Is there an issue? Send a MessageReason:
None
Changed line(s) 186 (click to see context) from:
* VindicatedByHistory: Back in 2011, there was no shortage of gamers tearing the game to shreds over a lack of content, bizarre roster choices (no [[VideoGame/MegaManClassic Mega Man]], really?), and what many felt was taking advantage of the playerbase with ''Ultimate'' being released the same year. As time went by, when Disney revoked their license only to later collaborate with Capcom to create ''VideoGame/MarvelVsCapcomInfinite'', the reception has become far more positive. That's mainly because ''Infinite'' is far, ''far'' more polarizing than ''3'' ever was, which seemed to magnify the issues[[note]]the lack of content, a roster that doesn't have the signature mutants and {{unexpected character}}s, the feel of a blatant cash grab[[/note]] while creating new ones[[note]]piss-poor production values, marketing disasters that alienated the fans[[/note]]. Now, ''3'' is much more praised by fans than it's ever been, who hold it as an example of how good the series was before Disney got involved. The roster in particular is held in high regard -- not only are there plenty of characters to choose from, [[ShownTheirWork but it actually feels like it draws from the comics]], as opposed making everything a plug for the Franchise/MarvelCinematicUniverse. The fact that it had a good mixture of characters from different teams instead of characters from both the ''ComicBook/XMen'' and ''Franchise/StreetFighter'' series dominating the Marvel and Capcom sides helped. It also helps that ''Infinite'' had the side effect of making ''3'' easily available again via bringing it to new consoles and to PC, bringing the game to a wide audience again after a brief stint in [[KeepCirculatingTheTapes difficult availability]]. This was perhaps best cemented by the fact that, when the game returned to EVO in 2023 (after ''no Marvel vs. Capcom game'' being at the tournament since 2017[[note]]Though ''VideoGame/MarvelVsCapcom2'' (also infamous for its lack of easy distribution) was supposed to be brought back in 2020 for its 20th anniversary before the whole event was canceled[[/note]]) as a throwback tournament, the tournament attracted ''even higher numbers'' than it ever did when it was considered a marquee game in the UsefulNotes/FightingGameCommunity in the early-mid 2010s.
to:
* VindicatedByHistory: Back in 2011, there was no shortage of gamers tearing the game to shreds over a lack of content, bizarre roster choices (no [[VideoGame/MegaManClassic Mega Man]], really?), and what many felt was taking advantage of the playerbase with ''Ultimate'' being released the same year. As time went by, when Disney revoked their license only to later collaborate with Capcom to create ''VideoGame/MarvelVsCapcomInfinite'', the reception has become far more positive. That's mainly because ''Infinite'' is far, ''far'' more polarizing than ''3'' ever was, which seemed to magnify the issues[[note]]the lack of content, a roster that doesn't have the signature mutants and {{unexpected character}}s, the feel of a blatant cash grab[[/note]] while creating new ones[[note]]piss-poor production values, marketing disasters that alienated the fans[[/note]]. Now, ''3'' is much more praised by fans than it's ever been, who hold it as an example of how good the series was before Disney got involved. The roster in particular is held in high regard -- not only are there plenty of characters to choose from, [[ShownTheirWork but it actually feels like it draws from the comics]], as opposed making everything a plug for the Franchise/MarvelCinematicUniverse. The fact that it had a good mixture of characters from different teams instead of characters from both the ''ComicBook/XMen'' and ''Franchise/StreetFighter'' series dominating the Marvel and Capcom sides helped. It also helps that ''Infinite'' had the side effect of making ''3'' easily available again via bringing it to new consoles and to PC, bringing the game to a wide audience again after a brief stint in [[KeepCirculatingTheTapes difficult availability]]. This was perhaps best cemented by the fact that, when the game returned to EVO in 2023 (after ''no Marvel vs. Capcom game'' being at the tournament since 2017[[note]]Though ''VideoGame/MarvelVsCapcom2'' (also infamous for its lack of easy distribution) was supposed to be brought back in 2020 for its 20th anniversary before the whole event was canceled[[/note]]) as a throwback tournament, the tournament attracted ''even higher numbers'' than it ever did when it was considered a marquee game in the UsefulNotes/FightingGameCommunity MediaNotes/FightingGameCommunity in the early-mid 2010s.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup
Deleted line(s) 35 (click to see context) :
* EvilIsSexy: Wesker, Jill Valentine and Dark Phoenix are the main sources of this, but several other villains fit this trope as far as taste and fetish dictate.
Is there an issue? Send a MessageReason:
None
* ComeForTheGameStayForTheMods: A small but significant factor in the game's continued populartiy was the birth of a mod scene for it following the release of the PC port in 2017. Though it started small, it has since exploded into a scene filled with custom "palette swap" characters (basically full characters modded into costume slots) that range everywhere from ''VideoGame/MarvelVsCapcomInfinite'' and ''VideoGame/TatsunokoVsCapcom'' ports, veterans of the series not playable in ''3'' or ''Infinite'' like [[ComicBook/XMen Gambit]] or [[VideoGame/CaptainCommando Captain Commando]], and even brand new fan favorite characters who had never been playable in a ''Marvel vs. Capcom'' game like [[VideoGame/AsurasWrath Asura]], [[VideoGame/DevilMayCry Nero]], [[VideoGame/StreetFighterV Rashid]] and [[ComicBook/FantasticFour The Thing]]. Interest in the scene further grew as word spread, barriers behind modding (such as the inability to add character slots or new animations) found workarounds and the groundwork for completely custom characters was in place.
