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** The game's marketing advertised its premise as being "like chess, with shotguns!" ''Jupiter Hell'' predates by a few years the 2022 turn-based strategy game ''Shotgun King: The Final Checkmate'', which consists in a VariantChess where you play as a lone shotgun-wielding black King against all the white chess pieces.

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** The game's marketing advertised its premise as being "like chess, with shotguns!" ''Jupiter Hell'' predates by a few years the 2022 turn-based strategy game ''Shotgun King: The Final Checkmate'', ''VideoGame/ShotgunKingTheFinalCheckmate'', which consists in a VariantChess where you play as a lone shotgun-wielding black King against all the white chess pieces.

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* HilariousInHindsight: This isn't the last time the creator of a ''VideoGame/{{Doom}}'' fangame has made a stand-alone, commercial SpiritualSequel of said fangame which isn't part of the ''Doom'' franchise, as Sergeant_Mark_IV is developing a SpiritualSequel of his famous ''VideoGame/BrutalDoom'' mod named ''Brutal Fate''. Last but not least: both ''Jupiter Hell'' and ''Brutal Fate'' are set around Jupiter.

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* HilariousInHindsight: HilariousInHindsight:
**
This isn't the last time the creator of a ''VideoGame/{{Doom}}'' fangame has made a stand-alone, commercial SpiritualSequel of said fangame which isn't part of the ''Doom'' franchise, as Sergeant_Mark_IV is developing a SpiritualSequel of his famous ''VideoGame/BrutalDoom'' mod named ''Brutal Fate''. Last but not least: both ''Jupiter Hell'' and ''Brutal Fate'' are set around Jupiter.Jupiter.
** The game's marketing advertised its premise as being "like chess, with shotguns!" ''Jupiter Hell'' predates by a few years the 2022 turn-based strategy game ''Shotgun King: The Final Checkmate'', which consists in a VariantChess where you play as a lone shotgun-wielding black King against all the white chess pieces.

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* ThatOneLevel: Callisto Anomaly. The branch that leads to it can generate as early as ''Callisto 2'', and is also chock full of demons, which means by the time the player hits Anomaly it's highly likely they're low on ammo, badly wounded, and not having much in the way of equipment or trait building. But what's that? [[SchmuckBait An empty space in the middle surrounded by healing and rare items?]] [[TeleportingKeycardSquad Cue teleport sigils]], [[DemonicSpiders archreavers]], and a quick trip to the post-mortem screen.

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* ThatOneLevel: ThatOneLevel:
**
Callisto Anomaly. The branch that leads to it can generate as early as ''Callisto 2'', and is also chock full of demons, which means by the time the player hits Anomaly it's highly likely they're low on ammo, badly wounded, and not having much in the way of equipment or trait building. But what's that? [[SchmuckBait An empty space in the middle surrounded by healing and rare items?]] [[TeleportingKeycardSquad Cue teleport sigils]], [[DemonicSpiders archreavers]], and a quick trip to the post-mortem screen.screen.
** Dante, as a whole. If Io is where ''Jupiter Hell'' starts getting rough, Dante is where it just outright says "Fuck you and ''die''".
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* HilariousInHindsight: This isn't the last time the creator of a ''VideoGame/{{Doom}}'' fangame makes on a stand-alone, commercial SpiritualSequel of said fangame which isn't part of the ''Doom'' franchise, as Sergeant_Mark_IV is developing a SpiritualSequel of his famous ''VideoGame/BrutalDoom'' mod named ''Brutal Fate''. Last but not least: both ''Jupiter Hell'' and ''Brutal Fate'' are set around Jupiter.

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* HilariousInHindsight: This isn't the last time the creator of a ''VideoGame/{{Doom}}'' fangame makes on has made a stand-alone, commercial SpiritualSequel of said fangame which isn't part of the ''Doom'' franchise, as Sergeant_Mark_IV is developing a SpiritualSequel of his famous ''VideoGame/BrutalDoom'' mod named ''Brutal Fate''. Last but not least: both ''Jupiter Hell'' and ''Brutal Fate'' are set around Jupiter.
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* DifficultySpike: Io is where the game starts getting rough. Not only are you faced with heavily armored and high HP CRI bots, but it is also where plasma and poison enemies (the latter of which are mentioned on DemonicSpiders) start appearing.

