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** The reloading sounds of the [StG44=]. From the removal of the magazine to the racking of the bolt handle, you know this is a ''mean'' weapon.

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** The reloading sounds of the [StG44=].[=StG44=]. From the removal of the magazine to the racking of the bolt handle, you know this is a ''mean'' weapon.

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* CrowningMusicOfAwesome - The first game's score was... massively theatrical.
** The first games up to Frontline, skip a few, and then Airborne had none other than Creator/MichaelGiacchino as composer, so there's a good reason for it. Some stand-out tracks are the [[http://www.youtube.com/watch?v=DqO4wHrP1HA main theme]], the epic theme from [[http://www.youtube.com/watch?v=-ELFxB-tGhE Allied Assault]] and the TearJerker [[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]

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* CrowningMusicOfAwesome - BestLevelEver: Die Sturmgewehr and beyond in ''Allied Assault''. Why? Because you get to use the [[GameBreaker StG44]].
* CrowningMusicOfAwesome:
The first game's score was... massively theatrical.
** The first games up to Frontline, ''Frontline'', skip a few, and then Airborne ''Airborne'' had none other than Creator/MichaelGiacchino as composer, so there's a good reason for it. Some stand-out tracks are the [[http://www.youtube.com/watch?v=DqO4wHrP1HA main theme]], the epic theme from [[http://www.youtube.com/watch?v=-ELFxB-tGhE Allied Assault]] and the TearJerker [[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]



* MemeticBadass: Jimmy Patterson. Although, let's face it, his badassery is practically {{Canon}}.

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* MemeticBadass: Jimmy Patterson. Although, let's face it, his badassery is practically {{Canon}}.{{canon}}.



* MostWonderfulSound: The firing sound of the stationary turret in the first game.

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* MostWonderfulSound: MostWonderfulSound:
**
The firing sound of the stationary turret in the first game.game.
** The reloading sounds of the [StG44=]. From the removal of the magazine to the racking of the bolt handle, you know this is a ''mean'' weapon.



* ScrappyWeapon: ''Allied Assault'' has two.
** The regular Mauser [=Kar98k=]. Its fire rate is atrociously slow for a non-scoped gun, its laughable damage per shot (three center-of-mass shots to kill a human!) makes it look like a pistol, and reloading it is so sluggish, you'd think you're being teased by your in-game avatar. Fortunately, you're never stuck with it in single-player – in the sole instance where you can get one, you also get a Springfield.
** The Springfield 1903, the Allies' one and ony sniper rifle. It's a reliable, powerful and accurate gun, but it takes about twice as long to cycle after firing as the scoped [=Kar98k=]. If you get into a SniperDuel against a German sniper, he'll plug you three times before you manage to squeeze the second shot if you don't hit him first time, and considering the Springfield is your rifle in [[ThatOneLevel "Sniper's Last Stand"]] and subsequent {{Sniping Mission}}s, you can guess how aggravating that gets.



** Panzerknacker Unleashed from ''MOH Underground''. The first level had dogs that could be killed by 8 pistol shots or one shotgun blast. The 2nd level had zombies armed with automatics and ridiculous accuracy [[spoiler:that explode when killed]] as well as armored knights that are always charging at you.

to:

** Panzerknacker Unleashed from ''MOH Underground''. The first level had dogs that could be killed by 8 pistol shots or one shotgun blast. The 2nd level had zombies armed with automatics and ridiculous accuracy [[spoiler:that explode when killed]] as well as armored knights that are always charging at you.you.
** ''Allied Assault'' has a few.
** Day of the King Tiger, the fifth mission, is a double whammy. Sniper's Last Stand has German snipers EVERYWHERE, so you're forced to inch around any and all corners and make extensive use of the quicksave feature just to move across the street; the second half is not ''as'' heavy on snipers, but it's an EscortMission – at least the CombatMedic in the crew is generous with the healing. The following mission, The Hunt for the King Tiger, pits infantry with Panzerschrecks against a tank ''that doesn't have a machine gun''.

Removed: 1919

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Moved to Allied Assault's YMMV page.


