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* BizarroEpisode: Probably the oddball of the franchise. It is the only mainline game not developed by Creator/{{Nintendo}}, instead being made by Creator/IntelligentSystems. And while not the first game to recycle track themes (''VideoGame/SuperMarioKart'' has two or more of each course sans Rainbow Road after all), Bowser Castle appears a total of four times in the game. Plus, there are ''five'' cups instead of the standard four, and there are even a few bizarro levels themselves, such as [[CheesyMoon Cheese Land]], [[LevelInTheClouds Sky Garden]], [[{{Wackyland}} Ribbon Road]]...

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* BizarroEpisode: Probably the The oddball of the franchise.franchise's mainline games. It is the only mainline game not developed by Creator/{{Nintendo}}, instead being made by Creator/IntelligentSystems. And while not the first game to recycle track themes (''VideoGame/SuperMarioKart'' has two or more of each course sans Rainbow Road after all), Bowser Castle appears a total of four times in the game. Plus, there are ''five'' cups instead of the standard four, and there are even a few bizarro levels themselves, such as [[CheesyMoon Cheese Land]], [[LevelInTheClouds Sky Garden]], [[{{Wackyland}} Ribbon Road]]...

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* BizarroEpisode: Probably the oddball of the franchise. While not the first game to recycle track themes (''Super Mario Kart'' has two or more of each course sans Rainbow Road after all), Bowser Castle appears a total of four times in the game. Plus, there are ''five'' cups instead of the standard four, and there are even a few bizarro levels themselves, such as [[CheesyMoon Cheese Land]], [[LevelInTheClouds Sky Garden]], [[{{Wackyland}} Ribbon Road]]...
* CriticalDissonance: The game is tied with ''VideoGame/MarioKart8Deluxe'' for the most acclaimed game in the series, but while fan reception isn't outright negative, fans tend to view it as SoOkayItsAverage.

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* [[Awesome/VideoGameLevels Awesome Video Game Levels]]: This game's Rainbow Road. [[https://www.youtube.com/watch?v=8xNocRyXFdI Its music]] truly shows what the GBA is capable of in spite of its technical limitations, being rather catchy and getting your blood pumping. Its level design also is rather interesting, being made of various bounce pads that can be used for Ultra shortcut-style Sequence Breaking, [[https://www.youtube.com/watch?v=swbrCVfJyr0 allowing racers to jump really far ahead]]. As a bonus, for the only time in the series so far, the series acknowledges the RPG sub-series, with the ''VideoGame/PaperMario'' castle in plain sight in the course (being made by Creator/IntelligentSystems certainly helped this). While it doesn't reach ''VideoGame/MarioKart7'' and ''VideoGame/MarioKart64'''s Rainbow Roads BestLevelEver heights, it's pretty good in its own right just like the original SNES one, among others. Its fans hope it returns remastered just like them.
* BizarroEpisode: Probably the oddball of the franchise. While It is the only mainline game not developed by Creator/{{Nintendo}}, instead being made by Creator/IntelligentSystems. And while not the first game to recycle track themes (''Super Mario Kart'' (''VideoGame/SuperMarioKart'' has two or more of each course sans Rainbow Road after all), Bowser Castle appears a total of four times in the game. Plus, there are ''five'' cups instead of the standard four, and there are even a few bizarro levels themselves, such as [[CheesyMoon Cheese Land]], [[LevelInTheClouds Sky Garden]], [[{{Wackyland}} Ribbon Road]]...
* CriticalDissonance: The game is tied with ''VideoGame/MarioKart8Deluxe'' for the most acclaimed game in the series, series (due to how back when it was released being the first portable ''VideoGame/MarioKart'' was a big deal, even though it didn't do anything innovative and recycled a significant ammount of content from prior entries), but while fan reception isn't outright negative, most fans tend to view it as SoOkayItsAverage.



* ItsTheSameNowItSucks: This game got some of this reaction from people. It's a handheld ''VideoGame/SuperMarioKart'' with the graphics and sound effects from ''64''.

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* ItsTheSameNowItSucks: This game got some of this reaction from people. It's a handheld ''VideoGame/SuperMarioKart'' with the graphics and sound effects from ''64''.''VideoGame/MarioKart64''.



