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Added note about Metroid Project "Dread" being Hilarious In Hindsight.

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** In the Pirate Homeworld, there's a panel that Samus can scan that details how Metroid Project "Dread" is supposedly nearing the final stages of completion. Well, if it wasn't before, [[VideoGame/MetroidDread it definitely is now]].
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The example has problems with word cruft, speculation and first person writing; but the bigger problem is that this is not what this trope is about. Special Effect Failure is "when special effects look really cheap and dodgy, to the point of pulling the audience out of the narrative". The discrepancy of Ridley's appearance before and after corruption may be a plot hole, but it's not a case of special effects looking cheap.


* SpecialEffectsFailure: Possible due to production reasons we're not privy to, the models of Meta Ridley and Omega Ridley were switched ([[http://vignette2.wikia.nocookie.net/metroid/images/7/72/IbcYy5BfP7VtMc.gif/revision/latest?cb=20131226221748 as shown by this test cutscene]]) at some point in development, making it seem as though Ridley regressed from a Phazon-enhanced body back to a mechanical one.
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* SpecialEffectsFailure: For whatever reason the models of Meta Ridley and Omega Ridley were switched ([[http://vignette2.wikia.nocookie.net/metroid/images/7/72/IbcYy5BfP7VtMc.gif/revision/latest?cb=20131226221748 as shown by this test cutscene]]) making it seem as though Ridley regressed from a Phazon-enhanced body back to a mechanical one.

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* SpecialEffectsFailure: For whatever reason Possible due to production reasons we're not privy to, the models of Meta Ridley and Omega Ridley were switched ([[http://vignette2.wikia.nocookie.net/metroid/images/7/72/IbcYy5BfP7VtMc.gif/revision/latest?cb=20131226221748 as shown by this test cutscene]]) at some point in development, making it seem as though Ridley regressed from a Phazon-enhanced body back to a mechanical one.
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* EightPointEight: In Gamespot's review of ''Corruption'', points were deducted because the control scheme was [[DoWellButNotPerfect so good]] that it made the game [[ItsEasySoItSucks too easy]], and that it wasn't ''{{Franchise/Halo}}''.

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* AntiClimaxBoss: [[spoiler:AU 313.]] While Dark Samus is a thrilling battle, the following one is not so much. The pace is slow and the boss attempts to drag the battle out as long as possible, all while trying its hardest to waste the valuable time you have. It is generally agreed to be a good boss in its own right, but as the conclusion to the ''Prime'' trilogy, it is considered a major letdown.

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* AntiClimaxBoss: AntiClimaxBoss:
**
[[spoiler:AU 313.]] While Dark Samus is a thrilling battle, the following one is not so much. The pace is slow and the boss attempts to drag the battle out as long as possible, all while trying its hardest to waste the valuable time you have. It is generally agreed to be a good boss in its own right, but as the conclusion to the ''Prime'' trilogy, it is considered a major letdown.

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* AnticlimaxBoss: [[spoiler:AU 313.]] While Dark Samus is a thrilling battle, the following one is not so much. The pace is slow and the boss attempts to drag the battle out as long as possible, all while trying its hardest to waste the valuable time you have. It is generally agreed to be a good boss in its own right, but as the conclusion to the ''Prime'' trilogy, it is considered a major letdown.

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* AnticlimaxBoss: AntiClimaxBoss: [[spoiler:AU 313.]] While Dark Samus is a thrilling battle, the following one is not so much. The pace is slow and the boss attempts to drag the battle out as long as possible, all while trying its hardest to waste the valuable time you have. It is generally agreed to be a good boss in its own right, but as the conclusion to the ''Prime'' trilogy, it is considered a major letdown.letdown.
** When fought normally, the Metroid Hatchers are ThatOneBoss. However, the Nova Beam and X-Ray Visor allow for one-hit kills. You'll face at least one armed with this combo, but if you're willing to wait, you can even kill all three of them this way.
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* SequelDifficultyDrop: The difficulty of the ''Prime'' series stabilized after ''[[NintendoHard Echoes]]''. Although the new aiming scheme requires more work and precision, the addition of [[PurposelyOverpowered Hypermode]] and the game's highly linear nature help reduce the difficulty somewhat.