** ''Allied Assault'' has a few:
*** Escape from Trondheim. You're forced to cut through two or three platoons of angry Kriegsmarine soldiers, whose formal uniform blends in with the greenish of the scenery, and health is hard to come by. [[MarathonLevel The level is long even if you know where to go]], with a TimedMission segment at the end. Worse, if you're using an earlier version of the popular iron sights {{Game Mod}}s, [[GameBreakingBug you can't even start the level because crouching is glitched]] and you can't move through the AirVentPassageway[[note]]later mod iterations fixed this issue[[/note]].
*** The Communications Blackout. Get ready to backpedal from the start of the final stretch all the way to Manon's truck, all the way through blasting away at a horde of stupidly fast dogs whose bites hurt like rifle shots, while Jerry shoots you through the brush because [[TheAllSeeingAI the AI has cheat-o-vision powers]].
*** Sniper's Last Stand, where you might as well [[WebAnimation/ZeroPunctuation bind quicksave and quickload to the left and right mouse buttons]]. A traipse through a large map filled with hidden, [[TheAllSeeingAI psychic hitscan snipers who fire as soon as you exit cover]], followed by an EscortMission with a bunch of [[ArtificialStupidity apparently suicidal engineers]] who constantly run on ahead of you, and the same psychic hitscan snipers (though in lesser numbers, thank goodness!). The next part isn't any better: you have to drive a King Tiger tank through enemy territory, and in it CrewOfOne is {{deconstruct|ion}}ed [[ScrappyMechanic to annoying effect]] despite there being a full crew: the tank doesn't have a machine gun, so all you have to defend yourself with is the main gun, which is '''ridiculously''' slow at reloading. SaveScumming is mandatory to get past any section where [[DemonicSpiders Germans with Panzerschreks]] appear ''in any number above one''.
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* AndYouThoughtItWouldFail: The first game faced serious doubts about its success. Executives were skeptical about the success of a war-themed shooter at a time where sci-fi shooters like ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}'' were considered the standard. Capt. Dale Dye, the military advisor Spielberg had brought on from ''Film/SavingPrivateRyan'', initially thought the game would be tasteless and disrespectful. The Congressional Medal of Honor Society attempted to talk Spielberg out of releasing the game fearing that a video game set in a real war was offensive to veterans. The game turned out to be a massive hit praised for its authenticity and realism, launched the franchise, and led to war-themed first person shooters becoming commonplace within the genre.
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* HilariousInHindsight: The opening FMV to the original game ends with the line, "Are you ready to rise above and beyond the call of duty?". Beginning in 2003, going above and beyond ''Call of Duty'' is exactly what the ''Medal of Honor'' series was trying to do.

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** The first games up to Frontline, skip a few, and then Airborne had none other than Creator/MichaelGiacchino as composer, so there's a good reason for it. Some stand-out tracks are the [[http://www.youtube.com/watch?v=DqO4wHrP1HA main theme]], the epic theme from [[http://www.youtube.com/watch?v=-ELFxB-tGhE Allied Assault]] and the TearJerker[[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]

to:

** The first games up to Frontline, skip a few, and then Airborne had none other than Creator/MichaelGiacchino as composer, so there's a good reason for it. Some stand-out tracks are the [[http://www.youtube.com/watch?v=DqO4wHrP1HA main theme]], the epic theme from [[http://www.youtube.com/watch?v=-ELFxB-tGhE Allied Assault]] and the TearJerker[[http://www.TearJerker [[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]



* ThatOneLevel: The Golden Lion (rail-shooter sequences, tons of snipers, etc) and Nijmegen Bridge (infinitely RespawningEnemies with little cover) in ''Frontline''; Escape from Trondheim, Sniper's Last Stand and The Communications Blackout in ''Allied Assault'', etc. ''Especially'' Sniper's Last Stand, where you might as well [[WebAnimation/ZeroPunctuation bind quicksave and quickload to the left and right mouse buttons.]] Hidden, psychic hitscan snipers who fire as soon as you exit cover, followed by an EscortMission with a bunch of [[ArtificialStupidity apparently suicidal engineers]] who constantly run on ahead of you. The next part isn't an better: you have to drive a King Tiger tank through enemy territory, and in it CrewOfOne is {{deconstruct|ion}}ed [[ScrappyMechanic to annoying effect]] despite there being a full crew: the tank doesn't have a machine gun, so all you have to defend yourself with is the main gun, which is '''ridiculously''' slow at reloading. SaveScumming is mandatory to get past any section where [[DemonicSpiders Germans with Panzerschreks]] appear ''in any number above one''.