* VindicatedByHistory: While widely seen as the weakest entry in the series, fans have improved their opinion on the game as its tracks have reappeared in games like ''VideoGame/MarioKartTour'' and ''[[VideoGame/MarioKart8 Mario Kart 8 Deluxe]]'', no longer shackled by the system limitations of the GBA. Seeing the vision for these courses fully realized has led fans to anticipate more courses from this game appearing in ''Tour'' and ''8 Deluxe''.

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* VindicatedByHistory: While widely seen as the weakest entry in the series, fans have improved their opinion on the game as its tracks have game's tracks, after they reappeared in games like ''VideoGame/MarioKartTour'' and ''[[VideoGame/MarioKart8 Mario Kart 8 Deluxe]]'', no longer shackled by the system limitations of the GBA. Seeing the vision for these courses fully realized has led fans to anticipate more courses from this game appearing in ''Tour'' and ''8 Deluxe''.
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* NarmCharm: The [[https://www.youtube.com/watch?v=OzroJb_BbJE intro music]] may be over-the-top, but its a "gotta go fast" vibe gives a good shot of adrenaline for the challenges of the game.

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* NarmCharm: The [[https://www.youtube.com/watch?v=OzroJb_BbJE intro music]] may be over-the-top, but its a "gotta go fast" vibe gives a good shot of adrenaline for the challenges of the game.
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None


* VindicatedByHistory: While widely seen as the weakest entry in the series, fans have improved their opinion on the game as its tracks have reappeared in games like ''VideoGame/MarioKartTour'' and ''[[VideoGame/MarioKart8 Mario Kart 8 Deluxe]]'', no longer shackled by the system limitations of the GBA. Seeing the vision for these courses fully realized has led fans to anticipate more courses from this game to appear in ''Tour'' and ''8 Deluxe''.

to:

* VindicatedByHistory: While widely seen as the weakest entry in the series, fans have improved their opinion on the game as its tracks have reappeared in games like ''VideoGame/MarioKartTour'' and ''[[VideoGame/MarioKart8 Mario Kart 8 Deluxe]]'', no longer shackled by the system limitations of the GBA. Seeing the vision for these courses fully realized has led fans to anticipate more courses from this game to appear appearing in ''Tour'' and ''8 Deluxe''.
Is there an issue? Send a MessageReason:
None


* VindicatedByHistory: While widely seen as the weakest entry in the series, fans have improved their opinion on the game as its tracks have reappeared in games like ''VideoGame/MarioKartTour'' and ''[[VideoGame/MarioKart8 Mario Kart 8 Deluxe]]'', no longer shackled by the system limitations of the GBA. Seeing the vision for these courses fully realized has led fans to anticipate more courses from this game appear in ''Tour'' and ''8 Deluxe''.

to:

* VindicatedByHistory: While widely seen as the weakest entry in the series, fans have improved their opinion on the game as its tracks have reappeared in games like ''VideoGame/MarioKartTour'' and ''[[VideoGame/MarioKart8 Mario Kart 8 Deluxe]]'', no longer shackled by the system limitations of the GBA. Seeing the vision for these courses fully realized has led fans to anticipate more courses from this game to appear in ''Tour'' and ''8 Deluxe''.
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* SugarWiki/VisualEffectsOfAwesome: The [[AgainstTheSettingSun continuous sunset]] in Sunset Wilds not only looks gorgeous, but is also ingeniously synced with the course's lap progression.
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* CriticalDissonance: The game is tied with ''VideoGame/MarioKart8Deluxe'' for the most acclaimed game in the series, but while fan reception isn't outright negative, it tends to view it as SoOkayItsAverage.

to:

* CriticalDissonance: The game is tied with ''VideoGame/MarioKart8Deluxe'' for the most acclaimed game in the series, but while fan reception isn't outright negative, it tends fans tend to view it as SoOkayItsAverage.
Is there an issue? Send a MessageReason:
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* ValuesDissonance: In the Sunset Wilds course, the Shy Guys wore Native American headdresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere. When the track reappeared in ''VideoGame/MarioKartTour'', the Shy Guys were replaced with explorer Shy Guys carrying prospector equipment.

