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* SugarWiki/AwesomeMusic: The credits theme, [[https://www.youtube.com/watch?v=-9QE_30MRCM Ateha Llurida]], is an absolutely gorgeous piece of music sung by Emi Evans.
* BreatherLevel: Amadeus. It's not very long, doesn't have any major gimmicks aside from a floor that damages you unless you have 0 karma, only has a couple difficult enemies, and doesn't even have a boss fight [[spoiler:(not counting the BonusBoss)]].

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* SugarWiki/AwesomeMusic: The credits theme, theme [[https://www.youtube.com/watch?v=-9QE_30MRCM Ateha Llurida]], is an absolutely gorgeous piece of music sung by Emi Evans.
* BreatherLevel: Amadeus. It's The sixth and seventh dungeon, Rosatempus Memoria and Amadeus Necropolis. They're both not very long, doesn't the floors have relatively straightforward layout, don't have any major gimmicks aside from upside down floors that only reverse left-right (Rosatempus) and a floor that damages you unless you have 0 karma, karma (Amadeus), only has have a couple difficult enemies, and doesn't don't even have a boss fight fights [[spoiler:(not counting the BonusBoss)]].{{Superboss}}) at the end of Amadeus]]. They're located right after [[ThatOneLevel Three Towers of Umbra]].
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* GoddamnedBats: Some enemies will increase your Karma when killed. This is bad since high Karma means increased chance of receiving Critical Gores, debilitating your puppets. Annoyingly you can't tell the difference between them and other enemies in the labyrinth, and they're just as aggressive in chasing you around. Once you get into the fight, you can only either run and potentially throw away stockpiled EXP, or just kill them and bear with the penalty.

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* DemonicSpider: Executioners in the second tower of Umbra. First, they have 10000 HP when other enemies have 5000 at most. Next, they very often open with an Illusion-inducing attack that targets the entire party. While this attack isn't that deadly, it's annoying since the game needs to show each party member being hit one-by-one. On the second turn onwards, they like to use a physical attack that not only hits hard, but also have high chance for Critical Gore. The only consolation is, as purple enemies they're relatively easy to avoid, but they're placed all over the tower, so you're bound to get caught by it on accident at least once.



* {{Squick}}: A number of scenes throughout the game, particularly in the Dead Ends, might not be for the faint of heart despite mostly being voices and text. A particularly messed up case is [[spoiler:the game partly describing Klaus [[RapeIsASpecialKindOfEvil raping]] Velnya, complete with her [[BringMyBrownPants losing control of her bowels]] amidst the trauma.]]

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* SlowPacedBeginning: The first half of the game is mostly just introducing the characters and settings of Refrain, with the story segments usually being Dronya and Luca's shenanigans with the citizens. It isn't until the start of the fifth dungeon where the story takes a turn for the dramatic, and the game starts showing what's actually up. Gameplay-wise, this is also when the Soul Transfer feature is unlocked, which lets you customize your puppets to greater degrees.
* {{Squick}}: A number of scenes throughout the game, particularly in the Dead Ends, might not be for the faint of heart despite mostly being voices and text. A particularly messed up case is [[spoiler:the game partly describing Klaus [[RapeIsASpecialKindOfEvil raping]] Velnya, complete with her [[BringMyBrownPants losing control of her bowels]] amidst the trauma.]]]]
* ThatOneLevel: The fifth dungeon, Three Towers of Umbra. Previous dungeons only have 3-5 floors (not counting optional areas). Umbra has whopping [[MarathonLevel ten floors]]. While each floor is smaller than other dungeons, it's made up by the fact that it's hard to navigate between the three towers. You can only go from the first tower to the second on floor 2 and 6. And to get to the third tower, you can only go from the basement of the second tower, with no links between it and the first tower. Speaking of the third tower, half of it consist of [[BlackoutBasement miasma-filled mazes where your map is disrupted]]. There are also holes in the floors scattered across the towers that plunges you back to the previous floor if you're careless.
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* GameBreakingBug: Stockpiling too much experience will cause the game to crash when you try to cash it in if you have too many puppets gaining experience, which is very unfortunate in a game that encourages grinding.