to:

* ThatOneLevel: ThatOneLevel:
**
The Golden Lion (rail-shooter sequences, tons of snipers, etc) and Nijmegen Bridge (infinitely RespawningEnemies with little cover) in ''Frontline''; ''Frontline''.
** ''Allied Assault'' has a few:
***
Escape from Trondheim, Sniper's Last Stand Trondheim. You're forced to cut through two or three platoons of angry Kriegsmarine soldiers, whose formal uniform blends in with the greenish of the scenery, and health is hard to come by. [[MarathonLevel The level is long even if you know where to go]], with a TimedMission segment at the end. Worse, if you're using an earlier version of the popular iron sights {{Game Mod}}s, [[GameBreakingBug you can't even start the level because crouching is glitched]] and you can't move through the AirVentPassageway[[note]]later mod iterations fixed this issue[[/note]].
***
The Communications Blackout in ''Allied Assault'', etc. ''Especially'' Blackout. Get ready to backpedal from the start of the final stretch all the way to Manon's truck, all the way through blasting away at a horde of stupidly fast dogs whose bites hurt like rifle shots, while Jerry shoots you through the brush because [[TheAllSeeingAI the AI has cheat-o-vision powers]].
***
Sniper's Last Stand, where you might as well [[WebAnimation/ZeroPunctuation bind quicksave and quickload to the left and right mouse buttons.]] Hidden, buttons]]. A traipse through a large map filled with hidden, [[TheAllSeeingAI psychic hitscan snipers who fire as soon as you exit cover, cover]], followed by an EscortMission with a bunch of [[ArtificialStupidity apparently suicidal engineers]] who constantly run on ahead of you. you, and the same psychic hitscan snipers (though in lesser numbers, thank goodness!). The next part isn't an any better: you have to drive a King Tiger tank through enemy territory, and in it CrewOfOne is {{deconstruct|ion}}ed [[ScrappyMechanic to annoying effect]] despite there being a full crew: the tank doesn't have a machine gun, so all you have to defend yourself with is the main gun, which is '''ridiculously''' slow at reloading. SaveScumming is mandatory to get past any section where [[DemonicSpiders Germans with Panzerschreks]] appear ''in any number above one''.
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* BrokenBase: MOH 2010 and Warfighter have split the franchise in terms of whether they're worthy of the brand name, but the majority at least really don't like Warfighter, as it was the worst-received game in the franchise.



** 2010's [[http://www.youtube.com/watch?v=F1ZFiwWNdZ0 Heroes Aboard]] can put a tear in your eye.



* FanNickname: For Medal of Honor 2010, Modal Of Honfare.
** Medal of Honor: Doorfighter, after MiracleOfSound made a song called it in reference to Warfighter's rather thorough system to how you breach a door.



* SnarkBait: ''Warfighter'' gets a lot of snark for its title, with some people saying it might as well be called ''Medal of Honor: Gunshooter''.
** For what it's worth, "warfighter" is the US Department of Defense's catch-all term for any individual personnel (armed or support) regardless of branch of service or nation of origin (so a Royal Marine seriving under the UK flag is also a warfighter). It is generally used when the other catch-all term, "service member", does not sound macho enough.
* TearJerker: ''Medal of Honor (2010)'''s [[spoiler: ending. Rabbit dying slowly. In first person view. While your comrades are trying desperately to keep you alive until the helicopter arrives.]]
** In ''Warfighter'' [[spoiler:Preacher screaming in rage over Mother's death and also his funeral at the end]]



