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* FridgeBrilliance: [[spoiler: why IS Lock such a LightningBruiser? He's a clockwork, one with a soul, so he can wound and die like a human, but can take as much abuse as the clockwork army.]]

to:

* FridgeBrilliance: [[spoiler: why Why IS Lock such a LightningBruiser? He's a clockwork, one with a soul, so he can wound and die like a human, but can take as much abuse as the clockwork army.]]



* TheWoobie: Lock, [[spoiler: he does the near impossible to fight ''his grandfather'', nearly gets killed by his allies, ''twice.'' nearly has the only person he cares about '''killed.''' finds out his life is a lie, need we say more?]]

to:

* TheWoobie: Lock, [[spoiler: he does the near impossible to fight ''his grandfather'', nearly gets killed by his allies, ''twice.'' nearly has the only person he cares about '''killed.''' finds Finds out his life is a lie, need we say more?]]
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* DemonicSpider: Brutes. Able to smash up walls and having the second highest health of any non-boss in the game, they aslo happen to be a favorite target for TheMedic. [[GlassCannon Magicians]] combin the range of an Archer with the raw power of a Brute, but they have lower health than Knights and Soldiers, but can fortunately be neutered with anti-magic traps.

to:

* DemonicSpider: Brutes. Able to smash up walls and having the second highest health of any non-boss in the game, they aslo also happen to be a favorite target for TheMedic. [[GlassCannon Magicians]] combin combine the range of an Archer with the raw power of a Brute, but they have lower health than Knights and Soldiers, but can fortunately be neutered with anti-magic traps.



* GodDamnBats: [[AirborneMook Flyers]], the are the weakest clockwork variant in terms of health and damage, but the are able to avoid most turret fire and can destroy traps. [[DungeonBypass Burrowers]] are able to dig under walls, causing you to have to drop whatever you are doing to go to whereever you are defending. [[HeavilyArmoredMook Sheilders]] can't attack at all, but turrets will drop whatever they are doing to focus on them, while the other clockworks are ripping up said turrets...

to:

* GodDamnBats: [[AirborneMook Flyers]], the they are the weakest clockwork variant in terms of health and damage, but the they are able to avoid most turret fire and can destroy traps. [[DungeonBypass Burrowers]] are able to dig under walls, causing you to have to drop whatever you are doing to go to whereever wherever you are defending. [[HeavilyArmoredMook Sheilders]] Shielders]] can't attack at all, but turrets will drop whatever they are doing to focus on them, while the other clockworks are ripping up said turrets...



** One of the allied knights at Brookwood Camp talks about how a grave needs to keep being refilled, and the injured soldiers on the steretchers nearby describe seeing a shadow clockwork... rising from the grave that needs to be refilled....

to:

** One of the allied knights at Brookwood Camp talks about how a grave needs to keep being refilled, and the injured soldiers on the steretchers stretchers nearby describe seeing a shadow clockwork... rising from the grave that needs to be refilled....refilled...
Is there an issue? Send a MessageReason:
None


* DemonicSpider: Brutes. Able to smash up walls and having the second highest health of any non-boss in the game, they aslo happen to be a favorite target for TheMedic. [[GlassCannon Magicians]] combin the range of an Archer with the raw power of a Brute, but they have lower health than Knights and Soldiers.

to:

* DemonicSpider: Brutes. Able to smash up walls and having the second highest health of any non-boss in the game, they aslo happen to be a favorite target for TheMedic. [[GlassCannon Magicians]] combin the range of an Archer with the raw power of a Brute, but they have lower health than Knights and Soldiers.Soldiers, but can fortunately be neutered with anti-magic traps.



* TheWoobie: Lock, [[spoiler: he does the near impossible to fight ''his grandfather'', nearly gets killed by his allies, ''twice.'' nearly has the only person he cares about '''killed.''' finds out his life is a lie, need we say more?]]

to:

* TheWoobie: Lock, [[spoiler: he does the near impossible to fight ''his grandfather'', nearly gets killed by his allies, ''twice.'' nearly has the only person he cares about '''killed.''' finds out his life is a lie, need we say more?]]
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Added DiffLines:

* TearJerker: [[spoiler: Lock and Emi will not get a break until the credits are over.]]
* TheWoobie: Lock, [[spoiler: he does the near impossible to fight ''his grandfather'', nearly gets killed by his allies, ''twice.'' nearly has the only person he cares about '''killed.''' finds out his life is a lie, need we say more?]]
Is there an issue? Send a MessageReason:
None


** One of the allied knights at Brookwood Camp talks about how a grave needs to keep being refilled, and the injured soldiers on the steretchers nearby describe seeing a shadow clockwork.

to:

** One of the allied knights at Brookwood Camp talks about how a grave needs to keep being refilled, and the injured soldiers on the steretchers nearby describe seeing a shadow clockwork.clockwork... rising from the grave that needs to be refilled....

Added: 497

Changed: 426

Is there an issue? Send a MessageReason:
None


* GodDamnBats: [[AirborneMook Flyers]], the are the weakest clockwork variant in terms of health and damage, but the are able to avoid most turret fire and can destroy traps. [[DungeonBypass Burrowers]] are able to dig under walls, causing you to have to drop whatever you are doing to go to whereever you are defending,

to:

* FridgeBrilliance: [[spoiler: why IS Lock such a LightningBruiser? He's a clockwork, one with a soul, so he can wound and die like a human, but can take as much abuse as the clockwork army.]]
* GodDamnBats: [[AirborneMook Flyers]], the are the weakest clockwork variant in terms of health and damage, but the are able to avoid most turret fire and can destroy traps. [[DungeonBypass Burrowers]] are able to dig under walls, causing you to have to drop whatever you are doing to go to whereever you are defending,defending. [[HeavilyArmoredMook Sheilders]] can't attack at all, but turrets will drop whatever they are doing to focus on them, while the other clockworks are ripping up said turrets...



** One of the allied knights at Brookwood Camp talks about how a grave needs to keep being refilled, and the injured soldiers on the steretchers nearby describe seeing a shadow clockwork.

to:

** One of the allied knights at Brookwood Camp talks about how a grave needs to keep being refilled, and the injured soldiers on the steretchers nearby describe seeing a shadow clockwork.

Added: 245

Changed: 146

Is there an issue? Send a MessageReason:
None


* GodDamnBats: [[AirborneMook Flyers]], the are the weakest clockwork variant in terms of health and damage, but the are able to avoid most turret fire and can destroy traps.

to:

* GodDamnBats: [[AirborneMook Flyers]], the are the weakest clockwork variant in terms of health and damage, but the are able to avoid most turret fire and can destroy traps. [[DungeonBypass Burrowers]] are able to dig under walls, causing you to have to drop whatever you are doing to go to whereever you are defending,
* NightmareFuel: Phantom Clockworks, and The Fallen Crypt.
** One of the allied knights at Brookwood Camp talks about how a grave needs to keep being refilled, and the injured soldiers on the steretchers nearby describe seeing a shadow clockwork.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*DemonicSpider: Brutes. Able to smash up walls and having the second highest health of any non-boss in the game, they aslo happen to be a favorite target for TheMedic. [[GlassCannon Magicians]] combin the range of an Archer with the raw power of a Brute, but they have lower health than Knights and Soldiers.
*GodDamnBats: [[AirborneMook Flyers]], the are the weakest clockwork variant in terms of health and damage, but the are able to avoid most turret fire and can destroy traps.

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