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* SequelDifficultyDrop: The difficulty of the ''Prime'' series stabilized after ''[[NintendoHard Echoes]]''. Although the new game is more combat-heavy and the Wiimote aiming scheme requires more work and precision, the addition of [[PurposelyOverpowered Hypermode]] and the game's highly more linear nature help reduce the difficulty somewhat.
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** After a few extreme cases of CheckpointStarvation before bosses in ''VideoGame/MetroidPrime2Echoes'' due to how some areas were designed and save stations being your only form of checkpoint (most infamously before the [[ThatOneBoss Alpha Blogg]] and [[GoddamnedBoss Spider Guardian]]), the game always sets up temporary checkpoints before boss fights or major battles.
** Another often criticized aspect of ''Echoes'' was the endgame scavenger hunt for the Sky Temple Keys. Unlike the Chozo Artifacts in the first ''VideoGame/MetroidPrime'' and despite the initial clues for them all being available as soon as you can access the Sky Temple Entrance, most of the keys couldn't be collected until the endgame due to requiring the Light Suit, and there was a lot of backtracking involved. This was considered incredibly tedious even by ActionAdventure genre standards. In ''Corruption'', not only are a good number of the Power Cells (this game's version of the final level keys) found barely out of the way (and sometimes ''in'' the way, as collecting those specific Cells is mandatory for immediate progression), you don't have to collect all of them to finish the main story. The only reason you'll have to find them all is if you're going for OneHundredPercentCompletion and want the hidden endings.

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** After a few extreme cases of CheckpointStarvation before bosses in ''VideoGame/MetroidPrime2Echoes'' due to how some areas were designed and save stations being your only form of checkpoint (most infamously before the [[ThatOneBoss Alpha Blogg]] and [[GoddamnedBoss Spider Guardian]]), the game always sets up temporary checkpoints before boss fights or fights, major battles.
battles, or segments that can result in a NonStandardGameOver if failed.
** Another often criticized aspect of ''Echoes'' was the endgame scavenger hunt for the Sky Temple Keys. Unlike Keys, which was considered to be the Chozo Artifacts most tedious late-game collectathon in the first ''VideoGame/MetroidPrime'' and despite series (and one of for the initial clues for them all being available as soon as you can access the Sky Temple Entrance, most of the keys couldn't be collected until the endgame ActionAdventure genre) due to requiring the Light Suit, and there was incredibly cryptic clues, a lot of backtracking involved. This was considered incredibly tedious even by ActionAdventure genre standards. to find the keys, and most of the keys requiring ''very'' late-game upgrades to collect. In ''Corruption'', not only are a good number of the Power Cells (this game's version of the final level keys) "final area keys") found barely out of the way (and sometimes ''in'' the way, as collecting those specific Cells is mandatory for immediate progression), progression) and are evenly accessible throughout your adventure, you don't have to collect all of them to finish the main story. The only reason you'll have to find them all is if you're going for OneHundredPercentCompletion and want the hidden endings.
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* SequelDifficultyDrop: The difficulty of the ''Prime'' series stabilized after ''[[NintendoHard Echoes]]''. Although the new aiming scheme requires more work and precision, the addition of [[PurposelyOverpowered Hypermode]] and the game's highly linear nature help reduce the difficulty somewhat.
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Inappropiate


*** In [[spoiler: Gandrayda's death scene]], she ends in the form of Samus herself, reaching out as Dark Samus absorbs her. It makes you wonder how much of that act was [[spoiler:Gandrayda]]. Was it her old self, taking on the form of a hero who is the strongest person she knows in an attempt to get away? Or was it the corruption taunting Samus and showing that just like [[spoiler:Gandrayda]], she would eventually succumb and become one with Dark Samus too?

