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->''WebAnimation/{{Zero Punctuation}}:'' Living in a classic example of "video game generic primitive spiritual society" that's a little bit Viking and a little bit ancient Japan and just enough native American that it keeps insufferably bringing it up in social settings.

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->''WebAnimation/{{Zero -->''WebAnimation/{{Zero Punctuation}}:'' Living in a classic example of "video game generic primitive spiritual society" that's a little bit Viking and a little bit ancient Japan and just enough native American that it keeps insufferably bringing it up in social settings.
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->''WebAnimation/{{'Zero Punctuation}}:'' Living in a classic example of "video game generic primitive spiritual society" that's a little bit Viking and a little bit ancient Japan and just enough native American that it keeps insufferably bringing it up in social settings.

to:

->''WebAnimation/{{'Zero ->''WebAnimation/{{Zero Punctuation}}:'' Living in a classic example of "video game generic primitive spiritual society" that's a little bit Viking and a little bit ancient Japan and just enough native American that it keeps insufferably bringing it up in social settings.
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->''ZeroPunctuation/{{Yahtzee Croshaw}}:'' Living in a classic example of "video game generic primitive spiritual society" that's a little bit Viking and a little bit ancient Japan and just enough native American that it keeps insufferably bringing it up in social settings.

to:

->''ZeroPunctuation/{{Yahtzee Croshaw}}:'' ->''WebAnimation/{{'Zero Punctuation}}:'' Living in a classic example of "video game generic primitive spiritual society" that's a little bit Viking and a little bit ancient Japan and just enough native American that it keeps insufferably bringing it up in social settings.
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->'' WebAnimation/ZeroPunctuation/{{Yahtzee Croshaw}}:'' Living in a classic example of "video game generic primitive spiritual society" that's a little bit Viking and a little bit ancient Japan and just enough native American that it keeps insufferably bringing it up in social settings.

to:

->'' WebAnimation/ZeroPunctuation/{{Yahtzee ->''ZeroPunctuation/{{Yahtzee Croshaw}}:'' Living in a classic example of "video game generic primitive spiritual society" that's a little bit Viking and a little bit ancient Japan and just enough native American that it keeps insufferably bringing it up in social settings.
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->'''[[https://tvtropes.org/pmwiki/pmwiki.php/WebAnimation/ZeroPunctuation Yahtzee Croshaw]]'' Living in a classic example of "video game generic primitive spiritual society" that's a little bit Viking and a little bit ancient Japan and just enough native American that it keeps insufferably bringing it up in social settings.

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->'''[[https://tvtropes.org/pmwiki/pmwiki.php/WebAnimation/ZeroPunctuation Yahtzee Croshaw]]'' ->'' WebAnimation/ZeroPunctuation/{{Yahtzee Croshaw}}:'' Living in a classic example of "video game generic primitive spiritual society" that's a little bit Viking and a little bit ancient Japan and just enough native American that it keeps insufferably bringing it up in social settings.
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* ClicheStorm: A common criticism of the setting, seemingly a product of its 6th-gen influence.
->'''[[https://tvtropes.org/pmwiki/pmwiki.php/WebAnimation/ZeroPunctuation Yahtzee Croshaw]]'' Living in a classic example of "video game generic primitive spiritual society" that's a little bit Viking and a little bit ancient Japan and just enough native American that it keeps insufferably bringing it up in social settings.
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* NintendoHard: For all of its whimsical setting and western animation-style characters, this game is a deceptively brutal game in terms of difficulty. As many reviewers and players have come to discover, combat requires quick timing and awareness at all times. Bosses and minibosses have numerous deadly moves that can easily kill Kena in a couple of hits, and dying to a boss (up to, and including, a ''five-stage'' final boss) requires starting from the very beginning. Moreover, since the game does not feature health potions or other healing items apart from specific locations within an arena, the player only has a limited number of heals. And even outside of combat, the game does not hold the player's hand in terms of finding collectibles or Rot located throughout the map, making HundredPercentCompletion difficult to obtain.
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Renamed one trope.


* ItsTheSameSoItSucks: ''Kena'' received generally positive reviews upon release, but several outlets have been generally critical of the title due to its reliance on gaming conventions and design ideas borrowed from games such as ''VideoGame/GodOfWarPS4'', ''VideoGame/{{Pikmin}}'', and ''Franchise/TheLegendOfZelda'', as well as basing its design around old-school PlatformGame formula without providing many innovating ideas to the table.

