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* HypeBacklash: The Cold Stream DLC for PC players. Valve, towards the day of the release, announced some surprises they would reveal on release day. It turned out that the surprises was making Left 4 Dead 2 available to Linux users, having a Minecraft themed community campaign be hosted on Valve's servers, and Valve allowing skins of the survivors to be used in the Xbox 360 version of Minecraft. Xbox 360 owners are pleased with all they will get, but PC players are left sour that the DLC contains no additional fixes like animations or vocals or even achievements, despite the fact that Valve hasn't said anything about them.
** Xbox 360 players also lashed against Microsoft and Valve after discovering the DLC for them would be delayed by a few days.

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* HypeBacklash: The Cold Stream DLC for PC players. Valve, towards the day of the release, announced some surprises they would reveal on release day. It turned out that the surprises was making Left 4 Dead 2 available to Linux users, having a Minecraft themed community campaign be hosted on Valve's servers, and Valve allowing skins of the survivors to be used in the Xbox 360 version of Minecraft. Xbox 360 owners are pleased with all they will get, but PC players are left sour that the DLC contains no additional fixes like for animations or and vocals or even achievements, and there wasn't any new achievements made, despite the fact that Valve hasn't said anything about them.
** Xbox 360 players also lashed against Microsoft and Valve after discovering the DLC for them would be delayed by a few days.days on top of the very long wait they had to endure since the beginning.
** PC players also trashed Valve for picking Cold Stream instead of a different custom campaign due to Cold Stream being unbearably difficult at times, extremely linear, predictable, and the set pieces being very bland.
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* GameBreaker: AK-47 + Laser Sights. Fairly uncommmon outside of Dead Center (Stage 3 guarantees this), but in seriousness, an AK with laser sights demolishes basically anything in short order. In fact, if you get your hands on explosive ammo, a full clip to the witch will kill her without startling her.

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* GameBreaker: the AK-47 + can one-shot commons on normal difficulty, and unlike the FN-SCAR and M-16 it can be fired as a semi-automatic, one round at a time. In a game where ammo conservation is critical, that's a winning combination. Its main drawback is a lack of accuracy at long range... but add in Laser Sights. Fairly uncommmon outside of Dead Center (Stage 3 guarantees this), but in seriousness, an AK with laser sights demolishes Sights, which basically gives you perfect accuracy, and you can demolish just about anything in short order. In fact, if you get your hands on explosive ammo, a full clip to the witch Witch will kill her without startling her.
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** Another patch broke Zoey's model in the same level where instead of leaning on standing in place as she watches the other survivors escape, she stands in place and then suddenly ''slides across the balcony'', resetting her pose into her default "standing with my gun equipped" pose. This has still yet to be fixed.
** The [=L4D=] survivors also still lack their falling down animation when they are incapacitated, which means as soon as they're knocked down, they instantly collapse to the floor without any transition.
** The [=L4D=] survivors has their melee weapons model become invisible (when looking at another player) when they are not in use and suddenly materialize when they are pulled out, making it look like the survivors have {{Hammerspace}}.


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* TaintedByThePreview: The game's reveal at E3 caused many fans to declare that the game was going to suck, based on the fact that the survivors didn't "look interesting" compared to the survivors in ''VideoGame/Left4Dead'', the levels taking place in the daytime, how stupid the new special infected look, and the fact that the survivors can use melee weapons. The game still sold extremely well at launch and it surpassed the sales of the first game, though the VocalMinority would tell you otherwise.

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** A Chainsaw is also helpful in this part since you can just plow through the horde. Or any melee weapon, for that matter. Though even that can backfire; you could potentially be swarmed by so many zombies that you ''can't move at all''.

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** A Chainsaw is also helpful in this part since you can just plow plough through the horde. Or any melee weapon, for that matter. Though even that can backfire; you could potentially be swarmed by so many zombies that you ''can't move at all''.



** The finale of Swamp Fever has you fight 2 Tanks AT ONCE.

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** The finale of Swamp Fever has you fight 2 two Tanks AT ONCE.at once.
*** ''Swamp Fever'' is also disliked as a whole by a large group of people because there's a lot of water that makes you go a lot slower, the mud men causes your screen to get blocked and is less of a challenge and more of an irritant and generally doesn't have as good a level design as others.



* UnwinnableByInsanity: in the [[CollectionSidequest scavenge finale]] of The Passing, the AI Director ''can'' spawn boredom hordes and specials if you take too long before talking to the first game's Survivors. If you do, activating the elevator will make the AI director think you have lowered the bridge, and he will begin throwing the infinite tanks and hordes at you... Even though you ''haven't'' lowered the bridge or even collected ''one'' gas can. And the best part? This doesn't reset if (when) you game-over. The only way to avoid it is to 1) quit the campaign and start from the beginning, or 2) ''not take too long before talking to the other Survivors.''

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* UnwinnableByInsanity: in In the [[CollectionSidequest scavenge finale]] of The Passing, the AI Director ''can'' spawn boredom hordes and specials if you take too long before talking to the first game's Survivors. If you do, activating the elevator will make the AI director think you have lowered the bridge, and he will begin throwing the infinite tanks and hordes at you... Even though you ''haven't'' lowered the bridge or even collected ''one'' gas can. And the best part? This doesn't reset if (when) you game-over. The only way to avoid it is to 1) quit the campaign and start from the beginning, or 2) ''not take too long before talking to the other Survivors.''''
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** For custom campaigns, most players stick to [[HalfLife2 City 17]], Suicide Blitz 2, and I Hate Mountains. More obscure or less popular maps tend to have less dedicated servers for them, if there's any at all.

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** For custom campaigns, most players stick to [[HalfLife2 [[VideoGame/{{Half-Life2}} City 17]], Suicide Blitz 2, and I Hate Mountains. More obscure or less popular maps tend to have less dedicated servers for them, if there's any at all.
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** [[EliteMooks Hardhat infected]] in "Hard Rain" which take noticibly more damage than normal infected and are not drawn to pipe bombs or bile, making trying to cover a limping escape with one of these far less effective as they swarm five at a time.
*** They're also not drawn to Bile Bombs, due to the effects of the bomb having the same coding as the Pipe Bomb that attracts hordes.

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** [[EliteMooks Hardhat infected]] in "Hard Rain" which take noticibly noticeably more damage than normal infected and are not drawn to pipe bombs or bile, bombs, making trying to cover a limping escape with one of these far less effective as they swarm five at a time.
*** They're also not only drawn to Bile Bombs, bile bombs that splash on other infected, due to the effects of the a bomb having hitting the ground using the same coding as the Pipe Bomb that attracts hordes.pipe bomb.



