of ''Mighty Gunvolt Burst'', which was attempting to capture the campy and cheesy style of early retro games, video games from the 80's and 90's, many were quickly reminded of ''Mighty No. 9''[='=]s [[DeaderThanDisco disastrous]] infamous]] "Masterclass" trailer from Deep Silver that quickly got the game a lot of negative attention (especially after the game's launch) due to mocking most of its potential audience and backers. This soon died down after ''Mighty Gunvolt Burst'' was released.



*** A surprise announcement was a Christmas bundle, with Copen from ''Gunvolt 2'' and Kurona from ''Gal*Gun 2''... oh yes, and ''Ray'' from ''Mighty No. 9'', bringing even the much better received Raychel who will get to enjoy ''Mighty Gunvolt Burst''[='=]s resurrection of her home game. Downplayed, due to Call and Joule's appearances in previous DLC, which gave Ray a bit more ground to stand on.
*** Given that ''Mighty Gunvolt Burst'', in its 3DS release, had already filled out the the eight playable character slots by the end of 2017, and ''Gal*Gunvolt Burst'' coming along in early 2018, it was assumed the game was essentially wrapped up. But then, in late April 2018, it was announced that Tenzou Motesugi, the FeaturelessProtagonist of the first ''Gal*Gun'', would be coming to the game, breaking the trend of characters from said franchise only being from the sequels, and adding content to a game that was thought to be done (if you're not on the 3DS version).
* VindicatedByHistory: ''Mighty Gunvolt Burst'', since Beck, Call and Ray play so close to their original ''Mighty No. 9'' selves, excluding the removal of the [[DashAttack absorption mechanic]] from Beck and Call ''gaining'' the Patch system, that it's practically vindicated the entire ''Mighty No. 9'' franchise, dragging Beck out of the mire of controversy that ruined his debut.

to:

*** A surprise announcement was a Christmas Rivals Pack bundle, with Copen from ''Gunvolt 2'' and Kurona from ''Gal*Gun 2''... oh yes, and ''Ray'' ''RAY'' from ''Mighty No. 9'', bringing even the much better received Raychel RAY who will get got to enjoy ''Mighty Gunvolt Burst''[='=]s resurrection of her home game. Downplayed, due to Call and Joule's appearances in previous DLC, which gave Ray RAY a bit more ground to stand on.
*** Given that ''Mighty Gunvolt Burst'', in its 3DS [=3DS=] release, had already filled out the the eight playable character slots by the end of 2017, and ''Gal*Gunvolt Burst'' coming along in early 2018, it was assumed the game was essentially wrapped up. But then, in late April 2018, it was announced that Tenzou Motesugi, the FeaturelessProtagonist of the first ''Gal*Gun'', would be coming to the game, breaking the trend of characters from said franchise only being from the sequels, and adding content to a game that was thought to be done (if you're not on the 3DS version).
* VindicatedByHistory: ''Mighty Gunvolt Burst'', since Beck, Call and Ray RAY play so close to their original ''Mighty No. 9'' selves, excluding the removal of the [[DashAttack absorption mechanic]] from Beck and Call ''gaining'' the Patch system, that it's practically vindicated the entire ''Mighty No. 9'' franchise, dragging Beck out of the mire of controversy that ruined his debut.
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* MorePopularSpinoff: Compared to ''Mighty No. 9'''s mediocre reception, ''Mighty Gunvolt'' performed better.

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* EnsembleDarkhorse:
** Of the playable characters in ''Mighty Gunvolt'', Ekoro of ''VideoGame/GalGun'' was the most popular, due to her cute design and unique gameplay, to the point that some fans were afraid [[ChuckCunninghamSyndrome she was quietly dropped]] from ''Mighty Gunvolt Burst'' due to not showing up in the marketing, before WordOfGod confirmed that there was still some work being put into her five days after the first trailer went up.

to:

* EnsembleDarkhorse:
**
EnsembleDarkhorse: Of the playable characters in ''Mighty Gunvolt'', Ekoro of ''VideoGame/GalGun'' was the most popular, popular due to her cute design and unique gameplay, to the point that some fans were afraid [[ChuckCunninghamSyndrome she was quietly dropped]] from ''Mighty Gunvolt Burst'' due to not showing up in the marketing, before WordOfGod confirmed that there was still some work being put into her five days after the first trailer went up.
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** ''Mighty Gunvolt'', which was advertised as a crossover game between ''Mighty No. 9'' and ''Azure Striker Gunvolt'', featured Ekoro of ''VideoGame/GalGun'', who was from a franchise that was relatively unknown to the west. The trope [[TropesAreTools seems to have worked in her favor]], considering she's one of the most popular of the playable characters (to the point there were fears she was dropped from ''Burst'' before she was confirmed to be in the game after all), and the exposure likely helped in bringing her home series over to the West.
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None


*** A meta one over it for ''Mighty No. 9''[='=]s original publishers: Comcept, despite already facing ruin, basically gave Inti Creates royalty-free access to the entire cast of the game, to use as they wish, free of Trivia/ExecutiveMeddling, potentially opening up for Inti Creates to take over the franchise outright.

