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* ContestedSequel: ''Deluxe'' has been met with mixed reception from fans. Fans enjoy the improved hardware (especially for slide note detection) and new note types. Others dislike the idea of arcades having to chuck out all their existing ''maimai'' cabs, the larger cabinet dimensions, how out-of-place the new note types are, the bag holder replacing the camera, and the game having two separate versions, a main JP version and an International version for Greater China and the rest of the Asia-Pacific region with no DX Pass Maker i.e. [[TheyChangedItNowItSucks "if it ain't broke, don't fix it."]] Comparisons have been drawn to ''VideoGame/{{beatmania}} IIDX'', another game that revamped an existing game's gameplay and requires a new cabinet and hardware, although the key difference is that ''IIDX'' was launched while ''beatmania'' was still in its infancy while ''maimai Deluxe'' was pushed out when the series had already become an established brand amongst the Asian music game community.
** This is to the point where in some countries, the original cabinets have vanished as opposed to being replaced by ''DX'' as Aime support is pulled for the legacy game. In Malaysia, there are only Cobay-owned arcades carrying ''DX'' compared to the first generation title which is still prevalent over AEON's arcades and CYC. Some arcades are even switching to the offline builds of Finale instead of upgrading to ''DX''.

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* ContestedSequel: ''Deluxe'' has been met with mixed reception from fans. Fans enjoy the improved hardware (especially for slide note detection) and new note types. Others dislike the idea of arcades having to chuck out all their existing ''maimai'' cabs, the larger cabinet dimensions, how out-of-place the new note types are, the bag holder replacing the camera, and the game having two separate versions, a main JP version and an International version for Greater China and the rest of the Asia-Pacific region with no DX Pass Maker i.e. [[TheyChangedItNowItSucks "if it ain't broke, don't fix it."]] Comparisons have been drawn to ''VideoGame/{{beatmania}} IIDX'', another game that revamped an existing game's gameplay and requires a new cabinet and hardware, although the key difference is that ''IIDX'' was launched while ''beatmania'' was still in its infancy while ''maimai Deluxe'' was pushed out when the series had already become an established brand amongst the Asian music game community.
**
community. This is to the point where in some countries, the original cabinets have vanished as opposed to being replaced by ''DX'' as Aime support is pulled for the legacy game. In Malaysia, there are only Cobay-owned arcades carrying ''DX'' compared to the first generation title which is still prevalent over AEON's arcades and CYC. Some arcades are even switching to the offline builds of Finale instead of upgrading to ''DX''.



* EvenBetterSequel: maimai was quite successful, then subsequent installments has given more features, but [=PiNK=] and its UpdatedRerelease includes so many helpful features and awesome interface.

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* EvenBetterSequel: maimai ''maimai'' was quite successful, then subsequent installments has given more features, but [=PiNK=] and its UpdatedRerelease includes so many helpful features and awesome interface.



* FriendlyFandoms: Two sides of the coin. Just as how the more hardcore maimai players are sworn enemies with hardcore players of other rhythm games, there are also casual players who play maimai along with other rhythm games just because they appreciate the genre as a whole.

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* FriendlyFandoms: Two sides of the coin. Just as how the more hardcore maimai ''maimai'' players are sworn enemies with hardcore players of other rhythm games, there are also casual players who play maimai along with other rhythm games just because they appreciate the genre as a whole.



* SugarWiki/HeartwarmingMoment: "系ぎて" may become the next ThatOneLevel for many players, but carries a very different theme in stark contrast to the other Level 15 Re:Master song, "PANDORA PARADOXXX". While "PANDORA PARADOXXX" is a song with a serious and dark atmosphere, the PV shows a dark and destroyed world in it, the PV of "系ぎて" instead shows the barren world coming back to life with a bright and colorful atmosphere, ending with a shot of a now-blue Earth. The music, while also intense, is also very hopeful and upbeat. Furthermore, the unlocking condition of this song (Before March 21st when this song would be opened to public) is to play with other players who have unlocked this song, fitting the song's title "connecting each other", and truly makes a wonderful way to end a generation.

to:

* SugarWiki/HeartwarmingMoment: "系ぎて" may become the next ThatOneLevel for many players, but carries a very different theme in stark contrast to the other Level 15 Re:Master song, "PANDORA PARADOXXX". While "PANDORA PARADOXXX" is a song with a serious and dark atmosphere, the PV shows a dark and destroyed world in it, the PV of "系ぎて" instead shows the barren world coming back to life with a bright and colorful atmosphere, ending with a shot of a now-blue Earth. The music, while also intense, is also very hopeful and upbeat. Furthermore, the unlocking condition of this song (Before (before March 21st when this song would be opened to public) is to play with other players who have unlocked this song, fitting the song's title "connecting each other", and truly makes a wonderful way to end a generation.



