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** Gate's second stage is aggravating to play through, but not quite ThatOneLevel material. But that's only if you're playing as X. As Zero, it's a spike-covered hellhole with enemies blocking your path that are just out of reach of your Z-Saber and require lots and lots of tricky jump attacks to dispatch.
to:
** Gate's second stage is aggravating to play through, but not quite just barely manages to avoid ThatOneLevel material.status. But that's only if you're playing as X. As Zero, it's a spike-covered hellhole with enemies blocking your path that are just out of reach of your Z-Saber and require lots and lots of tricky jump attacks to dispatch.
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* ThatOneLevel: Metal Shark Player's stage is the trash compactor stage from hell. Extremely cramped spaces flooded with enemies abound, and lots of stretches requiring extreme feats of speed and precision to clear the further you go, including one point near the end that only gives you half your height in wall to cling to to avoid falling into spikes.
to:
* ThatOneLevel: Metal Shark Player's stage is the [[DescendingCeiling trash compactor stage stage]] from hell. Extremely cramped spaces flooded with enemies abound, and lots of stretches requiring extreme feats of speed and precision to clear the further you go, including one point near the end that only gives you half exactly your height in wall to cling to to avoid falling into spikes.
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Changed line(s) 20 (click to see context) from:
* ThatOneLevel: Metal Shark Player's stage is the trash compactor stage from hell. Extremely cramped spaces flooded with enemies abound, and lots of stretches requiring unreasonable feats of speed and agility to clear the further you go, including one point near the end that only gives you half your height in wall to cling to to avoid falling into spikes.
to:
* ThatOneLevel: Metal Shark Player's stage is the trash compactor stage from hell. Extremely cramped spaces flooded with enemies abound, and lots of stretches requiring unreasonable extreme feats of speed and agility precision to clear the further you go, including one point near the end that only gives you half your height in wall to cling to to avoid falling into spikes.
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Changed line(s) 20 (click to see context) from:
* ThatOneLevel: Metal Shark Player's stage is the trash compactor stage from hell. Extremely cramped spaces flooded with enemies abound, including one point near the end that only gives you half your height in wall to cling to to avoid falling into spikes.
to:
* ThatOneLevel: Metal Shark Player's stage is the trash compactor stage from hell. Extremely cramped spaces flooded with enemies abound, and lots of stretches requiring unreasonable feats of speed and agility to clear the further you go, including one point near the end that only gives you half your height in wall to cling to to avoid falling into spikes.
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Changed line(s) 20 (click to see context) from:
* ThatOneLevel: Metal Shark Player's stage is the trash compactor stage from hell.
to:
* ThatOneLevel: Metal Shark Player's stage is the trash compactor stage from hell. Extremely cramped spaces flooded with enemies abound, including one point near the end that only gives you half your height in wall to cling to to avoid falling into spikes.
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* ThatOneLevel: Metal Shark Player's stage is the trash compactor stage from hell.
** Gate's second stage is aggravating to play through, but not quite ThatOneLevel material. But that's only if you're playing as X. As Zero, it's a spike-covered hellhole with enemies blocking your path that are just out of reach of your Z-Saber and require lots and lots of tricky jump attacks to dispatch.
** Gate's second stage is aggravating to play through, but not quite ThatOneLevel material. But that's only if you're playing as X. As Zero, it's a spike-covered hellhole with enemies blocking your path that are just out of reach of your Z-Saber and require lots and lots of tricky jump attacks to dispatch.
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** Speaking of Infinity Mijinion, his green bubble attack and constant replicating means he can easily get out of control and occupy almost the entire screen if you can't keep him in check.
to:
** Speaking of Infinity Mijinion, his green bubble attack and constant replicating means he can easily get out of control and occupy almost the entire screen if you can't keep him in check.check, and even his weakness weapon is awkward to use against him.
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** Speaking of Infinity Mijinion, his green bubble attack and constant replicating means he can easily get out of control and occupy almost the entire screen if you can't keep him in check.
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** If you go to a Light capsule as Zero, he explains that he actually doesn't know how he's still alive. But the answer he gave initially is still a pretty lame excuse.
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* AssPull: "I hid myself while I tried to repair myself
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** Hi-Max's second round, for a much more terrible reason. He's got no exceptional attacks that warrant your concern, nor does he do anything really powerful. Sadly, this makes his battle excruciatingly DULL! Combined with a pattern that seems utterly random, and the time needed to exploit a good hit on him can take up to a minute each!
** He's also a target of poor design. In the game proper, He's weak to special weapons, but only so few of them reliably hit (Mijinion's the best option, the others are too...utility based). In ''X6'', it's possible to find a portal that leads to Hi-Max as a boss encounter, and if the player doesn't have the proper foresight that they'd reasonably think that they wouldn't fight Hi-Max so early, and it's quite possible to find Hi-Max first and not be able to hit him at all! What does this combine to make? GameOver!!
** He's also a target of poor design. In the game proper, He's weak to special weapons, but only so few of them reliably hit (Mijinion's the best option, the others are too...utility based). In ''X6'', it's possible to find a portal that leads to Hi-Max as a boss encounter, and if the player doesn't have the proper foresight that they'd reasonably think that they wouldn't fight Hi-Max so early, and it's quite possible to find Hi-Max first and not be able to hit him at all! What does this combine to make? GameOver!!
to:
** Hi-Max's High Max's second round, for a much more terrible reason. He's got no exceptional attacks that warrant your concern, nor does he do anything really powerful. Sadly, this makes his battle excruciatingly DULL! Combined with a pattern that seems utterly random, and the time needed to exploit a good hit on him can take up to a minute each!
