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* NintendoHard:
** The Ranger Hardcore difficulty. Target reticule is disabled, there is no quick saving, supplies are extremely limited, enemies become aware of Artyom's presence much faster, most safehouses have their workbenches blocked, weapons require cleaning more frequently and the HUD is mostly grayed out, making it harder to see if you're near something that can be interacted with. Artyom can also be killed with a single bullet at full health, making stealth a necessity rather than an option.
** The SelfImposedChallenge modes introduced with the Ranger Update take this even further. For even more masochism, these stack with Ranger Hardcore. Have fun playing through the entire game as a GlassCannon, using only one gun, being unable to craft supplies on the field, fighting uber-tough enemies, with no manual or checkpoint saving.
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Typo.


* {{Squick}}: Burning webs with your lighter might cause the spiders to crawl across your arm. Or your gas mask. Or you're face, if you're not wearing the gas mask. They're larger than your ''hand''. See also the leeches in Novosibirsk.

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* {{Squick}}: Burning webs with your lighter might cause the spiders to crawl across your arm. Or your gas mask. Or you're your face, if you're not wearing the gas mask. They're larger than your ''hand''. See also the leeches in Novosibirsk.
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* ScrappyWeapon: The Bastard, which lives up to its name partly by virtue of being outclassed by all other options. While in previous installments it was fairly useful due to using the common 5.45 ammunition and being given for free (and being upgradeable to be a rather serviceable close-range weapon in all respects), in Exodus, it uses the much harder-to-find .44 Magnum, with a correspondingly lower ammunition cap, and is prone to overheating rapidly. It's intensely vulnerable to getting dirty and can be counted on to jam at least once in a magazine, all the while chewing through your pistol ammunition and giving you too little damage to show for it. The other pistol-ammunition weapon, the revolver, does not jam and can be found in the same level along with multiple upgrades that make it an effective sniper or marksman rifle, ensuring excellent ammo economy. Meanwhile, any work requiring an automatic weapon can be handled by the Kalash you are given from the very beginning. Beyond that, the shotgun is just a better close-range weapon by virtue of not jamming and having greater stopping power.

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* ScrappyWeapon: The Bastard, which lives up to its name partly by virtue of being outclassed by all other options. While in previous installments it was fairly useful due to using the common 5.45 ammunition and being given for free (and being upgradeable to be a rather serviceable close-range weapon in all respects), in Exodus, it uses the much harder-to-find .44 Magnum, with a correspondingly lower ammunition cap, and is prone to overheating rapidly. It's intensely vulnerable to getting dirty and can be counted on to jam at least once in a magazine, all the while chewing through your pistol ammunition and giving you too little damage to show for it. The other pistol-ammunition weapon, the revolver, does not jam and can be found in the same level along with multiple upgrades that make it an effective sniper or marksman rifle, ensuring excellent ammo economy. Meanwhile, any work requiring an automatic weapon can be handled by the Kalash you are given from the very beginning. Beyond that, the shotgun is just a better close-range weapon by virtue of not jamming and having greater stopping power. Even if you're looking for a silenced weapon, the Tikhar is better by virtue of being quieter, easy to make ammo for, having a larger ammunition capacity, and also being handed to you for free like the Kalash, along with frequent upgrades that keep it relevant throughout the game that are ''also'' given to you for free.



* {{Squick}}: Burning webs with your lighter might cause the spiders to crawl across your arm. Or your gas mask. They're larger than your ''hand''.