** Panzerknacker Unleashed from ''MOH Underground''. The first level had dogs that could be killed by 8 pistol shots or one shotgun blast. The 2nd level had zombies armed with automatics and ridiculous accuracy [[spoiler:that explode when killed]] as well as armored knights that are always charging at you.
* UncannyValley: Multiple reviewers have noted this regarding the pre-rendered cinematics by Creator/DigitalDomain in ''Warfighter''. Everything is incredibly photorealistic and could actually be mistaken for live-action... but the technology still can't get human faces quite right, and the result is incredibly jarring and unnerving. Preacher's wife and daughter get especially hit hard with this.
* UnintentionallySympathetic: The enemies in ''Warfighter'' seem to be seriously outclassed at every turn by the protagonists. The robot sections in particular got a lot of people annoyed that we were supposed to be rooting for the gun-armed killdroid when the enemy's only defenses against it were small arms and rocks.
* TheWoobie: Rabbit. Poor Rabbit. He falls from a helicopter, gets the building blown up around him, forcing Mother to drag him to safety, gets shot, jumps off a cliff, gets captured, escapes, gets captured AGAIN, is tortured, but then rescued, [[spoiler: but finally succumbs to his wounds while waiting for a rescue helicopter.]] The worst part is that this all happened over a period of a few hours.

to:

** Panzerknacker Unleashed from ''MOH Underground''. The first level had dogs that could be killed by 8 pistol shots or one shotgun blast. The 2nd level had zombies armed with automatics and ridiculous accuracy [[spoiler:that explode when killed]] as well as armored knights that are always charging at you.
* UncannyValley: Multiple reviewers have noted this regarding the pre-rendered cinematics by Creator/DigitalDomain in ''Warfighter''. Everything is incredibly photorealistic and could actually be mistaken for live-action... but the technology still can't get human faces quite right, and the result is incredibly jarring and unnerving. Preacher's wife and daughter get especially hit hard with this.
* UnintentionallySympathetic: The enemies in ''Warfighter'' seem to be seriously outclassed at every turn by the protagonists. The robot sections in particular got a lot of people annoyed that we were supposed to be rooting for the gun-armed killdroid when the enemy's only defenses against it were small arms and rocks.
* TheWoobie: Rabbit. Poor Rabbit. He falls from a helicopter, gets the building blown up around him, forcing Mother to drag him to safety, gets shot, jumps off a cliff, gets captured, escapes, gets captured AGAIN, is tortured, but then rescued, [[spoiler: but finally succumbs to his wounds while waiting for a rescue helicopter.]] The worst part is that this all happened over a period of a few hours.
you.
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* DemonicSpiders: The guard dogs from the very first game. This is upped in the ''Medal Of Honor: Underground'' bonus campaign "Panzerknacker Unleashed". The attack dogs there can only be killed by 9 pistol shots (the .45 only carries 8 bullets), two shotgun blasts or a grenade. The last two are very rare to find.
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** The first games up to Frontline had none other than Creator/MichaelGiacchino as composer, so there's a good reason for it. Some stand-out tracks are the [[http://www.youtube.com/watch?v=DqO4wHrP1HA main theme]], the epic theme from [[http://www.youtube.com/watch?v=-ELFxB-tGhE Allied Assault]] and the TearJerker[[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]

to:

** The first games up to Frontline Frontline, skip a few, and then Airborne had none other than Creator/MichaelGiacchino as composer, so there's a good reason for it. Some stand-out tracks are the [[http://www.youtube.com/watch?v=DqO4wHrP1HA main theme]], the epic theme from [[http://www.youtube.com/watch?v=-ELFxB-tGhE Allied Assault]] and the TearJerker[[http://www.youtube.com/watch?v=lLiRgNFvfGw Arnhem Knights]]
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* GeniusBonus: ''Rising Sun'' features the real-world [[https://en.wikipedia.org/wiki/Raffles_Hotel Raffles Hotel]] as a Japanese stronghold. It was the same place where the Singapore Sling cocktail was created (which is the missions namesake).
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* [[Narm]]: The opening level of ''Rising Sun'' puts the player on board a battleship during the middle of the Pearl Harbor bombing, where they have to navigate the bombed ship by using a fire extinguisher to put out various fires in their way. Unfortunately playing on co-op reveals that instead of carrying the tank with one hand and aiming the nozzle with the other like any functioning human being, the player character instead leaves the hose attached to the tank and aims the extinguisher like a gun.

to:

* [[Narm]]: {{Narm}}: The opening level of ''Rising Sun'' puts the player on board a battleship during the middle of the Pearl Harbor bombing, where they have to navigate the bombed ship by using a fire extinguisher to put out various fires in their way. Unfortunately playing on co-op reveals that instead of carrying the tank with one hand and aiming the nozzle with the other like any functioning human being, the player character instead leaves the hose attached to the tank and aims the extinguisher like a gun.
Is there an issue? Send a MessageReason:
None


