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** The UFO ability gives Kirby the ability to fly and hover around at his own pace (provided there are no ladders. In addition, the UFO has 4 attacks, depending on how long each button is pressed. Pressing B is a copy of the Beam ability, holding B for a short time is a copy of the Laser ability, holding B for a medium amount of time makes the Laser stronger, and holding B for a long amount of time increases the power and gives it the ability to go through walls. Its main drawback is that it only lasts for one level, but can be circumvented with a glitch below.

to:

** The UFO ability gives Kirby the ability to fly and hover around at his own pace (provided there are no ladders. In addition, the UFO has 4 attacks, depending on how long each button is pressed. Pressing B is a copy of the Beam ability, holding B for a short time is a copy of the Laser ability, holding B for a medium amount of time makes the Laser stronger, and holding B for a long amount of time increases the power and gives it the ability to go through walls. Its main drawback is that it only lasts for one level, but can be circumvented with a glitch below. If you use that glitch, the game becomes trivial.



** For some Copy Abilities (namely Sword, Parasol, Hammer and UFO), it is possible to keep them forever by discarding the ability while pausing the game and exiting a level. The game will treat Kirby as if he has no power, while he still has it. This means getting hit will not cause Kirby to lose the ability (discarding the ability or dying will, however, and reswallowing the star doesn't restore the ability), and U.F.O. Kirby can be used in every level and in the hub areas.

to:

** For some Copy Abilities (namely Sword, Parasol, Hammer and UFO), it is possible to keep them forever by discarding the ability while pausing the game and exiting a level. The game will treat Kirby as if he has no power, while he still has it. This means getting hit will not cause Kirby to lose the ability (discarding the ability or dying will, however, and reswallowing the star doesn't restore the ability), and U.F.O. one-round abilities can last until you die or you give it up). This means that UFO Kirby can be used in every level and in the hub areas.
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Added DiffLines:

** The UFO ability gives Kirby the ability to fly and hover around at his own pace (provided there are no ladders. In addition, the UFO has 4 attacks, depending on how long each button is pressed. Pressing B is a copy of the Beam ability, holding B for a short time is a copy of the Laser ability, holding B for a medium amount of time makes the Laser stronger, and holding B for a long amount of time increases the power and gives it the ability to go through walls. Its main drawback is that it only lasts for one level, but can be circumvented with a glitch below.
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None


* GameBreaker: Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. Try them against bosses as well. You may be [[JustForPun shocked]]. It was also [[JustForPun cool]] of the level designers to have both of these abilities accessed relatively early on in the game.

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* GameBreaker: Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. Try them against bosses as well. You may be [[JustForPun shocked]].shocked]] by the damage they can do. It was also [[JustForPun cool]] of the level designers to have both of these abilities accessed relatively early on in the game.
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* GameBreaker: Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. Try them against bosses as well. You may be [[JustForPun shocked]].

to:

* GameBreaker: Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. Try them against bosses as well. You may be [[JustForPun shocked]]. It was also [[JustForPun cool]] of the level designers to have both of these abilities accessed relatively early on in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreaker: Spark and Freeze. They both create a force field around Kirby, allowing players to quickly shield themselves from danger when the situation calls for it. Try them against bosses as well. You may be [[JustForPun shocked]].
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%% Kracko. (ZeroContextExample; please elaborate)

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All Blue Entry and commented out ** screwed with indentation.


%%** Kracko. (ZeroContextExample; please elaborate)



** [[DiscOneFinalBoss King Dedede]] [[AdaptationalBadass becomes this]] in the GBA remake. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution - so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid - and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and [[NoSell most of the Copy Abilities]] [[DamageSpongeBoss do minimal damage to him as well]]. [[note]]On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him in the GBA remake - a rendition of the "Fountain of Dreams" theme from ''VideoGame/SuperSmashBros Melee''.[[/note]]

to:

%% Kracko. (ZeroContextExample; please elaborate)
** [[DiscOneFinalBoss King Dedede]] becomes this [[AdaptationalBadass becomes this]] in the GBA remake.remake]]. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution - so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid - and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and [[NoSell most of the Copy Abilities]] Abilities [[DamageSpongeBoss do minimal damage to him as well]]. [[note]]On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him in the GBA remake - a rendition of the "Fountain of Dreams" theme from ''VideoGame/SuperSmashBros Melee''.[[/note]]

