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* PortingDisaster: The initial release of the game on UsefulNotes/{{Steam}}. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crashing ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/GOGDotCom version), though Mysteries of the Sith remains unfixed.

to:

* PortingDisaster: The initial release of the game on UsefulNotes/{{Steam}}. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crashing ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/GOGDotCom version), though with similar fixes for Mysteries of the Sith remains unfixed.dropping a year later.
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** In the base game: Jerec, being the FinalBoss, would probably be expected by most gamers to be harder to beat than any of his mooks we killed along the way... but maybe not ''that'' much harder. He takes a good deal more damage than any of the previous bosses, and will pull out [[ShockAndAwe Force Lightning]] when you are trying to him, which at that range you can't reliably dodge. When he's further away he'll use Force Destruction, which can take off over half your health in one hit. To top it all off he'll go into the center of the arena to heal himself, during which you can't hurt him. During this time two statues move closer to the center and if they reach it, you lose automatically. You can turn their movement off when he starts moving them, but you can't stop from moving completely, making it a timed fight. [[GuideDangIt And the game never tells you any of this.]]

to:

** In the base game: Jerec, being the FinalBoss, would probably be expected by most gamers to be harder to beat than any of his mooks we killed along the way... but maybe not ''that'' much harder. He takes a good deal more damage than any of the previous bosses, and will pull out [[ShockAndAwe Force Lightning]] when you are trying to hit him, which at that range you can't reliably dodge. When he's further away he'll use Force Destruction, which can take off over half your health in one hit. To top it all off he'll go into the center of the arena to heal himself, during which you can't hurt him. During this time two statues move closer to the center and if they reach it, you lose automatically. You can turn their movement off when he starts moving them, but you can't stop from moving completely, making it a timed fight. [[GuideDangIt And the game never tells you any of this.]]
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* PanderingToTheBase: The expansion pack features a surprisingly big amount of content from Creator/TimothyZahn's so called [[Literature/TheThrawnTrilogy Thrawn trilogy]]:
** Mara Jade as the main character.
** Dromund Kaas features some vornskrs and ysalamiri. The latter retain their ability to block the Force within a certain range, although they're otherwise harmless.
** The portrayal of the Noghri was widely ridiculed among the fans of the books since, aside from the skin color, they look nothing like the original and more like a generic orc from ''VideoGame/WorldOfWarcraft'': they're seven feet tall, ridiculously strong, fast, and, apparently, unintelligent, whereas in the novel they were described as short-sized cunning creatures who, while indeed were considered extremely dangerous, it was mostly due to their familiarity with a variety of martial arts and overall agility rather than brute savage force as seen in the game.