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* {{Squick}}: Burning webs with your lighter might cause the spiders to crawl across your arm. Or your gas mask. Or you're face, if you're not wearing the gas mask. They're larger than your ''hand''. See also the leeches in Novosibirsk.
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Cut by the thread


* MagnificentBastard:
** [[MinorMajorCharacter Saul]] is a [[AlmightyJanitor high-ranking member]] of Munai-bailer who plots to [[TheStarscream overthrow]] the Baron and replace him with a BodyDouble for Saul to [[TheManBehindTheMan manipulate]] into running the gang under Saul's direction. Working with Giulnara Khakimova to assassinate the Baron, Saul attempts to kill Artyom when he interferes with his plans. If Artyom decides to let Saul live, Saul will later appear and tasks Artyom with killing the Baron for him, promising to reward him if he completes this task, even providing Artyom weapon upgrades and supplies to help him.
** ''The Two Colonels'' [[DownloadableContent DLC]]: [[DrivenToVillainy General Anatoly Semyonovich "Tolya" Vinogradov]] is the leader of OSKOM who tries to protect the people living under the highly radiated city of Novosibirsk, having his soldiers kill any mutants coming close to his community. Becoming more [[IDidWhatIHadToDo pragmatic]] as the decrease of medicine needed to defend against high radiation becomes more apparent, Tolya decides to confiscate the medicine from people who hoard it and redistributes it such that everyone can have it, especially children. When there is no medicine left and the citizens decides to riot, Toyla unleashes chlorine gas to kill both the rioters and his own men, [[MercyKill believing]] that he's sparing them all from a worse death and arranges to have the High Command killed when they decide to abandon him before [[DrivenToSuicide taking his own life]] after learning about the death of his son.
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* ScrappyWeapon: The Bastard, which lives up to its name. While in previous installments it was fairly useful due to using the common 5.45 ammunition and being given for free (and being upgradeable to be a rather serviceable close-range weapon in all respects), in Exodus, it uses the much harder-to-find .44 Magnum, with a correspondingly lower ammunition cap, and is prone to overheating rapidly. It's intensely vulnerable to getting dirty and can be counted on to jam at least once in a magazine, all the while chewing through your pistol ammunition and giving you too little damage to show for it. The other pistol-ammunition weapon, the revolver, does not jam and can be found in the same level along with multiple upgrades that make it an effective sniper or marksman rifle, while close-range work can be handled by the Kalash you are given from the very beginning.

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* ScrappyWeapon: The Bastard, which lives up to its name.name partly by virtue of being outclassed by all other options. While in previous installments it was fairly useful due to using the common 5.45 ammunition and being given for free (and being upgradeable to be a rather serviceable close-range weapon in all respects), in Exodus, it uses the much harder-to-find .44 Magnum, with a correspondingly lower ammunition cap, and is prone to overheating rapidly. It's intensely vulnerable to getting dirty and can be counted on to jam at least once in a magazine, all the while chewing through your pistol ammunition and giving you too little damage to show for it. The other pistol-ammunition weapon, the revolver, does not jam and can be found in the same level along with multiple upgrades that make it an effective sniper or marksman rifle, while close-range ensuring excellent ammo economy. Meanwhile, any work requiring an automatic weapon can be handled by the Kalash you are given from the very beginning. Beyond that, the shotgun is just a better close-range weapon by virtue of not jamming and having greater stopping power.
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Requires Word Of God confirmation


* AuthorsSavingThrow: Many consider the Two Colonels DLC to be an impressive return to Metro's roots. Despite its short length, the DLC brought back the condensed, but homely feeling of living amongst a crowded underground station full of people with their own personalities and personal tragedies, something the series has always been lauded for. And for once, the meat of the story is brought back inside an actual Metro once again in all of its claustrophobic and cramped glory, making even the TheyChangedItNowItSucks crowd have a change of opinion.
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Approved by the thread.

