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* SugarWiki/AwesomeArt: The pixel art and lower restraints on graphics introduce a much more colorful and diverse ''Metroid'' game than the [[{{VideoGame/Metroid 1}} original]].



* SugarWiki/HeartwarmingMoments: TheStinger at the end of the credits has a cute little bonus: a carving Samus made as a little girl during her time growing up with the Chozo. The carving can be seen during the fight against the Chozo Mural, but the player has to squint at the bottom of the screen to see it and no details about it are evident until the game's ending.
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* HeartwarmingMoments: TheStinger at the end of the credits has a cute little bonus: a carving Samus made as a little girl during her time growing up with the Chozo. The carving can be seen during the fight against the Chozo Mural, but the player has to squint at the bottom of the screen to see it and no details about it are evident until the game's ending.

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* HeartwarmingMoments: SugarWiki/HeartwarmingMoments: TheStinger at the end of the credits has a cute little bonus: a carving Samus made as a little girl during her time growing up with the Chozo. The carving can be seen during the fight against the Chozo Mural, but the player has to squint at the bottom of the screen to see it and no details about it are evident until the game's ending.
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* HeartwarmingMoments: TheStinger at the end of the credits has a cute little bonus: a carving Samus made as a little girl during her time growing up with the Chozo. The carving can be seen during the fight against the Chozo Mural, but the player has to squint at the bottom of the screen to see it and no details about it are evident until the game's ending.
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* MinimalistRun: Beating the game with no more than '''15%''' of items on both Normal and Hard rewards the player with bonus artwork of Samus. [[SelfImposedChallenge It's actually possible to beat the game]] with just '''''9%''''' (meaning you can only grab a single pack of missiles, the Ice Beam, Plasma Beam, Morph Ball and Bombs, Space Jump, Gravity Suit and Power Grip).
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* SequelDifficultyDrop:
** Much easier than the original ''VideoGame/Metroid1'', thanks to its in-game map and hint system, Samus' far greater maneuverability, save points, simpler and more telegraphed puzzle solutions, and more forgiving gameplay in general (e.g. no more starting from 30 energy when you die.)
** Also easier than its GBA predecessor, ''VideoGame/MetroidFusion'', due to simpler and shorter boss fights and lower damage inflicted by enemies.
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* EpilepticTrees: A recent theory going around is that when Samus destroyed the Space Pirate Mothership at the end of this game, she didn't create the Wrecked Ship[[note]]which itself used to be a popular theory, but WordOfGod jossed this as explained on the Trivia page[[/note]], but rather, she unearthed more of it, and instead created Marida[[note]]Marida is the only area in the ''Super Metroid'' not to appear in ''Zero Mission''; it's the only area in ''Super Metroid'' to feature a glass tube that can be broken with a Power Bomb, much like with a similar tube found in the area the Space Pirate Mothership is on, and when the player gets there, there's what looks exactly like a broken glass tube in one of the areas; additionally, a large amount of Marida is purple, the color of the Space Pirate Mothership, the Space Pirates seem to be very familiar with the technology on the ship, and the presence of a large amount of sand and dirt, which a blast as shown in the ending would create for sure[[/note]].

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* EpilepticTrees: A recent theory going around is that when Samus destroyed the Space Pirate Mothership at the end of this game, she didn't create the Wrecked Ship[[note]]which itself used to be a popular theory, but WordOfGod jossed this as explained on the Trivia page[[/note]], but rather, she unearthed more of it, and instead created Marida[[note]]Marida Maridia[[note]]Maridia is the only area in the ''Super Metroid'' not to appear in ''Zero Mission''; it's the only area in ''Super Metroid'' to feature a glass tube that can be broken with a Power Bomb, much like with a similar tube found in the area the Space Pirate Mothership is on, and when the player gets there, there's what looks exactly like a broken glass tube in one of the areas; additionally, a large amount of Marida Maridia is purple, the color of the Space Pirate Mothership, the Space Pirates seem to be very familiar with the technology on the ship, and the presence of a large amount of sand and dirt, which a blast as shown in the ending would create for sure[[/note]].
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* ItsShortNowItSucks: Generally considered the shortest game in the series, due to its lack of GuideDangIt compared to its predecessors, its faster gameplay and lower difficulty than previous games, and its relatively small map. Even a first-time player should be able to clear the game in under 3 hours.

