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* HilariousInHindsight: "Smart Dishwashers" actually ''are'' a real thing about 15-20 years later - even Dishwashers could be programmed to run later (Ie, to go through their run cycles outside of Peak energy hours)


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* ValuesDissonance: The idea of a remote-controlled dishwasher caused a ''lot'' of {{Narm}} for people - partly because of the hilariously implausible plot, but also the characters getting excited for, of all things, a ''dishwasher''. in Japan these weren't as common at the time.
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* DifficultySpike: The Undernet rankings in the penultimate chapter represents a massive jump in difficulty, where the enemies on the first half befits the brutal reputation the Undernet gets. The preliminaries pits you up against multiple [=HeelNavis=] with Omega-tier viruses when many third tier viruses wouldn't even appear until the postgame, and one of the early ranking fights features ''[=BeastMan=] V3'' when the mandatory boss rematches in the final chapter only upgrade to the second version. Pass all that however. and the difficulty smooths out to manageable levels.

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* DifficultySpike: The Undernet rankings in the penultimate chapter represents a massive jump in difficulty, where the enemies on the first half befits the brutal reputation the Undernet gets. The preliminaries pits you up against multiple [=HeelNavis=] with Omega-tier viruses when many third tier viruses wouldn't even appear until the postgame, and one of the early ranking fights features ''[=BeastMan=] V3'' when the mandatory boss rematches in the final chapter only upgrade to the second version. Pass all that however. however, and the difficulty smooths out to manageable levels.
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* DifficultySpike: The Undernet rankings in the penultimate chapter represents a massive jump in difficulty, where the enemies on the first half befits the brutal reputation the Undernet gets. The preliminaries pits you up against multiple [=HeelNavis=] with Omega-tier viruses when many third tier viruses wouldn't even appear until the postgame, and one of the early ranking fights features ''[=BeastMan=] V3'' when the mandatory boss rematches in the final chapter only upgrade to the second version. Pass all that however. and the difficulty smooths out to manageable levels.

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** Pretty much any time you need a specific chip to proceed. Thankfully this only happens a few times, but when it does your progress will grind to a halt while you try to find the chip you need. At one point in the game, you have to find an "Iceball M" chip. How do you find one? [[GuideDangIt Look it up.]] Only one enemy drops the chip, they're a rare encounter in a single-screen area you've no other reason to revisit, and you need to have the Fish program installed in the Navi Customizer to make them appear.

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** Pretty much any time you need a specific chip to proceed. Thankfully this only happens a few times, but when it does your progress will grind to a halt while you try to find the chip you need. At one point in the game, you have to find an "Iceball M" chip. How do you find one? [[GuideDangIt Look it up.]] Only one enemy drops the chip, they're a rare encounter in a single-screen area you've no other reason to revisit, and you need to have the Fish program installed in the Navi Customizer to make them appear. [[note]]However, one of the in-game BBS boards does talk about the chip and how you can get it on Hades Isle with a Navi Cust Program from Beach Square (the "Fish" EncounterBait). And thankfully, the game is quite generous on giving you Iceball M when you do encounter the virus dropping it.[[/note]]
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* SugarWiki/HeartwarmingMoments: Checking Dex's game console at his house brings appreciation for older games, which becomes borderline fourth-wall breaking with the ''Legacy Collection'' rerelease.
-->A collection of somewhat old video games. But even old games can stay just as fun as they were!
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* UnderusedGameMechanic: The WWW Navi Security Cubes located all over the Undernet that locks rewards behind them, which can only be unlocked when their respective Beta/V3 random encounters were defeated. This feature was never used again in the subsequent games.