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* ItsTheSameSoItSucks: ItsTheSameNowItSucks: ''Kena'' received generally positive reviews upon release, but several outlets have been generally critical of the title due to its reliance on gaming conventions and design ideas borrowed from games such as ''VideoGame/GodOfWarPS4'', ''VideoGame/{{Pikmin}}'', and ''Franchise/TheLegendOfZelda'', as well as basing its design around old-school PlatformGame formula without providing many innovating ideas to the table.
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* FriendlyFandoms

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* FriendlyFandomsFriendlyFandoms:

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Changed: 269

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* FriendlyFandoms: Formed one with ''VideoGame/RatchetAndClankRiftApart'' due to both being vibrant action-platformers exclusive to [=PlayStation=] platforms and getting announced at the same time. It helps both are also constantly being favorably compared to Pixar in terms of visuals.

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* FriendlyFandoms: FriendlyFandoms
**
Formed one with ''VideoGame/RatchetAndClankRiftApart'' due to both being vibrant action-platformers exclusive to [=PlayStation=] platforms and getting announced at the same time. It helps both are also constantly being favorably compared to Pixar in terms of visuals.visuals.
** Has one with ''VideoGame/SonicFrontiers'', thanks to the presence of the Kocos, little coconut-shaped creatures that resemble the Rot, including their plot purpose.
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Win The Crowd is now a disambig


* SugarWiki/VisualEffectsOfAwesome: Everything seen in the first trailer is absolutely ''breathtaking,'' looking very much like something straight out of Creator/DreamWorksAnimation or Creator/{{Pixar}} (with some people even mentioning Creator/StudioGhibli and vibes of ''Franchise/TheLegendOfZelda''; considering Ember Lab's [[Film/MajorasMaskTerribleFate last endeavour]], the latter makes sense). This alone was more than enough to WinTheCrowd for many gamers.

to:

* SugarWiki/VisualEffectsOfAwesome: Everything seen in the first trailer is absolutely ''breathtaking,'' looking very much like something straight out of Creator/DreamWorksAnimation or Creator/{{Pixar}} (with some people even mentioning Creator/StudioGhibli and vibes of ''Franchise/TheLegendOfZelda''; considering Ember Lab's [[Film/MajorasMaskTerribleFate last endeavour]], the latter makes sense). This alone was more than enough to WinTheCrowd for please many gamers.
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* ItsTheSameSoItSucks: ''Kena'' received generally positive reviews upon release, but several outlets have been generally critical of the title due to its reliance on gaming conventions and design ideas borrowed from games such as ''[[VideoGame/GodOfWar2018 God of War 2018]]'', ''VideoGame/{{Pikmin}}'', and ''Franchise/TheLegendOfZelda'', as well as basing its design around old-school PlatformGame formula without providing many innovating ideas to the table.

to:

* ItsTheSameSoItSucks: ''Kena'' received generally positive reviews upon release, but several outlets have been generally critical of the title due to its reliance on gaming conventions and design ideas borrowed from games such as ''[[VideoGame/GodOfWar2018 God of War 2018]]'', ''VideoGame/GodOfWarPS4'', ''VideoGame/{{Pikmin}}'', and ''Franchise/TheLegendOfZelda'', as well as basing its design around old-school PlatformGame formula without providing many innovating ideas to the table.
Is there an issue? Send a MessageReason:
None


* ItsTheSameSoItSucks: ''Kena'' received generally positive reviews upon reviews, but several outlets have been generally critical of the title due to its reliance on gaming conventions and design ideas borrowed from games such as ''[[VideoGame/GodOfWar2018 God of War 2018]]'', ''VideoGame/{{Pikmin}}'', and ''Franchise/TheLegendOfZelda'', as well as basing its design around old-school PlatformGame formula without providing many innovating ideas to the table.

to:

* ItsTheSameSoItSucks: ''Kena'' received generally positive reviews upon reviews, release, but several outlets have been generally critical of the title due to its reliance on gaming conventions and design ideas borrowed from games such as ''[[VideoGame/GodOfWar2018 God of War 2018]]'', ''VideoGame/{{Pikmin}}'', and ''Franchise/TheLegendOfZelda'', as well as basing its design around old-school PlatformGame formula without providing many innovating ideas to the table.
Is there an issue? Send a MessageReason:
None