** He's also a target of poor design. In the game proper, He's weak to special weapons, but only so few of them reliably hit (Mijinion's the best option, the others are too...utility based). In ''X6'', it's possible to find a portal that leads toHi-Max High Max as a boss encounter, and if the player doesn't have the proper foresight that they'd reasonably think that they wouldn't fight Hi-Max so early, and it's quite possible to find Hi-Max first and not be able to hit him at all! What does this combine to make? GameOver!!
** He's also a target of poor design. In the game proper, He's weak to special weapons, but only so few of them reliably hit (Mijinion's the best option, the others are too...utility based). In ''X6'', it's possible to find a portal that leads to
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* WhatCouldHaveBeen:
** The [[CompilationRerelease Mega Man X Collection]] was going to add an English dub and retranslate the script. However Capcom felt this would step on the toes of VideoGame/MegaManMaverickHunterX 6, and so they were removed from the collection near the end of development. To make things worse, the VideoGame/MegaManMaverickHunterX series was cancelled.
** One of Zero's attacks is a diving attack mapped to Up + Attack. While fighitng on a rope, you are very likely to jump up, try to attack the foe, and dive into a BottomlessPit. The Mega Man X Collection was going to fix this, as well. If you play the Collection version, you can see what they wanted to map it to (they didn't reset the text).
** The [[CompilationRerelease Mega Man X Collection]] was going to add an English dub and retranslate the script. However Capcom felt this would step on the toes of VideoGame/MegaManMaverickHunterX 6, and so they were removed from the collection near the end of development. To make things worse, the VideoGame/MegaManMaverickHunterX series was cancelled.
** One of Zero's attacks is a diving attack mapped to Up + Attack. While fighitng on a rope, you are very likely to jump up, try to attack the foe, and dive into a BottomlessPit. The Mega Man X Collection was going to fix this, as well. If you play the Collection version, you can see what they wanted to map it to (they didn't reset the text).
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* ContestedSequel[=/=]LoveItOrHateIt: Surprisingly, there are some who ''likes'' this game's FakeDifficulty, claiming that ''VideoGame/MegaManX4's and ''X5''[='=]s difficulty were "too easy" compared to this. On the other side of the spectrum, many hate ''X6'' for [[BlindIdiotTranslation its]] {{obvious|Beta}} [[ScrappyMechanic flaws]].
to:
* ContestedSequel[=/=]LoveItOrHateIt: Surprisingly, there are some who ''likes'' this game's FakeDifficulty, claiming that ''VideoGame/MegaManX4's ''VideoGame/MegaManX4''[='=]s and ''X5''[='=]s difficulty were "too easy" compared to this. On the other side of the spectrum, many hate ''X6'' for [[BlindIdiotTranslation its]] {{obvious|Beta}} [[ScrappyMechanic flaws]].
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* HesJustHiding: Zero hid after ''VideoGame/{{Mega Man X5}}'' to recover from his injuries. Well, that's what he tells X when they meet again. If Zero talks to a Dr. Light capsule, Dr. Light reveals his repair was a miracle.
to:
* HesJustHiding: Zero hid after ''VideoGame/{{Mega Man X5}}'' ''VideoGame/MegaManX5'' to recover from his injuries. Well, that's what he tells X when they meet again. If Zero talks to a Dr. Light capsule, Dr. Light reveals his repair was a miracle.
Changed line(s) 12,16 (click to see context) from:
* SuspiciouslySimilarSong: Inifinity Mijinion's theme starts just like Europe's ''The Final Countdown'' and Metal Shark Player's theme sounds just like the theme from ''The Terminator''.
* ThatOneBoss: Gate. Hope you have a ''LOT'' of patience because you're sure as hell going to need it here. Unlike the other bosses you dealth with, ''you'' can't hurt him whatsoever. Not even your [[LimitBreak Giga Attacks]] or spamming Ultimate Armor X's Nova Strikes are not going save you. So how do even fight Gate at all? [[TennisBoss By destroying his energy spheres so they break up into smaller spheres and hit him]]. Problem is said spheres can also hurt you and they can produce effects that can make the fight even more tedious -- from making the ground slippery, to following you around, [[BulletTime slowing the game]], and [[MookMaker spawning]] [[FlunkyBoss Nightmares]] on Xtreme mode. Oh, and did we mention that this fight is above a BottomlessPit with a few very small platforms that Gate can destroy whenever he chooses? You fall off and it's back to square one! Used your Sub-Tanks in this battle then died falling to your death? ''[[RageQuit Sucks]]''...
** Nightmare Mother. A boss in which even refined skills and talent at this game can still warrant utter luck on the part of the player. Imagine two squares, 1/4 in size of the entire arena circling around the arena. On XTreme Mode, they go even quicker, to the point where you may need the dasher and jumper parts to avoid getting hit repeatedly (and if you lost those reploids that give those out, tough nuggets!) It's moveset is also at home in a shoot em up for that matter! Many of it's hits are crazy in spreadshot arcs, or the mother will place itself in areas in which the player will find themselves in very uncomfortable areas just to get around and by. Finally, the mother is impossible to read! Given that it's pattern can have the boss go in any direction once the pattern stops combined with shots in arcs that may be impossible to dodge based on the cellular position of the Nightmare Mother itself, the player may have no choice than to take a few hits anyway!
