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IIRC whether or not Kirby fans prefer Adventure or Nightmare in Dream Land is not as unanimous as this example's prior wording implied. The population that prefers Nightmare in Dream Land is indeed big, but so is the population that prefers the NES original, hence why the 3D Classics version is commonly held up as the definitive edition.


* RemadeAndImproved: Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building towers), ''Nightmare in Dream Land'' on the GBA is still regarded by most to be a fantastic remake of the game that is largely superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and an entirely new mode in which you play through most of the campaign as Meta Knight. It even adds the Copy Ability hats from ''VideoGame/KirbySuperStar''.

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* RemadeAndImproved: Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building towers), a substantial camp of fans consider the GBA remake, ''Nightmare in Dream Land'' on the GBA is still regarded by most to be a fantastic remake of the game that is Land'', largely superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and an entirely new mode in which you play through most of the campaign as Meta Knight. It even adds the Copy Ability hats from ''VideoGame/KirbySuperStar''.
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** Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. This is good, considering even the slightest scratch from an enemy makes Kirby lose his ability and he needs all the protection he can get. Try them against bosses as well. You may be [[{{Pun}} shocked]] by the damage they can do. It was also [[{{Pun}} cool]] of the level designers to have both of these abilities accessed relatively early on in the game.

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** Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. This is good, considering even the slightest scratch from an enemy makes Kirby lose his ability and he needs all the protection he can get. Try them against bosses as well. You may be [[{{Pun}} shocked]] by the damage they can do. It was also [[{{Pun}} cool]] of the level designers to have both of these abilities [[DiscOneNuke accessed relatively early on in the game.game]].
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* ScrappyMechanic: Every time Kirby falls from a large height, he'll tumble mid-fall and land on his face on the ground. Cute the first few times it happens, annoying if there's an enemy right after a large drop that is nigh-inevitably going to ram into you for daring to fall at the wrong time. You can stop it by flying, but remembering to fly before every drop isn't exactly easy-- especially since most of the later games of the series [[DamnYouMuscleMemory completely drop this quirk.]]

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* ScrappyMechanic: Every time Kirby falls from a large height, he'll tumble mid-fall and land on his face on the ground. Cute the first few times it happens, annoying if there's an enemy right after a large drop that is nigh-inevitably going to ram into you for daring to fall at the wrong time. One drop in 3-2 even seems to explicitly be built for you to either slow down, or end up tumbling and then bouncing off the ground into some low ceiling spikes. You can stop it by flying, but remembering to fly before every drop isn't exactly easy-- especially since most of the later games of the series [[DamnYouMuscleMemory completely drop this quirk.]]
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* ScrappyMechanic: Every time Kirby falls from a large height, he'll tumble mid-fall and land on his face on the ground. Cute the first few times it happens, annoying if there's an enemy right after a large drop that is nigh-inevitably going to ram into you for daring to fall at the wrong time. You can stop it by flying or jumping beforehand, but enough of a fall won't stop the latter from turning into a tumble.

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* ScrappyMechanic: Every time Kirby falls from a large height, he'll tumble mid-fall and land on his face on the ground. Cute the first few times it happens, annoying if there's an enemy right after a large drop that is nigh-inevitably going to ram into you for daring to fall at the wrong time. You can stop it by flying or jumping beforehand, flying, but enough remembering to fly before every drop isn't exactly easy-- especially since most of a fall won't stop the latter from turning into a tumble.later games of the series [[DamnYouMuscleMemory completely drop this quirk.]]
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* ScrappyMechanic: Every time Kirby falls from a large height, he'll tumble mid-fall and land on his face on the ground. Cute the first few times it happens, annoying if there's an enemy right after a large drop that is nigh-inevitably going to ram into you for daring to fall at the wrong time. You can stop it by flying or jumping beforehand, but enough of a fall won't stop the latter from turning into a tumble.
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** 7-6, the final main level, is a wonderful throwback to ''VideoGame/KirbysDreamLand'', complete with the nostalgic theme of Green Greens.

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** 7-6, the final main level, stage, is a wonderful throwback to ''VideoGame/KirbysDreamLand'', complete with the nostalgic theme of Green Greens.



** The UFO ability gives Kirby the ability to fly and hover around incredibly quickly, [[AchillesHeel provided there are no ladders in the level]]. In addition, the UFO has 4 attacks, depending on how long each button is pressed. Pressing B is a copy of the Beam ability, holding B for a short time is a copy of the Laser ability, holding B for a medium amount of time shoots out a star identical to the one from spitting out an enemy, and holding B for a long amount of time increases the power and gives it the ability to go through walls. Its main drawback is that it only lasts for one level, but can be circumvented with a glitch below. If you use that glitch, the game becomes trivial.