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*** ** In [[spoiler: Gandrayda's death scene]], she ends in the form of Samus herself, reaching out as Dark Samus absorbs her. It makes you wonder how much of that act was [[spoiler:Gandrayda]]. Was it her old self, taking on the form of a hero who is the strongest person she knows in an attempt to get away? Or was it the corruption taunting Samus and showing that just like [[spoiler:Gandrayda]], she would eventually succumb and become one with Dark Samus too?
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*** In [[spoiler: Gandrayda's death scene]], she ends in the form of Samus herself, reaching out as Dark Samus absorbs her. It makes you wonder how much of that act was [[spoiler:Gandrayda]]. Was it her old self, taking on the form of a hero who is the strongest person she knows in an attempt to get away? Or was it the corruption taunting Samus and showing that just like [[spoiler:Gandrayda]], she would eventually succumb and become one with Dark Samus too?
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* FridgeBrilliance
** The pirate boarding pods seem to make use of some sort of organic technology but it later becomes apparent they are starting take on traits similar to leviathans, which are basically the same thing on a larger scale.
** When Gandrayda takes on [[spoiler:the form of Samus]] her moves are not very similar in fact are more like [[spoiler:Dark Samus]]. Well of course, unlike [[spoiler:you]], Gandrayda is [[spoiler:fully corrupted]]. What exactly happens to you if you do get that far?
* FridgeHorror: When you look at the scan logs for the Cargo Drones on the Pirate Homeworld, you might notice that there's a little organism inside. Look closely - it's the head and spinal cord of a Space Pirate. What in the world did those Space Pirates do to deserve such a [[BrainInAJar fate]]?
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** Dark Samus' battle theme from ''Echoes'' gets a nice [[https://youtu.be/QFOqGV-6bck remix]] that's much more imposing and intense, fitting for Dark Samus' promotion from rival to main antagonist.

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** Dark Samus' battle theme from ''Echoes'' gets a nice [[https://youtu.be/QFOqGV-6bck remix]] that's much more imposing and intense, fitting for Dark Samus' her promotion from rival to main antagonist.
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** [[https://youtu.be/F2Ve-hZrKeA Rundas' theme]] is dramatic and mysterious. Meanwhile, his [[spoiler:[[https://youtu.be/6nMFLquJeCc battle theme]] conveys the sadness of fighting a former ally with its melancholy choir in the first half, before devolving into electric guitar and synth string madness in the latter half to show the horror of Phazon corruption. If you listen closely around the 1:30 mark, it might sound like a warped voice is saying either "don't cry, Samus" or "run away, Samus"]].

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** [[https://youtu.be/F2Ve-hZrKeA be/pYX9ozV1gNY Rundas' theme]] is dramatic and mysterious. Meanwhile, his [[spoiler:[[https://youtu.be/6nMFLquJeCc battle theme]] conveys the sadness of fighting a former ally with its melancholy choir in the first half, before devolving into electric guitar and synth string madness in the latter half to show the horror of Phazon corruption. If you listen closely around the 1:30 mark, it might sound like a warped voice is saying either "don't cry, Samus" or "run away, Samus"]].
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* {Squick}: The whole premise of the game is grotesque, dealing a lot with the body horror of Phazon corruption. There are often cutscenes showing a close-up of the cancer-like Phazon cells in Samus' body growing, and she has to take off her helmet to vomit Phazon after reaching 25% corruption.

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* {Squick}: {{Squick}}: The whole premise of the game is grotesque, dealing a lot with the body horror of Phazon corruption. There are often cutscenes showing a close-up of the cancer-like Phazon cells in Samus' body growing, and she has to take off her helmet to vomit Phazon after reaching 25% corruption.
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* {Squick}: The whole premise of the game is grotesque, dealing a lot with the body horror of Phazon corruption. There are often cutscenes showing a close-up of the cancer-like Phazon cells in Samus' body growing, and she has to take off her helmet to vomit Phazon after reaching 25% corruption.
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** [[https://youtu.be/F2Ve-hZrKeA Rundas' theme]] is dramatic and mysterious. Meanwhile, his [[spoiler:[[https://youtu.be/6nMFLquJeCc battle theme]] conveys both the sadness of fighting a former ally with its melancholy choir in the first half, before devolving into electric guitar and synth string madness in the latter half to show the horror of Phazon corruption. If you listen closely around the 1:30 mark, it might sound like a warped voice is saying either "don't cry, Samus" or "run away, Samus"]].

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** [[https://youtu.be/F2Ve-hZrKeA Rundas' theme]] is dramatic and mysterious. Meanwhile, his [[spoiler:[[https://youtu.be/6nMFLquJeCc battle theme]] conveys both the sadness of fighting a former ally with its melancholy choir in the first half, before devolving into electric guitar and synth string madness in the latter half to show the horror of Phazon corruption. If you listen closely around the 1:30 mark, it might sound like a warped voice is saying either "don't cry, Samus" or "run away, Samus"]].
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** [[https://youtu.be/F2Ve-hZrKeA Rundas' theme]] is dramatic and mysterious. Meanwhile, his [[spoiler:[[https://youtu.be/6nMFLquJeCc battle theme]] conveys both the sadness of killing an ally and the horror of Phazon corruption]].