* NintendoHard: ''maimai'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''Franchise/TouhouaProject'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...unless you're playing "Challenge Tracks" where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect (picture the "Attack! Perfect Full Combo" challenges from ''DDR'', but applied to a wider range of songs).

to:

* NintendoHard: ''maimai'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''Franchise/TouhouaProject'', ''Franchise/TouhouProject'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...unless you're playing "Challenge Tracks" where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect (picture the "Attack! Perfect Full Combo" challenges from ''DDR'', but applied to a wider range of songs).



* SalvagedGameplayMechanic: Hold notes in the "classic" ''maimai'' games were criticized for not only requiring timing the start of the note but also the release of the note, which made getting high scores and All Perfect runs tricker than players were comfortable with. Furthermore, releasing a hold even for a brief moment would drop the hold and count it as a Good. The ''Deluxe'' era now gives players a brief chance to re-hold a dropped hold without affecting the judgement, and now allows over-holding a hold note and still getting a Critical Perfect.

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* SalvagedGameplayMechanic: Hold notes in the "classic" ''maimai'' games were criticized for not only requiring timing the start of the note but also the release of the note, which made getting high scores and All Perfect runs tricker trickier than players were comfortable with. Furthermore, releasing a hold even for a brief moment would drop the hold and count it as a Good. The ''Deluxe'' era now gives players a brief chance to re-hold a dropped hold without affecting the judgement, and now allows over-holding a hold note and still getting a Critical Perfect.
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Wick cleaning


That, and there's just the general apathy Americans have towards arcade games, as well as Japanese rhythm games due to lacking familiar licensed songs and more familiar gameplay such as ''VideoGame/JustDance''[='=]s motion-sensor dancing and ''VideoGame/RockBand''[='=]s band simulation. ''maimai'' has none of these, with only its small pool of ''VideoGame/SonicTheHedgehog'' songs providing reason to care for most Americans who go to arcades, and the pool of original and Touhou songs are only of interest to a relatively small group of people.

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That, and there's just the general apathy Americans have towards arcade games, as well as Japanese rhythm games due to lacking familiar licensed songs and more familiar gameplay such as ''VideoGame/JustDance''[='=]s motion-sensor dancing and ''VideoGame/RockBand''[='=]s band simulation. ''maimai'' has none of these, with only its small pool of ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' songs providing reason to care for most Americans who go to arcades, and the pool of original and Touhou ''Touhou'' songs are only of interest to a relatively small group of people.



** ''VideoGame/SonicTheHedgehog'' fans may recognize some popular series songs on the songlist, such as [[VideoGame/SonicAdventure2 "Live & Learn"]], [[VideoGame/SonicRush "Back 2 Back"]], "[[VideoGame/SonicAdventure2 City Escape]]: [[VideoGame/SonicGenerations Act 1]]", and [[VideoGame/SonicColors "Reach For The Stars"]].
** [[https://www.youtube.com/watch?v=UOlXarb-pXk "CITRUS MONSTER"]] by D-Cee, or better known as C-Show from the VideoGame/{{Bemani}} series, introduced in ''[=PiNK PLUS=]'' as a Challenge Track. The chart itself is very hard, but the song is very energetic and fun it could easily count as BestBossEver.

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** ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' fans may recognize some popular series songs on the songlist, such as [[VideoGame/SonicAdventure2 "Live & Learn"]], [[VideoGame/SonicRush "Back 2 Back"]], "[[VideoGame/SonicAdventure2 City Escape]]: [[VideoGame/SonicGenerations Act 1]]", and [[VideoGame/SonicColors "Reach For The Stars"]].
** [[https://www.youtube.com/watch?v=UOlXarb-pXk "CITRUS MONSTER"]] by D-Cee, or better known as C-Show from the VideoGame/{{Bemani}} ''VideoGame/{{Bemani}}'' series, introduced in ''[=PiNK PLUS=]'' as a Challenge Track. The chart itself is very hard, but the song is very energetic and fun it could easily count as BestBossEver.



** [[https://youtu.be/f3MDGKw0wdg Oshama Scramble!]], the series' ''other'' SignatureSong, ''also'' by t+pazolite, is a playful and upbeat song with t+pazolite's signature crazy vocal samples and a head-banging first drop section. The double slide notes that are timed with the beat in that section have become such a memetically famous experience, that almost every crossover of Oshama Scramble in other rhythm games would reference ''maimai'''s double slide notes in that section in one way or another.

