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* BreatherBoss: The Wormbound brothers in II are not very hard, considering that Wormbound Catacombs is intended to be one of the last areas you gain access to.

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* BreatherBoss: The Wormbound brothers in II the sequel are not very hard, considering that Wormbound Catacombs is intended to be one of the last areas you gain access to.



** In II, the 'swarm' type enemies such as the insects in Keelbreach Bog are EXTREMELY fast in both movement ''and'' attack speed, have high evasion, can only be hit during a certain part of their animations, and hit ''quite'' hard, especially on the roughest Difficulty.

to:

** In II, the sequel, the 'swarm' type enemies such as the insects in Keelbreach Bog are EXTREMELY fast in both movement ''and'' attack speed, have high evasion, can only be hit during a certain part of their animations, and hit ''quite'' hard, especially on the roughest Difficulty.
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Added DiffLines:

* BreatherBoss: The Wormbound brothers in II are not very hard, considering that Wormbound Catacombs is intended to be one of the last areas you gain access to.
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* AwesomeMusic: [[https://www.youtube.com/watch?v=d689QT0nEY4 The main theme]], composed by the Finnish musician Jarno Sarkula, is the only real music track in the game barring the intro and credits. And it's awesome.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: [[https://www.youtube.com/watch?v=d689QT0nEY4 The main theme]], composed by the Finnish musician Jarno Sarkula, is the only real music track in the game barring the intro and credits. And it's awesome.



* MostWonderfulSound: The jingle that plays when you discover a secret.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: The jingle that plays when you discover a secret.



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* ParanoiaFuel: A given, being a dungeon crawl. Worse without a torch. And the telltale [[HellIsThatNoise stomping]] of marching skeleton warriors on floors just above or below you is very unsettling, at least to first-time players.

to:

* ParanoiaFuel: A given, being a dungeon crawl. Worse without a torch. And the telltale [[HellIsThatNoise stomping]] stomping of marching skeleton warriors on floors just above or below you is very unsettling, at least to first-time players.



*** In a basement accessed from Level 5 you can hear [[HellIsThatNoise the ogre's stomping]]. Eek.

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*** In a basement accessed from Level 5 you can hear [[HellIsThatNoise the ogre's stomping]].stomping. Eek.
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** The sequel has Mimics that any chest has a chance to be, depending on how many chests you've opened so far. Once you encounter your first your sure to be terrified at the idea of finding more.
* ThatOneLevel: While all the levels are pretty hard, one secret dungeon on Level 3 has attained a level of notoriety for being filled with Slimes, high-health, low-experience monsters that spread disease to your party members and can attack through bars. It isn't even needed to attempt this dungeon unless one wants a [[spoiler: crossbow]] and [[spoiler: one of seven optional hidden treasures, collected for a measly achievement]], but it's borderline impossible if attempted right when the player is at Level 3. Later in the game the player obtains a map to access this dungeon, if they didn't find it already.

to:

** The sequel has Mimics that any chest has a chance to be, depending on how many chests you've opened so far. Once you [[JumpScare encounter your first your first]], you're sure to be terrified at the idea of finding more.
* ThatOneLevel: While all the levels are pretty hard, one secret dungeon on Level 3 has attained a level of notoriety for being filled with Slimes, high-health, low-experience monsters that spread disease to your party members and can attack through bars. It isn't even needed to attempt this dungeon unless one wants a [[spoiler: crossbow]] [[spoiler:crossbow]] and [[spoiler: one [[spoiler:one of seven optional hidden treasures, collected for a measly achievement]], but it's borderline impossible if attempted right when the player is at Level 3. Later in the game game, the player obtains a map to access this dungeon, if they didn't find it already.