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* ValuesDissonance: In the Sunset Wilds course, Wilds, the Shy Guys wore Native American headdresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere. When the track reappeared in ''VideoGame/MarioKartTour'', the Shy Guys were replaced with explorer Shy Guys carrying prospector equipment.
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* ValuesDissonance: In the Sunset Wilds course, the Shy Guys wore Native American headdresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere. When the track reappeared in ''VideoGame/MarioKartTour'' the Shy Guys were replaced with explorer Shy Guys carrying prospector equipment.

to:

* ValuesDissonance: In the Sunset Wilds course, the Shy Guys wore Native American headdresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere. When the track reappeared in ''VideoGame/MarioKartTour'' ''VideoGame/MarioKartTour'', the Shy Guys were replaced with explorer Shy Guys carrying prospector equipment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VindicatedByHistory: While widely seen as the weakest entry in the series, fans have improved their opinion on the game as its tracks have reappeared in games like ''VideoGame/MarioKartTour'' and ''[[VideoGame/MarioKart8 Mario Kart 8 Deluxe]]'', no longer shackled by the system limitations of the GBA. Seeing the vision for these courses fully realized has led fans to anticipate more courses from this game appear in ''Tour'' and ''8 Deluxe''.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: In the Sunset Wilds course, the Shy Guys wore Native American headdresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere. When the track reappeared in ''VideoGame/MarioKartTour'' the Shy Guys were replaced with explorer Shy Guys carrying prospector equipment.

to:

* ValuesDissonance: In the Sunset Wilds course, the Shy Guys wore Native American headdresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere. When the track reappeared in ''VideoGame/MarioKartTour'' the Shy Guys were replaced with explorer Shy Guys carrying prospector equipment.equipment.
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Added DiffLines:

* NarmCharm: The [[https://www.youtube.com/watch?v=OzroJb_BbJE intro music]] may be over-the-top, but its a "gotta go fast" vibe gives a good shot of adrenaline for the challenges of the game.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: In the Sunset Wilds course, the Shy Guys wore Native American headdresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere. When teh track reappeared in ''VideoGame/MarioKartTour'' the Shy Guys were replaced with explorer Shy Guys carrying prospector equipment.

to:

* ValuesDissonance: In the Sunset Wilds course, the Shy Guys wore Native American headdresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere. When teh the track reappeared in ''VideoGame/MarioKartTour'' the Shy Guys were replaced with explorer Shy Guys carrying prospector equipment.
Is there an issue? Send a MessageReason:
None


* ValuesDissonance: In the Sunset Wilds course, the Shy Guys wore Native American headdresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere.

to:

* ValuesDissonance: In the Sunset Wilds course, the Shy Guys wore Native American headdresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere. When teh track reappeared in ''VideoGame/MarioKartTour'' the Shy Guys were replaced with explorer Shy Guys carrying prospector equipment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BizarroEpisode: Probably the oddball of the franchise. While not the first game to recycle track themes (''Super Mario Kart'' has two or more of each course sans Rainbow Road after all), Bowser Castle appears a total of four times in the game. Plus, there are ''five'' cups instead of the standard four, and there are even a few bizarro levels themselves, such as [[CheesyMoon Cheese Land]], [[LevelInTheClouds Sky Garden]], [[{{Wackyland}} Ribbon Road]]...
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** Just like in ''VideoGame/MarioKart64'', the [FragileSpeedster lightweight]] characters (Yoshi, Peach and Toad) are the game's best characters due to how the weight classes' stats were distributed, making lightweights faster[[note]]Actually, every character can reach the maximum top speed in this game, but theses specific characters are broken because they benefit all lightweights advantages like acceleration, handling and off-road with a great top speed, which is supposed to be the heavyweights privilege[[/note]]. The developers were at least conscious enough of this to reduce their bonuses on Grand Prix.

