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** The Inferno faction can set up an onslaught of attacks that is very hard to counter against by picking only the Nightmare as their elite unit. Since they're only two spaces, more can be recieved, and all active Nightmares attack regardless of time left when one's countdown finishes. Picking only hellhounds, the fastest unit, as your normal unit and the artifact that gives an extra moves per turn can quickly turn this into a rapid beatdown. The Succubus can also cut a wide path through an enemy field with power to spare.

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** The Inferno faction can set up an onslaught of attacks that is very hard to counter against by picking only the Nightmare as their elite unit. Since they're only two spaces, more can be recieved, received, and all active Nightmares attack regardless of time left when one's countdown finishes. Picking only hellhounds, the fastest unit, as your normal unit and the artifact that gives an extra moves per turn can quickly turn this into a rapid beatdown. The Succubus can also cut a wide path through an enemy field with power to spare.

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* CheeseStrategy: Ludmilla is normally ThatOneBoss, as described below, but there's a way to cheese her fight. The Wraith unit available to Fiona can kill anything in one hit, including bosses, but its strength is normally too low to pierce through the Bone Dragon shielding Ludmilla before she moves. However, equipping Fiona with the Spider's Cloak, which doubles the power of her units in exchange for lowering her HP to 10%, can let a Wraith take out both the Bone Dragon and Ludmilla herself with a single attack.



*** Ghosts are immune to pretty much everything while charging, making it easier to kill the enemy.

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*** Ghosts are immune to pretty much everything while charging, making it easier to kill the enemy.enemy and block off enemy Elite and Champion units.



*** Necropolis has some quite insane artifacts, like double attack power for all units in exchange for 90% of the Hero's hitpoints (which can be recovered by Vampire attacks)

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*** Necropolis has some quite insane artifacts, like double but special mention goes to the Spider's Cloak, which turns Fiona into a GlassCannon by doubling her units' attack power for all units in exchange for 90% of at the Hero's hitpoints (which cost of reducing her HP to 10%. If the player can strategically place their stacks, they can bulldoze through most enemies, including elite units, and tank most enemy attacks, ensuring that she doesn't get hit at all. Furthermore, the vampire unit can heal her beyond the 10% HP handicap. The UpdatedRerelease changed the attack bonus and HP decrease to 75% and removed the vampire's overhead, but it is still a force to be recovered by Vampire attacks)reckoned with and can blitz through the campaign.



** In a more general sense, Artifacts are likely to be game breakers in some form or another -- especially when combined with a faction's specific abilities. Some give you an extra move each turn (which is just a ''ridiculous'' advantage, really), others bring you back to life if you're defeated, and so on.
*** Many artifacts in the original DS version count, but especially the King's Crown and Dwarven Hammer. The former eliminates the action cost for reinforcements, and the latter removes the action cost for deleting walls. Both allow the player to manipulate formations and upgrade units without wasting turns. The Dwarven Hammer was removed from the UpdatedRerelease, however.
*** A special mention goes to the Spider's Cloak, which turns Fiona into a GlassCannon by doubling her units' attack at the cost of reducing her HP to 10%. However, if the player can strategically place their stacks, they can bulldoze through most enemies, including elite units, and tank most enemy attacks, ensuring that she doesn't get hit at all. Furthermore, the vampire unit can heal her beyond the 10% HP handicap. The UpdatedRerelease changed the attack bonus and HP decrease to 75% and removed the vampire's overhead, but it is still a force to be reckoned with and can blitz through the campaign.
** Some versions of the game were clearly not tested with colorblindness (partial or full) in mind resulting in two of the three colors of units looking effectively identical. While not necessarily a problem with regular units if you also have three different regular units, once you're required to pair up regular units with special units, it becomes impossible to continue since matching special plus regular units becomes a matter of luck.
* GoddamnedBats: Zombies poison your attack formations. Including ghosts.

to:

