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His personality is no more "juvenile" than Frost Man or Clown Man. The controversy is Capcom being juvenile, not Aqua Man himself.


* TheScrappy: [[UnfortunateNames Aqua]] [[NamesTheSame Man]] tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush)--which nets the a player [[ScrappyWeapon a rather inefficient special weapon]] to boot--and juvenile personality. There are also circles that perceive [[AmbiguouslyGay him]] as a homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}.

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* TheScrappy: [[UnfortunateNames Aqua]] [[NamesTheSame Man]] tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush)--which nets the a player [[ScrappyWeapon a rather inefficient special weapon]] to boot--and juvenile personality. boot. There are also circles that perceive [[AmbiguouslyGay him]] as a juvenile and homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}.

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* {{Narm}}:
** A lot of the voice acting, but Mega Man, Dr. Light, and Bass stand out.
** Even Rush somehow manages to get in on this, despite "speaking" in barks and growls.

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* {{Narm}}:
** A
{{Narm}}: The English voice acting gives a lot of the voice acting, but Mega Man, Dr. Light, and Bass stand out.
** Even
unintentional laughs, as almost everyone is so miscast that even Rush somehow manages to get in on this, despite "speaking" in barks and growls.growls. Particular mention goes to Mega Man's voice actress [[VocalDissonance not bothering to deepen her voice and thus sounding like a little girl instead of a boy]], and Dr. Light having [[ElmuhFuddSyndwome a funny accent]] that results in him calling Dr. Wily "Doctah Wahwee".



** The voice acting. Half of the characters are miscast, and most of the acting is very wooden and sometimes downright sloppy -- both cutscene and in-game voice clips are full of trips, stutters, and miscues. It gets even funnier when you realize that ''Roll'' sounds manlier than Mega Man himself! Dr. Light seems to have issues with his [[ElmuhFuddSyndwome accent]] and even stumbles over his lines (most noticeably in the scene where he and Mega are watching over Duo), and Duo has no emotion at all. [[MemeticMutation Bass's name is mispronounced as if he were a fish.]] The only voices who sound decent are Dr. Wily and Roll.

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** The English voice acting. Half of the characters are miscast, and most of the acting is very wooden and sometimes downright sloppy -- both cutscene and in-game voice clips are full of trips, stutters, and miscues. It gets even funnier when you realize that ''Roll'' sounds manlier than Mega Man himself! Dr. Light seems to have issues with his [[ElmuhFuddSyndwome accent]] and even stumbles over his lines (most noticeably in the scene where he and Mega are watching over Duo), and Duo has no emotion at all. [[MemeticMutation Bass's name is mispronounced as if he were a fish.]] The only voices who sound decent are Dr. Wily and Roll.
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* FanficFuel: Duo and the [[NoNameGiven unnamed]] evil robot, later [[NamedByTheAdaptation called]] "Trio" by the [[ComicBook/MegaMan Archie adaptation]], further opened up outer space as a setting for the games after ''VideoGame/MegaManV'' had utilized the Stardroids, who were of alien origin. Some fans also like to [[AscendedExtra expand]] on Trio's role in fan works that adapt the games, such as ''VideoGame/MegaMan8BitDeathmatch'', which features him as a playable character, [[spoiler: and as a major antagonist, with being the main boss for the ''Mega Man 8'' portion of the game, and later the boss of the ''Mega Man V'' portion.]]
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* TheScrappy: [[UnfortunateNames Aqua]] [[NamesTheSame Man]] tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush)--which nets the a player [[ScrappyWeapon a rather inefficient special weapon]] to boot--and juvenile personality. There are also circles that perceive [[AmbiguouslyGay him]] as a homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}, [[Administrivia/RuleOfCautiousEditingJudgment a debate that will not be covered here]].