** The "Trails of Thought" puzzle on Level 4. [[spoiler: A room made up entirely of floor plates and teleporters. The teleporters move whenever you step on a floor plate. There's a specific path you have to take to make your way to the door, and it takes many tries to get it right]].
*** The trick to the room is that [[spoiler: every time you take a step, all teleporters next to you will turn from on to off or visa-versa. If the space is not touching an active teleporter, it will turn into a dead end the moment you step onto it. In general, making sure you keep stepping onto a platform that is next to a teleporter makes the puzzle much easier.]]
*** Anyone familiar with the [[spoiler: [[http://en.wikipedia.org/wiki/Lights_Out_%28game%29 Lights Out puzzle]] will have a head start in figuring it out.]]
** Level 8, so much. Better hope your heroes Resist Shock pretty well...(Then again, it's technically ''optional''...but who'd pass up a [[GameBreaker sword]] like that?)

to:

** The "Trails of Thought" puzzle on Level 4. [[spoiler: A [[spoiler:A room made up entirely of floor plates and teleporters. The teleporters move whenever you step on a floor plate. There's a specific path you have to take to make your way to the door, and it takes many tries to get it right]].
right.]]
*** The trick to the room is that [[spoiler: every [[spoiler:every time you take a step, all teleporters next to you will turn from on to off or visa-versa. If the space is not touching an active teleporter, it will turn into a dead end the moment you step onto it. In general, making sure you keep stepping onto a platform that is next to a teleporter makes the puzzle much easier.]]
*** Anyone familiar with the [[spoiler: [[http://en.[[spoiler:[[http://en.wikipedia.org/wiki/Lights_Out_%28game%29 Lights Out puzzle]] will have a head start in figuring it out.]]
out]].
** Level 8, so much. Better hope your heroes Resist Shock pretty well... (Then again, it's technically ''optional''...''optional''... but who'd pass up a [[GameBreaker sword]] like that?)
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Keelhaul to Keelbreach


** In II, the 'swarm' type enemies such as the insects in Keelhaul Bog are EXTREMELY fast in both movement ''and'' attack speed, have high evasion, can only be hit during a certain part of their animations, and hit ''quite'' hard, especially on the roughest Difficulty.

to:

** In II, the 'swarm' type enemies such as the insects in Keelhaul Keelbreach Bog are EXTREMELY fast in both movement ''and'' attack speed, have high evasion, can only be hit during a certain part of their animations, and hit ''quite'' hard, especially on the roughest Difficulty.
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** In II, the 'swarm' type enemies such as the insects in Keelhaul Bog are EXTREMELY fast in both movement -and- attack speed, have high evasion, can only be hit during a certain part of their animations, and hit -quite- hard, especially on the roughest Difficulty.

to:

** In II, the 'swarm' type enemies such as the insects in Keelhaul Bog are EXTREMELY fast in both movement -and- ''and'' attack speed, have high evasion, can only be hit during a certain part of their animations, and hit -quite- ''quite'' hard, especially on the roughest Difficulty.
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None

Added DiffLines:

** The sequel has Mimics that any chest has a chance to be, depending on how many chests you've opened so far. Once you encounter your first your sure to be terrified at the idea of finding more.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In II, the 'swarm' type enemies such as the insects in Keelhaul Bog are EXTREMELY fast in both movement -and- attack speed, have high evasion, can only be hit during a certain part of their animations, and hit -quite- hard, especially on the roughest Difficulty.

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Removed: 187

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** Special mention to the Pillars of Light level for the spiders. They are ''everywhere'', and they're decisively powerful ([[PoisonousPerson and venomous]]) enough to not be mere [[GoddamnedBats Goddamned Spiders]].
*** ...when you first fight them. Once you start encountering them again late in the game (Level 6 or so), you'll be significantly stronger and so they become more Goddamned than Demonic.

to:

** Special mention to the Pillars of Light level for the spiders. They are ''everywhere'', and they're decisively powerful ([[PoisonousPerson and venomous]]) enough to not be mere [[GoddamnedBats Goddamned Spiders]].
*** ...
full-blown DemonicSpiders when you first fight them. Once you start encountering them again late in the game (Level 6 or so), you'll be significantly stronger and so they become more Goddamned than Demonic.encountered.
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** [[http://www.youtube.com/watch?v=5rNbcEPdJEg The theme]] for the sequel more than matches it.
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None

Added DiffLines:

*** Anyone familiar with the [[spoiler: [[http://en.wikipedia.org/wiki/Lights_Out_%28game%29 Lights Out puzzle]] will have a head start in figuring it out.]]
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None

Added DiffLines:

*** The trick to the room is that [[spoiler: every time you take a step, all teleporters next to you will turn from on to off or visa-versa. If the space is not touching an active teleporter, it will turn into a dead end the moment you step onto it. In general, making sure you keep stepping onto a platform that is next to a teleporter makes the puzzle much easier.]]