Added: 483

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* EvenBetterSequel: ''Kirby's Dream Land'' was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, the series' iconic PowerCopying, and was the debut of the [[EnsembleDarkhorse fan-favourite]] character [[TheRival Meta Knight]].
* GoodBadBugs: For some Copy Abilities (namely Sword, Parasol, Hammer and UFO), it is possible to keep them forever by discarding the ability while pausing the game and exiting a level. The game will treat Kirby as if he has no power, while he still has it. This means getting hit will not cause Kirby to lose the ability (discarding the ability or dying will, however, and reswallowing the star doesn't restore the ability), and U.F.O. Kirby can be used in every level and in the hub areas.

to:

* EvenBetterSequel: ''Kirby's Dream Land'' ''VideoGame/KirbysDreamLand'' was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, the series' iconic PowerCopying, and was the debut of the [[EnsembleDarkhorse fan-favourite]] character [[TheRival Meta Knight]].
* GoodBadBugs: GoodBadBugs:
**
For some Copy Abilities (namely Sword, Parasol, Hammer and UFO), it is possible to keep them forever by discarding the ability while pausing the game and exiting a level. The game will treat Kirby as if he has no power, while he still has it. This means getting hit will not cause Kirby to lose the ability (discarding the ability or dying will, however, and reswallowing the star doesn't restore the ability), and U.F.O. Kirby can be used in every level and in the hub areas.



** Kracko.

to:

** Kracko.%%** Kracko. (ZeroContextExample; please elaborate)



** [[DiscOneFinalBoss King Dedede]] [[AdaptationalBadass becomes this]] in the GBA remake. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution - so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid - and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and [[NoSell most of the Copy Abilities]] [[DamageSpongeBoss do minimal damage to him as well]].
*** On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him in the GBA remake - a rendition of the "Fountain of Dreams" theme from ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]''.

to:

** [[DiscOneFinalBoss King Dedede]] [[AdaptationalBadass becomes this]] in the GBA remake. While he's a bit quicker in the NES version, he's bigger here despite the screen's smaller resolution - so both he and his attacks (especially his [[VacuumMouth inhale]]) become much harder to avoid - and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and [[NoSell most of the Copy Abilities]] [[DamageSpongeBoss do minimal damage to him as well]].
*** On
well]]. [[note]]On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him in the GBA remake - a rendition of the "Fountain of Dreams" theme from ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]''.''VideoGame/SuperSmashBros Melee''.[[/note]]



* TheyWastedAPerfectlyGoodCharacter: [[spoiler:[[TrueFinalBoss Nightmare]]]], who doesn't even get a mention, let alone an appearance, until right at the end.
* VisualEffectsOfAwesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. No wonder people felt disappointed when this set-piece was dropped in the GBA remake in favor of a very lame mist effect.

to:

* TheyWastedAPerfectlyGoodCharacter: [[spoiler:[[TrueFinalBoss [[spoiler:[[FinalBoss Nightmare]]]], who doesn't even get a mention, let alone an appearance, until right at the end.
* VisualEffectsOfAwesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. No wonder Many people felt disappointed when this set-piece was dropped in the GBA remake in favor of a very lame less impressive mist effect.effect.
----
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Moving an entry to the correct section.

Added DiffLines:

** If you use your last charge on a Mike ability to deal the finishing blow to Paint Roller while on the spot where the Star Rod piece spawns, you collect the piece and the game skips the check on whether your power has run out or not. This allows you near-infinite uses of the [[MakeMeWannaShout Mike ability]] from then on, even if you get your power knocked out of you by getting hit. This bug only exists in the NES version.
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* EvenBetterSequel: ''Kirbys Dreamland'' was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, the series' iconic power-copying moves, and was the debut of the [[EnsembleDarkhorse fan-favourite]] character [[TheRival Meta Knight]].
* GoodBadBugs: For some Copy Abilities (namely Sword, Parasol, Hammer and UFO), it is possible to keep them forever by discarding the ability while pausing the game and exiting a level. The game will treat Kirby as if he has no power, while he still has it. This means getting hit will not cause Kirby to lose the ability (discarding the ability or dying will, however, and reswallowing the star doesn't restore the ability), and UFO Kirby can be used in every level and in the hub areas.
* GrowingTheBeard: This was the first Kirby game to introduce the series iconic power-copying and a save feature, and it introduced other iconic series hallmarks, like fan-favorite Meta Knight.
* PolishedPort: the 3DS remake eliminates the lag and the slowdown present in the original NES game, while still keeping the original 8-bit visuals (and rotating Butter Buildings).

to:

* EvenBetterSequel: ''Kirbys Dreamland'' ''Kirby's Dream Land'' was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, the series' iconic power-copying moves, PowerCopying, and was the debut of the [[EnsembleDarkhorse fan-favourite]] character [[TheRival Meta Knight]].
* GoodBadBugs: For some Copy Abilities (namely Sword, Parasol, Hammer and UFO), it is possible to keep them forever by discarding the ability while pausing the game and exiting a level. The game will treat Kirby as if he has no power, while he still has it. This means getting hit will not cause Kirby to lose the ability (discarding the ability or dying will, however, and reswallowing the star doesn't restore the ability), and UFO U.F.O. Kirby can be used in every level and in the hub areas.
* GrowingTheBeard: This was the first Kirby ''Kirby'' game to introduce the series iconic power-copying Copy Abilities and a save feature, and it introduced other iconic series hallmarks, like fan-favorite Meta Knight.
* PolishedPort: the The 3DS remake eliminates the lag and the slowdown present in the original NES game, while still keeping the original 8-bit visuals (and rotating Butter Buildings).



** [[DualBoss Mr. Shine and Mr. Bright]] also qualify in the eyes of some players, since it can often be difficult to deal with the one on the ground and the one in the air at the same time.
** [[DuelBoss Meta Knight]] may very well be the hardest boss in the game - for starters, the Sword ability is forced onto the player, preventing any alternatives from being used (and unlike ''VideoGame/KirbySuperStar'', picking up the Sword is ''required'' to even start the fight). Secondly, Meta Knight moves very erratically, making contact damage almost guaranteed. Finally, he is invincible unless attacked at specific times- namely, while in the air or from behind- and even if you do get behind him, he'll quickly turn around and more often than not hit you back.
** [[DiscOneFinalBoss King Dedede]] [[AdaptationalBadass becomes this]] in the GBA remake. Whilst he's not so bad in the NES version (Due to there being much more room to move about in and avoid his attacks.), he's bigger here despite the screen being smaller- so both he and his attacks (Especially his [[VacuumMouth inhale]]) become much harder to avoid- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and [[NoSell most of the Copy Abilities]] [[DamageSpongeBoss do minimal damage to him as well]].
*** On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him- a GBA remake of the "Fountain of Dreams" theme from ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]''.
* TheyChangedItNowItSucks: ''Nightmare in Dream Land'' is markedly easier than ''Kirby's Adventure''... and it removed the [[VisualEffectsOfAwesome rotating tower]] segments from Butter Building for no apparent reason. Fans were not pleased.
* TheyWastedAPerfectlyGoodCharacter: [[spoiler: [[TrueFinalBoss Nightmare]]]], who doesn't even get a mention, let alone an appearance, until right at the end.
* VisualEffectsOfAwesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. No wonder people felt disappointed when this set-piece was dropped in the remake in favor of a much lamer mist effect.

to:

** [[DualBoss Mr. Shine and & Mr. Bright]] also qualify in the eyes of some players, since it can often be difficult to deal with the one on the ground and the one in the air at the same time.
** [[DuelBoss Meta Knight]] may very well be the hardest boss in the game - for starters, the Sword ability is forced onto the player, preventing any alternatives from being used (and unlike ''VideoGame/KirbySuperStar'', picking up the Sword is ''required'' to even start the fight). Secondly, Meta Knight moves very erratically, making contact damage almost guaranteed. Finally, he is invincible unless attacked at specific times- namely, while in the air or from behind- and even if you do get behind him, he'll quickly turn around and more often than not hit you back.
back. The difficulty was ''dramatically'' decreased in the GBA remake, where simple ButtonMashing will nearly always win the fight due to Meta Knight's slower reflexes and the range of the sword.
** [[DiscOneFinalBoss King Dedede]] [[AdaptationalBadass becomes this]] in the GBA remake. Whilst While he's not so bad a bit quicker in the NES version (Due to there being much more room to move about in and avoid his attacks.), version, he's bigger here despite the screen being smaller- screen's smaller resolution - so both he and his attacks (Especially (especially his [[VacuumMouth inhale]]) become much harder to avoid- avoid - and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and [[NoSell most of the Copy Abilities]] [[DamageSpongeBoss do minimal damage to him as well]].
*** On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him- a him in the GBA remake - a rendition of the "Fountain of Dreams" theme from ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]''.
* TheyChangedItNowItSucks: ''Nightmare in Dream Land'' is markedly easier than ''Kirby's Adventure''... [[http://imgur.com/a/suA3d and it removed missed the point of some of the original level design,]] most notably the [[VisualEffectsOfAwesome rotating tower]] segments from Butter Building being removed for no apparent reason. Fans were not pleased.
* TheyWastedAPerfectlyGoodCharacter: [[spoiler: [[TrueFinalBoss [[spoiler:[[TrueFinalBoss Nightmare]]]], who doesn't even get a mention, let alone an appearance, until right at the end.
* VisualEffectsOfAwesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. No wonder people felt disappointed when this set-piece was dropped in the GBA remake in favor of a much lamer very lame mist effect.
Is there an issue? Send a MessageReason:


* MagnumOpus: Fans see this and ''VideoGame/KirbySuperStar'' as this.
Is there an issue? Send a MessageReason:
None


** [[DiscOneFinalBoss King Dedede]] becomes this in the GBA remake. Whilst he's not so bad in the NES version (Due to there being much more room to move about in and avoid his attacks.), he's bigger here despite the screen being smaller- so both he and his attacks (Especially his [[VacuumMouth inhale]]) become much harder to avoid- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and [[NoSell most of the Copy Abilities]] [[DamageSpongeBoss do minimal damage to him as well]].

to:

** [[DiscOneFinalBoss King Dedede]] [[AdaptationalBadass becomes this this]] in the GBA remake. Whilst he's not so bad in the NES version (Due to there being much more room to move about in and avoid his attacks.), he's bigger here despite the screen being smaller- so both he and his attacks (Especially his [[VacuumMouth inhale]]) become much harder to avoid- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and [[NoSell most of the Copy Abilities]] [[DamageSpongeBoss do minimal damage to him as well]].
Is there an issue? Send a MessageReason:
None


** [[DuelBoss Meta Knight]] may very well be the hardest boss in the game - for starters, the Sword ability is forced onto the player, preventing any alternatives from being used (and unlike ''VideoGame/KirbySuperStar'', picking up the Sword is ''required'' to even start the fight). Secondly, Meta Knight moves very erratically, making contact damage almost guaranteed. Finally, he is invincible unless attacked at specific times- namely, while in the air or from behind.

to:

** [[DuelBoss Meta Knight]] may very well be the hardest boss in the game - for starters, the Sword ability is forced onto the player, preventing any alternatives from being used (and unlike ''VideoGame/KirbySuperStar'', picking up the Sword is ''required'' to even start the fight). Secondly, Meta Knight moves very erratically, making contact damage almost guaranteed. Finally, he is invincible unless attacked at specific times- namely, while in the air or from behind.behind- and even if you do get behind him, he'll quickly turn around and more often than not hit you back.
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: ''Kirbys Dreamland'' was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, the series' iconic power-copying moves, and was the debut of [[EnsembleDarkhorse fan-favourite character]] [[TheRival Meta Knight]].

to:

* EvenBetterSequel: ''Kirbys Dreamland'' was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, the series' iconic power-copying moves, and was the debut of the [[EnsembleDarkhorse fan-favourite character]] fan-favourite]] character [[TheRival Meta Knight]].
Is there an issue? Send a MessageReason:
None


* EvenBetterSequel: ''Kirbys Dreamland'' was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, and the series iconic power-copying moves.

to:

* EvenBetterSequel: ''Kirbys Dreamland'' was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, and the series series' iconic power-copying moves.moves, and was the debut of [[EnsembleDarkhorse fan-favourite character]] [[TheRival Meta Knight]].
Is there an issue? Send a MessageReason:
None


** [[DiscOneFinalBoss King Dedede]] becomes this in the GBA remake. Whilst he's not so bad in the NES version (Due to there being much more room to move about in and avoid his attacks.), he's bigger here despite the screen being smaller- so both he and his attacks become much harder to avoid- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and [[NoSell most of the Copy Abilities do minimal damage to him as well]].

to:

** [[DiscOneFinalBoss King Dedede]] becomes this in the GBA remake. Whilst he's not so bad in the NES version (Due to there being much more room to move about in and avoid his attacks.), he's bigger here despite the screen being smaller- so both he and his attacks (Especially his [[VacuumMouth inhale]]) become much harder to avoid- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and [[NoSell most of the Copy Abilities Abilities]] [[DamageSpongeBoss do minimal damage to him as well]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** On the bright side though, you do get some [[https://www.youtube.com/watch?v=NzijAhol4XI awesome music]] when you fight him- a GBA remake of the "Fountain of Dreams" theme from ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]''.