** Hi-Max's second round, for a much more terrible reason. He's got no exceptional attacks that warrant your concern, nor does he do anything really powerful. Sadly, this makes his battle excruciatingly DULL! Combined with a pattern that seems utterly random, and the time needed to exploit a good hit on him can take up to a minute each!
** He's also a target of poor design. In the game proper, He's weak to special weapons, but only so few of them reliably hit (Mijinion's the best option, the others are too...utility based). In X6, it's possible to find a portal that leads to hi-max as a boss encounter, and if the player doesn't have the proper foresight that they'd reasonably think that they wouldn't fight Hi-Max so early, and it's quite possible to find Hi-Max first and not be able to hit him at all! What does this combine to make? Game over!
* ThatOneBoss: Gate. Hope you have a ''LOT'' of patience because you're sure as hell going to need it here. Unlike the other bosses you dealth with, ''you'' can't hurt him whatsoever. Not even your [[LimitBreak Giga Attacks]] or spamming Ultimate Armor X's Nova Strikes are not going save you. So how do even fight Gate at all? [[TennisBoss By destroying his energy spheres so they break up into smaller spheres and hit him]]. Problem is said spheres can also hurt you and they can produce effects that can make the fight even more tedious -- from making the ground slippery, to following you around, [[BulletTime slowing the game]], and [[MookMaker spawning]] [[FlunkyBoss Nightmares]] on Xtreme mode. Oh, and did we mention that this fight is above a BottomlessPit with a few very small platforms that Gate can destroy whenever he chooses? You fall off and it's back to square one! Used your Sub-Tanks in this battle then died falling to your death? ''[[RageQuit Sucks]]''...
** Nightmare Mother. A boss in which even refined skills and talent at this game can still warrant utter luck on the part of the player. Imagine two squares, 1/4 in size of the entire arena circling around the arena. On XTreme Mode, they go even quicker, to the point where you may need the dasher and jumper parts to avoid getting hit repeatedly (and if you lost those reploids that give those out, tough nuggets!) It's moveset is also at home in a shoot em up for that matter! Many of it's hits are crazy in spreadshot arcs, or the mother will place itself in areas in which the player will find themselves in very uncomfortable areas just to get around and by. Finally, the mother is impossible to read! Given that it's pattern can have the boss go in any direction once the pattern stops combined with shots in arcs that may be impossible to dodge based on the cellular position of the Nightmare Mother itself, the player may have no choice than to take a few hits anyway!
** Hi-Max's second round, for a much more terrible reason. He's got no exceptional attacks that warrant your concern, nor does he do anything really powerful. Sadly, this makes his battle excruciatingly DULL! Combined with a pattern that seems utterly random, and the time needed to exploit a good hit on him can take up to a minute each!
** He's also a target of poor design. In the game proper, He's weak to special weapons, but only so few of them reliably hit (Mijinion's the best option, the others are too...utility based). In X6, it's possible to find a portal that leads to hi-max as a boss encounter, and if the player doesn't have the proper foresight that they'd reasonably think that they wouldn't fight Hi-Max so early, and it's quite possible to find Hi-Max first and not be able to hit him at all! What does this combine to make? Game over!
to:
* SuspiciouslySimilarSong: Inifinity Mijinion's theme starts just like Europe's ''The Final Countdown'' and Metal Shark Player's theme sounds just like the theme from ''The Terminator''.
''Film/TheTerminator''.
* ThatOneBoss: Gate. Hope you have a ''LOT'' of patience because you're sure as hell going to need it here. Unlike the other bosses you dealth with, ''you'' can't hurt him whatsoever. Not even your [[LimitBreak Giga Attacks]] or spamming Ultimate Armor X's Nova Strikes are not going save you. So how do even fight Gate at all? [[TennisBoss By destroying his energy spheres so they break up into smaller spheres and hit him]]. Problem is said spheres can also hurt you and they can produce effects that can make the fight even more tedious -- from making the ground slippery, [[YouWillNotEvadeMe to following youaround, around]], [[BulletTime slowing the game]], and [[MookMaker spawning]] [[FlunkyBoss Nightmares]] on Xtreme mode. Oh, and did we mention that this fight said boss battle is above a BottomlessPit with a few very small platforms that Gate can destroy whenever he chooses? You fall off and it's back to square one! Used your Sub-Tanks in this battle then died falling to your death? ''[[RageQuit Sucks]]''...
** Nightmare Mother. A boss in which even refined skills and talent at this game can still warrant utter luck on the part of the player. Imagine two squares, 1/4 in size of the entire arena circling around the arena. OnXTreme Mode, Xtreme difficulty, they go even quicker, to the point where you may need the dasher Hyper Dash and jumper Jumper parts to avoid getting hit repeatedly (and repeatedly. (And if you lost those reploids Reploids that give those out, tough nuggets!) It's moveset is also at home in a shoot em up ShootEmUp for that matter! Many of it's hits are crazy in spreadshot {{spread shot}} arcs, or the mother Mother will place itself in areas in which the player will find themselves in very uncomfortable areas just to get around and by. Finally, the mother Mother is impossible to read! Given that it's pattern can have the boss go in any direction once the pattern stops combined with shots in arcs that may be impossible to dodge based on the cellular position of the Nightmare Mother itself, the player may have no choice than to take a few hits anyway!
