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** The Global Server Exclusive Maximum Massimo and True Zero (Z) gets this worse, as just like with S-Class X and Zero, they're just the same characters but with buffed skills and an added BattleAura. Unlike S-Class X and Zero, the people in charge of the [=NA=]/[=EU=] Online version tried to pass them off as premium gacha units, making their MultiSlotCharacter issues all the more apparent. The later release of Vengeful Vile only served to exacerbate this negativity, as it had the added criticism of simply feeding the meta for raid/guild bosses through cooldown reduction and stat buffs instead of doing anything innovative with an S-rank Vile (especially when his Mk. II and Halloween variants already exist.)

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** The Global Server Exclusive Maximum Massimo and True Zero (Z) gets this worse, as just like with S-Class X and Zero, they're just the same characters but with buffed skills and an added BattleAura. Unlike S-Class X and Zero, the people in charge of the [=NA=]/[=EU=] Online version [=NebulaJoy=] tried to pass them off as premium gacha units, making their MultiSlotCharacter issues all the more apparent. The later release of Vengeful Vile only served to exacerbate this negativity, as it had the added criticism of simply feeding the meta for raid/guild bosses through cooldown reduction and stat buffs instead of doing anything innovative with an S-rank Vile (especially when his Mk. II and Halloween variants already exist.)exist). The added inclusion of [=MH=] Layer only adds to [=NebulaJoy=] quadrupling down on this trend for future updates.
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* AlternativeCharacterInterpretation: When Zingore Iris flirts with Zero, is the latter really ObliviousToLove, or faking it out of fear he'll hurt her again?

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* AlternativeCharacterInterpretation: When Zingore Zinogre Iris flirts with Zero, is the latter really ObliviousToLove, or faking it out of fear he'll hurt her again?
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* AlternativeCharacterInterpretation: When Zingore Iris flirts with Zero, is the latter really ObliviousToLove, or faking it out of fear he'll hurt her again?
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* OnlyTheCreatorDoesItRight: Post the shutdown of the official Capcom-published version, an increasing number of players are finding that Nebulajoy's version is akin to a shambling corpse, with endlessly repeating events and no truly new content, with Nebulajoy themselves simply ''refusing'' to accept the game died over a year ago, with Capcom themselves giving the full game experience for a single one-off payment that's far less than Nebulajoy is expecting people to pay for their supposed ''new'' content.
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** Though the artbook has referred to [[https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi69WYxGBtjlUf5zIGOFxAMV4JupCeLn22qC05ou07oPtCySKY-qVbVvWlHbTXffJ0q9QT_2dDPZMsBFYEErGdEXmUsp9lbc6-CZ3kHlLd1fAfRbz2yZ0_RZ9VgI0B7EsM4_YvzuuzzMoqPBQULQcfbiB-Thm8BFhjPZOCMm960StrEoZzSGetLOr6WIx4/s1800/alt1.jpg these concept arts]] as "unused Iris -another- designs", the fact that she has blonde hair as opposed to Iris' brown along with the general design philosophy mirroring Signas more than Colonel has lead to people believe that it's actually an unused WhatIf variant of Alia, where she takes over as leader of the Maverick Hunters.

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** Though the artbook has referred to [[https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi69WYxGBtjlUf5zIGOFxAMV4JupCeLn22qC05ou07oPtCySKY-qVbVvWlHbTXffJ0q9QT_2dDPZMsBFYEErGdEXmUsp9lbc6-CZ3kHlLd1fAfRbz2yZ0_RZ9VgI0B7EsM4_YvzuuzzMoqPBQULQcfbiB-Thm8BFhjPZOCMm960StrEoZzSGetLOr6WIx4/s1800/alt1.jpg these concept arts]] as "unused Iris -another- designs", the fact that she has blonde hair as opposed to Iris' brown along with the general design philosophy mirroring Signas more than Colonel has lead to people believe that it's actually an unused WhatIf variant of Alia, where she takes over as leader of the Maverick Hunters. It doesn't help that previous ''"unused designs"'' were Capcom hiding development material, in the Mega Man Legacy Collection, ''for a [[VideoGame/MegaMan11 future title]]!''
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Moved from GameBreaker.Mega Man X Dive because it's too short (thread)