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* GameBreakingBug: Stockpiling too much experience will cause the game to crash when you try to cash it in if you have too many puppets gaining experience, which is very unfortunate in a game that encourages grinding.grinding.
* {{Squick}}: A number of scenes throughout the game, particularly in the Dead Ends, might not be for the faint of heart despite mostly being voices and text. A particularly messed up case is [[spoiler:the game partly describing Klaus [[RapeIsASpecialKindOfEvil raping]] Velnya, complete with her [[BringMyBrownPants losing control of her bowels]] amidst the trauma.]]
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* SugarWiki/AwesomeMusic:: The credits theme, [[https://www.youtube.com/watch?v=-9QE_30MRCM Ateha Llurida]], is an absolutely gorgeous piece of music sung by Emi Evans.
* BreatherLevel: Amadeus. It's not very long, doesn't have any major gimmicks aside from a floor that damages you unless you have 0 karma, only has a couple difficult enemies, and doesn't even have a boss fight [[spoiler: (not counting the Bonus Boss)]].

to:

* SugarWiki/AwesomeMusic:: SugarWiki/AwesomeMusic: The credits theme, [[https://www.youtube.com/watch?v=-9QE_30MRCM Ateha Llurida]], is an absolutely gorgeous piece of music sung by Emi Evans.
* BreatherLevel: Amadeus. It's not very long, doesn't have any major gimmicks aside from a floor that damages you unless you have 0 karma, only has a couple difficult enemies, and doesn't even have a boss fight [[spoiler: (not [[spoiler:(not counting the Bonus Boss)]].BonusBoss)]].
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* ComplacentGamingSyndrome: Whenever a player fills their pacts with supports, expect it to be filled with Marginal Mazes due to their innate skill, Donum Master, increasing donum damage by 20%, which can stack with all members who have the skill whether they are attackers or supports.
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* GameBreakingBug: Stockpiling too much experience (somewhere north of 300,0000) will cause the game to crash when you try to cash it in, which is very unfortunate in a game that encourages grinding.

to:

* GameBreakingBug: Stockpiling too much experience (somewhere north of 300,0000) will cause the game to crash when you try to cash it in, in if you have too many puppets gaining experience, which is very unfortunate in a game that encourages grinding.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/AwesomeMusic:: The credits theme, [[https://www.youtube.com/watch?v=-9QE_30MRCM Ateha Llurida]], is an absolutely gorgeous piece of music sung by Emi Evans.
Is there an issue? Send a MessageReason:
None


* BreatherLevel: Amadeus. It's not very long, doesn't have any major gimmicks aside from a floor that damages you unless you have 0 karma, only has a couple difficult enemies, and doesn't even have a boss fight [[spoiler: (not counting the Bonus Boss)]].

to:

* BreatherLevel: Amadeus. It's not very long, doesn't have any major gimmicks aside from a floor that damages you unless you have 0 karma, only has a couple difficult enemies, and doesn't even have a boss fight [[spoiler: (not counting the Bonus Boss)]].Boss)]].
* GameBreakingBug: Stockpiling too much experience (somewhere north of 300,0000) will cause the game to crash when you try to cash it in, which is very unfortunate in a game that encourages grinding.
Is there an issue? Send a MessageReason:
None


* BreatherLevel: Amadeus. It's not very long, doesn't have any major gimmicks aside from a floor that damages you unless you have 0 karma, only has a couple difficult enemies, and doesn't even have a boss fight.

to:

* BreatherLevel: Amadeus. It's not very long, doesn't have any major gimmicks aside from a floor that damages you unless you have 0 karma, only has a couple difficult enemies, and doesn't even have a boss fight.fight [[spoiler: (not counting the Bonus Boss)]].
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* BreatherLevel: Amadeus. It's not very long, doesn't have any major gimmicks aside from a floor that damages you unless you have 0 karma, only has a couple difficult enemies, and doesn't even have a boss fight.
* GuideDangIt: [[spoiler:You need to beat 6 optional bosses to unlock the TheVeryDefinitelyFinalDungeon. While some of these are straightforward, others are either difficult to reach, or can only be damaged under very specific circumstances.]]
** Umbra and Amadeus have a bit of event flag hunting going on.

to:

* BreatherLevel: Amadeus. It's not very long, doesn't have any major gimmicks aside from a floor that damages you unless you have 0 karma, only has a couple difficult enemies, and doesn't even have a boss fight.
* GuideDangIt: [[spoiler:You need to beat 6 optional bosses to unlock the TheVeryDefinitelyFinalDungeon. While some of these are straightforward, others are either difficult to reach, or can only be damaged under very specific circumstances.]]
** Umbra and Amadeus have a bit of event flag hunting going on.
fight.
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Added DiffLines:

* BreatherLevel: Amadeus. It's not very long, doesn't have any major gimmicks aside from a floor that damages you unless you have 0 karma, only has a couple difficult enemies, and doesn't even have a boss fight.
* GuideDangIt: [[spoiler:You need to beat 6 optional bosses to unlock the TheVeryDefinitelyFinalDungeon. While some of these are straightforward, others are either difficult to reach, or can only be damaged under very specific circumstances.]]
** Umbra and Amadeus have a bit of event flag hunting going on.

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