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*** A meta one over it for ''Mighty No. 9''[='=]s original publishers: Comcept, despite already facing ruin, basically gave Inti Creates royalty-free access to the entire cast of the game, to use as they wish, free of Trivia/ExecutiveMeddling, ExecutiveMeddling, potentially opening up for Inti Creates to take over the franchise outright.
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whoops


*** [[BraggingRightsReward it is extremely unlikely to get 12000 cp on a single character before [[spoiler: defeating Teseo.]]]]

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*** [[BraggingRightsReward it It is extremely unlikely to get 12000 cp on a single character before [[spoiler: [[BraggingRightsReward before defeating Teseo.]]]]

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my two cents


*** With about 6000 CP, Beck's Spark, Missile, or Fire bullet types can be set to have a wide homing range, a Max Angle that changes 90 degrees, a "Strong" accuracy, and the ability for the bullets to pierce through walls. The result is a weapon that homes in on anything on the screen, completely removing any need to aim, because even at average speed, it is almost completely impossible to dodge (to the point ''bosses'' can't escape the bullets), and can eat through enemy health in seconds, even at the most basic damage percentage. Kurona and Copen can use this combo as well (as can Joule, but the player has to unlock Parallel World, [[BraggingRightsReward which is unlocked by beating her campaign]]), while Ekoro can create a fairly close version without altering the Max Angle.

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*** [[BraggingRightsReward it is extremely unlikely to get 12000 cp on a single character before [[spoiler: defeating Teseo.]]]]
**
With about 6000 CP, Beck's Spark, Missile, or Fire bullet types can be set to have a wide homing range, a Max Angle that changes 90 degrees, a "Strong" accuracy, and the ability for the bullets to pierce through walls. The result is a weapon that homes in on anything on the screen, completely removing any need to aim, because even at average speed, it is almost completely impossible to dodge (to the point ''bosses'' can't escape the bullets), and can eat through enemy health in seconds, even at the most basic damage percentage. Kurona and Copen can use this combo as well (as can Joule, but the player has to unlock Parallel World, [[BraggingRightsReward which is unlocked by beating her campaign]]), while Ekoro can create a fairly close version without altering the Max Angle.


Added DiffLines:

*** This, specifically with Homing and 3x damage, also works surprisingly well with [[AwesomeButImpractical Spread Shot and Cluster Shot,]] coming at enemies with 15 times the power of a single shot, though [[ShortRangeShotgun you may wanna lower the duration a bit.]]

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* ThatOneAttack:

to:

* ThatOneAttack:ThatOneBoss:


Added DiffLines:

*** Elise is a LOT harder than all of the other bosses; she retains most of her ''Azure Striker Gunvolt'' moves (save for Resurrection and Gorgon's Gaze), but the rigid gameplay and lack of Prevasion makes dodging the kunai a real pain.
*** Brandish from the DLC stage is reviled for simply being ''freakishly fast and unpredictable''. His moves have practically no tell and he spends the majority of the fight flying across the screen. The only way to land a good solid hit is to pray he whiffs, then unload on him. And even as Beck you can't do that [[AwesomeYetImpractical due to the nature of his charge shot]].
** ''Mighty Gunvolt Burst'':
*** The [[spoiler:Briar Guardian]] might be one for Ekoro players not just due to her smaller HP meter, but how she jumps compared to the other characters since she takes off from the ground faster, which can make dodging it's laser beam attack much harder, especially on Hard mode where you have less room to move around in.
* ThatOneAttack:
** ''Mighty Gunvolt'':

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** Fans of the original ''Mighty Gunvolt'' were worried that Ekoro from ''Gal*Gun: Double Peace'' would be left out in '' Burst'', due to not showing up in the announcement trailer, but thankfully Inti Creates confirmed shortly after that she was one of the very first post-launch characters they're adding to the game. When the game was ported to [=PS4=] as ''Gal*Gunvolt Burst'', she's playable from the start, has more key art in the marketing, and front and center alongside Beck and Gunvolt.
** One complaint about ''Burst'' was that you frequently had to go to the customization menu and pick which weapon was appropriate for the situation. The v1.1 update introduced a Quick Switch option afterward to streamline the process and customize which loadout slots can be quick selected.

to:

** Fans of the original ''Mighty Gunvolt'' were worried that Ekoro from ''Gal*Gun: Double Peace'' would be left out in '' ''Mighty Gunvolt Burst'', due to not showing up in the announcement trailer, but thankfully Inti Creates confirmed shortly after that she was one of the very first post-launch characters they're adding to the game. When the game was ported to [=PS4=] as ''Gal*Gunvolt Burst'', she's playable from the start, has more key art in the marketing, and front and center alongside Beck and Gunvolt.
** One complaint about ''Burst'' ''Mighty Gunvolt Burst'' was that you frequently had to go to the customization menu and pick which weapon was appropriate for the situation. The v1.1 update introduced a Quick Switch option afterward to streamline the process and customize which loadout slots can be quick selected.