** Hi-Max's second round, for a much more terrible reason. He's got no exceptional attacks that warrant your concern, nor does he do anything really powerful. Sadly, this makes his battle excruciatingly DULL! Combined with a pattern that seems utterly random, and the time needed to exploit a good hit on him can take up to a minuteeach!
each!
** He's also a target of poor design. In the game proper, He's weak to special weapons, but only so few of them reliably hit (Mijinion's the best option, the others are too...utility based). InX6, ''X6'', it's possible to find a portal that leads to hi-max Hi-Max as a boss encounter, and if the player doesn't have the proper foresight that they'd reasonably think that they wouldn't fight Hi-Max so early, and it's quite possible to find Hi-Max first and not be able to hit him at all! What does this combine to make? Game over!GameOver!!
* ThatOneBoss: Gate. Hope you have a ''LOT'' of patience because you're sure as hell going to need it here. Unlike the other bosses you dealth with, ''you'' can't hurt him whatsoever. Not even your [[LimitBreak Giga Attacks]] or spamming Ultimate Armor X's Nova Strikes are not going save you. So how do even fight Gate at all? [[TennisBoss By destroying his energy spheres so they break up into smaller spheres and hit him]]. Problem is said spheres can also hurt you and they can produce effects that can make the fight even more tedious -- from making the ground slippery, [[YouWillNotEvadeMe to following you
** Nightmare Mother. A boss in which even refined skills and talent at this game can still warrant utter luck on the part of the player. Imagine two squares, 1/4 in size of the entire arena circling around the arena. On
** Hi-Max's second round, for a much more terrible reason. He's got no exceptional attacks that warrant your concern, nor does he do anything really powerful. Sadly, this makes his battle excruciatingly DULL! Combined with a pattern that seems utterly random, and the time needed to exploit a good hit on him can take up to a minute
** He's also a target of poor design. In the game proper, He's weak to special weapons, but only so few of them reliably hit (Mijinion's the best option, the others are too...utility based). In
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* VoodooShark: Zero is alive, despite being blown to pieces in the middle of nowhere at the end of ''Mega Man X5''. How did he survive? Dr. Light repaired him. Wait, how did Dr. Light pull that off? Did he get Zero's blueprints from somewhere? Does he know about what Dr. Wily did to Zero? Is Dr. Light some kind of EnergyBeing instead of a simple Hologram? ''Mega Man X7'' reverted Dr. Light back to a simple holographic recording and pretended this never happened.
to:
* VoodooShark: Zero is alive, despite being blown to pieces in the middle of nowhere at the end of ''Mega Man X5''. How did he survive? Dr. Light repaired him. Wait, how did Dr. Light pull that off? Did he get Zero's blueprints from somewhere? Does he know about what Dr. Wily did to Zero? Is Dr. Light some kind of EnergyBeing instead of a simple Hologram? ''Mega Man X7'' ''VideoGame/MegaManX7'' reverted Dr. Light back to a simple holographic recording and pretended this never happened.
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* SugarWiki/Awesome: Say what you will about the game. The music [[http://tvtropes.org/pmwiki/pmwiki.php/AwesomeMusic/MegaMan still is awesome]].
to:
* SugarWiki/Awesome: SugarWiki/AwesomeMusic: Say what you will about the game. The music [[http://tvtropes.org/pmwiki/pmwiki.php/AwesomeMusic/MegaMan still is awesome]].awesome]].
* ContestedSequel[=/=]LoveItOrHateIt: Surprisingly, there are some who ''likes'' this game's FakeDifficulty, claiming that ''VideoGame/MegaManX4's and ''X5''[='=]s difficulty were "too easy" compared to this. On the other side of the spectrum, many hate ''X6'' for [[BlindIdiotTranslation its]] {{obvious|Beta}} [[ScrappyMechanic flaws]].
* ContestedSequel[=/=]LoveItOrHateIt: Surprisingly, there are some who ''likes'' this game's FakeDifficulty, claiming that ''VideoGame/MegaManX4's and ''X5''[='=]s difficulty were "too easy" compared to this. On the other side of the spectrum, many hate ''X6'' for [[BlindIdiotTranslation its]] {{obvious|Beta}} [[ScrappyMechanic flaws]].
Deleted line(s) 8 (click to see context) :
* LoveItOrHateIt: Surprisingly, there are some who ''likes'' this game's FakeDifficulty, claiming that ''VideoGame/MegaManX4's and ''X5''[='=]s difficulty were "too easy" compared to this. On the other side of the spectrum, many hate ''X6'' for [[BlindIdiotTranslation its]] {{obvious|Beta}} [[ScrappyMechanic flaws]].
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Changed line(s) 1,2 (click to see context) from:
* BigLippedAlligatorMoment: Dynamo. What is he doing here, besides being an OptionalBoss?
* CrowningMusicOfAwesome: Say what you will about the game. The music [[http://tvtropes.org/pmwiki/pmwiki.php/AwesomeMusic/MegaMan still is awesome]].
* CrowningMusicOfAwesome: Say what you will about the game. The music [[http://tvtropes.org/pmwiki/pmwiki.php/AwesomeMusic/MegaMan still is awesome]].
to:
* BigLippedAlligatorMoment: Dynamo. What is he doing here, besides being an OptionalBoss?
BonusBoss?
