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History YMMV / LufiaAndTheFortressOfDoom

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* CultClassic: The game is not a popular JRPG, even among fans of the genre or the series. It's very niche and its sequel/prequel is considered to be vastly superior. It also has a significantly [[ScrappyMechanic flawed battle system and extremely high encounter rate]]. However, if you get past all that it is a rather fun, challenging, and interesting JRPG with nice graphics, soundtrack, and plot.

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* CultClassic: The game is not a popular JRPG, even among fans of the genre or the series. It's very niche and its sequel/prequel is considered to be vastly superior. It also has a significantly [[ScrappyMechanic significantly flawed battle system and extremely high encounter rate]]. However, if you get past all that it is a rather fun, challenging, and interesting JRPG with nice graphics, soundtrack, and plot.



* SoOkayItsAverage: ''Lufia & The Fortress of Doom'' is regarded as an okay, if not especially memorable not doing much to stand out, SNES JRPG with a significantly [[ScrappyMechanic flawed battle system and extremely high encounter rate]].

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* SoOkayItsAverage: ''Lufia & The Fortress of Doom'' is regarded as an okay, if not especially memorable not doing much to stand out, SNES JRPG with a significantly [[ScrappyMechanic significantly flawed battle system and extremely high encounter rate]].

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* AntiClimaxBoss: All the final bosses except Gades turn into this if you use Mirror because Amon, Daos and Guard Daos only use magic meaning Mirror will reflect everything they use.

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* AntiClimaxBoss: All the final bosses except Gades turn into this if you use Mirror because Amon, Amon and Daos and (including Guard Daos besides when he uses Gades' physical attacks) only use magic meaning Mirror will reflect everything they use.use.
* [[Awesome/VideoGameBosses Awesome Boss]]: Unlike the ForegoneConclusion of its prequel shown in the prologue where you only fight each of the Sinistrals once and call it a day, here they fuse into Guard Daos after they're defeated, an epic boss which uses all different attacks of the previous final bosses alongside some new magical attacks, alongside an equally epic final battle theme.



%%* CultClassic

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%%* CultClassic* CultClassic: The game is not a popular JRPG, even among fans of the genre or the series. It's very niche and its sequel/prequel is considered to be vastly superior. It also has a significantly [[ScrappyMechanic flawed battle system and extremely high encounter rate]]. However, if you get past all that it is a rather fun, challenging, and interesting JRPG with nice graphics, soundtrack, and plot.



** Instead of being able to target individual enemies, players have to target ''groups'' of enemies instead, and the party will just attack enemies within that group at random. This makes {{Wolf Pack Boss}}es far harder than they need to be. Sometimes it legitimately feels like your party are conspiring against you with the monsters by doing their best to spread out their attacks enough to ensure the monsters live as long as possible before the first one goes down.[[note]]It's particularly notable in the late game when the hero and Aguro could kill almost any enemy if they combined their attacks against it, but will almost ''always'' split their attacks between both enemies in a group of two.[[/note]]
** If a party member is set to attack a group and that group is wiped out before their turn comes, they'll just swing at the empty air and waste their turn.
** The rate of RandomEncounters is utterly ''obscene,'' even for an old-school JRPG. You literally have to maintain [[EncounterRepellant Sweet Water]] 100% of the time[[note]]thankfully quite easy with its trivial cost of 10g per bottle, available from most item shops[[/note]] just to bring it down to the level of "infuriating".

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** The rudimentary Battle System:
***
Instead of being able to target individual enemies, players have to target ''groups'' of enemies instead, and the party will just attack enemies within that group at random. This makes {{Wolf Pack Boss}}es far harder than they need to be. Sometimes it legitimately feels like your party are conspiring against you with the monsters by doing their best to spread out their attacks enough to ensure the monsters live as long as possible before the first one goes down.[[note]]It's particularly notable in the late game when the hero and Aguro could kill almost any enemy if they combined their attacks against it, but will almost ''always'' split their attacks between both enemies in a group of two.[[/note]]
** *** If a party member is set to attack a group and that group is wiped out before their turn comes, they'll just swing at the empty air and waste their turn.
** The rate of RandomEncounters is utterly ''obscene,'' ''insane'', even for an old-school JRPG. You literally have to maintain [[EncounterRepellant Sweet Water]] 100% of the time[[note]]thankfully quite easy with its trivial cost of 10g per bottle, available from most item shops[[/note]] just to bring it down to the level of "infuriating"."infuriating".
** Similar to other old-school [=JRPGs=], you have a strict inventory limit of 5 pages of items, including all unequipped pieces of equipment. Fill that up and you get that ever-dreaded message "You have no more room".



** You have a strict inventory limit of 5 pages of items, including all unequipped pieces of equipment. Fill that up and you get that ever-dreaded message "You have no more room".



* SoOkayItsAverage: ''Lufia & The Fortress of Doom'' is regarded as a decent, but underwhelming, SNES JRPG with a flawed battle system.

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* SoOkayItsAverage: ''Lufia & The Fortress of Doom'' is regarded as a decent, but underwhelming, an okay, if not especially memorable not doing much to stand out, SNES JRPG with a significantly [[ScrappyMechanic flawed battle system.system and extremely high encounter rate]].
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** The rate of RandomEncounters is utterly ''obscene,'' even for an old-school JRPG. You literally have to maintain [[EncounterRepellant Sweet Water]] 100% of the time[[note]]thankfully quite easy with its trivial cost of 10g per bottle, available from every item shop[[/note]] just to bring it down to the level of "infuriating".

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** The rate of RandomEncounters is utterly ''obscene,'' even for an old-school JRPG. You literally have to maintain [[EncounterRepellant Sweet Water]] 100% of the time[[note]]thankfully quite easy with its trivial cost of 10g per bottle, available from every most item shop[[/note]] shops[[/note]] just to bring it down to the level of "infuriating".

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