** There seems to be a bug with Francis using the M16 in ''[=L4D2=]'' campaigns that feature the original Survivors: namely, when other players look at him, the magazine of his gun moves into the stock.

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** There seems to be a bug with Francis using the M16 in ''[=L4D2=]'' campaigns that feature the original Survivors: namely, when other players look at him, the magazine of his gun moves into the stock.stock, almost always blocked from view by said stock and his arm.



** [[HalfLife Maybe they knew Barney Calhoun?]]

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** [[HalfLife [[VideoGame/{{Half-Life}} Maybe they knew Barney Calhoun?]]



** 1. bind <key> "vocalize use adrenaline" 2. Play as Ellis. 3. Press that key over and over. 4. [[StepThreeProfit ???]] 5. [[http://www.youtube.com/watch?v=cv_EkOrhRQk WUBUBUBUBUBU]]

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** 1. bind <key> "vocalize use adrenaline" 2. Play as Ellis. 3. Press that key over and over. 4. [[StepThreeProfit ???]] 5. [[http://www.youtube.com/watch?v=cv_EkOrhRQk WUBUBUBUBUBU]]WUBUBUBUBUBU]]. Unfortunately patched within a few months.



*** [[http://www.youtube.com/watch?v=3kqleBQmFYQ "I love horses" and "Horses are for riding not eating."]]

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*** [[http://www.youtube.com/watch?v=3kqleBQmFYQ "I love horses" and "Horses ""Horses are for riding not eating."]]



** Here, Let Dr. Nick patch you up.

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** Here, Let let Dr. Nick patch you up.



*** Given the fact that the Zombie outbreak has pretty thoroughly wrecked at LEAST large portions of the continental US and utterly destroyed several major cities, it is fairly understandable why at some point in time the Joint Chiefs and the President dialed it in and decided to save the remaining half of the country by completley anihilating anything trying to get out of the destroyed half.

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*** Given the fact that the Zombie outbreak has pretty thoroughly wrecked at LEAST large portions of the continental US and utterly destroyed several major cities, it is fairly understandable why at some point in time the Joint Chiefs and the President dialed it in and decided to save the remaining half of the country by completley anihilating completely annihilating anything trying to get out of the destroyed half.



** Averted during the first two games with no real hints of any romance between the Survivors after early beta-testing deemed it too distracting. "The Passing" changed things though. [[FanPreferredCouple Ellis with Zoey was already the biggest het pairing.]] [[ShipsThatPassInTheNight And they haven't even appeared together!]] Perhaps due to this, "The Passing" made this relationship canon with Ellis declaring his love for Zoey [[http://www.youtube.com/watch?v=Y4ezB59rLXE many many many times.]] [[http://www.youtube.com/watch?v=pkkYAJ0ULtg And Zoey showing feelings for Ellis in her dialogue.]]

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** Averted during the first two games with no real hints of any romance between the Survivors after early beta-testing deemed it too distracting. "The Passing" changed things though. [[FanPreferredCouple Ellis with Zoey was already the biggest het pairing.]] pairing]] [[ShipsThatPassInTheNight And before they haven't ever even appeared together!]] Perhaps due to this, "The Passing" made this relationship canon with Ellis declaring his love for Zoey [[http://www.youtube.com/watch?v=Y4ezB59rLXE many many many times.]] [[http://www.youtube.com/watch?v=pkkYAJ0ULtg And Zoey showing feelings for Ellis in her dialogue.]]



** Before we even knew anything about the characters at all, people were shipping Nick and Ellis together, solely because they were both hot guys and one poster it looked plausible that they were grabbing eachothers asses. Zoey/Ellis is second only to Nick/Ellis in the fandom.

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** Before we even knew anything about the characters at all, people were shipping Nick and Ellis together, solely because they were both hot guys and one poster it looked plausible that they were grabbing eachothers each other's asses. Zoey/Ellis is second only to Nick/Ellis in the fandom.



** Also the Sugar Mill in "Hard Rain" where up to twenty Witches can spawn. (This is largely SchmuckBait, as the witches are the "wandering" type and are harder to spook... But even with experienced players, a shot can go wild.)

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** Also the Sugar Mill in "Hard Rain" where up to twenty Witches can spawn. (This This is largely SchmuckBait, as the witches are the "wandering" type and are harder to spook... But even with experienced players, a shot can go wild.)



** The Sacrifice, at the titular sacrifice, has the Director summon [[FourIsDeath FOUR]] Tanks at once. Though... you don't have to kill them all.
** Both Death Toll and Dead Air's fourth chapters in the sequel ports, with the addition of gauntlets--that is, infinite zombies that only stop if you reach the saferoom. Or die.

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** The Sacrifice, at in the titular sacrifice, final minute, has the Director summon [[FourIsDeath FOUR]] Tanks at once. Though... Though you don't have to kill them all.
at all, you just have to hope they don't get between you and the generator.
** Both Death Toll and Dead Air's fourth chapters in the sequel ports, with the addition of gauntlets--that is, infinite zombies that only stop if you reach the saferoom.safe room. Or die.



*** To clarify on the traps and such, there are some paintings that colored yellow and knocking them over reveals either an item or a special infected in a wall. Purple paintings triggers a Tank and [[ButThouMust you have to hit them to proceed.]] Red paintings then start to show up, which alerts a horde should you hit it and later on, you not only encounter a room full of these triggers, but you also find another room that has an [[SerialEscalation alarmed urinals, toilets, tables, refrigerators and statues!]] Some parts of the floors in certain maps change into a glass square that shatters when you walk on it, causing you to hang from the ledge. You can simply approach this area slowly so the triggers happen early, but there's a second set of these traps later on that you are forced to rush through due to a gauntlet event. As for the pipe platforming mentioned above? The first pipe course can be taken slowly so you can watch where the cars fall (at least, until you wait too long and ''the pipes retract into the wall'') but the pipe platforms appear in the rush to the ending in the finale and you have to work your way down while a horde and a Tank are hot on your ass. Bots are generally horrible for this campaign.
** The sequel, Questionable Ethics: Alpha'' returns with its frustrations. The beginning of the 2nd level has you fall through a shaft that is littered with pipes and landing on them will kill you due to the massive fall damage. As you fall, you have to use the grenade launcher on the way down to shatter the glass floor and due to the wonky hit detection, your shots could wind up doing nothing and your body smacks into the glass, causing instant death. Naturally, the bots won't help since they don't use the grenade launcher. The finale itself takes all the gimmicks from the first Questionable ethics and throws them at you in a finale where you have to keep running like you do in The Parish.