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** [[https://youtu.be/F2Ve-hZrKeA Rundas' theme]] is dramatic and mysterious. Meanwhile, his [[spoiler:[[https://youtu.be/6nMFLquJeCc battle theme]] conveys both the sadness of killing an fighting a former ally with its melancholy choir in the first half, before devolving into electric guitar and synth string madness in the latter half to show the horror of Phazon corruption]].corruption. If you listen closely around the 1:30 mark, it might sound like a warped voice is saying either "don't cry, Samus" or "run away, Samus"]].
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** Dark Samus' battle theme from ''Echoes'' gets a nice [[https://youtu.be/QFOqGV-6bck remix]] that's much more imposing and intense, fitting for Dark Samus' promotion from rival to main antagonist.

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* SugarWiki/AwesomeMusic: Creator/KenjiYamamoto once again in top form. The [[https://www.youtube.com/watch?v=YfopFIUhSlU&t Gunship piece]] has a nice small rendition of VideoGame/SuperMetroid and [[https://www.youtube.com/watch?v=VOv9wS2QGsk&t Samus' theme]].

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* SugarWiki/AwesomeMusic: Creator/KenjiYamamoto Despite the game's shift to a slightly more cinematic and less melodic soundtrack, there are still a handful of bops courtesy of Creator/KenjiYamamoto, once again in top form. form.
**
The [[https://www.youtube.com/watch?v=YfopFIUhSlU&t Gunship piece]] has a nice small rendition of VideoGame/SuperMetroid ''VideoGame/SuperMetroid'' and [[https://www.youtube.com/watch?v=VOv9wS2QGsk&t Samus' theme]].theme]].
** [[https://youtu.be/F2Ve-hZrKeA Rundas' theme]] is dramatic and mysterious. Meanwhile, his [[spoiler:[[https://youtu.be/6nMFLquJeCc battle theme]] conveys both the sadness of killing an ally and the horror of Phazon corruption]].
** [[https://youtu.be/7P7jdnU06ew SkyTown's theme]] is beautiful and elegant, with a slight tinge of sorrow, as you explore the abandoned city above the clouds.
** [[https://youtu.be/VcpVyER_UTA Omega Ridley's theme]] is another remix of Ridley’s classic theme, but more brutal and oppressive than ever. It's borderline frightening at times.
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* FridgeHorror: When you look at the scan logs for the Cargo Drones on the Pirate Homeworld, you might notice that there's a little organism inside. Look closely - it's the head and spinal cord of a Space Pirate. What in the world did those Space Pirates do to deserve such a fate?

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* FridgeHorror: When you look at the scan logs for the Cargo Drones on the Pirate Homeworld, you might notice that there's a little organism inside. Look closely - it's the head and spinal cord of a Space Pirate. What in the world did those Space Pirates do to deserve such a fate?[[BrainInAJar fate]]?
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* FridgeHorror: When you look at the scan logs for the Cargo Drones on the Pirate Homeworld, you might notice that there's a little organism inside. Look closely - it's the head and spinal cord of a Space Pirate. What in the world did those Space Pirates do to deserve such a fate?
Is there an issue? Send a MessageReason:


** If the player is also going for all of the friend vouchers, the most difficult of these to achieve by far is the flawless morphball segment against Meta Ridley. To achieve the voucher, you cannot take any damage at all during this part. And the game is very unforgiving in what it considers “damage”. Bump Ridley’s claw but don’t even lose health from it? No voucher. Flash red for a second from the initial glass break but don’t lose any health? No voucher. The whole time you’re stuck in a very cramped space dodging Ridley’s laser attacks, and your movements have to be super precise. Press too hard on the joystick and you’ll bump Ridley’s claw, losing the voucher. Press too lightly on the joystick and you won’t be far enough from the laser to avoid taking damage from it, losing the voucher. And the worst part of it all is that the closest save room is six whole rooms away. Meaning that every single time you fail, you have to waste several minutes redoing all of those rooms just to get back to that morphball segment and try again. No other voucher is even close to this punishing for a failure or this difficult.
* TheyWastedAPerfectlyGoodCharacter: [[spoiler:The other three hunters. They made such an impression as rivals to Samus that it's only natural to hope they'll be playable later or be recurring characters in the series. Too bad they get corrupted by Phazon and you're forced to kill them off before very much can be done with their development.]]