*CrowningMusicOfAwesome: SugarWiki/Awesome: Say what you will about the game. The music [[http://tvtropes.org/pmwiki/pmwiki.php/AwesomeMusic/MegaMan still is awesome]].
*
Changed line(s) 8 (click to see context) from:
* [[LoveItOrHateIt Like It or Hate It]]: Surprisingly, there are some who ''likes'' this game's FakeDifficulty, claiming that ''VideoGame/{{Mega Man X4}}''[='=]s and ''X5''[='=]s difficulty were "too easy" compared to this. On the other side of the spectrum, many hate ''X6'' for [[BlindIdiotTranslation its]] {{obvious|Beta}} [[ScrappyMechanic flaws]].
to:
* [[LoveItOrHateIt Like It or Hate It]]: LoveItOrHateIt: Surprisingly, there are some who ''likes'' this game's FakeDifficulty, claiming that ''VideoGame/{{Mega Man X4}}''[='=]s ''VideoGame/MegaManX4's and ''X5''[='=]s difficulty were "too easy" compared to this. On the other side of the spectrum, many hate ''X6'' for [[BlindIdiotTranslation its]] {{obvious|Beta}} [[ScrappyMechanic flaws]].
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** Ensuizan messes with Zero's invincibility, usually by cancelling it early to prevent you from spinning too much. It turns out that they make you invincible when you start it, then end it when the spin ends. Find a way to interrupt Ensuizan, and you will never lose the invincibility for the rest of the stage.
** X's Magma Blade resets his gravity. He can glide against otherwise uncrossable BottomlessPits by spamming the blade while in midair.
** X's Magma Blade resets his gravity. He can glide against otherwise uncrossable BottomlessPits by spamming the blade while in midair.
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* GoodBadBugs: Due to the game's rushed development, there are plenty of ways to break it. Unsurprisingly, Zero hoards the lion's share.
** The Guard Shell wreaks havok with the enemy's MercyInvincibility, letting you deal dozens of hits with his standard jumping attack. Turn it on and you can slash dash cancel bosses to shreds in about 3 seconds flat.
** The Guard Shell wreaks havok with the enemy's MercyInvincibility, letting you deal dozens of hits with his standard jumping attack. Turn it on and you can slash dash cancel bosses to shreds in about 3 seconds flat.
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Added DiffLines:
** Nightmare Mother. A boss in which even refined skills and talent at this game can still warrant utter luck on the part of the player. Imagine two squares, 1/4 in size of the entire arena circling around the arena. On XTreme Mode, they go even quicker, to the point where you may need the dasher and jumper parts to avoid getting hit repeatedly (and if you lost those reploids that give those out, tough nuggets!) It's moveset is also at home in a shoot em up for that matter! Many of it's hits are crazy in spreadshot arcs, or the mother will place itself in areas in which the player will find themselves in very uncomfortable areas just to get around and by. Finally, the mother is impossible to read! Given that it's pattern can have the boss go in any direction once the pattern stops combined with shots in arcs that may be impossible to dodge based on the cellular position of the Nightmare Mother itself, the player may have no choice than to take a few hits anyway!
** Hi-Max's second round, for a much more terrible reason. He's got no exceptional attacks that warrant your concern, nor does he do anything really powerful. Sadly, this makes his battle excruciatingly DULL! Combined with a pattern that seems utterly random, and the time needed to exploit a good hit on him can take up to a minute each!
** He's also a target of poor design. In the game proper, He's weak to special weapons, but only so few of them reliably hit (Mijinion's the best option, the others are too...utility based). In X6, it's possible to find a portal that leads to hi-max as a boss encounter, and if the player doesn't have the proper foresight that they'd reasonably think that they wouldn't fight Hi-Max so early, and it's quite possible to find Hi-Max first and not be able to hit him at all! What does this combine to make? Game over!
** Hi-Max's second round, for a much more terrible reason. He's got no exceptional attacks that warrant your concern, nor does he do anything really powerful. Sadly, this makes his battle excruciatingly DULL! Combined with a pattern that seems utterly random, and the time needed to exploit a good hit on him can take up to a minute each!
** He's also a target of poor design. In the game proper, He's weak to special weapons, but only so few of them reliably hit (Mijinion's the best option, the others are too...utility based). In X6, it's possible to find a portal that leads to hi-max as a boss encounter, and if the player doesn't have the proper foresight that they'd reasonably think that they wouldn't fight Hi-Max so early, and it's quite possible to find Hi-Max first and not be able to hit him at all! What does this combine to make? Game over!
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None
Added DiffLines:
* CrowningMusicOfAwesome: Say what you will about the game. The music [[http://tvtropes.org/pmwiki/pmwiki.php/AwesomeMusic/MegaMan still is awesome]].
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None
Changed line(s) 2,4 (click to see context) from:
* HesJustHiding: Zero hid after Mega Man X 5 to recover from his injuries. Well, that's what he tells X when they meet again. If Zero talks to a Dr. Light capsule, Dr. Light reveals his repair was a miracle .
* MemeticMutation: "I hid myself to repair myself!" This single line explaining Zero's UnexplainedRecovery encapsulates the game's translation and asspulls in a nutshell.
** "ZELLLO! JUSDIE!" Even the final boss is sick of Zero [[NeverLiveItDown coming back from the dead.]]
* MemeticMutation: "I hid myself to repair myself!" This single line explaining Zero's UnexplainedRecovery encapsulates the game's translation and asspulls in a nutshell.
