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** The bird which takes your object away whenever you put it in the wrong location in the NES version.
to:
** The bird which takes your In the NES version, if you try to place an object away whenever you put it in the wrong location in location, a bird appears and takes it away, costing you progress as you have to obtain the NES version.item all over again.
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* ItsShortSoItSucks: All versions of the game can be played through in an hour or two.
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* ItsShortSoItSucks: All versions of the game can be played through in an hour or two. The NES version can be beaten in ''minutes'' if you know what time period every artifact belongs in.
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A game cannot have both Fanon and Canon discontinuity (in this case, it's considered Canon discontinuity).
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* FanonDiscontinuity: Most Mario fans and Nintendo themselves like to pretend this game never happened.
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* TheyWastedAPerfectlyGoodPlot: The idea of Mario traveling through time is a very interesting concept. Unfortunately, it got wasted on an educational spin-off game with no real challenge, a short run time, and numerous historical inaccuracies. Thankfully, [[VideoGame/MarioAndLuigiPartnersInTime one official RPG spin-off]] executed this premise in a much better fashion.
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* TheyWastedAPerfectlyGoodPlot: The idea of Mario traveling through time is a very interesting concept. Unfortunately, it got wasted on an educational spin-off game with no real challenge, a short run time, and numerous historical inaccuracies. Thankfully, [[VideoGame/MarioAndLuigiPartnersInTime one official RPG spin-off]] and [[VideoGame/YoshisIslandDS one official Yoshi game]] executed this premise in a much better fashion.
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Changed line(s) 10 (click to see context) from:
* TheyWastedAPerfectlyGoodPlot: The idea of Mario traveling through time is a very interesting concept. Unfortunately, it got wasted on an educational spin-off game with no real challenge, a short run time, and numerous historical inaccuracies. Thankfully, [[VideoGame/MarioAndLuigiPartnersInTime one official RPG spin-off]] executed this premise in a much better fashion.
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* TheyWastedAPerfectlyGoodPlot: The idea of Mario traveling through time is a very interesting concept. Unfortunately, it got wasted on an educational spin-off game with no real challenge, a short run time, and numerous historical inaccuracies. Thankfully, [[VideoGame/MarioAndLuigiPartnersInTime one official RPG spin-off]] executed this premise in a much better fashion.fashion.
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* FanonDiscontinuity: Most Mario fans like to pretend this game never happened.
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* FanonDiscontinuity: Most Mario fans and Nintendo themselves like to pretend this game never happened.
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* TheyWastedAPerfectlyGoodPlot: The idea of Mario traveling through time is a very interesting concept. Unfortunately, it got wasted on an educational game with no real challenge, a short run time, and numerous historical inaccuracies. Thankfully, [[VideoGame/MarioAndLuigiPartnersInTime one official RPG spin-off]] executed this premise in a much better fashion.
to:
* TheyWastedAPerfectlyGoodPlot: The idea of Mario traveling through time is a very interesting concept. Unfortunately, it got wasted on an educational spin-off game with no real challenge, a short run time, and numerous historical inaccuracies. Thankfully, [[VideoGame/MarioAndLuigiPartnersInTime one official RPG spin-off]] executed this premise in a much better fashion.
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* BrokenBase: Over whether the NES or SNES version is better. The NES version feels and plays much more like an actual game, but its educational content is a lot shallower, and it can be difficult to work out where exactly you're supposed to return the objects to, leading to a lot of TrialAndErrorGameplay. The SNES version by contrast is a lot more straightforward and its educational content more informative, but also duller as a result. And then there are those who simply think that the entire concept of a Mario-based educational game is a terrible idea, and both games are similarly poor.
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* PortingDisaster: The SNES version is basically just a sub-par port of the PC version. The PC version includes a recorder function that lets players re-read previous conversations when filling in their fact sheet, something the SNES version left out, and it has 25 artifacts to return while the SNES version has 15. The PC version also has better graphics and an easier-to-navigate user interface.
* ScrappyMechanic: The bird which takes your object away whenever you put it in the wrong location.
* ScrappyMechanic: The bird which takes your object away whenever you put it in the wrong location.
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* PortingDisaster: The SNES version is basically just a sub-par port of the PC version. The PC version includes a recorder function that lets players re-read previous conversations when filling in their fact sheet, something the SNES version left out, out (instead forcing you to quit and return to the time zone, which resets all the conversations), and it has 25 artifacts to return while the SNES version has 15. The PC version also has better graphics and an easier-to-navigate user interface.
