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"What an Idiot!" is now Flame Bait.


* WhatAnIdiot: The whole point is that the Lemmings don't have the sense God gave ''geese'', and need help just to stay alive.



* WoobieSpecies: The Lemmings themselves, as it's not their fault they're TooDumbToLive, and the only reason they don't go extinct is due to [[VideogameCaringPotential your own assistance.]] Even then, you [[TheNeedsOfTheMany sometimes have no choice but to kill or write off some Lemmings to save the rest.]]

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* WoobieSpecies: The Lemmings themselves, as it's not their fault they're TooDumbToLive, and the only reason they don't go extinct is due to [[VideogameCaringPotential your own assistance.]] assistance]]. Even then, you [[TheNeedsOfTheMany sometimes have no choice but to kill or write off some Lemmings to save the rest.]]rest]].
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Per TRS, this is YMMV

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* SequelDifficultySpike: ''Oh No! More Lemmings''. The "Tame" difficulty would more aptly have been called "Lame", since those levels are just a simple stroll from start to exit and you can't kill any lemmings unless you go out of your way to do so, but the "Crazy" levels which follow are roughly equivalent to "Taxing" in the original.
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* ItsEasySoItSucks: All of the Tame levels for some. They are extremely easy to solve and there are no traps or hazards to kill the Lemmings (unless you go out of your way to kill them). In a sense it's easier than the original's Fun rating (and less fun too).
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* WidgetSeries: Certainly a Wabbit (Weird And British\Irish Thing) for combining colorful graphics, increasingly frustrating puzzles and cutesy things dying painful deaths. The things the Lemmings can do also help the wackiness.

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* WidgetSeries: Certainly a Wabbit (Weird And British\Irish Thing) for combining colorful graphics, increasingly frustrating puzzles and cutesy things dying painful deaths. The things the Lemmings can do also help the wackiness.wackiness.
* WoobieSpecies: The Lemmings themselves, as it's not their fault they're TooDumbToLive, and the only reason they don't go extinct is due to [[VideogameCaringPotential your own assistance.]] Even then, you [[TheNeedsOfTheMany sometimes have no choice but to kill or write off some Lemmings to save the rest.]]
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* WhatAnIdiot: The whole point is that the Lemmings don't have the sense God gave ''geese'', and need help just to stay alive.

to:

* WhatAnIdiot: The whole point is that the Lemmings don't have the sense God gave ''geese'', and need help just to stay alive.alive.
* WidgetSeries: Certainly a Wabbit (Weird And British\Irish Thing) for combining colorful graphics, increasingly frustrating puzzles and cutesy things dying painful deaths. The things the Lemmings can do also help the wackiness.
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Difficulty Spike became a YMMV trope

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* DifficultySpike:
** The Fun levels and the first half of Tricky have a relatively gentle curve where you normally have 20 of every skill and just have to endure more and more complicated layouts, something a novice can generally get through without too many problems. Once you hit Tricky 15 though, the difficulty climbs very quickly, as you are introduced to levels that require precision bombing (without the aid of Blockers) and lateral thinking.
** The first 20 levels of ''Oh No! More Lemmings'' are painfully easy and can be solved with minimal effort. Once you get out of the Tame difficulty setting, however, the game instantly becomes NintendoHard and doesn't let up until you've finished.
** In ''Lemmings 2: The Tribes'', generally, the ten levels of each tribe gradually increase in difficulty. However, for some reason, the game designers saw fit to make the painfully hard "Snow More Lems" the ''third'' level of the Polar Tribe.
Tabs MOD

Removed: 1103

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* EarWorm: Pretty much all of the music; in the original, a mix of tunes on which the copyright has expired and of original tunes. God ''damn'' you, Dance Of The Four Little Swans and Ten Green Bottles.
** The Galop Infernal from ''Orpheus in the Underworld'' was already catchy before Tim Wright's take on it. And then the Genesis port emphasized on it (good or bad depending on who you ask).



* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has its fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.

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* ContestedSequel: ''Lemmings Chronicles'' added a number of new features to the game, including platforming elements, actual enemies and rewind/fast-forward options. It wasn't well received and sold poorly; its [[AbortedArc story arc was subsequently abandoned]] and most of its gameplay changes were removed for future games in the series.
** Lemmings 2: The Tribes also suffers from a divided fan reception. It's either an EvenBetterSequel that expanded upon everything started in the original Lemmings to create the best game in the series, or it's additions made the game a cluttered and confusing mess. Whether you prefer Lemmings 1 or 2 typically comes down to if you'd rather have a simple yet tightly designed and balanced game, or a deeper and more varied, yet somewhat less focused game.

