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* ThatOneAttack: [[spoiler:The Mother/9th Child's tentacle attack during the final phase. Once she copies Surtr's attack, she will slowly raise one of her arms as a giant tentacle comes from the side of the screen and hits you, which can deal a massive amount of damage. If you're on the platforms, make sure you drop as fast as possible before the tentacle comes out. If you're on the ground, equip the Gale Fibula and run to the other side of the screen.]]
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*** Some players however found this DeerInTheHeadlights moment quite [[NightmareRetardant hilarious]].
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* SequelDifficultySpike: And the last game was hard enough! Rather than the fairly linear opening few areas, the ruins of Eg-Lana are far more open from the get go, which means exploration can be both more difficult and confusing. Despite the many anti-frustration features, the challenge in the platforming and puzzles is ramped up from the get-go - this game ''expects'' you to be a veteran of the previous game, and ''God help you if you're not''.

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** The Valkyries in the Divine Fortress as well as in [[spoiler:Spiral Hell]]. Whenever they get close to you, they back up five or ten blocks, ignoring all the walls, and shoot three "Einherjar" ghosts at you. It's basically impossible to kill them without sub-weapons, and hard mode ensures that there's at least one Valkyrie on ''every screen'' in the Divine Fortress. Fortunately, they do get easier as the [[spoiler:Crucifix]] makes you immune to the Einherjars.

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** The Valkyries in the Divine Fortress as well as the [[spoiler:Ginnungagap enemies in [[spoiler:Spiral Spiral Hell]]. Whenever they get close to you, they back up five or ten blocks, ignoring all the walls, and shoot three "Einherjar" ghosts at you. It's basically impossible to kill them without sub-weapons, and hard mode ensures that there's at least one Valkyrie on ''every screen'' in the Divine Fortress. Fortunately, they do get easier as the [[spoiler:Crucifix]] makes you immune to the Einherjars.Einherjars [[spoiler:but not to the enemies the Ginnungagaps spawn]].


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** The Ancient Chaos is a lot like the previous game's Tower of the Goddess, with incredibly tall towers you have to scale, and lots of enemies that love to knock you all the way to the bottom, either into SpikesOfDoom, [[CycleOfHurting more enemies]], or pits of poison lava. This isn't to mention that many of the floors will either crumble under your feet or are pitfalls that will drop you right onto a bunch of spikes, and the area is filled with Anunnaki statues that will blast you with divine retribution if you accidentally hit them.
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** One of the regular enemies found in the Valhalla area is a giant bipedal ear of corn.
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** Let's face it, the traps in Eg-Lana are more plentiful and devious, [[{{Schadenfreude}} and it's much funnier to watch players fall in them than to fall in them yourself]].

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* DemonicSpiders:
** [[DemBones Skeletons]]. No, really. The skeletons in Eg-Lana are far more aggressive than their La-Mulana counterparts, constantly throwing bones at you unless you are able to knock them down, and are always put near things like pits of lava or spikes to start CycleOfHurting. What puts them into Demonic Spider territory is that the [[PaletteSwap blue skeletons]] found in the late-game areas ''can't be destroyed'' until you find a certain item.



* GoddamnedBats: The Lokapala soldiers found in the Immortal Battlefield. In a game where you primarily fight with whips and thrown projectiles, these guys come at you with ''fully automatic rifles''. They time their burst fires to hit you right after you lose MercyInvincibility, making it possible for them to [[CycleOfHurting stunlock]] you, and makes any shield short of the Angel Shield useless against them. And right as one sees you, [[EnemySummoner it will whistle, calling more comrades to appear from the Tree Of Life doors]]. What's worse is that as you progress through the game, they'll begin appearing in other areas as well.