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* DifficultySpike: Io is where the game starts getting rough. Not only are you faced with heavily armored and high HP CRI bots, but it is also where plasma and poison enemies (the latter of which are mentioned on DemonicSpiders) as well as Medusae and Warlocks at higher difficulties start appearing.appearing (see DemonicSpiders above).
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* DifficultySpike: Io is where the game starts getting rough. Not only are you faced with heavily armored and high HP CRI bots, but it is also where plasma and poison enemies (the latter of which are mentioned on DemonicSpiders) start appearing.
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* DemonicSpiders: Toxic Reavers, which hurl toxic balls at you that not only hurt like hell, but turn the tile you're on into acid. This in turn forces you into either eating further hurt (if you keep attacking the reaver) or moving out of the acid (squandering a turn and possibly your cover). Either choice can get you killed if you're being careless.
* HilariousInHindsight: This isn't the last time the creator of a ''VideoGame/{{Doom}}'' fangame makes on a stand-alone, commercial SpiritualSequel of said fangame which isn't part of the ''Doom'' franchise, as Sergeant_Mark_IV is developping a SpiritualSequel of his famous ''VideoGame/BrutalDoom'' mod named ''Brutal Fate''. Last but not least: both ''Jupiter Hell'' and ''Brutal Fate'' are set around Jupiter.

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* DemonicSpiders: Toxic Reavers, DemonicSpiders:
** Archreavers,
which hurl toxic acid balls at you that not only hurt like hell, but turn the tile you're on into acid. This in turn forces you into either eating further hurt (if you keep attacking the reaver) or moving out of the acid (squandering a turn and possibly your cover). Either choice can get you killed if you're being careless.
** Toxic enemies, which hurl toxic balls at you which hit you with the Poisoned status. Getting too many stacks of this without health packs ''will'' lead to your slow demise.
** Warlocks, which have an aura that regenerates the health of nearby enemies, and have a nasty flame attack that can really ruin your day, much like the Archviles. Archwarlocks are even worse, with a powerful Gaze that inflicts constant Pain on you as long as you are in their line of sight.
** Medusae, which have an innate dodge bonus against all incoming attacks, unleash powerful plasma AOE attacks, and can ''permanently'' take away three HP per hit in melee. Archmedusae also have a monster beam attack that hits like a truck from line of sight, and super-armor while charging it up.
* HilariousInHindsight: This isn't the last time the creator of a ''VideoGame/{{Doom}}'' fangame makes on a stand-alone, commercial SpiritualSequel of said fangame which isn't part of the ''Doom'' franchise, as Sergeant_Mark_IV is developping developing a SpiritualSequel of his famous ''VideoGame/BrutalDoom'' mod named ''Brutal Fate''. Last but not least: both ''Jupiter Hell'' and ''Brutal Fate'' are set around Jupiter.

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* ScrappyMechanic: Pain, which is even ''worse'' than its ''VideoGame/{{DRL}}'' equivalent. Every time the marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemies.
** Luckily, Pain only lasts a few turns - but it can still be an unpleasant surprise to someone used to more traditional roguelikes, a genre where most games religiously observe CriticalExistenceFailure.

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* ScrappyMechanic: Pain, which is even ''worse'' than its ''VideoGame/{{DRL}}'' equivalent. Every time the marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemies. \n** Luckily, Pain it only lasts a few turns - but it can still be an unpleasant surprise to someone used to more traditional roguelikes, a genre where most games religiously observe CriticalExistenceFailure.
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Not YMMV


* DiscOneNuke: With a good bit of luck, one gets an ADV weapon with great modifiers and stats as early as ''Calisto 2''.
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* DiscOneNuke: With a good bit of luck, one get an ADV weapon with great modifiers and stats as early as ''Calisto 2''.

to:

* DiscOneNuke: With a good bit of luck, one get gets an ADV weapon with great modifiers and stats as early as ''Calisto 2''.
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* MostWonderfulSound: That squishy meat noise an enemy makes when you manage to gib them. It's satisfying even below Nightmare difficulty (where rampant gibbing is useful if not mandatory for survival).

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: That squishy meat noise an enemy makes when you manage to gib them. It's satisfying even below Nightmare difficulty (where rampant gibbing is useful if not mandatory for survival).
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* MostWonderfulSound: That squishy meat noise an enemy makes when you manage to gib them. It's satisfying even below Nightmare difficulty (where rampant gibbing is useful if not mandatory for survival).
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* ScrappyMechanic: Pain, which is even ''worse'' than its [=DooMRL=] equivalent. Every time the marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemies.

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* ScrappyMechanic: Pain, which is even ''worse'' than its [=DooMRL=] ''VideoGame/{{DRL}}'' equivalent. Every time the marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemies.

Added: 556

Changed: 11

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* DemonicSpiders: Toxic Reavers, which hurl toxic balls at you that not only hurt like hell, but turn the tile you're on into acid. This in turn forces you into either eating further hurt (if you keep attacking the reaver) or moving out of the acid (squandering a turn and possibly your cover). Either choice can get you killed if you're being careless.



* ScrappyMechanic: Pain, which is even ''worse'' than its [=DooMRL=] equivalent. Every time the Jupiter Marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemies.