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** [[https://youtu."[[https://youtu.be/f3MDGKw0wdg Oshama Scramble!]], Scramble!]]", the series' ''other'' SignatureSong, ''also'' by t+pazolite, is a playful and upbeat song with t+pazolite's signature crazy vocal samples and a head-banging first drop section. The double slide notes that are timed with the beat in that section have become such a memetically famous experience, that almost every crossover of Oshama Scramble in other rhythm games would reference ''maimai'''s double slide notes in that section in one way or another.



* NintendoHard: ''maimai'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...unless you're playing "Challenge Tracks" where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect (picture the "Attack! Perfect Full Combo" challenges from ''DDR'', but applied to a wider range of songs).

to:

* NintendoHard: ''maimai'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', ''Franchise/TouhouaProject'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...unless you're playing "Challenge Tracks" where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect (picture the "Attack! Perfect Full Combo" challenges from ''DDR'', but applied to a wider range of songs).

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* SugarWiki/MostWonderfulSound: "FULL COMBO!", "ALL PERFECT!", and "100% SYNCHRONIZED!"

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* SugarWiki/MostWonderfulSound: NintendoHard: ''maimai'' can seem like a "casual" rhythm game at first thanks to the large number of licensed songs -- Music/{{VOCALOID}}, ''VideoGame/{{Touhou}}'', and anime songs in particular -- but it can get to be very challenging at the higher levels thanks to a combination of a radial/"polar" note scrolling style (as opposed to the more traditional "falling" notes of games such as ''IIDX'' and ''Sound Voltex'') and slide notes that not only make confusing patterns that must be quickly slid ''while'' doing other notes, but can also ''hurt your hands'' unless you wear gloves. Like ''Project Diva'' (also a SEGA game), you need an 80% or higher to pass each song. At least there's no LifeMeter...unless you're playing "Challenge Tracks" where you're allowed a limited number of non-Perfect judgements before the game kills you, and if you attempt a Challenge Track as soon as it's out you will lose as soon as you get ''one'' non-Perfect (picture the "Attack! Perfect Full Combo" challenges from ''DDR'', but applied to a wider range of songs).
** In ''Deluxe'' it's far easier to get high score thanks to the wide judgement window and the hold notes being reworked to be less frustrating, to the point that you can easily get an S rank or above. Nevertheless, clearing the hardest songs with an All Perfect and high Deluxe Score (based on the amount of Critical Perfects you get) is still a great challenge.
* SugarWiki/MostWonderfulSound:
**
"FULL COMBO!", "ALL PERFECT!", and "100% SYNCHRONIZED!"SYNCHRONIZED!"
** A cheering sound can be heard when you get a Critical Perfect on a Break Note.

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the "scrappy mechanic" entry about slide is entirely avoidable if players wear gloves and understand how they work, and on higher difficulties they're more important, nothing bad about it


** '''15''' [[labelnote:Explanation]]During the 2024 KING of Performai The 5th event, the new song "系ぎて" was revealed as only the second 15 in series history. The introductory sequence for the song featured a giant red 15 appearing on-screen on the song's splash screen to reveal the difficulty, leading to one of the players backing away from the machine in shock. Naturally, other users started editing the clip so that the player would be [[JumpScare jumpscared]] by other things.[[/labelnote]]

to:

** '''15''' [[labelnote:Explanation]]During the 2024 KING of Performai The 5th event, the new song "系ぎて" was revealed as only the second 15 in series history. The introductory sequence for the song featured a giant red 15 appearing on-screen on the song's splash screen to reveal the difficulty, leading to one of the players backing away from the machine in shock. Naturally, other users started editing the clip so that the player would be [[JumpScare jumpscared]] by other things.things, or even unique intros also featuring a large red number of the difficulty for the custom chart for another game.[[/labelnote]]



** Slides are disliked by new players, partly because they require being tapped and ''then'' slid, but also because they can be rough on bare hands and depending on how well-maintained the cabinet is, slides can fail to register causing "Late -- Good" judgements at best and "Too Late -- Miss" at worst. Many players are advised to wear low-friction gloves because of this.

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* SugarWiki/HeartwarmingMoment: "系ぎて" may become the next ThatOneLevel for many players, but carries a very different theme in stark contrast to the other Level 15 Re:Master song, "PANDORA PARADOXXX". While "PANDORA PARADOXXX" is a song with a serious and dark atmosphere, the PV shows a dark and destroyed world in it, the PV of "系ぎて" instead shows the barren world coming back to life with a bright atmosphere, ending with a shot of a now-blue Earth. The music, while also intense, is also very hopeful and upbeat. Furthermore, the unlocking condition of this song (Before March 21st when this song would be opened to public) is to play with other players who have unlocked this song, fitting the song's title "connecting each other", and truly makes a wonderful way to end a generation.

to:

* SugarWiki/HeartwarmingMoment: "系ぎて" may become the next ThatOneLevel for many players, but carries a very different theme in stark contrast to the other Level 15 Re:Master song, "PANDORA PARADOXXX". While "PANDORA PARADOXXX" is a song with a serious and dark atmosphere, the PV shows a dark and destroyed world in it, the PV of "系ぎて" instead shows the barren world coming back to life with a bright and colorful atmosphere, ending with a shot of a now-blue Earth. The music, while also intense, is also very hopeful and upbeat. Furthermore, the unlocking condition of this song (Before March 21st when this song would be opened to public) is to play with other players who have unlocked this song, fitting the song's title "connecting each other", and truly makes a wonderful way to end a generation.



