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* AlternativeCharacterInterpretation: Where exactly do the UFE officers stand alliance-wise? Are some just [[PunchClockVillain punch clock villains]] who want to speak up but keep their heads down to protect themselves and their families, while some are indeed willfully [[DirtyCop indulging]] in the underworld of São Paulo? The fact that Max encounters a UFE officer who surrenders peacefully and doesn’t betray that trust suggests that there's unspoken backstory among the UFE members. It's also telling that UFE members evacuate the airport of civilians so that it's just Max versus them.

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* AlternativeCharacterInterpretation: Where exactly do the UFE officers stand alliance-wise? Are some just [[PunchClockVillain punch clock villains]] who want to speak up but keep their heads down to protect themselves and their families, while some are indeed willfully [[DirtyCop indulging]] in the underworld of São Paulo? The fact that Max encounters a UFE officer who [[KnowWhenToFoldEm surrenders peacefully peacefully]] and [[IGaveMyWord doesn’t betray that trust trust]] suggests that there's unspoken backstory among the UFE members. It's also telling that UFE members evacuate the airport of civilians so that it's just Max versus them.



* RealismInducedHorror: Unlike earlier installments where Max was up against vast criminal conspiracies and secret societies, ''3'' is very down to earth with Max fighting ruthless street gangs, rogue law enforcement groups, and most chilling of all, [[spoiler:an organ harvesting ring]]. The last item is so horrifying that even one of Max's arch enemies is irate and horrified.

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* RealismInducedHorror: Unlike earlier installments where Max was up against vast criminal conspiracies and secret societies, ''3'' is very down to earth with Max fighting [[GangBangers ruthless street gangs, gangs]], [[DirtyCop rogue law enforcement groups, groups]], and most chilling of all, [[spoiler:an [[spoiler: an [[OrganTheft organ harvesting ring]]. ring]]]]. The last item is so horrifying that even one of Max's arch enemies is [[EvenEvilHasStandards irate and horrified.horrified]].



** The airport terminal. With its entire environment massively spaced out by design and small outlets of cover, as well as the enemies throughout armed with powerful weapons as well as pinpoint accuracy, the battle is a painful slog from one side of the terminal to the other. The layout contradicts and outright forbids the kind of frenetic, two-fisted gunplay which the series is based on, and on higher difficulties the best, neigh, ''only'' way of beating the section is by abusing the "Shooting-through-Walls" glitch while engaging foes at huge distances. This is made tragic by the fact that the game designers decided to place the game's trailer theme, TEARS by HEALTH over this section.

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** The airport terminal. With its entire environment massively spaced out by design and small outlets of cover, as well as the enemies throughout armed with powerful weapons as well as pinpoint accuracy, the battle is a painful slog from one side of the terminal to the other. The layout contradicts and outright forbids the kind of frenetic, two-fisted gunplay which the series is based on, and on higher difficulties the best, neigh, ''only'' way of beating the section is by abusing the "Shooting-through-Walls" glitch while engaging foes at huge distances. This is made tragic by the fact that the game designers decided to place the game's trailer theme, TEARS by HEALTH [[Music/{{Health}} TEARS]] over this section.
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* RealismInducedHorror: Unlike earlier installments where Max was up against vast criminal conspiracies and secret societies, ''3'' is very down to earth with Max fighting ruthless street gangs, rogue law enforcement groups, and most chilling of all, [[spoiler:an organ harvesting ring]]. The last item is so horrifying that even one of Max's enemies is shocked and they don't even fight.

to:

* RealismInducedHorror: Unlike earlier installments where Max was up against vast criminal conspiracies and secret societies, ''3'' is very down to earth with Max fighting ruthless street gangs, rogue law enforcement groups, and most chilling of all, [[spoiler:an organ harvesting ring]]. The last item is so horrifying that even one of Max's arch enemies is shocked irate and they don't even fight.horrified.
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As far as my memory serves me, I didn't have any Dynamic Difficulty quirks like mooks that can tank bullets to an absurd degree.


* SequelDifficultySpike: ''3'' goes back to the NintendoHard nature of the first game with enemies often having more health than Max. The "In The Zone" BulletTime mechanics of the second game are gone now, and painkillers are scarce. Enemy bullets in real-time also travel much faster than in the first two games, encouraging the use of cover. Overall the game heavily encourages the new TakeCover and blindfiring systems, and trying to shootdodge through every fight like in the first two games will just get you riddled with bullets. On the up side, mastering the [[BoomHeadshot headshot]] is still as rewarding as ever and usually a OneHitKill on mooks without helmets.