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** The UFO ability gives Kirby the ability to fly and hover around incredibly quickly, [[AchillesHeel provided there are no ladders in the level]].stage]]. In addition, the UFO has 4 attacks, depending on how long each button is pressed. Pressing B is a copy of the Beam ability, holding B for a short time is a copy of the Laser ability, holding B for a medium amount of time shoots out a star identical to the one from spitting out an enemy, and holding B for a long amount of time increases the power and gives it the ability to go through walls. Its main drawback is that it only lasts for one level, stage, but can be circumvented with a glitch below. If you use that glitch, the game becomes trivial.



** For some Copy Abilities (namely Sword, Parasol, Hammer and UFO), it is possible to keep them forever by discarding the ability while pausing the game and exiting a level. The game will treat Kirby as if he has no power, while he still has it. This means getting hit will not cause Kirby to lose the ability (discarding the ability or dying will, however, and reswallowing the star doesn't restore the ability), and one-round abilities can last until you die or you give it up). This means that UFO Kirby can be used in every level and in the hub areas.
** If you use your last charge on a Mike ability to deal the finishing blow to Paint Roller while on the spot where the Star Rod piece spawns, you collect the piece and the game skips the check on whether your power has run out or not. This allows you near-infinite uses of the [[MakeMeWannaShout Mike ability]] from then on, even if you get your power knocked out of you by getting hit. This is also possible on a level with a switch or in the Kracko battle. This bug only exists in the NES version.
** In the 3DS version, when Heavy Mole is defeated, Kirby's vitality is completely refilled on the next screen... even on the [[BossRush Boss Endurance]], which comes in handy since the next boss is [[ThatOneBoss Meta Knight]].

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** For some Copy Abilities (namely Sword, Parasol, Hammer and UFO), it is possible to keep them forever by discarding the ability while pausing the game and exiting a level.stage. The game will treat Kirby as if he has no power, while he still has it. This means getting hit will not cause Kirby to lose the ability (discarding the ability or dying will, however, and reswallowing the star doesn't restore the ability), and one-round abilities can last until you die or you give it up). This means that UFO Kirby can be used in every level stage and in the hub areas.
** If you use your last charge on a Mike ability to deal the finishing blow to Paint Roller while on the spot where the Star Rod piece spawns, you collect the piece and the game skips the check on whether your power has run out or not. This allows you near-infinite uses of the [[MakeMeWannaShout Mike ability]] from then on, even if you get your power knocked out of you by getting hit. This is also possible on a level stage with a switch or in the Kracko battle. This bug only exists in the NES version.
** In the original Japanese NES and all 3DS version, versions, when Heavy Mole is defeated, Kirby's vitality is completely refilled on the next screen... even on the [[BossRush Boss Endurance]], which comes in handy since the next boss is [[ThatOneBoss Meta Knight]].



** A preview of the game on ''Magazine/NintendoPower'' issue 47 back in 1993 had a headline that went [[https://tcrf.net/images/thumb/5/50/Nintendo_Power_Issue_047_April_1993_Kirby.jpg/800px-Nintendo_Power_Issue_047_April_1993_Kirby.jpg Kirby's Adventure: Nightmare in Dreamland]]. Take a guess as to what the GBA remake ended up being called 9 years later.

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** A preview of the game on ''Magazine/NintendoPower'' issue 47 back in 1993 had a headline that went [[https://tcrf.net/images/thumb/5/50/Nintendo_Power_Issue_047_April_1993_Kirby.jpg/800px-Nintendo_Power_Issue_047_April_1993_Kirby.jpg Kirby's Adventure: Nightmare in Dreamland]].Dream Land]]. Take a guess as to what the GBA remake ended up being called 9 years later.



* RemadeAndImproved: Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building towers), ''Nightmare in Dreamland'' on the GBA is still regarded by most to be a fantastic remake of the game that is largely superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and an entirely new mode in which you play through most of the campaign as Meta Knight. It even adds the Copy Ability hats from ''VideoGame/KirbySuperStar''.

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* RemadeAndImproved: Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building towers), ''Nightmare in Dreamland'' Dream Land'' on the GBA is still regarded by most to be a fantastic remake of the game that is largely superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and an entirely new mode in which you play through most of the campaign as Meta Knight. It even adds the Copy Ability hats from ''VideoGame/KirbySuperStar''.