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* TheScrappy: [[UnfortunateNames Aqua]] [[NamesTheSame Man]] tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush)--which nets the a player [[ScrappyWeapon a rather inefficient special weapon]] to boot--and juvenile personality. There are also circles that perceive [[AmbiguouslyGay him]] as a homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}, [[Administrivia/RuleOfCautiousEditingJudgment a debate that will not be covered here]].ComicBook/{{Aquaman}}.
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** ''8'' also addresses the issue many had with ''Mega Man 7''[='s=] Robot Masters being too easy due to most of their weapon weaknesses [[AIBreaker stunning them and resetting their A.I. into an easily exploitable pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their A.I. into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush. [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]

to:

** ''8'' also addresses the issue many had with ''Mega Man 7''[='s=] ''7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AIBreaker stunning them and resetting their A.I. into an easily exploitable pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their A.I. into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush. [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]



* HarsherInHindsight: The stage select is accompanied with [[https://i.imgur.com/CQ98eAY.jpg a globe of the earth,]] with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]... ''then'' note that this was made ''before'' [[UsefulNotes/TheWarOnTerror September 11th, 2001]].

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* HarsherInHindsight: The stage select is accompanied with [[https://i.imgur.com/CQ98eAY.jpg a globe of the earth,]] with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]... ''then'' note that this was made ''before'' [[UsefulNotes/TheWarOnTerror September 11th, 2001]].



* ScrappyMechanic: The lack of weapon weaknesses for regular enemies is often criticized. Despite a lot of the weapons having potentially interesting utilities, this makes a lot of them rather unimpressive outside of their gimmicks, since a charged Buster shot always does the same damage or better (the major exception being the Flash Bomb, which has a DamageOverTime mechanic that lets it outdamage the Buster against certain targets). While this doesn't render them ''useless'', and ''Mega Man 8'' isn't the only game in the series to do this, it's rarely seen as a point in the game's favor.

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* ScrappyMechanic: The lack of weapon weaknesses for regular enemies is often criticized. Despite a lot of the weapons having potentially interesting utilities, this makes a lot of them rather unimpressive outside of their gimmicks, since a charged Buster shot always does the same damage or better (the major exception being the Flash Bomb, which has a DamageOverTime mechanic that lets it outdamage overshadow the Buster against certain targets). While this doesn't render them ''useless'', and ''Mega Man 8'' ''8'' isn't the only game in the series to do this, it's rarely seen as a point in the game's favor.

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* HarsherInHindsight: The stage select is accompanied with a globe of the earth, with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]... ''then'' note that this was made ''before'' [[UsefulNotes/TheWarOnTerror September 11th, 2001]].

to:

* HarsherInHindsight: The stage select is accompanied with [[https://i.imgur.com/CQ98eAY.jpg a globe of the earth, earth,]] with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]... ''then'' note that this was made ''before'' [[UsefulNotes/TheWarOnTerror September 11th, 2001]].

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-->'''Clown Man:''' "See you in my ''dreams''..."

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-->'''Clown Man:''' "See you in my ''dreams''..."" [[note]]The fact that this was actually intended as a ShoutOut to [[Film/It1990 Pennywise]], one of the most well-known {{Monster Clown}}s in fiction, arguably doesn't help his case.[[/note]]

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** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his AI by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush. [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]

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** ''8'' also addresses the issue many had with ''Mega Man 7's'' 7''[='s=] Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker [[AIBreaker stunning them and resetting their AI A.I. into an easily exploitable pattern.]] pattern]]. Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI A.I. into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush always resets his AI A.I. by stunning him and shattering his water tank, forcing him into a refill animation during which he's vulnerable to another Astro Crush. [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]



** The Mega Beam charge shot upgrade is no slouch either, being a long shot that pierces everything. The only reason it's not thought of as much is that its game-breakingness is outclassed by the Arrow Shot above (the beam only two-shots Joes with their shields up). It ''can'' take out a row of weaker enemies in one shot where the arrow shot can't, but a string of regular shots is an easy enough alternative.

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** The Mega Beam charge shot Charge Shot upgrade is no slouch either, being a long shot that pierces everything. The only reason it's not thought of as much is that its game-breakingness is outclassed by the Arrow Shot above (the beam only two-shots Joes with their shields up). It ''can'' [[OneHitPolykill take out a row of weaker enemies in one shot shot]] where the arrow shot Arrow Shot can't, but a string of regular shots is an easy enough alternative.