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* GoddamnedBats: GoddamnedBats:
**
The Lokapala soldiers found in the Immortal Battlefield. In a game where you primarily fight with whips and thrown projectiles, these guys come at you with ''fully automatic rifles''. They time their burst fires to hit you right after you lose MercyInvincibility, making it possible for them to [[CycleOfHurting stunlock]] you, and makes any shield short of the Angel Shield useless against them. And right as one sees you, [[EnemySummoner it will whistle, calling more comrades to appear from the Tree Of Life doors]]. What's worse is that as you progress through the game, they'll begin appearing in other areas as well.well.
** The Valkyries in the Divine Fortress as well as in [[spoiler:Spiral Hell]]. Whenever they get close to you, they back up five or ten blocks, ignoring all the walls, and shoot three "Einherjar" ghosts at you. It's basically impossible to kill them without sub-weapons, and hard mode ensures that there's at least one Valkyrie on ''every screen'' in the Divine Fortress. Fortunately, they do get easier as the [[spoiler:Crucifix]] makes you immune to the Einherjars.
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* BetterAsALetsPlay: While the game and its predecessor are relatively fair games, with signposted deathtraps and challenging-but-not-impossible bosses, many of their puzzles are [[MoonLogicPuzzle deeply obtuse]] and founded in [[ViewersAreGeniuses unfamiliar mythology]]. Since these puzzles are not optional and make up the majority of the game's story, a playthrough with someone talking you through the mental gymnastics can end up a better experience.
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* GoddamnedBats: The Lokapala soldiers found in the Immortal Battlefield. In a game where you primarily fight with whips and thrown projectiles, these guys come at you with ''fully automatic rifles''. They time their burst fires to hit you right after you lose MercyInvincibility, making it possible for them to [[CycleOfHurting stunlock]] you, and makes any shield short of the Angel Shield useless against them. And right as one sees you, [[EnemySummoner it will whistle, calling more comrades to appear from the Tree Of Life doors]].

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* GoddamnedBats: The Lokapala soldiers found in the Immortal Battlefield. In a game where you primarily fight with whips and thrown projectiles, these guys come at you with ''fully automatic rifles''. They time their burst fires to hit you right after you lose MercyInvincibility, making it possible for them to [[CycleOfHurting stunlock]] you, and makes any shield short of the Angel Shield useless against them. And right as one sees you, [[EnemySummoner it will whistle, calling more comrades to appear from the Tree Of Life doors]]. What's worse is that as you progress through the game, they'll begin appearing in other areas as well.
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*** Further patches buffed him even more, however. He has more health and his attacks do much more damage, making him a genuine threat.
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** Version 1.4.4.2 reduced the difficulty by replacing the bottomless pit with a pool of lava. He's still hard, but not as unfair as before.

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** Version 1.4.4.2 reduced the difficulty by replacing the bottomless pit with a pool of lava. However, he gets a significant health boost in return. He's still hard, but not as unfair as before.
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* FridgeHorror: For console players, [[VideoGame/{{Undertale}} Burgerpants]] has brought [[BigBad Flowey]] with him. ''Flowey'' is in Eg-Lana, where mists of concentrated evil, ''soul-like'' energy tend to swirl around.
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* TheWoobie: This game reveals Sakit, one of the bosses of the first game, to be this. [[spoiler: It's revealed that it was Abuto, not Sakit, who orchestrated the war of the giants. In truth, Sakit questioned the need for the giants to fight one another. In response, Abuto manipulated Sakit into murdering his wife Ledo to kick off the war. Sakit alone was made a scapegoat for the war and was imprisoned in the Underworld to have his intestines eaten for all eternity. And the worst part is that no one knew the truth for thousands of years, since it was Abuto who chronicled the history of his people.]]

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* TheWoobie: This game reveals Sakit, one of the bosses of the first game, to be this. [[spoiler: It's revealed that it was Abuto, not Sakit, who orchestrated the war of the giants. In truth, Sakit questioned the need for the giants to fight one another. In response, Abuto manipulated Sakit into murdering his wife Ledo to kick off the war. Sakit alone was made a scapegoat for the war and was imprisoned in the Underworld to have his intestines eaten for all eternity. And the worst part is that no one knew the truth for thousands of years, since it was Abuto who chronicled the history of his people.]]
* UncannyValley: [[{{VideoGame/Undertale}} Burger]][[{{VideoGame/Deltarune}} pants]], just like the games where he came from, looks just as weird as ever in the console versions, especially with a more realistic art style. See for [[https://twitter.com/IndieWorldJP/status/1143721912368943104 yourself.
]]
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** Version 1.4.4.2 and beyond polished the game and fixed more issues, fixed some translation errors, added new graphical effects, replaced and added new sound effects and added cloud saving (only in the Steam version). But the biggest, major improvement is in Surtr's boss fight: the bottomless pit was replaced with a pool of lava, reducing the boss' brutal difficulty drastically.