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* UnderusedGameMechanic: The WWW Navi Security Cubes located all over the Undernet that locks rewards behind them, which can only be unlocked when their respective Beta/V3 random encounters were defeated. This feature was never used again in the subsequent games.games.
* {{Woolseyism}}: The use of Greek letters in place of version numbers for Navi rematches is exclusive to the English localization. Additionally, the FinalBoss' name was changed from "Proto" to "Alpha" to avoid confusing with [=ProtoMan=][[note]]Called "Blues" in Japanese, so there was no similarity in the names.[[/note]] Taken together, these allowed the localizers to make a brilliant pun with the TrueFinalBoss: ''Alpha Omega''.
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** "Legendary Tomes" feels like a rather straightforward fetch quest, but in addition to the client's given reward, the quest gives a few vague hints on how to decipher the tomes you've been collecting to obtain the treasure (which is a ''ridiculous'' amount of money). Which is fine and all, but the results from deciphering the tomes ''[[LostInTranslation were not translated at all]]'', turning finding said treasure into a bit of a GuideDangIt for those wanting to get the most out of it. If you turn in the quest without looking for the treasure, it's [[PermanentlyMissableContent lost]].

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** "Legendary Tomes" feels like a rather straightforward fetch quest, but in addition to the client's given reward, the quest gives a few vague hints on how to decipher the tomes you've been collecting to obtain the treasure (which is a ''ridiculous'' amount of money). Which is fine and all, but the results from deciphering the tomes ''[[LostInTranslation were not translated at all]]'', turning finding said treasure into a bit of a GuideDangIt for those wanting to get the most out of it. If you turn in the quest without looking for the treasure, it's [[PermanentlyMissableContent lost]]. Fortunately, the [[UpdatedRerelease Legacy Collection]] translates them properly.
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* GameplayDerailment: The combination of the 11th Chip glitch and [=FolderBack=] makes multiplayer an exercise in frustration without house rules (or ''Legacy Collection's'' removal of the former), as there's little to prevent players from repeatedly abusing [=FolderBack=].

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* GameplayDerailment: The combination of the 11th Chip glitch and [=FolderBack=] makes multiplayer an exercise in frustration without house rules (or ''Legacy Collection's'' removal of the former), as there's little to prevent players from repeatedly abusing [=FolderBack=].[=FolderBack=] to spam chips that stunlock the opponent.
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* GameplayDerailment: The combination of the 11th Chip glitch and [=FolderBack=] makes multiplayer an exercise in frustration without house rules (or ''Legacy Collection's'' removal of the former), as there's little to prevent players from repeatedly abusing [=FolderBack=].
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** One of the gimmicks that may show up during multiplayer battles is a pair of flag obstacles, which spawn on both sides of the field. If a player manages to deplete the HP of the flag in the opposite area, they instantly win the round. However, due to an oversight, throwing a Black Bomb or a Prism on the flag will immediately destroy it for an easy victory.
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* UnderusedGameMechanic: The WWW Navi Security Cubes located around the Undernet that locks rewards behind them, which can only be unlocked when their respective Beta/V3 random encounters were defeated. This feature was never used again in the subsequent games.

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* UnderusedGameMechanic: The WWW Navi Security Cubes located around all over the Undernet that locks rewards behind them, which can only be unlocked when their respective Beta/V3 random encounters were defeated. This feature was never used again in the subsequent games.

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** The Time Trials, which become available after beating several {{Superboss}}es and are needed to 100% the game. You have to beat the v2 version of every boss within a certain time limit, but you're restricted to an Extra Folder, a weak uncustomizable folder that you can get off certain [=NPCs=] in the game. Many of them are clunky and not as fluid as you'd expect of an endgame folder, making getting those times a daunting task bordering on LuckBasedMission.

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** The Time Trials, which become available after beating several {{Superboss}}es and are needed to 100% the game. You have to beat the v2 [=V2=] version of every boss within a certain time limit, but you're restricted to an Extra Folder, a weak uncustomizable folder that you can get off certain [=NPCs=] in the game. Many of them are clunky and not as fluid as you'd expect of an endgame folder, making getting those times a daunting task bordering on LuckBasedMission.



* ToughActToFollow: ''Mega Man Battle Network 3'' received critical acclaim and is often considered the best in the series. Spinoffs such as ''Battle Chip Challenge'' and ''Network Transmission'' get hit by this to an extent, but ''Mega Man Battle Network 4'' gets it the worst due to it not only being considered an inferior game to ''3'', but its status as a main game earns it even more flak.