* HarsherInHindsight: The stage select is accompanied with a globe of the earth, with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]...''then'' note that this was made ''before'' [[UsefulNotes/TheWarOnTerror September 11th, 2001]].
* ItsEasySoItSucks: Downplayed, this is a major point of criticism by many longtime Classic series fans. But it somewhat counterbalances this by removing E-Tanks, replacing them with Rush Charger. Even then, it's only easy by ''Mega Man'' [[NintendoHard standards]] -- and there are still a few specific bits that'll make you tear your hair out.
* MemeticMolester: Clown Man likes to use his long hands to grab Mega Man from below...Yikes. And then there's his death quote...

to:

* HarsherInHindsight: The stage select is accompanied with a globe of the earth, with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]... ''then'' note that this was made ''before'' [[UsefulNotes/TheWarOnTerror September 11th, 2001]].
* ItsEasySoItSucks: Downplayed, Downplayed; this is a major point of criticism by many longtime Classic series fans. But it the game somewhat counterbalances this by removing E-Tanks, replacing them with Rush Charger. Even then, it's only easy by ''Mega Man'' [[NintendoHard standards]] -- and there are still a few specific bits that'll make you tear your hair out.
* MemeticMolester: Clown Man likes to use his long hands to grab Mega Man from below... Yikes. And then there's his death quote...



** A pirate version by Makon Soft called ''Rockman 8'' attempts to port the game to UsefulNotes/GameBoy, but falls flat. Mega Man's gameplay is broken, the stage graphics are mismatched, the music is horrible, and the bosses are not the actual bosses from the original name. While the graphics themselves are not bad, the graphics are in TwoAndAHalfD even if Mega Man treats them as 2D graphics.

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** A pirate version by Makon Soft called ''Rockman 8'' attempts attempted to port the game to the UsefulNotes/GameBoy, but falls fell flat. Mega Man's gameplay is broken, the stage graphics are mismatched, the music is horrible, and the bosses are not the actual bosses from the original name. While the graphics themselves are not bad, the graphics are in TwoAndAHalfD even if Mega Man treats them as 2D graphics.
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** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush will always stun him and shatter his water tank, forcing him refill it before he can attack again, during which he's vulnerable to another Astro Crush. [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]

to:

** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will always stun him; and Aqua Man, since Astro Crush will always stun always resets his AI by stunning him and shatter shattering his water tank, forcing him into a refill it before he can attack again, animation during which he's vulnerable to another Astro Crush. [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]
Is there an issue? Send a MessageReason:
None


** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since he'll ''always'' be stunned when hit with the Homing Sniper; and Aqua Man, who does get stunned into a repeatable pattern with Astro Crush (due to the attack shattering his water tank, requiring him to refill it every time before attacking). [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]

to:

** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, meaning most of them will still require some effort even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since he'll ''always'' be stunned when hit with the Homing Sniper; Sniper will always stun him; and Aqua Man, who does get stunned into a repeatable pattern with since Astro Crush (due to the attack shattering will always stun him and shatter his water tank, requiring forcing him to refill it every time before attacking).he can attack again, during which he's vulnerable to another Astro Crush. [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]
Is there an issue? Send a MessageReason:
None


** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, meaning most of them will still require some effort with even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since he'll ''always'' be stunned when hit with the Homing Sniper; and Aqua Man, who does get stunned into a repeatable pattern with Astro Crush (due to the attack shattering his water tank, requiring him to refill it every time before attacking). [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]

to:

** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, meaning most of them will still require some effort with even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since he'll ''always'' be stunned when hit with the Homing Sniper; and Aqua Man, who does get stunned into a repeatable pattern with Astro Crush (due to the attack shattering his water tank, requiring him to refill it every time before attacking). [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]
Is there an issue? Send a MessageReason:
None


** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, meaning most of them will still require some effort with even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will ''always'' stun him; and Aqua Man, who does get stunned into a repeatable pattern with Astro Crush (due to the attack shattering his water tank, requiring him to refill it every time before attacking). [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]

to:

** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, meaning most of them will still require some effort with even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will he'll ''always'' stun him; be stunned when hit with the Homing Sniper; and Aqua Man, who does get stunned into a repeatable pattern with Astro Crush (due to the attack shattering his water tank, requiring him to refill it every time before attacking). [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]
Is there an issue? Send a MessageReason:
None


** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, making most of them more challenging even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will ''always'' stun him; and Aqua Man, who does get stunned into a repeatable pattern with Astro Crush (due to the attack shattering his water tank, requiring him to refill it every time before attacking). [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]

to:

** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, making meaning most of them more challenging will still require some effort with even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will ''always'' stun him; and Aqua Man, who does get stunned into a repeatable pattern with Astro Crush (due to the attack shattering his water tank, requiring him to refill it every time before attacking). [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]
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Added DiffLines:

** ''8'' also addresses the issue many had with ''Mega Man 7's'' Robot Masters being too easy due to most of their weapon weaknesses [[AiBreaker stunning them and resetting their AI into an easily exploitable pattern.]] Weapon weaknesses now only stun Robot Masters in certain situations and do not reset their AI into a predictable pattern, making most of them more challenging even with their weaknesses. The exceptions to this are Astro Man, who can be just as much of a ZeroEffortBoss as Cloud Man since the Homing Sniper will ''always'' stun him; and Aqua Man, who does get stunned into a repeatable pattern with Astro Crush (due to the attack shattering his water tank, requiring him to refill it every time before attacking). [[note]]Though his situation is mitigated by the fact that it takes six Astro Crush uses to kill him and you only have four available by default; meaning unless you purchased the Energy Saver to get enough additional uses out of it (or get lucky and receive an energy refill from Rush Charger), you'll have to fight at least some of the battle using the Mega Buster, where he becomes ThatOneBoss (see below).[[/note]]
Is there an issue? Send a MessageReason:
None


* HarsherInHindsight: The stage select is accompanied with a globe of the earth, with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]...''then'' note that this was made ''before'' [[TheWarOnTerror September 11th, 2001]].

to:

* HarsherInHindsight: The stage select is accompanied with a globe of the earth, with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]...''then'' note that this was made ''before'' [[TheWarOnTerror [[UsefulNotes/TheWarOnTerror September 11th, 2001]].

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** The voice acting. Half of the characters are miscast, and most of the acting is very wooden and sometimes downright sloppy -- both cutscene and in-game voice clips are full of trips, stutters, and miscues. It gets even funnier when you realize that ''Roll'' sounds manlier than Mega Man himself! Dr. Light seems to have issues with his [[ElmuhFuddSyndwome accent]] and even stumbles over his lines (most noticeably in the scene where he and Mega are watching over Duo), and Duo has no emotion at all. [[MemeticMutation Bass's name is mispronounced as if he were a fish.]]

to:

** The voice acting. Half of the characters are miscast, and most of the acting is very wooden and sometimes downright sloppy -- both cutscene and in-game voice clips are full of trips, stutters, and miscues. It gets even funnier when you realize that ''Roll'' sounds manlier than Mega Man himself! Dr. Light seems to have issues with his [[ElmuhFuddSyndwome accent]] and even stumbles over his lines (most noticeably in the scene where he and Mega are watching over Duo), and Duo has no emotion at all. [[MemeticMutation Bass's name is mispronounced as if he were a fish.]] ]] The only voices who sound decent are Dr. Wily and Roll.



* ThatOneLevel: Frost Man's stage and, much worse, ''Dr. Wily Stage 1''. [[https://www.youtube.com/watch?v=IpyyucWlLz0 Jump! Jump! Slide! Slide!]]

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* ThatOneLevel: ThatOneLevel:
**
Frost Man's stage and, much worse, ''Dr. Wily Stage 1''. [[https://www.youtube.com/watch?v=IpyyucWlLz0 Jump! Jump! Slide! Slide!]]Slide!]]
** Astro Man's level has two very confusing mazes. There are also a few hard to reach jumps that can only be reached with Tengu Man's ability, but the player [[GuideDangIt isn't made aware of this]].

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* HarsherInHindsight: The stage select is accompanied with a globe of the earth, with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]... ''then'' note that this was made ''before'' [[TheWarOnTerror September 11th, 2001]].

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* HarsherInHindsight: The stage select is accompanied with a globe of the earth, with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]... ''then'' note that this was made ''before'' [[TheWarOnTerror September 11th, 2001]].



* MemeticMolester: Clown Man likes to use his long hands to grab Mega Man from below... Yikes. And then there's his death quote...

