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*SurprisinglyImprovedSequel: This game addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AIBreaker stunning them and resetting their A.I. into an easily exploitable pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their A.I. into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. [[note]]The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush.[[/note]]

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* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaManArchieComics Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''8'' portion of the game, and later the boss of the ''V'' portion.]] In ''[[VideoGame/MakeAGoodMegaManLevelContest Make a Good Mega Man Level: Episode Zero]]'', [[spoiler: he's the FinalBoss.]]

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* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaManArchieComics the Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on [[AdaptationalExpansion on]] Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and character [[spoiler:and as a major antagonist, with being the main boss for the ''8'' portion of the game, game and later the boss of the ''V'' portion.]] portion]]. In ''[[VideoGame/MakeAGoodMegaManLevelContest Make a Good Mega Man Level: Episode Zero]]'', [[spoiler: he's [[spoiler:he's the FinalBoss.]]FinalBoss]].



* HarsherInHindsight: The stage select is accompanied with [[https://i.imgur.com/CQ98eAY.jpg a globe of the earth]], with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]...''then'' note that this was made ''before'' [[UsefulNotes/TheWarOnTerror September 11th, 2001]].
* ItsEasySoItSucks: Downplayed; this is a major point of criticism by many longtime Classic series fans. But the game somewhat counterbalances this by removing E-Tanks, replacing them with Rush Charger. Even then, it's only easy by ''Mega Man'' [[NintendoHard standards]] -- and there are still a few specific bits that'll make you tear your hair out.

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* HarsherInHindsight: The stage select is accompanied with [[https://i.imgur.com/CQ98eAY.jpg a globe of the earth]], with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd second select screen of [[{{Qurac}} Wily Tower]]...''then'' note that this was made ''before'' [[UsefulNotes/TheWarOnTerror September 11th, 2001]].
* ItsEasySoItSucks: Downplayed; {{Downplayed|Trope}}; this is a major point of criticism by many longtime [[VideoGame/MegaManClassic Classic series series]] fans. But the game somewhat counterbalances this by removing E-Tanks, replacing them with Rush Charger. Even then, it's only easy by ''Mega Man'' [[NintendoHard by]] ''[[NintendoHard Mega Man]]'' [[NintendoHard standards]] -- and there are still a few specific bits that'll make you tear your hair out.



*** "Say 'Rascally Rabbit!' from [[http://bobandgeorge.com/archives/021117c this]] ''Webcomic/BobAndGeorge'' comic was another rip on Dr. Light's voice acting in this game, and was a minor meme in the early 2000's during the height of B&G's popularity.

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*** "Say 'Rascally Rabbit!' from [[http://bobandgeorge.com/archives/021117c this]] ''Webcomic/BobAndGeorge'' comic was another rip on Dr. Light's voice acting in this game, and was a minor meme in the early 2000's 2000s during the height of B&G's ''B&G''[='s=] popularity.



* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme to boot), and [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. Sadly, the ''Anniversary Collection'' and ''Legacy Collection 2'' rereleases do not use this version.

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* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme to boot), and [[BonusBoss [[OptionalBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. Sadly, the ''Anniversary Collection'' and ''Legacy Collection 2'' rereleases do not use this version.



* ScrappyMechanic: The lack of weapon weaknesses for regular enemies is often criticized. Despite a lot of the weapons having potentially interesting utilities, this makes a lot of them rather unimpressive outside of their gimmicks, since a charged Buster shot always does the same damage or better (the major exception being the Flash Bomb, which has a DamageOverTime mechanic that lets it overshadow the Buster against certain targets). While this doesn't render them ''useless'', and ''8'' isn't the only game in the series to do this, it's rarely seen as a point in the game's favor.

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* ScrappyMechanic: The lack of weapon weaknesses for regular enemies is often criticized. Despite a lot of the weapons having potentially interesting utilities, this makes a lot of them rather unimpressive outside of their gimmicks, since a charged Buster shot Shot always does the same damage or better (the major exception being the Flash Bomb, which has a DamageOverTime mechanic that lets it overshadow the Mega Buster against certain targets). While this doesn't render them ''useless'', and ''8'' isn't the only game in the series to do this, it's rarely seen as a point in the game's favor.



** The English voice acting. Half of the characters are miscast, and most of the acting is very wooden and sometimes downright sloppy -- both cutscene and in-game voice clips are full of trips, stutters, and miscues. It gets even funnier when you realize that ''Roll'' sounds manlier than Mega Man himself! Dr. Light seems to have issues with his [[ElmuhFuddSyndwome accent]] and even stumbles over his lines (most noticeably in the scene where he and Mega are watching over Duo), and Duo has no emotion at all. [[MemeticMutation Bass's name is mispronounced as if he were a fish.]] The only voices who sound decent are Dr. Wily, Roll, and Sword Man.

