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* AccidentalInnuendo: Many people have noted that [[https://mario.wiki.gallery/images/e/ee/Sticker_Yoshi_%28sad%29_-_Mario_Party_Superstars.png Yoshi's "What?" sticker]] looks like he's getting rammed in the butt. The fact that Yoshi is sweating in said sticker does not help.
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* AccidentalInnuendo: Many people have noted that [[https://mario.wiki.gallery/images/e/ee/Sticker_Yoshi_%28sad%29_-_Mario_Party_Superstars.png Yoshi's "What?" sticker]] looks like he's getting rammed in the butt. The fact that Yoshi is sweating in said sticker does not help.
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* SurprisinglyImprovedSequel: As far as the mainline entries go, this is generally agreed to be the best ''Mario Party'' game since at least ''Mario Party 8''. The 9th and 10th installments are seen as the worst ones, due to gameplay changes not sitting right with most fans, and while ''Super'' brought back the older gameplay system, it had only three boards, all of which were fairly lackluster, and the online was very limited, until it was updated a whopping two years after release. All the issues from the previous three games are addressed here, while bringing back boards from the first three games, and minigames from all the previous games, except ''Super''.
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** One of the problems several people had with ''The Top 100'' was an uneven distribution of minigames between the 10 represented titles. With 100 slots total, you'd expect to see 10 minigames from each game, which ended up not being the case in the final game. [[labelnote:Just how poor is this distribution?]]''5'' has the biggest number with 17, with ''4'', ''2'', ''6'', ''3'', and ''7'' lagging slightly behind with 14, 13, 9, and 12 respectively. On another end of the stick, ''1'' has 6 minigames, ''10'' has 4, and ''8'' has 3, with ''9'' being the only game to have a solid 10.[[/labelnote]] While the collection of minigames in ''Superstars'' was far better received, it didn't improve upon the distribution between the games, and if anything made it even worse.[[note]]Without counting 5 additional item minigames from ''2'' and ''3'', the number of minigames from the N64 era takes over half of the minigames, with ''1'' having 12, ''2'' getting 19, and ''3'' being upped to a whopping '''24'''. The [=GameCube=] Parties have a total of 36 minigames, with ''5'' being the one to have 10 minigames this time, ''6'' getting a slightly better 12 (not to mention being the only non-N64 installment with better representation), and ''4'' and ''7'' being decreased to 8 and 6. The Wii and Wii U installments have it the worst with only 9 minigames combined. (''10'' has 3 and ''9'' was cut to just 4, which leaves ''8'' at the least of any title with only '''2''' minigames.) While they might be some of the worst-received games retrospectively, they still have their fans, who were obviously disappointed with the lack of minigames from said titles, and only further increased resentment towards the N64 games.[[/note]]

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** One of the problems several people had with ''The Top 100'' was an uneven distribution of minigames between the 10 represented titles. With 100 slots total, you'd expect to see 10 minigames from each game, which ended up not being the case in the final game. [[labelnote:Just how poor is this distribution?]]''5'' has the biggest number with 17, with ''4'', ''2'', ''6'', ''3'', and ''7'' lagging slightly behind with 14, 13, 9, and 12 respectively. On another end of the stick, ''1'' has 6 minigames, ''10'' has 4, and ''8'' has 3, with ''9'' being the only game to have a solid 10.[[/labelnote]] While the collection of minigames in ''Superstars'' was far better received, it didn't improve upon the distribution between the games, and if anything made it even worse.[[note]]Without counting 5 additional item minigames from ''2'' and ''3'', the number of minigames from the N64 era takes over half of the minigames, with ''1'' having 12, ''2'' getting 19, and ''3'' being upped to a whopping '''24'''. The [=GameCube=] Parties have a total of 36 minigames, with ''5'' being the one to have 10 minigames this time, ''6'' getting a slightly better 12 (not to mention being the only non-N64 installment with better representation), and ''4'' and ''7'' being decreased to 8 and 6. The Wii and Wii U installments have it the worst with only 9 minigames combined. (''10'' has 3 and ''9'' was cut to just 4, which leaves ''8'' at the least of any title with only '''2''' minigames.) While they might be some of the worst-received games retrospectively, have been pretty controversial games, they still have their fans, who were obviously disappointed with the lack of minigames from said titles, and only further increased resentment hype backlash towards the N64 and Gamecube games.[[/note]]



* WinBackTheCrowd: ''Superstars'' has been praised for going back to the series' roots, with fans hoping succeeding entries will be just like it. To wit, it has faithful recreations of boards from the [=N64=] games, 100 returning minigames, and the return of the original dice blocks, Star prices, and other game mechanics. All this then comes with the modern system's much more polished look. Plus, Donkey Kong is still a playable character for those who enjoy using him, and Birdo has returned after being left out of all entries since ''9''.