* TheyChangedItNowItSucks: Critics of ''Deluxe'' don't like that the camera now points directly at the player without showing the screen, or that there's now a phone holder where the overhead camera is on the original cabinet. Furthermore the camera is now only used for pictures rather than video, and many players appreciate the old hardware as it's an easy way to capture their own plays for self-analysis and showing off online. The new hardware and cabinet is also a problem for many, mainly because it means arcades having to throw out all their existing cabinets for new ones.

to:

* TheyChangedItNowItSucks: Critics of ''Deluxe'' don't like that the camera now points directly at the player without showing the screen, or that there's now a phone holder where the overhead camera is on the original cabinet. Furthermore the camera is now only used for pictures rather than video, and many players appreciate the old hardware as it's an easy way to capture their own plays for self-analysis and showing off online. The new hardware and cabinet is also a problem for many, mainly because it means arcades having to throw out all their existing cabinets for new ones.ones.
*ViewerPronunciationConfusion: Players who are not familiar with Japanese may pronounce "系ぎて" as "Keigite"; it's in fact "Tsunagite", which means "to connect (each other)".
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* SugarWiki/HeartwarmingMoment: "系ぎて" may become the next ThatOneLevel for many players, but it does carry a very different theme in stark contrast to the other Level 15 Re:Master song, "PANDORA PARADOXXX". While "PANDORA PARADOXXX" is a song with serious and dark atmosphere, the PV shows a dark and destroyed world in it, the PV of "系ぎて" instead shows the barren world coming back to life as colorful streams and notes float around, ending with a shot of a now-blue Earth. The music, while also intense, is also very hopeful and upbeat. Furthermore, the unlocking condition of this song (Before March 21st when this song would be opened to public) is to play with other players who has unlocked this song, fitting the song's title "connecting each other", and truly makes a wonderful way to end a generation.

to:

* SugarWiki/HeartwarmingMoment: "系ぎて" may become the next ThatOneLevel for many players, but it does carry carries a very different theme in stark contrast to the other Level 15 Re:Master song, "PANDORA PARADOXXX". While "PANDORA PARADOXXX" is a song with a serious and dark atmosphere, the PV shows a dark and destroyed world in it, the PV of "系ぎて" instead shows the barren world coming back to life as colorful streams and notes float around, with a bright atmosphere, ending with a shot of a now-blue Earth. The music, while also intense, is also very hopeful and upbeat. Furthermore, the unlocking condition of this song (Before March 21st when this song would be opened to public) is to play with other players who has have unlocked this song, fitting the song's title "connecting each other", and truly makes a wonderful way to end a generation.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* SugarWiki/HeartwarmingMoment: "系ぎて" may become the next ThatOneLevel for many players, but it does carry a very different theme in stark contrast to the other Level 15 Re:Master song, "PANDORA PARADOXX". While "PANDORA PARADOXX" is a song with serious and dark atmosphere, the PV shows a dark and destroyed world in it, the PV of "系ぎて" instead shows the barren world coming back to life as colorful streams and notes float around, ending with a shot of a now-blue Earth. The music, while also intense, is also very hopeful and upbeat. Furthermore, the unlocking condition of this song (Before March 21st when this song would be opened to public) is to play with other players who has unlocked this song, fitting the song's title "connecting each other", and truly makes a wonderful way to end a generation.

to:

* SugarWiki/HeartwarmingMoment: "系ぎて" may become the next ThatOneLevel for many players, but it does carry a very different theme in stark contrast to the other Level 15 Re:Master song, "PANDORA PARADOXX". PARADOXXX". While "PANDORA PARADOXX" PARADOXXX" is a song with serious and dark atmosphere, the PV shows a dark and destroyed world in it, the PV of "系ぎて" instead shows the barren world coming back to life as colorful streams and notes float around, ending with a shot of a now-blue Earth. The music, while also intense, is also very hopeful and upbeat. Furthermore, the unlocking condition of this song (Before March 21st when this song would be opened to public) is to play with other players who has unlocked this song, fitting the song's title "connecting each other", and truly makes a wonderful way to end a generation.

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