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** If the player is also going for all of the friend vouchers, one of the most difficult of these to achieve by far is during the flawless morphball Morph Ball segment against Meta Ridley. To achieve the voucher, Ridley, which requires you cannot take to repel him without taking any damage at all during this part. And the game is very unforgiving in what it considers “damage”. Bump Ridley’s claw but don’t even lose health from it? No voucher. Flash red for a second from the initial glass break but don’t lose any health? No voucher.damage. The whole time you’re stuck in a very cramped space dodging Ridley’s laser attacks, and your movements have to be super precise. Press too hard on the joystick and you’ll bump Samus will get hurt by Ridley’s claw, losing the voucher. Press claw; but press too lightly on the joystick and you she won’t be far enough from the laser to avoid taking damage from it, losing it. To make matters worse, if the voucher. And player fails and needs to reset the worst part of it all is that game, the closest save room is six whole rooms away. Meaning that every single time you fail, you have to waste several minutes redoing all of those rooms just to get back to that morphball segment and try again. No other voucher is even close to this punishing for a failure or this difficult.
away.
* TheyWastedAPerfectlyGoodCharacter: [[spoiler:The The other three hunters. They hunters made such an impression as rivals to Samus that it's only natural to hope they'll be playable later or be recurring characters in the series. Too [[spoiler:Too bad they get corrupted by Phazon and you're forced to kill them off before very much can be done with their development.]]
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Misuse. Memetic Badass is when fans exaggerate a character's powers. This entry just describes the character as the game portrays him.


* MemeticBadass: Admiral Dane is much admired by the fanbase, especially for his feat on the Pirate Homeworld of ''using a starship as an umbrella against acid rain''.
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** After two straight games of the DisappointingLastLevel you've spent the whole game preparing for being very short, nonhostile and essentially just a lobby for the boss room, ''Corruption'''s final level is Phaaze, which comprises a very long trek through an extremely hostile living planet while you try to stave off terminal corruption long enough to find and kill Dark Samus. You also can't leave once you get there.
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** If the player is also going for all of the friend vouchers, the most difficult of these to achieve by far is the flawless morphball segment against Meta Ridley. To achieve the voucher, you cannot take any damage at all during this part. And the game is very unforgiving in what it considers “damage”. Bump Ridley’s claw but don’t even lose health from it? No voucher. Flash red for a second from the initial glass break but don’t lose any health? No voucher. The whole time you’re stuck in a very cramped space dodging Ridley’s laser attacks, and your movements have to be super precise. Press too hard on the joystick and you’ll bump Ridley’s claw, losing the voucher. Press too lightly on the joystick and you won’t be far enough from the laser to avoid taking damage from it, losing the voucher. And the worst part of it all is that the closest save room is six whole rooms away. Meaning that every single time you fail, you have to waste several minutes redoing all of those rooms just to get back to that morphball segment and try again. And because this is before you have access to the possibility of an instant suicide by hypermode, and it’s early enough in the game that enemies don’t damage you enough to kill you quickly even on the highest difficulty, you more or less have to do a full reset and repeat those six rooms to have another shot in a reasonable timeframe. No other voucher is even as close to this difficult.

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** If the player is also going for all of the friend vouchers, the most difficult of these to achieve by far is the flawless morphball segment against Meta Ridley. To achieve the voucher, you cannot take any damage at all during this part. And the game is very unforgiving in what it considers “damage”. Bump Ridley’s claw but don’t even lose health from it? No voucher. Flash red for a second from the initial glass break but don’t lose any health? No voucher. The whole time you’re stuck in a very cramped space dodging Ridley’s laser attacks, and your movements have to be super precise. Press too hard on the joystick and you’ll bump Ridley’s claw, losing the voucher. Press too lightly on the joystick and you won’t be far enough from the laser to avoid taking damage from it, losing the voucher. And the worst part of it all is that the closest save room is six whole rooms away. Meaning that every single time you fail, you have to waste several minutes redoing all of those rooms just to get back to that morphball segment and try again. And because this is before you have access to the possibility of an instant suicide by hypermode, and it’s early enough in the game that enemies don’t damage you enough to kill you quickly even on the highest difficulty, you more or less have to do a full reset and repeat those six rooms to have another shot in a reasonable timeframe. No other voucher is even as close to this punishing for a failure or this difficult.