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** Version 1.4.4.2 reduced the difficulty by replacing the bottomless pit with a pool of lava. He's still hard, but not as unfair as before.
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** "Encyclopedia Completionist", which requires the player to complete the glossary, which can be done by talking to other characters and killing enemies. Sounds easy, right? Well, guess what: sub-bosses and Guardians do not get entries on the glossary by killing them. You have to find their entries that are hidden in the area that contain said bosses. While some of them are in plain sight, others are very well hidden and sometimes requires you to use the Hand Scanner to check some spots in the area. But wait, there's more! Some characters also have additional entries in the glossary. How do you get them? By doing the same thing, except they're scattered all around Eg-Lana instead of placed in a particular area. Not only that, but a few can be LostForever (though fortunately, collecting them on any playthrough or via any save counts towards the achievement.) To top it off [[spoiler:three of the entries can only be gotten during the EscapeSequence]]!

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** "Encyclopedia Completionist", which requires the player to complete the glossary, which can be done by talking to other characters and killing enemies. Sounds easy, right? Well, guess what: sub-bosses and Guardians do not get entries on the glossary by killing them. You have to find their entries that are hidden in the area that contain said bosses. While some of them are in plain sight, others are very well hidden and sometimes requires you to use the Hand Scanner to check some spots in the area. But wait, there's more! Some characters also have additional entries in the glossary. How do you get them? By doing the same thing, except they're scattered all around Eg-Lana instead of placed in a particular area. Not only that, but a few can be LostForever lost (though fortunately, collecting them on any playthrough or via any save counts towards the achievement.) To top it off [[spoiler:three of the entries can only be gotten during the EscapeSequence]]!
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moved these examples out of YMMV to the main page


* AntiFrustrationFeatures: The hints for the puzzles are less confusing and vague than the first game. [[ThatOnePuzzle Sometimes]].

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** The Crystal Skull Epitaphs are a mixture of regal language.... ''with SirSwearsALot and TotallyRadical mixed in.''

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** The Crystal Skull Epitaphs are a mixture of regal language....YeOldeButcheredeEnglishe.... ''with SirSwearsALot and TotallyRadical mixed in.'''' Ye puny dumbasses.