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* ContestedSequel: ContestedSequel:
**
''Lemmings Chronicles'' added a number of new features to the game, including platforming elements, actual enemies and rewind/fast-forward options. It wasn't well received and sold poorly; its [[AbortedArc story arc was subsequently abandoned]] and most of its gameplay changes were removed for future games in the series.
** Lemmings ''Lemmings 2: The Tribes Tribes'' also suffers from a divided fan reception. It's either an EvenBetterSequel that expanded upon everything started in the original Lemmings ''Lemmings'' to create the best game in the series, or it's its additions made the game a cluttered and confusing mess. Whether you prefer Lemmings 1 or 2 typically comes down to if you'd rather have a simple yet tightly designed and balanced game, or a deeper and more varied, yet somewhat less focused game.
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** Lemmings 2: The Tribes also suffers from a divided fan reception. It's either an EvenBetterSequel that expanded upon everything started in the original Lemmings to create the best game in the series, or it's additions made the game a cluttered and confusing mess. Whether you prefer Lemmings 1 or 2 typically comes down to if you'd rather have a simple yet tightly designed and balanced game, or a deeper and more varied, yet somewhat less focused game.
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* TheyWastedAPerfectlyGoodPlot: The whole story with ''Tribes'' (and, in The Feelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.

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* TheyWastedAPerfectlyGoodPlot: The whole story with ''Tribes'' (and, in The Feelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.poorly.
* WhatAnIdiot: The whole point is that the Lemmings don't have the sense God gave ''geese'', and need help just to stay alive.
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None

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* FridgeBrilliance: The mobile game's ExcusePlot mainly involved terraforming various planets for Lemming habitation, something which the Lemmings were apparently very good at considering how dramatic the changes could be. Who would've seen the vulnerable little wimps as skilled terraformers? Someone who has realized that a large part of the gameplay involves building stairs, digging tunnels, and otherwise transforming impassable environments into much more passable ones. The Lemmings were skilled terraformers all along!
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* AwesomeMusic: Many of the music tracks, Tim 1, Tim 2, and a few others.

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* AwesomeMusic: SugarWiki/AwesomeMusic: Many of the music tracks, Tim 1, Tim 2, and a few others.
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* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has it's fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.

to:

* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has it's its fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.

Added: 712

Removed: 712

Is there an issue? Send a MessageReason:
None


* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has it's fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.


Added DiffLines:

* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has it's fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GuideDangIt: Lemmings does a good job of introducing each of the individual abilities with the first few tutorial levels, but the game has it's fair share of more obtuse mechanics that are never explained and mandatory to know in order to clear the later levels, such as being able to save a blocker by destroying the ground underneath it with a basher, the fact that traps can only kill one lemming at a time so if you group them all together closely you will only lose one lemming from a trap even if there's a giant crusher above them, or how you can stop a miner from mining by turning him into a builder, which is the safest way to create a wall to block off lemmings with without having to use a blocker.
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None


* GoodBadBugs: The "splatting distance" (the height from which Lemmings will die if they fall) was increased very slightly in the DOS CD-ROM version. While this made little difference in most levels, this small tweak was enough for the lemmings to be able to walk safely off the ledge in the "We all fall down" levels, meaning that the player could beat these extremely annoying levels essentially without having to do anything. (The bug would eventually be fixed in later pressings of the game.)

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* GoodBadBugs: The "splatting distance" (the height from which Lemmings will die if they fall) was increased very slightly in the DOS CD-ROM version. While this made little difference in most levels, this small tweak was enough for the lemmings to be able to walk safely off the ledge in the "We all fall down" levels, meaning that the player could beat these extremely annoying levels essentially [[WinsByDoingAbsolutelyNothing without having to do anything.anything]]. (The bug would eventually be fixed in later pressings of the game.)
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None


* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes (and, in The Feelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.

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* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes ''Tribes'' (and, in The Feelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.
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* MemeticMutation: the "Oh No!" sound effect of a lemming blowing up.
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We don't have an article named The Feelies.


* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes (and, in TheFeelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.

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* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes (and, in TheFeelies, The Feelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.
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The increased splat height was in the DOS CD-ROM version, not the Windows one.


* AwesomeMusic: Many of the music, Tim1, Tim2, and a few others.

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* AwesomeMusic: Many of the music, Tim1, Tim2, music tracks, Tim 1, Tim 2, and a few others.



** The Galop Infernal from ''Orpheus in the Underworld'' was already catchy before Tim Wright's take on it. And then the Genesis port made it even ''worse''.

to:

** The Galop Infernal from ''Orpheus in the Underworld'' was already catchy before Tim Wright's take on it. And then the Genesis port made emphasized on it even ''worse''.(good or bad depending on who you ask).