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* ToughActToFollow: ''Mega Man Battle Network 3'' received critical acclaim and is often considered the best in the series. Spinoffs such as ''Battle Chip Challenge'' and ''Network Transmission'' get hit by this to an extent, but ''Mega Man Battle Network 4'' gets it the worst due to it not only being considered an inferior game to ''3'', but its status as a main game earns it even more flak.flak.
* UnderusedGameMechanic: The WWW Navi Security Cubes located around the Undernet that locks rewards behind them, which can only be unlocked when their respective Beta/V3 random encounters were defeated. This feature was never used again in the subsequent games.
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** The Bodyguard Program Advance bombards the enemy area with 18 Shurikens, dealing 100 damage for each. The only bosses in the game with more than 1800 HP are [=JapanMan=], Serenade, Bass GS, Alpha (the FinalBoss), and the BonusBoss SP Navis. Everything else will be shredded.

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** The Bodyguard Program Advance bombards the enemy area with 18 Shurikens, dealing 100 damage for each. The only bosses in the game with more than 1800 HP are [=JapanMan=], Serenade, Bass GS, Alpha (the FinalBoss), and the BonusBoss [[{{Superboss}} SP Navis.Navis]]. Everything else will be shredded.
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* SignatureScene: Lan [[spoiler:''throwing'' his PET (in which its case was noted earlier to be tough enough to withstand having an ''elephant'' stepping on it) at Sunayama's head to prevent Chaud from handing over Protoman and his PET in exchange for his father, to the extent that it rendered him ''unconscious''. This is one of the most memorable scenes due to how different it is from the usual way issues are resolved and a very prominent case of JustEatGilligan.]]
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* MagnificentBastard: [[LargeHam Noboru Sunayama]] is the showy and bombastic host of the [[TournamentArc N1 Grand Prix]], and secretly an operative of the WWW who aims to prove the power of the organization by defeating [[TheAce Chaud and ProtoMan]]. Entering the N1 himself with the help of a disguise and a robotic drone, Sunayama makes a point to wow the audience the entire way, including seeming deathtraps on a survival segment of the N1 show that are actually perfectly safe, and even restraining his own [=NetNavi's=] murderous impulses to avoid making the match with Chaud too anticlimactic. After dramatically revealing his identity, he takes Chaud's father hostage and [[SadisticChoice attempts to ransom him for ProtoMan]]. A consummate showman who [[GracefulLoser takes his defeat with dignity]], Sunayama is one of Wily's most charismatic underlings.

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* MagnificentBastard: [[LargeHam Noboru Sunayama]] is the showy and bombastic host of the [[TournamentArc N1 Grand Prix]], and [[spoiler:and secretly an operative of the WWW who aims to prove the power of the organization by defeating [[TheAce Chaud and ProtoMan]]. Entering the N1 himself with the help of a disguise and a robotic drone, Sunayama makes a point to wow the audience the entire way, including seeming deathtraps on a survival segment of the N1 show that are actually perfectly safe, and even restraining his own [=NetNavi's=] murderous impulses to avoid making the match with Chaud too anticlimactic. After dramatically revealing his identity, he takes Chaud's father hostage and [[SadisticChoice attempts to ransom him for ProtoMan]]. A consummate showman who [[GracefulLoser takes his defeat with dignity]], Sunayama is one of Wily's most charismatic underlings.]]
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Approved by the proposal thread.

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* MagnificentBastard: [[LargeHam Noboru Sunayama]] is the showy and bombastic host of the [[TournamentArc N1 Grand Prix]], and secretly an operative of the WWW who aims to prove the power of the organization by defeating [[TheAce Chaud and ProtoMan]]. Entering the N1 himself with the help of a disguise and a robotic drone, Sunayama makes a point to wow the audience the entire way, including seeming deathtraps on a survival segment of the N1 show that are actually perfectly safe, and even restraining his own [=NetNavi's=] murderous impulses to avoid making the match with Chaud too anticlimactic. After dramatically revealing his identity, he takes Chaud's father hostage and [[SadisticChoice attempts to ransom him for ProtoMan]]. A consummate showman who [[GracefulLoser takes his defeat with dignity]], Sunayama is one of Wily's most charismatic underlings.
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* AlternateCharacterInterpretation: Where Anetta's WellIntentionedExtremist eco-enthusiasm ends and where Wily's (and [=PlantMan's=]) brainwashing begins is...unclear. Also, is [=PlantMan=] loyal first to Anetta or to Wily? While the third game makes it obvious he serves as Wily's voice in her ear, in ''Battle Chip Challenge'' he remains with her after Anetta has abandoned the WWW and has nothing to say about Wily.