** For some, ''Burst'' is considered a vastly improved version of ''VideoGame/MightyNo9''.

to:

** For some, ''Burst'' ''Mighty Gunvolt Burst'' is considered a vastly improved version of ''VideoGame/MightyNo9''.



*** Cryosphere's boss fight in ''Burst'' was completely reworked into something more similar to the various shield bosses in the ''Mega Man'' franchise, rather than [[GoddamnedBoss the slow and tedious, but easy]] fight from her home game.
*** The Call DLC, which promotes her to a fully playable character in ''Burst'' instead of being restricted to a single Kickstarter-funded Prison stage and the online co-op missions in ''Mighty No. 9''. Furthermore, players can alternate Call's appearance based on the Call [[http://i.imgur.com/tTdPAje.jpg A]], [[http://www.mightyno9.com/sites/default/files/upload/news/callshikawa1218.jpg E]] and [[http://www.mightyno9.com/sites/default/files/upload/news/M9_heroine_komaki.s1205.jpeg H]] designs from the Kickstarter voting campaign as collectible modules.
*** The Ray DLC release for ''Burst'' retains the Xel Decay mechanics that made her so interesting compared to Beck, plus adds the ability to use melee combos, which have the notable effect of, due to how Burst works, ''guaranteeing'' much higher Burst combos than anyone else, since all other players use ranged attacks exclusively. Ray's Xel Decay mechanic also can be turned off, if players wish, and Ray has much higher health pick up amounts anyway.

to:

*** Cryosphere's boss fight in ''Burst'' ''Mighty Gunvolt Burst'' was completely reworked into something more similar to the various shield bosses in the ''Mega Man'' franchise, rather than [[GoddamnedBoss the slow and tedious, but easy]] fight from her home game.
*** The Call DLC, which promotes her to a fully playable character in ''Burst'' ''Mighty Gunvolt Burst'' instead of being restricted to a single Kickstarter-funded Prison stage and the online co-op missions in ''Mighty No. 9''. Furthermore, players can alternate Call's appearance based on the Call [[http://i.imgur.com/tTdPAje.jpg A]], [[http://www.mightyno9.com/sites/default/files/upload/news/callshikawa1218.jpg E]] and [[http://www.mightyno9.com/sites/default/files/upload/news/M9_heroine_komaki.s1205.jpeg H]] designs from the Kickstarter voting campaign as collectible modules.
*** The Ray DLC release for ''Burst'' ''Mighty Gunvolt Burst'' retains the Xel Decay mechanics that made her so interesting compared to Beck, plus adds the ability to use melee combos, which have the notable effect of, due to how Burst works, ''guaranteeing'' much higher Burst combos than anyone else, since all other players use ranged attacks exclusively. Ray's Xel Decay mechanic also can be turned off, if players wish, and Ray has much higher health pick up amounts anyway.



** Of the playable characters in ''Mighty Gunvolt'', Ekoro of ''VideoGame/GalGun'' was the most popular, due to her cute design and unique gameplay, to the point that some fans were afraid [[ChuckCunninghamSyndrome she was quietly dropped]] from ''Burst'' due to not showing up in the marketing, before WordOfGod confirmed that there was still some work being put into her five days after the first trailer went up.

to:

** Of the playable characters in ''Mighty Gunvolt'', Ekoro of ''VideoGame/GalGun'' was the most popular, due to her cute design and unique gameplay, to the point that some fans were afraid [[ChuckCunninghamSyndrome she was quietly dropped]] from ''Burst'' ''Mighty Gunvolt Burst'' due to not showing up in the marketing, before WordOfGod confirmed that there was still some work being put into her five days after the first trailer went up.



** General consensus on ''Burst'' appears to be that it's this; the game's got very improved visuals, has a lot more longevity in its upgrade and customization system, and, for some, providing a less controversial alternative to ''VideoGame/MightyNo9'' itself.
*** Notably, in a similar vein to VideoGame/MegaMan10, ''Burst'' has every character play discreetly differently, but also additionally accurate to their source franchises.[[note]]With Ekoro and Kurona, they are unique, since they're not playable in Gal*Gun.[[/note]]

to:

** General consensus on ''Burst'' ''Mighty Gunvolt Burst'' appears to be that it's this; the game's got very improved visuals, has a lot more longevity in its upgrade and customization system, and, for some, providing a less controversial alternative to ''VideoGame/MightyNo9'' ''Mighty No. 9'' itself.
*** Notably, in ** In a similar vein to VideoGame/MegaMan10, ''Burst'' has ''VideoGame/MegaMan10'', ''Mighty Gunvolt Burst'' also have every character play discreetly differently, different from each other, but also additionally accurate to their source franchises.[[note]]With Ekoro and Kurona, they are unique, since they're not playable in Gal*Gun.''Gal*Gun''.[[/note]]



** Set Shot Limit at 5, Attack Power to 3x, and Full-Auto to 16 shots/sec. You need at least 12,000 CP to pull this off, but it absolutely '''annihilates''' anything that you could possibly damage. For even more shenanigans, set Diffusion Type to Explosion and set Explosion Count to 3.

to:

** Set Shot Limit Bullets at 5, Attack Power to 3x, and Full-Auto to 16 shots/sec.Shots/sec. You need at least 12,000 CP to pull this off, but it absolutely '''annihilates''' anything that you could possibly damage. For even more shenanigans, set Diffusion Type to Explosion and set Explosion Count to 3.