** In a more general sense, Artifacts are likely to be game breakers in some form or another -- especially when combined with a faction's specific abilities. Some give you an extra move each turn (which is just a ''ridiculous'' advantage, really), others bring you back to life if you're defeated, and so on.
*** Many artifacts in the original DS version count, but especially the
on. The King's Crown and Dwarven Hammer. The Hammer are particularly broken — the former eliminates the action cost for reinforcements, and the latter removes the action cost for deleting walls. Both allow the player to manipulate formations and upgrade charge units without wasting turns. The Dwarven Hammer was removed from the UpdatedRerelease, however.
*** A special mention goes to the Spider's Cloak, which turns Fiona into a GlassCannon by doubling her units' attack at the cost of reducing her HP to 10%. However, if the player can strategically place their stacks, they can bulldoze through most enemies, including elite units, and tank most enemy attacks, ensuring that she doesn't get hit at all. Furthermore, the vampire unit can heal her beyond the 10% HP handicap. The UpdatedRerelease changed the attack bonus and HP decrease to 75% and removed the vampire's overhead, but it is still a force to be reckoned with and can blitz through the campaign.
* GoddamnedBats:
** Some versions of the game were clearly not tested with colorblindness (partial or full) in mind resulting in two of the three colors of units looking effectively identical. While not necessarily a problem with regular units if you also have three different regular units, once you're required to pair up regular units with special units, it becomes impossible to continue since matching special plus regular units becomes a matter of luck.
* GoddamnedBats:
Zombies poison your attack formations. Including ghosts.ghosts.
** Gremlins have immense attack power for core units, but they're [[CloseRangeCombatant short-ranged]], with the damage from their guns falling off sharply for far-away targets. They're unlikely to actually damage you all that much, but they can certainly blast through your walls and deliver a surprising punch to charging Elite or Champion units.



* GoddamnedBats: Zombies poison your attack formations. Including ghosts.



* ThatOneBoss: Ludmilla, oh god, Ludmilla. She is the hardest boss, despite only appearing about halfway through the game. She'll start the fight by summoning one or two Bone Dragons in front of her or to her sides; while this leaves her open to attack, the Bone Dragons will deal devastating damage and can easily kill you if given a chance, if not taken care of quickly. Once they die or attack, she'll then move around erratically, either firing a quick-charging, 2-column-wide laser that hits for 80 damage, summoning more Bone Dragons, or sending a swarm of bats to barrage every lane for heavy total damage. All of her attacks also [[LifeDrain heal her by the amount of damage they deal]], making it hard to inflict any lasting damage to her 150 HP and dragging the fight longer than necessary. Fortunately, she's not immune to the Wraith's OneHitKill power, but good luck getting one to land a hit. However thanks to the [[GameBreaker Game Breakers]] available to Fiona, the right strategy and initial field arrangement can finish her in one hit. And most bosses have a tendency to move around just as your attacks would've hit them, on top of everything else.
* ThatOneLevel: Silver Cities ''begins'' with three extremely dangerous fights with no chance to save between them. Sheogh is an odd case, as it begins with some frustratingly unconventional and overleveled battles (such as one in which you not only have to hit three cannons, but have to march your units across moving platforms over lava to do it), but everything from the halfway point onward is very straightforward and enemies tend to be evenly matched or a level below your hero.
* TheyWastedAPerfectlyGoodPlot: Nadia's chapter is set in the Silver Cities, the game's ArabianNightsDays setting. However, she cannot engage in any sidequests or explore the setting like the other four chapters, as she is [[{{Railroading}} railroaded]] into TheVeryDefinitelyFinalDungeon, already at a high exp level with several units already recruited. Any sort of introductory quests exploring the towns and would have fleshed out the story and served as tutorials for Academy faction's units.
* TheWoobie: Poor Fiona. She's the most gentle and soft-spoken of the main cast, and arguably suffers the most out of all of them. At least she's the only one who ''dies'' and comes back as a ghost, looking down in horror at her own corpse....

to:

* ThatOneBoss: Ludmilla, oh god, Ludmilla. She Ludmilla is the hardest boss, despite only appearing about halfway through the game. She'll start the fight by summoning one or two Bone Dragons in front of her or to her sides; while this leaves her open to attack, the Bone Dragons will deal devastating damage and can easily kill you if given a chance, if not taken care of quickly. Once they die or attack, she'll then move around erratically, either firing a quick-charging, 2-column-wide laser that hits for 80 damage, summoning more Bone Dragons, or sending a swarm of bats to barrage every lane for heavy total damage. All of her attacks also [[LifeDrain heal her by the amount of damage they deal]], making it hard to inflict any lasting damage to her 150 HP and dragging the fight longer than necessary. And, like most bosses, she has a tendency to move around just as your attacks would've hit her, on top of everything else. Fortunately, she's not immune to the Wraith's OneHitKill power, but good luck getting one to land a hit. However thanks to the [[GameBreaker Game Breakers]] available to Fiona, the right strategy and initial field arrangement can finish her in one hit. And most bosses have a tendency to move around just as your attacks would've hit them, on top of everything else.
hit.
* ThatOneLevel: Silver Cities ''begins'' with three extremely dangerous fights with no chance to save between them. ThatOneLevel:
**
Sheogh is an odd case, as it begins with some frustratingly unconventional and overleveled battles (such as one in which you not only have to hit three cannons, but have to march your units across moving platforms over lava to do it), but everything from the halfway point onward is very straightforward and enemies tend to be evenly matched or a level below your hero.
** Silver Cities ''begins'' with three extremely dangerous and [[GuideDangIt puzzling]] fights, with no chance to save between them.
* TheyWastedAPerfectlyGoodPlot: Nadia's chapter is set in the Silver Cities, the game's ArabianNightsDays setting. However, she cannot engage in any sidequests or explore the setting like the other four chapters, as she is [[{{Railroading}} railroaded]] into TheVeryDefinitelyFinalDungeon, already at a high exp level with several units already recruited. Any sort of introductory quests quest exploring the towns and would have fleshed out the story and served as tutorials for the Academy faction's units.
* TheWoobie: Poor Fiona. She's the most gentle and soft-spoken of the main cast, and arguably suffers the most out of all of them. At least Notably, she's the only one who ''dies'' and comes back as a ghost, looking down in horror at her own corpse....
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* NauseaFuel: The battle with Carlyle... Really, ugh. His OneWingedAngel form has him like some kind of [[Franchise/StarWars Jabba The Hut]] blob... thing, with a giant mouth at the stomach, which vomits up green blobs, and if your troops happen to be in the center of his wand attack, they all get turned into food that he eats up, conveniently healing him.

to:

* NauseaFuel: The battle with Carlyle... Really, ugh.Carlyle. His OneWingedAngel form has him like some kind of [[Franchise/StarWars Jabba The Hut]] blob... thing, with a giant mouth at the stomach, which vomits up green blobs, and if your troops happen to be in the center of his wand attack, they all get turned into food that he eats up, conveniently healing him.
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* " The Necropolis faction is rife with these, as usual.

to:

* " ** The Necropolis faction is rife with these, as usual.

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Merged


** Many artifacts in the original DS version count, but especially the King's Crown and Dwarven Hammer. The former eliminates the action cost for reinforcements, and the latter removes the action cost for deleting walls. Both allow the player to manipulate formations and upgrade units without wasting turns. The Dwarven Hammer was removed from the UpdatedRerelease, however.
** A special mention goes to the Spider's Cloak, which turns Fiona into a GlassCannon by doubling her units' attack at the cost of reducing her HP to 10%. However, if the player can strategically place their stacks, they can bulldoze through most enemies, including elite units, and tank most enemy attacks, ensuring that she doesn't get hit at all. Furthermore, the vampire unit can heal her beyond the 10% HP handicap. The UpdatedRerelease changed the attack bonus and HP decrease to 75% and removed the vampire's overhead, but it is still a force to be reckoned with and can blitz through the campaign.

to:

*" The Necropolis faction is rife with these, as usual.
*** Ghosts are immune to pretty much everything while charging, making it easier to kill the enemy.
*** Vampires aren't too bad normally, but some artifacts make them extremely powerful, and their HP drain, if it reaches the enemy, is about as good as it gets.
*** Wraiths instantly kill the enemy hero if their attack goes through (works on bosses, unlike many other unique unit abilities). Wraiths will also kill ''another player'' in multiplayer if its attack reaches their HP bar. Combine this with Markal's magic spell, which instantly charges any elite or champion units on the field, and you have a ''serious'' game breaker.
*** Necropolis has some quite insane artifacts, like double attack power for all units in exchange for 90% of the Hero's hitpoints (which can be recovered by Vampire attacks)
*** Fallen units leave behind bones, which move forward on the player's turn to form/reinforce walls. Even in [[DeaderThanDead double-death]], your units prove useful.
** Outside of the Necropolis, Elven Unicorns create a very powerful barrier while charging, reducing ''each'' incoming attack by up to fifteen. Only Champion attacks have any real chance of getting through.
** The Inferno faction can set up an onslaught of attacks that is very hard to counter against by picking only the Nightmare as their elite unit. Since they're only two spaces, more can be recieved, and all active Nightmares attack regardless of time left when one's countdown finishes. Picking only hellhounds, the fastest unit, as your normal unit and the artifact that gives an extra moves per turn can quickly turn this into a rapid beatdown. The Succubus can also cut a wide path through an enemy field with power to spare.
** Most of these only apply to the DS version of the game: in the UpdatedRerelease, a lot of the above stuff has been either made far less effective or not useful at all anymore: the attack boost artifact for Necropolis only increases it by 75% and it affects your max HP so boosted Vampires can't heal it back anymore, Unicorns' barrier only protects whatever is right next to them and it isn't automatically placed in the front row anymore, Phoenix lost its [=AoE=] effect from its attack and gained a different secondary ability and so forth. However, there's still some additions that greatly increase the effectiveness of some factions and units: Inferno's extra turn ring gives +1 extra move on every turn instead of 5 on their first one, Academy gets an artifact that allows Mages of any color to be fused together and Necropolis' previously near-useless Death Knights with no special ability now gain a massively powerful one that absorbs extra PWR from the opponent's units for every turn they're charging, both making them that much stronger while also disallowing the enemy from forming any weak formations while the Death Knight is charging.
** In a more general sense, Artifacts are likely to be game breakers in some form or another -- especially when combined with a faction's specific abilities. Some give you an extra move each turn (which is just a ''ridiculous'' advantage, really), others bring you back to life if you're defeated, and so on.
***
Many artifacts in the original DS version count, but especially the King's Crown and Dwarven Hammer. The former eliminates the action cost for reinforcements, and the latter removes the action cost for deleting walls. Both allow the player to manipulate formations and upgrade units without wasting turns. The Dwarven Hammer was removed from the UpdatedRerelease, however.
** *** A special mention goes to the Spider's Cloak, which turns Fiona into a GlassCannon by doubling her units' attack at the cost of reducing her HP to 10%. However, if the player can strategically place their stacks, they can bulldoze through most enemies, including elite units, and tank most enemy attacks, ensuring that she doesn't get hit at all. Furthermore, the vampire unit can heal her beyond the 10% HP handicap. The UpdatedRerelease changed the attack bonus and HP decrease to 75% and removed the vampire's overhead, but it is still a force to be reckoned with and can blitz through the campaign.campaign.
** Some versions of the game were clearly not tested with colorblindness (partial or full) in mind resulting in two of the three colors of units looking effectively identical. While not necessarily a problem with regular units if you also have three different regular units, once you're required to pair up regular units with special units, it becomes impossible to continue since matching special plus regular units becomes a matter of luck.
* GoddamnedBats: Zombies poison your attack formations. Including ghosts.



* ThatOneBoss: Lordess Ludmilla is the hardest boss, despite only appearing about halfway through the game. She'll start the fight by summoning one or two Bone Dragons in front of her or to her sides; while this leaves her open to attack, the Bone Dragons will deal devastating damage if not taken care of quickly. Once they die or attack, she'll then move around erratically, either firing a quick-charging, 2-column-wide laser that hits for 80 damage, summoning more Bone Dragons, or sending a swarm of bats to barrage every lane for heavy total damage. All of her attacks also [[LifeDrain heal her by the amount of damage they deal]], making it hard to inflict any lasting damage to her 150 HP. Fortunately, she's not immune to the Wraith's OneHitKill power, but good luck getting one to land a hit.
* TheyWastedAPerfectlyGoodPlot: Nadia's chapter is set in the Silver Cities, the game's ArabianNightsDays setting. However, she cannot engage in any sidequests or explore the setting like the other four chapters, as she is [[{{Railroading}} railroaded]] into TheVeryDefinitelyFinalDungeon, already at a high exp level with several units already recruited. Any sort of introductory quests exploring the towns and would have fleshed out the story and served as tutorials for Academy faction's units.