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* MemeticMolester: Clown Man likes to use his long hands to grab Mega Man from below... Yikes. And then there's his death quote...



** Aqua Man, if the player faces him without the Astro Crush; you can expect no more than a third of the screen to be safe most of the time, and he moves around fast when he isn't shooting out water, so you'll have to react quickly and avoid getting caught in a geyser.



** Aqua Man, if the player faces him without the Astro Crush; you can expect no more than a third of the screen to be safe most of the time, and he moves around fast when he isn't shooting out water, so you'll have to react quickly and avoid getting caught in a geyser.

Changed: 10

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* HarsherInHindsight: The stage select is accompanied with a globe of the Earth, with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]... ''then'' note that this was made ''before'' [[TheWarOnTerror September 11th, 2001]].

to:

* HarsherInHindsight: The stage select is accompanied with a globe of the Earth, earth, with Dr. Light's Lab being in UsefulNotes/{{Denver}}, [[{{Eagleland}} CO]]. Note the position in the 2nd select screen of [[{{Qurac}} Wily Tower]]... ''then'' note that this was made ''before'' [[TheWarOnTerror September 11th, 2001]].



* ScrappyMechanic: The lack of weapon weaknesses for regular enemies is often criticized. Despite a lot of the weapons having potentially interesting utilities, this makes a lot of them rather unimpressive outside of their gimmicks, since a charged Buster shot always does the same damage or better (the major exception being the Flash Bomb, which has a damage-over-time mechanic that lets it outdamage the Buster against certain targets). While this doesn't render them ''useless'', and ''Mega Man 8'' isn't the only game in the series to do this, it's rarely seen as a point in the game's favor.

to:

* ScrappyMechanic: The lack of weapon weaknesses for regular enemies is often criticized. Despite a lot of the weapons having potentially interesting utilities, this makes a lot of them rather unimpressive outside of their gimmicks, since a charged Buster shot always does the same damage or better (the major exception being the Flash Bomb, which has a damage-over-time DamageOverTime mechanic that lets it outdamage the Buster against certain targets). While this doesn't render them ''useless'', and ''Mega Man 8'' isn't the only game in the series to do this, it's rarely seen as a point in the game's favor.
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Calm down.


* EvilIsSexy: Bass. Just listen to '''''THAT VOICE'''''. Especially during the InnerMonologue in the opening cutscene. Having a battle theme that's considered one of the best songs in the game, along with the music from the stage where he is fought, probably helps this quite a bit.

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* EvilIsSexy: Bass. Just listen to '''''THAT VOICE'''''.that voice. Especially during the InnerMonologue in the opening cutscene. Having a battle theme that's considered one of the best songs in the game, along with the music from the stage where he is fought, probably helps this quite a bit.
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There's really no reason to use parentheses.


* ScrappyWeapon: While ''8'''s weapon roster is seen as somewhat controversial as a whole, the one weapon that seemingly everyone can agree is useless is the Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster. (And this is without getting into the various GameBreaker upgrades for the Charge Shot mentioned above.)

to:

* ScrappyWeapon: While ''8'''s weapon roster is seen as somewhat controversial as a whole, the one weapon that seemingly everyone can agree is useless is the Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster. (And And this is without getting into the various GameBreaker upgrades for the Charge Shot mentioned above.)

Changed: 105

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* ScrappyWeapon: While ''8'''s weapon roster is seen as somewhat controversial as a whole, the one weapon that seemingly everyone can agree is useless is the Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster.

to:

* ScrappyWeapon: While ''8'''s weapon roster is seen as somewhat controversial as a whole, the one weapon that seemingly everyone can agree is useless is the Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster. (And this is without getting into the various GameBreaker upgrades for the Charge Shot mentioned above.)

Changed: 167

Removed: 195

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General editing and cleanup. Also moving What Could Have Been entry to Trivia tab.


** [[https://www.youtube.com/watch?v=pmMispgpUs0 Doctah]] [[ElmuhFuddSyndwome Wahwee.]] So notorious, in fact, that Capcom themeselves ended up [[MemeAcknowledgment referencing it]] [[https://twitter.com/BenjaminDiskin/status/1006670143525548032 at their E3 2018 showcase]] for ''VideoGame/MegaMan11''.

