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* HilariousInHindsight: A preview of the game on ''Magazine/NintendoPower'' issue 47 back in 1993 had a headline that went [[https://tcrf.net/images/thumb/5/50/Nintendo_Power_Issue_047_April_1993_Kirby.jpg/800px-Nintendo_Power_Issue_047_April_1993_Kirby.jpg Kirby's Adventure: Nightmare in Dreamland]]. Take a guess as to what the GBA remake ended up being called 9 years later.

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* HilariousInHindsight: HilariousInHindsight:
**
A preview of the game on ''Magazine/NintendoPower'' issue 47 back in 1993 had a headline that went [[https://tcrf.net/images/thumb/5/50/Nintendo_Power_Issue_047_April_1993_Kirby.jpg/800px-Nintendo_Power_Issue_047_April_1993_Kirby.jpg Kirby's Adventure: Nightmare in Dreamland]]. Take a guess as to what the GBA remake ended up being called 9 years later.later.
** One Japanese commercial for the game depicts Kirby and Dream Land in [[https://youtu.be/D-8db508yrE a yarn style]], 17 years before ''VideoGame/KirbysEpicYarn'' did exactly the same thing.
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* HilariousInHindsight: A preview of the game on ''Magazine/NintendoPower'' had a headline that went [[https://tcrf.net/images/thumb/5/50/Nintendo_Power_Issue_047_April_1993_Kirby.jpg/800px-Nintendo_Power_Issue_047_April_1993_Kirby.jpg Kirby's Adventure: Nightmare in Dreamland]]. Take a guess as to what the GBA remake ended up being called 9 years later.

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* HilariousInHindsight: A preview of the game on ''Magazine/NintendoPower'' issue 47 back in 1993 had a headline that went [[https://tcrf.net/images/thumb/5/50/Nintendo_Power_Issue_047_April_1993_Kirby.jpg/800px-Nintendo_Power_Issue_047_April_1993_Kirby.jpg Kirby's Adventure: Nightmare in Dreamland]]. Take a guess as to what the GBA remake ended up being called 9 years later.
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* HilariousInHindsight: A preview of the game on ''Magazine/NintendoPower'' had a headline that went [[https://tcrf.net/images/thumb/5/50/Nintendo_Power_Issue_047_April_1993_Kirby.jpg/800px-Nintendo_Power_Issue_047_April_1993_Kirby.jpg Kirby's Adventure: Nightmare in Dreamland]]. Take a guess as to what the GBA remake ended up being called 9 years later.
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* AntiClimaxBoss: [[spoiler:The second phase of Nightmare is ridiculously easy. His attacks are predictable and can be dodged easily, his weak spot is incredibly obvious and his health goes down very quickly with the Star Rod. While he's no slouch, he doesn’t put up much of a fight compared to some of the previous bosses or even his first phase.]]
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* AntiClimaxBoss: [[spoiler:The second phase of Nightmare is ridiculously easy. His attacks are predictable and can be dodged easily, his weak spot is incredibly obvious and his health goes down very quickly with the Star Rod. While he's no slouch, he doesn’t put up much of a fight compared to some of the previous bosses or even his first phase.]]
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** In the 3DS remake, when Heavy Mole is defeated, Kirby's vitality is completely refilled on the next screen... even on the [[BossRush Boss Endurance]], which comes in handy since the next boss is [[ThatOneBoss Meta Knight]].

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** In the 3DS remake, version, when Heavy Mole is defeated, Kirby's vitality is completely refilled on the next screen... even on the [[BossRush Boss Endurance]], which comes in handy since the next boss is [[ThatOneBoss Meta Knight]].



* PolishedPort: The 3DS remake eliminates the lag and the slowdown present in the original NES game, while still keeping the original 8-bit visuals (and rotating Butter Building towers).

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* PolishedPort: The 3DS remake version eliminates the lag and the slowdown present in the original NES game, while still keeping the original 8-bit visuals (and rotating Butter Building towers).
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Just For Pun is an index if tropes with punny names.


** Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. This is good, considering even the slightest scratch from an enemy makes Kirby lose his ability and he needs all the protection he can get. Try them against bosses as well. You may be [[JustForPun shocked]] by the damage they can do. It was also [[JustForPun cool]] of the level designers to have both of these abilities accessed relatively early on in the game.