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*** To clarify on the traps and such, there are some paintings that colored yellow and knocking them over reveals either an item or a special infected in a wall. Purple paintings triggers a Tank and [[ButThouMust you have to hit them to proceed.]] Red paintings then start to show up, which alerts a horde should you hit it and later on, you not only encounter a room full of these triggers, but you also find another room that has an [[SerialEscalation alarmed urinals, toilets, tables, refrigerators and statues!]] Some parts of the floors in certain maps change into a glass square that shatters when you walk on it, causing you to hang from the ledge. You can simply approach this area slowly so the triggers happen early, but there's a second set of these traps later on that you are forced to rush through due to a gauntlet event. As for the pipe platforming mentioned above? The first pipe course can be taken slowly so you can watch where the cars fall (at least, until you wait too long and ''the pipes retract into the wall'') but the pipe platforms appear in the rush to the ending in the finale and you have to work your way down while a horde and a Tank are hot on your ass. Bots are generally horrible for this campaign.
** The sequel, Questionable ''Questionable Ethics: Alpha'' returns with its frustrations. The beginning of the 2nd level has you fall through a shaft that is littered with pipes and landing on them will kill you due to the massive fall damage. As you fall, you have to use the grenade launcher on the way down to shatter the glass floor and due to the wonky hit detection, your shots could wind up doing nothing and your body smacks into the glass, causing instant death. Naturally, the bots won't help since they don't use the grenade launcher. The finale itself takes all the gimmicks from the first Questionable ethics Ethics and throws them at you in a finale where you have to keep running like you do in The Parish.
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** FridgeBrilliance: The Peach Pit in Whispering Oaks is not a massive stadium, nor is it devoted to them. In addition, The Passing shows that they were set up to play a small club that could hold maybe 50 people. Playing the fairground and club circuits is usually reserved for little-known indie bands and for nostalgia acts like the Riders who can't fill arenas and amphitheaters. The Riders were popular in the 1980s, but have since fallen on harder times and now tour almost exclusively in the Southern United States. Coach suggests as much when he says he has all their albums "...even their newer ones which aren't no good."

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** FridgeBrilliance: The Peach Pit in Whispering Oaks is not a massive stadium, nor is it devoted to them. In addition, The Passing shows that they were set up to play a small club that could hold maybe 50 people. Playing the fairground and club circuits is usually reserved for little-known indie bands and for nostalgia acts like the Riders who can't fill arenas and amphitheaters. The Riders were popular in the 1980s, but have since fallen on harder times and now tour almost exclusively in the Southern United States. Coach suggests as much when he says he has all their albums "...even albums, "even their newer ones which aren't new stuff that ain't no good."good".

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** For custom campaigns, most players stick to [[HalfLife2 City 17]], Suicide Blitz 2, and I Hate Mountains. More obscure or less popular maps tend to have less dedicated servers for them, if there's any at all.



* {{Scrub}}: Left 4 Dead 2 has a ton of these when it comes to VS mode. Let's say that if anyone tries to talk about the game's balance, you will mostly hear how the survivors are too powerful or how Confol is the more "proper" mode to play since they feel it's more balanced.

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* {{Scrub}}: Left 4 Dead 2 has a ton of these when it comes to VS mode. Let's just say that if anyone tries to talk about the game's balance, you will mostly hear how the survivors are too powerful or how Confol Congfogl is the more "proper" mode to play since they feel it's more balanced.balanced. You can also see scrubs come out of the woodwork in VS mode whenever a survivor kills them with the grenade launcher and then complain later on that the weapon should never spawn.


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** More dedicated VS players will also play VS in a very specific way that can determine what special infected will spawn next and they will rarely stop to do a quick check in a side room for supplies when playing as the survivors. Naturally, these types of players frown upon anyone that dares to play VS differently.
** The grenade launcher also invokes this trope at times, mainly from people who simply hate the weapon and think no one should use it just to avoid some friendly fire damage.
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** There's also a loud opinion over Rochelle and how useless she is as a character. People either want her dead, claim she looks too ugly compared to Zoey, or should be replaced with Zoey (which they can with mods).
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*AbridgedArenaArray: Dead Center is the most played campaign in co-op and VS and especially VS because the first level has ledges where a Charger can knock survivors off for instant kills. No Mercy, another commonly picked level in Left 4 Dead, also became another go to level when it was ported to Left 4 Dead 2.
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* BrokenBase: In spades! Bring up any comparison between Left4Dead and Left4Dead2 and watch the fur fly as you see massive flame wars break out over which is the better game.

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* BrokenBase: In spades! Bring up any comparison between Left4Dead VideoGame/Left4Dead and Left4Dead2 VideoGame/Left4Dead2 and watch the fur fly as you see massive flame wars break out over which is the better game.



** Breaking the base even further are rag dolls and legs. Left4Dead had survivors rag doll upon death and players could see legs for their character when looking down. Left4Dead2 removed the survivor rag dolls so that the animations for the defibrillator would play correctly (survivors still rag doll if they lose their grip from hanging and fall to some place that you can't physically reach) and the legs were removed in order to ease up on the rendering costs and enable the game to have more zombies generated. For years, people demanded to have the rag dolls and legs back, but Valve isn't budging.
** Left4Dead2 in general is a base breaker that divided fans between those who like the sequel and those that hate it.

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** Breaking the base even further are rag dolls and legs. Left4Dead VideoGame/Left4Dead had survivors rag doll upon death and players could see legs for their character when looking down. Left4Dead2 VideoGame/Left4Dead2 removed the survivor rag dolls so that the animations for the defibrillator would play correctly (survivors still rag doll if they lose their grip from hanging and fall to some place that you can't physically reach) and the legs were removed in order to ease up on the rendering costs and enable the game to have more zombies generated. For years, people demanded to have the rag dolls and legs back, but Valve isn't budging.
** Left4Dead2 VideoGame/Left4Dead2 in general is a base breaker that divided fans between those who like the sequel and those that hate it.
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* BreatherLevel: The elevator in ''Dead Center'' and the raft in ''Swamp Fever''.


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* PlayerPreferredPattern: Auto shotguns are still the most used weapon, despite the nerf it got in its ammo capacity, but AK-47s are another commonly used weapon due to its power. Its accuracy is mediocre but the gun becomes a powerhouse with a laser sight. Magnums and melee weapons becomes everyone's weapons of choice for realism mode since they're the only weapons that can still kill common infected in one hit and require no ammo.
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** The sequel, Questionable Ethics: Alpha'' returns with its frustrations. The beginning of the 2nd level has you fall through a shaft that is littered with pipes and landing on them will kill you due to the massive fall damage. As you fall, you have to use the grenade launcher on the way down to shatter the glass floor and due to the wonky hit detection, your shots could wind up doing nothing and your body smacks into the glass, causing instant death. Naturally, the bots won't help since they don't use the grenade launcher. The finale itself takes all the gimmicks from the first Questionable ethics and throws them at you in a finale where you have to keep running like you do in The Parish.
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** There seems to be a bug with Francis using the M16 in ''[=L4D2=]'' campaigns that feature the original Survivors: namely, when other players look at him, the magazine of his gun disappears entirely when he's not reloading.