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** The English voice acting. Half of the characters are miscast, and most of the acting is very wooden and sometimes downright sloppy -- both cutscene and in-game voice clips are full of trips, stutters, and miscues. It gets even funnier when you realize that ''Roll'' sounds manlier than Mega Man himself! Dr. Light seems to have issues with his [[ElmuhFuddSyndwome his accent]] and even stumbles over his lines (most noticeably in the scene where he and Mega are watching over Duo), and Duo has no emotion at all. [[MemeticMutation Bass's name is mispronounced as if he were a fish.]] The only voices who sound decent are Dr. Wily, Roll, and Sword Man.
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* SugarWiki/VisualEffectsOfAwesome: Though some are a bit [[BrokenBase mixed]] on the exaggerated ToonPhysics of Mega Man's animation, you generally won't find anyone that smack-talks the rest of the visual presentation. Whereas ''VideoGame/MegaManX4'' onwards would use pre-rendered CGI for background art, ''everything'' in ''Mega Man 8'' is pixel art at its finest with smooth animations to go all around and plenty of detail in the environments. Maybe it didn't save 2D visuals in gaming at the time, but it was VindicatedByHistory now that people look back on the era.
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Literally no resemblance to Aqua Man besides the name.


* TheScrappy: Aqua Man tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush)--which nets the a player [[ScrappyWeapon a rather inefficient special weapon]] to boot. There are also circles that perceive [[AmbiguouslyGay him]] as a juvenile and homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}.

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* TheScrappy: Aqua Man tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush)--which nets the a player Crush), [[ScrappyWeapon a his rather inefficient special weapon]] to boot. There are also circles that perceive [[AmbiguouslyGay him]] as a juvenile weapon]], and homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}.his obnoxious AmbiguouslyGay personality.
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* TheyWastedAPerfectlyGoodCharacter: The robot Duo fights in the first cutscene crash lands onto Earth along with him, and is confirmed to still be alive once Duo wakes up. Despite the potential for Dr. Wily to rebuild the evil robot to mirror Dr. Light rebuilding Duo or show up in the story in some other fashion, he never appears or even gets acknowledged after Mega Man and Duo team up.

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* TheyWastedAPerfectlyGoodCharacter: The robot Duo fights in the first cutscene crash lands onto Earth along with him, and is confirmed to still be alive once Duo wakes up. Despite the potential for Dr. Wily to rebuild the evil robot to mirror Dr. Light rebuilding Duo or show up in the story in some other fashion, he never appears or even gets acknowledged after Mega Man and Duo team up. [[note]]Duo likely assumed the other robot was still alive after he saw the Evil Energy sample.[[/note]]
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* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaManArchieComics Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''8'' portion of the game, and later the boss of the ''V'' portion.]] In ''[[VideoGameMakeAGoodMegaManLevelContest Make a Good Mega Man Level: Episode Zero]]'', [[spoiler: he's the FinalBoss.]]

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* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaManArchieComics Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''8'' portion of the game, and later the boss of the ''V'' portion.]] In ''[[VideoGameMakeAGoodMegaManLevelContest ''[[VideoGame/MakeAGoodMegaManLevelContest Make a Good Mega Man Level: Episode Zero]]'', [[spoiler: he's the FinalBoss.]]
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* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaManArchieComics Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''8'' portion of the game, and later the boss of the ''V'' portion.]] In ''[[VideoGameMakeAGoodMegaManLevelContest Make a Good Mega Man Level: Episode Zero'', [[spoiler: he's the FinalBoss.]]

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* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaManArchieComics Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''8'' portion of the game, and later the boss of the ''V'' portion.]] In ''[[VideoGameMakeAGoodMegaManLevelContest Make a Good Mega Man Level: Episode Zero'', Zero]]'', [[spoiler: he's the FinalBoss.]]
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* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaManArchieComics Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''8'' portion of the game, and later the boss of the ''V'' portion.]]

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* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaManArchieComics Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''8'' portion of the game, and later the boss of the ''V'' portion.]] In ''[[VideoGameMakeAGoodMegaManLevelContest Make a Good Mega Man Level: Episode Zero'', [[spoiler: he's the FinalBoss.]]

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* GameBreaker:
** The Arrow Shot upgrade will essentially [[OneHitKill one-shot]] every regular mook in the game. Including Sniper Joes that have ''their shields up''.
** The Mega Beam Charge Shot upgrade is no slouch either, being a long shot that pierces everything. The only reason it's not thought of as much is that its game-breakingness is outclassed by the Arrow Shot above (the beam only two-shots Joes with their shields up). It ''can'' [[OneHitPolykill take out a row of weaker enemies in one shot]] where the Arrow Shot can't, but a string of regular shots is an easy enough alternative.
** The Rock Ball/Mega Ball, which the player gets at the beginning of the game, actually allows players to speed through a lot of the game [[DifficultButAwesome using a technique called ball jumping]].