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* GameBreaker:
** Multiple S-Rank characters are fairly broken at five-star rank, but Super Bass in particular is considered one of the top-tier characters if not ''the'' top-tier at present. Both of his active skills are fairly good on their own, but both their third unlockable chips are extremely potent in a combo, with Sweeping Laser weakening defense and then Bass Buster unleashing a triple shot. The Evil Energy passive, however, allows you to use both skills ''twice in a row'', with the higher cooldown for the double use (each skill has its own longer cooldown for the second use separate from the regular skill cooldown) being a relatively minor downside for what is basically an obscenely powerful setup where you can put on four stacks of defense reduction and then deal obscene burst damage at close range. His Animosity skill allows him to gain invincibility just by hitting an invincible target (the invincibility also has a small chance to be triggered upon taking a hit), and he gains extra damage when having a buster equipped, on top of a 10% damage reduction. His fixed DNA codes are also incredibly powerful, giving him an additional 20% damage reduction when equipping a buster, a health regen every 6 seconds for 20% of his attack upon defeating an enemy, and an additional 30% damage boost to Sweeping Laser along with the skill applying the defense reduction no matter what. With the right cards (especially Proto Man's Trap) you can boost his damage and damage reduction from equipping a buster to a whopping ''40% or more''. This time, he can legitimately stake a claim for the title of the strongest robot.
** The dash slash canceling trick from the [=PlayStation=] trilogy is reborn, where you can restart the combo of melee weapons by simply tapping the dash over and over and over, making them far more lethal than they were ever balanced to be. Even better, you can still ''make distance while doing it''. And it's outright been [[AscendedMeme acknowledged by the developers themselves.]] Combine this with some of the nastier S-Rank swords and the right chips in [=PvP=], and you've become an InstantDeathRadius. At least, if someone doesn't nuke you with a skill or beam you through a wall, first.
** Next [=DiVE=] Armor X is ''absolutely busted'', even before you max him out, and once you ''do'' max him out he's basically the most broken character in the game. Even before you consider his passives, his first skill, his charged shot, is a WaveMotionGun that can be fired ''four times in a single charge'' and the cooldown is ''only two seconds'' without the cooldown reduction chip, meaning it is very easy to spam. The second skill can be customized to either be a Giga Crush, the Nova Strike or double beam swords, the latter two of which are so huge that you'll hit your target anyway and lack the wind-up of the Giga Crush (though the Crush has a chip that allows you to retain 20% of armor energy, making it easier to fill it again), and the first passive leaves behind a damage field when it hits the first target (on top of also giving a 20% damage reduction bonus). The other passives are just as absurd - "Ace Hunter" provides an anti-debuff shield when using skills and accelerated status with ''no cooldown'', "Skilled Hunter" generates a damage-absorbing shield when skills are used ''and'' gives you a 30% damage increase and damage reduction bonus when equipping a buster and melee weapon in your loadout, "Weak Spot Lock" applies stun to targets that get hit by the Giga Attack and up to two stacks of defense reduction debuff of 24% to targets that are hit by the charged shot (which again, can be ''easily spammed'') and provides another passive 20% damage boost when the speed boost from "Ace Hunter" is active (which, again, ''has no cooldown''), and "A True Hero" makes the charged shot nuke all of a target's buffs, restores armor energy when hitting a target and ''reduces damage by 20% when "Skilled Hunter"'s shield is active''. The only thing he doesn't have is any kind of health regen, but that's easily fixed with the right cards, allowing him to not only output monstrous amounts of damage, but also be very survivable and able to nuke an enemy's buffs while putting debuffs of his own on the target. He is very much worth rolling for, without question. It should say it all that in ''Offline'', he is one of two playable characters in the game locked behind defeating the FinalBoss (the other is the FinalBoss himself).
** All the "ultimate weapons" are quite obviously the best in the game for each weapon class - Ultimate Blast (large homing shots plus a laser), Miracle Blade (powerful melee weapon with two different easy methods to fire off energy projectiles and the ability to steal buffs), the Deconstructor (basically a minigun ''and'' a shotgun combined when fully upgraded, capable of wide shot range and stupidly powerful single-target damage), Fantasia Comet (powerful launcher also with homing shots which can split into three more), and lastly the Light Bender (it's a friggin' ''beam chainsaw'' and has the highest DPS of any "sprayer" weapon, enough said). There are other powerful weapons in their classes, but all of these are at the top.
** The Offline release gives S-Hunter X and S-Hunter Zero very early, all required parts to unlock, no strings attached, and makes it possible to max out S-Hunter X's rank early as well with nothing but Zenny, and they are invincible while using their Skills.
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** Sometimes shooting what you want to shoot doesn't quite work as intended. The game uses an auto-lock system that will fire upon the nearest enemy, which can be incredibly over-zealous and even start firing at enemies off-screen behind walls. You'll find plenty of cases, however, where it simply fails to pick up foes properly, even those shooting at you from beyond the screen edge, or that you have to stop firing to refocus on a closer target or even having no way to shoot a boss or more dangerous enemy ''because'' of a closer target. And then there's the fact that your character will face the direction they were last shooting in for a second after you stop firing if there is nothing new to lock-on to, meaning trying to pop enemies out of view becomes immensely more delayed and clunky than it needs to be.