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Changed: 25

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Reptiles Are Abhorrent was redefined. Removing incorrect use.


** Level 9 leaves you in a series of convoluted twisting hallways filled with [[ReptilesAreAbhorrent Ice Lizards]], dangerous late-game threats that move relatively quietly and like to attack from behind. Good luck getting cornered by more than two. And they ''respawn''.

to:

** Level 9 leaves you in a series of convoluted twisting hallways filled with [[ReptilesAreAbhorrent Ice Lizards]], Lizards, dangerous late-game threats that move relatively quietly and like to attack from behind. Good luck getting cornered by more than two. And they ''respawn''.



** Level 8, so much. Better hope your heroes Resist Shock pretty well...(Then again, it's technically ''optional''...but who'd pass up a [[GameBreaker sword]] like that?)

to:

** Level 8, so much. Better hope your heroes Resist Shock pretty well...(Then again, it's technically ''optional''...but who'd pass up a [[GameBreaker sword]] like that?)that?)

----
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** On Level 9, Ice Lizards. And they respawn.
** Level 10 features Goromorgs, lethal forcefield wizards that you fight in groups.
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*** ...when you first fight them. Once you start encountering them again late in the game (Level 6 or so), you'll be significantly stronger and so they become more Goddamned than Demonic.
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None


** The "Trails of Thought" puzzle on Level 4. [[spoiler: A room made up entirely of floor plates and teleporters. The teleporters move whenever you step on a floor plate. There's a specific path you have to take to make your way to the door, and it takes many tries to get it right]].

to:

** The "Trails of Thought" puzzle on Level 4. [[spoiler: A room made up entirely of floor plates and teleporters. The teleporters move whenever you step on a floor plate. There's a specific path you have to take to make your way to the door, and it takes many tries to get it right]].right]].
** Level 8, so much. Better hope your heroes Resist Shock pretty well...(Then again, it's technically ''optional''...but who'd pass up a [[GameBreaker sword]] like that?)

Added: 469

Changed: 183

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** Level 6 leaves you trapped in a large, open, poorly-lit expanse with a lone ogre lurking somewhere, nearby or far away. You'll feel the wet breath on your back till you finally bring yourself to seek it out and kill it (which you ''have'' to do).

to:

** Level 6 leaves you trapped in a large, open, poorly-lit expanse with a lone ogre lurking somewhere, nearby or far away. You'll feel the wet breath on your back till you finally bring yourself to seek it out and kill it (which you don't ''have'' to do).do, but...well, decide if obtaining a [[spoiler: Tome of Fire, which gives your Mage 3 fire skill points and +10 Resist Fire]] is worth hunting it down, as it carries the gold key).


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** Level 9 leaves you in a series of convoluted twisting hallways filled with [[ReptilesAreAbhorrent Ice Lizards]], dangerous late-game threats that move relatively quietly and like to attack from behind. Good luck getting cornered by more than two. And they ''respawn''.
*** The warning next to the entrance gate leading to that area sums it up pretty well. "Temple Grounds. Trespassers will be hunted down." Open the gate and find another sign: "You have been warned."
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** Level 6 leaves you trapped in a large, open, poorly-lit expanse with a lone ogre somewhere nearby. You'll feel the wet breath on your back till you finally bring yourself to seek it out and kill it (which you ''have'' to do).

to:

** Level 6 leaves you trapped in a large, open, poorly-lit expanse with a lone ogre somewhere nearby.lurking somewhere, nearby or far away. You'll feel the wet breath on your back till you finally bring yourself to seek it out and kill it (which you ''have'' to do).