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* MagnificentBastard:
** [[MinorMajorCharacter Saul]] is a [[AlmightyJanitor high-ranking member]] of Munai-bailer who plots to [[TheStarscream overthrow]] the Baron and replace him with a BodyDouble for Saul to [[TheManBehindTheMan manipulate]] into running the gang under Saul's direction. Working with Giulnara Khakimova to assassinate the Baron, Saul attempts to kill Artyom when he interferes with his plans. If Artyom decides to let Saul live, Saul will later appear and tasks Artyom with killing the Baron for him, promising to reward him if he completes this task, even providing Artyom weapon upgrades and supplies to help him.
** ''The Two Colonels'' [[DownloadableContent DLC]]: [[DrivenToVillainy General Anatoly Semyonovich "Tolya" Vinogradov]] is the leader of OSKOM who tries to protect the people living under the highly radiated city of Novosibirsk, having his soldiers kill any mutants coming close to his community. Becoming more [[IDidWhatIHadToDo pragmatic]] as the decrease of medicine needed to defend against high radiation becomes more apparent, Tolya decides to confiscate the medicine from people who hoard it and redistributes it such that everyone can have it, especially children. When there is no medicine left and the citizens decides to riot, Toyla unleashes chlorine gas to kill both the rioters and his own men, [[MercyKill believing]] that he's sparing them all from a worse death and arranges to have the High Command killed when they decide to abandon him before [[DrivenToSuicide taking his own life]] after learning about the death of his son.

Added: 2009

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Approved by the thread.


* CompleteMonster: The [[MadDoctor Doctor]] (or Minister) is the leader of the "Ark" of Yamantau, a [[CannibalTribe group of sadistic cannibals]] who lure in unsuspecting people to be killed and eaten. The Ark group has killed countless innocent men, women and children alike, as seen by the many corpses, disembodied limbs, and flayed skin seen around their bunker. The Doctor himself is a smug sadist who enjoys hurting people, and plans to torture Anna to death unless Artyom tells the rest of his defenseless group to come to the Ark so the cannibals can kill them all. Despite having every opportunity to leave the bunker and ally with other survivors, the Doctor has his group stay in the Yamantau bunker and enjoying their mass murdering and cannibalistic ways simply because it is the most convenient.

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* CompleteMonster: CompleteMonster:
**
The [[MadDoctor Doctor]] (or Minister) is the leader of the "Ark" people living in the Ark of Yamantau, a where he convinced them not to leave the bunker to search for survivors and offer shelter for food, in favor of becoming [[CannibalTribe group of sadistic cannibals]] who cannibals]]. He would lure in unsuspecting people to be killed men, women, and eaten. The [[WouldHurtAChild children]] to the Ark group has killed for them to kill and eat, already claiming countless innocent men, women and children alike, victims as seen by the many corpses, disembodied limbs, and flayed skin seen around their throughout the bunker. The Doctor himself is a smug sadist who enjoys hurting people, and also plans to torture [[ColdBloodedTorture torture]] Anna to death unless to force Artyom tells Chyornyj to lure the rest of his defenseless group to come the Aurora crew to the Ark so the for his cannibals can kill them all. Despite having every opportunity to leave the bunker and ally with other survivors, the Doctor has his group stay in the Yamantau bunker and enjoying their mass murdering and cannibalistic ways simply because it devour.
** [[AristocratsAreEvil The Baron]]
is the most convenient.leader of [[TheMafiya Munai-bailer]] where he has [[SlaveryIsASpecialKindOfEvil enslaved]] the people regional to the barren Caspian Sea and rules over them through cruelty and manipulation. The Baron would subject these people to horrid working and living conditions, resulting in countless deaths, while creating a [[ScamReligion fake religion]] to brainwash them into accepting their roles as slaves, with some even becoming CannonFodder for the Baron to use against his enemies. The Baron would then order his soldiers to kill everyone onboard the Aurora train, threatening them with death if they fail, before luring Artyom, Giulnara Khakimova, and Damir into his hideout for him to kill.
** ''Sam's Story'' [[DownloadableContent DLC]]: [[AxCrazy Klim]] is the unhinged enforcer of Tom's gang, abusing his position to exert his brutality throughout [[PortTown Vladivostok]]; examples of this include hanging a group of bandits he killed in public, and slaughtering an innocent crew with only the Captain surviving, while Klim has mutants captured to use them against his enemies. Klim would then [[TheStarscream betray]] Tom, unleashing his army of bandits and mutants onto Tom and his allies, before commandeering Tom's submarine where Klim attempts to [[NukeEm launch the nuclear missile inside]] to kill countless people.
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Up To Eleven is a defunct trope


** Sam's dialogue in ''Sam's Story'' caused a fair amount of players to cringe due to his tendency to drop incredibly cheesy one-liners like it's going out of style, instead of being a SilentProtagonist like Artyom was. Driven UpToEleven if you're playing with the Russian dub on, since those same lines will be spoken ''in English'' by his Russian actor, who very clearly does not actually speak English and is guessing at the pronunciation.