* Narm: The opening level of ''Rising Sun'' puts the player on board a battleship during the middle of the Pearl Harbor bombing, where they have to navigate the bombed ship by using a fire extinguisher to put out various fires in their way. Unfortunately playing on co-op reveals that instead of carrying the tank with one hand and aiming the nozzle with the other like any functioning human being, the player character instead leaves the hose attached to the tank and aims the extinguisher like a gun.

to:

* Narm: [[Narm]]: The opening level of ''Rising Sun'' puts the player on board a battleship during the middle of the Pearl Harbor bombing, where they have to navigate the bombed ship by using a fire extinguisher to put out various fires in their way. Unfortunately playing on co-op reveals that instead of carrying the tank with one hand and aiming the nozzle with the other like any functioning human being, the player character instead leaves the hose attached to the tank and aims the extinguisher like a gun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Narm: The opening level of ''Rising Sun'' puts the player on board a battleship during the middle of the Pearl Harbor bombing, where they have to navigate the bombed ship by using a fire extinguisher to put out various fires in their way. Unfortunately playing on co-op reveals that instead of carrying the tank with one hand and aiming the nozzle with the other like any functioning human being, the player character instead leaves the hose attached to the tank and aims the extinguisher like a gun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticBadass: Jimmy Patterson. Although, let's face it, his badassery is practically {{Canon}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnintentionallySympathetic: The enemies in ''Warfighter'' seem to be seriously outclassed at every turn by the protagonists. The robot sections in particular got a lot of people annoyed that we were supposed to be rooting for the gun-armed killdroid when the enemy's only defenses against it were small arms and rocks.
Is there an issue? Send a MessageReason:
None


* UncannyValley: Multiple reviewers have noted this regarding the pre-rendered cinematics by DigitalDomain in ''Warfighter''. Everything is incredibly photorealistic and could actually be mistaken for live-action... but the technology still can't get human faces quite right, and the result is incredibly jarring and unnerving. Preacher's wife and daughter get especially hit hard with this.

to:

* UncannyValley: Multiple reviewers have noted this regarding the pre-rendered cinematics by DigitalDomain Creator/DigitalDomain in ''Warfighter''. Everything is incredibly photorealistic and could actually be mistaken for live-action... but the technology still can't get human faces quite right, and the result is incredibly jarring and unnerving. Preacher's wife and daughter get especially hit hard with this.

Changed: 850

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* ThatOneLevel: The Golden Lion (rail-shooter sequences, tons of snipers, etc) and Nijmegen Bridge (infinitely RespawningEnemies with little cover) in ''Frontline''; Escape from Trondheim, Sniper's Last Stand and The Communications Blackout in ''Allied Assault'', etc.
** ''Especially'' Sniper's Last Stand, where you might as well [[WebAnimation/ZeroPunctuation bind quicksave and quickload to the left and right mouse buttons.]] Hidden, psychic hitscan snipers who fire as soon as you exit cover, followed by an EscortMission with a bunch of [[ArtificialStupidity apparently suicidal engineers]] who constantly run on ahead of you.

to:

* ThatOneLevel: The Golden Lion (rail-shooter sequences, tons of snipers, etc) and Nijmegen Bridge (infinitely RespawningEnemies with little cover) in ''Frontline''; Escape from Trondheim, Sniper's Last Stand and The Communications Blackout in ''Allied Assault'', etc.
**
etc. ''Especially'' Sniper's Last Stand, where you might as well [[WebAnimation/ZeroPunctuation bind quicksave and quickload to the left and right mouse buttons.]] Hidden, psychic hitscan snipers who fire as soon as you exit cover, followed by an EscortMission with a bunch of [[ArtificialStupidity apparently suicidal engineers]] who constantly run on ahead of you. The next part isn't an better: you have to drive a King Tiger tank through enemy territory, and in it CrewOfOne is {{deconstruct|ion}}ed [[ScrappyMechanic to annoying effect]] despite there being a full crew: the tank doesn't have a machine gun, so all you have to defend yourself with is the main gun, which is '''ridiculously''' slow at reloading. SaveScumming is mandatory to get past any section where [[DemonicSpiders Germans with Panzerschreks]] appear ''in any number above one''.
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None

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** ''European Assault'''s main theme, [[https://www.youtube.com/watch?v=1n-uWmgOm9g Dogs of War]].