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* ItsShortNowItSucks: ItsShortSoItSucks: Generally considered the shortest game in the series, due to its lack of GuideDangIt compared to its predecessors, its faster gameplay and lower difficulty than previous games, and its relatively small map. Even a first-time player should be able to clear the game in under 3 hours.
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* ItsShortNowItSucks: Generally considered the shortest game in the series, due to its lack of GuideDangIt compared to its predecessors, its faster gameplay and lower difficulty than previous games, and its relatively small map. Even a first-time player should be able to clear the game in under 3 hours.
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* AntiClimaxBoss: The Ridley Robot is incredibly easy for a final boss, and can feel like an anti-climax for those unaware that getting 100% of all items triples his difficulty level.

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* AntiClimaxBoss: The Mecha Ridley Robot is incredibly easy for a final boss, and can feel like an anti-climax for those unaware that getting 100% of all items triples his difficulty level.
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** The Ruins Test is also pretty difficult. You have to shoot it in the glowing orb he's holding whenever it displays a certain symbol, but all the other times it shows you, meaning shooting it then means hurting yourself. You take a lot of damage due to lacking your Power Suit, and can only fire when your pistol is at full charge. Its bouncing is hard to avoid, and the area is pretty small. Plus, it hurls lightning at you, and it's hard to watch for the flashing cues that signal whether it's just a single bolt of lightning or twin bolts that climb up the floor and wall. Defeating it takes a lot of mental juggling.

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** The Ruins Test is also pretty difficult. You have to shoot it in the glowing orb he's it's holding whenever it displays a certain symbol, but all the other times it shows you, meaning shooting it then means hurting yourself. You take a lot of damage due to lacking your Power Suit, and can only fire when your pistol is at full charge. Its bouncing is hard to avoid, and the area is pretty small. Plus, it hurls lightning at you, and it's hard to watch for the flashing cues that signal whether it's just a single bolt of lightning or twin bolts that climb up the floor and wall. Defeating it takes a lot of mental juggling.
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** Kraid as well, which [[VideoGame/SuperMetroid once again]] [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pitifully easy if you aren't doing a [[LowLevelRun minimalist run]].
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No slashing tropes.


* FunnyAneurysmMoment[=/=]HilariousInHindsight: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.

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* FunnyAneurysmMoment[=/=]HilariousInHindsight: FunnyAneurysmMoment: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.
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** Kraid as well, which [[VideoGame/SuperMetroid once again]] [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pirifully easy if you aren't doing a [[LowLevelRun minimalist run]].

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** Kraid as well, which [[VideoGame/SuperMetroid once again]] [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pirifully pitifully easy if you aren't doing a [[LowLevelRun minimalist run]].
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** Kraid as well, which once again [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pirifully easy if you aren't doing a [[LowLevelRun minimalist run]].

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** Kraid as well, which [[VideoGame/SuperMetroid once again again]] [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pirifully easy if you aren't doing a [[LowLevelRun minimalist run]].
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** Kraid as well, which once again [[Awesome/VideoGameLevels isn't exactly helped by how epic the level leading up to him is]]. Ridley as well, albeit [[DownplayedTrope to a lesser extent]]. Mother Brain, as per tradition, is also pirifully easy if you aren't doing a [[LowLevelRun minimalist run]].

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The Ridley Robot is disqualified from That One Boss due to being a final boss.


* AntiClimaxBoss: Mecha-Ridley is incredibly easy for a final boss, and can feel like an anti-climax for those unaware that getting 100% of all items triples his difficulty level.

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* AntiClimaxBoss: Mecha-Ridley The Ridley Robot is incredibly easy for a final boss, and can feel like an anti-climax for those unaware that getting 100% of all items triples his difficulty level.



* GoodBadBugs: A few are mentioned in ArtificialStupidity on the main page. Also, it turns it's possible [[https://www.youtube.com/watch?v=OnfKCdKJz6I to escape Tourian the other way]].

