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* FanNickname: Prior to ''Metal Slug Defense'' and ''Metal Slug Attack'', a good number of enemies, bosses, and characters post ''Metal Slug 3'' did not have official names, so fans came up with their own names. Due to the large time gap before their actual names are given, [[WordOfDante some treat these fan names as official]]. Some of these fan names showed up in the officially licensed ''Metal Slug: The Ultimate History'' artbook, although they are also disproved by SNK.
** The Shooting Ray (the second boss from ''5'', a giant plane) was nicknamed "Secret Weapon of the Luftwaffe" by fans before its real name got revealed.
** Venusians, for the alien race in ''6''. For the longest time they didn't have an official name, and when they did get one it was just "the Invaders", so fans gravitated to a Venus-themed name as a pun based on [[MarsAndVenusGenderContrast their conflict with the Mars people]]. Interestingly, the basic Invader troops are referred to as Venusians in its files in ''Metal Slug Attack''.
** Prior to the name reveal in ''Metal Slug Attack'', the Invader King was often referred to by players as the "Invader Queen" or "Venusian Queen". This was because the boss was located in some sort of breeding chamber and was assumed it was the matron of the Invaders.
** The Avatar of Evil has been nicknamed "The Scyther" [[note]][[JustForFun/IThoughtItMeant the similarly named Pokemon has no relation]][[/note]] thanks to the [[SinisterScythe massive scythe]] it uses as a weapon. Popularized somewhat by ''[[VideoGame/{{Mugen}} M.U.G.E.N]]''.
** The Doctor was usually referred by fans as "Amadeus", stemming on how the Rebel Army and its infantry are sometimes officially called Morden's Army or Morden Soldiers. A full fan nickname "Manfred Amadeus" was also used.
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** The franchise is also very popular with Filipinos.
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** ''Metal Slug Tactics'' takes the series' signature fluid sprites and highly-detailed backgrounds and machinery, and transplants it into the isometric tactical RPG genre. The results are as astounding as one would expect.

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** ''Metal Slug Tactics'' takes the series' signature fluid sprites and highly-detailed backgrounds and machinery, and transplants it into the isometric tactical RPG genre. All of it is capped off with an anime-styled intro, courtesy of [=DotEmu=]. The results are as astounding as one would expect.
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** ''Metal Slug Tactics'' takes the series' signature fluid sprites and highly-detailed backgrounds and machinery, and transplants it into the isometric tactical RPG genre. The results are as astounding as one would expect.
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* SugarWiki/DevelopmentHeaven: How many run and gun shooters were there back then--or even today--that do as much random stuff as this? Enemy conversations, animated chin movements, fifty different ways of watching the exact same tank explode? Nobody asked for all this: [[Creator/{{SNK}} somebody]] just really wanted to make a detailed shooter.
** If you have the chance, try going to the first stage of the first game. Early on, you get the Flame Shot and you can pass through a destroyed part of an airplane fuselage. Firing it will actually lighten up the area around you. This, in a fully 2D game with no added lighting effects of any kind, is just another mark of how incredibly detailed a game ''Metal Slug'' is.
** Oh, and the first stage of ''Metal Slug 2/X''? [[http://turntoch3.com/megashock/reviews/extra_mslug2/ The Arabic writing in the background is not only accurate,]] but silly as per series standard.
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* {{Narm}}:
** The awkwardly relaxed English voice acting of ''Metal Slug 3D'', which makes the voice acting of ''Videogame/TheHouseOfTheDead'' sounds more dramatic in comparison.
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* SugarWiki/HeartwarmingMoments: After you beat the Invader Queen at the end of 6, she dies in a colossal explosion that hits you and you seemingly fall to your death... But then, depending on the route you took, you are saved by either [[spoiler: General Morden or Rootmars, coming to your aide for helping save them and their soldiers from the Invader Queen.]]

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* SugarWiki/HeartwarmingMoments: After you beat the Invader Queen King at the end of 6, she ''6'', he dies in a colossal explosion that hits you and you seemingly fall to your death... But then, depending on the route you took, you are saved by either [[spoiler: General Morden or Rootmars, coming to your aide for helping save them and their soldiers from the Invader Queen.King.]]
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Spelling fix


* AuthorsSavingThrow: ''Metal Slug 5'' addressed many of the complains players had about ''4'', such as giving [[ReplacementScrappy Nadia and Trevor]] the boot and making Eri and Tarma playable again, as well as introducing quite a lot of new backgrounds, sprites and unique bosses in order to give the game a more original feel instead of reusing assets from previous games.