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* GoddamnedBats: The Lokapala soldiers found in the Immortal Battlefield. In a game where you primarily fight with whips and thrown projectiles, these guys come at you with ''fully automatic rifles''. They time their burst fires to hit you right after you lose MercyInvincibility, making it possible for them to [[CycleOfHurting stunlock]] you, and makes any shield short of the Angel Shield useless against them. And right as one sees you, [[EnemySummoner it will whistle, calling more comrades to appear from the Tree Of Life doors]].
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** [[BackgroundBoss Surtr]] used to be this in older versions of the game, since getting hit by most of his attacks punished you by pushing you into an [[BottomlessPits instant death pit]]. They changed the pit into a [[LavaPit magma pit]] in later versions, significantly simplifying the boss. However, they also removed a very easy way to cheese him.
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** [[BackgroundBoss Surtr]] used to be this in older versions of the game, since getting hit by most of his attacks punished you by pushing you into an [[BottomlessPits instant death pit]]. They changed the pit into a [[LavaPit magma pit]] in later versions, significantly simplifying the boss. However, they also removed a very easy way to cheese him.
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* GameBreaker: The hot spring in Ancient Chaos temporarily provides infinite subweapon ammo, allowing almost any boss to be trivialized with a few shots of the normally TooAwesomeToUse handgun (or by spamming hundreds of flares in the case of bosses whose hitboxes are above you most of the time, such as Anu and Echidna). Of course, this is meaningless if you are going for "[[ThatOneAchievement All I Have Is One Arm/Finger]]".
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* ThatOnePuzzle: How to actually get the Cog of Antiquity once you unlock the chest containing it. [[spoiler:One tablet gives you a selection of mantras to chant "at the neck of the colossal dragon", while another says "the infernal fiend bites the neck of the colossal dragon". From the Crystal Skull puzzle in Heaven's Labyrinth you figure out that the BlobMonster depicted around Heaven's Labyrinth is the infernal fiend, but what about the dragon? Well, you have to figure out that the drawing in the bottom left corner of every stone tablet in an area corresponds to the map of the area (which is what completing Brahma's Trial is supposed to show you). The drawing on all of the tablets in Heaven's Labyrinth is the infernal fiend, and the chest containing the Cog is where its mouth would be. Takamagahara Shrine has a dragon on all of its tablets, so you go to where the neck would be and chant the mantras there. Most people end up "solving" this puzzle just by noticing the purple line on the map indicating an area transition and simply chanting every combination of mantras until something happens]].
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* ThatOneLevel: The [[TheUnderworld Eternal Prison]] takes the cake in this game. When you first access this area through the corridoor of blood, your holy grail is disabled, meaning you can't warp out, and you immediately have to descend in a way that keeps you from leaving the way you came in. It only gets worse from there. Screens are filled with difficult enemies, spikes (which the lighting can render practically invisible), lava, and crushers. Its main gimmicks are the underworld gates, which need to be traversed in the correct order to reach the boss, and each one you cross will make another item unavailable until you leave the area. [[spoiler:In addition, the scythe gate will murder you when you attempt to go through it if you haven't lost access to ALL the other items you're supposed to.]] To make matters even worse, some gates will spit you back out of the area, requiring you to go through it all over again. This is all on top of the area containing some of the most difficult and annoying puzzles in the game.

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* ThatOneLevel: The [[TheUnderworld Eternal Prison]] takes the cake in this game. When you first access this area through the corridoor Corridor of blood, Blood, your holy grail is disabled, meaning you can't warp out, and you immediately have to descend in a way that keeps you from leaving the way you came in. It only gets worse from there. Screens are filled with difficult enemies, spikes (which the lighting can render practically invisible), lava, and crushers. Its main gimmicks are the underworld gates, which need to be traversed in the correct order to reach the boss, and each one you cross will make another item unavailable until you leave the area. [[spoiler:In addition, the scythe gate will murder you when you attempt to go through it if you haven't lost access to ALL the other items you're supposed to.]] To make matters even worse, some gates will spit you back out of the area, requiring you to go through it all over again. This is all on top of the area containing some of the most difficult and annoying puzzles in the game.
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** Walking past a spot where Lemeza and Shawn had set up camp with the Alert app activated gives the warning message "curry stank."

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** Possible bit of FridgeBrilliance with the [[spoiler:EscapeSequence]] and why it [[spoiler:has no timer: as the act of using the Beherit on the 9th Child was essentially unleashing Loki upon it to exact his revenge, he's allowing you to leave before bringing the house down.]]



** The Crystal Skulls Epiapths are a mixture regal language.... ''with SirSwearsALot and TotallyRadical mixed in.''

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** The Crystal Skulls Epiapths Skull Epitaphs are a mixture of regal language.... ''with SirSwearsALot and TotallyRadical mixed in.''



** The beherit. Anyone at all familiar with ''Manga/{{Berserk}}'' would be very nervous about carrying this item around. When used to absorb dissonance, it ''screams'' as a bright orange flash erupts from it. Absorb ''all'' of the dissonance, and its face looks much angrier and its entire description is replaced with a single word in all caps: "DIE".
** Related to the above, the Corridor of Blood. The moment you look at it you get a message from Fobos and Xelpud talking about how ominous it is. If you walk into it when the beherit has absorbed that section's dissonance, upon entering the entire corridor will suddenly be splattered with blood. [[spoiler: But it's in the endgame, when you seal the Corridor of Blood, that all hell breaks loose. When you've acquired all of the dissonance and set the Corridor of Blood gates in the proper sequence, the entirety of Yggdrasil, from the Roots to the Icefire Treetop, has a malicious red mist resembling dissonance in the background, and some parts of the ruins look cracked.]]