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** Sometimes shooting what you want to shoot doesn't quite work as intended. The game uses an auto-lock system that will fire upon the nearest enemy, which can be incredibly over-zealous and even start firing at enemies off-screen behind walls. You'll find plenty of cases, however, where it simply fails to pick up foes properly, even those shooting at you from beyond the screen edge, or that you have to stop firing to refocus on a closer target or even having no way to shoot a boss or more dangerous enemy ''because'' of a closer target. And then there's the fact that your character will face the direction they were last shooting in for a second after you stop firing if there is nothing new to lock-on to, meaning trying to pop enemies out of view becomes immensely more delayed and clunky than it needs to be. Notably, you can mitigate this by ''turning off'' the auto-aim feature, allowing for either a twin stick shooter sort of feel like more recent ''VideoGame/{{Contra}}'' titles, or play it entirely classic by only being able to shoot left and right as a SelfImposedChallenge.
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* DiscOneNuke: After beating the 1st boss Maoh the Giant, you get your first gold-tier character in Mega Man X S-Class Hunter. Since the results of winning a scenario depends on how fast you finish and how much remaining health you have, S-Class Hunter X can breeze through these as he starts off with a extra effective damage reduction and later can generate indestructible force-fields if he gets hit (usable after a cooldown period). He can learn to get a speed boost if he shoots a homing missile and evolve into getting a health recovery after killing enemies. Since fighting most enemies is optional, S-Class Hunter X can simply run through obstacles and enemies letting his impressive defenses handle the damage.

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* DiscOneNuke: After beating the 1st boss Maoh the Giant, Giant in ''Offline'', you get your first gold-tier character in Mega Man X S-Class Hunter. Since the results of winning a scenario depends on how fast you finish and how much remaining health you have, S-Class Hunter X can breeze through these as he starts off with a extra effective damage reduction and later can generate indestructible force-fields if he gets hit (usable after a cooldown period). He can learn to get a speed boost if he shoots a homing missile and evolve into getting a health recovery after killing enemies. Since fighting most enemies is optional, S-Class Hunter X can simply run through obstacles and enemies letting his impressive defenses handle the damage.
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* ComplacentGamingSyndrome:
** The final weapon of each type - Ultimate Buster, Miracle Saber, Fantasia Comet, The Deconstructor and Light Bender - all quickly become go-to weapons due to being strong and having piercing attributes that lets you fire through walls. [=PvP=] matches involving them can quickly turn into both sides shooting each other from halfway across the battlefield without even getting close to the opponent.
** In terms of chips, Sting Chameleon's sees the most use by far. A solid two seconds of invincibility once you get hit that can be applied to any weapon is nothing to sneeze at. It's pretty much a requirement in [=PvP=] to equip it on both your weapons if you want to avoid the worst attacks.

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* EpilepticTrees: The altered ending in ''Offline'' includes a stinger where [[spoiler:after the player gets up and leaves their system, the music changes and the screen glitches out into a very specific string of text repeating itself constantly]]. The meaning of this is a hot topic of debate, with the most common speculations taking the form of the sequence being some kind of SequelHook.

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* EpilepticTrees: EpilepticTrees:
**
The altered ending in ''Offline'' includes a stinger where [[spoiler:after the player gets up and leaves their system, the music changes and the screen glitches out into a very specific string of text repeating itself constantly]]. The meaning of this is a hot topic of debate, with the most common speculations taking the form of the sequence being some kind of SequelHook.SequelHook.
** Though the artbook has referred to [[https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi69WYxGBtjlUf5zIGOFxAMV4JupCeLn22qC05ou07oPtCySKY-qVbVvWlHbTXffJ0q9QT_2dDPZMsBFYEErGdEXmUsp9lbc6-CZ3kHlLd1fAfRbz2yZ0_RZ9VgI0B7EsM4_YvzuuzzMoqPBQULQcfbiB-Thm8BFhjPZOCMm960StrEoZzSGetLOr6WIx4/s1800/alt1.jpg these concept arts]] as "unused Iris -another- designs", the fact that she has blonde hair as opposed to Iris' brown along with the general design philosophy mirroring Signas more than Colonel has lead to people believe that it's actually an unused WhatIf variant of Alia, where she takes over as leader of the Maverick Hunters.
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* FanPreferredCutContent: [[https://twitter.com/Vhyper85/status/1737595958886551932 Droitclair's prototype design]] instantly became more beloved by the community once it was revealed in the artbook, due to the interesting use of her "hair" being used as energy tonfas as well as how much sleeker and more-inline with the ''X'' series her overall appearance was. This is in stark contrast with her final design, which is overly-designed with many calling her a discount {{Music/Vocaloid}} [[VirtualYouTuber V-Tuber]].

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