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[-Return to the main page [[{{VideoGame/KickBeat}} HERE]]-]
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* BreatherLevel: Most of [[{{VideoGame/ElectronicSuperJoy}} EnV's]] tracks have clear and very steady rhythms; players are more likely to trance out and get caught by a change than to simply lose through difficulty, and the tracks are spread throughout the setlist.
** While there's no such thing as an easy level in Survival mode, on every fifth song your [[SuperMode Chi mode]] is permanently on for the entire song, giving you less to keep track of and removing some of the visual distraction.
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* BreatherLevel: Most of [[{{VideoGame/ElectronicSuperJoy}} EnV's]] tracks have clear and very steady rhythms; players are more likely to trance out and get caught by a change than to simply lose through difficulty, and the tracks are spread throughout the setlist.
** While there's no such thing as an easy level in Survival mode, on every fifth song your [[SuperMode Chi mode]] is permanently on for the entire song, giving you less to keep track of and removing some of the visual distraction.