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** [[https://www.youtube.com/watch?v=pmMispgpUs0 Doctah]] [[ElmuhFuddSyndwome Wahwee.]] Wahwee]]. So notorious, in fact, that Capcom themeselves ended up [[MemeAcknowledgment referencing it]] [[https://twitter.com/BenjaminDiskin/status/1006670143525548032 at their E3 2018 showcase]] for ''VideoGame/MegaMan11''.



** A pirate version by Makon Soft called ''Rockman 8'' attempts to port the game to Game Boy, but falls flat. Mega Man's gameplay is broken, the stage graphics are mismatched, the music is horrible, and the bosses are not the actual bosses from the original name. While the graphics themselves are not bad, the graphics are in TwoAndAHalfD even if Mega Man treats them as 2D graphics.

to:

** A pirate version by Makon Soft called ''Rockman 8'' attempts to port the game to Game Boy, UsefulNotes/GameBoy, but falls flat. Mega Man's gameplay is broken, the stage graphics are mismatched, the music is horrible, and the bosses are not the actual bosses from the original name. While the graphics themselves are not bad, the graphics are in TwoAndAHalfD even if Mega Man treats them as 2D graphics.



* TheScrappy: [[UnfortunateNames Aqua]] [[NamesTheSame Man]] tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush) and juvenile personality. There are also circles that perceive [[AmbiguouslyGay him]] as a homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}, [[Administrivia/RuleOfCautiousEditingJudgment a debate that will not be covered here]].
* ScrappyMechanic: The lack of weapon weaknesses for regular enemies is often criticized. Despite a lot of the weapons having potentially interesting utilities, it makes a lot of them rather unimpressive outside of their gimmicks, since a charged Buster shot always does the same damage or better (the major exception being the Flash Bomb, which has a damage-over-time mechanic that lets it outdamage the Buster against certain targets). While it doesn't render them ''useless'', and it isn't the only game to do this, it's rarely seen as a point in the game's favor.
* ScrappyWeapon: While ''8'''s weapon roster tends to be somewhat controversial, the one weapon that seemingly everyone can agree is useless is the Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster.

to:

* TheScrappy: [[UnfortunateNames Aqua]] [[NamesTheSame Man]] tends to be hated, owing to [[ThatOneBoss his surprisingly difficult boss battle]] (if you lack the Astro Crush) and Crush)--which nets the a player [[ScrappyWeapon a rather inefficient special weapon]] to boot--and juvenile personality. There are also circles that perceive [[AmbiguouslyGay him]] as a homophobic shot at Creator/DCComics' ComicBook/{{Aquaman}}, [[Administrivia/RuleOfCautiousEditingJudgment a debate that will not be covered here]].
* ScrappyMechanic: The lack of weapon weaknesses for regular enemies is often criticized. Despite a lot of the weapons having potentially interesting utilities, it this makes a lot of them rather unimpressive outside of their gimmicks, since a charged Buster shot always does the same damage or better (the major exception being the Flash Bomb, which has a damage-over-time mechanic that lets it outdamage the Buster against certain targets). While it this doesn't render them ''useless'', and it ''Mega Man 8'' isn't the only game in the series to do this, it's rarely seen as a point in the game's favor.
* ScrappyWeapon: While ''8'''s weapon roster tends to be is seen as somewhat controversial, controversial as a whole, the one weapon that seemingly everyone can agree is useless is the Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster.



* WhatCouldHaveBeen: Duo was originally intended to be created by [[VideoGame/MegaMan4 Dr. Cossack]] instead of a robot from space, which explains why his head still looks like a Russian ushanka.

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the tornado hold's mild utility (seriously, 90% of the time its "boost" is a jump you could already make) doesn't overwrite that people aren't fond of the mechanic.