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* SequelDifficultySpike: ''3'' goes back to the NintendoHard nature of the first game with enemies often having more health than Max. The "In The Zone" BulletTime mechanics of the second game are gone now, and painkillers are scarce. Enemy bullets in real-time also travel much faster than in the first two games, encouraging the use of cover. Overall the game heavily encourages the new TakeCover and blindfiring systems, and trying to shootdodge through every fight like in the first two games will just get you riddled with bullets. On the up side, mastering the [[BoomHeadshot headshot]] is still as rewarding as ever and usually a OneHitKill on mooks without helmets.helmets, and you won't run across enemies that soak up absurd amounts of bullets due to a DynamicDifficulty quirk.
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* RealismInducedHorror: Unlike earlier installments where Max was up against vast criminal conspiracies and secret societies, ''3'' is very down to earth with Max fighting ruthless street gangs, rogue law enforcement groups, and most chilling of all, [[spoiler:an organ harvesting ring]]. The last item is so horrifying that even one of Max's enemies is shocked and they don't even fight.
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** [[spoiler:[[BigBad Victor Branco]] is an aspiring but CorruptPolitician of São Paulo, and a member of the wealthy Branco family. He is also the hidden leader of the UFE, a law enforcement group he uses for his own ends, and the Crachá Preto paramilitary death squad, and the mastermind behind the assassinations on his brothers--one by burning alive--and the abduction of his sister-in-law. He is motivated by [[{{Greed}} control of the family fortune]] and [[WoundedGazelleGambit gaining sympathy for the election]]. He recruits Max as a bodyguard but really plans on making Max a fall guy for his criminal enterprises, which includes a secret ring where the poor of Brazil are kidnapped, held hostage, and [[OrganTheft harvested for their organs]] for the black market organ trade.]]

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** [[spoiler:[[BigBad Victor Branco]] is an aspiring but CorruptPolitician of São Paulo, and a member of the wealthy Branco family. He is also the hidden leader of the UFE, a law enforcement group he uses for his own ends, and the Crachá Preto paramilitary death squad, and the mastermind behind the assassinations on his brothers--one by burning alive--and the abduction of his sister-in-law.sister-in-law which results in her death. He is motivated by [[{{Greed}} control of the family fortune]] and [[WoundedGazelleGambit gaining sympathy for the election]]. He recruits Max as a bodyguard but really plans on making Max a fall guy for his criminal enterprises, which includes a secret ring where the poor of Brazil are kidnapped, held hostage, and [[OrganTheft harvested for their organs]] for the black market organ trade. He is also intending to betray the paramilitary militia loyal to him and have them be wiped out after they take care of any remaining opposition to look good and clear his tracks.]]
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Per TRS, this is YMMV

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* EventObscuringCamera: Quite a few times, the camera just '''refuses''' to let you see who landed the fatal hit when you get downed. Cue ignoble death from not being able to use Last Man Standing.
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* TheWoobie: [[FoolishSiblingResponsibleSibling Giovanna]]. She's nearly killed multiple times after going to a party with her sister. After she and Marcelo try to rescue her from Serrano's thugs, [[spoiler:he kills Fabiana right in front of her]], and Giovanna later sees [[spoiler:[[KillItWithFire Marcelo being firenecklaced]]]]. When she tries to help out Max later on, she's nearly killed several times ''again'' by the Crachá Preto. Luckily, she manages to [[EarnYourHappyEnding Earn Her Happy Ending]] and [[ScrewThisImOuttaHere leaves the city unharmed with Passos]], [[AnyoneCanDie unlike a majority of the other characters]].

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* TheWoobie: [[FoolishSiblingResponsibleSibling Giovanna]]. She's nearly killed multiple times after going to a party with her sister. After she and Marcelo try to rescue her from Serrano's thugs, [[spoiler:he [[spoiler:the latter kills Fabiana right in front of her]], and Giovanna later sees [[spoiler:[[KillItWithFire Marcelo being firenecklaced]]]]. When she tries to help out Max later on, she's nearly killed several times ''again'' by the Crachá Preto. Luckily, she manages to [[EarnYourHappyEnding Earn Her Happy Ending]] and [[ScrewThisImOuttaHere leaves the city unharmed with Passos]], [[AnyoneCanDie unlike a majority of the other characters]].
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* {{Wangst}}: Most of Max's inner monologues delve into this in ''3''. On the one hand, over the years, he's developed a completely justified level of SurvivorGuilt. He may be able to [[OneManArmy singlehandedly kill hundreds of mooks]] (which, as a former law enforcer, isn't something he'd be proud of to begin with), but not before they have killed everyone he's either cared about or tasked to protect. On the other, he ''just won't shut up about it'', taking every opportunity to mention how much he sucks.

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* {{Wangst}}: Most of Max's inner monologues delve into this in ''3''. On the one hand, over the years, he's developed a completely justified level of SurvivorGuilt. He may be able to [[OneManArmy singlehandedly kill hundreds of mooks]] (which, as a former law enforcer, isn't something he'd be proud of to begin with), but not before they have killed everyone he's he either cared about or was tasked to protect. On the other, other hand, he ''just won't shut up about it'', taking every opportunity to mention how much he sucks.
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** The end of the yacht level, where you try to enter the ship's bridge. The section has little covert or room to dodge and maneuver, enemies spawn and attack from awkward angles, and the scattered furniture blocks your shots, while your enemies can still hit you fine. Expect to die multiple times here, which returns you to the lower level, forcing you to go through everything again.

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** The end of the yacht level, where you try to enter the ship's bridge. The section has little covert cover or room to dodge and maneuver, enemies spawn and attack from awkward angles, and the scattered furniture blocks your shots, while your enemies can still hit you fine. Expect to die multiple times here, which returns you to the lower level, forcing you to go through everything again.

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