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* AlternateCharacterInterpretation: Where Anetta's WellIntentionedExtremist eco-enthusiasm ends and where Wily's (and [=PlantMan's=]) brainwashing begins is... unclear. Also, is [=PlantMan=] loyal first to Anetta or to Wily? While the third game makes it obvious he serves as Wily's voice in her ear, in ''Battle Chip Challenge'' he remains with her after Anetta has abandoned the WWW and has nothing to say about Wily.
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* EvenBetterSequel: The second game was already considered an improvement over the first, and the third surpasses it in writing and gameplay, having a well-told story and smoothing out bumps in the mechanics without introducing new ones. This is why ''3'' is often regarded as possibly one of the best entries in the series, if not the best. Fittingly, it is also one of the few ''Mega Man'' games to exceed one million copies sold.[[note]]''Battle Network 3'' does not appear on Capcom's official million-seller list, likely because the original and ''Black'' were not simultaneous releases in Japan and were thus counted separately, but was [[https://www.capcom.co.jp/ir/english/news/pdf/e040921a.pdf confirmed]] to be a million-seller in the PR for the ''[[Anime/MegaManNTWarrior Rockman.EXE]]'' movie.[[/note]]

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* EvenBetterSequel: The second game was already considered an improvement over the first, and the third surpasses it in writing and gameplay, having a well-told story and smoothing out bumps in the mechanics without introducing new ones. This is why ''3'' is often regarded as possibly one of the best entries in the series, if not the ''the'' best. Fittingly, it is also one of the few ''Mega Man'' games to exceed one million copies sold.[[note]]''Battle Network 3'' does not appear on Capcom's official million-seller list, likely because the original and ''Black'' were not simultaneous releases in Japan and were thus counted separately, but was [[https://www.capcom.co.jp/ir/english/news/pdf/e040921a.pdf confirmed]] to be a million-seller in the PR for the ''[[Anime/MegaManNTWarrior Rockman.EXE]]'' movie.[[/note]]
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** [=FlashMan=]'s light bulb attack. It doesn't damage [=MegaMan=], but it does paralyze him and bypass invisibility. Since it counts as [=MegaMan=] getting hit, it will prevent you from getting an S-Rank. It's blocked by Barriers and Auras, but it's not a defense people many will think about.
** [=GutsMan=] Beta may not have a lot of HP, but if you let him get to low health without finishing him off, he'll unleash his own Program Advance, Z-Punch. It turns him invincible for several seconds and he'll fling rocket punches nonstop (without triggering MercyInvincibility, so it can stunlock you if you're unlucky) until it expires, and lasts long enough that you might as well say goodbye to your S-Rank.

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** [=FlashMan=]'s light bulb attack. It doesn't damage [=MegaMan=], but it does paralyze him and bypass invisibility. Since it counts as [=MegaMan=] getting hit, it will prevent you from getting an S-Rank. It's blocked by Barriers and Auras, but it's not a defense people that many will think about.
** [=GutsMan=] Beta may not have a lot of HP, but if you let him get to low health without finishing him off, he'll unleash demonstrate how he TookALevelInBadass by unleashing his own Program Advance, Z-Punch. It turns him invincible for several seconds and he'll fling seconds, during which he flings nonstop rocket punches nonstop (without without triggering MercyInvincibility, so it which can stunlock you if you're unlucky) until it expires, and lasts unlucky. It goes on for so long enough that you might as well say goodbye to your S-Rank.S-Rank if you see it.
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** [=GutsMan=] Beta may not have a lot of HP, but if you let him get to low health without finishing him off, he'll unleash his own Program Advance, Z-Straight. It turns him invincible for several seconds and he'll fling rocket punches nonstop until it expires, and lasts long enough that you might as well say goodbye to your S-Rank.

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** [=GutsMan=] Beta may not have a lot of HP, but if you let him get to low health without finishing him off, he'll unleash his own Program Advance, Z-Straight. Z-Punch. It turns him invincible for several seconds and he'll fling rocket punches nonstop (without triggering MercyInvincibility, so it can stunlock you if you're unlucky) until it expires, and lasts long enough that you might as well say goodbye to your S-Rank.