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* GoodBadBugs: GoddamnedBoss: The Charge Beam Beast will [[CowardlyBoss flee the scene if the fight goes on for too long]], meaning that if you didn't hit it in the eye three times, the boss could flee. Add in that the only reason to defeat it is to get the Charge Beam ([[AwesomeButImpractical which deals as much damage as one missile without wasting ammunition, but is also obtained after getting the first missiles and can't open missile doors]]) and some players will choose to skip it in order to save time.
* GoodBadBugs:
**
A few are mentioned in ArtificialStupidity on the main page. Also, it turns it's page.
** It's
possible [[https://www.youtube.com/watch?v=OnfKCdKJz6I to escape Tourian the other way]].



** The Chozo Mural is also pretty difficult. You have to shoot it in the glowing orb he's holding whenever it displays a certain symbol, but all the other times it shows you, meaning shooting it then means hurting yourself. You take a lot of damage due to lacking your Power Suit, and can only fire when your pistol is at full charge. Its bouncing is hard to avoid, and the area is pretty small. Plus, it hurls lightning at you, and it's hard to watch for the flashing cues that signal whether it's just a single bolt of lightning or twin bolts that climb up the floor and wall. Defeating it takes a lot of mental juggling.

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** The Chozo Mural Ruins Test is also pretty difficult. You have to shoot it in the glowing orb he's holding whenever it displays a certain symbol, but all the other times it shows you, meaning shooting it then means hurting yourself. You take a lot of damage due to lacking your Power Suit, and can only fire when your pistol is at full charge. Its bouncing is hard to avoid, and the area is pretty small. Plus, it hurls lightning at you, and it's hard to watch for the flashing cues that signal whether it's just a single bolt of lightning or twin bolts that climb up the floor and wall. Defeating it takes a lot of mental juggling.



** Mecha-Ridley becomes one on a 15% or 100% run. His arm slash is highly telegraphed, but it has such a large range that the only practical way to dodge it is to have been out of its way beforehand. Where's out of the way? Up in the air, so you pretty much have to spam Space Jump for the entire fight. His worst attack is his EyeBeams, since they fire in random directions, travel quickly, and can't be blocked through Screw Attack. Shooting his core takes good timing, and you're backed against a wall the entire time. He only seems easy because he's a GlassCannon, and thus most players don't have to face the worst of his attacks. Fight him for an extended time, and Mecha-Ridley becomes a nightmare.



** And finally there's King Worm/Beam Beast/Diorumu, but it's not ThatOneBoss in that it's difficult (like the other bosses). Rather, King Worm will [[GetBackHereBoss flee the scene if the fight goes on for too long]], meaning that if you didn't hit it in the eye three times the King Worm could flee. Add in that the only reason to defeat it is to get the Charge Beam ([[AwesomeButImpractical which deals as much damage as one missile without wasting ammunition, but not only can't open missile doors it is also obtained after getting the first missiles]]) and most players will choose to skip it in order to save time.

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* EpilepticTrees: A recent theory going around is that when Samus destroyed the Space Pirate Mothership at the end of this game, she didn't create the Wrecked Ship[[note]]which itself used to be a popular theory, but WordOfGod jossed this as explained on the Trivia page[[/note]], but rather, she unearthed more of it, and instead created Marida[[note]]Marida is the only area in the ''Super Metroid'' not to appear in ''Zero Mission''; it's the only area in ''Super Metroid'' to feature a glass tube that can be broken with a Power Bomb, much like with a similar tube found in the area the Space Pirate Mothership is on, and when the player gets there, there's what looks exactly like a broken glass tube in one of the areas; additionally, a large amount of Marida is purple, the color of the Space Pirate Mothership, the Space Pirates seem to be very familiar with the technology on the ship, and the presence of a large amount of sand and dirt, which a blast as shown in the ending would create for sure[[/note]].



* FunnyAneurysmMoment: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.

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* FunnyAneurysmMoment: FunnyAneurysmMoment[=/=]HilariousInHindsight: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.