** "ZELLLO! JUSDIE!" Even the final boss is sick of Zero [[NeverLiveItDown coming back from the dead.]]
to:
* HesJustHiding: Zero hid after Mega ''VideoGame/{{Mega Man X 5 X5}}'' to recover from his injuries. Well, that's what he tells X when they meet again. If Zero talks to a Dr. Light capsule, Dr. Light reveals his repair was a miracle .
miracle.
* [[LoveItOrHateIt Like It or Hate It]]: Surprisingly, there are some who ''likes'' this game's FakeDifficulty, claiming that ''VideoGame/{{Mega Man X4}}''[='=]s and ''X5''[='=]s difficulty were "too easy" compared to this. On the other side of the spectrum, many hate ''X6'' for [[BlindIdiotTranslation its]] {{obvious|Beta}} [[ScrappyMechanic flaws]].
* MemeticMutation: "I hid myself to repair myself!" This single line explaining Zero's UnexplainedRecovery encapsulates the game's translation andasspulls ass-pulls in a nutshell.
** "ZELLLO! JUSDIE!" Even the final boss is sick of Zero [[NeverLiveItDown coming back from thedead.]]dead]].
* [[LoveItOrHateIt Like It or Hate It]]: Surprisingly, there are some who ''likes'' this game's FakeDifficulty, claiming that ''VideoGame/{{Mega Man X4}}''[='=]s and ''X5''[='=]s difficulty were "too easy" compared to this. On the other side of the spectrum, many hate ''X6'' for [[BlindIdiotTranslation its]] {{obvious|Beta}} [[ScrappyMechanic flaws]].
* MemeticMutation: "I hid myself to repair myself!" This single line explaining Zero's UnexplainedRecovery encapsulates the game's translation and
** "ZELLLO! JUSDIE!" Even the final boss is sick of Zero [[NeverLiveItDown coming back from the
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* NintendoHard: Yikes. X6 is full of FakeDifficulty, and a surprising number of Puzzle Bosses, and has the source of many ThatOneBoss.
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* TheyWastedAPerfectlyGoodCharacter: The Nightmare Investigators were either enhanced or revived thanks to Gate (except for Ground Scaravich.) They were all killed under mysterious circumstances by those who feared or misunderstood Gate's creations. Alia gives each Maverick a eulogy during the mission report. This would be cool and all, but the translation is so lousy it renders them incomprehensible.
* VoodooShark: Zero is alive, despite being blown to pieces in the middle of nowhere at the end of VideoGame/MegaManX5. How did he survive? Dr. Light repaired him. Wait, how did Dr. Light pull that off? Did he get Zero's blueprints from somewhere? Does he know about what Dr. Wily did to Zero? Is Dr. Light some kind of EnergyBeing instead of a simple Hologram? Mega Man X 7 reverted Dr. Light back to a simple holographic recording and pretended this never happened.
* VoodooShark: Zero is alive, despite being blown to pieces in the middle of nowhere at the end of VideoGame/MegaManX5. How did he survive? Dr. Light repaired him. Wait, how did Dr. Light pull that off? Did he get Zero's blueprints from somewhere? Does he know about what Dr. Wily did to Zero? Is Dr. Light some kind of EnergyBeing instead of a simple Hologram? Mega Man X 7 reverted Dr. Light back to a simple holographic recording and pretended this never happened.
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* ThatOneBoss: Gate. Hope you have a ''LOT'' of patience because you're sure as hell going to need it here. Unlike the other bosses you dealth with, ''you'' can't hurt him whatsoever. Not even your [[LimitBreak Giga Attacks]] or spamming Ultimate Armor X's Nova Strikes are not going save you. So how do even fight Gate at all? [[TennisBoss By destroying his energy spheres so they break up into smaller spheres and hit him]]. Problem is said spheres can also hurt you and they can produce effects that can make the fight even more tedious -- from making the ground slippery, to following you around, [[BulletTime slowing the game]], and [[MookMaker spawning]] [[FlunkyBoss Nightmares]] on Xtreme mode. Oh, and did we mention that this fight is above a BottomlessPit with a few very small platforms that Gate can destroy whenever he chooses? You fall off and it's back to square one! Used your Sub-Tanks in this battle then died falling to your death? ''[[RageQuit Sucks]]''...
* TheyWastedAPerfectlyGoodCharacter: The Nightmare Investigators were either enhanced or revived thanks to Gate (except for GroundScaravich.) Scaravich). They were all killed under mysterious circumstances by those who feared or misunderstood Gate's creations. Alia gives each Maverick a eulogy during the mission report. This would be cool and all, but the translation is so lousy it renders them incomprehensible.
* VoodooShark: Zero is alive, despite being blown to pieces in the middle of nowhere at the end ofVideoGame/MegaManX5.''Mega Man X5''. How did he survive? Dr. Light repaired him. Wait, how did Dr. Light pull that off? Did he get Zero's blueprints from somewhere? Does he know about what Dr. Wily did to Zero? Is Dr. Light some kind of EnergyBeing instead of a simple Hologram? Mega ''Mega Man X 7 X7'' reverted Dr. Light back to a simple holographic recording and pretended this never happened.