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** There seems to be a bug with Francis using the M16 in ''[=L4D2=]'' campaigns that feature the original Survivors: namely, when other players look at him, the magazine of his gun disappears entirely when he's not reloading.moves into the stock.
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* UnwinnableByInsanity: in the [[CollectionSidequest scavenge finale]] of The Passing, the AI Director ''can'' spawn boredom hordes and specials if you take too long before talking to the first game's Survivors. If you do, activating the elevator will make the AI director think you have lowered the bridge, and he will begin throwing the infinite tanks and hordes at you... Even though you ''haven't'' lowered the bridge or even collected ''one'' gas can. And the best part? This doesn't reset if (when) you game-over. The only way to avoid it is to 1) quit the campaign and start from the beginning, or 2) ''not take too long before talking to the other Survivors.''
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* {{Narm}}: "OOHHHH NOOOOOO!" That's the sound of Bill being ridden by a Jockey.

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And The Fandom Rejoiced is now Sugar Wiki and not to be wicked in that way.


* AlternativeCharacterInterpretation:
** There's more than just a few hints that Ellis's chipper personality and {{Cloudcuckoolander}} tendencies are signs that he's become completely unhinged by the zombie apocalypse, and is spending the game in what's essentially one long psychotic episode.
* AndTheFandomRejoiced:
** Realism VS was so popular when it first came out in the first week of mutations that a poll by Valve showed that nearly 60% of voters wanted the mode to be a permanent add on to the game. Cue the trope name when people found out Valve was actually listening to the fans about this and made it a permanent game mode.

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* AlternativeCharacterInterpretation:
**
AlternativeCharacterInterpretation: There's more than just a few hints that Ellis's chipper personality and {{Cloudcuckoolander}} tendencies are signs that he's become completely unhinged by the zombie apocalypse, and is spending the game in what's essentially one long psychotic episode.
* AndTheFandomRejoiced:
** Realism VS was so popular when it first came out in the first week of mutations that a poll by Valve showed that nearly 60% of voters wanted the mode to be a permanent add on to the game. Cue the trope name when people found out Valve was actually listening to the fans about this and made it a permanent game mode.
episode.
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* HypeBacklash: The Cold Stream DLC for PC players. Valve, towards the day of the release, announced some surprises they would announce. It turned out that the surprise was making Left 4 Dead 2 available to Linux users. Xbox 360 owners are pleased with all they will get, but PC players are left sour that the DLC contains no additional fixes like animations or vocals or even achievements, despite the fact that Valve hasn't said anything about them.

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* HypeBacklash: The Cold Stream DLC for PC players. Valve, towards the day of the release, announced some surprises they would announce. reveal on release day. It turned out that the surprise surprises was making Left 4 Dead 2 available to Linux users.users, having a Minecraft themed community campaign be hosted on Valve's servers, and Valve allowing skins of the survivors to be used in the Xbox 360 version of Minecraft. Xbox 360 owners are pleased with all they will get, but PC players are left sour that the DLC contains no additional fixes like animations or vocals or even achievements, despite the fact that Valve hasn't said anything about them.
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** Xbox 360 players also lashed against Microsoft and Valve after discovering the DLC for them would be delayed by a few days.
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* HypeBacklash: The Cold Stream DLC for PC players. Valve, towards the day of the release, announced some surprises they would announce. It turned out that the surprise was making Left 4 Dead 2 available to Linux users. Xbox 360 owners are pleased with all they will get, but PC players are left sour that the DLC contains no additional fixes like animations or vocals or even achievements, despite the fact that Valve hasn't said anything about them.
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* StopHavingFunGuys: There's a good portion of the player base that looks down on anyone that doesn't play on Expert difficulty and even consider Expert too easy. The same players also tout that VS mode is the only good mode to play and how Campaign is boring while ignoring Survival and Scavenge mode.
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* {{Scrub}}: Left 4 Dead 2 has a ton of these when it comes to VS mode. Let's say that if anyone tries to talk about the game's balance, you will mostly hear how the survivors are too powerful or how Confol is the more "proper" mode to play since they feel it's more balanced.
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** The entire game itself is a base breaker. No one can seem to agree whether or not Left 4 Dead 2 is a better sequel or how the first game had a better atmosphere, amongst other things.
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*** Ahh, in their defense, that wasn't revealed until the Sacrifice comic, which came out after the Passing.

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*** Ahh, in their defense, that wasn't revealed until the Sacrifice comic, which came out after the Passing.The Passing. That might've not even been a story element when The Passing was made.
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** Ahh, in their defense, that wasn't revealed until the Sacrifice comic, which came out after the Passing.

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** *** Ahh, in their defense, that wasn't revealed until the Sacrifice comic, which came out after the Passing.
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** Ahh, in their defense, that wasn't revealed until the Sacrifice comic, which came out after the Passing.
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* UnpleasableFanbase: Full stop for Left 4 Dead 2. Valve patched a problem? They should have fixed the other million bugs. Valve fixed an issue that plagued the game for a long time? Too little, too late. Removed explosive ammo for VS mode? Now go nerf the survivors to hell and back so they can actually die! Releasing the Cold Stream campaign as part of the main game? Now go add every other custom campaign to the list! No matter what Valve does for the game, it's just never good enough for the fanbase.

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Massive case of reminding that EXAMPLES ARE NOT RECENT.


** When Nick is killed, Coach and Ellis mysteriously go quiet until Nick is revived or rescued.
*** This has been fixed in a recent patch.
** When the [=L4D1=] survivors were made playable in [=L4D2=] in the "The Sacrifice" and "No Mercy" campaigns, several issues popped up that raised suspicions that Valve may have [[TheyJustDidntCare shrugged their shoulders]] when they ported the old survivors:
*** Each Survivors' gun of choice (as Bots) have changed.
*** Francis' right hand graphically glitches when reloading the Hunting Rifle.
*** The survivors' hands are either off model or clip through the gun models (fist person view).
*** The survivors simply fall down instantly when incapacitated, missing animations for this situation. Recently fixed for Zoey but the other survivors have not been fixed.