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* GameBreaker:
** The Arrow Shot upgrade will essentially [[OneHitKill one-shot]] every regular mook in the game. Including Sniper Joes that have ''their shields up''.
** The Mega Beam Charge Shot upgrade is no slouch either, being
GameBreaker: [[GameBreaker/MegaMan Shares a long shot that pierces everything. The only reason it's not thought of as much is that its game-breakingness is outclassed by the Arrow Shot above (the beam only two-shots Joes page with their shields up). It ''can'' [[OneHitPolykill take out a row of weaker enemies in one shot]] where the Arrow Shot can't, but a string of regular shots is an easy enough alternative.
** The Rock Ball/Mega Ball, which the player gets at the beginning
rest of the game, actually allows players to speed through a lot of the game [[DifficultButAwesome using a technique called ball jumping]].franchise.]]



* ScrappyWeapon: Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster. And this is without getting into the various upgrades for the Charge Shot.

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* ScrappyWeapon: Water Balloon. On top [[ScrappyWeapon/MegaMan Shares a page with the rest of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster. And this is without getting into the various upgrades for the Charge Shot.franchise.]]
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Names The Same is no longer a trope


* TheScrappy: [[NamesTheSame Aqua Man]] tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush)--which nets the a player [[ScrappyWeapon a rather inefficient special weapon]] to boot. There are also circles that perceive [[AmbiguouslyGay him]] as a juvenile and homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}.

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* TheScrappy: [[NamesTheSame Aqua Man]] Man tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush)--which nets the a player [[ScrappyWeapon a rather inefficient special weapon]] to boot. There are also circles that perceive [[AmbiguouslyGay him]] as a juvenile and homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}.

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* AuthorsSavingThrow:
** Possibly in [[BrokenBase response]] to the DarkerAndEdgier ending of ''VideoGame/MegaMan7'', ''8'' seemed to be made to be a LighterAndSofter installment to try and reinforce Mega Man's IncorruptiblePurePureness. For some, doing so while having an [[MadeOfEvil Evil Energy]] [[TheCorruption plot]] came across as a little awkward, but Duo makes it clear during the ending that Mega Man's noble soul is partially responsible for [[spoiler:his resistance to the Evil Energy's corrupting effects when it attempts to possess him following the battle with Wily]].
** Some have also likened the Wily Capsule from this game to a significantly {{nerf}}ed version of the notoriously difficult Wily Capsule at the end of ''7''.
** ''8'' also addresses the issue many had with ''7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AIBreaker stunning them and resetting their A.I. into an easily exploitable pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their A.I. into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush. [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]



%%* EvilIsSexy: Bass. Just listen to that voice. Especially during the InnerMonologue in the opening cutscene. Having a battle theme that's considered one of the best songs in the game, along with the music from the stage where he is fought, probably helps this quite a bit.



* ThatOneBoss:
** Grenade Man is [[WakeUpCallBoss the most difficult of the first wave of Robot Masters]], and the closest to the ones seen in the NES era. Whereas other bosses in this game have highly-telegraphed attacks, Grenade Man attacks very quickly and suddenly, making it easy to get caught by his grenades or DashAttack. Even using his weakness against him, the Thunder Claw, doesn't cripple him as greatly as with other bosses; he just [[CombatSadomasochist laughs through it]] and continues attacking.
** Aqua Man, if the player faces him without the Astro Crush; you can expect no more than a third of the screen to be safe most of the time, and he moves around fast when he isn't shooting out water, so you'll have to react quickly and avoid getting caught in a geyser.
** Atetemino, the boss of the first Wily Tower stage. It can only be hit by the Mega Ball, and even [[GuideDangIt aiming it correctly]] means you still have to deal with the other things hanging from the ceiling, which will all drop after a few seconds. His decoys later in the fight won't drop, unless you accidentally hit them, in which case they'll release shockwaves that inflict damage. And God help you if he keeps spawning in the middle (where your aim must be that much more precise to score a hit).
* ThatOneLevel:
** Both Frost Man's stage and the first stage of Wily Tower have segments where Mega Man has to ride a snowboard while avoiding a plethora of instant death obstacles. While the game does provide plenty of warning when they're coming, ([[https://www.youtube.com/watch?v=IpyyucWlLz0 Jump! Jump! Slide! Slide!]]), the fast pace combined with the low margin for error means that it will take some memorization to make it through. To add insult to injury, the boss of Wily Tower 1 is Atetemino (see ThatOneBoss), making it likely players will have to complete that snowboarding segment ''multiple times'' before defeating him; naturally, many players just give up and resort to save-states.
** Astro Man's level has two very confusing maze segments filled with switch puzzles and WrapAround, the latter of which isn't initially obvious. Given the general linearity that the Mega Man series usually lives by, this stage stands out quite a bit. There are also a few hard-to-reach jumps that can only be reached with the Tornado Hold, but the player [[GuideDangIt isn't made aware of this]].