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* WinBackTheCrowd: ''Superstars'' has been praised for going back to the series' roots, with fans hoping succeeding entries will be just like it. To wit, it has faithful recreations of boards from the [=N64=] games, 100 returning minigames, and the return of the original dice blocks, Star prices, and other game mechanics. All this then comes with the modern system's much more polished look. Plus, Donkey Kong is still a playable character for those who enjoy using him, and Birdo has returned after being left out of all entries since after ''9''.
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* ThatOneAchievement: The Top-Tier Gamer achievement requires you to earn at least 1,000th place in a single minigame. While this was already difficult when the game was first released, it's an achievement that gets harder over time as more and more players get high scores on each of the minigames, decreasing the margin of error and rewarding players who got the game early.

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* ThatOneAchievement: The Top-Tier Gamer achievement requires you to earn a record that fetches at least 1,000th place around the world, in a single minigame. While this was already difficult when the game was first released, it's an achievement that gets harder over time as more and more players get high scores on each of the minigames, decreasing the margin of error and rewarding players who got the game early.
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Somehow, this was listed on the YMMV page for Super Mario Party, despite that game not using stickers. Must've been a hold-over back when all the Mario Party games were covered in a single article.

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* MemeticMutation: The various stickers, both in their regular and [[https://twitter.com/MatttGFX/status/1454882521032937475?s=20 edited]] forms, have seen use as reaction images.
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** Due to images spreading out, a lot of people assumed that the penguin vehicles in "Bobsled Run" were replaced by a generic ones due to the x shapes on their hind areas. However, upon closer inspection, they based the minigame off the first installment's rendition, which were generic vehicles to begin with.

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** Due to images spreading out, a lot of people assumed that the penguin vehicles in "Bobsled Run" were replaced by a generic ones due to the x X shapes on their hind areas. However, upon closer inspection, they based the minigame off the first installment's rendition, which were generic vehicles to begin with.
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* EvenBetterSequel: This game takes what ''The Top 100'' did and improves on it, making it perhaps the best compilation of classic ''Mario Party''.

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* EvenBetterSequel: This game takes what ''The Top 100'' did and improves on it, making it perhaps the best compilation of classic ''Mario Party''. It also does better than its [[VideoGame/SuperMarioParty Switch predecessor]], as it no longer restricts players to using single Joy-Cons.

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Moving entries from the main YMMV page.


* EvenBetterSequel: This game takes what ''The Top 100'' did and improves on it, making it perhaps the best compilation of classic ''Mario Party''.