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* ScrappyLevel - The Golden Lion (rail-shooter sequences, tons of snipers, etc) and Nijmegen Bridge (infinitely RespawningEnemies with little cover) in ''Frontline''; Escape from Trondheim, Sniper's Last Stand and The Communications Blackout in ''Allied Assault'', etc.
** ''Especially'' Sniper's Last Stand, where you might as well [[WebAnimation/ZeroPunctuation bind quicksave and quickload to the left and right mouse buttons.]] Hidden, psychic hitscan snipers who fire as soon as you exit cover, followed by an EscortMission with a bunch of [[ArtificialStupidity apparently suicidal engineers]] who constantly run on ahead of you.
** Panzerknacker Unleashed from ''MOH Underground''. The first level had dogs that could be killed by 8 pistol shots or one shotgun blast. The 2nd level had zombies armed with automatics and ridiculous accuracy [[spoiler:that explode when killed]] as well as armored knights that are always charging at you.


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* ThatOneLevel: The Golden Lion (rail-shooter sequences, tons of snipers, etc) and Nijmegen Bridge (infinitely RespawningEnemies with little cover) in ''Frontline''; Escape from Trondheim, Sniper's Last Stand and The Communications Blackout in ''Allied Assault'', etc.
** ''Especially'' Sniper's Last Stand, where you might as well [[WebAnimation/ZeroPunctuation bind quicksave and quickload to the left and right mouse buttons.]] Hidden, psychic hitscan snipers who fire as soon as you exit cover, followed by an EscortMission with a bunch of [[ArtificialStupidity apparently suicidal engineers]] who constantly run on ahead of you.
** Panzerknacker Unleashed from ''MOH Underground''. The first level had dogs that could be killed by 8 pistol shots or one shotgun blast. The 2nd level had zombies armed with automatics and ridiculous accuracy [[spoiler:that explode when killed]] as well as armored knights that are always charging at you.
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None


* TheWoobie: Rabbit. Poor Rabbit. He falls from a helicopter, gets the building blown up around him, forcing Mother to drag him to safety, gets shot, jumps off a cliff, gets captured, escapes, gets captured AGAIN, is tortured, but then rescued, [[spoiler: but finally [[TearJerker succumbs to his wounds while waiting for a rescue helicopter.]]]] The worst part is that this all happened over a period of a few hours.

to:

* TheWoobie: Rabbit. Poor Rabbit. He falls from a helicopter, gets the building blown up around him, forcing Mother to drag him to safety, gets shot, jumps off a cliff, gets captured, escapes, gets captured AGAIN, is tortured, but then rescued, [[spoiler: but finally [[TearJerker succumbs to his wounds while waiting for a rescue helicopter.]]]] ]] The worst part is that this all happened over a period of a few hours.
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* TheWoobie: Rabbit. Poor Rabbit. He falls from a helicopter, gets the building blown up around him, forcing Mother to drag him to safety, gets shot, jumps off a cliff, gets captured, escapes, gets captured AGAIN, is tortured, but then rescued, [[spoiler]]but finally [[TearJerker succumbs to his wounds while waiting for a rescue helicopter.]][[/spoiler]] The worst part is that this all happened over a period of a few hours.

to:

* TheWoobie: Rabbit. Poor Rabbit. He falls from a helicopter, gets the building blown up around him, forcing Mother to drag him to safety, gets shot, jumps off a cliff, gets captured, escapes, gets captured AGAIN, is tortured, but then rescued, [[spoiler]]but [[spoiler: but finally [[TearJerker succumbs to his wounds while waiting for a rescue helicopter.]][[/spoiler]] ]]]] The worst part is that this all happened over a period of a few hours.
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* TheWoobie: Rabbit. Poor Rabbit. He falls from a helicopter, gets the building blown up around him, forcing Mother to drag him to safety, gets shot, jumps off a cliff, gets captured, escapes, gets captured AGAIN, is tortured, but then rescued, but finally [[TearJerker succumbs to his wounds while waiting for a rescue helicopter.]] The worst part is that this all happened over a period of a few hours.