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* AuthorsSavingThrow: ''Metal Slug 5'' addressed many of the complains complaints players had about ''4'', such as giving [[ReplacementScrappy Nadia and Trevor]] the boot and making Eri and Tarma playable again, as well as introducing quite a lot of new backgrounds, sprites and unique bosses in order to give the game a more original feel instead of reusing assets from previous games.
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* UnintentionallySympathetic: [[BigBad Morden]] is meant to be kind of a bastard as the leader of the Rebel Army, attempting to TakeOverTheWorld with violence and destruction in a manner that is clearly PuttingOnTheReich, with full liberty of horrible experiments, dangerous weapons, war crimes and even teaming up with ''aliens'' to achieve his goals. Except knowing his origins as a Regular Army commander that lost his wife and daughter to a terrorist bombing that the army could've prevented but originally considered as a prank and [[NeverMyFault blew off the responsibility for it]], gives him a surprisingly earnest FreudianExcuse. Combine that with his VillainDecay as he constantly gets betrayed, screwed over, or made something of a ButtMonkey as the series continues, and some fans started RootingForTheEmpire.
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* OvershadowedByControversy: Non-fans tend to know about ''Metal Slug 4'' because the president of Mega Enterprise (who developed the entry with permission from Creator/{{SNK}}), Lee Sang, was charged of misdemeanor by the South Korean police who attempted to arrest him, and escaped to China, rather than anything about the game itself.
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Now a disambiguation.


* WinTheCrowd: While it is a spin-off in a different genre, ''Metal Slug Tactics'' immediately won over longtime fans with the graphics for ''everything'' rendered in gorgeous hand-made pixels, as per series standard. The game being published by [=DotEmu=] has also been seen as a sign of reassurance that the game would be given the amount of time and care that new entries often weren't able to afford.
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* BreatherBoss: Some of the mid-level bosses, encountered halfway through the game, are actually considerably easier, especially compared to some prior bosses.
** Shoe and Karn from the first game; while they're {{Dual Boss}}es that attacks together, individually they have ''pathetic'' health (for a boss), especially if the player have a Slug at their service. Although they appear together, [[https://static.wikia.nocookie.net/metalslug/images/3/38/Shoe_%26_Karn.png/revision/latest/scale-to-width-down/304?cb=20080705171323 Shoe and Karn each inhabits a single platform]] and are only a threat at their respective positions; so players only need to fight one while avoiding attacks from the other (preferably starting with Karn at the bottom, first). Their forward-facing cannons are only a threat on their respective elevations, while their slow-moving rockets could be dodged by leaping aside; once Karn is defeated, the players can spam their Slug's cannon (or grenades if they don't have a Slug) at Shoe from underneath while dodging its missiles without worrying about the cannons, which is made easier since there's a [[BossArenaIdiocy platform right beneath Shoe]] the players can stand on and lob their attacks.
** Dragon Nosuke from ''2/X'', sandwiched between Aeshi Nero and Big Shiee, both being bosses that force the player(s) to be constantly on the move; in comparison the Nosuke is a StationaryBoss whose attacks (80% of them) can be avoided by taking cover underneath it. Occasionally, Nosuke will unleash its slow-as-molasses flamethrower on players trying to take cover underneath it, but players have plenty of time to flee to the other side of the screen, before returning fire. The entire boss fight is just a matter of running back and forth, in and out of the Nosuke's bottom, until its defeated.
** Big John from ''4'', who attacks with an easy-to-avoid descending claw and a fireball launcher, one at a time, compared to previous bosses who repeatedly spams missiles and/or cannons all over the place. In the later half of the fight once its robotic head is exposed, Big John will then release a ''single'' missile (which can be easily shot or jumped on) besides siccing those oh-so vulnerable rebels and some zombifying bubbles on the players. The latter attack actually works ''against'' Big John's favour, because players, upon being zombified, can use the awesome [[BloodyMurder zombie blood puke]] to deal severe damage on Big John, an advantage they have on NONE of the other bosses.
** Fall Mecha from ''7/XX'', whose attacks consist of releasing easy-to-destroy turrets from above the players, while launching slow-moving cannons from a hatch below. It comes after the especially exhausting Crablops boss from Mission 3 (who spams attacks all over the player) and before the Union (which require players to constantly jump in between three segments).
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* WinTheCrowd: While it is a spin-off in a different genre, ''Metal Slug Tactics'' immediately won over longtime fans with the graphics for ''everything'' rendered in gorgeous hand-made pixels, as per series standard. The game being published by [=DotEmu=] has also been seen as a sign of reassurance that the game would be given the amount of time and care that new entries often weren't able to afford.
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** [[MoreDakka Fio]] [[{{Meganekko}} for]] [[BadassAdorable other]] [[MostCommonSuperpower reasons]].

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** [[MoreDakka Fio]] [[{{Meganekko}} for]] [[BadassAdorable other]] various]] [[MostCommonSuperpower reasons]].
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** The design of the machinery also deserve mention. Not only does it look incredibly detailed in-game, with all its visible moving parts in place, [[http://randomhoohaas.flyingomelette.com/msmia/2/co.html#mech the concepts]] are also a sight to behold.