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* ThatOneBoss:
** Grenade Man is [[WakeUpCallBoss the most difficult of the first wave of Robot Masters]], and the closest to the ones seen in the NES era. Whereas other bosses in this game have highly-telegraphed attacks, Grenade Man attacks very quickly and suddenly, making it easy to get caught by his grenades or DashAttack. Even using his weakness against him, the Thunder Claw, doesn't cripple him as greatly as with other bosses; he just [[CombatSadomasochist laughs through it]] and continues attacking.
** Aqua Man, if the player faces him without the Astro Crush; you can expect no more than
ThatOneBoss: [[ThatOneBoss/MegaMan Has a third of the screen to be safe most of the time, and he moves around fast when he isn't shooting out water, so you'll have to react quickly and avoid getting caught in a geyser.
** Atetemino, the boss of the first Wily Tower stage. It can only be hit by the Mega Ball, and even [[GuideDangIt aiming it correctly]] means you still have to deal
page shared with the other things hanging from rest of the ceiling, which will all drop after a few seconds. His decoys later in the fight won't drop, unless you accidentally hit them, in which case they'll release shockwaves that inflict damage. And God help you if he keeps spawning in the middle (where your aim must be that much more precise to score a hit).
franchise.]]
* ThatOneLevel:
** Both Frost Man's stage and the first stage of Wily Tower have segments where Mega Man
ThatOneLevel: [[ThatOneLevel/MegaMan Also has to ride a snowboard while avoiding a plethora of instant death obstacles. While the game does provide plenty of warning when they're coming, ([[https://www.youtube.com/watch?v=IpyyucWlLz0 Jump! Jump! Slide! Slide!]]), the fast pace combined with the low margin for error means that it will take some memorization to make it through. To add insult to injury, the boss of Wily Tower 1 is Atetemino (see ThatOneBoss), making it likely players will have to complete that snowboarding segment ''multiple times'' before defeating him; naturally, many players just give up and resort to save-states.
** Astro Man's level has two very confusing maze segments filled with switch puzzles and WrapAround, the latter of which isn't initially obvious. Given the general linearity that the Mega Man series usually lives by, this stage stands out quite a bit. There are also a few hard-to-reach jumps that can only be reached with the Tornado Hold, but the player [[GuideDangIt isn't made aware of this]].
page.]]
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*** Both of Frost Man's quotes for how dumb he sounds saying them.

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*** Both of Frost Man's quotes for how dumb he sounds saying them.quotes, thanks to his silly SimpletonVoice.



* ScrappyWeapon: Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster. And this is without getting into the various GameBreaker upgrades for the Charge Shot mentioned above.

to:

* ScrappyWeapon: Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster. And this is without getting into the various GameBreaker upgrades for the Charge Shot mentioned above.Shot.



** Atetemino, the first Wily Boss. It can only be hit by the Mega Ball, and even [[GuideDangIt aiming it correctly]] means you still have to deal with the other things hanging from the ceiling, which will all drop after a few seconds. His decoys later in the fight won't drop, unless you accidentally hit them, in which case they'll release shockwaves that inflict damage. And God help you if he keeps spawning in the middle (where your aim must be that much more precise to score a hit).

to:

** Atetemino, the boss of the first Wily Boss.Tower stage. It can only be hit by the Mega Ball, and even [[GuideDangIt aiming it correctly]] means you still have to deal with the other things hanging from the ceiling, which will all drop after a few seconds. His decoys later in the fight won't drop, unless you accidentally hit them, in which case they'll release shockwaves that inflict damage. And God help you if he keeps spawning in the middle (where your aim must be that much more precise to score a hit).



* TheyWastedAPerfectlyGoodCharacter: The robot Duo fights in the first cutscene crashlands onto Earth along with him, and is confirmed to still be alive once Duo wakes up. Despite the potential for Dr. Wily to rebuild the evil robot to mirror Dr. Light rebuilding Duo or show up in the story in some other fashion, it seems like the writers forgot about him since he never shows up or even gets acknowledged after Mega Man and Duo team up.