Changed line(s) 186 (click to see context) from:
* VindicatedByHistory: Back in 2011, there was no shortage of gamers tearing the game to shreds over a lack of content, bizarre roster choices (no [[VideoGame/MegaManClassic Mega Man]], really?), and what many felt was taking advantage of the playerbase with ''Ultimate'' being released the same year. As time went by, when Disney revoked their license only to later collaborate with Capcom to create ''VideoGame/MarvelVsCapcomInfinite'', the reception has become far more positive. That's mainly because ''Infinite'' is far, ''far'' more polarizing than ''3'' ever was, which seemed to magnify the issues[[note]]the lack of content, a roster that doesn't have the signature mutants and {{unexpected character}}s, the feel of a blatant cash grab[[/note]] while creating new ones[[note]]piss-poor production values, marketing disasters that alienated the fans[[/note]]. Now, ''3'' is much more praised by fans than it's ever been, who hold it as an example of how good the series was before Disney got involved. The roster in particular is held in high regard -- not only are there plenty of characters to choose from, [[ShownTheirWork but it actually feels like it draws from the comics]], as opposed making everything a plug for the Franchise/MarvelCinematicUniverse. The fact that it had a good mixture of characters from different teams instead of characters from both the ''ComicBook/XMen'' and ''Franchise/StreetFighter'' series dominating the Marvel and Capcom sides helped.
to:
* VindicatedByHistory: Back in 2011, there was no shortage of gamers tearing the game to shreds over a lack of content, bizarre roster choices (no [[VideoGame/MegaManClassic Mega Man]], really?), and what many felt was taking advantage of the playerbase with ''Ultimate'' being released the same year. As time went by, when Disney revoked their license only to later collaborate with Capcom to create ''VideoGame/MarvelVsCapcomInfinite'', the reception has become far more positive. That's mainly because ''Infinite'' is far, ''far'' more polarizing than ''3'' ever was, which seemed to magnify the issues[[note]]the lack of content, a roster that doesn't have the signature mutants and {{unexpected character}}s, the feel of a blatant cash grab[[/note]] while creating new ones[[note]]piss-poor production values, marketing disasters that alienated the fans[[/note]]. Now, ''3'' is much more praised by fans than it's ever been, who hold it as an example of how good the series was before Disney got involved. The roster in particular is held in high regard -- not only are there plenty of characters to choose from, [[ShownTheirWork but it actually feels like it draws from the comics]], as opposed making everything a plug for the Franchise/MarvelCinematicUniverse. The fact that it had a good mixture of characters from different teams instead of characters from both the ''ComicBook/XMen'' and ''Franchise/StreetFighter'' series dominating the Marvel and Capcom sides helped. It also helps that ''Infinite'' had the side effect of making ''3'' easily available again via bringing it to new consoles and to PC, bringing the game to a wide audience again after a brief stint in [[KeepCirculatingTheTapes difficult availability]]. This was perhaps best cemented by the fact that, when the game returned to EVO in 2023 (after ''no Marvel vs. Capcom game'' being at the tournament since 2017[[note]]Though ''VideoGame/MarvelVsCapcom2'' (also infamous for its lack of easy distribution) was supposed to be brought back in 2020 for its 20th anniversary before the whole event was canceled[[/note]]) as a throwback tournament, the tournament attracted ''even higher numbers'' than it ever did when it was considered a marquee game in the UsefulNotes/FightingGameCommunity in the early-mid 2010s.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)
Changed line(s) 140 (click to see context) from:
* TearJerker: Some of the things certain characters say when defeated by a light attack could qualify. Special mention goes to Phoenix and Spiderman.
to:
* TearJerker: Some of the things certain characters say when defeated by a light attack could qualify. Special mention goes to Phoenix and Spiderman.Spider-Man.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)
Changed line(s) 141 (click to see context) from:
--> '''Spiderman''': "I let everyone down..."
to:
--> '''Spiderman''': '''Spider-Man''': "I let everyone down..."
Is there an issue? Send a MessageReason:
TRS cleanup (IUEO) and reaction cruft
Changed line(s) 133 (click to see context) from:
** Ghost Rider's Level 3 Hyper Combo, the "Penance Stare." He grabs his foe by the collar, growls out "LOOK INTO MY EYES!" and makes his victim feel every bit of pain that they have ever inflicted on anyone else in their lifetime. There is an intense close up of Ghost Rider's face and you hear that [[HellIsThatNoise disturbing screechy noise once the Penance Stare goes into effect.]] After the attack, the victim is left in a disturbing burning crumple state. Yeesh... talk about a hellish punishment.
to:
** Ghost Rider's Level 3 Hyper Combo, the "Penance Stare." He grabs his foe by the collar, growls out "LOOK INTO MY EYES!" and makes his victim feel every bit of pain that they have ever inflicted on anyone else in their lifetime. There is an intense close up of Ghost Rider's face and you hear that [[HellIsThatNoise disturbing screechy noise once the Penance Stare goes into effect.]] effect. After the attack, the victim is left in a disturbing burning crumple state. Yeesh... talk about a hellish punishment.state.
Is there an issue? Send a MessageReason:
None
Changed line(s) 104 (click to see context) from:
** All of the ''ComicBook/CivilWar'' references, now that [[Franchise/MarvelCinematicUniverse the Marvel Movieverse]] did that storyline in [[Film/CaptainAmericaCivilWar the third]] ''Captain America'' movie.
to:
** All of the ''ComicBook/CivilWar'' ''ComicBook/{{Civil War|2006}}'' references, now that [[Franchise/MarvelCinematicUniverse the Marvel Movieverse]] did that storyline in [[Film/CaptainAmericaCivilWar the third]] ''Captain America'' movie.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 87 (click to see context) :
** Zero taking a pot shot about X's absence from the roster has been made awkward now that it's been revealed that Zero's DLC suit ''actually is X''.