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** The beherit.Beherit. Anyone at all familiar with ''Manga/{{Berserk}}'' would be very nervous about carrying this item around. When used to absorb dissonance, it ''screams'' as a bright orange flash erupts from it. Absorb ''all'' of the dissonance, and its face looks much angrier and its entire description is replaced with a single word in all caps: "DIE".
"DIE".
*** It's implied that [[spoiler:you sucked the Trickster/Loki in with the first Dissonance absorption after defeating Vritra, and each subsequent absorption adds to his RageAgainstTheHeavens]].
** Related to the above, the Corridor of Blood. The moment you look at it you get a message from Fobos and Xelpud talking about how ominous it is. If you walk into it when the beherit Beherit has absorbed that section's dissonance, upon entering the entire corridor will suddenly be splattered with blood. [[spoiler: But it's in the endgame, when you seal the Corridor of Blood, that all hell breaks loose. When you've acquired all of the dissonance and set the Corridor of Blood gates in the proper sequence, the entirety of Yggdrasil, from the Roots to the Icefire Treetop, has a malicious red mist resembling dissonance in the background, and some parts of the ruins look cracked.]]



** Hel. While she starts out as a CuteMonsterGirl, just looking at her as she sits on her throne you can tell there's something unnatural about her from her idle movements. Then you fight her. [[spoiler: She does nothing until you hit her a few times, at which point her legs are suddenly replaced by a mass of tentacles. Damage her further and she breaks free from the tentacle mass and starts floating around to strike you with her halberd. When you defeat her, you get the typical red flash you get from beating a Guardian...and then she suddenly ''screams'' as tentacles burst from her eye sockets and her mouth, and she goes in for one last attack as her now severed arms attack you.]]

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** Hel. While she starts out as a CuteMonsterGirl, just looking at her as she sits on her throne you can tell there's something unnatural about her from her idle movements. Then you fight her. [[spoiler: She does nothing until you hit her a few times, at which point her legs are suddenly replaced by a mass of tentacles. Damage her further and she breaks free from the tentacle mass and starts floating around to strike you with her halberd. When you defeat her, you get the typical red flash you get from beating a Guardian... and then she suddenly ''screams'' as tentacles burst from her eye sockets and her mouth, and she goes in for one last attack as her now severed arms attack you.]]



* ThatOneLevel: The [[TheUnderworld Eternal Prison]] takes the cake in this game. When you first access this area through the corridoor of blood, your holy grail is disabled, meaning you can't warp out, and you immediately have to descend in a way that keeps you from leaving the way you came in. It only gets worse from there. Screens are filled with difficult enemies, spikes (which the lighting can render practically invisible), lava, and crushers. Its main gimmicks are the underworld gates, which need to be traversed in the correct order to reach the boss, and each one you cross will make another item unavailable until you leave the area. To make matters even worse, some gates will spit you back out of the area, requiring you to go through it all over again. This is all on top of the area containing some of the most difficult and annoying puzzles in the game.

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* ThatOneLevel: The [[TheUnderworld Eternal Prison]] takes the cake in this game. When you first access this area through the corridoor of blood, your holy grail is disabled, meaning you can't warp out, and you immediately have to descend in a way that keeps you from leaving the way you came in. It only gets worse from there. Screens are filled with difficult enemies, spikes (which the lighting can render practically invisible), lava, and crushers. Its main gimmicks are the underworld gates, which need to be traversed in the correct order to reach the boss, and each one you cross will make another item unavailable until you leave the area. [[spoiler:In addition, the scythe gate will murder you when you attempt to go through it if you haven't lost access to ALL the other items you're supposed to.]] To make matters even worse, some gates will spit you back out of the area, requiring you to go through it all over again. This is all on top of the area containing some of the most difficult and annoying puzzles in the game.
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* DisappointingLastLevel: [[spoiler:Many consider the last area of the game (Spiral Hell) to be a complete letdown (past the initial PTSD caused from the opening screen/opening riff of the music) compared to the rest of the game due to a lack of challenge. Even the EscapeSequence at the end doesn't bring much tension compared to the first game since the sequence itself doesn't have a time limit.]]