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Changed: 214

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* DemonicSpiders: Do we even need to say it?



* ParanoiaFuel: A given, being a dungeon crawl. Worse without a torch. And the telltale [[HellIsThatNoise stomping]] of marching skeleton warriors on floors just above or below you is very unsettling. Special mention to the Pillars of Light level for the spiders. They are ''everywhere'', and they're decisively powerful ([[PoisonousPerson and venomous]]) enough to not be mere [[GoddamnedBats Goddamned Spiders]].

to:

* ParanoiaFuel: A given, being a dungeon crawl. Worse without a torch. And the telltale [[HellIsThatNoise stomping]] of marching skeleton warriors on floors just above or below you is very unsettling. unsettling, at least to first-time players.
**
Special mention to the Pillars of Light level for the spiders. They are ''everywhere'', and they're decisively powerful ([[PoisonousPerson and venomous]]) enough to not be mere [[GoddamnedBats Goddamned Spiders]].Spiders]].
** Level 6 leaves you trapped in a large, open, poorly-lit expanse with a lone ogre somewhere nearby. You'll feel the wet breath on your back till you finally bring yourself to seek it out and kill it (which you ''have'' to do).
*** In a basement accessed from Level 5 you can hear [[HellIsThatNoise the ogre's stomping]]. Eek.

Added: 76

Changed: 140

Is there an issue? Send a MessageReason:
None


* ParanoiaFuel: A given, being a dungeon crawl. Worse without a torch. And the telltale [[HellIsThatNoise stomping]] of marching skeleton warriors on floors just above or below you is very unsettling. Special mention to the Pillars of Light level for the spiders. They are ''everywhere'', and they're decisively more powerful ([[PoisonousPerson and venomous]]) than GoddamnedBats.
* ThatOneLevel: While all the levels are pretty hard, one secret dungeon on Level 3 has attained a level of notoriety for being filled with Slimes, high-health, low-experience monsters that spread disease to your party members and can attack through bars. It isn't even needed to attempt this dungeon unless one wants a [[spoiler: crossbow]], but it's borderline impossible if attempted right when the player is at Level 3. Later in the game the player obtains a map to access this dungeon, if they didn't find it already.

to:

* ParanoiaFuel: A given, being a dungeon crawl. Worse without a torch. And the telltale [[HellIsThatNoise stomping]] of marching skeleton warriors on floors just above or below you is very unsettling. Special mention to the Pillars of Light level for the spiders. They are ''everywhere'', and they're decisively more powerful ([[PoisonousPerson and venomous]]) than GoddamnedBats.
enough to not be mere [[GoddamnedBats Goddamned Spiders]].
* ThatOneLevel: While all the levels are pretty hard, one secret dungeon on Level 3 has attained a level of notoriety for being filled with Slimes, high-health, low-experience monsters that spread disease to your party members and can attack through bars. It isn't even needed to attempt this dungeon unless one wants a [[spoiler: crossbow]], crossbow]] and [[spoiler: one of seven optional hidden treasures, collected for a measly achievement]], but it's borderline impossible if attempted right when the player is at Level 3. Later in the game the player obtains a map to access this dungeon, if they didn't find it already.already.
** Level 3 in itself is a very notorious level for the abundance of spiders.
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None

Added DiffLines:

* ParanoiaFuel: A given, being a dungeon crawl. Worse without a torch. And the telltale [[HellIsThatNoise stomping]] of marching skeleton warriors on floors just above or below you is very unsettling. Special mention to the Pillars of Light level for the spiders. They are ''everywhere'', and they're decisively more powerful ([[PoisonousPerson and venomous]]) than GoddamnedBats.
Is there an issue? Send a MessageReason:
Oops, I accidentally told them how to do it, which is against the rules for adding examples of that trope.