Is there an issue? Send a MessageReason:
Final Fight was neither obscure in America or Japan nor initially penned as a Street Fighter spin-off. It's one of the codifiers for the Beat 'Em Up genre.
Deleted line(s) 185 (click to see context) :
*** Mike Haggar is from the obscure ''Street Fighter'' spin-off ''VideoGame/FinalFight'', who has a cult following but is hardly a big name unlike his macho persona.
Is there an issue? Send a MessageReason:
None
Changed line(s) 116 (click to see context) from:
* MemeticMolester: One of Iron Man's winquotes is shared amongst all female characters (with the exception of Amaterasu) and involves him asking them out on a date. This unfortunately includes Tron, who is only 14 years old, leading some to jokingly label Tony as an ephebophile.
to:
* MemeticMolester: One of Iron Man's winquotes is shared amongst all female characters (with the exception of Amaterasu) and involves him asking them out on a date. This unfortunately includes Tron, who is only 14 years old, leading some to jokingly label Tony as an ephebophile. This also extends to Hsien-Ko, who is not only effectively a walking corpse, but is also technically only 16 years old.
Is there an issue? Send a MessageReason:
None
** Sister-Sister for Morrigan's Astral Vision, which creates an invulnerable copy of herself on the other side of the screen.
Changed line(s) 64 (click to see context) from:
** Zero May Cry - a team consisting of Dante, Vergil, and Zero.
to:
** Zero May Cry (ZMC) - a team consisting of Dante, Vergil, and Zero.Zero. The team is extremely popular due to all three characters being jacks-of-all-trades, in exchange for being very high execution.
** Moridoom Phoenix is a term used to describe a team consisting of Morrigan, Dr. Doom, and Phoenix. Possibly the most despised team in the game, all three are incredible zoners and can farm meter easily with Morrigan's Dark Harmonizer. This makes it incredibly easy to bring out Dark Phoenix if the match starts going the opponents way.
** Moridoom Phoenix is a term used to describe a team consisting of Morrigan, Dr. Doom, and Phoenix. Possibly the most despised team in the game, all three are incredible zoners and can farm meter easily with Morrigan's Dark Harmonizer. This makes it incredibly easy to bring out Dark Phoenix if the match starts going the opponents way.
Is there an issue? Send a MessageReason:
Changed line(s) 183 (click to see context) from:
*** Mike Haggar is from the obscure ''Street Fighter'' spin-off ''VideoGame/FinalFight'', who has a cult following but is hardly a big name unlike his [[RatedMForManly persona]].
to:
*** Mike Haggar is from the obscure ''Street Fighter'' spin-off ''VideoGame/FinalFight'', who has a cult following but is hardly a big name unlike his [[RatedMForManly persona]].macho persona.
Is there an issue? Send a MessageReason:
Proper indentation on quotes
Changed line(s) 24 (click to see context) from:
-->(''after beating Deadpool'') Sometimes you gotta out-crazy the crazies if you wanna beat 'em.
to:
Changed line(s) 32 (click to see context) from:
--> '''Wesker''': [[spoiler: The fantastic specimens from this new world should yield zombies to be truly... [[{{Pun}} marvel]].]]
to:
Changed line(s) 38 (click to see context) from:
--> '''Deadpool''': "Hey, did you know that Wesker guy stole your Maximum Spider move? You were doing that back in VideoGame/MarvelSuperHeroes! So... gonna go kick his ass? Can I watch?"
to:
Changed line(s) 99,100 (click to see context) from:
-->'''Iron Man's intro against female characters:''' ''So, you doing anything after this?''
-->'''Rocket Raccoon's winquote against Ammy:''' ''So... you doing anything after this, cutie? Rowwwr!''
-->'''Rocket Raccoon's winquote against Ammy:''' ''So... you doing anything after this, cutie? Rowwwr!''
to:
Is there an issue? Send a MessageReason:
Did some research; turns out Sentinel does qualify for this trope. Re-adding example with a few adjustments (Explaining why the character was hated and how Capcom nerfed it).
Added DiffLines:
** Sentinel was intensely disliked in the early days of Vanilla due to its fantastic air mobility, far-reaching specials, and normal attacks that inflicted chip damage, making him incredibly difficult to approach. The character was so unbalanced that Capcom was forced to {{Nerf}} it in a later patch, which, among other things, cut down Sentinel's health, decreased its Flight speed, took out the chip from all normal attacks except the ones that produce lasers, and made certain projectiles come out more slowly.
Is there an issue? Send a MessageReason:
Knee-jerk reaction; describes a character who was hated in a previous game; plainly states that Capcom has made an effort to make Sentinel more balanced in this game.
Deleted line(s) 88 (click to see context) :
** Sentinel was disliked in the early days of Vanilla, even though Capcom was aware of how powerful he was and worked to tone him down. There's already a few players loudly proclaiming a need to create an anti-Sentinel team. He does have counters, though, and he's more balanced than he was in ''2'', and even more after the nerfings.
Is there an issue? Send a MessageReason:
trope rework
Changed line(s) 112 (click to see context) from:
** Mike Haggar was elevated to this following his appearance in the fourth trailer. When he sees a huge fiery tornado caused by Dormammu and Thor's fight, his reaction is to nonchalantly rip the nearest signpost out of the ground and {{Power Walk}} towards the two.
to:
** Mike Haggar was elevated to this following his appearance in the fourth trailer. When he sees a huge fiery tornado caused by Dormammu and Thor's fight, his reaction is to nonchalantly rip the nearest signpost out of the ground and {{Power Walk}} MenacingStroll towards the two.
