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Removed: 337

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Alphabetizing because I had a brain fart from doing cleanup for Difficulty Spike last night and accidentally alphabetized Sequeli Difficulty Spike under D


* SequelDifficultySpike: The first game's Extra mode rearranged the collecting stages and cut the timer down, but it left the boss fight mechanics in place. The second game applies cosmetic changes to the stages and alters the boss fights to make them harder (shrinking the room you have to maneuver, altering the boss's attacks. etc...)


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* SequelDifficultySpike: The first game's Extra mode rearranged the collecting stages and cut the timer down, but it left the boss fight mechanics in place. The second game applies cosmetic changes to the stages and alters the boss fights to make them harder (shrinking the room you have to maneuver, altering the boss's attacks. etc...)
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Per TRS, this is YMMV

Added DiffLines:

* SequelDifficultySpike: The first game's Extra mode rearranged the collecting stages and cut the timer down, but it left the boss fight mechanics in place. The second game applies cosmetic changes to the stages and alters the boss fights to make them harder (shrinking the room you have to maneuver, altering the boss's attacks. etc...)
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None


* SugarWiki/MostWonderfulSound: The "whoosh" sound heard whenever Robbit jumps is oddly satisfying to the ear, which is good considering you'll be hearing it a lot.

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* SugarWiki/MostWonderfulSound: The "whoosh" sound heard whenever Robbit jumps is oddly satisfying to the ear, which is good considering you'll be hearing it a lot.lot.
* SpiritualSuccessor: To ''VideoGame/GeographSeal''. [[NoExportForYou Not that anyone outside of Japan even knows this.]]
** Notably, ''Jumping Flash'' focuses more on the [[PlatformGame platforming]] in contrast to ''VideoGame/GeographSeal''[='s=] focus on FirstPersonShooter action with plenty of {{Goomba Stomp}}ing.

Added: 394

Changed: 284

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* FridgeLogic: How can you have a ''Universal'' City Hall?

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* SugarWiki/AwesomeMusic: [[https://youtu.be/Y1rVhxp7T38 Captain House]], the theme of World 6-1 in ''Jumping Flash! 2''. A slightly ominous and futuristic sounding track that fits the level theme nicely and really makes you feel like you're trespassing in the big bad's domain.
* EnsembleDarkhorse: The Kiwi enemies are perhaps one of the series' more fondly remembered characters, as many have taken a liking to their simplistic and adorable design.
* FridgeLogic: How can you have a ''Universal'' City Hall?Hall?
* SugarWiki/MostWonderfulSound: The "whoosh" sound heard whenever Robbit jumps is oddly satisfying to the ear, which is good considering you'll be hearing it a lot.
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Added DiffLines:

* FridgeLogic: How can you have a ''Universal'' City Hall?
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This isn\'t YMMV. Moving.


* ExcusePlot: A man in a Hawaiian shirt steals conveniently level sized chunks of a planet that happen to correspond to common level themes.

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