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* TheyWastedAPerfectlyGoodCharacter: Of the playable characters, Boo is the only one without any role in the Story Mode. The returning seven characters are [[SchrodingersPlayerCharacter potential protagonists]], Toad becomes an NPC ally for 2v2 minigames, and the Koopa Kids split into three to serve as the rivals.
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Correcting


* SidetrackedByTheGoldenSaucer:
** Super Duel Mode is a special feature that has you build a CoolCar to use in combat against other players. The catch is that you need to grind some points from playing mini-games if you want better parts for your machine.

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* SidetrackedByTheGoldenSaucer:
SidetrackedByTheGoldSaucer:
** Super Duel Mode is a special feature that has you build a CoolCar to use in combat against other players. The catch is that you need to must grind some points from playing mini-games in Party Mode if you want better parts for your machine.

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* SidetrackedByTheGoldenSaucer: Super Duel Mode is a special feature that has you build a CoolCar to use in combat against other players. The catch is that you need to grind some points from playing mini-games if you want better parts for your machine.

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* SidetrackedByTheGoldenSaucer: SidetrackedByTheGoldenSaucer:
**
Super Duel Mode is a special feature that has you build a CoolCar to use in combat against other players. The catch is that you need to grind some points from playing mini-games if you want better parts for your machine.machine.
** Card Party is widely considered a very solid variation on the main mode, with surprisingly detailed rules and strategies to figure out.
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Needs Word of God to prove that it was intentional as it is now a Trivia trope.


* AuthorsSavingThrow: The Battle Mini-Game mechanics for some. Instead of landing on a space that forces you to play mini-games that can wager more coins than what you have, they have a small chance of occurring at the end of a turn in Party Mode.
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* SidetrackedByTheGoldenSaucer: Super Duel Mode is a special feature that has you build a CoolCar to use in combat against other players. The catch is that you need to grind a lot of points from playing mini-games.

to:

* SidetrackedByTheGoldenSaucer: Super Duel Mode is a special feature that has you build a CoolCar to use in combat against other players. The catch is that you need to grind a lot of some points from playing mini-games.mini-games if you want better parts for your machine.
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None

Added DiffLines:

* AuthorsSavingThrow: The Battle Mini-Game mechanics for some. Instead of landing on a space that forces you to play mini-games that can wager more coins than what you have, they have a small chance of occurring at the end of a turn in Party Mode.


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* SidetrackedByTheGoldenSaucer: Super Duel Mode is a special feature that has you build a CoolCar to use in combat against other players. The catch is that you need to grind a lot of points from playing mini-games.

Added: 395

Changed: 452

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Moved from Mario Party.


* ScrappyMechanic: This game introduced the capsule system, but unlike later installments, each capsule is handed out at random by the capsule machine rather than being bought. Because all of the capsules were meant to create board events, this often means the board gets so full of events that turns can slow to a crawl. You can also be [[HoistByHisOwnPetard damaged by your own capsules]].

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* BestBossEver: Frightmare is a genuinely challenging boss split into four different segments, culminating in a showdown against a [[MakeMyMonsterGrow gigantic Bowser]] that ends with him ''getting sucked into a black hole!''
* ScrappyMechanic: This game introduced the capsule system, but unlike later installments, each capsule is handed out at random by the capsule machine rather than being bought. Because all of the capsules were meant to create board events, this often means the board gets so full of events that turns can slow to a crawl. You can also be [[HoistByHisOwnPetard damaged by your own capsules]].capsules]].
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Moved from YMMV.Mario Party.

Added DiffLines:

* ScrappyMechanic: This game introduced the capsule system, but unlike later installments, each capsule is handed out at random by the capsule machine rather than being bought. Because all of the capsules were meant to create board events, this often means the board gets so full of events that turns can slow to a crawl. You can also be [[HoistByHisOwnPetard damaged by your own capsules]].

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