* GoodBadBugs: In ''Burst'', if you quickly switch to a loadout with Ray that has Xel Decay, and then back before it can do any damage, any health taken from the enemy is added to your own, turning Ray's biggest weakness into a recipe for free health.

to:

* GoodBadBugs: In ''Burst'', ''Mighty Gunvolt Burst'', if you quickly switch to a loadout with Ray that has Xel Decay, and then back before it can do any damage, any health taken from the enemy is added to your own, turning Ray's biggest weakness into a recipe for free health.health.
* HeartwarmingInHindsight: Joule becoming a playable character in ''Mighty Gunvolt Burst''.
* HolyShitQuotient: No one expected '''''Joule''''', of all characters, to be playable in ''Mighty Gunvolt Burst''.
* ItsShortSoItSucks: A complaint towards the original ''Mighty Gunvolt'' is the short length of the game itself, having only 5 stages (4 traditional stages and a single stage for the final boss) from the get-go and the linear flow of the game. This was somewhat mitigated with the Stages Pack DLC which added 4 more stages to the game, which became integrated with subsequent ports on Steam and the Japan-only release on [=PlayStation=] 4 and Vita.
* SugarWiki/MostWonderfulSound: In ''Mighty Gunvolt Burst'' on the UsefulNotes/NintendoSwitch, when the Dowsing abililty, a very lovely sound is the tinny sound of the Joycon's HD rumble beginning to vibrate louder, eventually going crazy, as you get close to a hidden secret.



** Fans are hoping ''Burst'' will help redeem Beck after the not-so-warm reception of [[VideoGame/MightyNo9 his home game]]. And the consensus is overwhelmingly lukewarm to positive; with the improved gameplay and boss fights, and with Beck's characterization in the game many consider Beck's part of the story perfectly serviceable and are even glad he's in.
** Call was criticized for her fairly annoying voice, lack of personality, and [[UnexpectedGameplayChange abrupt gameplay change]] to stealth, but her appearance in ''Burst'' showcases an endearing UndyingLoyalty to Beck, and also changes her abilities to be much more combat-oriented and mechanically interesting among the playable characters.
* SurprisinglyImprovedSequel: Many players consider ''Burst'' to be a vast improvement over the controversial ''Mighty No. 9''.

to:

** Fans are hoping ''Burst'' ''Mighty Gunvolt Burst'' will help redeem Beck after the not-so-warm reception of [[VideoGame/MightyNo9 his home game]]. And the consensus is overwhelmingly lukewarm to positive; with the improved gameplay and boss fights, and with Beck's characterization in the game many consider Beck's part of the story perfectly serviceable and are even glad he's in.
** Call was criticized for her fairly annoying voice, lack of personality, and [[UnexpectedGameplayChange abrupt gameplay change]] to stealth, but her appearance in ''Burst'' ''Mighty Gunvolt Burst'' showcases an endearing UndyingLoyalty to Beck, and also changes her abilities to be much more combat-oriented and mechanically interesting among the playable characters.
* SurprisinglyImprovedSequel: Many players consider ''Burst'' ''Mighty Gunvolt Burst'' to be a vast improvement over the controversial ''Mighty No. 9''.



* TaintedByThePreview: The initial announce trailer of ''Burst'', which was attempting to capture the campy and cheesy style of early retro games, many were quickly reminded of ''Mighty No. 9''[='=]s [[DeaderThanDisco disastrous]] "Masterclass" trailer from Deep Silver that quickly got the game a lot of negative attention (especially after the game's launch) due to mocking most of its potential audience and backers. This soon died down after ''Burst'' was released.

to:

* TaintedByThePreview: The initial announce trailer of ''Burst'', ''Mighty Gunvolt Burst'', which was attempting to capture the campy and cheesy style of early retro games, many were quickly reminded of ''Mighty No. 9''[='=]s [[DeaderThanDisco disastrous]] "Masterclass" trailer from Deep Silver that quickly got the game a lot of negative attention (especially after the game's launch) due to mocking most of its potential audience and backers. This soon died down after ''Burst'' ''Mighty Gunvolt Burst'' was released.released.
* ThatOneAttack:
** ''Mighty Gunvolt'':
*** Elise's kunai have an enormous hit-box and are very hard to work around due to the gameplay, and if you do manage to dodge it, it will summon a [[GoddamnedBats snake]] that'll harass you until it hits you, leaves the screen, hits a wall, or is shot. It's usually the first one.
*** Viper is a nasty wake up call as a first boss for Beck and Gunvolt (Ekoro gets a much easier boss to start) as he retains many of his ''Azure Striker Gunvolt'' attacks, but is quite unpredictable. Particularly his rendition of Refulgence while the flying bullet part is toned down, the initial dashes has bigger splash projectiles (in contrast in ''Azure Striker Gunvolt'', they're smaller and easier to dodge) and angles that result in his second dash having a good chance of nailing you. Mix this with the limited (in comparison with ''Azure Striker Gunvolt'') ability sets of the characters (particularly Beck), and your first half hour will be filled with dying.
* ThatOneLevel: In ''Mighty Gunvolt'', the School level can be a nightmare for Beck, because he's a few pixels shorter than either Ekoro or Gunvolt and thus cannot shoot high enough to fight the enemies poking out of windows. This easily turns them from a minor nuisance into GoddamnedBats that are well worth skipping rather than fighting.