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** The "Detour Ahead" campaign is overall very balanced... except for the finale, which isn't a DifficultySpike as it is a Difficulty ''Spire''. Right after you get started on collecting fuel for a chopper to bail you out of the city, a plane crashes, and suddenly the entire city is after you: all of the time, you'll have a mob around the size of '''two''' Hordes hot on your trail, with more coming both from the front and the sides of the road. And ''they don't stop coming, even when the Tanks spawn''. To boot, the finale is ''[[MarathonLevel long]]'', with the way to the fuel truck spanning about the length of the Bridge finale in "The Parish" – and you have to backtrack the entire way to the helo. [[SarcasmMode Fun]]. You will be VERY lucky if you manage to escape with one bot... on Easy.
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* AlternativeCharacterInterpretation:
** There's more than just a few hints that Ellis's chipper personality and {{Cloudcuckoolander}} tendencies are signs that he's become completely unhinged by the zombie apocalypse, and is spending the game in what's essentially one long psychotic episode.
* AndTheFandomRejoiced:
** Realism VS was so popular when it first came out in the first week of mutations that a poll by Valve showed that nearly 60% of voters wanted the mode to be a permanent add on to the game. Cue the trope name when people found out Valve was actually listening to the fans about this and made it a permanent game mode.
* BaseBreaker: The Cold Stream campaign divided up the fan base between people who find it refreshing and everyone else hating it for being crap compared to other custom maps and how their favorite campaigns should have been in the DLC instead.



** Breaking the base even further are rag dolls and legs. Left4Dead had survivors rag doll upon death and players could see legs for their character when looking down. Left4Dead2 removed the survivor rag dolls so that the animations for the defibrillator would play correctly (survivors still rag doll if they lose their grip from hanging and fall to some place that you can't physically reach) and the legs were removed in order to ease up on the rendering costs and enable the game to have more zombies generated. For years, people demanded to have the rag dolls and legs back, but Valve isn't budging.

to:

** Breaking the base even further are rag dolls and legs. Left4Dead had survivors rag doll upon death and players could see legs for their character when looking down. Left4Dead2 removed the survivor rag dolls so that the animations for the defibrillator would play correctly (survivors still rag doll if they lose their grip from hanging and fall to some place that you can't physically reach) and the legs were removed in order to ease up on the rendering costs and enable the game to have more zombies generated. For years, people demanded to have the rag dolls and legs back, but Valve isn't budging.budging.
** Left4Dead2 in general is a base breaker that divided fans between those who like the sequel and those that hate it.
*CargoShip: Just listen to Rochelle when she finds a Magnum.
--> "I am in ''love'' with this gun!"
** Much more prominent with Ellis and [[CoolCar Jimmy Gibbs Jr.'s Car]].
* CatharsisFactor: Using the Chainsaw Massacre mutation to tear apart a tank in moments or using the Gibfest on full automatic to mow down EVERYTIHNG, especially sitting at the end of The Parish is soooo relaxing.
* CrazyAwesome: Keith, if Ellis's stories about himself and Keith are any indication.
* CrowningMusicOfAwesome: In ''Left 4 Dead 2'', [[http://www.youtube.com/watch?v=TUINppvNso0 RE: Your Brains]] can be played on the jukeboxes found in some of the campaigns. It signals a Horde attack right after the line "But here's an FYI, you're all gonna die screaming." ''The Horde's screams are right in time with the chorus that follows.''
** While defending from the stage of a rock concert, ''Left 4 Dead 2'' sends you [[http://www.youtube.com/watch?v=EpnARroePF8 One Bad Tank]] with the tank theme turned up to METAL.
*** As well as [[http://www.youtube.com/watch?v=hk6n1o0YheM Midnight Tank]], which plays for the other Tank of the finale.
** The Hard Rain rendition of the menu theme is by far the most awesome cover ''EVER.'' [[http://www.youtube.com/watch?v=F_7C8oN2klY&feature=related Listen to it once and you'll never go back!]]
* DemonicSpiders: The common infected. The mutation "Flu Season" turns the Boomer and Spitter into these, increasing the spawning cap for each to about four at a time and speeding up the Boomer from a clumbersome waddle to brisk walking pace.
* DieForOurShip:
** Zoey. The wrath of [[YaoiFangirl Nick/Ellis shippers]] was quite a sight to behold after it was shown in [[{{Crossover}} The Passing]] that [[ShipSinking Ellis develops a huge crush on Zoey and she seems to like him back]].
** In addition to her unfortunate status among general fandom as TheScrappy, Rochelle is hated even more by [[YaoiFangirl Nick/Ellis]] [[{{Shipping}} shippers]] because of a few ambiguous lines from Nick and Ellis that suggest [[SeriousBusiness either of them may possibly be more interested in her than each other]]. Although, many Nick/Ellis fanfics tend to turn her into a YaoiFangirl who [[ShipperOnDeck actively tries to get Nick and Ellis together]].
*DracoInLeatherPants: Nick gets slammed with a milder form of this in Nick/Ellis, which often overlooks his JerkAss tendencies completely in order to portray him as the perfect {{Seme}} for [[{{Wimpification}} Ellis]].
*EarWorm: The music that plays when you complete a level in Left 4 Dead 2 will stay in your head for '''days'''.
*EpilepticTrees:
** The design on Nick's ring matches one of Francis' tattoos, hinting at either a shared history or a chance connection in a gang. Nick might have also been in prison ("I'm not legally allowed to own a gun."), which, while indicative of his past as a con-man, may support this theory.
** Keith. Not helped by the fact that some of the graffiti in the first game is written by someone named Keith.
* FanDumb: Hoo boy. While the fans were pretty much alright when Left 4 Dead first started, Left 4 Dead 2 opened a huge can of worms. Between people who think they know what it takes to improve either game or the series as a whole, flame wars over which [=L4D=] game is better, people demanding Valve to fix everything right this instant, people demanding Valve to add more content, demands for Valve to make their favorite mutation a permanent game mode, and people who [[ComplainingAboutComplaining tell everyone else to shut up since Valve has done no wrong]], it's hard to find people who actually play the game and not complain about ''something'' in the Left 4 Dead series.
** Despite people who swear Left 4 Dead 2 is the worst game Valve ever made and them complaining about anything in the game on the Steam forums time and time again, these type of people either just never leave or are seen still playing the game.
** Not to mention, when Left 4 Dead 2 was announced, there was a "Boycott" of the game. Considering most people who were in the Boycott STEAM-group ''bought the game at launch''...wasn't very successful, was it?
* FreudWasRight: Coach on the Jockey: "It ain't right for a man to be ridden like that!"
* FridgeBrilliance: So the theme of The Passing is that no one survives forever? Well, we have this uncommon infected called the Fallen Survivor we didn't use. Think it'll fit the theme?
* FridgeLogic: The Midnight Rider's website mentions their latest album can't be found in stores because their record producer decided they weren't profitable enough, but they're clearly well known and have a massive stadium devoted to them in Dark Carnival.
** FridgeBrilliance: The Peach Pit in Whispering Oaks is not a massive stadium, nor is it devoted to them. In addition, The Passing shows that they were set up to play a small club that could hold maybe 50 people. Playing the fairground and club circuits is usually reserved for little-known indie bands and for nostalgia acts like the Riders who can't fill arenas and amphitheaters. The Riders were popular in the 1980s, but have since fallen on harder times and now tour almost exclusively in the Southern United States. Coach suggests as much when he says he has all their albums "...even their newer ones which aren't no good."
* FridgeHorror:
** With the revelation that being immune still means you spread the infection, it's possible that when you give Whitaker the cola, you're actually dooming him... not to mention, the virus is occasionally airborne, and Whitaker's hideout doesn't seem to be sealed. This assumes, of course, that Whitaker wasn't immune in the first place.
** Right before he leaves you in the last level, Virgil mentions that he is heading back to pick up more survivors. [[spoiler:At the end of the campaign the army destroys the only bridge leading out of the city as they continue blowing it to hell, meaning that, even if he and any other survivors make it back alive, all they will have to greet them is a ruined, bombed city with no escape from the remaining hordes of infected.]]
*GameBreaker: AK-47 + Laser Sights. Fairly uncommmon outside of Dead Center (Stage 3 guarantees this), but in seriousness, an AK with laser sights demolishes basically anything in short order. In fact, if you get your hands on explosive ammo, a full clip to the witch will kill her without startling her.
*GoddamnedBats: The Clown [[EliteMooks Uncommon-Common]] qualifies to a lesser extent. Though no harder to kill than any other normal Infected, if not dealt with, they can drag in a Boomer sized horde. Which in turn makes it more difficult to pick out the Clown who will keep attracting more zombies.
** Let's not forget the Mudmen Uncommon-common, who can take more punishment than the average zombie, crawl rapidly on all fours (often resulting in them being confused for a jockey or hunter at a distance) and blind the survivors with mud when they attack. Oh, and they can move at full speed in swampwater.
** [[EliteMooks Hardhat infected]] in "Hard Rain" which take noticibly more damage than normal infected and are not drawn to pipe bombs or bile, making trying to cover a limping escape with one of these far less effective as they swarm five at a time.
*** They're also not drawn to Bile Bombs, due to the effects of the bomb having the same coding as the Pipe Bomb that attracts hordes.
** The zombies in the sequel also have this uncanny ability to rush at you and immediately run to your sides so you can't hit them, then you blindly turn to smash them while 6 more surround you. They also don't move out of your way when you try to shove them and run.
*GoodBadBug:
** As of late, there seems to be a random bug in the sequel where after you start the finale, the rescue vehicles immediately arrives.
** The "Headshot!" mutation makes zombies [[ExactlyWhatItSaysOnTheTin immune to all shots except ones to the head]]. However, they have an absurd tendency to get back up after their head has already been shot/bludgeoned/slashed off and keep attacking you.
** Worker Infected don't follow pipe bombs OR bile bombs that don't hit any zombies, because they use the same coding.
** There seems to be a bug with Francis using the M16 in ''[=L4D2=]'' campaigns that feature the original Survivors: namely, when other players look at him, the magazine of his gun disappears entirely when he's not reloading.
*HilariousInHindsight: Many people to this day hotly debate over the quality of Left 4 Dead 2 with many people stating Valve hired n00bs for testing the game's bugs and difficulty. The same people even went on to say that they could do a better job in finding all the bugs. Two years later, Valve releases the Cold Stream campaign and all the Left 4 Dead 1 campaigns in beta to the public so that players can test the maps and send feedback to Valve to help improve the maps.
*HoYayShipping: [[MrFanservice Nick x Ellis]]. It seems like [[MostFanficWritersAreGirls 99% of Left 4 Dead fanfiction is about this pairing]]. Of course you could argue that Nick and Rochelle [[OppositesAttract have lines suggesting they are more attracted to each other]], and now with [[DownloadableContent The Passing]] that [[ShipTease Ellis and Zoey seem to really like each other.]] But nothing seems to stop the Ellis with Nick yaoi train.
** Valve could be aware of it now. Check out some of Ellis and Nick's lines in The Passing.
--> '''Ellis''':" Hey Nick, you and me outta get tattoos that says "Bros"
** Or better yet:
-->'''Ellis:''' Nick, you have a turd on your shoulder.
-->'''Nick:''' I hate you, Ellis.
-->'''Ellis:''' I still like you, Nick.
** Here's the paragraph on them from the Left 4 Dead Wikia:
-->Nick insults Ellis and makes fun of him on several occasions, but this seems to be more of a "joke" between the two of them. Ellis even seems to look up to Nick a bit, starting conversations with him such as having the same suit or sometimes being excited at Nick shooting the helicopter pilot. Nick, for his part, will compliment Ellis's shooting or ask him if the Midnight Riders are any good, which may be an attempt to bond with him. Though it may seem that Nick is less caring towards the younger man, he has a soft side too, like if both survivors (Coach and Rochelle) are dead, or if Ellis is dead he will sometimes apologize for his behavior. Ellis is always sad to see Nick die. However, Ellis is also angered by Nick when talking about horses, in the sense that Nick has a like of horse meat, and Ellis states that "horses are for riding" and not meant to be eaten. He also may sometimes call the Spitter "Nick's Mom!" Ellis does still see Nick as a very good friend, as in "The Passing", he may suggest that he and Nick get a tattoo with "Bros" on it, and will respond to Nick's exclamation of "I hate you Ellis," with "well I like you, Nick." Though Nick is rough around the edges, he seems to care for Ellis more then he comes across like (sometimes) if he heals Ellis he says things like "Don't tell the others this, but I'm doing this for you."
** Not to mention the trauma Ellis gets when a survivor dies, ''especially'' when it's Nick.
** Oh, and this ''lovely'' quote:
-->'''Nick:''' Ellis, did you get that girl's name? 'Cause I can tattoo it on your ass. She'll like that.
** Plus, in the opening movie, they have their arms around each others' shoulders. To support one another, obviously, as they both seem to be limping, but still. Cue {{squee}} from the fangirls.
** Let's not forget Ellis and Keith. It ''sounds'' like those two have a BrokebackMountain past.
* LauncherOfAThousandShips: Ellis ends up with everyone. They don't even need a pulse.
*MemeticBadass:
** Ellis's friend Keith seems to have replaced "Chicago Ted" as a forum favorite. According to Ellis he has suffered from third degree burns over 95% of his body twice, broke both of his legs after driving his car off a cliff, been stabbed by a homeless man who he thought was a ghost, got tear gassed by the police, got attacked by an alligator, bombed by the military, drowned in the Tunnel of Love, got cut up by his own "bumper-car" lawn mower leaving him with wounds over 90% of his body, got cement paved over him in a sewer after falling down an open manhole, fell off a roller coaster onto the tracks with the ride still going...and lots of other things. He will likely be the last one left after the ZombieApocalypse.
* MemeticMolester: The Jockey. The characters will sometimes even refer to Jockeys as "head-humpers."
** [[HalfLife Maybe they knew Barney Calhoun?]]
*MemeticMutation:
** 1. bind <key> "vocalize use adrenaline" 2. Play as Ellis. 3. Press that key over and over. 4. [[StepThreeProfit ???]] 5. [[http://www.youtube.com/watch?v=cv_EkOrhRQk WUBUBUBUBUBU]]
*** "I lurve horses."
*** [[http://www.youtube.com/watch?v=3kqleBQmFYQ "I love horses" and "Horses are for riding not eating."]]
*** [[http://www.youtube.com/watch?v=xOLZRtTuh7s ZOEY, ZOEY, ZOEY!]]
*** HOLY SHIT GUYS! ''KIDDIELAND''!
** "Coach looks like [[FreshPrinceOfBelAir Uncle Phil]]!"
*** And loves [[http://www.youtube.com/watch?v=TXi1Nyp0QiA Chocolate helicopters!]]
*** Actually, he IS [[http://HYUMAN.deviantart.com/art/COACHCOPTER-MEME-161822580 A chocolate helicopter]]
*** ''ONE MAN CHEESEBURGER '''APOCALYPSE.''' '
** "Karma Charger is always watching!"
** Here, Let Dr. Nick patch you up.
*** AH, TITS!
*MoralEventHorizon:
** In the final campaign of Left 4 Dead 2, it is revealed that soldiers began shooting zombies and humans alike due to the possibility of immune humans being carriers of the Infection. The Survivors even found some dead soldiers who had engaged in a BodyCountCompetition, with different markings for different targets.
*** Given the fact that the Zombie outbreak has pretty thoroughly wrecked at LEAST large portions of the continental US and utterly destroyed several major cities, it is fairly understandable why at some point in time the Joint Chiefs and the President dialed it in and decided to save the remaining half of the country by completley anihilating anything trying to get out of the destroyed half.
** The original survivors probably cross this: they know that [[spoiler: the army are killing carriers.]] They don't tell the [=L4D2=] survivors this.
* MostWonderfulSound: WUBUBUBUBU!
* NightmareRetardant: You can honk Clown Infecteds' noses. You even get an [[BraggingRightsReward achievement]] for doing it 10 times.
* RescuedFromTheScrappyHeap: Rochelle in "The Passing". While she had her fans, she had many haters before the DLC was released, due to her supposedly nondescript personality. But after it came out, most people did a complete 180 and warmed up to Rochelle thanks to her new lines in "The Passing".
* ParanoiaFuel: The "Last Man Standing" Mutation. At least Virgil the talking boat will be there to help you soon.
* ScrappyMechanic:
** For those playing the sequel, the entire ''Healing Gnome'' gametype. You have no permanent health, there are absolutely NO health items, and the gnome slowly recovers health...Of the survivor holding it. To make matters worse? Survivor bots will absolutely not pick up the gnome. Any survivor not controlled by a human player is no longer a ''survivor.''
** The melee fatigue system. Shove zombies too many times in a row and your character will tire out and have to wait before they can shove again. Introduced in the first game for VS mode in order to cut down on people who shoved zombies to death instead of shooting. It was then added as a standard feature in the sequel for all game modes, probably to encourage players to start using melee weapons, but it is still frustrating to be unable to shove due to fatigue and you lack a melee weapon to defend with.
* {{Shipping}}:
** Averted during the first two games with no real hints of any romance between the Survivors after early beta-testing deemed it too distracting. "The Passing" changed things though. [[FanPreferredCouple Ellis with Zoey was already the biggest het pairing.]] [[ShipsThatPassInTheNight And they haven't even appeared together!]] Perhaps due to this, "The Passing" made this relationship canon with Ellis declaring his love for Zoey [[http://www.youtube.com/watch?v=Y4ezB59rLXE many many many times.]] [[http://www.youtube.com/watch?v=pkkYAJ0ULtg And Zoey showing feelings for Ellis in her dialogue.]]
** "The Passing" also gives us Francis and Rochelle, with Francis trying several times to hit on her and will even sob like a baby when she leaves. These conversations seem to have managed to have gotten Rochelle RescuedFromTheScrappyHeap to some.
** Before ''Left 4 Dead 2'' came out people shipped Zoey and Louis. Whatever happened to that?
** Before we even knew anything about the characters at all, people were shipping Nick and Ellis together, solely because they were both hot guys and one poster it looked plausible that they were grabbing eachothers asses. Zoey/Ellis is second only to Nick/Ellis in the fandom.
* ShipTease: The Passing brought us [[SuperCouple Ellis/Zoey]] and [[AllGirlsWantBadBoys Francis/Rochelle]]. Don't expect the former to put a stop to the [[YaoiFangirl Nick/Ellis express.]]