Is there an issue? Send a MessageReason:
None
Changed line(s) 89 (click to see context) from:
** In ''Ultimate'', Wesker was already annoying to deal with in the vanilla version, but now has highly damaging normals with high priority, teleport spamming, shooting in the air and a reliable Level 1 Hyper that hits from nearly anywhere on the screen. In ''Ultimate'' however, he gains ability to do Level 1 X-Factor damage when the shades come off ''(even worse when he activates Level 3 X-Factor)'', all make fighting him an absolute ''chore''; this pretty much for a while before people discovered his counters, has made him one of ''the best'' on-point solo characters in the game.
to:
** In ''Ultimate'', Wesker was already annoying to deal with in the vanilla version, but now has thanks to his highly damaging normals with high priority, teleport and projectile spamming, shooting in the air and a reliable Level 1 Hyper that hits from nearly anywhere on the screen. In ''Ultimate'' however, ''Ultimate'', he gains ability to do deals Level 1 X-Factor damage when the he takes his shades come off ''(even worse when he activates (which stacks with Level 3 X-Factor)'', all make X-Factor), making fighting him an absolute ''chore''; this pretty much for a while before chore. Up until people discovered his counters, has made him he was considered one of ''the best'' the best on-point solo characters in the game.game.
** Morrigan's playstyle involves spamming the screen with projectiles. Chris [="ChrisG"=] Gonzales has popularized a lockdown team with Morrigan and Dr. Doom that many players simply cannot do anything about, particularly since she can gain meter during her Astral Vision super.
** Vergil is considered one of the best characters in the game. His normals have massive range and can nullify projectiles; he can teleport; and his Hyper Combos either hit the entire screen, grant him a damage buff, or extend combos. Vergil's versatility made him so infamous that he became the only character to be banned from fans' "Ratio Tournaments".[[note]]A competition format designed to encourage players to use low-tier characters. Each playable character is assigned a given number of points, with better characters being worth more. Players can only select characters whose combined total of points are below a certain threshold.[[/note]] Even Capcom would make references to how unbalanced he was compared to the rest of the roster, as Dante calls him "the king of cheap moves" in ''VideoGame/ProjectXZone''.
** Phoenix became one of the most hated characters in the game due to her level 5 Hyper Combo, which transforms her into the ridiculously overpowered Dark Phoenix when her health bar is depleted. In tournaments, it's fairly common to witness spectators cheering whenever a player manages to knock her out.
** Morrigan's playstyle involves spamming the screen with projectiles. Chris [="ChrisG"=] Gonzales has popularized a lockdown team with Morrigan and Dr. Doom that many players simply cannot do anything about, particularly since she can gain meter during her Astral Vision super.
** Vergil is considered one of the best characters in the game. His normals have massive range and can nullify projectiles; he can teleport; and his Hyper Combos either hit the entire screen, grant him a damage buff, or extend combos. Vergil's versatility made him so infamous that he became the only character to be banned from fans' "Ratio Tournaments".[[note]]A competition format designed to encourage players to use low-tier characters. Each playable character is assigned a given number of points, with better characters being worth more. Players can only select characters whose combined total of points are below a certain threshold.[[/note]] Even Capcom would make references to how unbalanced he was compared to the rest of the roster, as Dante calls him "the king of cheap moves" in ''VideoGame/ProjectXZone''.
** Phoenix became one of the most hated characters in the game due to her level 5 Hyper Combo, which transforms her into the ridiculously overpowered Dark Phoenix when her health bar is depleted. In tournaments, it's fairly common to witness spectators cheering whenever a player manages to knock her out.
Changed line(s) 107,109 (click to see context) from:
* LowTierLetdown:
** Ryu got flak from a surprising amount of fans. Some have even gone far enough to state that Akuma's presence makes Ryu obsolete in every way possible, despite the fact that Ryu can wallbounce and Akuma can't, has better stamina, and possesses quirks such as an ''aimable'' Shinkuu Hadouken.
** Morrigan's playstyle involves spamming the screen with projectiles. Chris [="ChrisG"=] Gonzales has popularized a lockdown team with Morrigan and Dr. Doom that many players simply cannot do anything about, particularly since she can gain meter during her Astral Vision super.
** Ryu got flak from a surprising amount of fans. Some have even gone far enough to state that Akuma's presence makes Ryu obsolete in every way possible, despite the fact that Ryu can wallbounce and Akuma can't, has better stamina, and possesses quirks such as an ''aimable'' Shinkuu Hadouken.
** Morrigan's playstyle involves spamming the screen with projectiles. Chris [="ChrisG"=] Gonzales has popularized a lockdown team with Morrigan and Dr. Doom that many players simply cannot do anything about, particularly since she can gain meter during her Astral Vision super.
to:
* LowTierLetdown:
**LowTierLetdown: Ryu got flak from a surprising amount of fans. Some have even gone far enough to state that Akuma's presence makes Ryu obsolete in every way possible, despite the fact that Ryu can wallbounce and Akuma can't, has better stamina, and possesses quirks such as an ''aimable'' Shinkuu Hadouken.
** Morrigan's playstyle involves spamming the screen with projectiles. Chris [="ChrisG"=] Gonzales has popularized a lockdown team with Morrigan and Dr. Doom that many players simply cannot do anything about, particularly since she can gain meter during her Astral Vision super.Hadouken.
**
** Morrigan's playstyle involves spamming the screen with projectiles. Chris [="ChrisG"=] Gonzales has popularized a lockdown team with Morrigan and Dr. Doom that many players simply cannot do anything about, particularly since she can gain meter during her Astral Vision super.
Is there an issue? Send a MessageReason:
Not a wasted character, just fans who are unhappy with her new characterization. Moving to a more appropriate trope.