*ScrappyMechanic: ScrappyMechanic:
** The bird which takes your object away whenever you put it in the wronglocation.location in the NES version.
** "Time Surfing" in the SNES version, which forces you to charge up your surfboard by collecting mushrooms and then enter a whirlpool. What could have been a bit of sorely-needed bit of actual gameplay instead ends up being probably the worst part of this version, thanks to the unforgiving time limit and incredibly stiff controls for your surfboard.
*
** The bird which takes your object away whenever you put it in the wrong
** "Time Surfing" in the SNES version, which forces you to charge up your surfboard by collecting mushrooms and then enter a whirlpool. What could have been a bit of sorely-needed bit of actual gameplay instead ends up being probably the worst part of this version, thanks to the unforgiving time limit and incredibly stiff controls for your surfboard.
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None
Changed line(s) 7 (click to see context) from:
* TheyWastedAPerfectlyGoodPlot: The idea of Mario traveling through time is a very interesting concept. Unfortunately, it got wasted on an educational game with no real challenge, a short run time, and numerous historical inaccuracies.
to:
* TheyWastedAPerfectlyGoodPlot: The idea of Mario traveling through time is a very interesting concept. Unfortunately, it got wasted on an educational game with no real challenge, a short run time, and numerous historical inaccuracies. Thankfully, [[VideoGame/MarioAndLuigiPartnersInTime one official RPG spin-off]] executed this premise in a much better fashion.
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Changed line(s) 6 (click to see context) from:
* ScrappyMechanic: The bird which takes your object away whenever you put it in the wrong location.
to:
* ScrappyMechanic: The bird which takes your object away whenever you put it in the wrong location.location.
* TheyWastedAPerfectlyGoodPlot: The idea of Mario traveling through time is a very interesting concept. Unfortunately, it got wasted on an educational game with no real challenge, a short run time, and numerous historical inaccuracies.
* TheyWastedAPerfectlyGoodPlot: The idea of Mario traveling through time is a very interesting concept. Unfortunately, it got wasted on an educational game with no real challenge, a short run time, and numerous historical inaccuracies.
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None
Added line(s) 2 (click to see context) :
* AntiClimaxBoss: Bowser in the NES version functions as a boss, but just like every other enemy in the game, he can't hurt you.
* FanonDiscontinuity: Most Mario fans like to pretend this game never happened.
* ItsEasySoItSucks: A common complaint is that you can't take any damage at all and are invincible, which eliminates the challenge.
* FanonDiscontinuity: Most Mario fans like to pretend this game never happened.
* ItsEasySoItSucks: A common complaint is that you can't take any damage at all and are invincible, which eliminates the challenge.
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* PortingDisaster: The SNES version is basically just sub-par port of the PC version. The PC version includes a recorder function that lets players re-read previous conversations when filling in their fact sheet, something the SNES version left out, and it has 25 artifacts to return while the SNES version has 15. The PC version also has better graphics and an easier-to-navigate user interface.
to:
* PortingDisaster: The SNES version is basically just a sub-par port of the PC version. The PC version includes a recorder function that lets players re-read previous conversations when filling in their fact sheet, something the SNES version left out, and it has 25 artifacts to return while the SNES version has 15. The PC version also has better graphics and an easier-to-navigate user interface.interface.
* ScrappyMechanic: The bird which takes your object away whenever you put it in the wrong location.
* ScrappyMechanic: The bird which takes your object away whenever you put it in the wrong location.
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Added DiffLines:
* ItsShortSoItSucks: All versions of the game can be played through in an hour or two.
* PortingDisaster: The SNES version is basically just sub-par port of the PC version. The PC version includes a recorder function that lets players re-read previous conversations when filling in their fact sheet, something the SNES version left out, and it has 25 artifacts to return while the SNES version has 15. The PC version also has better graphics and an easier-to-navigate user interface.
* PortingDisaster: The SNES version is basically just sub-par port of the PC version. The PC version includes a recorder function that lets players re-read previous conversations when filling in their fact sheet, something the SNES version left out, and it has 25 artifacts to return while the SNES version has 15. The PC version also has better graphics and an easier-to-navigate user interface.