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* ArmorOfInvincibility: The Force Protection light side power, which you get late in the game, practically makes any encounter with stormtroopers, no matter how numerous or well armed, a joke.
* AwesomeButImpractical: The third person perspective is totally useless when it comes to shooting as you have no way of knowing where it is aimed at. It does come in handy during lightsaber duels since you are able to see the enemy approaching you from the back and side though.
** The carbonite gun in the expansion pack turns enemies into blocks of, well, carbonite, which you can destroy with your lightsaber. Sounds cool? Maybe but you'll soon find out than carbonite supplies are scarce to come by and practically any other weapon deals with bad guys faster and safer.
** The Bowcaster has a ChargedAttack as its primary fire, making it difficult to fire rapidly. Its secondary fire allows for faster firing, but its blasts bounce off everything, making it potentially as lethal to the player as it is to the enemy.
* BossInMookClothing: Not exactly a classic example as the kell dragons look anything but your regular enemies and there's as few as three of them in total but they still can't be considered bosses (as every boss in the game has their own separate level to fight them in). They are immune to your laser weapons (except your lightsaber, which is ironically the most efficient tool against them, although one that requires you to get close to the beast) and taking them out with explosives takes ages (it's not exactly smooth with the lightsaber either). Granted, you don't actually ''have to'' fight any of them as there's always a way to just speed past them and move over to a location they have no access to, but still.
** The vornskrs in the expansion pack are ridiculously fast, agile and deadly, as well as immune to practically any Force power you have at your disposal, save for Destruction. To make things worse, they're pretty much the only enemy in the game that you take damage from by just ''touching'' them. Sounds like the kind of enemy you might want to take down from distance, right? Well, you have Force Destruction, Saber throw and all the other weapons you've collected during your journey... except they just don't happen to ''work'' in the last three levels where you meet the vornskrs. ''[[NintendoHard Ouch!]]''
* CheckPointStarvation: Throughout the whole game you are able to save your progress anytime you like. As helpful as it is, it also means you are left with little to no checkpoints that would ''really'' come in handy in some stages. A good example of this being a problem is levels 14, 15 and 16, the first and third of which are boss battles and the second is a mission with a time limit. Whenever you die, you are reset to the start of the particular level. That is unless you turn the game off, in which case you will need to start the game from the last savestate ''you'' made. So, for instance, if you didn't save the game ''immediately'' before finishing off the first boss, then you'll fail the timed mission that comes right afterwards (provided that you didn't save the game right after the beginning of the new level) and turn the game off, you're going to have to repeat the whole fight all over again (or even more if you didn't save before entering the elevator leading up to said boss, which, by the way, you have no way of knowing marks the end of the level). The same thing goes for the next boss fight: if she kills you, then it's off to the last savestate, which in the worst scenario might be as far as ''three'' levels back!
* ExcusePlot: Not really the game as a whole, which had a rather complex story, especially for the FPS standards of the era, but the main objective of Level 2 "The Lost Disk" definitely counts. So 8t88's arm holding the disk you need fell over the edge of the landing platform? It's actually just a few dozen feet below, next to the entrance to a shaft, and you can recover it within less than a minute from starting the stage. The logical thing for Kyle to do would be to tell Jan to come back for him to the exact same spot and both of them would be ready to leave Nar Shaddaa in a matter of minutes, rather than taking a dangerous walk through yet another few layers of the goon-crawling building in order to meet her on the roof.
** Very much there in the expansion pack. The four main story arcs are so thinly tied together you might as well just cheat code your way to Level 12 and still wouldn't be any more lost in the narrative as any other player.



* SaveScumming: Just because you ''somehow'' survived a particularly hot shootout doesn't mean you should continue with the game as it is unless you feel like getting into an unwinnable situation around the corner.
* SequelDifficultySpike: While most of the expansion pack is moderately challenging for someone who has beaten the original game, the difficulty rises ''sharply'' during the final three missions, which might very well be the toughest in the entire series. Aside from more demanding combat, the game features several puzzles, some of which appear to be taken right out of some of LucasArts' graphic adventure games, making it definitely harder in that regard than either of the two previous installments.



** In the base game: [[spoiler:Jerec]], being the FinalBoss, would probably be expected by most gamers to be harder to beat than any of his mooks we killed along the way... but maybe not ''that'' much harder.
** In the expansion pack: [[spoiler:Mara Jade's evil doppelganger]]. Fighting her is very much reminiscent of the Final Boss battle in the original game, except you have much less space to maneuver. Fortunately, [[spoiler:Dark Mara]] doesn't have nearly as much health.

to:

** In the base game: [[spoiler:Jerec]], Jerec, being the FinalBoss, would probably be expected by most gamers to be harder to beat than any of his mooks we killed along the way... but maybe not ''that'' much harder.
harder. He takes a good deal more damage than any of the previous bosses, and will pull out [[ShockAndAwe Force Lightning]] when you are trying to him, which at that range you can't reliably dodge. When he's further away he'll use Force Destruction, which can take off over half your health in one hit. To top it all off he'll go into the center of the arena to heal himself, during which you can't hurt him. During this time two statues move closer to the center and if they reach it, you lose automatically. You can turn their movement off when he starts moving them, but you can't stop from moving completely, making it a timed fight. [[GuideDangIt And the game never tells you any of this.]]
** In the expansion pack: [[spoiler:Mara Jade's evil doppelganger]]. Fighting her is very much reminiscent of the Final Boss battle in the original game, except you have much less space to maneuver. Fortunately, [[spoiler:Dark Mara]] doesn't have nearly as much health.health.
* ThatOneAttack: Force Grip when used by enemies. You can't dodge and it does a lot of damage. Thankfully boss battles do have health pick ups.
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Added DiffLines:

** The Bowcaster has a ChargedAttack as its primary fire, making it difficult to fire rapidly. Its secondary fire allows for faster firing, but its blasts bounce off everything, making it potentially as lethal to the player as it is to the enemy.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The initial release of the game on UsefulNotes/{{Steam}}. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/GOGDotCom version), though Mysteries of the Sith remains unfixed.