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** Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. This is good, considering even the slightest scratch from an enemy makes Kirby lose his ability and he needs all the protection he can get. Try them against bosses as well. You may be [[JustForPun [[{{Pun}} shocked]] by the damage they can do. It was also [[JustForPun [[{{Pun}} cool]] of the level designers to have both of these abilities accessed relatively early on in the game.
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** 7-6, the final main level, is a wonderful throwback to Videogame/KirbysDreamLand, complete with the nostalgic theme of Green Greens.

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** 7-6, the final main level, is a wonderful throwback to Videogame/KirbysDreamLand, ''VideoGame/KirbysDreamLand'', complete with the nostalgic theme of Green Greens.

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* TheyChangedItNowItSucks:
** ''Nightmare in Dream Land'' is markedly easier than ''Kirby's Adventure''...[[http://imgur.com/a/suA3d and missed the point of some of the original level design,]] most notably the [[SugarWiki/VisualEffectsOfAwesome rotating tower]] segments from Butter Building being removed for no apparent reason. Fans were not pleased.

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* TheyChangedItNowItSucks:
**
TheyChangedItNowItSucks: ''Nightmare in Dream Land'' is markedly easier than ''Kirby's Adventure''...Adventure'' like many other GBA remakes, but comes with a few more baffling changes:
** The original game has otherwise-pointless floating platforms connected to background elements like hills to add extra atmosphere. The remake apparently
[[http://imgur.com/a/suA3d and missed the point of some of the original this level design,]] most notably design and removed the [[SugarWiki/VisualEffectsOfAwesome background elements,]] resulting in floating platforms that are now just flat-out pointless.
** The
rotating tower]] tower segments from Butter Building being have been removed for no apparent reason. Fans were not pleased.in favor of standard level design. The loss of SugarWiki/VisualEffectsOfAwesome aside, it makes the Wheel Ability far less useful here.


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* WhatAnIdiot: The plot happens because Dedede, after breaking the Star Rod for noble purposes, decided to use the Fountain of Dreams as a swimming pool and apparently not tell the residents of Dream Land in advance ''why'' he did what he did, [[PoorCommunicationKills giving Kirby the exact wrong idea of what he was doing]].
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Being specific as to what exactly replaces it.


** The remake is also inexplicably missing the iconic "First you draw a circle..." opening from the original.

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** The remake is also inexplicably missing the iconic "First you draw a circle..." opening from the original.original, replacing it with 128 Kirbys running on-screen at once.
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* SeinfeldIsUnfunny: The NES original is one of the best looking games on its platform. Unfortunately, many a player who picked up the game after being introduced by the more polished versions via the Virtual Console or the Switch Online titles found the game to be ''quite'' chuggy.
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** [[DiscOneFinalBoss King Dedede]] becomes this [[AdaptationalBadass in the GBA remake]]. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution -- so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid -- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and most of the Copy Abilities [[DamageSpongeBoss do minimal damage to him as well]]. [[note]]On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him in the GBA remake -- a rendition of the "Fountain of Dreams" theme from ''VideoGame/SuperSmashBros Melee''.[[/note]]

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** [[DiscOneFinalBoss King Dedede]] becomes this [[AdaptationalBadass in the GBA remake]]. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution -- so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid -- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and most of the Copy Abilities [[DamageSpongeBoss do minimal damage to him as well]]. [[note]]On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him in the GBA remake -- a rendition of the "Fountain of Dreams" theme from ''VideoGame/SuperSmashBros Melee''.Melee'', compared to the NES version's use of the standard boss theme as opposed to a unique composition or the Mt. Dedede theme (EarlyInstallmentWeirdness may play into this a bit, as at the time it was simply a theme for the ''VideoGame/KirbysDreamLand'' level rather than being a distinct motif for King Dedede, kinda like how the castle theme in ''VideoGame/SuperMarioBros1'' never actually became a motif for Bowser).[[/note]]

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** [[DualBoss Mr. Shine & Mr. Bright]] also qualify in the eyes of some players, since it can often be difficult to deal with the one on the ground and the one in the air at the same time. Whether or not they were made harder in the remake is up for debate, as their size is dramatically increased despite the smaller game resolution yet their attack patterns are considerably slower to compensate.