to:

* TheWoobie: Rabbit. Poor Rabbit. He falls from a helicopter, gets the building blown up around him, forcing Mother to drag him to safety, gets shot, jumps off a cliff, gets captured, escapes, gets captured AGAIN, is tortured, but then rescued, but [[spoiler]]but finally [[TearJerker succumbs to his wounds while waiting for a rescue helicopter.]] ]][[/spoiler]] The worst part is that this all happened over a period of a few hours.
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** Medal of Honor: Doorfighter, after MiracleOfSound made a song called it in reference to Warfighter's rather thorough system to how you breach a door.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* BrokenBase: MOH 2010 and Warfighter have split the franchise in terms of whether they're worthy of the brand name, but the majority at least really don't like Warfighter, as it was the worst-received game in the franchise.
Is there an issue? Send a MessageReason:
This isn\'t YMMV. Moving.


* PragmaticAdaptation: It's a minor point albeit a historical inaccurate one, but Canada's marker for the map for the D-Day invasion is the modern Maple Leaf Flag, which was not adapted until 1965. Most likely the game designers decided that having the Red Ensign flag of that day would too confusing for gamers and not worth the trouble to explain.
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* MemeticMutation: The Bread Is Delicious[[note]]In ''Frontline'' you could recover a small amount of health by eating freshly-baked bread, which would be accompanied by this message.[[/note]]
** Your Disguise Has Been Blown[[note]]Again from ''Frontline'', in Operation Repunzel, the game apparently believes that, absent a reminder, shooting your way past four Germans and an alarm system will not seem like blowing your cover for the player.[[/note]]
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** ''Especially'' Sniper's Last Stand, where you might as well [[ZeroPunctuation bind quicksave and quickload to the left and right mouse buttons.]] Hidden, psychic hitscan snipers who fire as soon as you exit cover, followed by an EscortMission with a bunch of [[ArtificialStupidity apparently suicidal engineers]] who constantly run on ahead of you.

to:

** ''Especially'' Sniper's Last Stand, where you might as well [[ZeroPunctuation [[WebAnimation/ZeroPunctuation bind quicksave and quickload to the left and right mouse buttons.]] Hidden, psychic hitscan snipers who fire as soon as you exit cover, followed by an EscortMission with a bunch of [[ArtificialStupidity apparently suicidal engineers]] who constantly run on ahead of you.
Is there an issue? Send a MessageReason:
None


* UncannyValley: Multiple reviewers have noted this regarding the pre-rendered cinematics in ''Warfighter''. Everything is incredibly photorealistic and could actually be mistaken for live-action... but the technology still can't get human faces quite right, and the result is incredibly jarring and unnerving. Preacher's wife and daughter get especially hit hard with this.

to:

* UncannyValley: Multiple reviewers have noted this regarding the pre-rendered cinematics by DigitalDomain in ''Warfighter''. Everything is incredibly photorealistic and could actually be mistaken for live-action... but the technology still can't get human faces quite right, and the result is incredibly jarring and unnerving. Preacher's wife and daughter get especially hit hard with this.
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\"Irregardless\" is not a word.


** For what it's worth, "warfighter" is the US Department of Defense's catch-all term for any individual personnel (armed or support) irregardless of branch of service or nation of origin (so a Royal Marine seriving under the UK flag is also a warfighter). It is generally used when the other catch-all term, "service member", does not sound macho enough.

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** For what it's worth, "warfighter" is the US Department of Defense's catch-all term for any individual personnel (armed or support) irregardless regardless of branch of service or nation of origin (so a Royal Marine seriving under the UK flag is also a warfighter). It is generally used when the other catch-all term, "service member", does not sound macho enough.
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** For what it's worth, "warfighter" is the US Department of Defense's catch-all term for any individual personnel (armed or support), from any branch of service, and from any allied nations. It is generally used when the other catch-all term, "service member", does not sound macho enough.

to:

** For what it's worth, "warfighter" is the US Department of Defense's catch-all term for any individual personnel (armed or support), from any support) irregardless of branch of service, and from any allied nations.service or nation of origin (so a Royal Marine seriving under the UK flag is also a warfighter). It is generally used when the other catch-all term, "service member", does not sound macho enough.

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