to:

* PortingDisaster: The initial release of the game on UsefulNotes/{{Steam}}. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash crashing ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/GOGDotCom version), though Mysteries of the Sith remains unfixed.
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* CheckPointStarvation: Throughout the whole game you are able to save your progress anytime you like. As helpful as it is, it also means you are left with little to no checkpoints that would ''really'' come in handy in some stages. A good example of this being a problem is levels 14, 15 and 16, the first and third of which are boss battles and the second is a mission with a time limit. Whenever you die, you are reset to the start of the particular level. That is unless you turn the game off, in which case you will need to start the game from the last savestate ''you'' made. So, for instance, if you didn't save the game ''immediately'' before finishing off the first boss, then you'll fail the timed mission that comes right afterwards (provided that you didn't save the game right after the beginning of the new level) and turn the game off, you're going to have to repeat the whole fight all over again (or even more if you didn't save before entering the elevator leading up to said boss, which, by the way, you have no way of knowing marks the end of the level). The same thing goes for the next boss fight: if she kills you, then it's off to the last savestate, which in the worst scenario might be as far as ''three'' levels back! This is especially frustrating when you play the Steam version of the game, notorious for crashing during loading screens.

to:

* CheckPointStarvation: Throughout the whole game you are able to save your progress anytime you like. As helpful as it is, it also means you are left with little to no checkpoints that would ''really'' come in handy in some stages. A good example of this being a problem is levels 14, 15 and 16, the first and third of which are boss battles and the second is a mission with a time limit. Whenever you die, you are reset to the start of the particular level. That is unless you turn the game off, in which case you will need to start the game from the last savestate ''you'' made. So, for instance, if you didn't save the game ''immediately'' before finishing off the first boss, then you'll fail the timed mission that comes right afterwards (provided that you didn't save the game right after the beginning of the new level) and turn the game off, you're going to have to repeat the whole fight all over again (or even more if you didn't save before entering the elevator leading up to said boss, which, by the way, you have no way of knowing marks the end of the level). The same thing goes for the next boss fight: if she kills you, then it's off to the last savestate, which in the worst scenario might be as far as ''three'' levels back! This is especially frustrating when you play the Steam version of the game, notorious for crashing during loading screens.



* PortingDisaster: The initial release of the game on UsefulNotes/Steam. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/GOGDotCom version), though Mysteries of the Sith remains unfixed.

to:

* PortingDisaster: The initial release of the game on UsefulNotes/Steam.UsefulNotes/{{Steam}}. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/GOGDotCom version), though Mysteries of the Sith remains unfixed.
Is there an issue? Send a MessageReason:
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* PortingDisaster: The initial release of the game on UsefulNotes/Steam. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/GoGDotCom version), though Mysteries of the Sith remains unfixed.

to:

* PortingDisaster: The initial release of the game on UsefulNotes/Steam. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/GoGDotCom Website/GOGDotCom version), though Mysteries of the Sith remains unfixed.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The initial release of the game on UsefulNotes/Steam. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/GoGcom version), though Mysteries of the Sith remains unfixed.

to:

* PortingDisaster: The initial release of the game on UsefulNotes/Steam. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/GoGcom Website/GoGDotCom version), though Mysteries of the Sith remains unfixed.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The initial release of the game on UsefulNotes/Steam. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/{{GoG.com}} version), though Mysteries of the Sith remains unfixed.

to:

* PortingDisaster: The initial release of the game on UsefulNotes/Steam. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the Website/{{GoG.com}} Website/GoGcom version), though Mysteries of the Sith remains unfixed.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The initial release of the game on Steam. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the [=GOG.com=] version), though Mysteries of the Sith remains unfixed.

to:

* PortingDisaster: The initial release of the game on Steam.UsefulNotes/Steam. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 made the menus and cutscenes run in fullscreen, fixed the crashes and restored the music (all of which had been already fixed in the [=GOG.com=] Website/{{GoG.com}} version), though Mysteries of the Sith remains unfixed.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: The initial release of the game on Steam. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 fixing the windowed menu issues, crashes and restoring the music (all of which had been already fixed in the [=GOG.com=] version), though Mysteries of the Sith remains unfixed.