Added: 619

Changed: 4

Is there an issue? Send a MessageReason:
None


** [[DuelBoss Meta Knight]] may very well be the hardest boss in the game - for starters, the Sword ability is forced onto the player, preventing any alternatives from being used (and unlike ''VideoGame/KirbySuperStar'', picking up the Sword is ''required'' to even start the fight). Secondly, Meta Knight moves very erratically, making contact damage almost guaranteed. Finally, he is invincible unless attacked at specific times (namely while in the air or from behind).

to:

** [[DuelBoss Meta Knight]] may very well be the hardest boss in the game - for starters, the Sword ability is forced onto the player, preventing any alternatives from being used (and unlike ''VideoGame/KirbySuperStar'', picking up the Sword is ''required'' to even start the fight). Secondly, Meta Knight moves very erratically, making contact damage almost guaranteed. Finally, he is invincible unless attacked at specific times (namely times- namely, while in the air or from behind).behind.
** [[DiscOneFinalBoss King Dedede]] becomes this in the GBA remake. Whilst he's not so bad in the NES version (Due to there being much more room to move about in and avoid his attacks.), he's bigger here despite the screen being smaller- so both he and his attacks become much harder to avoid- and his characteristic ''"flinching-when-hit"'' does not stop his attacks or momentum when he jumps. With that, you can very well end up hitting him, only for him to fall on you or stomp you with his Hammer to cause damage like nothing happened. Oh, and [[NoSell most of the Copy Abilities do minimal damage to him as well]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PolishedPort: the 3DS remake eliminates the lag and the slowdown present in the original NES game, while still keeping the original 8-bit visuals (and rotating Butter Buildings).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvenBetterSequel: ''Kirbys Dreamland'' was a fun game, but very short and rather vanilla in gameplay. This sequel considerably improved on it with more ambitious level design, some of the best graphics the NES could churn out, and the series iconic power-copying moves.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GrowingTheBeard: This was the first Kirby game to introduce the series iconic power-copying and a save feature, and it introduced other iconic series hallmarks, like fan-favorite Meta Knight.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyChangedItNowItSucks: ''Nightmare in Dream Land'' is markedly easier than ''Kirby's Adventure''... and it removed the [[VisualEffectsOfAwesome rotating tower]] segments from Butter Building for no apparent reason. Fans were not pleased.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyWastedAPerfectlyGoodCharacter: [[spoiler: [[TrueFinalBoss Nightmare]]]], who doesn't even get a mention, let alone an appearance, until right at the end.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[DuelBoss Meta Knight]] may very well be the hardest boss in the game - for starters, the Sword ability is forced onto the player, preventing any alternatives from being used (and unlike ''VideoGame/KirbySuperStar'', picking up the Sword is ''required'' to even start the fight). Secondly, Meta Knight moves very erratically, making contact damage almost guaranteed. Finally, he is invincible unless attacked at specific times (namely while in the air or from behind).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: For some Copy Abilities (namely Sword, Parasol, Hammer and UFO), it is possible to keep them forever by discarding the ability while pausing the game and exiting a level. The game will treat Kirby as if he has no power, while he still has it. This means getting hit will not cause Kirby to lose the ability (discarding the ability or dying will, however, and reswallowing the star doesn't restore the ability), and UFO Kirby can be used in every level and in the hub areas.

Added: 198

Changed: 7

Is there an issue? Send a MessageReason:
None


* ThatOneBoss: Kracko.

to:

* ThatOneBoss: Kracko.ThatOneBoss:
**Kracko.
**[[DualBoss Mr. Shine and Mr. Bright]] also qualify in the eyes of some players, since it can often be difficult to deal with the one on the ground and the one in the air at the same time.

Added: 69

Changed: 1

Is there an issue? Send a MessageReason:
None


* MagnumOpus: Fans see this and ''VideoGame/KirbySuperStar'' as this.



* VisualEffectsOfAwesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. No wonder people felt disappointed when this setpiece was dropped in the remake in favor of a much lamer mist effect.

to:

* VisualEffectsOfAwesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. No wonder people felt disappointed when this setpiece set-piece was dropped in the remake in favor of a much lamer mist effect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneBoss: Kracko.
Is there an issue? Send a MessageReason:
None


* SpecialEffectsOfAwesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. No wonder people felt disappointed when this setpiece was dropped in the remake in favor of a much lamer mist effect.

to:

* SpecialEffectsOfAwesome: VisualEffectsOfAwesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. No wonder people felt disappointed when this setpiece was dropped in the remake in favor of a much lamer mist effect.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpecialEffectsOfAwesome: The rotating parallax towers in Butter Building. Running around them even affects nearby enemies. No wonder people felt disappointed when this setpiece was dropped in the remake in favor of a much lamer mist effect.

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