to:

* GoddamnedBats: Zombies poison your attack formations. Including ghosts.
* NauseaFuel: The battle with Carlyle... Really, ugh. His OneWingedAngel form has him like some kind of [[Franchise/StarWars Jabba The Hut]] blob... thing, with a giant mouth at the stomach, which vomits up green blobs, and if your troops happen to be in the center of his wand attack, they all get turned into food that he eats up, conveniently healing him.
* ThatOneBoss: Lordess Ludmilla Ludmilla, oh god, Ludmilla. She is the hardest boss, despite only appearing about halfway through the game. She'll start the fight by summoning one or two Bone Dragons in front of her or to her sides; while this leaves her open to attack, the Bone Dragons will deal devastating damage and can easily kill you if given a chance, if not taken care of quickly. Once they die or attack, she'll then move around erratically, either firing a quick-charging, 2-column-wide laser that hits for 80 damage, summoning more Bone Dragons, or sending a swarm of bats to barrage every lane for heavy total damage. All of her attacks also [[LifeDrain heal her by the amount of damage they deal]], making it hard to inflict any lasting damage to her 150 HP. HP and dragging the fight longer than necessary. Fortunately, she's not immune to the Wraith's OneHitKill power, but good luck getting one to land a hit.
hit. However thanks to the [[GameBreaker Game Breakers]] available to Fiona, the right strategy and initial field arrangement can finish her in one hit. And most bosses have a tendency to move around just as your attacks would've hit them, on top of everything else.
* ThatOneLevel: Silver Cities ''begins'' with three extremely dangerous fights with no chance to save between them. Sheogh is an odd case, as it begins with some frustratingly unconventional and overleveled battles (such as one in which you not only have to hit three cannons, but have to march your units across moving platforms over lava to do it), but everything from the halfway point onward is very straightforward and enemies tend to be evenly matched or a level below your hero.
* TheyWastedAPerfectlyGoodPlot: Nadia's chapter is set in the Silver Cities, the game's ArabianNightsDays setting. However, she cannot engage in any sidequests or explore the setting like the other four chapters, as she is [[{{Railroading}} railroaded]] into TheVeryDefinitelyFinalDungeon, already at a high exp level with several units already recruited. Any sort of introductory quests exploring the towns and would have fleshed out the story and served as tutorials for Academy faction's units.units.
* TheWoobie: Poor Fiona. She's the most gentle and soft-spoken of the main cast, and arguably suffers the most out of all of them. At least she's the only one who ''dies'' and comes back as a ghost, looking down in horror at her own corpse....

Added: 497

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** [[spoiler:[[FinalBoss Lord Bloodcrown]]]] is an incredibly long and dull battle of attrition, as there's only one really valid method of beating him, and it takes a ''while''. [[spoiler:If you're curious, Nadia has to focus solely and totally on building as many walls as possible, moving them around bit by bit using the artifact that allows you to move a square of wall, and withstand Lord Bloodcrown's attacks until her Lightning Strikes spell activates -- then hope more than one of the totally random bolts hits the boss. This technically makes him a LuckBasedMission, with luck determining just how long it takes to beat him. Alternatively, equip the shield that lets you tank hits with your mana gauge and, while still building a ton of walls, get in a lot of quick 10-damage hits from fully levelled Gremlins, then build walls in the spaces they vacate when they fire.]]
* ThatOneBoss: Lordess Ludmilla is the hardest boss, despite only appearing about halfway through the game. She'll start the fight by summoning one or two Bone Dragons in front of her or to her sides; while this leaves her open to attack, the Bone Dragons will deal devastating damage if not taken care of quickly. Once they die or attack, she'll then move around erratically, either firing a quick-charging, 2-column-wide laser that hits for 80 damage, summoning more Bone Dragons, or sending a swarm of bats to barrage every lane for heavy total damage. All of her attacks also [[LifeDrain heal her by the amount of damage they deal]], making it hard to inflict any lasting damage to her 150 HP. Fortunately, she's not immune to the Wraith's OneHitKill power, but good luck getting one to land a hit.