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As per Broken Base Cleanup Thread. There's not a significant enough faction of Metroid fans who consider Zero Mission to be They Changed It Now It Sucks for there to be a true Broken Base over this game.


* BrokenBase: Is the remake better than the [[VideoGame/{{Metroid 1}} original?]] This seems to depend on whether you grew up with the original or not. Fans of the original often fall into the TheyChangedItNowItSucks category, feeling that so much was changed and altered that it really doesn't feel like the original in any way and just billed as such for increasing the sells. The remakes defenders feel like the former crowd just have their NostalgiaGoggles on too tight to see how much more of an improvement the remake was of the original game, with tighter controls, better exploration and a lot more improvements from modern 2D Metroid games, to the point many feel it outbeats the ''other'' [[VideoGame/MetroidFusion 2D Metroid game on the GBA at the time]]. Generally speaking, you'll be hard pressed to find someone who's TrueNeutral on both games, let alone someone who likes both equally.



* TheyChangedItNowItSucks: Fans of the original [[VideoGame/{{Metroid 1}} NES Metroid game]] tend to hold this view, citing it doesn't really feel like the original game anymore with how much was changed and added. Those who haven't say this game is still really good regardless, though, so it shouldn't be a problem if you haven't played the original back in the day either.

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* TheyChangedItNowItSucks: Fans of the original [[VideoGame/{{Metroid 1}} NES Metroid game]] tend to hold this view, citing it doesn't really feel like the original game anymore with how much was changed and added. Those who haven't say this game is still really good regardless, though, so it shouldn't be a problem if you haven't played the original back in the day either.----
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** ''Every single enemy'' becomes this in Hard Mode. When you start the game, Samus can only take ''three hits'' at most before she dies, while many mooks can soak up far more firepower. Making matters worse is that energy tanks are now only worth half of one in this mode, so finding them is mandatory for survival. The absolute worst enemies have to be the Space Pirates, though--one blast from them knocks a whopping 100 hit points off Samus, and they don't drop any health items--7 hits, and you're dead. If you're doing a MinimalistRun without energy tanks and reach the Zero Suit segment, ''[[OneHitPointWonder touch is death]]''.

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* ThatOneLevel: The Zero Suit segment. Samus is stuck in her Zero Suit [[spoiler: after being shot down by the Space Pirates]] and only has the [[EmergencyWeapon Emergency Pistol]] to use, which can only stun enemies when fully charged for an extremely short period of time. All of the enemies attacks deal one hundred damage, which means the amount of hits she can take is directly proportional to the amount of E-Tanks she's collected. Sounds like a standard StealthBasedMission level... except for the fact that it's surprisingly easy to alert the Space Pirates to her presence even if you know what to do. On top of that, on your first playthrough, it's easy to accidentally box yourself in a corner while trying to figure out where to go, which can easily get you stun locked by a Space Pirate into oblivion. It's at least nullified a bit by the fact that the Save Points restore Samus' E-Tanks ([[AntiFrustrationFeature a fact that no other save points in the game does anywhere else]]) but still, you better prepare yourself for an annoying, easy to mess up level [[spoiler: until you get her Power Suit back]].