** [[DiscOneFinalBoss King Dedede]] becomes this [[AdaptationalBadass in the GBA remake]]. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution -- so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid -- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and most of the Copy Abilities [[DamageSpongeBoss do minimal damage to him as well]]. [[note]]On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him in the GBA remake -- a rendition of the "Fountain of Dreams" theme from ''VideoGame/SuperSmashBros Melee'', compared to the NES version's use of the standard boss theme as opposed to a unique composition or the Mt. Dedede theme (EarlyInstallmentWeirdness may play into this a bit, as at the time it was simply a theme for the ''VideoGame/KirbysDreamLand'' level rather than being a distinct motif for King Dedede, kinda like how the castle theme in ''VideoGame/SuperMarioBros1'' never actually became a motif for Bowser).[[/note]]

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** [[DiscOneFinalBoss King Dedede]] becomes this [[AdaptationalBadass in the GBA remake]]. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution -- so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid -- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and most of the Copy Abilities [[DamageSpongeBoss do minimal damage to him as well]]. [[note]]On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him in the GBA remake -- a rendition of the "Fountain of Dreams" theme from ''VideoGame/SuperSmashBros Melee'', compared to the NES version's use of the standard boss theme as opposed to a unique composition or the Mt. Dedede theme (EarlyInstallmentWeirdness may play into this a bit, as at the time it was simply a theme for the ''VideoGame/KirbysDreamLand'' level stage rather than being a distinct motif for King Dedede, kinda like how the castle theme in ''VideoGame/SuperMarioBros1'' never actually became a motif for Bowser).[[/note]]
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This is Flame Bait now.


* IdiotPlot: The plot happens because Dedede, after breaking the Star Rod for noble purposes, decided to use the Fountain of Dreams as a swimming pool and apparently not tell the residents of Dream Land in advance ''why'' he did what he did, [[PoorCommunicationKills giving Kirby the exact wrong idea of what he was doing]].
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The consensus seems to have pushed the scales that Nightmare in Dreamland is superior, as seen in the Remade And Improved entry.


* BrokenBase: The GBA remake, ''Nightmare in Dreamland''. Is it a fantastic remake that outshines the original in every way? Or is it a bland remake that lacks the original game's charm? While ''Nightmare in Dreamland'' is agreed to be a good game in its own right, whether or not it's better than the original game tends to be a frequent source of arguments amongst the ''Kirby'' fandom.

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* PolishedPort:
** Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building towers), ''Nightmare in Dreamland'' on the GBA is still regarded by most to be a fantastic remake that is mostly superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and an entirely new mode in which you play through most of the campaign as Meta Knight. It even adds the Copy Ability hats from ''VideoGame/KirbySuperStar''.
** The 3D Classics version on the 3DS is largely considered by most to be the definitive version of the original NES game, since it eliminates the lag and the slowdown present in the original NES game, fixes several glitches and polishes up the controls a bit. It also subtly enhances the original visuals, making them look even better than they did in the original, while still retaining their NES charm, as well as design elements and effects that were lost in the GBA remake (such as the rotating Butter Building towers).

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* PolishedPort:
** Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building towers), ''Nightmare in Dreamland'' on the GBA is still regarded by most to be a fantastic remake that is mostly superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and an entirely new mode in which you play through most of the campaign as Meta Knight. It even adds the Copy Ability hats from ''VideoGame/KirbySuperStar''.
**
PolishedPort: The 3D Classics version on the 3DS is largely considered by most to be the definitive version of the original NES game, since it eliminates the lag and the slowdown present in the original NES game, fixes several glitches and polishes up the controls a bit. It also subtly enhances the original visuals, making them look even better than they did in the original, while still retaining their NES charm, as well as design elements and effects that were lost in the GBA remake (such as the rotating Butter Building towers).
* RemadeAndImproved: Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building towers), ''Nightmare in Dreamland'' on the GBA is still regarded by most to be a fantastic remake of the game that is largely superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and an entirely new mode in which you play through most of the campaign as Meta Knight. It even adds the Copy Ability hats from ''VideoGame/KirbySuperStar''.
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I don't think this counts as AM&J...


** Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building towers), ''Nightmare in Dreamland'' on the GBA is still regarded by most to be a fantastic remake that is mostly superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and an entirely new mode in which you play through most of the campaign as Meta Knight. [[ArsonMurderAndJaywalking It even adds the Copy Ability hats]] from ''VideoGame/KirbySuperStar''.

to:

** Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building towers), ''Nightmare in Dreamland'' on the GBA is still regarded by most to be a fantastic remake that is mostly superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and an entirely new mode in which you play through most of the campaign as Meta Knight. [[ArsonMurderAndJaywalking It even adds the Copy Ability hats]] hats from ''VideoGame/KirbySuperStar''.
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* IdiotPlot: The plot happens because Dedede, after breaking the Star Rod for noble purposes, decided to use the Fountain of Dreams as a swimming pool and apparently not tell the residents of Dream Land in advance ''why'' he did what he did, [[PoorCommunicationKills giving Kirby the exact wrong idea of what he was doing]].

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i haven't really heard people complain about the shooter type abilities... i guess i can see it though


* FranchiseOriginalSin: This game would set the trend of giving a shooter EleventhHourSuperpower to the player on the final boss that following games would follow. While following games like ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'' would incorporate their final hour abilities on the same gameplay lane as all the other bosses, later games like ''VideoGame/KirbyPlanetRobobot'' or ''VideoGame/KirbyStarAllies'' were criticized for their overreliance on shooter segments for the final boss.
** This stems from Kirby's Adventure and older games using the EleventhHourSuperpower to empower the player on equal lane to the villain, as most abilities were designed with only one single attack, contrasting to later entries, as things like the [[spoiler:Robobot Halberd or Star Allies Sparkler]] limiting the player's options to just a single shooting button or a dodge, leaving them with less options to fight with than the 2d abilities of modern games.

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* FranchiseOriginalSin: This game would set the trend of giving a shooter EleventhHourSuperpower to the player on the final boss that following games would follow. While following games like ''VideoGame/KirbyAndTheAmazingMirror'' ''VideoGame/KirbyAndTheAmazingMirror'', ''VideoGame/KirbySqueakSquad'', and ''VideoGame/KirbySqueakSquad'' ''VideoGame/KirbyTripleDeluxe'' would incorporate their final hour abilities on the same gameplay lane as all the other bosses, later games like ''VideoGame/KirbyPlanetRobobot'' or and ''VideoGame/KirbyStarAllies'' were are occasionally criticized for their overreliance on shooter segments for the final boss.
** This stems
boss. In particular, while this game's simplistic controls make it a smooth transition from Kirby's Adventure the ordinary gameplay, the UnexpectedGameplayChange and older games using the EleventhHourSuperpower to empower the player on equal lane to the villain, as most abilities were designed with only one single attack, contrasting to later entries, as things like the [[spoiler:Robobot Halberd or Star Allies Sparkler]] limiting the player's limited options to just a single shooting button or a dodge, leaving them with in later games make it less options appealing to fight with than the 2d abilities of modern games.some players.
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Wanted to put this on either the Robobot or Star Allies pages, but as far as I know Franchise Original Sins get listed on their first appearance, right?

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* FranchiseOriginalSin: This game would set the trend of giving a shooter EleventhHourSuperpower to the player on the final boss that following games would follow. While following games like ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'' would incorporate their final hour abilities on the same gameplay lane as all the other bosses, later games like ''VideoGame/KirbyPlanetRobobot'' or ''VideoGame/KirbyStarAllies'' were criticized for their overreliance on shooter segments for the final boss.
** This stems from Kirby's Adventure and older games using the EleventhHourSuperpower to empower the player on equal lane to the villain, as most abilities were designed with only one single attack, contrasting to later entries, as things like the [[spoiler:Robobot Halberd or Star Allies Sparkler]] limiting the player's options to just a single shooting button or a dodge, leaving them with less options to fight with than the 2d abilities of modern games.
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None


** The GBA remake is simply put ''gorgeous'', with the backgrounds being colorful, lush, elaborate worlds that are filled to the brim with detailed SceneryPorn. It's little wonder that the [[VideoGame/KirbyAndTheAmazingMirror next]] [[VideoGame/KirbySqueakSquad two games]] kept this aesthetic.

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** The GBA remake is simply put put, ''gorgeous'', with the backgrounds being colorful, lush, elaborate worlds that are filled to the brim with detailed SceneryPorn. It's little wonder that the [[VideoGame/KirbyAndTheAmazingMirror next]] [[VideoGame/KirbySqueakSquad two games]] kept this aesthetic.
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** The backgrounds in the GBA remake are also incredibly ''gorgeous'' and outdoes the original in terms of graphical detail, with the backgrounds being colorful, lush, elaborate backgrounds that are filled to the brim with SceneryPorn. It's little wonder that the [[VideoGame/KirbyAndTheAmazingMirror next]] [[VideoGame/KirbySqueakSquad two games]] kept this aesthetic.