to:

** [[spoiler:[[FinalBoss Lord Bloodcrown]]]] is an incredibly long and dull battle of attrition, as there's only one really valid method of beating him, and it takes a ''while''. [[spoiler:If you're curious, Nadia has to focus solely and totally on building as many walls as possible, moving them around bit by bit using the artifact that allows you to move a square of wall, and withstand Lord Bloodcrown's attacks until her Lightning Strikes spell activates -- then hope more than one of the totally random bolts hits the boss. This technically makes him a LuckBasedMission, with luck determining just how long it takes to beat him. Alternatively, equip the shield that lets you tank hits with your mana gauge and, while still building a ton of walls, get in a lot of quick 10-damage hits from fully levelled leveled Gremlins, then build walls in the spaces they vacate when they fire.]]
* ThatOneBoss: Lordess Ludmilla is the hardest boss, despite only appearing about halfway through the game. She'll start the fight by summoning one or two Bone Dragons in front of her or to her sides; while this leaves her open to attack, the Bone Dragons will deal devastating damage if not taken care of quickly. Once they die or attack, she'll then move around erratically, either firing a quick-charging, 2-column-wide laser that hits for 80 damage, summoning more Bone Dragons, or sending a swarm of bats to barrage every lane for heavy total damage. All of her attacks also [[LifeDrain heal her by the amount of damage they deal]], making it hard to inflict any lasting damage to her 150 HP. Fortunately, she's not immune to the Wraith's OneHitKill power, but good luck getting one to land a hit.hit.
* TheyWastedAPerfectlyGoodPlot: Nadia's chapter is set in the Silver Cities, the game's ArabianNightsDays setting. However, she cannot engage in any sidequests or explore the setting like the other four chapters, as she is [[{{Railroading}} railroaded]] into TheVeryDefinitelyFinalDungeon, already at a high exp level with several units already recruited. Any sort of introductory quests exploring the towns and would have fleshed out the story and served as tutorials for Academy faction's units.

Added: 980

Changed: 372

Is there an issue? Send a MessageReason:
None


* GameBreaker: Many artifacts in the original DS version count, but especially the King's Crown and Dwarven Hammer. The former eliminates the action cost for reinforcements, and the latter removes the action cost for deleting walls. Both allow the player to manipulate formations and upgrade units without wasting turns. The Dwarven Hammer was removed from the UpdatedRerelease, however.

to:

* GameBreaker: GameBreaker:
**
Many artifacts in the original DS version count, but especially the King's Crown and Dwarven Hammer. The former eliminates the action cost for reinforcements, and the latter removes the action cost for deleting walls. Both allow the player to manipulate formations and upgrade units without wasting turns. The Dwarven Hammer was removed from the UpdatedRerelease, however.however.
** A special mention goes to the Spider's Cloak, which turns Fiona into a GlassCannon by doubling her units' attack at the cost of reducing her HP to 10%. However, if the player can strategically place their stacks, they can bulldoze through most enemies, including elite units, and tank most enemy attacks, ensuring that she doesn't get hit at all. Furthermore, the vampire unit can heal her beyond the 10% HP handicap. The UpdatedRerelease changed the attack bonus and HP decrease to 75% and removed the vampire's overhead, but it is still a force to be reckoned with and can blitz through the campaign.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The King's Crown and Dwarven Hammer artifacts. The former eliminates the action cost for reinforcements, and the latter removes the action cost for deleting walls. Both allow the player to manipulate formations and upgrade units without wasting turns. The Dwarven Hammer was removed from the UpdatedRerelease, however.

to:

* GameBreaker: The Many artifacts in the original DS version count, but especially the King's Crown and Dwarven Hammer artifacts.Hammer. The former eliminates the action cost for reinforcements, and the latter removes the action cost for deleting walls. Both allow the player to manipulate formations and upgrade units without wasting turns. The Dwarven Hammer was removed from the UpdatedRerelease, however.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: The King's Crown and Dwarven Hammer artifacts. The former eliminates the action cost for reinforcements, and the latter removes the action cost for deleting walls. Both allow the player to manipulate formations and upgrade units without wasting turns. The Dwarven Hammer was removed from the UpdatedRerelease, however.