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* FunnyAneurysmMoment: Inputting secret codes into the transmission console of Samus’s gunship unlocks secret messages from various Nintendo higher-ups, including the likes of Creator/ShigeruMiyamoto and Creator/SatoruIwata. The translations of these messages can be found [[https://metroid.fandom.com/wiki/Transmission_console here]]. What did series co-creator Yoshio Sakamoto have to say? “Have you been enjoying ''Metroid Prime 3 Corruption'', the final episode of the Metroid Prime trilogy? You have been enjoying it, I hope? Samus’s missions will still continue outside of this series. Please keep waiting for them. So, please look forward to the next Metroid.” Three years later, this game was followed by the incredibly divisive ''VideoGame/MetroidOtherM'', which turned out to be the series’ FranchiseKiller for half a decade. Even worse, several of the most controversial elements of that game were directly caused by Sakamoto himself no less, due to his severe MagnumOpusDissonance and his apparent misunderstanding of what most of the audience wanted out of a Metroid game. Looking back on his excitement of the series’ future at this point in time, right before he himself killed it off for a while, is a bit painful to look at.

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* FunnyAneurysmMoment: Inputting secret codes into the transmission console of Samus’s gunship unlocks secret messages from various Nintendo higher-ups, including the likes of Creator/ShigeruMiyamoto and Creator/SatoruIwata. The translations of these messages can be found [[https://metroid.fandom.com/wiki/Transmission_console here]]. What did series co-creator Yoshio Sakamoto have to say? “Have you been enjoying ''Metroid Prime 3 Corruption'', the final episode of the Metroid Prime trilogy? You have been enjoying it, I hope? Samus’s missions will still continue outside of this series. Please keep waiting for them. So, please look forward to the next Metroid.” Three years later, this game was followed by the incredibly divisive ''VideoGame/MetroidOtherM'', which turned out to be the series’ FranchiseKiller for more than half a decade. Even worse, several of the most controversial elements of that game were directly caused by Sakamoto himself no less, due to his severe MagnumOpusDissonance and his apparent misunderstanding of what most of the audience wanted out of a Metroid game. Looking back on his excitement of the series’ future at this point in time, right before he himself killed it off for a while, is a bit painful to look at.



* ThatOneSidequest: For true completionists who want to get every possible credit in the game, one of these credits involves a perfect run of the EscortMission protecting the twelve Federation demolition troopers. Keeping four of the twelve alive to progress the story is difficult enough in its own right. Keeping all twelve alive, however, meaning that even one dying fails to achieve the credit, is difficult enough to make a player want to hit their head against the wall repeatedly. Most noteworthy is that this is still excruciatingly difficult even on the easier difficulties. So good luck even trying it on Hyper Mode difficulty.

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* ThatOneSidequest: ThatOneSidequest:
**
For true completionists who want to get every possible credit in the game, one of these credits involves a perfect run of the EscortMission protecting the twelve Federation demolition troopers. Keeping four of the twelve alive to progress the story is difficult enough in its own right. Keeping all twelve alive, however, meaning that even one dying fails to achieve the credit, is difficult enough to make a player want to hit their head against the wall repeatedly. Most noteworthy is that this is still excruciatingly difficult even on the easier difficulties. So good luck even trying it on Hyper Mode difficulty.difficulty.
** If the player is also going for all of the friend vouchers, the most difficult of these to achieve by far is the flawless morphball segment against Meta Ridley. To achieve the voucher, you cannot take any damage at all during this part. And the game is very unforgiving in what it considers “damage”. Bump Ridley’s claw but don’t even lose health from it? No voucher. Flash red for a second from the initial glass break but don’t lose any health? No voucher. The whole time you’re stuck in a very cramped space dodging Ridley’s laser attacks, and your movements have to be super precise. Press too hard on the joystick and you’ll bump Ridley’s claw, losing the voucher. Press too lightly on the joystick and you won’t be far enough from the laser to avoid taking damage from it, losing the voucher. And the worst part of it all is that the closest save room is six whole rooms away. Meaning that every single time you fail, you have to waste several minutes redoing all of those rooms just to get back to that morphball segment and try again. And because this is before you have access to the possibility of an instant suicide by hypermode, and it’s early enough in the game that enemies don’t damage you enough to kill you quickly even on the highest difficulty, you more or less have to do a full reset and repeat those six rooms to have another shot in a reasonable timeframe. No other voucher is even as close to this difficult.
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Also, it wasn't "immediately" followed - Other M was released three years after Corruption