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* TheyWastedAPerfectlyGoodCharacter: The robot Duo fights in the first cutscene crashlands crash lands onto Earth along with him, and is confirmed to still be alive once Duo wakes up. Despite the potential for Dr. Wily to rebuild the evil robot to mirror Dr. Light rebuilding Duo or show up in the story in some other fashion, it seems like the writers forgot about him since he never shows up appears or even gets acknowledged after Mega Man and Duo team up.
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* TheyWastedAPerfectlyGoodCharacter: The robot Duo fights in the first cutscene crashlands onto Earth along with him, and is confirmed to still be alive once Duo wakes up. Despite the potential for Dr. Wily to rebuild the evil robot to mirror Dr. Light rebuilding Duo or show up in the story in some other fashion, it seems like the writers forgot about him since he never shows up or even gets acknowledged after Mega Man and Duo team up.
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*** "Say 'Rascally Rabbit!' from [[http://bobandgeorge.com/archives/021117c this]] ''Webcomic/BobAndGeorge'' comic was another rip on Dr. Light's voice acting in this game, and was a minor meme in the early 2000's during the height of B&G's popularity.
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Bass doesn't get played for sex appeal within the game, and the example is non-descriptive of the trope regardless.


* EvilIsSexy: Bass. Just listen to that voice. Especially during the InnerMonologue in the opening cutscene. Having a battle theme that's considered one of the best songs in the game, along with the music from the stage where he is fought, probably helps this quite a bit.

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* %%* EvilIsSexy: Bass. Just listen to that voice. Especially during the InnerMonologue in the opening cutscene. Having a battle theme that's considered one of the best songs in the game, along with the music from the stage where he is fought, probably helps this quite a bit.
Is there an issue? Send a MessageReason:
None


* {{Narm}}: The English voice acting gives a lot of unintentional laughs, as almost everyone is so miscast that even Rush somehow manages to get in on this, despite "speaking" in barks and growls. Particular mention goes to Mega Man's voice actress [[VocalDissonance not bothering to deepen her voice and thus sounding like a little girl instead of a boy]], and Dr. Light having [[ElmuhFuddSyndwome a funny accent]] that results in him calling Dr. Wily "Doctah Wahwee".

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* {{Narm}}: The English voice acting gives a lot of unintentional laughs, as almost everyone is so miscast that even Rush somehow manages to get in on this, despite "speaking" in barks and growls. Particular mention goes to Mega Man's voice actress [[VocalDissonance not bothering to deepen her voice and thus sounding like a little girl instead of a boy]], and Dr. Light having [[ElmuhFuddSyndwome a funny accent]] that results in him calling Dr. Wily "Doctah "Doktah Wahwee".
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** [[https://www.youtube.com/watch?v=pmMispgpUs0 Doctah]] [[ElmuhFuddSyndwome Wahwee]]. So notorious, in fact, that Capcom themeselves ended up [[MemeAcknowledgment referencing it]] [[https://twitter.com/BenjaminDiskin/status/1006670143525548032 at their E3 2018 showcase]] for ''VideoGame/MegaMan11''.

to:

** [[https://www.youtube.com/watch?v=pmMispgpUs0 Doctah]] Doktah]] [[ElmuhFuddSyndwome Wahwee]]. So notorious, in fact, that Capcom themeselves ended up [[MemeAcknowledgment referencing it]] [[https://twitter.com/BenjaminDiskin/status/1006670143525548032 at their E3 2018 showcase]] for ''VideoGame/MegaMan11''.
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** Grenade Man is [[WakeUpCallBoss the most difficult of the first wave of Robot Masters]], and the closest to the ones seen in the NES era. Whereas other bosses in this game have highly-telegraphed attacks, Grenade Man attacks very quickly and suddenly, making it easy to get caught by his grenades or DashAttack.

to:

** Grenade Man is [[WakeUpCallBoss the most difficult of the first wave of Robot Masters]], and the closest to the ones seen in the NES era. Whereas other bosses in this game have highly-telegraphed attacks, Grenade Man attacks very quickly and suddenly, making it easy to get caught by his grenades or DashAttack. Even using his weakness against him, the Thunder Claw, doesn't cripple him as greatly as with other bosses; he just [[CombatSadomasochist laughs through it]] and continues attacking.

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** Grenade Man is [[WakeUpCallBoss the most difficult of the first wave of Robot Masters]], and the closest to the ones seen in the NES era. Whereas other bosses in this game have highly-telegraphed attacks, Grenade Man attacks very quickly and suddenly, making it easy to get caught by his grenades or DashAttack.