** The 1.2 update for ''Burst'' features two new playable characters, one being Call and the other being ''Joule'', Gunvolt's support in the main series games.
*** In addition, considering that the major bosses in ''Burst'' are the various Mighty Numbers, it was unexpected to find that [[spoiler:Teseo was the final boss]].
*** A surprise announcement was a Christmas bundle, with Copen from ''Gunvolt 2'' and Kurona from ''Gal*Gun 2''... oh yes, and ''Ray'' from ''Mighty No. 9'', bringing even the much better received Raychel will get to enjoy ''Burst'''s resurrection of her home game. Downplayed, due to Call and Joule's appearances in previous DLC, which gave Ray a bit more grounds to stand on.
*** Given that ''Burst'', in its 3DS release, had already filled out the the eight playable character slots by the end of 2017, and ''Gal*Gunvolt Burst'' coming along in early 2018, it was assumed the game was pretty much wrapped up. But then, in late April 2018, it was announced that Tenzou Motesugi, the FeaturelessProtagonist of the first ''Gal*Gun'', would be coming to the game, breaking the trend of characters from said franchise only being from the sequels, and adding content to a game that was thought to be done.

to:

** The 1.2 update for ''Burst'' ''Mighty Gunvolt Burst'' features two new playable characters, one being Call and the other being ''Joule'', Gunvolt's support in the main series games.
*** In addition, considering that the major bosses in ''Burst'' ''Mighty Gunvolt Burst'' are the various Mighty Numbers, it was unexpected to find that [[spoiler:Teseo was the final boss]].
*** A surprise announcement was a Christmas bundle, with Copen from ''Gunvolt 2'' and Kurona from ''Gal*Gun 2''... oh yes, and ''Ray'' from ''Mighty No. 9'', bringing even the much better received Raychel who will get to enjoy ''Burst'''s ''Mighty Gunvolt Burst''[='=]s resurrection of her home game. Downplayed, due to Call and Joule's appearances in previous DLC, which gave Ray a bit more grounds ground to stand on.
*** Given that ''Burst'', ''Mighty Gunvolt Burst'', in its 3DS release, had already filled out the the eight playable character slots by the end of 2017, and ''Gal*Gunvolt Burst'' coming along in early 2018, it was assumed the game was pretty much essentially wrapped up. But then, in late April 2018, it was announced that Tenzou Motesugi, the FeaturelessProtagonist of the first ''Gal*Gun'', would be coming to the game, breaking the trend of characters from said franchise only being from the sequels, and adding content to a game that was thought to be done.done (if you're not on the 3DS version).
* VindicatedByHistory: ''Mighty Gunvolt Burst'', since Beck, Call and Ray play so close to their original ''Mighty No. 9'' selves, excluding the removal of the [[DashAttack absorption mechanic]] from Beck and Call ''gaining'' the Patch system, that it's practically vindicated the entire ''Mighty No. 9'' franchise, dragging Beck out of the mire of controversy that ruined his debut.
----
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* GoodBadBugs: In ''Mighty Gunvolt Burst'', if you quickly switch to a loadout with Ray that has Xel Decay, and then back before it can do any damage, any health taken from the enemy is added to your own, turning Ray's biggest weakness into a recipe for free health.

to:

* GoodBadBugs: In ''Mighty Gunvolt Burst'', ''Burst'', if you quickly switch to a loadout with Ray that has Xel Decay, and then back before it can do any damage, any health taken from the enemy is added to your own, turning Ray's biggest weakness into a recipe for free health.
Is there an issue? Send a MessageReason:
None


** Fans of the original ''Mighty Gunvolt'' were worried that Ekoro from ''Gal*Gun: Double Peace'' would be left out in its sequel, ''Mighty Gunvolt Burst'', due to not showing up in the announcement trailer, but thankfully Inti Creates confirmed shortly after that she was one of the very first post-launch characters they're adding to the game. When the game was ported to [=PS4=] as ''Gal*Gunvolt Burst'', she's playable from the start, has more key art in the marketing, and front and center alongside Beck and Gunvolt.

to:

** Fans of the original ''Mighty Gunvolt'' were worried that Ekoro from ''Gal*Gun: Double Peace'' would be left out in its sequel, ''Mighty Gunvolt '' Burst'', due to not showing up in the announcement trailer, but thankfully Inti Creates confirmed shortly after that she was one of the very first post-launch characters they're adding to the game. When the game was ported to [=PS4=] as ''Gal*Gunvolt Burst'', she's playable from the start, has more key art in the marketing, and front and center alongside Beck and Gunvolt.



** For some, ''Mighty Gunvolt Burst'' is considered a vastly improved version of ''VideoGame/MightyNo9''.

to:

** For some, ''Mighty Gunvolt Burst'' ''Burst'' is considered a vastly improved version of ''VideoGame/MightyNo9''.



*** Cryosphere's boss fight in ''Mighty Gunvolt Burst'' was completely reworked into something more similar to the various shield bosses in the ''Mega Man'' franchise, rather than [[GoddamnedBoss the slow and tedious, but easy]] fight from her home game.
*** The Call DLC, which promotes her to a fully playable character in ''Mighty Gunvolt Burst'' instead of being restricted to a single Kickstarter-funded Prison stage and the online co-op missions in ''Mighty No. 9''. Furthermore, players can alternate Call's appearance based on the Call [[http://i.imgur.com/tTdPAje.jpg A]], [[http://www.mightyno9.com/sites/default/files/upload/news/callshikawa1218.jpg E]] and [[http://www.mightyno9.com/sites/default/files/upload/news/M9_heroine_komaki.s1205.jpeg H]] designs from the Kickstarter voting campaign as collectible modules.