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* ThatOneLevel: ThatOneLevel:
** Tourian on Hard Mode will make your tear your hair out. Not only are there many more Metroids than before, the deck is stacked against you since you only have a very limited supply of missiles and health in this mode, and you are guaranteed to use them all up by the midway point. The absolute peak of frustration is the room just before the second save station, which is bursting with Metroids, and there are absolutely no safe spots--you'll be refreezing Metroids like crazy and hammering them with every missile you have just to get through in one piece. Do ''not'' visit this level until you've gotten every possible upgrade and item. And to say nothing of the Mother Brain fight itself...
**
The Zero Suit segment. Samus is stuck in her Zero Suit [[spoiler: after being shot down by the Space Pirates]] and only has the [[EmergencyWeapon Emergency Pistol]] to use, which can only stun enemies when fully charged for an extremely short period of time. All of the enemies attacks deal one hundred damage, which means the amount of hits she can take is directly proportional to the amount of E-Tanks she's collected. Sounds like a standard StealthBasedMission level... except for the fact that it's surprisingly easy to alert the Space Pirates to her presence even if you know what to do. On top of that, on your first playthrough, it's easy to accidentally box yourself in a corner while trying to figure out where to go, which can easily get you stun locked by a Space Pirate into oblivion. It's at least nullified a bit by the fact that the Save Points restore Samus' E-Tanks ([[AntiFrustrationFeature a fact that no other save points in the game does anywhere else]]) but still, you better prepare yourself for an annoying, easy to mess up level [[spoiler: until you get her Power Suit back]].
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* LoveItOrHateIt: Whether you like this game or not really depends on if you played the original game back in the day or not. Most who haven't or played it after the series hit its stride usually say ''Zero Mission'' is one of the best ''Metroid'' games in the series, while those who have played the original back in the day usually say TheyChangedItNowItSucks in regards to it.
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* BrokenBase: Is the remake better than the [[VideoGame/{{Metroid 1}} original?]] This seems to depend on whether you grew up with the original or not. Fans of the original often fall into the TheyChangedItNowItSucks category, feeling that so much was changed and altered that it really doesn't feel like the original in any way and just billed as such for increasing the sells. The remakes defenders feel like the former crowd just have their NostalgiaGoggles on too tight to see how much more of an improvement the remake was of the original game, with tighter controls, better exploration and a lot more improvements from modern 2D Metroid games, to the point many feel it outbeats the ''other'' [[VideoGame/MetroidFusion 2D Metroid game on the GBA at the time]]. Generally speaking, you'll be hard pressed to find someone who's TrueNeutral on both games, let alone someone who likes both equally.
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* ReformulatedGame: Or rather, Reformulated ''Remake''. The game straddles the line between being an updated remake of the [[VideoGame/Metroid1 original NES Metroid]] by having similar level designs with modern gameplay, and being a completely new title with several newly-designed areas and overhauled sections of the original levels along with a heavily reworked game engine that feels like a souped up ''VideoGame/SuperMetroid'' while borrowing none of the physics of the original game.
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* ReformulatedGame: Or rather, Reformulated ''Remake''. The game straddles the line between being an updated remake of the [[VideoGame/Metroid1 original NES Metroid]] by having similar level designs with modern gameplay, and being a completely new title with several newly-designed areas and overhauled sections of the original levels along with a heavily reworked game engine that feels like a souped up ''VideoGame/SuperMetroid'' while borrowing none of the physics of the original game.

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* FranchiseOriginalSin: This was the first game to debut [[SpyCatsuit the Zero Suit]] and [[spoiler:to feature Samus outside of her Power Suit during gameplay]]. While {{fanservice}} is nothing new in the ''Metroid'' series, it was the first time to have it outside of the bonus endings, which got much more controversial when ''VideoGame/MetroidOtherM'' rolled around.
* FunnyAneurysmMoment: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.



* FranchiseOriginalSin: This was the first game to debut [[SpyCatsuit the Zero Suit]] and [[spoiler:to feature Samus outside of her Power Suit during gameplay]]. While {{fanservice}} is nothing new in the ''Metroid'' series, it was the first time to have it outside of the bonus endings, which got much more controversial when ''VideoGame/MetroidOtherM'' rolled around.
* FunnyAneurysmMoment: [[http://media.tumblr.com/91f44318b45126781a6af76b0bf85a5d/tumblr_inline_mx95epDqug1r5618z.png This piece of concept art]] has the Zero Suit's designer specifically call for Samus to ''not'' get impractical high heels. [[VideoGame/MetroidOtherM Later]] [[VideoGame/SuperSmashBros designs]] have given her CombatStilettos anyway.
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** Mecha-Ridley becomes one on a 15% or 100% run. His arm slash is highly telegraphed, but it has such a large range that the only practical way to dodge it is to have been out of its way beforehand. Where's out of the way? Up in the air, so you pretty much have to spam Space Jump for the entire fight. His worst attack is his EyeBeams, since they fire in random directions, travel quickly, and can't be blocked through Screw Attack. Shooting his core takes good timing, and you're backed against a wall the entire time. He only seems easy because he's a GlassCannon, and thus most player don't have to face the worst of his attacks. Fight him for an extended time, and Mecha-Ridley becomes a nightmare.