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** The backgrounds in the GBA remake are also incredibly ''gorgeous'' and outdoes the original in terms of graphical detail, is simply put ''gorgeous'', with the backgrounds being colorful, lush, elaborate backgrounds worlds that are filled to the brim with detailed SceneryPorn. It's little wonder that the [[VideoGame/KirbyAndTheAmazingMirror next]] [[VideoGame/KirbySqueakSquad two games]] kept this aesthetic.

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* SugarWiki/AwesomeArt:
** Being a late NES game, the game has the advantage to truly show off the NES' graphical capablities and the results are what is one of the most gorgeous games on the system, featuring very colorful, detailed and elaborate backgrounds (for its time anyway). The graphics are only made better via the 3D classics port, which adds some extra effects to them (like added gradients) to make them pop out that much more.
** The backgrounds in the GBA remake are also incredibly ''gorgeous'' and outdoes the original in terms of graphical detail, with the backgrounds being colorful, lush, elaborate backgrounds that are filled to the brim with SceneryPorn. It's little wonder that the [[VideoGame/KirbyAndTheAmazingMirror next]] [[VideoGame/KirbySqueakSquad two games]] kept this aesthetic.



* BrokenBase: The GBA remake, ''Nightmare in Dreamland''. Is it a fantastic remake that outshines the original in every way or is it a bland remake that lacks the original game's charm. While ''Nightmare in Dreamland'' is agreed to be a good game in its own right, whether or not it's better than the original game tends to be a frequent source of arguments amongst the ''Kirby'' fandom.

to:

* BrokenBase: The GBA remake, ''Nightmare in Dreamland''. Is it a fantastic remake that outshines the original in every way or way? Or is it a bland remake that lacks the original game's charm. charm? While ''Nightmare in Dreamland'' is agreed to be a good game in its own right, whether or not it's better than the original game tends to be a frequent source of arguments amongst the ''Kirby'' fandom.
Is there an issue? Send a MessageReason:
None


* BrokenBase: The GBA remake, ''Nightmare in Dreamland''. Is it a fantastic remake that outshines the original in nearly every way or is it a bland remake that lacks the original game's charm. While ''Nightmare in Dreamland'' is agreed to be a good ''Kirby'' title in its own right, whether or not it's better than the original game tends to be a frequent source of arguments amongst the ''Kirby'' fandom.

to:

* BrokenBase: The GBA remake, ''Nightmare in Dreamland''. Is it a fantastic remake that outshines the original in nearly every way or is it a bland remake that lacks the original game's charm. While ''Nightmare in Dreamland'' is agreed to be a good ''Kirby'' title game in its own right, whether or not it's better than the original game tends to be a frequent source of arguments amongst the ''Kirby'' fandom.
Is there an issue? Send a MessageReason:
None


* BrokenBase: The GBA remake, ''Nightmare in Dreamland''. Is it a fantastic remake that outshines the original in nearly every way or is it a bland remake that lacks the original game's charm. While ''Nightmare in Dreamland'' is agreed to be fantastic in its own right, whether or not it's better than the original game one tends to be a frequent source of arguments amongst the ''Kirby'' fandom.

to:

* BrokenBase: The GBA remake, ''Nightmare in Dreamland''. Is it a fantastic remake that outshines the original in nearly every way or is it a bland remake that lacks the original game's charm. While ''Nightmare in Dreamland'' is agreed to be fantastic a good ''Kirby'' title in its own right, whether or not it's better than the original game one tends to be a frequent source of arguments amongst the ''Kirby'' fandom.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BrokenBase: The GBA remake, ''Nightmare in Dreamland''. Is it a fantastic remake that outshines the original in nearly every way or is it a bland remake that lacks the original game's charm. While ''Nightmare in Dreamland'' is agreed to be fantastic in its own right, whether or not it's better than the original game one tends to be a frequent source of arguments amongst the ''Kirby'' fandom.
Is there an issue? Send a MessageReason:


* WhatAnIdiot:
** The plot happens because Dedede, after breaking the Star Rod for noble purposes, decided to use the Fountain of Dreams as a swimming pool and apparently not tell the residents of Dream Land in advance ''why'' he did what he did, [[PoorCommunicationKills giving Kirby the exact wrong idea of what he was doing]].
** To be fair to Dedede, he does attempt to explain his reasoning to Kirby in the manual, but Kirby, having already made up his mind and coming to the wrong conclusion, refuses to let Dedede explain, cutting him off before storming off. If Kirby had just stopped for a moment and gave Dedede the chance to explain himself and his motivations, [[spoiler:Nightmare likely wouldn't have been released]].
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** Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building tower), ''Nightmare in Dreamland'' on the GBA is still regarded by most to be a fantastic remake that is mostly superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and an entirely new mode in which you play through most of the campaign as Meta Knight. [[ArsonMurderAndJaywalking It even adds the Copy Ability hats]] from ''VideoGame/KirbySuperStar''.
** If the GBA remake doesn't appeal to you, than there's the 3D Classics version on the 3DS, which is largely considered to be the definitive version of the original NES game, since it eliminates the lag and the slowdown present in the original NES game, fixes several glitches and polishes up the controls a bit. It also subtly enhances the 8-bit visuals, making them look even better than they did in the original, while still retaining their original charm, as well as design elements and effects lost in the GBA remake (such as the rotating Butter Building towers).

to:

** Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building tower), towers), ''Nightmare in Dreamland'' on the GBA is still regarded by most to be a fantastic remake that is mostly superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and an entirely new mode in which you play through most of the campaign as Meta Knight. [[ArsonMurderAndJaywalking It even adds the Copy Ability hats]] from ''VideoGame/KirbySuperStar''.
** If the GBA remake doesn't appeal to you, than there's the The 3D Classics version on the 3DS, which 3DS is largely considered by most to be the definitive version of the original NES game, since it eliminates the lag and the slowdown present in the original NES game, fixes several glitches and polishes up the controls a bit. It also subtly enhances the 8-bit original visuals, making them look even better than they did in the original, while still retaining their original NES charm, as well as design elements and effects that were lost in the GBA remake (such as the rotating Butter Building towers).towers).

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* SeinfeldIsUnfunny:
** The game wasn't just innovative for the overall ''Kirby'' franchise, but it also pushed the upper limits of the NES; it features many large and detailed sprites, great use of color, a catchy and varied soundtrack, lush animated backgrounds (including the famous rotating towers in Butter Building), and extra features such as save files and a BossRush mode. In fact, much of this was uncommon even on 16-bit systems of the time; nowadays, it can be easy to take all of this for granted and see ''Adventure'' as a typical NES game.
** As innovative as the Copy Abilities were for Kirby at the time, compared to the more skill-based and/or versatile Copy Abilities from later games, the Copy Abilities here come off as being very basic and one-note by today's standards, especially since most of them only have one real move (except for UFO and Backdrop).

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* SeinfeldIsUnfunny:
**
SeinfeldIsUnfunny: The game wasn't just innovative for the overall ''Kirby'' franchise, but it also pushed the upper limits of the NES; it features many large and detailed sprites, great use of color, a catchy and varied soundtrack, lush animated backgrounds (including the famous rotating towers in Butter Building), and extra features such as save files and a BossRush mode. In fact, much of this was uncommon even on 16-bit systems of the time; nowadays, it can be easy to take all of this for granted and see ''Adventure'' as a typical NES game.
** As innovative as the Copy Abilities were for Kirby at the time, compared to the more skill-based and/or versatile Copy Abilities from later games, the Copy Abilities here come off as being very basic and one-note by today's standards, especially since most of them only have one real move (except for UFO and Backdrop).
game.
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** Although some of the changes made have been criticized by fans of the original (such as the removal of the Butter Building tower effect), ''Nightmare in Dreamland'' is still regarded by most to be a fantastic remake that is mostly superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and even has an entire new mode in which you play through the game as Meta Knight.
** If the GBA remake doesn't appeal to you for whether reason, than there's the 3D Classics version on the 3DS, which is largely considered to be the definitive version of the original NES game, since it eliminates the lag and the slowdown present in the original NES game, fixes several glitches and polishes up the controls a bit. It also subtly enhances the 8-bit visuals, making them look even better than they did in the original, while still retaining their charm (and design elements lost in the GBA original, such as the rotating towers).

to:

** Although some of the changes made have been criticized by fans of the original (such as the removal of the rotating Butter Building tower effect), tower), ''Nightmare in Dreamland'' on the GBA is still regarded by most to be a fantastic remake that is mostly superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and even has an entire entirely new mode in which you play through most of the game campaign as Meta Knight.
Knight. [[ArsonMurderAndJaywalking It even adds the Copy Ability hats]] from ''VideoGame/KirbySuperStar''.
** If the GBA remake doesn't appeal to you for whether reason, you, than there's the 3D Classics version on the 3DS, which is largely considered to be the definitive version of the original NES game, since it eliminates the lag and the slowdown present in the original NES game, fixes several glitches and polishes up the controls a bit. It also subtly enhances the 8-bit visuals, making them look even better than they did in the original, while still retaining their charm (and original charm, as well as design elements and effects lost in the GBA original, such remake (such as the rotating Butter Building towers).