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** Just like in ''VideoGame/MarioKart64'', the [FragileSpeedster [[FragileSpeedster lightweight]] characters (Yoshi, Peach and Toad) are the game's best characters due to how the weight classes' stats were distributed, making lightweights faster[[note]]Actually, every character can reach the maximum top speed in this game, but theses specific characters are broken because they benefit all lightweights advantages like acceleration, handling and off-road with a great top speed, which is supposed to be the heavyweights privilege[[/note]]. The developers were at least conscious enough of this to reduce their bonuses on Grand Prix.
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** Just like in ''VideoGame/MarioKart64'', the lightweight characters (Yoshi, Peach and Toad) are the game's best characters due to how the weight classes' stats were distributed, making lightweights faster.

to:

** Just like in ''VideoGame/MarioKart64'', the lightweight [FragileSpeedster lightweight]] characters (Yoshi, Peach and Toad) are the game's best characters due to how the weight classes' stats were distributed, making lightweights faster.faster[[note]]Actually, every character can reach the maximum top speed in this game, but theses specific characters are broken because they benefit all lightweights advantages like acceleration, handling and off-road with a great top speed, which is supposed to be the heavyweights privilege[[/note]]. The developers were at least conscious enough of this to reduce their bonuses on Grand Prix.
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If that does count as hindsight, it belongs on Scott's own YMMV.


* HilariousInHindsight: [[https://www.youtube.com/watch?v=qnHC3Cy4hGo In his review of the game,]] WebVideo/ScottTheWoz (ironically) says he would love to play with "Random" (a item box on the character selection screen [[ExactlyWhatItSaysOnTheTin which picks a random character]]). [[VideoGame/CrashTeamRacingNitroFueled Someone from Beenox must have taken him too seriously.]]
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* HilariousInHindsight: [[https://www.youtube.com/watch?v=qnHC3Cy4hGo In this video,]] WebVideo/ScottTheWoz says (ironically) he would love to play with "Random" (a item box on the character selection screen which picks a random character). [[VideoGame/CrashTeamRacingNitroFueled Someone from Beenox must have taken him too seriously.]]

to:

* HilariousInHindsight: [[https://www.youtube.com/watch?v=qnHC3Cy4hGo In this video,]] his review of the game,]] WebVideo/ScottTheWoz says (ironically) says he would love to play with "Random" (a item box on the character selection screen [[ExactlyWhatItSaysOnTheTin which picks a random character).character]]). [[VideoGame/CrashTeamRacingNitroFueled Someone from Beenox must have taken him too seriously.]]
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Added DiffLines:

* HilariousInHindsight: [[https://www.youtube.com/watch?v=qnHC3Cy4hGo In this video,]] WebVideo/ScottTheWoz says (ironically) he would love to play with "Random" (a item box on the character selection screen which picks a random character). [[VideoGame/CrashTeamRacingNitroFueled Someone from Beenox must have taken him too seriously.]]

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* SuspiciouslySimilarSong: There are points in the theme for Yoshi Desert that sound like a groovier version of [[WesternAnimation/CourageTheCowardlyDog Freaky Fred's theme]].

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* SuspiciouslySimilarSong: SuspiciouslySimilarSong:
**
There are points in the theme for Yoshi Desert that sound like a groovier version of [[WesternAnimation/CourageTheCowardlyDog Freaky Fred's theme]].theme]].
** The overall melody for Shy Guy Beach and Cheep Cheep Island sounds more than a bit similar to the classic theme from ''A Summer Place''. [[https://www.youtube.com/watch?v=aHRUMBwAqng Dare to]] [[https://www.youtube.com/watch?v=tSsiS-v6_6M compare]].
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* ValuesDissonance: In one course the Shy Guys wore Native American headresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere.

to:

* ValuesDissonance: In one course the Sunset Wilds course, the Shy Guys wore Native American headresses headdresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* SeinfeldIsUnfunny: A portable ''Mario Kart'' game with four-way multiplayer, even if it had some obvious technical limitations, was a ''huge'' deal back in 2001. In later years, when the portable ''Mario Kart'' games became much more comparable to their console counterparts -- and especially when Nintendo merged their console and handheld lines with the [[UsefulNotes/NintendoSwitch Switch]] -- this game's limitations are all the more glaring, even if it's still agreed to be a very solid entry overall.
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** Lakeside Park. First of all, there's a volcanic eruption that work similar to the Shy Guy Pirate Ship, but then there are the boost jumps that are very easy to fail. Fail those and you'll end up in last place in no time.
** Per tradition, Rainbow Road. It differs from the usual design of the track by having adequate railing, but instead it's filled with jump pads, which makes it easy to fall off. On the plus side, with proper use of Mushrooms, it can be an easy track to speed through.