* ItsTheSameSoItSucks: ''Kena'' received generally positive reviews upon reviews, but several outlets have been generally critical of the title due to its reliance on gaming conventions and design ideas borrowed from games such as ''[[VideoGame/GodOfWar2018 God of War 2018]]'', ''VideoGame/{{Pikmin}}'' and ''Franchise/TheLegendOfZelda'', as well as basing its design around old-school PlatformGame formula without providing many innovating ideas to the table.

to:

* ItsTheSameSoItSucks: ''Kena'' received generally positive reviews upon reviews, but several outlets have been generally critical of the title due to its reliance on gaming conventions and design ideas borrowed from games such as ''[[VideoGame/GodOfWar2018 God of War 2018]]'', ''VideoGame/{{Pikmin}}'' ''VideoGame/{{Pikmin}}'', and ''Franchise/TheLegendOfZelda'', as well as basing its design around old-school PlatformGame formula without providing many innovating ideas to the table.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FriendlyFandoms: Formed one with ''VideoGame/RatchetAndClankRiftApart'' due to both being vibrant action-platformers exclusive to [=PlayStation=] platforms and getting announced at the same time. It helps both are also constantly being favorably compared to Pixar in terms of visuals.
* ItsTheSameSoItSucks: ''Kena'' received generally positive reviews upon reviews, but several outlets have been generally critical of the title due to its reliance on gaming conventions and design ideas borrowed from games such as ''[[VideoGame/GodOfWar2018 God of War 2018]]'', ''VideoGame/{{Pikmin}}'' and ''Franchise/TheLegendOfZelda'', as well as basing its design around old-school PlatformGame formula without providing many innovating ideas to the table.
* PlayTheGameSkipTheStory: Many reviews praised the visuals, combat, presentation and music, but consider the story to be SoOkayItsAverage and carried almost entirely by the aesthetics and Kena herself.
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* SugarWiki/AwesomeMusic: The soundtrack, done by Ember Lab collaborator Jason Gallaty (Theophany), brings in an UsefulNotes/{{Indonesia}}n influence, carrying compositions of traditional Balinese music to create a calm oriental feel to the game. Special mention goes to [[https://www.youtube.com/watch?v=Mh4vB0FQX-g the trailer music]], which smoothly combines an orchestra with the Balinese music to great effect.
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None


* SugarWiki/VisualEffectsOfAwesome: Everything seen in the first trailer is absolutely ''breathtaking,'' looking very much like something straight out of Creator/{{Dreamworks}} or Creator/{{Pixar}} (with some people even mentioning Creator/StudioGhibli and vibes of ''Franchise/TheLegendOfZelda''; considering Ember Lab's [[Film/MajorasMaskTerribleFate last endeavour]], the latter makes sense). This alone was more than enough to WinTheCrowd for many gamers.

to:

* SugarWiki/VisualEffectsOfAwesome: Everything seen in the first trailer is absolutely ''breathtaking,'' looking very much like something straight out of Creator/{{Dreamworks}} Creator/DreamWorksAnimation or Creator/{{Pixar}} (with some people even mentioning Creator/StudioGhibli and vibes of ''Franchise/TheLegendOfZelda''; considering Ember Lab's [[Film/MajorasMaskTerribleFate last endeavour]], the latter makes sense). This alone was more than enough to WinTheCrowd for many gamers.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: Everything seen in the first trailer is absolutely ''breathtaking,'' looking very much like something straight out of Creator/{{Dreamworks}} or Creator/{{Pixar}}. This alone was more than enough to WinTheCrowd for many gamers.

to:

* SugarWiki/VisualEffectsOfAwesome: Everything seen in the first trailer is absolutely ''breathtaking,'' looking very much like something straight out of Creator/{{Dreamworks}} or Creator/{{Pixar}}.Creator/{{Pixar}} (with some people even mentioning Creator/StudioGhibli and vibes of ''Franchise/TheLegendOfZelda''; considering Ember Lab's [[Film/MajorasMaskTerribleFate last endeavour]], the latter makes sense). This alone was more than enough to WinTheCrowd for many gamers.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SugarWiki/VisualEffectsOfAwesome: Everything seen in the first trailer is absolutely ''breathtaking,'' looking very much like something straight out of Creator/{{Dreamworks}} or Creator/{{Pixar}}. This alone was more than enough to WinTheCrowd for many gamers.

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