to:

*** Cryosphere's boss fight in ''Mighty Gunvolt Burst'' ''Burst'' was completely reworked into something more similar to the various shield bosses in the ''Mega Man'' franchise, rather than [[GoddamnedBoss the slow and tedious, but easy]] fight from her home game.
*** The Call DLC, which promotes her to a fully playable character in ''Mighty Gunvolt Burst'' ''Burst'' instead of being restricted to a single Kickstarter-funded Prison stage and the online co-op missions in ''Mighty No. 9''. Furthermore, players can alternate Call's appearance based on the Call [[http://i.imgur.com/tTdPAje.jpg A]], [[http://www.mightyno9.com/sites/default/files/upload/news/callshikawa1218.jpg E]] and [[http://www.mightyno9.com/sites/default/files/upload/news/M9_heroine_komaki.s1205.jpeg H]] designs from the Kickstarter voting campaign as collectible modules.



** General consensus on ''Mighty Gunvolt Burst'' appears to be that it's this; the game's got very improved visuals, has a lot more longevity in its upgrade and customization system, and, for some, providing a less controversial alternative to ''VideoGame/MightyNo9'' itself.

to:

** General consensus on ''Mighty Gunvolt Burst'' ''Burst'' appears to be that it's this; the game's got very improved visuals, has a lot more longevity in its upgrade and customization system, and, for some, providing a less controversial alternative to ''VideoGame/MightyNo9'' itself.



** Fans are hoping ''Mighty Gunvolt Burst'' will help redeem Beck after the not-so-warm reception of [[VideoGame/MightyNo9 his home game]]. And the consensus is overwhelmingly lukewarm to positive; with the improved gameplay and boss fights, and with Beck's characterization in the game many consider Beck's part of the story perfectly serviceable and are even glad he's in.
** Call was criticized for her fairly annoying voice, lack of personality, and [[UnexpectedGameplayChange abrupt gameplay change]] to stealth, but her appearance in ''Mighty Gunvolt Burst'' showcases an endearing UndyingLoyalty to Beck, and also changes her abilities to be much more combat-oriented and mechanically interesting among the playable characters.
* SurprisinglyImprovedSequel: Many players consider ''Mighty Gunvolt Burst'' to be a vast improvement over the controversial ''Mighty No. 9''.

to:

** Fans are hoping ''Mighty Gunvolt Burst'' ''Burst'' will help redeem Beck after the not-so-warm reception of [[VideoGame/MightyNo9 his home game]]. And the consensus is overwhelmingly lukewarm to positive; with the improved gameplay and boss fights, and with Beck's characterization in the game many consider Beck's part of the story perfectly serviceable and are even glad he's in.
** Call was criticized for her fairly annoying voice, lack of personality, and [[UnexpectedGameplayChange abrupt gameplay change]] to stealth, but her appearance in ''Mighty Gunvolt Burst'' ''Burst'' showcases an endearing UndyingLoyalty to Beck, and also changes her abilities to be much more combat-oriented and mechanically interesting among the playable characters.
* SurprisinglyImprovedSequel: Many players consider ''Mighty Gunvolt Burst'' ''Burst'' to be a vast improvement over the controversial ''Mighty No. 9''.



* TaintedByThePreview: The initial announce trailer of ''Mighty Gunvolt Burst'', which was attempting to capture the campy and cheesy style of early retro games, many were quickly reminded of ''Mighty No. 9''[='=]s [[DeaderThanDisco disastrous]] "Masterclass" trailer from Deep Silver that quickly got the game a lot of negative attention (especially after the game's launch) due to mocking most of its potential audience and backers. This soon died down after ''Mighty Gunvolt Burst'' was released.

to:

* TaintedByThePreview: The initial announce trailer of ''Mighty Gunvolt Burst'', ''Burst'', which was attempting to capture the campy and cheesy style of early retro games, many were quickly reminded of ''Mighty No. 9''[='=]s [[DeaderThanDisco disastrous]] "Masterclass" trailer from Deep Silver that quickly got the game a lot of negative attention (especially after the game's launch) due to mocking most of its potential audience and backers. This soon died down after ''Mighty Gunvolt Burst'' ''Burst'' was released.



** The 1.2 update for ''Mighty Gunvolt Burst'' features two new playable characters, one being Call and the other being ''Joule'', Gunvolt's support in the main series games.

to:

** The 1.2 update for ''Mighty Gunvolt Burst'' ''Burst'' features two new playable characters, one being Call and the other being ''Joule'', Gunvolt's support in the main series games.