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* DisappointingLastLevel: [[spoiler:Many consider the last area of the game (Spiral Hell) to be a complete letdown (past the initial PTSD caused from the opening screen/opening riff of the music) compared to the rest of the game due to a lack of challenge. Even challenge, though version 1.2.2.2 fixed the issue with the final boss's health. Additionally, the EscapeSequence at the end doesn't bring much tension compared to the first game since the sequence itself doesn't have a time limit.]]

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** Hel, considering her status as the last of the 9 guardians and boss of the incredibly difficult Eternal Prison area, is a fairly simple fight. In her first phase, she doesn't even move, using only simple, predictable projectile attacks. Her second phase isn't much better: She's capable of moving, and gains an attack that's somewhat harder to dodge, but is entirely predictable. While the moving platforms can make getting hits on her somewhat annoying, a careful player can easily whittle her health down without taking much damage. She does, however, have a [[TurnsRed final phase]], where she moves more erratically and her scythe spins around the arena in addition to the projectiles from the first phase... but at that point, she's literally three hits away from death.
* DisappointingLastLevel: [[spoiler:Many consider the last areas of the game (especially Spiral Hell) to be a complete letdown compared to the rest of the game due to a lack of challenge. Even the EscapeSequence at the end doesn't bring much tension compared to the first game since the sequence itself doesn't have a time limit.]]

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** Hel, considering her status as the last of the 9 guardians and boss of the incredibly difficult Eternal Prison area, is a fairly simple fight. In her first phase, she literally does nothing. In her second phase, she doesn't even move, using only simple, predictable projectile attacks. Her second third phase isn't much better: She's capable of moving, and gains an attack that's somewhat harder to dodge, but is entirely predictable. While the moving platforms can make getting hits on her somewhat annoying, and can squash you against the ceiling if you're not careful, a careful patient player can easily whittle her health down without taking much damage. She does, however, have a [[TurnsRed final phase]], where she moves more erratically and her scythe spins around the arena in addition to the projectiles from the first phase... but at that point, she's literally three hits away from death.
*** Averted if you're trying for the achievement to defeat all the main bosses without using subweapons. The platforms that rise off the ground cause you to slide off them if you're standing in the wrong spot, and as alluded to before you die if you get pressed against the ceiling, so the only weapon that can really hit her effectively is the whip. Colliding with her body does a far bit of damage, and her erratic movements make it difficult to judge the correct spacing to hit her without getting slammed into. In addition, the occasional laser pillars that are a nuisance when using subweapons are far harder to dodge when you're trying to get in hits at melee so you end up taking a lot of damage. This makes it hard to get to the final phase without a lot of life... which means that while she may only be three hits from death, YOU probably are too.
* DisappointingLastLevel: [[spoiler:Many consider the last areas area of the game (especially Spiral (Spiral Hell) to be a complete letdown (past the initial PTSD caused from the opening screen/opening riff of the music) compared to the rest of the game due to a lack of challenge. Even the EscapeSequence at the end doesn't bring much tension compared to the first game since the sequence itself doesn't have a time limit.]]



** The Hall of Malice, Eg-Lana's version of the Dimensional Corridor. It doesn't seem that hard at first, but once the area is activated with the Cog of Antiquity, things go downhill at this point: just like last time, you're unable to warp out of the area until you beat all the sub-bosses in the area. Said sub-bosses are very challenging and requires a lot of ammo to be taken down, since most of them can't be defeated with just the primary weapons. Oh, and just like last time, the area will lock you on a route until all the sub-bosses from that route are dead. Thankfully you can return to the village at any moment between routes and once all of them are dead, the area will allow you to use the Grail again once Echidna's Ankh is revealed.