* TheyWastedAPerfectlyGoodCharacter: The Nightmare Investigators were either enhanced or revived thanks to Gate (except for Ground
* VoodooShark: Zero is alive, despite being blown to pieces in the middle of nowhere at the end of
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** One of Zero's attacks is a diving attack mapped to Up + Attack. While fighitng on a rope, you are very likely to jump up, try to attack the foe, and dive into a BottomlessPit. The Mega Man X Collection was going to fix this, as well. If you play the Collection version, you can see what they wanted to map it to (they didn't reset the text.)
to:
** One of Zero's attacks is a diving attack mapped to Up + Attack. While fighitng on a rope, you are very likely to jump up, try to attack the foe, and dive into a BottomlessPit. The Mega Man X Collection was going to fix this, as well. If you play the Collection version, you can see what they wanted to map it to (they didn't reset the text.)text).
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*** Even though said final boss [[HypocriticalHumor is guilty of coming back every game, himself]]. Then again, his [[CameBackWrong botched resurrection]] in this one reflected the game's status perfectly in the eyes of its detractors.
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* MemeticMutation: "I hid myself to repair myself!" This single line explaining Zero's UnexplainedRecovery encapsulates the game's translation and asspulls in a nutshell.
** "ZELLLO! JUSDIE!" Even the final boss is sick of Zero [[NeverLiveItDown coming back from the dead.]]
** "ZELLLO! JUSDIE!" Even the final boss is sick of Zero [[NeverLiveItDown coming back from the dead.]]
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* SuspiciouslySimilarSong: Inifinity Mijinion's theme starts just like Europe's ''The Final Countdown'' and Metal Shark Player's theme sounds just like the theme from ''The Terminator''.
* TheyWastedAPerfectlyGoodCharacter: The Nightmare Investigators were either enhanced or revived thanks to Gate (except for Ground Scaravich.) They were all killed under mysterious circumstances by those who feared or misunderstood Gate's creations. Alia gives each Maverick a eulogy during the mission report. This would be cool and all, but the translation is so lousy it renders them incomprehensible.
* TheyWastedAPerfectlyGoodCharacter: The Nightmare Investigators were either enhanced or revived thanks to Gate (except for Ground Scaravich.) They were all killed under mysterious circumstances by those who feared or misunderstood Gate's creations. Alia gives each Maverick a eulogy during the mission report. This would be cool and all, but the translation is so lousy it renders them incomprehensible.
Changed line(s) 7,8 (click to see context) from:
** One of Zero's attacks is a diving attack mapped to Up + Attack. While fighitng on a rope, you are very likely to jump up, try to attack the foe, and dive into a BottomlessPit. The Mega Man X Collection was going to fix this, as well. If you play the Collection version, you can see what they wanted to map it to (they didn't reset the text.)
* TheyWastedAPerfectlyGoodCharacter: The Nightmare Investigators were either enhanced or revived thanks to Gate (except for Ground Scaravich.) They were all killed under mysterious circumstances by those who feared or misunderstood Gate's creations. Alia gives each Maverick a eulogy during the mission report. This would be cool and all, but the translation is so lousy it renders them incomprehensible.
* TheyWastedAPerfectlyGoodCharacter: The Nightmare Investigators were either enhanced or revived thanks to Gate (except for Ground Scaravich.) They were all killed under mysterious circumstances by those who feared or misunderstood Gate's creations. Alia gives each Maverick a eulogy during the mission report. This would be cool and all, but the translation is so lousy it renders them incomprehensible.
to:
** One of Zero's attacks is a diving attack mapped to Up + Attack. While fighitng on a rope, you are very likely to jump up, try to attack the foe, and dive into a BottomlessPit. The Mega Man X Collection was going to fix this, as well. If you play the Collection version, you can see what they wanted to map it to (they didn't reset the text.)
* TheyWastedAPerfectlyGoodCharacter: The Nightmare Investigators were either enhanced or revived thanks to Gate (except for Ground Scaravich.) They were all killed under mysterious circumstances by those who feared or misunderstood Gate's creations. Alia gives each Maverick a eulogy during the mission report. This would be cool and all, but the translation is so lousy it renders them incomprehensible.)
* TheyWastedAPerfectlyGoodCharacter: The Nightmare Investigators were either enhanced or revived thanks to Gate (except for Ground Scaravich.) They were all killed under mysterious circumstances by those who feared or misunderstood Gate's creations. Alia gives each Maverick a eulogy during the mission report. This would be cool and all, but the translation is so lousy it renders them incomprehensible.
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None
Changed line(s) 6 (click to see context) from:
** The Mega Man X Collection was going to add an English dub and retranslate the script. However Capcom felt this would step on the toes of VideoGame/MegaManMaverickHunterX 6, and so they were removed from the collection near the end of development. To make things worse, the VideoGame/MegaManMaverickHunterX series was cancelled.
to:
** The [[CompilationRerelease Mega Man X Collection Collection]] was going to add an English dub and retranslate the script. However Capcom felt this would step on the toes of VideoGame/MegaManMaverickHunterX 6, and so they were removed from the collection near the end of development. To make things worse, the VideoGame/MegaManMaverickHunterX series was cancelled.