* FunnyAneurysmMoment: Inputting secret codes into the transmission console of Samus’s gunship unlocks secret messages from various Nintendo higher-ups, including the likes of Creator/ShigeruMiyamoto and Creator/SatoruIwata. The translations of these messages can be found [[https://metroid.fandom.com/wiki/Transmission_console here]]. What did series co-creator Yoshio Sakamoto have to say? “Have you been enjoying ''Metroid Prime 3 Corruption'', the final episode of the Metroid Prime trilogy? You have been enjoying it, I hope? Samus’s missions will still continue outside of this series. Please keep waiting for them. So, please look forward to the next Metroid.” This game was then immediately followed by the incredibly divisive ''VideoGame/MetroidOtherM'', which turned out to be the series’ FranchiseKiller for half a decade. Even worse, several of the most controversial elements of that game were directly caused by Sakamoto himself no less, due to his severe MagnumOpusDissonance and his apparent misunderstanding of what most of the audience wanted out of a Metroid game. Looking back on his excitement of the series’ future at this point in time, right before he himself killed it off for a while, is a bit painful to look at.

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* FunnyAneurysmMoment: Inputting secret codes into the transmission console of Samus’s gunship unlocks secret messages from various Nintendo higher-ups, including the likes of Creator/ShigeruMiyamoto and Creator/SatoruIwata. The translations of these messages can be found [[https://metroid.fandom.com/wiki/Transmission_console here]]. What did series co-creator Yoshio Sakamoto have to say? “Have you been enjoying ''Metroid Prime 3 Corruption'', the final episode of the Metroid Prime trilogy? You have been enjoying it, I hope? Samus’s missions will still continue outside of this series. Please keep waiting for them. So, please look forward to the next Metroid.” This Three years later, this game was then immediately followed by the incredibly divisive ''VideoGame/MetroidOtherM'', which turned out to be the series’ FranchiseKiller for half a decade. Even worse, several of the most controversial elements of that game were directly caused by Sakamoto himself no less, due to his severe MagnumOpusDissonance and his apparent misunderstanding of what most of the audience wanted out of a Metroid game. Looking back on his excitement of the series’ future at this point in time, right before he himself killed it off for a while, is a bit painful to look at.

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This is Funny Aneurysm Moment, because Sakamoto's message wasn't harsh per se (it was, back then, encouraging). To compensate, I'm crosswicking an actual example (related to the special messages, even!) from HarsherInHindsight.Video Games


* FunnyAneurysmMoment: Inputting secret codes into the transmission console of Samus’s gunship unlocks secret messages from various Nintendo higher-ups, including the likes of Creator/ShigeruMiyamoto and Creator/SatoruIwata. The translations of these messages can be found [[https://metroid.fandom.com/wiki/Transmission_console here]]. What did series co-creator Yoshio Sakamoto have to say? “Have you been enjoying ''Metroid Prime 3 Corruption'', the final episode of the Metroid Prime trilogy? You have been enjoying it, I hope? Samus’s missions will still continue outside of this series. Please keep waiting for them. So, please look forward to the next Metroid.” This game was then immediately followed by the incredibly divisive ''VideoGame/MetroidOtherM'', which turned out to be the series’ FranchiseKiller for half a decade. Even worse, several of the most controversial elements of that game were directly caused by Sakamoto himself no less, due to his severe MagnumOpusDissonance and his apparent misunderstanding of what most of the audience wanted out of a Metroid game. Looking back on his excitement of the series’ future at this point in time, right before he himself killed it off for a while, is a bit painful to look at.