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** As far as mid-bosses go, Rolling Turtle (Phan Phan in the GBA remake) is the most likely to give players hell. He tends to move unpredictably, it takes considerably long periods of time for him to generate projectiles to inhale, and his grabbing attack seems to have a larger range of effect than his sprite.
** [[DualBoss Mr. Shine & Mr. Bright]] also qualify in the eyes of some players, since it can often be difficult to deal with the one on the ground and the one in the air at the same time. time, especially given the fact that defeating one doesn't stop them from actively participating in the rest of the fight. Whether or not they were made harder in the remake is up for debate, as their size is dramatically increased despite the smaller game resolution yet their attack patterns are considerably slower to compensate.compensate.
** Heavy Mole is an [[GetBackHereBoss autoscrolling boss]] that keeps destroying the earth in front of it, meaning that the player has to constantly adapt to the perpetually changing environment while avoiding getting crushed by the scrolling walls or falling into a pit. Heavy Mole's missiles offer two copy abilities: Hammer, which brings the double-edged sword of tearing the dirt that forms the arena, and [[JokeItem Sleep]], which temporarily immobilizes Kirby and has a high risk of [[PoisonMushroom screwing the player over]]. There are cosmetic differences between the two types of missiles, but they're somewhat subtle and hard to notice during the rush to defeat the boss.
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** [[DualBoss Mr. Shine & Mr. Bright]] also qualify in the eyes of some players, since it can often be difficult to deal with the one on the ground and the one in the air at the same time. Made harder in the remake due to their increased size despite the smaller game resolution.

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** [[DualBoss Mr. Shine & Mr. Bright]] also qualify in the eyes of some players, since it can often be difficult to deal with the one on the ground and the one in the air at the same time. Made Whether or not they were made harder in the remake due to is up for debate, as their size is dramatically increased size despite the smaller game resolution.resolution yet their attack patterns are considerably slower to compensate.
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** 7-2 has Kirby climb a tower while facing almost every mini-boss in the game, set to the energetic tune of King Dedede's theme.

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** 7-2 has Kirby climb a tower while facing almost every mini-boss in the game, set and the remake sets it to the energetic tune of King Dedede's theme.

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* EvenBetterSequel: ''VideoGame/KirbysDreamLand'' was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, the series' iconic PowerCopying, and was the debut of the [[EnsembleDarkhorse fan-favourite]] character [[TheRival Meta Knight]].

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* BestLevelEver:
** 7-2 has Kirby climb a tower while facing almost every mini-boss in the game, set to the energetic tune of King Dedede's theme.
** 7-6, the final main level, is a wonderful throwback to Videogame/KirbysDreamLand, complete with the nostalgic theme of Green Greens.
* EvenBetterSequel: ''VideoGame/KirbysDreamLand'' was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, the series' iconic PowerCopying, and was the debut of the [[EnsembleDarkhorse fan-favourite]] character fan-favourite [[TheRival Meta Knight]].
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That makes Meta Knight a Breakout Character. Moving this to the main page.


* EnsembleDarkhorse: Meta Knight was extremely popular to the point where he not only was PromotedToPlayable in the remake, he became a playable fighter beginning in ''VideoGame/SuperSmashBrosBrawl''.
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* SugarWiki/AwesomeMusic: [[AwesomeMusic/{{Kirby}} It's a Kirby game, what else can be said here?]]
* EnsembleDarkhorse: Meta Knight was extremely popular to the point where he not only was PromotedToPlayable in the remake, he became a playable fighter beginning in ''VideoGame/SuperSmashBrosBrawl''.
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** If you use your last charge on a Mike ability to deal the finishing blow to Paint Roller while on the spot where the Star Rod piece spawns, you collect the piece and the game skips the check on whether your power has run out or not. This allows you near-infinite uses of the [[MakeMeWannaShout Mike ability]] from then on, even if you get your power knocked out of you by getting hit. This bug only exists in the NES version.
** In the 3DS remake, when Heavy Mole is defeated, Kirby's vitality is completely refilled on the next screen... even on [[BossRush Boss Endurance]], which comes in handy since the next boss is [[ThatOneBoss Meta Knight]].