Changed line(s) 165,166 (click to see context) from:
** Jill's moveset in ''[=MvC2=]'' consists of keep aways (such as summoning enemies), shoulder tackles, pistol counters, and the franchise's trademark rocket launchers. Her play style in [=MvC3=] has been radically altered to involve rushdowns, [[KickChick stylish kicks]], and a pair of [=VZ61=] sub machineguns, which alienated fans who liked her previous portrayal. Even her SpyCatSuit design, which divided the ''Resident Evil'' fanbase, has been criticized as too different from her classic S.T.A.R.S uniform.
* TheyWastedAPerfectlyGoodCharacter: Jill is considered this for many people for several reasons. Some hate that she's based on her BrainwashedAndCrazy self from ''[=RE5=]'' complete with RoboSpeak, so she doesn't have worthwhile banter or trash-talk with the other characters. Some people simply hate that she's represented as a villain and not her true heroic self, leaving the hero/villain ratio of ''Resident Evil'' characters on the roster as 1:3 (Chris vs. Wesker, Jill, and Nemesis). As stated above, her design change and radically different moveset from ''[=MvC2=]'' to ''[=MvC3=]'' weren't welcomed by several fans, either.
* TheyWastedAPerfectlyGoodCharacter: Jill is considered this for many people for several reasons. Some hate that she's based on her BrainwashedAndCrazy self from ''[=RE5=]'' complete with RoboSpeak, so she doesn't have worthwhile banter or trash-talk with the other characters. Some people simply hate that she's represented as a villain and not her true heroic self, leaving the hero/villain ratio of ''Resident Evil'' characters on the roster as 1:3 (Chris vs. Wesker, Jill, and Nemesis). As stated above, her design change and radically different moveset from ''[=MvC2=]'' to ''[=MvC3=]'' weren't welcomed by several fans, either.
to:
** Jill's Regarding Jill:
*** Her moveset in ''[=MvC2=]'' consists of keep aways (such as summoning enemies), shoulder tackles, pistol counters, and the franchise's trademark rocket launchers. Her play style in [=MvC3=] has been radically altered to involve rushdowns, [[KickChick stylish kicks]], and a pair of [=VZ61=] sub machineguns, which alienated fans who liked her previous portrayal. Even her
*** Her SpyCatSuit design, which divided the ''Resident Evil'' fanbase, has been criticized as too different from herclassic iconic S.T.A.R.S uniform.
* TheyWastedAPerfectlyGoodCharacter: Jill is considered this for many people for several reasons. Someuniform.
*** Many fans hate that she's based on her BrainwashedAndCrazy self from ''[=RE5=]'' complete with RoboSpeak, so she doesn't have worthwhile banter or trash-talk with the other characters. Some people simply hate that she's represented as a villain and not her true heroic self, leaving the hero/villain ratio of ''Resident Evil'' characters on the roster as 1:3 (Chris vs. Wesker, Jill, and Nemesis). As stated above, her design change and radically different moveset from ''[=MvC2=]'' to ''[=MvC3=]'' weren't welcomed by several fans, either.
*** Her moveset in ''[=MvC2=]'' consists of keep aways (such as summoning enemies), shoulder tackles, pistol counters, and the franchise's trademark rocket launchers. Her play style in [=MvC3=] has been radically altered to involve rushdowns, [[KickChick stylish kicks]], and a pair of [=VZ61=] sub machineguns, which alienated fans who liked her previous portrayal.
*** Her SpyCatSuit design, which divided the ''Resident Evil'' fanbase, has been criticized as too different from her
* TheyWastedAPerfectlyGoodCharacter: Jill is considered this for many people for several reasons. Some
*** Many fans hate that she's based on her BrainwashedAndCrazy self from ''[=RE5=]'' complete with RoboSpeak, so she doesn't have worthwhile banter or trash-talk with the other characters. Some people simply hate that she's represented as a villain and not her true heroic self, leaving the hero/villain ratio of ''Resident Evil'' characters on the roster as 1:3 (Chris vs. Wesker, Jill, and Nemesis).
Is there an issue? Send a MessageReason:
Changed line(s) 10 (click to see context) from:
** In Vanilla: Dante, Phoenix, Wesker, and Wolverine are the [[TierInducedScrappy Tier-Induced Scrappies]], high-tier version. From the low-tier side, Thor gets better (but the fans still placed him at the low tier level). Hsien-Ko's not so lucky.
to:
** In Vanilla: Dante, Phoenix, Wesker, and Wolverine are the [[TierInducedScrappy Tier-Induced Scrappies]], high-tier version.{{High Tier Scrapp|y}}ies. From the low-tier side, Thor gets better (but the fans still placed him at the low tier level). Hsien-Ko's not so lucky.
* HighTierScrappy:
** Sentinel was disliked in the early days of Vanilla, even though Capcom was aware of how powerful he was and worked to tone him down. There's already a few players loudly proclaiming a need to create an anti-Sentinel team. He does have counters, though, and he's more balanced than he was in ''2'', and even more after the nerfings.
** In ''Ultimate'', Wesker was already annoying to deal with in the vanilla version, but now has highly damaging normals with high priority, teleport spamming, shooting in the air and a reliable Level 1 Hyper that hits from nearly anywhere on the screen. In ''Ultimate'' however, he gains ability to do Level 1 X-Factor damage when the shades come off ''(even worse when he activates Level 3 X-Factor)'', all make fighting him an absolute ''chore''; this pretty much for a while before people discovered his counters, has made him one of ''the best'' on-point solo characters in the game.
** Sentinel was disliked in the early days of Vanilla, even though Capcom was aware of how powerful he was and worked to tone him down. There's already a few players loudly proclaiming a need to create an anti-Sentinel team. He does have counters, though, and he's more balanced than he was in ''2'', and even more after the nerfings.