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** Sam's dialogue in ''Sam's Story'' caused a fair amount of players to cringe due to his tendency to drop incredibly cheesy one-liners like it's going out of style, instead of being a SilentProtagonist like Artyom was. Driven UpToEleven up to eleven if you're playing with the Russian dub on, since those same lines will be spoken ''in English'' by his Russian actor, who very clearly does not actually speak English and is guessing at the pronunciation.



** '''Iron Mode''' is there for the particularly masochistic. It's CheckpointStarvation cranked UpToEleven, where you can only save at the end of each chapter. Should you die, screw up a PacifistRun, or the game decides to be cute and crash to desktop, you'll need to restart the current chapter from scratch. Fortunately, it can be done on any difficulty, even the easiest one, but for your own sanity's sake, please do not attempt this on Ranger.

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** '''Iron Mode''' is there for the particularly masochistic. It's CheckpointStarvation cranked UpToEleven, up to eleven, where you can only save at the end of each chapter. Should you die, screw up a PacifistRun, or the game decides to be cute and crash to desktop, you'll need to restart the current chapter from scratch. Fortunately, it can be done on any difficulty, even the easiest one, but for your own sanity's sake, please do not attempt this on Ranger.

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* {{Narm}}: Sam's dialogue in ''Sam's Story'' caused a fair amount of players to cringe due to his tendency to drop incredibly cheesy one-liners like it's going out of style, instead of being a SilentProtagonist like Artyom was. Driven UpToEleven if you're playing with the Russian dub on, since those same lines will be spoken ''in English'' by his Russian actor, who very clearly does not actually speak English and is guessing at the pronunciation.

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* {{Narm}}: Sam's {{Narm}}:
** There is absolutely nothing funny or charming about [[spoiler: the cannibals in the Yamantau complex. The game does an exquisite job of setting up the complex as a foreboding, frightening place from the outside and the inside! My God, the inside! One vast cannibal larder full of feral humans who want to eat you, your father in law, your wife, your comrades. But the English dub makes some of the shrieks of "MEEEEAT!" unintentionally hilarious and one exchange is also unintentionally funny. "Why you shoot? Look what happen" "Uh ... meat got away" the infantile as opposed to crazed with hunger delivery of some of the lines makes the Yamantau level a little unintentionally funny.]]
**Sam's
dialogue in ''Sam's Story'' caused a fair amount of players to cringe due to his tendency to drop incredibly cheesy one-liners like it's going out of style, instead of being a SilentProtagonist like Artyom was. Driven UpToEleven if you're playing with the Russian dub on, since those same lines will be spoken ''in English'' by his Russian actor, who very clearly does not actually speak English and is guessing at the pronunciation.
Is there an issue? Send a MessageReason:
None


* ScrappyWeapon: The Bastard, which lives up to its name. While in previous installments it was fairly useful due to using the common 5.45 ammunition and being given for free (and being upgradeable to be a rather serviceable close-range weapon in all respects), in Exodus, it uses the much harder-to-find .44 Magnum, with a correspondingly lower ammunition cap, and is prone to overheating rapidly. It's intensely vulnerable to getting dirty and can be counted on to jam at least once in a magazine, all the while chewing through your pistol ammunition and giving you too little damage to show for it. The other pistol-ammunition weapon, the revolver, can be found in the same level along with multiple upgrades that make it an effective sniper rifle, while close-range work can be handled by the Kalash you are given from the very beginning.

to:

* ScrappyWeapon: The Bastard, which lives up to its name. While in previous installments it was fairly useful due to using the common 5.45 ammunition and being given for free (and being upgradeable to be a rather serviceable close-range weapon in all respects), in Exodus, it uses the much harder-to-find .44 Magnum, with a correspondingly lower ammunition cap, and is prone to overheating rapidly. It's intensely vulnerable to getting dirty and can be counted on to jam at least once in a magazine, all the while chewing through your pistol ammunition and giving you too little damage to show for it. The other pistol-ammunition weapon, the revolver, does not jam and can be found in the same level along with multiple upgrades that make it an effective sniper or marksman rifle, while close-range work can be handled by the Kalash you are given from the very beginning.
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None

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* NarmCharm: Tokarev quoting the "I hate sand" monologue from Film/AttackOfTheClones ''should'' come off an annoying cheap grab at an out of date meme but with the group having just left a desert, and him being the gunsmith who has to get all the sand out of their guns, the lines are sensible and even more appropriate than in Anakin Skywalker's teen angst grieving.
Is there an issue? Send a MessageReason:
None


* {{Narm}}: Sam's dialogue in ''Sam's Story'' caused a fair amount of players to cringe due to his tendency to drop incredibly cheesy one-liners like it's going out of style, instead of being a SilentProtagonist like Artyom was. Driven UpToEleven if you're playing with the Russian dub on, since those same lines will be spoken ''in English'' by his Russian actor, albeit with a heavy accent.

to:

* {{Narm}}: Sam's dialogue in ''Sam's Story'' caused a fair amount of players to cringe due to his tendency to drop incredibly cheesy one-liners like it's going out of style, instead of being a SilentProtagonist like Artyom was. Driven UpToEleven if you're playing with the Russian dub on, since those same lines will be spoken ''in English'' by his Russian actor, albeit with a heavy accent.who very clearly does not actually speak English and is guessing at the pronunciation.

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* BestLevelEver: The Yamantau level has been very well-received, likely due its unique type of horror and the fact that it's one of the ''very'' few times that Metro players have ever been given an opportunity to be as murderous as possible without feeling bad about it.

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* BestLevelEver: BestLevelEver:
**
The Yamantau level has been very well-received, likely due its unique type of horror and the fact that it's one of the ''very'' few times that Metro players have ever been given an opportunity to be as murderous as possible without feeling bad about it.



* SequelDifficultyDrop: The first two games had Normal and Hardcore difficulty. This game adds Easy and a StoryDifficultySetting.



** Novosibirsk is one true hell hole, living up to its name. First of all, the entire upper ground is heavily irradiated and populated with [[LightningBruiser Blind Ones]], huge gorillas that are tougher than nails and very hard-hitting. Second, the underground sections has you being assaulted by moles that jump out of nowhere, and worms, which pops out of the water and spits acidic goop at you, then immediately haul ass, leaving you no window of action to retaliate. Also, the fleshy surfaces makes it very easy to get your gun dirty, and that said surface are filled to the brim with mutant leeches.

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** Novosibirsk is one true hell hole, living up to its name. First of all, the entire upper ground is heavily irradiated and populated with [[LightningBruiser Blind Ones]], huge gorillas that are tougher than nails and very hard-hitting. Second, the underground sections has you being assaulted by moles that jump out of nowhere, and worms, which pops out of the water and spits acidic goop at you, then immediately haul ass, leaving you no window of action to retaliate. Also, the fleshy surfaces makes it very easy to get your gun dirty, and that said surface are filled to the brim with mutant leeches.leeches.
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** Caspian is hated by some players due to one reason: it's too damn wide! Even with the car, getting anywhere takes a ''long'' time. Time that you could be spending on something else. Not to mention, the bumpy map geometry makes it incredibly easy for the car to become stuck and not retrievable. If the game autosaves in such a case, be prepared to either restart the entire chapter, or hike your way across the desert. Fortunately, it is also the easiest chapter overall, both in terms of combat and for achieving a PacifistRun.
** Taiga is also pretty frowned upon. It starts out as a NoGearLevel, requiring Artyom to make do with only a crossbow for a long stretch of the chapter before he can get some actual guns to use, and resources like medkits are also scarce. The chapter is also lousy with mutant spawns, and its cramped linear structure makes it an absolute bitch to attempt a PacifistRun on. Did we mention there's an achievement for completing it without killing anyone or ''being seen'' at all?