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Changed line(s) 4 (click to see context) from:
* VoodooShark: Zero is alive, despite being blown to pieces in the middle of nowhere at the end of VideoGame/MegaManX5. How did he survive? Dr. Light repaired him. Wait, how did Dr. Light pull that off? Did he get Zero's blueprints from somewhere? Does he know about Dr. Wily? Is Dr. Light some kind of EnergyBeing instead of a simple Hologram? Mega Man X 7 reverted Dr. Light back to a simple holographic recording and pretended this never happened.
to:
* VoodooShark: Zero is alive, despite being blown to pieces in the middle of nowhere at the end of VideoGame/MegaManX5. How did he survive? Dr. Light repaired him. Wait, how did Dr. Light pull that off? Did he get Zero's blueprints from somewhere? Does he know about what Dr. Wily? Wily did to Zero? Is Dr. Light some kind of EnergyBeing instead of a simple Hologram? Mega Man X 7 reverted Dr. Light back to a simple holographic recording and pretended this never happened.
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Added DiffLines:
* VoodooShark: Zero is alive, despite being blown to pieces in the middle of nowhere at the end of VideoGame/MegaManX5. How did he survive? Dr. Light repaired him. Wait, how did Dr. Light pull that off? Did he get Zero's blueprints from somewhere? Does he know about Dr. Wily? Is Dr. Light some kind of EnergyBeing instead of a simple Hologram? Mega Man X 7 reverted Dr. Light back to a simple holographic recording and pretended this never happened.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
** One of Zero's attacks is a diving attack mapped to Up + Attack. While fighitng on a rope, you are very likely to jump up, try to attack the foe, and dive into a BottomlessPit. The Mega Man X Collection was going to fix this, as well. If you play the Collection version, you can see what they wanted to map it to (they didn't reset the text.)
to:
** One of Zero's attacks is a diving attack mapped to Up + Attack. While fighitng on a rope, you are very likely to jump up, try to attack the foe, and dive into a BottomlessPit. The Mega Man X Collection was going to fix this, as well. If you play the Collection version, you can see what they wanted to map it to (they didn't reset the text.))
* TheyWastedAPerfectlyGoodCharacter: The Nightmare Investigators were either enhanced or revived thanks to Gate (except for Ground Scaravich.) They were all killed under mysterious circumstances by those who feared or misunderstood Gate's creations. Alia gives each Maverick a eulogy during the mission report. This would be cool and all, but the translation is so lousy it renders them incomprehensible.
* TheyWastedAPerfectlyGoodCharacter: The Nightmare Investigators were either enhanced or revived thanks to Gate (except for Ground Scaravich.) They were all killed under mysterious circumstances by those who feared or misunderstood Gate's creations. Alia gives each Maverick a eulogy during the mission report. This would be cool and all, but the translation is so lousy it renders them incomprehensible.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
** The Mega Man X Collection was going to add an English dub and retranslate the script. However Capcom felt this would step on the toes of MegaManMaverickHunterX 6, and so they were removed from the collection near the end of development. To make things worse, the MegaManMaverickHunterX series was cancelled.
to:
** The Mega Man X Collection was going to add an English dub and retranslate the script. However Capcom felt this would step on the toes of MegaManMaverickHunterX VideoGame/MegaManMaverickHunterX 6, and so they were removed from the collection near the end of development. To make things worse, the MegaManMaverickHunterX VideoGame/MegaManMaverickHunterX series was cancelled.
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* BigLippedAlligatorMoment: Dynamo. What is he doing here, besides being an OptionalBoss?
Changed line(s) 4 (click to see context) from:
** The Mega Man X Collection was going to add an English dub and retranslate the script. However Capcom felt this would step on the toes of MaverickHunterX 6, and so they were removed from the collection near the end of development. To make things worse, the MaverickHunterX series was cancelled.
to:
** The Mega Man X Collection was going to add an English dub and retranslate the script. However Capcom felt this would step on the toes of MaverickHunterX MegaManMaverickHunterX 6, and so they were removed from the collection near the end of development. To make things worse, the MaverickHunterX MegaManMaverickHunterX series was cancelled.
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* WhatCouldHaveBeen
to:
* WhatCouldHaveBeenWhatCouldHaveBeen:
** The Mega Man X Collection was going to add an English dub and retranslate the script. However Capcom felt this would step on the toes of MaverickHunterX 6, and so they were removed from the collection near the end of development. To make things worse, the MaverickHunterX series was cancelled.
** One of Zero's attacks is a diving attack mapped to Up + Attack. While fighitng on a rope, you are very likely to jump up, try to attack the foe, and dive into a BottomlessPit. The Mega Man X Collection was going to fix this, as well. If you play the Collection version, you can see what they wanted to map it to (they didn't reset the text.)
** The Mega Man X Collection was going to add an English dub and retranslate the script. However Capcom felt this would step on the toes of MaverickHunterX 6, and so they were removed from the collection near the end of development. To make things worse, the MaverickHunterX series was cancelled.
** One of Zero's attacks is a diving attack mapped to Up + Attack. While fighitng on a rope, you are very likely to jump up, try to attack the foe, and dive into a BottomlessPit. The Mega Man X Collection was going to fix this, as well. If you play the Collection version, you can see what they wanted to map it to (they didn't reset the text.)
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* HesJustHiding: Zero hid after Mega Man X 5 to recover from his injuries. Well, that's what he tells X when they meet again. If Zero talks to a Dr. Light capsule, Dr. Light reveals his repair was a miracle .
* NintendoHard: Yikes. X6 is full of FakeDifficulty, and a surprising number of Puzzle Bosses, and has the source of many ThatOneBoss.
* WhatCouldHaveBeen
* NintendoHard: Yikes. X6 is full of FakeDifficulty, and a surprising number of Puzzle Bosses, and has the source of many ThatOneBoss.
* WhatCouldHaveBeen