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* SpiritualSuccessor: The minimalist adventure style seems similar to ''VideoGame/{{Ico}}'' and ''VideoGame/ShadowOfTheColossus''. Then ''Journey'' got its own in ''VideoGame/{{Abzu}}''.
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* FanNickname: Several, but one example would be "Gary the Scarf", named for a scarf attached to ground at the end of the fifth chapter.

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* FanNickname: Several, but one example would be "Gary the Scarf", named for a scarf attached to the ground at the end of the fifth chapter.

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* NightmareFuel: For a game that up until that point is nothing but pleasant, [[spoiler:the war machines]] making their first appearance by ''[[JumpScare bursting out of the sand completely without any warning]]'' is responsible for ''quite'' a few pairs of [[BringMyBrownPants soiled pants]]. And the subsequent stealth-sections are almost ''worse''. It's even ''worse'' because their eyes look like the little symbols that make your scarf longer from a distance, and if you run towards them and don't realize what they are until it's too late there's no time for you to get away.

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* NightmareFuel: NightmareFuel:
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For a game that up until that point is nothing but pleasant, [[spoiler:the war machines]] making their first appearance by ''[[JumpScare bursting out of the sand completely without any warning]]'' is responsible for ''quite'' a few pairs of [[BringMyBrownPants soiled pants]]. And the subsequent stealth-sections are almost ''worse''. It's even ''worse'' because their eyes look like the little symbols that make your scarf longer from a distance, and if you run towards them and don't realize what they are until it's too late there's no time for you to get away.



* ThatOneAchievement: The "Companion" achievement requires playing through most of the game with the same companion, "most" in this context meaning at least from the Underground Passage to the end. The game is short enough to pull this off easily if you get a companion that sticks around, but the co-op system leaves no way to coordinate this and you have no guarantee that the other player will be able to stick around.

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* ThatOneAchievement: The "Companion" achievement requires playing through most of the game with the same companion, "most" in this context meaning at least from the Underground Passage to the end. The game is short enough to pull this off easily if you get a companion that sticks around, but the co-op system leaves no way to coordinate this and you have no guarantee that the other player will be able to stick around.around due to your shared internet connection. You won't know that you've done it until you've watched the credits.
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* SugarWiki/AwesomeMusic: Yes, it's good enough to stand on the same page as the band Journey. It plays on a recurring motif that can be heard in its simplest form in "[[https://www.youtube.com/watch?v=TLfj3pAlrs4 Nascence]]", the first song, and at its most awe-inspiring in "[[https://www.youtube.com/watch?v=ypNgvc6c6Cc Apotheosis]]", the very last song.
** While all the music you hear throughout is amazing, the ending credits song "I Was Born For This" just tops them all. [[https://www.youtube.com/watch?v=2_wkJ377LzU You can listen to it here]].
** Now has the honour of being the very first videogame soundtrack ''ever'' [[http://www.ign.com/articles/2012/12/06/journeys-soundtrack-nominated-for-a-grammy to be nominated for a Grammy Award]]! And not just some small obscure award either, [[SugarWiki/MomentOfAwesome it got nominated for Best Score]], placing Austin Wintory amongst heavyweights like Music/JohnWilliams, Music/HansZimmer, Music/HowardShore and [[Music/NineInchNails Trent Reznor]]. Not to mention that to be recognized alongside the former [[SugarWiki/HeartwarmingMoments was also a lifelong dream of Wintory's]].
* [[Awesome/VideoGameLevels Awesome Video Game Levels]]: The Apotheosis stage and the level with the sandsurfing are the most likely to be brought up in conversation on forums, for nothing but the sheer levels of SceneryPorn and ShockingMoments they contain.
* BreatherLevel: The Temple is a perfectly safe location wedged in-between two patrolled by the War Machines. Not to mention that it is literally overflowing with energy.
* CatharsisFactor: The makers of the game specifically said that they set themselves the challenge of crafting a game that was capable of generating catharsis.
* FanNickname: Several, but one example would be "Gary the Scarf", named for a scarf attached to ground at the end of the fifth chapter.
* GoddamnedBats: The flying war machines. They can knock you miles away when you're trying to go somewhere else.
* HypeBacklash: Its winning of several major game of the year awards has not been met with blanket enthusiasm. Many commenters are accusing the writers of pandering to gaming hipsters and bringing up the ItsShortSoItSucks arguments.
* ItsShortSoItSucks: Costs $15 and you will most likely finish it in one sitting, [[SubvertedTrope but]] what [[SceneryPorn a]] [[SugarWiki/HeartwarmingMoments sitting]] that is.
* NightmareFuel: For a game that up until that point is nothing but pleasant, [[spoiler:the war machines]] making their first appearance by ''[[JumpScare bursting out of the sand completely without any warning]]'' is responsible for ''quite'' a few pairs of [[BringMyBrownPants soiled pants]]. And the subsequent stealth-sections are almost ''worse''. It's even ''worse'' because their eyes look like the little symbols that make your scarf longer from a distance, and if you run towards them and don't realize what they are until it's too late there's no time for you to get away.
** And after the first one pops out of hiding, realizing that there are ''dozens'' sitting immobile, any of which could come alive at any time. [[spoiler:Especially nightmarish when a ''second'' one activates halfway through the level.]]
** It can also be upsetting when you have a companion that is spotted by the [[spoiler:war machines]], because once they find your friend, the only thing you can do is watch in horror as they are attacked. That's right, you have ''no way'' to help your friend.
* ThatOneAchievement: The "Companion" achievement requires playing through most of the game with the same companion, "most" in this context meaning at least from the Underground Passage to the end. The game is short enough to pull this off easily if you get a companion that sticks around, but the co-op system leaves no way to coordinate this and you have no guarantee that the other player will be able to stick around.

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