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** If you use your last charge on a Mike ability to deal the finishing blow to Paint Roller while on the spot where the Star Rod piece spawns, you collect the piece and the game skips the check on whether your power has run out or not. This allows you near-infinite uses of the [[MakeMeWannaShout Mike ability]] from then on, even if you get your power knocked out of you by getting hit. This is also possible on a level with a switch or in the Kracko battle. This bug only exists in the NES version.
** In the 3DS remake, when Heavy Mole is defeated, Kirby's vitality is completely refilled on the next screen... even on the [[BossRush Boss Endurance]], which comes in handy since the next boss is [[ThatOneBoss Meta Knight]].



** [[DualBoss Mr. Shine & Mr. Bright]] also qualify in the eyes of some players, since it can often be difficult to deal with the one on the ground and the one in the air at the same time.

to:

** [[DualBoss Mr. Shine & Mr. Bright]] also qualify in the eyes of some players, since it can often be difficult to deal with the one on the ground and the one in the air at the same time. Made harder in the remake due to their increased size despite the smaller game resolution.

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* TheyChangedItNowItSucks: ''Nightmare in Dream Land'' is markedly easier than ''Kirby's Adventure''...[[http://imgur.com/a/suA3d and missed the point of some of the original level design,]] most notably the [[SugarWiki/VisualEffectsOfAwesome rotating tower]] segments from Butter Building being removed for no apparent reason. Fans were not pleased.

to:

* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
''Nightmare in Dream Land'' is markedly easier than ''Kirby's Adventure''...[[http://imgur.com/a/suA3d and missed the point of some of the original level design,]] most notably the [[SugarWiki/VisualEffectsOfAwesome rotating tower]] segments from Butter Building being removed for no apparent reason. Fans were not pleased.pleased.
** The remake is also inexplicably missing the iconic "First you draw a circle..." opening from the original.
Is there an issue? Send a MessageReason:
None


* TheyChangedItNowItSucks: ''Nightmare in Dream Land'' is markedly easier than ''Kirby's Adventure''...[[http://imgur.com/a/suA3d and missed the point of some of the original level design,]] most notably the [[VisualEffectsOfAwesome rotating tower]] segments from Butter Building being removed for no apparent reason. Fans were not pleased.

to:

* TheyChangedItNowItSucks: ''Nightmare in Dream Land'' is markedly easier than ''Kirby's Adventure''...[[http://imgur.com/a/suA3d and missed the point of some of the original level design,]] most notably the [[VisualEffectsOfAwesome [[SugarWiki/VisualEffectsOfAwesome rotating tower]] segments from Butter Building being removed for no apparent reason. Fans were not pleased.



* VisualEffectsOfAwesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. Many people felt disappointed when this set-piece was dropped in the GBA remake in favor of a less impressive mist effect.

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* VisualEffectsOfAwesome: SugarWiki/VisualEffectsOfAwesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. Many people felt disappointed when this set-piece was dropped in the GBA remake in favor of a less impressive mist effect.
Is there an issue? Send a MessageReason:
None


** In the 3DS remake, when Heavy Mole is defeated, Kirby's vitality is completely refilled on the next screen... even on [[BossRush Boss Endurance]], which comes in handy since the next boss is [[ThatOneBoss Mega Knight]].

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** In the 3DS remake, when Heavy Mole is defeated, Kirby's vitality is completely refilled on the next screen... even on [[BossRush Boss Endurance]], which comes in handy since the next boss is [[ThatOneBoss Mega Meta Knight]].
Is there an issue? Send a MessageReason:
None


** In the 3DS remake, when Heavy Mole is defeated, Kirby's vitality is completely refilled on the next screen... even on [[BossRush Boss Endurance]].

to:

** In the 3DS remake, when Heavy Mole is defeated, Kirby's vitality is completely refilled on the next screen... even on [[BossRush Boss Endurance]].Endurance]], which comes in handy since the next boss is [[ThatOneBoss Mega Knight]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the 3DS remake, when Heavy Mole is defeated, Kirby's vitality is completely refilled on the next screen... even on [[BossRush Boss Endurance]].
Is there an issue? Send a MessageReason:
None


* PolishedPort: The 3DS remake eliminates the lag and the slowdown present in the original NES game, while still keeping the original 8-bit visuals (and rotating Butter Buildings).

to:

* PolishedPort: The 3DS remake eliminates the lag and the slowdown present in the original NES game, while still keeping the original 8-bit visuals (and rotating Butter Buildings).Building towers).
Is there an issue? Send a MessageReason:
None


** The UFO ability gives Kirby the ability to fly and hover around at his own pace (provided there are no ladders. In addition, the UFO has 4 attacks, depending on how long each button is pressed. Pressing B is a copy of the Beam ability, holding B for a short time is a copy of the Laser ability, holding B for a medium amount of time makes the Laser stronger, and holding B for a long amount of time increases the power and gives it the ability to go through walls. Its main drawback is that it only lasts for one level, but can be circumvented with a glitch below. If you use that glitch, the game becomes trivial.