** Both Frost Man's stage and the first stage of Wily Tower have segments where Mega Man has to ride a snowboard while avoiding a plethora of instant death obstacles. While the game does provide plenty of warning when they're coming, ([[https://www.youtube.com/watch?v=IpyyucWlLz0 Jump! Jump! Slide! Slide!]]), the fast pace combined with the low margin for error means that it will take some memorization to make it through.

to:

** Both Frost Man's stage and the first stage of Wily Tower have segments where Mega Man has to ride a snowboard while avoiding a plethora of instant death obstacles. While the game does provide plenty of warning when they're coming, ([[https://www.youtube.com/watch?v=IpyyucWlLz0 Jump! Jump! Slide! Slide!]]), the fast pace combined with the low margin for error means that it will take some memorization to make it through. To add insult to injury, the boss of Wily Tower 1 is Atetemino (see ThatOneBoss), making it likely players will have to complete that snowboarding segment ''multiple times'' before defeating him; naturally, many players just give up and resort to save-states.
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* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme to boot), and [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. ''Anniversary Collection'' and ''Legacy Collection 2'' do not use this version; presumably, the former is due to the UsefulNotes/PlayStation version is far easier for Atomic Planet to port, while the latter is due to complete laziness on Digital Eclipse's part considering that Saturn emulation had gotten a lot better by this time.

to:

* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme to boot), and [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. Sadly, the ''Anniversary Collection'' and ''Legacy Collection 2'' rereleases do not use this version; presumably, the former is due to the UsefulNotes/PlayStation version is far easier for Atomic Planet to port, while the latter is due to complete laziness on Digital Eclipse's part considering that Saturn emulation had gotten a lot better by this time.version.



** The ''Anniversary Collection'' ports all around. In particular, the [[UsefulNotes/NintendoGameCube GameCube]] version, which has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses' voices inexplicably speeding up; not to mention there were bouts of slowdown that were certainly not in the original game. Similarly, the [[UsefulNotes/PlayStation2 PS2]] version has input lag ''EXTREMELY NOTICEABLE'' in Frost Man's stage and the beginning of Wily Tower 1, which could hinder game progress significantly in those stages. Additionally, the UsefulNotes/{{Xbox}} version of ''Anniversary Collection'' is also [[ArsonMurderAndJaywalking quite blurry compared to the original game]].

to:

** The ''Anniversary Collection'' ports all around. In particular, the [[UsefulNotes/NintendoGameCube GameCube]] version, which has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses' voices inexplicably speeding up; not to mention there were bouts of slowdown that were certainly not in the original game. Similarly, the [[UsefulNotes/PlayStation2 PS2]] version has input lag ''EXTREMELY NOTICEABLE'' lag, which is particularly noticable in Frost Man's stage and the beginning of Wily Tower 1, which could hinder game progress significantly in those stages. Additionally, the UsefulNotes/{{Xbox}} version of ''Anniversary Collection'' is also [[ArsonMurderAndJaywalking quite blurry compared to the original game]].



* ScrappyWeapon: While ''8'''s weapon roster is seen as controversial as a whole, the one weapon that seemingly everyone can agree is useless is the Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster. And this is without getting into the various GameBreaker upgrades for the Charge Shot mentioned above.

to:

* ScrappyWeapon: While ''8'''s weapon roster is seen as controversial as a whole, the one weapon that seemingly everyone can agree is useless is the Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster. And this is without getting into the various GameBreaker upgrades for the Charge Shot mentioned above.



** Grenade Man's "Say hello to my cute bombs!" sounds like they hurriedly threw out a ''Film/{{Scarface|1983}}'' joke. [[SoUnfunnyItsFunny Doesn't necessarily prevent it from being amusing.]]

to:

** Grenade Man's "Say hello to my cute bombs!" sounds like they hurriedly threw out a ''Film/{{Scarface|1983}}'' joke. [[SoUnfunnyItsFunny [[NarmCharm Doesn't necessarily prevent it from being amusing.]]



** Frost Man's stage and, much worse, ''Dr. Wily Stage 1''. [[https://www.youtube.com/watch?v=IpyyucWlLz0 Jump! Jump! Slide! Slide!]]
** Astro Man's level has two very confusing mazes. There are also a few hard-to-reach jumps that can only be reached with Tengu Man's ability, but the player [[GuideDangIt isn't made aware of this]].

to:

** Both Frost Man's stage and, much worse, ''Dr. and the first stage of Wily Stage 1''. [[https://www.Tower have segments where Mega Man has to ride a snowboard while avoiding a plethora of instant death obstacles. While the game does provide plenty of warning when they're coming, ([[https://www.youtube.com/watch?v=IpyyucWlLz0 Jump! Jump! Slide! Slide!]]
Slide!]]), the fast pace combined with the low margin for error means that it will take some memorization to make it through.
** Astro Man's level has two very confusing mazes. maze segments filled with switch puzzles and WrapAround, the latter of which isn't initially obvious. Given the general linearity that the Mega Man series usually lives by, this stage stands out quite a bit. There are also a few hard-to-reach jumps that can only be reached with Tengu Man's ability, the Tornado Hold, but the player [[GuideDangIt isn't made aware of this]].
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* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme to boot), and [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. ''Anniversary Collection'' and ''Legacy Collection 2'' do not use this version; presumably, the former is due to the UsefulNotes/PlayStation version is far easier for Atomic Planet to port, while the latter is due to following the Digital Eclipse philosophy of ''Legacy Collection'' being faithful to the original release version.