** In ''Ultimate'', Wesker was already annoying to deal with in the vanilla version, but now has highly damaging normals with high priority, teleport spamming, shooting in the air and a reliable Level 1 Hyper that hits from nearly anywhere on the screen. In ''Ultimate'' however, he gains ability to do Level 1 X-Factor damage when the shades come off ''(even worse when he activates Level 3 X-Factor)'', all make fighting him an absolute ''chore''; this pretty much for a while before people discovered his counters, has made him one of ''the best'' on-point solo characters in the game.
* LowTierLetdown:
** Ryu got flak from a surprising amount of fans. Some have even gone far enough to state that Akuma's presence makes Ryu obsolete in every way possible, despite the fact that Ryu can wallbounce and Akuma can't, has better stamina, and possesses quirks such as an ''aimable'' Shinkuu Hadouken.
** Morrigan's playstyle involves spamming the screen with projectiles. Chris [="ChrisG"=] Gonzales has popularized a lockdown team with Morrigan and Dr. Doom that many players simply cannot do anything about, particularly since she can gain meter during her Astral Vision super.
** Ryu got flak from a surprising amount of fans. Some have even gone far enough to state that Akuma's presence makes Ryu obsolete in every way possible, despite the fact that Ryu can wallbounce and Akuma can't, has better stamina, and possesses quirks such as an ''aimable'' Shinkuu Hadouken.
** Morrigan's playstyle involves spamming the screen with projectiles. Chris [="ChrisG"=] Gonzales has popularized a lockdown team with Morrigan and Dr. Doom that many players simply cannot do anything about, particularly since she can gain meter during her Astral Vision super.
Deleted line(s) 161,169 (click to see context) :
* TierInducedScrappy: Any character reveal was followed with calls of [[GameBreaker "BROKEN!"]] The few that don't tended to get the opposite:
** Ryu got this kind of flak from a surprising amount of fans. Some have even gone far enough to state that Akuma's presence makes Ryu obsolete in every way possible, despite the fact that Ryu can wallbounce and Akuma can't, has better stamina, and possesses quirks such as an ''aimable'' Shinkuu Hadouken.
** Sentinel was this in the early days of Vanilla, even though Capcom was aware of how powerful he was and worked to tone him down. There's already a few players loudly proclaiming a need to create an anti-Sentinel team. He does have counters, though, and he's more balanced than he was in ''2'', and even more after the nerfings.
** Phoenix. The fact that she has to be killed twice if the opponent has five bars and that Dark Phoenix is easily the most dangerous character in the game doesn't help anything.
** In ''Ultimate'', this has fallen on Wesker who was already annoying to deal with in the vanilla version. Highly damaging normals with high priority, teleport spamming, shooting in the air and a reliable Level 1 Hyper that hits from nearly anywhere on the screen. In ''Ultimate'' however, he gains ability to do Level 1 X-Factor damage when the shades come off ''(even worse when he activates Level 3 X-Factor)'', all make fighting him an absolute ''chore''; this pretty much for a while before people discovered his counters, has made him one of ''the best'' on-point solo characters in the game.
** Morrigan, especially since her playstyle involves spamming the screen with projectiles. Chris [="ChrisG"=] Gonzales has popularized a lockdown team with Morrigan and Dr. Doom that many players simply cannot do anything about, particularly since she can gain meter during her Astral Vision super.
** Vergil is now this due to a ''severe'' case of ComplacentGamingSyndrome, via his solid range with normals that reach ''behind-and-above'' himself, reliable combo extensions that take a while to master (which can really strike and lock you down from nearly anywhere), as well as having one of the most damaging Level 3 Hypers in the game.
** Doctor Doom is this for his easy combos, as well as the Hidden Missiles assist. His days from ''[=MVC2=]'' have not worn off in the slightest.
** In [=''UMVC3''=], Zero caps off a years-long streak where [[http://blog.brokentier.com/category/ultimate-marvel-vs-capcom-3/ he's broken whenever he appears in a fighting game]]. He's a glass cannon due to low durability and gradual grinder due to poor one-shot damage, but a skilled Zero player can easily one-hit kill anyone else in the game with just specific types of combos out of many he has which can be confirmed off of a ''huge majority'' of stray hits (or just maintain his HP lead and offense which just a single decent and not-as-complex combo), which is why he appears so often in tournament-winning teams.
** Ryu got this kind of flak from a surprising amount of fans. Some have even gone far enough to state that Akuma's presence makes Ryu obsolete in every way possible, despite the fact that Ryu can wallbounce and Akuma can't, has better stamina, and possesses quirks such as an ''aimable'' Shinkuu Hadouken.
** Sentinel was this in the early days of Vanilla, even though Capcom was aware of how powerful he was and worked to tone him down. There's already a few players loudly proclaiming a need to create an anti-Sentinel team. He does have counters, though, and he's more balanced than he was in ''2'', and even more after the nerfings.
** Phoenix. The fact that she has to be killed twice if the opponent has five bars and that Dark Phoenix is easily the most dangerous character in the game doesn't help anything.
** In ''Ultimate'', this has fallen on Wesker who was already annoying to deal with in the vanilla version. Highly damaging normals with high priority, teleport spamming, shooting in the air and a reliable Level 1 Hyper that hits from nearly anywhere on the screen. In ''Ultimate'' however, he gains ability to do Level 1 X-Factor damage when the shades come off ''(even worse when he activates Level 3 X-Factor)'', all make fighting him an absolute ''chore''; this pretty much for a while before people discovered his counters, has made him one of ''the best'' on-point solo characters in the game.
** Morrigan, especially since her playstyle involves spamming the screen with projectiles. Chris [="ChrisG"=] Gonzales has popularized a lockdown team with Morrigan and Dr. Doom that many players simply cannot do anything about, particularly since she can gain meter during her Astral Vision super.