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** Caspian is hated by some players due to one reason: it's too damn wide! Even with the car, getting anywhere takes a ''long'' time. Time that you could be spending on something else. Not to mention, the bumpy map geometry makes it incredibly easy for the car to become stuck and not retrievable. Even worse, there are active oil fountains ''everywhere'', which, if you're not careful, will drown you or burn you to death. If the game autosaves in such a case, be prepared to either restart the entire chapter, or hike your way across the desert. The sandstorms are annoying as well, limiting your vision to basically punching distance and forces you to put on your gas mask. Fortunately, it is also the easiest chapter overall, both in terms of combat and for achieving a PacifistRun.
** Taiga is also pretty frowned upon. It starts out as a NoGearLevel, requiring Artyom to make do with only a dingy crossbow for a long stretch of the chapter before he can get some actual guns to use, and resources like medkits are also scarce.scarce. Then you have to fight the Forest Master, a mutant bear that takes an absurd amount of lead to scare off, with said limited resources. The chapter is also lousy with mutant spawns, and its cramped linear structure makes it an absolute bitch to attempt a PacifistRun on. Not only that, the last section of the game requires you to walk through a facility in complete darkness, with Spiderbugs lurking in every corner and only your lighter for any source of light. Did we mention there's an achievement for completing it without killing anyone or ''being seen'' at all?all?
** Novosibirsk is one true hell hole, living up to its name. First of all, the entire upper ground is heavily irradiated and populated with [[LightningBruiser Blind Ones]], huge gorillas that are tougher than nails and very hard-hitting. Second, the underground sections has you being assaulted by moles that jump out of nowhere, and worms, which pops out of the water and spits acidic goop at you, then immediately haul ass, leaving you no window of action to retaliate. Also, the fleshy surfaces makes it very easy to get your gun dirty, and that said surface are filled to the brim with mutant leeches.
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None

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** If you want the good ending, then you can't kill certain groups of people. This enforces a stealthy/non-lethal playstyle in some areas, where some players would prefer a stealthy/lethal or full Rambo approach. Not everyone was happy with this.
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* ScrappyWeapon: The Bastard, which lives up to its name. While in previous installments it was fairly useful due to using the common 5.45 ammunition and being given for free (and being upgradeable to be a rather serviceable close-range weapon in all respects), in Exodus, it uses the much harder-to-find .44 Magnum, with a correspondingly lower ammunition cap, and is prone to overheating rapidly. It's intensely vulnerable to getting dirty and can be counted on to jam at least once in a magazine, all the while chewing through your pistol ammunition and giving you too little damage to show for it. The other pistol-ammunition weapon, the revolver, can be found in the same level along with multiple upgrades that make it an effective sniper rifle, while close-range work can be handled by the Kalash you are given from the very beginning.
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None


* BadassDecay: What happened to the Spartans following the Battle for D6. While victorious, the Order lost a lot of it's veteran members and allies, who were either killed in battle (Ulman), medically discharged (Miller), MIA (Hunter) or simply left (Anna, Arytom), as well as their base of operations. They survived, but are now dependent of Hanza for supplies as well as desperate for men. The remaining ones are, however, still the deadliest people in the Metro.

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* BadassDecay: What happened to the Spartans following the Battle for D6. While victorious, the Order lost a lot of it's veteran members and allies, who were either killed in battle (Ulman), medically discharged (Miller), MIA (Hunter) (Hunter, Khan) or simply left (Anna, Arytom), as well as their base of operations. They survived, but are now dependent of Hanza for supplies as well as desperate for men. The remaining ones are, however, still the deadliest people in the Metro.
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None


** For more literal demonic spiders, look no further than the Spiderbugs. Their favourite hobby is to run full tilt at Artyom when he's trudging slowly through their webbed lairs, which is made worse when he has to cross areas that cause his flashlights to short out. Better hope you know where the wall torches are.