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** Mecha-Ridley becomes one on a 15% or 100% run. His arm slash is highly telegraphed, but it has such a large range that the only practical way to dodge it is to have been out of its way beforehand. Where's out of the way? Up in the air, so you pretty much have to spam Space Jump for the entire fight. His worst attack is his EyeBeams, since they fire in random directions, travel quickly, and can't be blocked through Screw Attack. Shooting his core takes good timing, and you're backed against a wall the entire time. He only seems easy because he's a GlassCannon, and thus most player players don't have to face the worst of his attacks. Fight him for an extended time, and Mecha-Ridley becomes a nightmare.
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** Kraid can be this, especially on hard mode or a 15% run. Not only do his nails subtly home in on the player but the player has a very small space to attack Kraid with. As the fight goes on more of the floor is removed, until only a 2 block area and a small alcove are available for Samus to stand on and still reach Kraid's head. It doesn't help that when Kraid swipes he can not only knock Missiles out of the air (especially ones that were headed for his eyes) but his attack takes up almost the entirety of the 2-block floor, meaning Samus has to get on the alcove just to avoid being hit.
** And finally there's King Worm/Beam Beast/Diorumu, but it's not ThatOneBoss in that it's difficult (like the other bosses). Rather, King Worm will [[GetBackHereBoss flee the scene if the fight goes on for too long]], meaning that if you didn't hit it in the eye three times the King Worm could flee. Add in that the only reason to defeat it is to get the Charge Beam ([[AwesomeButImpractical which deals as much damage as one missile without wasting ammunition, but not only can't open missile doors it is also obtained after getting the first missiles]]) and most players will choose to skip it in order to save time.
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* SurprisinglyImprovedSequel: Fans who didn't like ''VideoGame/MetroidFusion'' tend to look favorably this game for bringing back a non-linear progression and leaving out the dialogues.

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* SurprisinglyImprovedSequel: Fans who didn't like ''VideoGame/MetroidFusion'' tend to look favorably this game for bringing back a non-linear progression and leaving out the dialogues.dialogues, as well as tweaking a few of the general mechanics from the prior game.
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** HundredPercentCompletion [[LastLousyPoint is not as easy as in]] ''Super Metroid'' or ''Fusion'' - some packs and tanks require well-timed Shinespark or Wall Jump chains, others are just well hidden. Add that most can only be collected following the Chozodia part, and players can easily give up on getting the final upgrades to go after the FinalBoss. Plus, to unlock all the post-credits artwork, you have to do 100% completion ''three times'', the latter two times have be done under 2 hours and the last one must also be on Hard Mode. All for some pretty pictures.

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** HundredPercentCompletion [[LastLousyPoint is not as easy as in]] ''Super Metroid'' or ''Fusion'' - some packs and tanks require well-timed Shinespark or Wall Jump chains, others are just well hidden. Add that most can only be collected following the Chozodia part, and players can easily give up on getting the final upgrades to go after the FinalBoss. Plus, to unlock all eight of the post-credits artwork, you have to do 100% completion ''three times'', beat the latter two times have be done game at least ''four times''[[note]]100% item collection AND under 2 hours hours, on Normal and the last one must Hard modes each, and then 15% (or less) item collection (time doesn't matter), also be on Normal and Hard Mode. modes each. The other 4 endings can be acquired with proper planning during the 100% runs on either difficulty.[[/note]] All for some pretty pictures.
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** Ridley in Hard mode is ''brutal''. You have half the health you'd have in Normal mode, but that'll be the least of your troubles. He's much more aggressive, his fireballs deal an obscene amount of energy, and your health drains at a ''ridiculous'' speed if he picks you up. Also, staying under his feet doesn't work this time.

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** Ridley in Hard mode is ''brutal''. You have half the health you'd have in Normal mode, but that'll be the least of your troubles. He's much more aggressive, his fireballs deal an obscene amount of energy, damage, and your health drains at a ''ridiculous'' speed if he picks you up. Also, staying under his feet doesn't work this time.

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