** Vergil is now this due to a ''severe'' case of ComplacentGamingSyndrome, via his solid range with normals that reach ''behind-and-above'' himself, reliable combo extensions that take a while to master (which can really strike and lock you down from nearly anywhere), as well as having one of the most damaging Level 3 Hypers in the game.
** Doctor Doom is this for his easy combos, as well as the Hidden Missiles assist. His days from ''[=MVC2=]'' have not worn off in the slightest.
** In [=''UMVC3''=], Zero caps off a years-long streak where [[http://blog.brokentier.com/category/ultimate-marvel-vs-capcom-3/ he's broken whenever he appears in a fighting game]]. He's a glass cannon due to low durability and gradual grinder due to poor one-shot damage, but a skilled Zero player can easily one-hit kill anyone else in the game with just specific types of combos out of many he has which can be confirmed off of a ''huge majority'' of stray hits (or just maintain his HP lead and offense which just a single decent and not-as-complex combo), which is why he appears so often in tournament-winning teams.
Is there an issue? Send a MessageReason:
None
Changed line(s) 125 (click to see context) from:
** Ghost Rider's Level 3 Hyper Combo, the "Penance Stare." He grabs his foe by the collar, growls out "LOOK INTO MY EYES!" and makes his victim feel every bit of pain that an individual has ever inflicted on anyone else in their lifetime. There is an intense close up of Ghost Rider's face and you hear that [[HellIsThatNoise disturbing screechy noise once the Penance Stare goes into effect.]] After the attack, the victim is left in a disturbing burning crumple state. Yeesh... talk about a hellish punishment.
to:
** Ghost Rider's Level 3 Hyper Combo, the "Penance Stare." He grabs his foe by the collar, growls out "LOOK INTO MY EYES!" and makes his victim feel every bit of pain that an individual has they have ever inflicted on anyone else in their lifetime. There is an intense close up of Ghost Rider's face and you hear that [[HellIsThatNoise disturbing screechy noise once the Penance Stare goes into effect.]] After the attack, the victim is left in a disturbing burning crumple state. Yeesh... talk about a hellish punishment.
Is there an issue? Send a MessageReason:
None
Changed line(s) 120,122 (click to see context) from:
** Likewise, Shuma-Gorath's Level 3 Hyper starts with a nasty closeup of his face [[MoreTeethThanTheOsmondFamily getting all bitey]], and then finishes by teleporting the opponent inside of Shuma-Gorath, who now looks like a colored balloon with an eye sticking out.\\
\\
In ''Ultimate'', with his [[https://youtu.be/LlownGQ3yeo new costume]], it's all made creepier with the ExtraEyes.
\\
In ''Ultimate'', with his [[https://youtu.be/LlownGQ3yeo new costume]], it's all made creepier with the ExtraEyes.
to:
** Likewise, Shuma-Gorath's Level 3 Hyper starts with a nasty closeup of his face [[MoreTeethThanTheOsmondFamily getting all bitey]], and then finishes by teleporting the opponent inside of Shuma-Gorath, who now looks like a colored balloon with an eye sticking out.\\
\\
In ''Ultimate'', with his [[https://youtu.be/LlownGQ3yeo new costume]], it's all made creepier with the ExtraEyes.
\\
Is there an issue? Send a MessageReason:
None
Changed line(s) 80,81 (click to see context) from:
** There's also [[https://www.youtube.com/watch?v=k-NgXDXcE2o another glitch]], [[FanNickname dubbed "Quicksilver"]], in honor of Dante's {{time|StandsStill}}-controlling Style in ''[=DMC3=]'', found by [[https://www.youtube.com/watch?v=LmKedCkJI3Y Rogueyoshi.]]
It involves Dante calling in a THC (Team Hyper Combo/Cross-over Combination) during a style cancel using Stinger (or Wild Stomp). This freezes the game until Dante returns to a neutral state, meaning that if a skilled Dante can loop his style cancels, the glitch remains in effect until he pretty much whittles away the health of the poor soul on the receiving end of this (if the opponent is blocking, they ''can'' eventually escape by using a Team Assist Counter). Like the Doom Hidden Missile glitch, [[GameBreakingBug doing this for too long eventually causes the game to crash.]]
It involves Dante calling in a THC (Team Hyper Combo/Cross-over Combination) during a style cancel using Stinger (or Wild Stomp). This freezes the game until Dante returns to a neutral state, meaning that if a skilled Dante can loop his style cancels, the glitch remains in effect until he pretty much whittles away the health of the poor soul on the receiving end of this (if the opponent is blocking, they ''can'' eventually escape by using a Team Assist Counter). Like the Doom Hidden Missile glitch, [[GameBreakingBug doing this for too long eventually causes the game to crash.]]
to:
** There's also [[https://www.youtube.com/watch?v=k-NgXDXcE2o another glitch]], [[FanNickname dubbed "Quicksilver"]], in honor of Dante's {{time|StandsStill}}-controlling Style in ''[=DMC3=]'', found by [[https://www.youtube.com/watch?v=LmKedCkJI3Y Rogueyoshi.]]
]] It involves Dante calling in a THC (Team Hyper Combo/Cross-over Combination) during a style cancel using Stinger (or Wild Stomp). This freezes the game until Dante returns to a neutral state, meaning that if a skilled Dante can loop his style cancels, the glitch remains in effect until he pretty much whittles away the health of the poor soul on the receiving end of this (if the opponent is blocking, they ''can'' eventually escape by using a Team Assist Counter). Like the Doom Hidden Missile glitch, [[GameBreakingBug doing this for too long eventually causes the game to crash.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 79,81 (click to see context) from:
** [[https://www.youtube.com/watch?v=eK3YseTHEBQ Zero's Sougenmu glitch]], which involves snapbacking the opposing player's point character with Zero's shadow clone while one or both of their Assists were out, causing none of the opposing members to jump back into the fight for the remainder of the match. This was patched up.