* ScrappyMechanic: The lack of weapon weaknesses for regular enemies. Downplayed in that the weapons are actually still useful, even discounting stage gimmicks and the Tornado Hold's obvious utility. They all either hit hard, or multi-hit, and have their own unique strategic uses. [[note]]It should be noted that [[OlderThanTheyThink this isn't the only game not to make regular baddies have weapon weaknesses]].[[/note]]

to:

* ScrappyMechanic: The lack of weapon weaknesses for regular enemies. Downplayed in that enemies is often criticized. Despite a lot of the weapons are actually still useful, even discounting stage gimmicks and the Tornado Hold's obvious utility. They all either hit hard, or multi-hit, and have having potentially interesting utilities, it makes a lot of them rather unimpressive outside of their own unique strategic uses. [[note]]It should be noted gimmicks, since a charged Buster shot always does the same damage or better (the major exception being the Flash Bomb, which has a damage-over-time mechanic that [[OlderThanTheyThink this lets it outdamage the Buster against certain targets). While it doesn't render them ''useless'', and it isn't the only game not to make regular baddies have do this, it's rarely seen as a point in the game's favor.
* ScrappyWeapon: While ''8'''s
weapon weaknesses]].[[/note]]roster tends to be somewhat controversial, the one weapon that seemingly everyone can agree is useless is the Water Balloon. On top of the rather silly name and concept, it stands out for having no utility features or interaction with stage gimmicks, its hitbox is barely any different from the Mega Buster, and its shots do the same damage. Outside of the handful of bosses that are weak to it, you would pretty much always get the same results or better by simply rapid-firing the Buster.


** [[UnexpectedGameplayChange Jump! Jump!]] [[MostAnnoyingSound Slide! Slide!]]

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** [[UnexpectedGameplayChange Jump! Jump!]] [[MostAnnoyingSound Jump! Slide! Slide!]]

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* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme, to boot), and [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. To the point, even, that some consider it the only version worth acknowledging. ''[[CompilationRerelease Mega Man Anniversary Collection]]'' and ''[[CompilationRerelease Mega Man Legacy Collection 2]]'' do not use this version; presumably, the former is due to the UsefulNotes/PlayStation version is far easier for Atomic Planet to port, while the latter is due to being based on the Digital Eclipse philosophy of ''[[CompilationRerelease Mega Man Legacy Collection]]'' being faithful to the game version as originally released.

to:

* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme, theme to boot), and [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. To the point, even, that some consider it the only version worth acknowledging. ''[[CompilationRerelease Mega Man Anniversary Collection]]'' and ''[[CompilationRerelease Mega Man Legacy Collection 2]]'' do not use this version; presumably, the former is due to the UsefulNotes/PlayStation version is far easier for Atomic Planet to port, while the latter is due to being based on following the Digital Eclipse philosophy of ''[[CompilationRerelease Mega Man Legacy Collection]]'' being faithful to the game version as originally released.original release version.


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* WhatCouldHaveBeen: Duo was originally intended to be created by [[VideoGame/MegaMan4 Dr. Cossack]] instead of a robot from space, which explains why his head still looks like a Russian ushanka.
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None


* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as extra bosses and art galleries. To the point, even, that some consider it the only version worth acknowledging. Sadly, ''[[CompilationRerelease Mega Man Anniversary Collection]]'' does not use this version; the reason for this isn't known.

to:

* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as extra bosses a Bonus Mode (featuring some exclusive artwork), PCM encoded audio replacing the internal MIDI system (with a completely different Tengu Man theme, to boot), and art galleries.[[BonusBoss Cut Man]] and [[MiniBoss Wood Man]] being fought for two bolts that were previously just laying around. To the point, even, that some consider it the only version worth acknowledging. Sadly, ''[[CompilationRerelease Mega Man Anniversary Collection]]'' does and ''[[CompilationRerelease Mega Man Legacy Collection 2]]'' do not use this version; presumably, the reason former is due to the UsefulNotes/PlayStation version is far easier for this isn't known.Atomic Planet to port, while the latter is due to being based on the Digital Eclipse philosophy of ''[[CompilationRerelease Mega Man Legacy Collection]]'' being faithful to the game version as originally released.