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* ScrappyMechanic: Pain, which is even ''worse'' than its [=DooMRL=] equivalent. Every time the Jupiter Marine marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemies.enemies.
** Luckily, Pain only lasts a few turns - but it can still be an unpleasant surprise to someone used to more traditional roguelikes, a genre where most games religiously observe CriticalExistenceFailure.
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Various balance tweaks and changes to ADV weapons means the 9mm Calibrated is no longer the Disc One Nuke it used to be.


* DiscOneNuke: The 9mm Calibrated. It deals Pierce damage, which means double damage while ''halving'' Damage Reduction against enemies with armor (And on higher difficulties, this means nearly all of them), and doesn't have the single mod limit of ADV. weapons. Combined with the 9mm Pistol's already decent range, fast swap time, and common ammo, it can see you through most of the game. (And longer if the player is a Technician and mods it further)

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* DiscOneNuke: The 9mm Calibrated. It deals Pierce damage, which means double damage while ''halving'' Damage Reduction against enemies With a good bit of luck, one get an ADV weapon with armor (And on higher difficulties, this means nearly all of them), great modifiers and doesn't have the single mod limit of ADV. weapons. Combined with the 9mm Pistol's already decent range, fast swap time, and common ammo, it can see you through most of the game. (And longer if the player is a Technician and mods it further)stats as early as ''Calisto 2''.
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Added DiffLines:

* HilariousInHindsight: This isn't the last time the creator of a ''VideoGame/{{Doom}}'' fangame makes on a stand-alone, commercial SpiritualSequel of said fangame which isn't part of the ''Doom'' franchise, as Sergeant_Mark_IV is developping a SpiritualSequel of his famous ''VideoGame/BrutalDoom'' mod named ''Brutal Fate''. Last but not least: both ''Jupiter Hell'' and ''Brutal Fate'' are set around Jupiter.
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None


* ThatOneLevel: Callisto Anomaly. The branch that leads to it can generate as early as ''Callisto 2'', and is also chock full of demons, which means by the time the player hits Anomaly it's highly likely they're low on ammo, badly wounded, and not having much in the way of equipment. But what's that? An empty space in the middle surrounded by healing and rare items? [[TeleportingKeycardSquad Cue teleport sigils]], [[DemonicSpiders archreavers]], and a quick trip to the post-mortem screen.

to:

* ThatOneLevel: Callisto Anomaly. The branch that leads to it can generate as early as ''Callisto 2'', and is also chock full of demons, which means by the time the player hits Anomaly it's highly likely they're low on ammo, badly wounded, and not having much in the way of equipment. equipment or trait building. But what's that? [[SchmuckBait An empty space in the middle surrounded by healing and rare items? items?]] [[TeleportingKeycardSquad Cue teleport sigils]], [[DemonicSpiders archreavers]], and a quick trip to the post-mortem screen.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: Pain. Every time the Jupiter Marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemies

to:

* ScrappyMechanic: Pain. Pain, which is even ''worse'' than its [=DooMRL=] equivalent. Every time the Jupiter Marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemiesenemies.
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: Callisto Anomaly. The branch that leads to it can generate as early as ''Callisto 2'', and is also chock full of demons, which means by the time the player hits Anomaly it's highly likely they're low on ammo, badly wounded, and not having much in the way of equipment. But what's that? An empty space in the middle surrounded by healing and rare items? [[TeleportingKeycardSquad Cue teleport sigils]], and a quick trip to the post-mortem screen.

to:

* ThatOneLevel: Callisto Anomaly. The branch that leads to it can generate as early as ''Callisto 2'', and is also chock full of demons, which means by the time the player hits Anomaly it's highly likely they're low on ammo, badly wounded, and not having much in the way of equipment. But what's that? An empty space in the middle surrounded by healing and rare items? [[TeleportingKeycardSquad Cue teleport sigils]], [[DemonicSpiders archreavers]], and a quick trip to the post-mortem screen.
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None


* DiscOneNuke: The 9mm Calibrated. It deals Pierce damage, which means double damage while ''halving'' Damage Reduction against enemies with armor (And on higher difficulties, this means nearly all of them), and doesn't have the single mod limit of ADV. weapons. Combined with the 9mm Pistol's already decent range, fast swap time, and common ammo, it can see you through most of the game. (And longer if the player is a Technician and mods it)

to:

* DiscOneNuke: The 9mm Calibrated. It deals Pierce damage, which means double damage while ''halving'' Damage Reduction against enemies with armor (And on higher difficulties, this means nearly all of them), and doesn't have the single mod limit of ADV. weapons. Combined with the 9mm Pistol's already decent range, fast swap time, and common ammo, it can see you through most of the game. (And longer if the player is a Technician and mods it)it further)
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None


