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* DevelopmentHell:
** The earlier reserved difficulties still aren't out to this day.
** Nerdiness has been unfinished for over a year and counting.
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there aren't any diffs downright infamous for obstacles


** [[https://jtohs-joke-towers.fandom.com/wiki/User_blog:DynamixFromJJT/Eternal_Ruinous Eternal Ruinous]], one of the more infamous examples of this, was archived in a blog post, if you really wanna get a feel of these edgy difficulties.
* ThatOneLevel: Most difficulties as of now are simply just "x stud jump" and don't contain any more innovative obstacles, but the few remaining ones that do are usually VERY brutal with them.
-->'''Low Pre-Revamp Critical''': Do a 4 stud stickout off a truss sticking out of the ceiling by 0.01 studs. You must land on a truss spinning around a point 10 studs away from said truss at a velocity of 5. This truss also sticks out of the ceiling by 0.01 studs, and cannot collide with the ceiling. Get to the other side and jump off the truss at the right time to wrap around an instakill onto a teleporter to a maze of trusses that stick out of the ceiling by 0.01 studs. These maze trusses also disappear after 1 second of being touched, coming back after 3 seconds, and you must find 3 buttons in the maze and then find a wall that you can do a mid-air wall flip through to finally finish this extremely long obstacle.

to:

** [[https://jtohs-joke-towers.fandom.com/wiki/User_blog:DynamixFromJJT/Eternal_Ruinous Eternal Ruinous]], one of the more infamous examples of this, was archived in a blog post, if you really wanna get a feel of these edgy difficulties.
* ThatOneLevel: Most difficulties as of now are simply just "x stud jump" and don't contain any more innovative obstacles, but the few remaining ones that do are usually VERY brutal with them.
-->'''Low Pre-Revamp Critical''': Do a 4 stud stickout off a truss sticking out of the ceiling by 0.01 studs. You must land on a truss spinning around a point 10 studs away from said truss at a velocity of 5. This truss also sticks out of the ceiling by 0.01 studs, and cannot collide with the ceiling. Get to the other side and jump off the truss at the right time to wrap around an instakill onto a teleporter to a maze of trusses that stick out of the ceiling by 0.01 studs. These maze trusses also disappear after 1 second of being touched, coming back after 3 seconds, and you must find 3 buttons in the maze and then find a wall that you can do a mid-air wall flip through to finally finish this extremely long obstacle.
difficulties.
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* SugarWiki/AwesomeMusic: On top of most difficulties having songs from other pieces of media that have been tried and true to be perceived as one of the best musical scores ''in all gaming history'', the official themes for difficulties are usually handpicked to encapture what goes on in the difficulty.

to:

* SugarWiki/AwesomeMusic: On top of most some difficulties having songs from other pieces of media that have been tried and true to be perceived as one of the best musical scores ''in all gaming history'', ''ever'', the official themes for difficulties are usually handpicked to encapture what goes on in the difficulty.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: On top of most difficulties having songs from other pieces of media that have been tried and true to be perceived as one of the best musical scores ''in all gaming history'', the official themes for difficulties are usually handpicked to encapture what goes on in the difficulty.
* BizzaroEpisode: After the rather vague obstacles section, there is so much barely-related dialogue in Uproarious coming after as to where one might begin to wonder how the thing is even a difficulty.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: On top of most difficulties having songs from other pieces of media that have been tried and true to be perceived as one of the best musical scores ''in all gaming history'', the official themes for difficulties are usually handpicked to encapture what goes on in the difficulty.
* BizzaroEpisode: BizarroEpisode: After the rather vague obstacles section, there is so much barely-related dialogue in Uproarious coming after as to where one might begin to wonder how the thing is even a difficulty.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: On top of most difficulties having songs from other pieces of media that have been tried and true to be perceived as one of the best musical scores ''in all gaming history'', the official themes for difficulties are usually handpicked to encapture what goes on in the difficulty.
* BizzaroEpisode: After the rather vague obstacles section, there is so much barely-related dialogue in Uproarious coming after as to where one might begin to wonder how the thing is even a difficulty.
* DiscreditedTrope: Sentient difficulties were an ongoing trend in the wiki at some point, but they sparked so much controversy as to where they are nowadays practically barred from creation.
* {{Narm}}: The wiki's standards were particularly low at a certain point; it is because of this that sometimes there would be insufferably edgy difficulties (especially in what was Class 24 at the time) that attempt to be the end-all-be-all, spam zalgo text, and the obstacles section is a ginormous wall of text comprised almost entirely of just random, ill-defined infinite numbers.
** [[https://jtohs-joke-towers.fandom.com/wiki/User_blog:DynamixFromJJT/Eternal_Ruinous Eternal Ruinous]], one of the more infamous examples of this, was archived in a blog post, if you really wanna get a feel of these edgy difficulties.
* ThatOneLevel: Most difficulties as of now are simply just "x stud jump" and don't contain any more innovative obstacles, but the few remaining ones that do are usually VERY brutal with them.
-->'''Low Pre-Revamp Critical''': Do a 4 stud stickout off a truss sticking out of the ceiling by 0.01 studs. You must land on a truss spinning around a point 10 studs away from said truss at a velocity of 5. This truss also sticks out of the ceiling by 0.01 studs, and cannot collide with the ceiling. Get to the other side and jump off the truss at the right time to wrap around an instakill onto a teleporter to a maze of trusses that stick out of the ceiling by 0.01 studs. These maze trusses also disappear after 1 second of being touched, coming back after 3 seconds, and you must find 3 buttons in the maze and then find a wall that you can do a mid-air wall flip through to finally finish this extremely long obstacle.

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