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* BrokenBase: "Leaf Leap" and "What Comes Up..." both making a return is a decisive decision. Some feel that the two minigames are too similar to warrant both appearing (climb as high as you can in 30 seconds by jumping) while other feel the two test different enough skills (reaction time in the former, precision in the latter), and with 100 minigames, some overlap is expected.
* CommonKnowledge:
** Due to images spreading out, a lot of people assumed that the penguin vehicles in "Bobsled Run" were replaced by a generic ones due to the x shapes on their hind areas. However, upon closer inspection, they based the minigame off the first installment's rendition, which were generic vehicles to begin with.
** A lot of people believe that there's a Bonus Star for who uses the most stickers. This is untrue (and would just encourage sticker spamming), but people believe it due to either incorrect word-of-mouth or the fact that sticker usage has a slot in the end results.
* EvenBetterSequel: This game takes what ''The Top 100'' did and improves on it, making it perhaps the best compilation of classic ''Mario Party''.Party''.
* ItsShortSoItSucks:
** While the boards are bigger and there's one more in comparison to [[VideoGame/SuperMarioParty the previous game]], fans have complained that there should've been at least one more given the series' usual standard of six per game, especially since all of the boards are recycled from previous games.
** The lack of the official Bowser minigames introduced from ''Mario Party 4'' onward in ''Mario Party Superstars'' has become noticeable by fans. In a game celebrating the entire series with a plethora of returning minigames throughout its entire history, ''Superstars'' only has three official Bowser minigames: "Face Lift", "Pit Boss", and "Dark n Crispy", the latter two of which are from ''Mario Party 6''. Many fans are disappointed with this lack of variety, citing a missed opportunity to include some of the more notable Bowser minigames from the series to flesh out its library, like "Fruits of Doom" (''Mario Party 4''), "Rain of Fire" (''Mario Party 5''), and "Funstacle Course" (''Mario Party 7'').
* ItsTheSameNowItSucks:
** The inclusion of two specific minigames; "Leaf Leap" from ''Mario Party 5'' and "What Goes Up" from ''Mario Party 6''. A common criticism from fans is that both of these minigames play identically to each other since the goal of both is to climb higher than your opponents, and aesthetically, they don't differ much from the design front other than the main platforms being Beanstalks and Paratroopas respectively. Because of this, many feel that having both in the same game is redundant and things would've been better if either one of the two got in or the "Must Come Down" variant of the latter was featured instead. However, others countered that, gameplay-wise, both operate differently enough to be distinct, with the former focusing on reaction times and the latter focusing on precision platforming.
** One of the problems several people had with ''The Top 100'' was an uneven distribution of minigames between the 10 represented titles. With 100 slots total, you'd expect to see 10 minigames from each game, which ended up not being the case in the final game. [[labelnote:Just how poor is this distribution?]]''5'' has the biggest number with 17, with ''4'', ''2'', ''6'', ''3'', and ''7'' lagging slightly behind with 14, 13, 9, and 12 respectively. On another end of the stick, ''1'' has 6 minigames, ''10'' has 4, and ''8'' has 3, with ''9'' being the only game to have a solid 10.[[/labelnote]] While the collection of minigames in ''Superstars'' was far better received, it didn't improve upon the distribution between the games, and if anything made it even worse.[[note]]Without counting 5 additional item minigames from ''2'' and ''3'', the number of minigames from the N64 era takes over half of the minigames, with ''1'' having 12, ''2'' getting 19, and ''3'' being upped to a whopping '''24'''. The [=GameCube=] Parties have a total of 36 minigames, with ''5'' being the one to have 10 minigames this time, ''6'' getting a slightly better 12 (not to mention being the only non-N64 installment with better representation), and ''4'' and ''7'' being decreased to 8 and 6. The Wii and Wii U installments have it the worst with only 9 minigames combined. (''10'' has 3 and ''9'' was cut to just 4, which leaves ''8'' at the least of any title with only '''2''' minigames.) While they might be some of the worst-received games retrospectively, they still have their fans, who were obviously disappointed with the lack of minigames from said titles, and only further increased resentment towards the N64 games.[[/note]]
** While new winning animations for each of the playable characters were notably introduced, there aren't any new losing animations, instead reusing the ones from ''10'' and ''Super'', much to the chagrin of those who were hoping to see new losing animations.
* MemeticLoser: Daisy was one in light of the game's announcement, as it took until the September 23, 2021 Nintendo Direct for her to finally be confirmed as playable, prior to which many speculated she'd be left out of this installment entirely, similar to when Waluigi lacked a playable appearance in ''VideoGame/MarioKart7''.
* ThatOneAchievement: The Top-Tier Gamer achievement requires you to earn at least 1,000th place in a single minigame. While this was already difficult when the game was first released, it's an achievement that gets harder over time as more and more players get high scores on each of the minigames, decreasing the margin of error and rewarding players who got the game early.
* UnderusedGameMechanic: Picking the reverse fruit from Evil Woody will send you in reverse, much like what the Reverse Mushroom did in ''3''. This is the only time that you can go in reverse in ''Superstars''.
* WinBackTheCrowd: ''Superstars'' has been praised for going back to the series' roots, with fans hoping succeeding entries will be just like it. To wit, it has faithful recreations of boards from the [=N64=] games, 100 returning minigames, and the return of the original dice blocks, Star prices, and other game mechanics. All this then comes with the modern system's much more polished look. Plus, Donkey Kong is still a playable character for those who enjoy using him, and Birdo has returned after being left out of all entries since ''9''.
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* EvenBetterSequel: This game takes what ''The Top 100' did and improves on it, making it perhaps the best compilation of classic ''Mario Party''.

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* EvenBetterSequel: This game takes what ''The Top 100' 100'' did and improves on it, making it perhaps the best compilation of classic ''Mario Party''.
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Added DiffLines:

* EvenBetterSequel: This game takes what ''The Top 100' did and improves on it, making it perhaps the best compilation of classic ''Mario Party''.

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