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** The design of the machinery also deserve mention. Not only does it look incredibly detailed in-game, with all its visible moving parts in place, [[http://randomhoohaas.flyingomelette.com/msmia/2/co.com/msmia/1/co.html#mech the concepts]] are also a sight to behold.
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** The design of the machinery also deserve mention. Not only does it look incredibly detailed in-game, with all its visible moving parts in place, [[http://randomhoohaas.flyingomelette.com/msmia/2/co.html#art the concepts]] are also a sight to behold.

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** The design of the machinery also deserve mention. Not only does it look incredibly detailed in-game, with all its visible moving parts in place, [[http://randomhoohaas.flyingomelette.com/msmia/2/co.html#art html#mech the concepts]] are also a sight to behold.
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** "You're great!" Gained from rescuing at least ten prisoners in a single-player game or more prisoners than your friend in a two-player game.

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** "You're great!" Gained from rescuing at least ten prisoners in a single-player game or more prisoners than your friend in a two-player game. Compounded by the fact that your prisoner released count drops to zero whenever you die, it does feel more congratulatory than usual.
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** ''Metal Slug 3''. As beloved as it is to most gamers, there is some point of contention concerning its length; some welcome the epic length of the game compared to other titles, but others feel that it succumbs to EndingFatigue and as a result [[ItsHardSoItSucks is very brutal in difficulty compared to other games]].

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** ''Metal Slug 3''. As beloved as it is to most gamers, there is some point of contention concerning its length; some welcome the epic length of the game compared to other titles, but others feel that it succumbs to EndingFatigue (the final mission alone takes up about half the length of the game) and as a result [[ItsHardSoItSucks is very brutal in difficulty compared to other games]].
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** The design of the machinery also deserve mention. Not only does it look incredibly detailed in-game, with all its visible moving parts in place, [[http://randomhoohaas.flyingomelette.com/msmia/2/co.html#art the concepts]] are also a sight to behold.
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* SugarWiki/AwesomeArt: The amount of detail in the sprites is unprecedented. The games do run at only 30 FPS as a result, but it's a fair compromise for the amazing animation of the series' many characters.

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* SugarWiki/AwesomeArt: The amount of detail in the sprites is unprecedented. The games do run at only 30 FPS as a result, result (with the first two outright chugging along when the enemies and their shots start flooding the screen), but it's a fair compromise for the amazing animation of the series' many characters.
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** ''Metal Slug 5'' introduced a ''VideoGame/MegaMan''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic in this series to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments. However, once DamnYouMuscleMemory is overcome, the slide is an absolute ''blessing.''

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** ''Metal Slug 5'' introduced a ''VideoGame/MegaMan''-like ''VideoGame/MegaManClassic''-like slide move. Though it was useful at times, the problem with it was that it was activated by holding down and pressing jump. So most of the time when you wanted to jump and shoot downwards (a common tactic in this series to shoot things underneath you), you would slide instead, and probably die, or at least waste time. Thankfully, it was taken out of future installments. However, once DamnYouMuscleMemory is overcome, the slide is an absolute ''blessing.''
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** ''Metal Slug 3''. As beloved as it is to most gamers, there is a major point of contention concerning its length; some welcome the epic length of the game compared to other titles, but others feel that it succumbs to EndingFatigue and as a result [[ItsHardSoItSucks is very brutal in difficulty compared to other games]].
** ''Metal Slug 5''. Either you love it for both introducing an entirely new set of enemies and (mostly) abandoning the more outlandish elements of the previous sequels, its rocking soundtrack, and its inventive level design, or you hate it for being an ObviousBeta that strays too far from the other games' aesthetic while trying too hard to be DarkerAndEdgier. The only real consensus is that it's better than ''4''.
** ''Metal Slug 6''. Many look down on it for sharing several themes to ''3'' and being [[ItsEasySoItSucks considerably easier than the other games,]] whilst many others love it for those very same reasons. Either way though, it is generally agreed that it is where the series got out of its DorkAge.

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** ''Metal Slug 3''. As beloved as it is to most gamers, there is a major some point of contention concerning its length; some welcome the epic length of the game compared to other titles, but others feel that it succumbs to EndingFatigue and as a result [[ItsHardSoItSucks is very brutal in difficulty compared to other games]].
** ''Metal Slug 5''. Either you love it for both introducing an entirely new set of enemies and (mostly) abandoning the more outlandish elements of the previous sequels, its rocking soundtrack, and its inventive level design, or you hate it for being an ObviousBeta that strays straying too far much from the other games' aesthetic while trying too hard to be DarkerAndEdgier.lore with most of the enemy style clashing with the previous games as well as the complete lack of humorous elements. The only real consensus is that it's better than ''4''.
** ''Metal Slug 6''. Many look down on it for sharing several themes to ''3'' and being [[ItsEasySoItSucks considerably easier than Most point of contention are concerning about how short the other games,]] whilst many others love it for those very same reasons.game is compared to the previous games as well as reduction to special weapon ammo (see ScrappyMechanic below). Either way though, it is generally agreed that it is where the series got out of its DorkAge.
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** An interesting case in which any ''perfect-port'' of ''Metal Slug 2'' is accused to be terrible due to its glaring slowdown issues while any other port that fixes the slowdown is [[PolishedPort considered superior]].