** As innovative as the copy abilities were for Kirby at the time, compared to the more skill-based and/or versatile copy abilities from later games, the copy abilities here come off as being very basic and one-note by today's standards, especially since most of them only have one real move (except for the UFO).

to:

** As innovative as the copy abilities Copy Abilities were for Kirby at the time, compared to the more skill-based and/or versatile copy abilities Copy Abilities from later games, the copy abilities Copy Abilities here come off as being very basic and one-note by today's standards, especially since most of them only have one real move (except for the UFO).UFO and Backdrop).

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* PolishedPort: The 3DS version eliminates the lag and the slowdown present in the original NES game, while still keeping the original 8-bit visuals (and rotating Butter Building towers).

to:

* PolishedPort: The 3DS PolishedPort:
** Although some of the changes made have been criticized by fans of the original (such as the removal of the Butter Building tower effect), ''Nightmare in Dreamland'' is still regarded by most to be a fantastic remake that is mostly superior to the NES original. It boasts updated and gorgeous visuals, tighter controls, lacks the lag and slowdown featured in the original, new mini games and even has an entire new mode in which you play through the game as Meta Knight.
** If the GBA remake doesn't appeal to you for whether reason, than there's the 3D Classics
version on the 3DS, which is largely considered to be the definitive version of the original NES game, since it eliminates the lag and the slowdown present in the original NES game, fixes several glitches and polishes up the controls a bit. It also subtly enhances the 8-bit visuals, making them look even better than they did in the original, while still keeping the original 8-bit visuals retaining their charm (and design elements lost in the GBA original, such as the rotating Butter Building towers).



** As innovative as the copy abilities were for Kirby at the time, compared to the more skill-based and/or versatile copy abilities from later games, the copy abilities here come off as being very basic and one-note, since most only have one real move.

to:

** As innovative as the copy abilities were for Kirby at the time, compared to the more skill-based and/or versatile copy abilities from later games, the copy abilities here come off as being very basic and one-note, one-note by today's standards, especially since most of them only have one real move.move (except for the UFO).

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* AntiClimaxBoss: [[spoiler:Nightmare's second phase can be ridiculously easy once you nail down his attack patterns, which are mostly predictable and easy to dodge]].



* SeinfeldIsUnfunny: The game wasn't just innovative for the overall ''Kirby'' franchise, but it also pushed the upper limits of the NES; it features many large and detailed sprites, great use of color, a catchy and varied soundtrack, lush animated backgrounds (including the famous rotating towers in Butter Building), and extra features such as save files and a BossRush mode. In fact, much of this was uncommon even on 16-bit systems of the time; nowadays, it can be easy to take all of this for granted and see ''Adventure'' as a typical NES game.

to:

* SeinfeldIsUnfunny: SeinfeldIsUnfunny:
**
The game wasn't just innovative for the overall ''Kirby'' franchise, but it also pushed the upper limits of the NES; it features many large and detailed sprites, great use of color, a catchy and varied soundtrack, lush animated backgrounds (including the famous rotating towers in Butter Building), and extra features such as save files and a BossRush mode. In fact, much of this was uncommon even on 16-bit systems of the time; nowadays, it can be easy to take all of this for granted and see ''Adventure'' as a typical NES game.game.
** As innovative as the copy abilities were for Kirby at the time, compared to the more skill-based and/or versatile copy abilities from later games, the copy abilities here come off as being very basic and one-note, since most only have one real move.
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** To be fair to Dedede though, he does attempt to explain his reasoning to Kirby in the English manual and tries to stop him near the end, but Kirby having come to the wrong conclusion, refuses to listen to Dedede and storms off. If Kirby had just stopped for a moment and gave Dedede the chance to explain himself, [[spoiler:Nightmare likely wouldn't have been released]].

to:

** To be fair to Dedede though, Dedede, he does attempt to explain his reasoning to Kirby in the English manual and tries to stop him near the end, manual, but Kirby Kirby, having come already made up his mind and coming to the wrong conclusion, refuses to listen to let Dedede and storms explain, cutting him off before storming off. If Kirby had just stopped for a moment and gave Dedede the chance to explain himself, himself and his motivations, [[spoiler:Nightmare likely wouldn't have been released]].