Added: 2037

Changed: 879

Is there an issue? Send a MessageReason:
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* GoddamnedBoss: [[spoiler:[[FinalBoss Lord Bloodcrown]]]] is an incredibly long and dull battle of attrition, as there's only one really valid method of beating him, and it takes a ''while''. [[spoiler:If you're curious, Nadia has to focus solely and totally on building as many walls as possible, moving them around bit by bit using the artifact that allows you to move a square of wall, and withstand Lord Bloodcrown's attacks until her Lightning Strikes spell activates -- then hope more than one of the totally random bolts hits the boss. This technically makes him a LuckBasedMission, with luck determining just how long it takes to beat him. Alternatively, equip the shield that lets you tank hits with your mana gauge and, while still building a ton of walls, get in a lot of quick 10-damage hits from fully levelled Gremlins, then build walls in the spaces they vacate when they fire.]]

to:

* GoddamnedBoss: GoddamnedBoss:
** Count Carlyle isn't really hard to beat; his attacks don't do enough damage to reliably pierce Godric's strong defences, and any hits he does land can be healed off by Priests. However, his strongest attack will transform all killed units into food which he'll then eat, healing him significantly and dragging out the fight much longer than necessary.
**
[[spoiler:[[FinalBoss Lord Bloodcrown]]]] is an incredibly long and dull battle of attrition, as there's only one really valid method of beating him, and it takes a ''while''. [[spoiler:If you're curious, Nadia has to focus solely and totally on building as many walls as possible, moving them around bit by bit using the artifact that allows you to move a square of wall, and withstand Lord Bloodcrown's attacks until her Lightning Strikes spell activates -- then hope more than one of the totally random bolts hits the boss. This technically makes him a LuckBasedMission, with luck determining just how long it takes to beat him. Alternatively, equip the shield that lets you tank hits with your mana gauge and, while still building a ton of walls, get in a lot of quick 10-damage hits from fully levelled Gremlins, then build walls in the spaces they vacate when they fire.]]]]
* ThatOneBoss: Lordess Ludmilla is the hardest boss, despite only appearing about halfway through the game. She'll start the fight by summoning one or two Bone Dragons in front of her or to her sides; while this leaves her open to attack, the Bone Dragons will deal devastating damage if not taken care of quickly. Once they die or attack, she'll then move around erratically, either firing a quick-charging, 2-column-wide laser that hits for 80 damage, summoning more Bone Dragons, or sending a swarm of bats to barrage every lane for heavy total damage. All of her attacks also [[LifeDrain heal her by the amount of damage they deal]], making it hard to inflict any lasting damage to her 150 HP. Fortunately, she's not immune to the Wraith's OneHitKill power, but good luck getting one to land a hit.
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* CompleteMonster: Markal appears. See YMMV/HeroesOfMightAndMagic for more details.

to:

* CompleteMonster: Markal appears. See YMMV/HeroesOfMightAndMagic for more details.details.
* GoddamnedBoss: [[spoiler:[[FinalBoss Lord Bloodcrown]]]] is an incredibly long and dull battle of attrition, as there's only one really valid method of beating him, and it takes a ''while''. [[spoiler:If you're curious, Nadia has to focus solely and totally on building as many walls as possible, moving them around bit by bit using the artifact that allows you to move a square of wall, and withstand Lord Bloodcrown's attacks until her Lightning Strikes spell activates -- then hope more than one of the totally random bolts hits the boss. This technically makes him a LuckBasedMission, with luck determining just how long it takes to beat him. Alternatively, equip the shield that lets you tank hits with your mana gauge and, while still building a ton of walls, get in a lot of quick 10-damage hits from fully levelled Gremlins, then build walls in the spaces they vacate when they fire.]]
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Added DiffLines:

*CompleteMonster: Markal appears. See YMMV/HeroesOfMightAndMagic for more details.

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