** The ''Anniversary Collection'' ports all around. In particular, the [[UsefulNotes/NintendoGameCube GameCube]] version, which has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses' voices inexplicably speeding up; not to mention there were bouts of slowdown that were certainly not in the original game. Unfortunately, it was also a port of the UsefulNotes/PlayStation version, which lacked [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]], and did not feature the extra galleries the [[UsefulNotes/SegaSaturn Saturn]] version added. Similarly, the [[UsefulNotes/PlayStation2 PS2]] version has input lag ''EXTREMELY NOTICEABLE'' in Frost Man's stage and the beginning of Wily Tower 1, which could hinder game progress significantly in those stages. Additionally, the UsefulNotes/{{Xbox}} version of ''Anniversary Collection'' is also [[ArsonMurderAndJaywalking quite blurry compared to the original game]].

to:

** The ''Anniversary Collection'' ports all around. In particular, the [[UsefulNotes/NintendoGameCube GameCube]] version, which has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses' voices inexplicably speeding up; not to mention there were bouts of slowdown that were certainly not in the original game. Unfortunately, it was also a port of the UsefulNotes/PlayStation version, which lacked [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]], and did not feature the extra galleries the [[UsefulNotes/SegaSaturn Saturn]] version added. Similarly, the [[UsefulNotes/PlayStation2 PS2]] version has input lag ''EXTREMELY NOTICEABLE'' in Frost Man's stage and the beginning of Wily Tower 1, which could hinder game progress significantly in those stages. Additionally, the UsefulNotes/{{Xbox}} version of ''Anniversary Collection'' is also [[ArsonMurderAndJaywalking quite blurry compared to the original game]].
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Not a YMMV item


* NamesTheSame: Aqua Man shares the same name as Creator/DCComics' ComicBook/{{Aquaman}}.
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* NamesTheSame: Aqua Man shares the same name as Creator/DCComics' ComicBook/{{Aquaman}}.

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* PortingDisaster: The ''Anniversary Collection'' ports all around. In particular, the [[UsefulNotes/NintendoGameCube GameCube]] version, which has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses' voices inexplicably speeding up; not to mention there were bouts of slowdown that were certainly not in the original game. Unfortunately, it was also a port of the UsefulNotes/PlayStation version, which lacked [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]], and did not feature the extra galleries the [[UsefulNotes/SegaSaturn Saturn]] version added. Similarly, the [[UsefulNotes/PlayStation2 PS2]] version has input lag ''EXTREMELY NOTICEABLE'' in Frost Man's stage and the beginning of Wily Tower 1, which could hinder game progress significantly in those stages. Additionally, the UsefulNotes/{{Xbox}} version of ''Anniversary Collection'' is also [[ArsonMurderAndJaywalking quite blurry compared to the original game]].

to:

* PortingDisaster: PortingDisaster:
**
The ''Anniversary Collection'' ports all around. In particular, the [[UsefulNotes/NintendoGameCube GameCube]] version, which has numerous issues with sound emulation, such as skipping through parts of music tracks, and bosses' voices inexplicably speeding up; not to mention there were bouts of slowdown that were certainly not in the original game. Unfortunately, it was also a port of the UsefulNotes/PlayStation version, which lacked [[BonusBoss Cut Man]] and [[MiniBoss Wood Man]], and did not feature the extra galleries the [[UsefulNotes/SegaSaturn Saturn]] version added. Similarly, the [[UsefulNotes/PlayStation2 PS2]] version has input lag ''EXTREMELY NOTICEABLE'' in Frost Man's stage and the beginning of Wily Tower 1, which could hinder game progress significantly in those stages. Additionally, the UsefulNotes/{{Xbox}} version of ''Anniversary Collection'' is also [[ArsonMurderAndJaywalking quite blurry compared to the original game]].game]].
** A pirate version by Makon Soft called ''Rockman 8'' attempts to port the game to Game Boy, but falls flat. Mega Man's gameplay is broken, the stage graphics are mismatched, the music is horrible, and the bosses are not the actual bosses from the original name. While the graphics themselves are not bad, the graphics are in TwoAndAHalfD even if Mega Man treats them as 2D graphics.
Is there an issue? Send a MessageReason:
None


* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as extra bosses and art galleries. To the point, even, that some consider it the only version worth acknowledging. Sadly, ''[[CompilationRerelease Mega Man Anniversary Collection]]'' does not use this version, the reason for this isn't known.

to:

* PolishedPort: The UsefulNotes/SegaSaturn version, for adding some new content such as extra bosses and art galleries. To the point, even, that some consider it the only version worth acknowledging. Sadly, ''[[CompilationRerelease Mega Man Anniversary Collection]]'' does not use this version, version; the reason for this isn't known.

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