* HarsherInHindsight: Inputting secret codes into Samus’s gunship’s transmission console unlocks secret messages from various Nintendo higher-ups, including the likes of Creator/ShigeruMiyamoto and Creator/SatoruIwata. The translations of these messages can be found here: https://metroid.fandom.com/wiki/Transmission_console What did series co-creator Yoshio Sakamoto have to say? “Have you been enjoying Metroid Prime 3 Corruption, the final episode of the Metroid Prime trilogy? You have been enjoying it, I hope? Samus’s missions will still continue outside of this series. Please keep waiting for them. So, please look forward to the next Metroid.” This game was then immediately followed by the incredibly divisive ''VideoGame/MetroidOtherM'', which turned out to be the series’ FranchiseKiller for almost a decade. Even worse, several of the most controversial elements of that game were directly caused by Sakamoto himself no less, due to his severe MagnumOpusDissonance and his apparent misunderstanding of what most of the audience wanted out of a Metroid game. Looking back on his excitement of the series’ future at this point in time, right before he himself killed it off for a while, is a bit painful to look at.

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* HarsherInHindsight: Inputting secret codes into Samus’s gunship’s transmission console unlocks secret messages from various A hidden audio file (accessible by entering Samus' gunship and putting a code inconspicuously provided in the hidden area of planet Norion) has then-Nintendo President Creator/SatoruIwata lament that no one seems to believe he's taking his role as head of the company seriously, as he doesn't appear to be physically affected by the stress of the job. Fast-forward to 2015, where Iwata died due to surgical complications with a bile duct growth. In the months prior to his death, fans could see him physically deteriorating in each new WebVideo/NintendoDirect as a result of his tumor and the stress of running Nintendo higher-ups, including the likes of Creator/ShigeruMiyamoto and Creator/SatoruIwata. The translations of these messages can be found here: https://metroid.fandom.com/wiki/Transmission_console What did series co-creator Yoshio Sakamoto have to say? “Have you been enjoying Metroid Prime 3 Corruption, the final episode of the Metroid Prime trilogy? You have been enjoying it, I hope? Samus’s missions will still continue outside of this series. Please keep waiting for them. So, please look forward to the next Metroid.” This game was then immediately followed by the incredibly divisive ''VideoGame/MetroidOtherM'', which turned out to be the series’ FranchiseKiller for almost during a decade. Even worse, several of the most controversial elements of that game were directly caused by Sakamoto himself no less, due to his severe MagnumOpusDissonance and his apparent misunderstanding of what most of the audience wanted out of a Metroid game. Looking back on his excitement of the series’ future at this point in time, right before he himself killed it off for a while, is a bit painful to look at.financially rough period.
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* HarsherInHindsight: Inputting secret codes into Samus’s gunship’s transmission console unlocks secret messages from various Nintendo higher-ups, including the likes of Creator/ShigeruMiyamoto and Creator/SatoruIwata. The translations of these messages can be found here: https://metroid.fandom.com/wiki/Transmission_console What did Creator/YoshioSakamoto have to say? “Have you been enjoying Metroid Prime 3 Corruption, the final episode of the Metroid Prime trilogy? You have been enjoying it, I hope? Samus’s missions will still continue outside of this series. Please keep waiting for them. So, please look forward to the next Metroid.” This game was then immediately followed by the incredibly divisive ''VideoGame/MetroidOtherM'', which turned out to be the series’ FranchiseKiller for almost a decade. Even worse, several of the most controversial elements of that game were directly caused by Sakamoto himself no less, due to his severe MagnumOpusDissonance and his apparent misunderstanding of what most of the audience wanted out of a Metroid game. Looking back on his excitement of the series’ future at this point in time, right before he himself killed it off for a while, is a bit painful to look at.

to:

* HarsherInHindsight: Inputting secret codes into Samus’s gunship’s transmission console unlocks secret messages from various Nintendo higher-ups, including the likes of Creator/ShigeruMiyamoto and Creator/SatoruIwata. The translations of these messages can be found here: https://metroid.fandom.com/wiki/Transmission_console What did Creator/YoshioSakamoto series co-creator Yoshio Sakamoto have to say? “Have you been enjoying Metroid Prime 3 Corruption, the final episode of the Metroid Prime trilogy? You have been enjoying it, I hope? Samus’s missions will still continue outside of this series. Please keep waiting for them. So, please look forward to the next Metroid.” This game was then immediately followed by the incredibly divisive ''VideoGame/MetroidOtherM'', which turned out to be the series’ FranchiseKiller for almost a decade. Even worse, several of the most controversial elements of that game were directly caused by Sakamoto himself no less, due to his severe MagnumOpusDissonance and his apparent misunderstanding of what most of the audience wanted out of a Metroid game. Looking back on his excitement of the series’ future at this point in time, right before he himself killed it off for a while, is a bit painful to look at.

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