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** For more literal demonic spiders, look no further than the Spiderbugs. With the exception of recent hatchlings, they are virtually immune to gunfire and their chief weakness is light, which kills them very slowly (unless you set them on fire). Their favourite hobby is to run full tilt at Artyom when he's trudging slowly through their webbed lairs, which is made worse when he has to cross areas that cause his flashlights to short out. Better hope you know where the wall torches are.
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None


** You can only carry one shared weapon mod of each type in your backpack. If you pick up another one when you already have one in your backpack, it gets scrapped into resources. Unfortunately, this can cause some problems. Let's say you pick up a silencer, and equip it to your AK. You can then pick up another silencer of the same type, and equip it to another weapon. But if you choose to detach both silencers at the same time, one of the silencers will get scrapped into resources (since already have one in your backpack), leaving you with just one silencer. This is never explained in-game, and most players will only discover it when they wonder why some of their attachments have "disappeared".

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** You can only carry one shared weapon mod of each type in your backpack.backpack (not including the ones you've equipped to a weapon)[[note]]Let's say you pick up a silencer, and equip it to your AK. You can then pick up another silencer of the same type, and equip it to another weapon, then pick up a third one to keep in your backpack. [[/note]]. If you pick up another one when you already have one in your backpack, it gets scrapped into resources. Unfortunately, this can cause some problems. Let's say you pick up a silencer, and equip it to your AK. You can then pick up another silencer of the same type, and equip it to another weapon. But means that if you choose to detach both silencers at the same time, a weapon mod from one of the silencers will get scrapped into resources (since your guns while you already have one of that weapon mod in your backpack), leaving backpack, the mod you with just one silencer. removed gets scrapped into resources. This is never explained in-game, and most players will only discover it when they try to equip/de-equip shared weapon mods and wonder why some of their attachments mods have "disappeared".disappeared.
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** The save system of ''Exodus'' is strongly hated by many players. For each save slot, ''Exodus'' keeps at most three files at any given time, with newer ones being created will result in the oldest saves being deleted. This makes SaveScumming impossible. Not helping matters is its tendency to make all three saves in the exact same location, making it impossible to rollback ''period''. This gets extremely annoying when one is attempting a Ranger Hardcore or GoldenEnding run, as autosaves are not known to be made at convenient points, often leaving restarting entire chapters the only solution when something goes wrong.

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** The save system of ''Exodus'' is strongly hated by many players. For each save slot, ''Exodus'' keeps at most three files at any given time, with newer ones being created will result in the oldest saves being deleted. This makes SaveScumming impossible.impossible without manually backing up save files every time something important happens. Not helping matters is its tendency to make all three saves in the exact same location, making it impossible to rollback ''period''. This gets extremely annoying when one is attempting a Ranger Hardcore or GoldenEnding run, as autosaves are not known to be made at convenient points, often leaving restarting entire chapters the only solution when something goes wrong.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: You can only carry one shared weapon mod of each type in your backpack. If you pick up another one when you already have one in your backpack, it gets scrapped into resources. Unfortunately, this can cause some problems. Let's say you pick up a silencer, and equip it to your AK. You can then pick up another silencer of the same type, and equip it to another weapon. But if you choose to detach both silencers at the same time, one of the silencers will get scrapped into resources (since already have one in your backpack), leaving you with just one silencer. This is never explained in-game, and most players will only discover it when they wonder why some of their attachments have "disappeared".

to:

* ScrappyMechanic: ScrappyMechanic:
**
You can only carry one shared weapon mod of each type in your backpack. If you pick up another one when you already have one in your backpack, it gets scrapped into resources. Unfortunately, this can cause some problems. Let's say you pick up a silencer, and equip it to your AK. You can then pick up another silencer of the same type, and equip it to another weapon. But if you choose to detach both silencers at the same time, one of the silencers will get scrapped into resources (since already have one in your backpack), leaving you with just one silencer. This is never explained in-game, and most players will only discover it when they wonder why some of their attachments have "disappeared"."disappeared".
** The save system of ''Exodus'' is strongly hated by many players. For each save slot, ''Exodus'' keeps at most three files at any given time, with newer ones being created will result in the oldest saves being deleted. This makes SaveScumming impossible. Not helping matters is its tendency to make all three saves in the exact same location, making it impossible to rollback ''period''. This gets extremely annoying when one is attempting a Ranger Hardcore or GoldenEnding run, as autosaves are not known to be made at convenient points, often leaving restarting entire chapters the only solution when something goes wrong.
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* ScrappyMechanic: You can only carry one shared weapon mod in your backpack (if you pick up another one when you already have one in your backpack, it gets scrapped into resources). Let's say you pick up a silencer, and equip it to your AK. You can then pick up another silencer of the same type, and equip it to another weapon. But if you choose to detach both silencers, one of the silencers will get scrapped into resources (since you can only carry one in your backpack), leaving you with just one silencer. This is never explained in-game, and most players will only discover it while customizing their weapons, at which point they're one accessory short.

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* ScrappyMechanic: You can only carry one shared weapon mod of each type in your backpack (if backpack. If you pick up another one when you already have one in your backpack, it gets scrapped into resources).resources. Unfortunately, this can cause some problems. Let's say you pick up a silencer, and equip it to your AK. You can then pick up another silencer of the same type, and equip it to another weapon. But if you choose to detach both silencers, silencers at the same time, one of the silencers will get scrapped into resources (since you can only carry already have one in your backpack), leaving you with just one silencer. This is never explained in-game, and most players will only discover it while customizing when they wonder why some of their weapons, at which point they're one accessory short.attachments have "disappeared".
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* ScrappyMechanic: You can only carry one shared weapon mod in your backpack (if you pick up another one when you already have one in your backpack, it gets scrapped into resources). Let's say you pick up a silencer, and equip it to your AK. You can then pick up another silencer of the same type, and equip it to another weapon. But if you choose to detach both silencers, one of the silencers will get scrapped into resources (since you can only carry one in your backpack), leaving you with just one silencer. This is never explained in-game, and most players will only discover it while customizing their weapons, at which point they're one accessory short.
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** Caspian is hated by some players due to one reason: it's too damn wide! Even with the car, getting anywhere takes a ''long'' time. Time that you could be spending on something else. Fortunately, it is also the easiest chapter overall, both in terms of combat and for achieving a PacifistRun.

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** Caspian is hated by some players due to one reason: it's too damn wide! Even with the car, getting anywhere takes a ''long'' time. Time that you could be spending on something else. Not to mention, the bumpy map geometry makes it incredibly easy for the car to become stuck and not retrievable. If the game autosaves in such a case, be prepared to either restart the entire chapter, or hike your way across the desert. Fortunately, it is also the easiest chapter overall, both in terms of combat and for achieving a PacifistRun.
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** To drive home just how annoying Forest Child can be, it has one of the lowest achievement rate on any platform, falling in the single-digit percentage range. That means more people have obtained the GoldenEnding on [[HarderThanHard Ranger Hardcore]] than this achievement, to put things into perspective.

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** *** To drive home just how annoying Forest Child can be, it has one of the lowest achievement rate on any platform, falling in the single-digit percentage range. That means more people have obtained the GoldenEnding on [[HarderThanHard Ranger Hardcore]] than this achievement, to put things into perspective.
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** To drive home just how annoying Forest Child can be, it has one of the lowest achievement rate on any platform, falling in the single-digit percentage range. That means more people have obtained the GoldenEnding on [[HarderThanHard Ranger Hardcore]] than this achievement, to put things into perspective.

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