* GoodBadBugs: The "splatting distance" (the height from which Lemmings will die if they fall) was increased very slightly in the Windows version. While this made little difference in most levels, this small tweak was enough for the lemmings to be able to walk safely off the ledge in the "We all fall down" levels, meaning that the player could beat these extremely annoying levels essentially without having to do anything. (The bug would eventually be fixed in later pressings of the game.)

to:

* GoodBadBugs: The "splatting distance" (the height from which Lemmings will die if they fall) was increased very slightly in the Windows DOS CD-ROM version. While this made little difference in most levels, this small tweak was enough for the lemmings to be able to walk safely off the ledge in the "We all fall down" levels, meaning that the player could beat these extremely annoying levels essentially without having to do anything. (The bug would eventually be fixed in later pressings of the game.)



* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes (and, in TheFeelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.

to:

* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes (and, in TheFeelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.
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None


* AwesomeMusic: The music of Tricky Level 14: "[[https://www.youtube.com/watch?v=Y4Q-b1RLfZc MENACING!!]]"

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* AwesomeMusic: The music Many of Tricky Level 14: "[[https://www.youtube.com/watch?v=Y4Q-b1RLfZc MENACING!!]]"the music, Tim1, Tim2, and a few others.
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None

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* AwesomeMusic: The music of Tricky Level 14: "[[https://www.youtube.com/watch?v=Y4Q-b1RLfZc MENACING!!]]"
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None

Added DiffLines:

* ContestedSequel: ''Lemmings Chronicles'' added a number of new features to the game, including platforming elements, actual enemies and rewind/fast-forward options. It wasn't well received and sold poorly; its [[AbortedArc story arc was subsequently abandoned]] and most of its gameplay changes were removed for future games in the series.


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* TheyWastedAPerfectlyGoodPlot: The whole story with Tribes (and, in TheFeelies, Jimmy [=McLemming=]), which was abandoned after ''Chronicles'' sold poorly.
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* SurpriseDifficulty: Those cute critters are stuck in mind-bending puzzles that will leave you scratching your head.



* SurpriseDifficulty: Those cute critters are stuck in mind-bending puzzles that will leave you scratching your head.
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* SuspiciouslySimilarSong: The opening riff of the shadow tribe theme in ''Lemmings 2: The Tribes'' sounds like the theme to ''Mission: Impossible''.
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Grand Theft Auto Effect is now Song Association. Bad examples and Zero Context Example are being removed.


* GrandTheftAutoEffect: Fittingly for the studio that would go on to ''make'' GTA, Lemmings uses a lot of old out-of-copyright tunes ("Ten Green Bottles", "London Bridge is Falling Down", etc.) that will now forever be associated with the game.

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* GrandTheftAutoEffect: SongAssociation: Fittingly for the studio that would go on to ''make'' GTA, Lemmings uses a lot of old out-of-copyright tunes ("Ten Green Bottles", "London Bridge is Falling Down", etc.) that will now forever be associated with the game.
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* BreatherLevel: ''Lemmings'', to its credit, was good about sticking an easy level here and there to break up all the murderously hard ones you run into as you get deeper into the game. That said, it's still a puzzle how the extremely non-challenging "Highland Fling" ended up in the middle of the Havoc levels in ''Oh No! More Lemmings''.

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* EarWorm: Pretty much all of the music; in the original, a mix of tunes on which the copyright has expired and of original tunes. God ''damn'' you, Dance Of The Four Little Swans and Ten Green [[strike:Lemmings]] Bottles.

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* AntiClimaxBoss: The final level of the original game, "Rendezvous at the Mountain" is way easier than the level right before it, "Save Me".
* EarWorm: Pretty much all of the music; in the original, a mix of tunes on which the copyright has expired and of original tunes. God ''damn'' you, Dance Of The Four Little Swans and Ten Green [[strike:Lemmings]] Bottles.
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Now limited to in universe.


* JustOneMoreLevel: See the page quote on the main page.
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* GoodBadBugs: The "splatting distance" (the height from which Lemmings will die if they fall) was increased very slightly in the Windows version. While this made little difference in most levels, this small tweak was enough for the lemmings to be able to walk safely off the ledge in the "We all fall down" levels, meaning that the player could beat these extremely annoying levels essentially without having to do anything. (The bug would eventually be fixed in later pressings of the game.)
** There are many less obvious bugs, the most well known being one that lets you break through the edges of normally indestructible steel walls to a small extent. While usually insignificant, this bug alone makes it possible to achieve 100% on Taxing 6 "Compression Method 1". Another one, involving lemmings flying upwards through solid ground, makes it possible to complete Tricky 28 "Lost Something", a level where the exit is buried under solid ground, by only using builders!
** In Lemmings Revolution, you can save a bomber by assigning a harmless task like basher right before they blow up. This trick also gets rid of blocker status, allowing you to save extra lemmings. However, it is questionable whether this is actually a bug, since [[GuideDangIt it is required for one of the levels.]]
* GrandTheftAutoEffect: Fittingly for the studio that would go on to ''make'' GTA, Lemmings uses a lot of old out-of-copyright tunes ("Ten Green Bottles", "London Bridge is Falling Down", etc.) that will now forever be associated with the game.

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