* ShipToShipCombat: [[PortmanteauCoupleName Rochellis]] fans were none too happy when they saw Ellis falling in love with Zoey in [[{{Crossover}} The Passing]].
** That is ''nothing'' compared to the [[HoYay Nick/Ellis fans]], though.
*** Has the Zoey/witch pairing been mentioned enough yet?
* {{Squick}}:
** One theory suggests that what the smoker shoots at you isn't his tongue- it's his ''intestines...'' The sequel slightly confirms this. Snapping a Smoker's tongue in ''Left 4 Dead 2'' tends to spawn an extremely tangled up wad of 'tongue', and spawning in an improved Smoker in ''GarrysMod'' allows you to see that it does, inside its mouth, have a normal-sized tongue.
** Another theory suggests the same thing for the Boomer where the belly button would be. Again, generally confirmed in the second game, with the growths being a bit more... distinct.
** Don't forget that theory concerning the Witch and her [[spoiler:fetus claws]]!
** Even if The Spitter doesn't get "spit" all over you, its looks alone might just make you puke. (Although she was originally supposed to be [[http://images1.wikia.nocookie.net/__cb20090723035254/left4dead/images/3/3a/Spitter10.jpg even more disgusting]].)
* SpecialEffectsFailure: In "The Passing" campaign, Zoey had used Nick's skeleton model, stretching her arms to unusually bizarre proportions, which was fixed later on.
** When Nick is killed, Coach and Ellis mysteriously go quiet until Nick is revived or rescued.
*** This has been fixed in a recent patch.
** When the [=L4D1=] survivors were made playable in [=L4D2=] in the "The Sacrifice" and "No Mercy" campaigns, several issues popped up that raised suspicions that Valve may have [[TheyJustDidntCare shrugged their shoulders]] when they ported the old survivors:
*** Each Survivors' gun of choice (as Bots) have changed.
*** Francis' right hand graphically glitches when reloading the Hunting Rifle.
*** The survivors' hands are either off model or clip through the gun models (fist person view).
*** The survivors simply fall down instantly when incapacitated, missing animations for this situation. Recently fixed for Zoey but the other survivors have not been fixed.
* ThatOneLevel: The crescendo event of "The Barns" in the "Dark Carnival" campaign. Notable because there isn't a large wave of zombies like other crescendo event rather than an ENDLESS OCEAN of zombies that doesn't even let up until you get into the safe house. Also interesting to note that this is the chapter right before the concert finale and is notably harder if you aren't prepared.[[hottip:*:Since the AI Director caps the number of zombies in play it is recommended to distract the zombies with a pipe bomb or Boomer bile, so stock up on those for this one.]]
** A Chainsaw is also helpful in this part since you can just plow through the horde. Or any melee weapon, for that matter. Though even that can backfire; you could potentially be swarmed by so many zombies that you ''can't move at all''.
** Also the Sugar Mill in "Hard Rain" where up to twenty Witches can spawn. (This is largely SchmuckBait, as the witches are the "wandering" type and are harder to spook... But even with experienced players, a shot can go wild.)
** The finale of Swamp Fever has you fight 2 Tanks AT ONCE.
** The Sacrifice, at the titular sacrifice, has the Director summon [[FourIsDeath FOUR]] Tanks at once. Though... you don't have to kill them all.
** Both Death Toll and Dead Air's fourth chapters in the sequel ports, with the addition of gauntlets--that is, infinite zombies that only stop if you reach the saferoom. Or die.
** Cold Stream's second level stages the gauntlet in a fast-moving current leading to an InevitableWaterfall. Anyone incapacitated there ''must'' be left behind, because stopping to help them will get you yanked over the waterfall. And then its final level is a gauntlet the length ''of'' an average level, and the most geographically complex one in the game.
** "Questionable Ethics." ''All'' of it. It's a custom campaign with holes in every ceiling so that infected can spawn above you and then drop down for an ambush. It's designed as a NintendoHard ''PlatformHell'', with booby traps in random places and a 2nd-level finale that involves descending on a maze of pipes while ''[[OneHitKill cars]]'' fall from overhead. There is SuspiciousVideogameGenerosity right before the finale. ...And, in the room of the finale, three corpses: Zoey, Francis, and Louis.
*** To clarify on the traps and such, there are some paintings that colored yellow and knocking them over reveals either an item or a special infected in a wall. Purple paintings triggers a Tank and [[ButThouMust you have to hit them to proceed.]] Red paintings then start to show up, which alerts a horde should you hit it and later on, you not only encounter a room full of these triggers, but you also find another room that has an [[SerialEscalation alarmed urinals, toilets, tables, refrigerators and statues!]] Some parts of the floors in certain maps change into a glass square that shatters when you walk on it, causing you to hang from the ledge. You can simply approach this area slowly so the triggers happen early, but there's a second set of these traps later on that you are forced to rush through due to a gauntlet event. As for the pipe platforming mentioned above? The first pipe course can be taken slowly so you can watch where the cars fall (at least, until you wait too long and ''the pipes retract into the wall'') but the pipe platforms appear in the rush to the ending in the finale and you have to work your way down while a horde and a Tank are hot on your ass. Bots are generally horrible for this campaign.
** Not quite as bad as the above, as it's more fatiguing than challenging, but the "Suicide Blitz 2" custom campaign is [[MarathonLevel 50% too long]]. Add in the EasterEgg at the end, which requires you to [[TheLoad carry Gnome Chompsky]] through 95% of the first four levels, and it gets even longer. Fortunately the easter egg itself is [[CrowningMomentOfAwesome absolutely worth the trouble]].
*TheWoobie:
** Ellis. Just... [[http://www.youtube.com/watch?v=K_8hJsgZSNA poor Ellis...]].
** You can't help but feel somewhat bad for Ellis in the trailer when he's at the mercy of almost every special infected that appears. Or his absolute horror when he finds out his idol Jimmy Gibbs has been turned to a zombie.
** Getting constantly picked on by Nick contributes to him being TheWoobie.
*** This doesn't stop him from picking back.
--> '''Ellis:''' Nick, there's a turd on your shoulder.\\
'''Nick:''' I hate you, Ellis.
* TheyChangedItNowItSucks: The initial reaction of the community when Left 4 Dead 2 was announced. Complaints ranging from levels being set in the daytime, characters not being moody or grim like the survivors in the first game, new weapons making the survivors survive too easily in VS mode, and others.
** And naturally, the same reactions again once Valve ported some of the Left 4 Dead 1 maps to Left 4 Dead 2 that included small changes for the new gameplay style.
* UnpleasableFanbase: Full stop for Left 4 Dead 2. Valve patched a problem? They should have fixed the other million bugs. Valve fixed an issue that plagued the game for a long time? Too little, too late. Removed explosive ammo for VS mode? Now go nerf the survivors to hell and back so they can actually die! Releasing the Cold Stream campaign as part of the main game? Now go add every other custom campaign to the list! No matter what Valve does for the game, it's just never good enough for the fanbase.
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* BrokenBase: In spades! Bring up any comparison between Left4Dead and Left4Dead2 and watch the fur fly as you see massive flame wars break out over which is the better game.
** Left 4 Dead 2 also has a broken base in itself regarding certain content. The Cold Stream DLC has divided people into two camps; those who defend it for being something different and how Valve is supporting the mapping community by having a custom map as a part of DLC while people who hate the DLC blast it for Cold Stream being too boring or simply upset that their favorite custom campaign wasn't picked.
** Breaking the base even further are rag dolls and legs. Left4Dead had survivors rag doll upon death and players could see legs for their character when looking down. Left4Dead2 removed the survivor rag dolls so that the animations for the defibrillator would play correctly (survivors still rag doll if they lose their grip from hanging and fall to some place that you can't physically reach) and the legs were removed in order to ease up on the rendering costs and enable the game to have more zombies generated. For years, people demanded to have the rag dolls and legs back, but Valve isn't budging.

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