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* DifficultySpike: For a first-timer, Slider, the third level of the original ''Kye'', can be this. Even the level that comes before it, Second, can require some good thoughts beforehand. Justified since the first level is a TutorialLevel that literally puts the only diamond needed to end the level right next to the starting point.

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* DifficultySpike: For a first-timer, Slider, the third level of the original ''Kye'', can be this. Even the level that comes before it, Second, can require some good thoughts beforehand. Justified since the first level is a TutorialLevel that literally lets players learn the physics of various objects in the game and puts the only diamond needed to end the level right next to the starting player's spawn point.
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* DifficultySpike: For a first-timer, Slider, the third level of the original ''Kye'', can be this. Even the level that comes before it, Second, can require some good thoughts beforehand. Justified since the first level is a TutorialLevel.

to:

* DifficultySpike: For a first-timer, Slider, the third level of the original ''Kye'', can be this. Even the level that comes before it, Second, can require some good thoughts beforehand. Justified since the first level is a TutorialLevel.TutorialLevel that literally puts the only diamond needed to end the level right next to the starting point.

Added: 243

Changed: 5

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* Main/BreatherLevel:

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* Main/BreatherLevel:BreatherLevel:



* DifficultySpike: For a first-timer, Slider, the third level of the original ''Kye'', can be this. Even the level that comes before it, Second, can require some good thoughts beforehand. Justified since the first level is a TutorialLevel.



** Level 15: [=RockyV=]. Fittingly for the final level of the game, you have a MarathonLevel with lots of careful movement and navigation. While you can cheese the upper left corner and destroy the Marbles that break loose by guiding them into the Black Holes, the rest of the level requires precision movement through the outer edge and careful usage of the Marbles and Soft Blocks in the final stretch of the level.

to:

** Level 15: [=RockyV=]. Fittingly for the final level of the game, you have a MarathonLevel with lots of careful movement and navigation. While you can cheese the upper left corner and destroy the Marbles that break loose by guiding them into the Black Holes, the rest of the level requires precision movement through the outer edge and careful usage of the Marbles and Soft Blocks in the final stretch of the level.level.

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** Level 14: Adoorable. Despite the large amount of space in the level itself, there are several Monsters scattered about that you must play around, a door puzzle in the bottom right which requires trial and error to pass through (including preventing yourself from blocking the only correct way out with the Marbles) and a segment in the lower left corner where you ''must'' use a techniques never used before in ''Kye'': diagonal movement with the mouse or the numerical keypad to grab four of the diamonds. If you play the level in ''Xye'' without editing it first, the level becomes {{Unwinnable}} as it lacks full diagonal movement.

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** Level 14: Adoorable. Despite the large amount of space in the level itself, there are several Monsters scattered about that you must play around, a door puzzle in the bottom right which requires trial and error to pass through (including preventing yourself from blocking the only correct way out with the Marbles) and a segment in the lower left corner where you ''must'' use [[GuideDangIt a techniques technique never used before before]] in ''Kye'': diagonal movement with the mouse or the numerical keypad to grab four of the diamonds. If you play the level in ''Xye'' without editing it first, the level becomes {{Unwinnable}} as it lacks full diagonal movement.
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** Level 15: RockyV. Fittingly for the final level of the game, you have a MarathonLevel with lots of careful movement and navigation. While you can cheese the upper left corner and destroy the Marbles that break loose by guiding them into the Black Holes, the rest of the level requires precision movement through the outer edge and careful usage of the Marbles and Soft Blocks in the final stretch of the level.

to:

** Level 15: RockyV.[=RockyV=]. Fittingly for the final level of the game, you have a MarathonLevel with lots of careful movement and navigation. While you can cheese the upper left corner and destroy the Marbles that break loose by guiding them into the Black Holes, the rest of the level requires precision movement through the outer edge and careful usage of the Marbles and Soft Blocks in the final stretch of the level.
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** Following two more typical Kye levels, you're presented with Gallery: Simply manipulate the Sliders with the Turning Blocks to trap the two enemies and collect the Diamonds.

to:

** Following two more typical Kye levels, you're presented with Gallery: Simply manipulate the Sliders with the Turning Blocks to trap the two enemies and collect the Diamonds.Diamonds.
* ThatOneLevel:
** Level 7: Blocks. You begin with an agonizingly slow magnet segment to unearth and grab the first diamond, followed up by setting loose a cascade of Marbles and setting them into a concealed area in the lower left of the board (which is not as difficult), and finally getting past a chunk of Marbles pressing right up next to a wall of Round Blocks in a very small space.
** Level 14: Adoorable. Despite the large amount of space in the level itself, there are several Monsters scattered about that you must play around, a door puzzle in the bottom right which requires trial and error to pass through (including preventing yourself from blocking the only correct way out with the Marbles) and a segment in the lower left corner where you ''must'' use a techniques never used before in ''Kye'': diagonal movement with the mouse or the numerical keypad to grab four of the diamonds. If you play the level in ''Xye'' without editing it first, the level becomes {{Unwinnable}} as it lacks full diagonal movement.
** Level 15: RockyV. Fittingly for the final level of the game, you have a MarathonLevel with lots of careful movement and navigation. While you can cheese the upper left corner and destroy the Marbles that break loose by guiding them into the Black Holes, the rest of the level requires precision movement through the outer edge and careful usage of the Marbles and Soft Blocks in the final stretch of the level.

Added: 176

Changed: 449

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* Main/BreatherLevel: The fifth level of the original Kye set, Diamond; if not, the level directly after it, Counters, which is quite easy too.
** There's also the levels Gallery, Trapper, and Pintpot.

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* Main/BreatherLevel: The fifth Main/BreatherLevel:
** After a stage of of having to strategically avoid monsters in Zoo, you're presented with a more simple
level of in the original Kye set, Diamond; if not, the level form of Diamond, where you simply must move quickly along a path to avoid getting blocked in, followed by some easy puzzle solving. Corners, which comes directly after it, Counters, which Diamond, is quite easy too.
even easier and contains a more obvious solution.
** There's also Following two more typical Kye levels, you're presented with Gallery: Simply manipulate the levels Gallery, Trapper, Sliders with the Turning Blocks to trap the two enemies and Pintpot.collect the Diamonds.
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* Main/BreatherLevel: The fifth level of the original Kye set, Diamond; if not, the level directly after it, Counters, which is quite easy too.
** There's also the levels Gallery, Trapper, and Pintpot.

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