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** An interesting case in which any ''perfect-port'' ''perfect port'' of ''Metal Slug 2'' is accused to be terrible due to its glaring slowdown issues while any other port that fixes the slowdown is [[PolishedPort considered superior]].
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** An interesting case in which any ''perfect-port'' of ''Metal Slug 2'' is accused to be terrible due to its glaring slowdown issues while any other port that fixes the slowdown (such as the PC and ''Anthology'' ports) is [[PolishedPort considered superior]].

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** An interesting case in which any ''perfect-port'' of ''Metal Slug 2'' is accused to be terrible due to its glaring slowdown issues while any other port that fixes the slowdown (such as the PC and ''Anthology'' ports) is [[PolishedPort considered superior]].
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* AuthorsSavingThrow: ''Metal Slug 5'' addressed many of the complains players had about ''4'', such as giving [[[[ReplacementScrappy Nadia and Trevor]] the boot and making Eri and Tarma playable again, as well as introducing quite a lot of new backgrounds, sprites and unique bosses in order to give the game a more original feel instead of reusing assets from previous games.

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* AuthorsSavingThrow: ''Metal Slug 5'' addressed many of the complains players had about ''4'', such as giving [[[[ReplacementScrappy [[ReplacementScrappy Nadia and Trevor]] the boot and making Eri and Tarma playable again, as well as introducing quite a lot of new backgrounds, sprites and unique bosses in order to give the game a more original feel instead of reusing assets from previous games.
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* AuthorsSavingThrow: ''Metal Slug 5'' addressed many of the complains players had about ''4'', such as giving [[[[ReplacementScrappy Nadia and Trevor]] the boot and making Eri and Tarma playable again, as well as introducing quite a lot of new backgrounds, sprites and unique bosses in order to give the game a more original feel instead of reusing assets from previous games.
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* SeasonalRot: ''4'' is generally agreed to be the weakest in the main series. Reasons include recycling ''a lot'' of assets from the previous games (to the point that most bosses are a mishmash of previous bosses in both looks, mechanics and gimmicks), Eri and Tarma being inexplicably [[DemotedToExtra demoted to mission control NPCs]] and [[ReplacementScrappy replaced with newcomers Nadia and Trevor]], and the very few innovations being features that players didn't really cared for (The Metallish Combo System, transition cutscences between missions) or downright disliked (Nadia and Trevor again). It's rather telling that the only thing this game introduced that carried on in future installments was the Two Machineguns.
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* HilariousInHindsight: A popular FanNickname for the Invaders from ''6'' was "Venusians", a pun based on their conflict with the Mars People. 14 years later, and [[https://www.cbsnews.com/news/venus-life-possible-scientists/ evidence suggesting the possibility of life in Venus]] had been discovered by NASA.

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* HilariousInHindsight: A popular FanNickname for the Invaders from ''6'' was "Venusians", a pun based on their conflict with the Mars People. 14 years later, and [[https://www.cbsnews.com/news/venus-life-possible-scientists/ evidence suggesting the possibility of life in Venus]] had been discovered by NASA.discovered.
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* HilariousInHindsight: A popular FanNickname for the Invaders from ''6'' was "Venusians", a pun based on their conflict with the Mars People. 14 years later, and [[https://www.cbsnews.com/news/venus-life-possible-scientists/ evidence of life in Venus]] had been discovered by NASA.

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* HilariousInHindsight: A popular FanNickname for the Invaders from ''6'' was "Venusians", a pun based on their conflict with the Mars People. 14 years later, and [[https://www.cbsnews.com/news/venus-life-possible-scientists/ evidence suggesting the possibility of life in Venus]] had been discovered by NASA.
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* HilariousInHindsight: A popular FanNickname for the Invaders from ''6'' was "Venusians", a pun based on their conflict with the Mars People. 14 years later, and {{https://www.cbsnews.com/news/venus-life-possible-scientists/|evidence of life in Venus}} had been discovered by NASA.

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* HilariousInHindsight: A popular FanNickname for the Invaders from ''6'' was "Venusians", a pun based on their conflict with the Mars People. 14 years later, and {{https://www.[[https://www.cbsnews.com/news/venus-life-possible-scientists/|evidence com/news/venus-life-possible-scientists/ evidence of life in Venus}} Venus]] had been discovered by NASA.

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