* ThatOnePuzzle: While there are several tricky puzzles in the game, the rotating teleporter puzzle found on level 3 is the first to leave a lot of players stumped. [[spoiler: You have to throw a rock onto the floor plate on the left to close the pit in the middle, and then '''VERY QUICKLY''' place a rock onto the floor plate next to the door and go through before the teleporter comes and takes the rock away]].

to:

* ThatOnePuzzle: While there are several tricky puzzles in the game, the rotating teleporter puzzle found on level 3 is the first to leave a lot of players stumped. [[spoiler: You have And when they finally figure it out, it's still hard to throw a rock onto the floor plate on the left to close the pit in the middle, and then '''VERY QUICKLY''' place a rock onto the floor plate next to the door and go through before the teleporter comes and takes the rock away]].get right.

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* ThatOnePuzzle: While there are several tricky puzzles in the game, the rotating teleporter puzzle found on level 3 is the first to leave a lot of players stumped.

to:

* ThatOnePuzzle: While there are several tricky puzzles in the game, the rotating teleporter puzzle found on level 3 is the first to leave a lot of players stumped. [[spoiler: You have to throw a rock onto the floor plate on the left to close the pit in the middle, and then '''VERY QUICKLY''' place a rock onto the floor plate next to the door and go through before the teleporter comes and takes the rock away]].
** The "Trails of Thought" puzzle on Level 4. [[spoiler: A room made up entirely of floor plates and teleporters. The teleporters move whenever you step on a floor plate. There's a specific path you have to take to make your way to the door, and it takes many tries to get it right]].
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: While all the levels are pretty hard, one secret dungeon on Level 3 has attained a level of notoriety for being filled with Slimes, high-health, low-experience monsters that spread disease to your party members and can attack through bars. It isn't even needed to attempt this dungeon unless one wants a [[spoiler: crossbow]], but it's borderline impossible if attempted right when the player is at Level 3. Later in the game the player obtains a map to access this dungeon.

to:

* ThatOneLevel: While all the levels are pretty hard, one secret dungeon on Level 3 has attained a level of notoriety for being filled with Slimes, high-health, low-experience monsters that spread disease to your party members and can attack through bars. It isn't even needed to attempt this dungeon unless one wants a [[spoiler: crossbow]], but it's borderline impossible if attempted right when the player is at Level 3. Later in the game the player obtains a map to access this dungeon.dungeon, if they didn't find it already.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneLevel: While all the levels are pretty hard, one secret dungeon on Level 3 has attained a level of notoriety for being filled with Slimes, high-health, low-experience monsters that spread disease to your party members and can attack through bars. It isn't even needed to attempt this dungeon unless one wants a [[spoiler: crossbow]], but it's borderline impossible if attempted right when the player is at Level 3. Later in the game the player obtains a map to access this dungeon.

Changed: 120

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* ThatOnePuzzle: The rotating teleporter puzzle found on level 3 leaves many players scratching their heads for quite a while.

to:

* ThatOnePuzzle: The While there are several tricky puzzles in the game, the rotating teleporter puzzle found on level 3 leaves many is the first to leave a lot of players scratching their heads for quite a while.stumped.
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None


* MostWonderfulSound: The jingle that plays when you discover a secret.

to:

* MostWonderfulSound: The jingle that plays when you discover a secret.secret.
* ThatOnePuzzle: The rotating teleporter puzzle found on level 3 leaves many players scratching their heads for quite a while.

Changed: 20

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* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=d689QT0nEY4 The main theme]], composed by the Finnish musician Jarno Sarkula, is the only real music track in the game barring the intro and credits. And it's awesome.

to:

* CrowningMusicOfAwesome: AwesomeMusic: [[http://www.youtube.com/watch?v=d689QT0nEY4 The main theme]], composed by the Finnish musician Jarno Sarkula, is the only real music track in the game barring the intro and credits. And it's awesome.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrowningMusicOfAwesome: [[http://www.youtube.com/watch?v=d689QT0nEY4 The main theme]], composed by the Finnish musician Jarno Sarkula, is the only real music track in the game barring the intro and credits. And it's awesome.
* MostWonderfulSound: The jingle that plays when you discover a secret.

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