* DiscOneNuke: The 9mm Calibrated. It deals Pierce damage, which means double damage against enemies with armor (And on higher difficulties, this means nearly all of them), and doesn't have the single mod limit of ADV. weapons. Combined with the 9mm Pistol's already decent range, fast swap time, and common ammo, it can see you through most of the game. (And longer if the player is a Technician and mods it)

to:

* DiscOneNuke: The 9mm Calibrated. It deals Pierce damage, which means double damage while ''halving'' Damage Reduction against enemies with armor (And on higher difficulties, this means nearly all of them), and doesn't have the single mod limit of ADV. weapons. Combined with the 9mm Pistol's already decent range, fast swap time, and common ammo, it can see you through most of the game. (And longer if the player is a Technician and mods it)
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The 7.62 pierce rifle is actually pretty lack luster thinking back on it


* DiscOneNuke: The 9mm Calibrated. It deals Pierce damage, which means double damage against enemies with armor (And on higher difficulties, this means nearly all of them), and doesn't have the single mod limit of ADV. weapons. Combined with the 9mm Pistol's already decent range, fast swap time, and common ammo, it can see you through most of the game. (And longer if it's bullet spam cousin, the [[InfinityMinusOneSword 7.62 Pierce Rifle]] doesn't drop)

to:

* DiscOneNuke: The 9mm Calibrated. It deals Pierce damage, which means double damage against enemies with armor (And on higher difficulties, this means nearly all of them), and doesn't have the single mod limit of ADV. weapons. Combined with the 9mm Pistol's already decent range, fast swap time, and common ammo, it can see you through most of the game. (And longer if it's bullet spam cousin, the [[InfinityMinusOneSword 7.62 Pierce Rifle]] doesn't drop)player is a Technician and mods it)
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None


* ThatOneLevel: Callisto Anomaly. The branch that leads to it can generate as early as ''Callisto 2'', and is also chock full of demons, which means by the time the player hits Anomaly it's highly likely they're low on ammo, badly wounded, and not having much in the way of equipment. But what's that? An empty space in the middle surrounded by healing and rare items? [[TeleportingKeycardSquad Cue teleport sigils.]]

to:

* ThatOneLevel: Callisto Anomaly. The branch that leads to it can generate as early as ''Callisto 2'', and is also chock full of demons, which means by the time the player hits Anomaly it's highly likely they're low on ammo, badly wounded, and not having much in the way of equipment. But what's that? An empty space in the middle surrounded by healing and rare items? [[TeleportingKeycardSquad Cue teleport sigils.]]sigils]], and a quick trip to the post-mortem screen.
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* ScrappyMechanic: Pain. Every time the Jupiter Marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemies

to:

* ScrappyMechanic: Pain. Every time the Jupiter Marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemiesenemies
* ThatOneLevel: Callisto Anomaly. The branch that leads to it can generate as early as ''Callisto 2'', and is also chock full of demons, which means by the time the player hits Anomaly it's highly likely they're low on ammo, badly wounded, and not having much in the way of equipment. But what's that? An empty space in the middle surrounded by healing and rare items? [[TeleportingKeycardSquad Cue teleport sigils.]]
Is there an issue? Send a MessageReason:
None


* DiscOneNuke: The 9mm Calibrated. It deals Pierce damage, which means double damage against enemies with armor (And on higher difficulties, this means nearly all of them), and doesn't have the single mod limit of ADV. weapons. Combined with the 9mm Pistol's already decent range, fast swap time, and common ammo, it can see you through most of the game. (And longer if it's bullet spam cousin, the [[InfinityMinusOneSword 7.62 Pierce Rifle]] doesn't drop)

to:

* DiscOneNuke: The 9mm Calibrated. It deals Pierce damage, which means double damage against enemies with armor (And on higher difficulties, this means nearly all of them), and doesn't have the single mod limit of ADV. weapons. Combined with the 9mm Pistol's already decent range, fast swap time, and common ammo, it can see you through most of the game. (And longer if it's bullet spam cousin, the [[InfinityMinusOneSword 7.62 Pierce Rifle]] doesn't drop)drop)
* ScrappyMechanic: Pain. Every time the Jupiter Marine takes damage it adds a stacking debuff to accuracy, which can quickly lead into a death spiral as the player can't fire back or reliably escape without taking massive damage, especially in the case of beefy melee enemies
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None

Added DiffLines:

* DiscOneNuke: The 9mm Calibrated. It deals Pierce damage, which means double damage against enemies with armor (And on higher difficulties, this means nearly all of them), and doesn't have the single mod limit of ADV. weapons. Combined with the 9mm Pistol's already decent range, fast swap time, and common ammo, it can see you through most of the game. (And longer if it's bullet spam cousin, the [[InfinityMinusOneSword 7.62 Pierce Rifle]] doesn't drop)

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