** There's also [[https://www.youtube.com/watch?v=k-NgXDXcE2o another glitch]], [[FanNickname dubbed "Quicksilver"]], in honor of Dante's {{time|StandsStill}}-controlling Style in ''[=DMC3=]'', found by [[https://www.youtube.com/watch?v=LmKedCkJI3Y Rogueyoshi.]]\\
\\
** There's also [[https://www.youtube.com/watch?v=k-NgXDXcE2o another glitch]], [[FanNickname dubbed "Quicksilver"]], in honor of Dante's {{time|StandsStill}}-controlling Style in ''[=DMC3=]'', found by [[https://www.youtube.com/watch?v=LmKedCkJI3Y Rogueyoshi.]]\\
\\
to:
** [[https://www.youtube.com/watch?v=eK3YseTHEBQ Zero's Sougenmu glitch]], which involves snapbacking the opposing player's point character with Zero's shadow clone while one or both of their Assists were out, causing none of the opposing members to jump back into the fight for the remainder of the match. This was patched up.
patched.
** There's also [[https://www.youtube.com/watch?v=k-NgXDXcE2o another glitch]], [[FanNickname dubbed "Quicksilver"]], in honor of Dante's {{time|StandsStill}}-controlling Style in ''[=DMC3=]'', found by [[https://www.youtube.com/watch?v=LmKedCkJI3Y Rogueyoshi.]]\\
\\]]
** There's also [[https://www.youtube.com/watch?v=k-NgXDXcE2o another glitch]], [[FanNickname dubbed "Quicksilver"]], in honor of Dante's {{time|StandsStill}}-controlling Style in ''[=DMC3=]'', found by [[https://www.youtube.com/watch?v=LmKedCkJI3Y Rogueyoshi.
\\
Is there an issue? Send a MessageReason:
None
Changed line(s) 100 (click to see context) from:
** [[UnexpectedCharacter Nobody expected]] [[ComicBook/GuardiansOfTheGalaxy Rocket Raccoon]] for ''[=UMvC3=]''. But after the uber-success of the ''Film/GuardiansOfTheGalaxy'' movie, suddenly he doesn't seem so far-fetched.
to:
** [[UnexpectedCharacter Nobody expected]] [[ComicBook/GuardiansOfTheGalaxy Rocket Raccoon]] for ''[=UMvC3=]''. But after the uber-success of the ''Film/GuardiansOfTheGalaxy'' ''Film/GuardiansOfTheGalaxy2014'' movie, suddenly he doesn't seem so far-fetched.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Ghost Rider's Level 3 Hyper Combo, the "Penance Stare." He grabs his foe by the collar, growls out "LOOK INTO MY EYES!" and makes his victim feel every bit of pain that an individual has ever inflicted on anyone else in their lifetime. There is an intense close up of Ghost Rider's face and you hear that [[HellIsThatNoise disturbing screechy noise once the Penance Stare goes into effect.]] After the attack, the victim is left in a disturbing burning crumple state. Yeesh... talk about a hellish punishment.
Is there an issue? Send a MessageReason:
None
Changed line(s) 189 (click to see context) from:
* VindicatedByHistory: Back in 2011, there was no shortage of gamers tearing the game to shreds over a lack of content, bizarre roster choices (no [[VideoGame/MegaManClassic Mega Man]], really?), and what many felt was taking advantage of the playerbase with ''Ultimate'' being released the same year. As time went by, when Disney revoked their license only to later collaborate with Capcom to create ''VideoGame/MarvelVsCapcomInfinite'', the reception has become far more positive. That's mainly because ''Infinite'' is far, ''far'' more hated than ''3'' ever was, which seemed to magnify the issues[[note]]the lack of content, a roster that doesn't have the signature mutants and {{unexpected character}}s, the feel of a blatant cash grab[[/note]] while creating new ones[[note]]piss-poor production values, marketing disasters that alienated the fans[[/note]]. Now, ''3'' is much more praised by fans than it's ever been, who hold it as an example of how good the series was before Disney got involved. The roster in particular is held in high regard -- not only are there plenty of characters to choose from, [[ShownTheirWork but it actually feels like it draws from the comics]], as opposed making everything a plug for the Franchise/MarvelCinematicUniverse. The fact that it had a good mixture of characters from different teams instead of characters from both the ''ComicBook/XMen'' and ''Franchise/StreetFighter'' series dominating the Marvel and Capcom sides helped.
to:
* VindicatedByHistory: Back in 2011, there was no shortage of gamers tearing the game to shreds over a lack of content, bizarre roster choices (no [[VideoGame/MegaManClassic Mega Man]], really?), and what many felt was taking advantage of the playerbase with ''Ultimate'' being released the same year. As time went by, when Disney revoked their license only to later collaborate with Capcom to create ''VideoGame/MarvelVsCapcomInfinite'', the reception has become far more positive. That's mainly because ''Infinite'' is far, ''far'' more hated polarizing than ''3'' ever was, which seemed to magnify the issues[[note]]the lack of content, a roster that doesn't have the signature mutants and {{unexpected character}}s, the feel of a blatant cash grab[[/note]] while creating new ones[[note]]piss-poor production values, marketing disasters that alienated the fans[[/note]]. Now, ''3'' is much more praised by fans than it's ever been, who hold it as an example of how good the series was before Disney got involved. The roster in particular is held in high regard -- not only are there plenty of characters to choose from, [[ShownTheirWork but it actually feels like it draws from the comics]], as opposed making everything a plug for the Franchise/MarvelCinematicUniverse. The fact that it had a good mixture of characters from different teams instead of characters from both the ''ComicBook/XMen'' and ''Franchise/StreetFighter'' series dominating the Marvel and Capcom sides helped.