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** Lakeside Park. First of all, from the second lap onward there's a volcanic eruption that work similar to the Shy Guy Pirate Ship, but then the real challenge is that there are two sections near the boost jumps that are very easy end involving tight turns with ramps along the outer walls. Touching these ramps will send you back to fail. Fail those an earlier part of the course, wasting far more time than if you had simply fallen out of bounds and you'll end up in last place in no time.
all but guaranteeing a loss.
** Per tradition, This game's iteration of Rainbow Road. It differs from Road not only removes the usual design railings for most of the track by having adequate railing, track, but instead it's filled replaces it with jump pads, ramps, which creates a suction effect along the edges that makes it easy even easier to fall off. On the plus side, with proper use of Mushrooms, it can be an easy The track is absolutely littered with boost pads, and those that don't launch you into the abyss will likely launch you into an active thundercloud instead. While the abundance of boost pads coupled with the ramp physics makes it possible to speed through.skip large portions of the track, attempting to do so is a far greater challenge than just racing along the track normally.
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* SuspicouslySimilarSong: There are points in the theme for Yoshi Desert that sound like a groovier version of [[WesternAnimation/CourageTheCowardlyDog Freaky Fred's theme]].

to:

* SuspicouslySimilarSong: SuspiciouslySimilarSong: There are points in the theme for Yoshi Desert that sound like a groovier version of [[WesternAnimation/CourageTheCowardlyDog Freaky Fred's theme]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuspicouslySimilarSong: There are points in the theme for Yoshi Desert that sound like a groovier version of [[WesternAnimation/CourageTheCowardlyDog Freaky Fred's theme]].
Is there an issue? Send a MessageReason:
None


** Per tradition, Rainbow Road. It differs from the usual design of the track by having adequate railing, but instead it's filled with jump pads, which makes it easy to fall off. On the plus side, with proper use of Mushrooms, it can be an easy track to speed through.

to:

** Per tradition, Rainbow Road. It differs from the usual design of the track by having adequate railing, but instead it's filled with jump pads, which makes it easy to fall off. On the plus side, with proper use of Mushrooms, it can be an easy track to speed through.through.
* ValuesDissonance: In one course the Shy Guys wore Native American headresses in the Japanese version. This was edited in the international versions due to being seen as offensive elsewhere.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker:
** Just like in ''VideoGame/MarioKart64'', the lightweight characters (Yoshi, Peach and Toad) are the game's best characters due to how the weight classes' stats were distributed, making lightweights faster.
** This game gave red shells a secondary function by allowing players to drop it behind them and the next player that passes it gets attacked by it. This made it too easy to place it by gaps or jumps in order to make people fall off the track, so the function got removed in future games.
* ItsTheSameNowItSucks: This game got some of this reaction from people. It's a handheld ''VideoGame/SuperMarioKart'' with the graphics and sound effects from ''64''.
* SoOkayItsAverage: The general fan consensus of the game. Compared to ''64'' and later installments, it doesn't do anything innovative, but it's still a decently fun game with a catchy soundtrack.
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* CriticalDissonance: The game is tied with ''VideoGame/MarioKart8Deluxe'' for the most acclaimed game in the series, but while fan reception isn't outright negative, it tends to view it as SoOkayItsAverage.

to:

* CriticalDissonance: The game is tied with ''VideoGame/MarioKart8Deluxe'' for the most acclaimed game in the series, but while fan reception isn't outright negative, it tends to view it as SoOkayItsAverage.SoOkayItsAverage.
* ThatOneLevel:
** Luigi Circuit (which returns in Mario Kart DS) is filled with puddles of water which cause you to spin out... and which, of course, the computer never runs through.
** Lakeside Park. First of all, there's a volcanic eruption that work similar to the Shy Guy Pirate Ship, but then there are the boost jumps that are very easy to fail. Fail those and you'll end up in last place in no time.
** Per tradition, Rainbow Road. It differs from the usual design of the track by having adequate railing, but instead it's filled with jump pads, which makes it easy to fall off. On the plus side, with proper use of Mushrooms, it can be an easy track to speed through.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CriticalDissonance: The game is tied with ''VideoGame/MarioKart8Deluxe'' for the most acclaimed game in the series, but while fan reception isn't outright negative, it tends to view it as SoOkayItsAverage.

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