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** The Hall of Malice, Eg-Lana's version of the Dimensional Corridor. It doesn't seem that hard at first, but once the area is activated with the Cog of Antiquity, things go downhill at this point: just like last time, you're unable to warp out of the area until you beat all the sub-bosses in the area. Said sub-bosses are very challenging and requires a lot of ammo to be taken down, since most of them can't be defeated with just the primary weapons. Oh, and just like last time, the area will lock you on a route until all the sub-bosses from that route are dead. [[spoiler:You can make things easier on yourself if you get the Golden Tablet first since the path from Heaven's Labyrinth will be open. If you DON'T, go down the route first that has the GiantEnemyCrab at the end since you can leave via the Corridor of Blood once it's dead.]] Thankfully you can return to the village at any moment between routes and once all of them are dead, the area will allow you to use the Grail again once Echidna's Ankh is revealed.
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** [[HailfirePeaks Icefire Treetop]], one of the earlier areas of the game which can be accessed after defeating Nidhoggr in Roots of Yggdrasil, especially if the player didn't acquire the Scalesphere and the Ice Clock. Filled with annoying ceiling enemies that can lunge at you and knock you off platforms, ice physics, the most obnoxious platform segments with breakable platforms and two new hazards: Icy water and poisonous lava. Icy water can drain your health slighty faster than regular water without the Scalesphere while poisonous lava can drain your health ''in a second.'' Even the Ice Cloak and the Scalesphere combined only reduce the damage to "manageable" rather than eliminating it. Did I also mention that the Guardian of this place is [[GoddamnedBoss Surtr?]]

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** [[HailfirePeaks Icefire Treetop]], one of the earlier areas of the game which can be accessed after defeating Nidhoggr in Roots of Yggdrasil, especially if the player didn't acquire the Scalesphere and the Ice Clock.Cloak. Filled with annoying ceiling enemies that can lunge at you and knock you off platforms, ice physics, the most obnoxious platform segments with breakable platforms and two new hazards: Icy water and poisonous lava. Icy water can drain your health slighty faster than regular water without the Scalesphere while poisonous lava can drain your health ''in a second.'' Even the Ice Cloak and the Scalesphere combined only reduce the damage to "manageable" rather than eliminating it. Did I also mention that the Guardian of this place is [[GoddamnedBoss Surtr?]]
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** "Encyclopedia Completionist", which requires the player to complete the glossary, which can be done by talking to other characters and killing enemies. Sounds easy, right? Well, guess what: sub-bosses and Guardians do not get entries on the glossary by killing them. You have to find their entries that are hidden in the area that contain said bosses. While some of them are in plain sight, others are very well hidden and sometimes requires you to use the Hand Scanner to check some spots in the area. But wait, there's more! Some characters also have additional entries in the glossary. How do you get them? By doing the same thing, except they're scattered all around Eg-Lana instead of placed in a particular area. Not only that, but a few can be LostForever (though fortunately, collecting them on any playthrough or via any save counts towards the achievement.)

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** "Encyclopedia Completionist", which requires the player to complete the glossary, which can be done by talking to other characters and killing enemies. Sounds easy, right? Well, guess what: sub-bosses and Guardians do not get entries on the glossary by killing them. You have to find their entries that are hidden in the area that contain said bosses. While some of them are in plain sight, others are very well hidden and sometimes requires you to use the Hand Scanner to check some spots in the area. But wait, there's more! Some characters also have additional entries in the glossary. How do you get them? By doing the same thing, except they're scattered all around Eg-Lana instead of placed in a particular area. Not only that, but a few can be LostForever (though fortunately, collecting them on any playthrough or via any save counts towards the achievement.)) To top it off [[spoiler:three of the entries can only be gotten during the EscapeSequence]]!

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* SugarWiki/FunnyMoments: The Crystal Skulls Epiapths are a mixture regal language.... ''with SirSwearsALot and TotallyRadical mixed in.''

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* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
The Crystal Skulls Epiapths are a mixture regal language.... ''with SirSwearsALot and TotallyRadical mixed in.''''
** After breaking the child statue, Lumisa turns around to Fobos and ''shrugs''.

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