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* WhatAnIdiot: The plot happens because Dedede, after breaking the Star Rod for noble purposes, decided to use the Fountain of Dreams as a swimming pool and apparently not tell the residents of Dream Land in advance ''why'' he did what he did, [[PoorCommunicationKills giving Kirby the exact wrong idea of what he was doing]].

to:

* WhatAnIdiot: WhatAnIdiot:
**
The plot happens because Dedede, after breaking the Star Rod for noble purposes, decided to use the Fountain of Dreams as a swimming pool and apparently not tell the residents of Dream Land in advance ''why'' he did what he did, [[PoorCommunicationKills giving Kirby the exact wrong idea of what he was doing]].doing]].
** To be fair to Dedede though, he does attempt to explain his reasoning to Kirby in the English manual and tries to stop him near the end, but Kirby having come to the wrong conclusion, refuses to listen to Dedede and storms off. If Kirby had just stopped for a moment and gave Dedede the chance to explain himself, [[spoiler:Nightmare likely wouldn't have been released]].
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* SeinfeldIsUnfunny: The NES original is one of the best looking games on its platform. Unfortunately, many a player who picked up the game after being introduced by the more polished versions via the Virtual Console or the Switch Online titles found the game to be ''quite'' chuggy.

to:

* SeinfeldIsUnfunny: The NES original is one game wasn't just innovative for the overall ''Kirby'' franchise, but it also pushed the upper limits of the best looking games on its platform. Unfortunately, NES; it features many large and detailed sprites, great use of color, a player who picked up catchy and varied soundtrack, lush animated backgrounds (including the game after being introduced by famous rotating towers in Butter Building), and extra features such as save files and a BossRush mode. In fact, much of this was uncommon even on 16-bit systems of the more polished versions via the Virtual Console or the Switch Online titles found the game time; nowadays, it can be easy to be ''quite'' chuggy. take all of this for granted and see ''Adventure'' as a typical NES game.



* WhatAnIdiot: The plot happens because Dedede, after breaking the Star Rod for noble purposes, decided to use the Fountain of Dreams as a swimming pool and apparently not tell the residents of Dream Land in advance ''why'' he did what he did, [[PoorCommunicationKills giving Kirby the exact wrong idea of what he was doing]]. That said, given that this is Kirby, who has a tendency to be impulsive and naive, he would have likely still got the wrong idea anyway. Especially since [[spoiler:Nightmare]] was released because Kirby refused to give the king a chance to explain himself.

to:

* WhatAnIdiot: The plot happens because Dedede, after breaking the Star Rod for noble purposes, decided to use the Fountain of Dreams as a swimming pool and apparently not tell the residents of Dream Land in advance ''why'' he did what he did, [[PoorCommunicationKills giving Kirby the exact wrong idea of what he was doing]]. That said, given that this is Kirby, who has a tendency to be impulsive and naive, he would have likely still got the wrong idea anyway. Especially since [[spoiler:Nightmare]] was released because Kirby refused to give the king a chance to explain himself.
Is there an issue? Send a MessageReason:
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* WhatAnIdiot: The plot happens because Dedede, after breaking the Star Rod for noble purposes, decided to use the Fountain of Dreams as a swimming pool and apparently not tell the residents of Dream Land in advance ''why'' he did what he did, [[PoorCommunicationKills giving Kirby the exact wrong idea of what he was doing]].

to:

* WhatAnIdiot: The plot happens because Dedede, after breaking the Star Rod for noble purposes, decided to use the Fountain of Dreams as a swimming pool and apparently not tell the residents of Dream Land in advance ''why'' he did what he did, [[PoorCommunicationKills giving Kirby the exact wrong idea of what he was doing]]. That said, given that this is Kirby, who has a tendency to be impulsive and naive, he would have likely still got the wrong idea anyway. Especially since [[spoiler:Nightmare]] was released because Kirby refused to give the king a chance to explain himself.
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** One Japanese commercial for the game depicts Kirby and Dream Land in [[https://youtu.be/D-8db508yrE a yarn style]], 17 years before ''VideoGame/KirbysEpicYarn'' did exactly the same thing.

to:

** One Japanese commercial for the game depicts depicted Kirby and Dream Land co in [[https://youtu.be/D-8db508yrE a yarn style]], 17 years before ''VideoGame/KirbysEpicYarn'' did exactly the same thing.release of ''VideoGame/KirbysEpicYarn''. The yarn designs in the commercial even look remarkably identical to the yarn designs in ''Epic Yarn''.

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