*** Given that ''Mighty Gunvolt Burst'', in its 3DS release, had already filled out the the eight playable character slots by the end of 2017, and ''Gal*Gunvolt Burst'' coming along in early 2018, it was assumed the game was pretty much wrapped up. But then, in late April 2018, it was announced that Tenzou Motesugi, the FeaturelessProtagonist of the first ''Gal*Gun'', would be coming to the game, breaking the trend of characters from said franchise only being from the sequels, and adding content to a game that was thought to be done.

to:

*** Given that ''Mighty Gunvolt Burst'', ''Burst'', in its 3DS release, had already filled out the the eight playable character slots by the end of 2017, and ''Gal*Gunvolt Burst'' coming along in early 2018, it was assumed the game was pretty much wrapped up. But then, in late April 2018, it was announced that Tenzou Motesugi, the FeaturelessProtagonist of the first ''Gal*Gun'', would be coming to the game, breaking the trend of characters from said franchise only being from the sequels, and adding content to a game that was thought to be done.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* AuthorsSavingThrow:
** Fans of the original ''Mighty Gunvolt'' were worried that Ekoro from ''Gal*Gun: Double Peace'' would be left out in its sequel, ''Mighty Gunvolt Burst'', due to not showing up in the announcement trailer, but thankfully Inti Creates confirmed shortly after that she was one of the very first post-launch characters they're adding to the game. When the game was ported to [=PS4=] as ''Gal*Gunvolt Burst'', she's playable from the start, has more key art in the marketing, and front and center alongside Beck and Gunvolt.
** One complaint about ''Burst'' was that you frequently had to go to the customization menu and pick which weapon was appropriate for the situation. The v1.1 update introduced a Quick Switch option afterward to streamline the process and customize which loadout slots can be quick selected.
** With the addition of ''Gal*Gun''[='=]s Tenzou, players were worried that they'd have to sacrifice a character's save file if they had already used all eight of the game's available save slots. Thankfully since the release of the v1.4 patch as part of Tenzou's announcement, the number of save slots has been bumped up to forty, allowing for plenty of room for Tenzou, character save files in different difficulties, and possibly even more characters later down the road. [=3DS=] owners, however, won't get these features because of the hardware limitations.
** For some, ''Mighty Gunvolt Burst'' is considered a vastly improved version of ''VideoGame/MightyNo9''.
*** First, it delivers a much more traditional ''Mega Man'' experience, and Beck no longer needs to dash everything to defeat enemies.
*** Cryosphere's boss fight in ''Mighty Gunvolt Burst'' was completely reworked into something more similar to the various shield bosses in the ''Mega Man'' franchise, rather than [[GoddamnedBoss the slow and tedious, but easy]] fight from her home game.
*** The Call DLC, which promotes her to a fully playable character in ''Mighty Gunvolt Burst'' instead of being restricted to a single Kickstarter-funded Prison stage and the online co-op missions in ''Mighty No. 9''. Furthermore, players can alternate Call's appearance based on the Call [[http://i.imgur.com/tTdPAje.jpg A]], [[http://www.mightyno9.com/sites/default/files/upload/news/callshikawa1218.jpg E]] and [[http://www.mightyno9.com/sites/default/files/upload/news/M9_heroine_komaki.s1205.jpeg H]] designs from the Kickstarter voting campaign as collectible modules.
*** The Ray DLC release for ''Burst'' retains the Xel Decay mechanics that made her so interesting compared to Beck, plus adds the ability to use melee combos, which have the notable effect of, due to how Burst works, ''guaranteeing'' much higher Burst combos than anyone else, since all other players use ranged attacks exclusively. Ray's Xel Decay mechanic also can be turned off, if players wish, and Ray has much higher health pick up amounts anyway.
*** A meta one over it for ''Mighty No. 9''[='=]s original publishers: Comcept, despite already facing ruin, basically gave Inti Creates royalty-free access to the entire cast of the game, to use as they wish, free of Trivia/ExecutiveMeddling, potentially opening up for Inti Creates to take over the franchise outright.
* EnsembleDarkhorse:
** Of the playable characters in ''Mighty Gunvolt'', Ekoro of ''VideoGame/GalGun'' was the most popular, due to her cute design and unique gameplay, to the point that some fans were afraid [[ChuckCunninghamSyndrome she was quietly dropped]] from ''Burst'' due to not showing up in the marketing, before WordOfGod confirmed that there was still some work being put into her five days after the first trailer went up.
* EvenBetterSequel:
** General consensus on ''Mighty Gunvolt Burst'' appears to be that it's this; the game's got very improved visuals, has a lot more longevity in its upgrade and customization system, and, for some, providing a less controversial alternative to ''VideoGame/MightyNo9'' itself.
*** Notably, in a similar vein to VideoGame/MegaMan10, ''Burst'' has every character play discreetly differently, but also additionally accurate to their source franchises.[[note]]With Ekoro and Kurona, they are unique, since they're not playable in Gal*Gun.[[/note]]
*** Beck plays almost mechanically identical to Franchise/MegaMan, Call has variable purpose Patch units, Ray has melee combat, Gunvolt can use some of his Septimal powers, Joule has practical flight and can use, for around a minute, any weapon combination possible, Copen retains his weapon synthesis ability, Ekoro gains invincibility and Kurona gains an advanced form of the Piercing weapon type.
* GameBreaker:
** Set Shot Limit at 5, Attack Power to 3x, and Full-Auto to 16 shots/sec. You need at least 12,000 CP to pull this off, but it absolutely '''annihilates''' anything that you could possibly damage. For even more shenanigans, set Diffusion Type to Explosion and set Explosion Count to 3.
*** With about 6000 CP, Beck's Spark, Missile, or Fire bullet types can be set to have a wide homing range, a Max Angle that changes 90 degrees, a "Strong" accuracy, and the ability for the bullets to pierce through walls. The result is a weapon that homes in on anything on the screen, completely removing any need to aim, because even at average speed, it is almost completely impossible to dodge (to the point ''bosses'' can't escape the bullets), and can eat through enemy health in seconds, even at the most basic damage percentage. Kurona and Copen can use this combo as well (as can Joule, but the player has to unlock Parallel World, [[BraggingRightsReward which is unlocked by beating her campaign]]), while Ekoro can create a fairly close version without altering the Max Angle.
** For 1000 CP, you can set the Charge Shot upgrade to automatically charge at near instant speed, allowing you to use very powerful shots at about 25% of their normal CP cost if you can put up with the reduced rate of fire. Say hello to Fast Explosive 3x Damage Accurate Homing shots launched every half second, and at lower CP than you'd think.
*** With the addition of Joule and her Anthem ability, she can temporarily use ''any'' custom weapon set-ups regardless of CP limit. Although many of her set-ups are fixed, that doesn't stop her from using other modules that can max out attack power and/or using the Full-Auto module to make mincemeat out anything stands in her way while her Anthem is active. She can also throw in other modules for her Anthem to take advantage of such significantly cutting down the damage she takes, negating knock-back, and giving herself infinite jumps to trivialize many situations.
** Ray is almost tailor made for easy A or S ranks; in a game where almost everybody has to use a projectile and risk potentially heavily damaging themselves by getting too close, Ray is designed with great melee options, such as her starting Chaos Claws (which give her a three-hit attack) and her Aerial Action, with her only major weakness (her Xel Decay) being able to be disabled for a fairly low cost. The result is a very powerful character that can maintain a fairly low CP cost, with potentially no need to use projectiles (albeit with the cost of the last being [[CripplingOverspecialization struggling against opponents that stay out of Ray's reach]], such as Dynatron, Aviator, and [[spoiler:Teseo]]). It helps that her campaign is ''much'' more generous with health pickups, even when Xel Decay is deactivated, which allows you to fight bosses at full health, as there's a pickup just before the fight.
* GoodBadBugs: In ''Mighty Gunvolt Burst'', if you quickly switch to a loadout with Ray that has Xel Decay, and then back before it can do any damage, any health taken from the enemy is added to your own, turning Ray's biggest weakness into a recipe for free health.
* RescuedFromTheScrappyHeap:
** Fans are hoping ''Mighty Gunvolt Burst'' will help redeem Beck after the not-so-warm reception of [[VideoGame/MightyNo9 his home game]]. And the consensus is overwhelmingly lukewarm to positive; with the improved gameplay and boss fights, and with Beck's characterization in the game many consider Beck's part of the story perfectly serviceable and are even glad he's in.
** Call was criticized for her fairly annoying voice, lack of personality, and [[UnexpectedGameplayChange abrupt gameplay change]] to stealth, but her appearance in ''Mighty Gunvolt Burst'' showcases an endearing UndyingLoyalty to Beck, and also changes her abilities to be much more combat-oriented and mechanically interesting among the playable characters.
* SurprisinglyImprovedSequel: Many players consider ''Mighty Gunvolt Burst'' to be a vast improvement over the controversial ''Mighty No. 9''.
** What helps is that ''both'' Call and Ray are DLC, with the same ability to go through the game as Ray got in ''Mighty No. 9'', but with Beck, Call and Ray having unique abilities and playstyles, with Call's new play style being based round using the Patch robots to supplement her own weapons, and Ray's Decay mechanic, lifted straight from ''Mighty No. 9'', is tempered by the fact Ray '''literally''' tears through many enemies like they're tissue paper... IN MELEE.
* TaintedByThePreview: The initial announce trailer of ''Mighty Gunvolt Burst'', which was attempting to capture the campy and cheesy style of early retro games, many were quickly reminded of ''Mighty No. 9''[='=]s [[DeaderThanDisco disastrous]] "Masterclass" trailer from Deep Silver that quickly got the game a lot of negative attention (especially after the game's launch) due to mocking most of its potential audience and backers. This soon died down after ''Mighty Gunvolt Burst'' was released.
* UnexpectedCharacter:
** The 1.2 update for ''Mighty Gunvolt Burst'' features two new playable characters, one being Call and the other being ''Joule'', Gunvolt's support in the main series games.
*** In addition, considering that the major bosses in ''Burst'' are the various Mighty Numbers, it was unexpected to find that [[spoiler:Teseo was the final boss]].
*** A surprise announcement was a Christmas bundle, with Copen from ''Gunvolt 2'' and Kurona from ''Gal*Gun 2''... oh yes, and ''Ray'' from ''Mighty No. 9'', bringing even the much better received Raychel will get to enjoy ''Burst'''s resurrection of her home game. Downplayed, due to Call and Joule's appearances in previous DLC, which gave Ray a bit more grounds to stand on.
*** Given that ''Mighty Gunvolt Burst'', in its 3DS release, had already filled out the the eight playable character slots by the end of 2017, and ''Gal*Gunvolt Burst'' coming along in early 2018, it was assumed the game was pretty much wrapped up. But then, in late April 2018, it was announced that Tenzou Motesugi, the FeaturelessProtagonist of the first ''Gal*Gun'', would be coming to the game, breaking the trend of characters from said franchise only being from the sequels, and adding content to a game that was thought to be done.

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