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* ThatOneAttack: [=FlashMan=]'s light bulb attack. It doesn't damage [=MegaMan=], but it does paralyze him and bypass invisibility. Since it counts as [=MegaMan=] getting hit, it will prevent you from getting an S-Rank.

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* ThatOneAttack: ThatOneAttack:
**
[=FlashMan=]'s light bulb attack. It doesn't damage [=MegaMan=], but it does paralyze him and bypass invisibility. Since it counts as [=MegaMan=] getting hit, it will prevent you from getting an S-Rank. It's blocked by Barriers and Auras, but it's not a defense people many will think about.
** [=GutsMan=] Beta may not have a lot of HP, but if you let him get to low health without finishing him off, he'll unleash his own Program Advance, Z-Straight. It turns him invincible for several seconds and he'll fling rocket punches nonstop until it expires, and lasts long enough that you might as well say goodbye to your S-Rank.
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** The Time Trials, which become available after beating several {{Bonus Boss}}es and are needed to 100% the game. You have to beat the v2 version of every boss within a certain time limit, but you're restricted to an Extra Folder, a weak uncustomizable folder that you can get off certain [=NPCs=] in the game. Many of them are clunky and not as fluid as you'd expect of an endgame folder, making getting those times a daunting task bordering on LuckBasedMission.

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** The Time Trials, which become available after beating several {{Bonus Boss}}es {{Superboss}}es and are needed to 100% the game. You have to beat the v2 version of every boss within a certain time limit, but you're restricted to an Extra Folder, a weak uncustomizable folder that you can get off certain [=NPCs=] in the game. Many of them are clunky and not as fluid as you'd expect of an endgame folder, making getting those times a daunting task bordering on LuckBasedMission.
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* DemonicSpiders: The Elebee family due to phasing in and out of existence which makes landing hits on them difficult. Of note is their locations. The first species is found in the [=WWW=] tanks, the second species is in the Secret Area, which is post-game. Where is the strongest version located? The school's server, one of the first areas you can jack in. A virus family that is such a nuisance that the strongest enemy placement loops to an early game area.


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* ThatOneAttack: [=FlashMan=]'s light bulb attack. It doesn't damage [=MegaMan=], but it does paralyze him and bypass invisibility. Since it counts as [=MegaMan=] getting hit, it will prevent you from getting an S-Rank.
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* AmericansHateTingle: [=BubbleMan=].exe is much less popular in the West than in Japan, as his UglyCute design and VerbalTic only really appeal to Japan's tastes. To most Westerners, he's a GoddamnedBoss whose dungeon relies on obnoxious {{Padding}}, {{Fetch Quest}}s, and the introduction of the [[ScrappyMechanic Press program]].

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* AmericansHateTingle: [=BubbleMan=].exe is much less popular in the West than in Japan, as his UglyCute design and VerbalTic only really appeal to Japan's tastes. To most Westerners, he's a GoddamnedBoss whose dungeon scenario relies on obnoxious {{Padding}}, {{Fetch Quest}}s, and the introduction of the [[ScrappyMechanic Press program]].
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** The Japanese version allows the Program Advances Big Heart, Prix Power, and Bodyguard to be recycled with [=NaviRecycle=]. Bodyguard in particularly doesn't even involve a Navi in this game; the fact that it works is a holdover from ''Battle Network 2'', where [=ShadowMan=] appears before the shuriken start flying.

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** The Japanese version allows the Program Advances Big Heart, Prix Power, and Bodyguard to be recycled with [=NaviRecycle=]. Bodyguard in particularly particular doesn't even involve a Navi in this game; the fact that it works on Bodyguard is a holdover from ''Battle Network 2'', where [=ShadowMan=] appears before the shuriken start flying.
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** The Japanese version allows the Program Advances Big Heart, Prix Power, and Bodyguard to be recycled with [=NaviRecycle=]. Bodyguard in particularly doesn't even involve a Navi in this game; the fact that it works is a holdover from ''Battle Network 2'', where [=ShadowMan=] appears before the shuriken start flying.

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