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** The UFO ability gives Kirby the ability to fly and hover around at his own pace (provided incredibly quickly, [[AchillesHeel provided there are no ladders.ladders in the level]]. In addition, the UFO has 4 attacks, depending on how long each button is pressed. Pressing B is a copy of the Beam ability, holding B for a short time is a copy of the Laser ability, holding B for a medium amount of time makes shoots out a star identical to the Laser stronger, one from spitting out an enemy, and holding B for a long amount of time increases the power and gives it the ability to go through walls. Its main drawback is that it only lasts for one level, but can be circumvented with a glitch below. If you use that glitch, the game becomes trivial.
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** [[DuelBoss Meta Knight]] may very well be the hardest boss in the game - for starters, the Sword ability is forced onto the player, preventing any alternatives from being used (and unlike ''VideoGame/KirbySuperStar'', picking up the Sword is ''required'' to even start the fight). Secondly, Meta Knight moves very erratically, making contact damage almost guaranteed. Finally, he is invincible unless attacked at specific times- namely, while in the air or from behind- and even if you do get behind him, he'll quickly turn around and more often than not hit you back. The difficulty was ''dramatically'' decreased in the GBA remake, where simple ButtonMashing will nearly always win the fight due to Meta Knight's slower reflexes and the range of the sword.

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** [[DuelBoss Meta Knight]] may very well be the hardest boss in the game - -- for starters, the Sword ability is forced onto the player, preventing any alternatives from being used (and unlike ''VideoGame/KirbySuperStar'', picking up the Sword is ''required'' to even start the fight). Secondly, Meta Knight moves very erratically, making contact damage almost guaranteed. Finally, he is invincible unless attacked at specific times- times -- namely, while in the air or from behind- behind -- and even if you do get behind him, he'll quickly turn around and more often than not hit you back. The difficulty was ''dramatically'' decreased in the GBA remake, where simple ButtonMashing will nearly always win the fight due to Meta Knight's slower reflexes and the range of the sword.
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** [[DiscOneFinalBoss King Dedede]] becomes this [[AdaptationalBadass in the GBA remake]]. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution - so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid - and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and most of the Copy Abilities [[DamageSpongeBoss do minimal damage to him as well]]. [[note]]On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him in the GBA remake - a rendition of the "Fountain of Dreams" theme from ''VideoGame/SuperSmashBros Melee''.[[/note]]

to:

** [[DiscOneFinalBoss King Dedede]] becomes this [[AdaptationalBadass in the GBA remake]]. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution - -- so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid - -- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and most of the Copy Abilities [[DamageSpongeBoss do minimal damage to him as well]]. [[note]]On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him in the GBA remake - -- a rendition of the "Fountain of Dreams" theme from ''VideoGame/SuperSmashBros Melee''.[[/note]]
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None


** Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. Try them against bosses as well. You may be [[JustForPun shocked]] by the damage they can do. It was also [[JustForPun cool]] of the level designers to have both of these abilities accessed relatively early on in the game.

to:

** Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. This is good, considering even the slightest scratch from an enemy makes Kirby lose his ability and he needs all the protection he can get. Try them against bosses as well. You may be [[JustForPun shocked]] by the damage they can do. It was also [[JustForPun cool]] of the level designers to have both of these abilities accessed relatively early on in the game.

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* GameBreaker: Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. Try them against bosses as well. You may be [[JustForPun shocked]] by the damage they can do. It was also [[JustForPun cool]] of the level designers to have both of these abilities accessed relatively early on in the game.

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* GameBreaker: GameBreaker:
**
Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. Try them against bosses as well. You may be [[JustForPun shocked]] by the damage they can do. It was also [[JustForPun cool]] of the level designers to have both of these abilities accessed relatively early on in the game.

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