to:

* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme to boot), and [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. ''Anniversary Collection'' and ''Legacy Collection 2'' do not use this version; presumably, the former is due to the UsefulNotes/PlayStation version is far easier for Atomic Planet to port, while the latter is due to following the complete laziness on Digital Eclipse philosophy of ''Legacy Collection'' being faithful to the original release version.Eclipse's part considering that Saturn emulation had gotten a lot better by this time.
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** "[[AccentUponTheWrongSyllable "Don't run AWAY, coward. You'll PAY for this INsult. OUI'LL be back...]]"

to:

** "[[AccentUponTheWrongSyllable "Don't Don't run AWAY, coward. You'll PAY for this INsult. OUI'LL be back...]]"
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* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaMan Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''8'' portion of the game, and later the boss of the ''V'' portion.]]

to:

* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaMan [[ComicBook/MegaManArchieComics Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''8'' portion of the game, and later the boss of the ''V'' portion.]]
Tabs MOD

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* TheScrappy: [[UnfortunateNames Aqua]] [[NamesTheSame Man]] tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush)--which nets the a player [[ScrappyWeapon a rather inefficient special weapon]] to boot. There are also circles that perceive [[AmbiguouslyGay him]] as a juvenile and homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}.

to:

* TheScrappy: [[UnfortunateNames Aqua]] [[NamesTheSame Aqua Man]] tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush)--which nets the a player [[ScrappyWeapon a rather inefficient special weapon]] to boot. There are also circles that perceive [[AmbiguouslyGay him]] as a juvenile and homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}.

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** Some have also likened the Wily Capsule from this game to a significantly {{nerf}}ed version of the notoriously difficult Wily Capsule at the end of ''Mega Man 7''.

to:

** Some have also likened the Wily Capsule from this game to a significantly {{nerf}}ed version of the notoriously difficult Wily Capsule at the end of ''Mega Man 7''.''7''.



* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaMan Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''Mega Man 8'' portion of the game, and later the boss of the ''Mega Man V'' portion.]]

to:

* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaMan Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''Mega Man 8'' ''8'' portion of the game, and later the boss of the ''Mega Man V'' ''V'' portion.]]



* HarsherInHindsight: The stage select is accompanied with [[https://i.imgur.com/CQ98eAY.jpg a globe of the earth,]] with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]...''then'' note that this was made ''before'' [[UsefulNotes/TheWarOnTerror September 11th, 2001]].

to:

* HarsherInHindsight: The stage select is accompanied with [[https://i.imgur.com/CQ98eAY.jpg a globe of the earth,]] earth]], with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]...''then'' note that this was made ''before'' [[UsefulNotes/TheWarOnTerror September 11th, 2001]].



* MemeticMolester: Clown Man likes to use his long hands to grab Mega Man from below... Yikes. And then there's his death quote...

to:

* MemeticMolester: Clown Man likes to use his long hands to grab Mega Man from below... Yikes. And then there's his death quote...



** [[AccentUponTheWrongSyllable "Don't run AWAY, coward. You'll PAY for this INsult. OUI'LL be back..."]]

to:

** [[AccentUponTheWrongSyllable "[[AccentUponTheWrongSyllable "Don't run AWAY, coward. You'll PAY for this INsult. OUI'LL be back..."]]]]"



**
*** Aqua Man's [[AmbiguouslyGay "Handsome Guy"]] comment is probably the most infamous of them all.
** [[GoodBadTranslation "Bass, why you don't understand?"]]

to:

**
*** Aqua Man's [[AmbiguouslyGay "Handsome Guy"]] "[[AmbiguouslyGay Handsome Guy]]" comment is probably the most infamous of them all.
** [[GoodBadTranslation "Bass, "[[GoodBadTranslation Bass, why you don't understand?"]]understand?]]"



* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme to boot), and [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. ''[[CompilationRerelease Mega Man Anniversary Collection]]'' and ''[[CompilationRerelease Mega Man Legacy Collection 2]]'' do not use this version; presumably, the former is due to the UsefulNotes/PlayStation version is far easier for Atomic Planet to port, while the latter is due to following the Digital Eclipse philosophy of ''[[CompilationRerelease Mega Man Legacy Collection]]'' being faithful to the original release version.

to:

* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme to boot), and [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. ''[[CompilationRerelease Mega Man Anniversary Collection]]'' ''Anniversary Collection'' and ''[[CompilationRerelease Mega Man Legacy ''Legacy Collection 2]]'' 2'' do not use this version; presumably, the former is due to the UsefulNotes/PlayStation version is far easier for Atomic Planet to port, while the latter is due to following the Digital Eclipse philosophy of ''[[CompilationRerelease Mega Man Legacy Collection]]'' ''Legacy Collection'' being faithful to the original release version.



** A pirate version by Makon Soft called ''Rockman 8'' attempted to port the game to the UsefulNotes/GameBoy, but fell flat. Mega Man's gameplay is broken, the stage graphics are mismatched, the music is horrible, and the bosses are not the actual bosses from the original name. While the graphics themselves are not bad, the graphics are in TwoAndAHalfD even if Mega Man treats them as 2D graphics.

to:

** A pirate pirated version by Makon Soft called ''Rockman 8'' attempted to port the game to the UsefulNotes/GameBoy, but fell flat. Mega Man's gameplay is broken, the stage graphics are mismatched, the music is horrible, and the bosses are not the actual bosses from the original name. While the graphics themselves are not bad, the graphics are in TwoAndAHalfD even if Mega Man treats them as 2D graphics.



* ScrappyWeapon: While ''8'''s weapon roster is seen as somewhat controversial as a whole, the one weapon that seemingly everyone can agree is useless is the Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster. And this is without getting into the various GameBreaker upgrades for the Charge Shot mentioned above.

to:

* ScrappyWeapon: While ''8'''s weapon roster is seen as somewhat controversial as a whole, the one weapon that seemingly everyone can agree is useless is the Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster. And this is without getting into the various GameBreaker upgrades for the Charge Shot mentioned above.



** Atetemino, the first Wily Boss. It can only be hit by the Mega Ball, and even [[GuideDangIt aiming it correctly]] means you still have to deal with the other things hanging from the ceiling, which will all drop after a few seconds. His decoys later in the fight won't drop, unless you accidentally hit them, in which case they'll release high damage shockwaves. And God help you if he keeps spawning in the middle (where your aim must be that much more precise to score a hit).

to:

** Atetemino, the first Wily Boss. It can only be hit by the Mega Ball, and even [[GuideDangIt aiming it correctly]] means you still have to deal with the other things hanging from the ceiling, which will all drop after a few seconds. His decoys later in the fight won't drop, unless you accidentally hit them, in which case they'll release high damage shockwaves.shockwaves that inflict damage. And God help you if he keeps spawning in the middle (where your aim must be that much more precise to score a hit).



** Astro Man's level has two very confusing mazes. There are also a few hard to reach jumps that can only be reached with Tengu Man's ability, but the player [[GuideDangIt isn't made aware of this]].

to:

** Astro Man's level has two very confusing mazes. There are also a few hard to reach hard-to-reach jumps that can only be reached with Tengu Man's ability, but the player [[GuideDangIt isn't made aware of this]].
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** The English voice acting. Half of the characters are miscast, and most of the acting is very wooden and sometimes downright sloppy -- both cutscene and in-game voice clips are full of trips, stutters, and miscues. It gets even funnier when you realize that ''Roll'' sounds manlier than Mega Man himself! Dr. Light seems to have issues with his [[ElmuhFuddSyndwome accent]] and even stumbles over his lines (most noticeably in the scene where he and Mega are watching over Duo), and Duo has no emotion at all. [[MemeticMutation Bass's name is mispronounced as if he were a fish.]] The only voices who sound decent are Dr. Wily and Roll.

to:

** The English voice acting. Half of the characters are miscast, and most of the acting is very wooden and sometimes downright sloppy -- both cutscene and in-game voice clips are full of trips, stutters, and miscues. It gets even funnier when you realize that ''Roll'' sounds manlier than Mega Man himself! Dr. Light seems to have issues with his [[ElmuhFuddSyndwome accent]] and even stumbles over his lines (most noticeably in the scene where he and Mega are watching over Duo), and Duo has no emotion at all. [[MemeticMutation Bass's name is mispronounced as if he were a fish.]] The only voices who sound decent are Dr. Wily Wily, Roll, and Roll.Sword Man.
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Pointless gushing that adds nothing to the example.


** The Saturn Port is so popular, that many don't even consider other versions to be legitimate.
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** The Saturn Port is so popular, that many don't even consider other versions to be legitimate.
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** [[GoodBadTranslation "Bass! Why you don't understand?"]]

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** [[GoodBadTranslation "Bass! Why "Bass, why you don't understand?"]]
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**


Added DiffLines:

** [[GoodBadTranslation "Bass! Why you don't understand?"]]

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