to:

* PortingDisaster: The initial release of the game on Steam. The original game and ''Mysteries of the Sith'' were basically thrown onto Steam with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games being unable to start or display correctly, the cutscenes and menus being shown in a window while gameplay was fullscreen, no background music (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 fixing made the windowed menu issues, menus and cutscenes run in fullscreen, fixed the crashes and restoring restored the music (all of which had been already fixed in the [=GOG.com=] version), though Mysteries of the Sith remains unfixed.
Is there an issue? Send a MessageReason:
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* PortingDisaster: Not really to another gaming system but to Steam. Currently the original game and its expansion pack have the rates of 66% and 67% respectively, with practically every negative review going on the record by saying they really love the game, however they are forced to give it a thubs down due to the multitude of problems experienced with the Steam version. To some people, the games won't even start or display correctly, whereas to others, while the games are playable and enjoyable enough, the cutscenes and menu screens are always shown in windows rather than full screen, there is no background music (you can fix it with a fan-made patch though) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. To make matters worse, despite the fact that errors have been reported for months, Steam officials failed to not only release a fixed version but also to actually even ''address'' any of the concerns voiced by the consumers, prompting many to download the games off [[Creator/GoGDotCom GoG.com]] instead or just get a big box edition.

to:

* PortingDisaster: Not really to another gaming system but to The initial release of the game on Steam. Currently the The original game and its expansion pack have ''Mysteries of the rates of 66% and 67% respectively, with practically every negative review going on the record by saying they really love the game, however they are forced to give it a thubs down due to the multitude of problems experienced with the Sith'' were basically thrown onto Steam version. To some people, with no fixes for their various limitations as Windows programs developed in 1997. Most players on modern systems were greeted with the games won't even being unable to start or display correctly, whereas to others, while the games are playable and enjoyable enough, the cutscenes and menu screens are always menus being shown in windows rather than full screen, there is a window while gameplay was fullscreen, no background music (you can fix it with a fan-made patch though) (due to the game using CD audio for it) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. To make matters worse, despite Luckily, a patch for ''Jedi Knight'' dropped in mid 2016 fixing the fact that errors have windowed menu issues, crashes and restoring the music (all of which had been reported for months, Steam officials failed to not only release a already fixed version but also to actually even ''address'' any in the [=GOG.com=] version), though Mysteries of the concerns voiced by the consumers, prompting many to download the games off [[Creator/GoGDotCom GoG.com]] instead or just get a big box edition.Sith remains unfixed.
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** The carbonite gun in the expansion pack turns enemies into blocks of, well, carbonite, which you can destroy with your lightsaber. Sounds cool? Maybe but you'll soon find out than carbonite supplies are scarce to come by and practically any other weapons deals with bad guys faster and safer.

to:

** The carbonite gun in the expansion pack turns enemies into blocks of, well, carbonite, which you can destroy with your lightsaber. Sounds cool? Maybe but you'll soon find out than carbonite supplies are scarce to come by and practically any other weapons weapon deals with bad guys faster and safer.



* SequelDifficultySpike: While most of the expansion pack is moderately challenging for someone who has beaten the original game, the difficulty rises ''sharply'' during the final three missions, which might very well be the toughest in the entire series.

to:

* SequelDifficultySpike: While most of the expansion pack is moderately challenging for someone who has beaten the original game, the difficulty rises ''sharply'' during the final three missions, which might very well be the toughest in the entire series. Aside from more demanding combat, the game features several puzzles, some of which appear to be taken right out of some of LucasArts' graphic adventure games, making it definitely harder in that regard than either of the two previous installments.
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* GoddamnedBats: The mailocs that you encounter on Sulon take a lot of your health and are pretty [[NightmareFuel creepy]] in their own right although they do take their sweet time between placing themselves in front of you and attacking which means getting rid of them is fairly easy (your basic lightsaber hit will easily cut down even two of them at the same time, practically making them more of a nuisance rather than an actual threat). Training droids in some of the later stages also count, however they are easily disabled and each of their shot takes as little as one point of shield energy, less than any other enemy in the game. Sentry droids are similar if more dangerous (and encountered more often).

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* GoddamnedBats: The mailocs that you encounter on Sulon take a lot of your health and are pretty [[NightmareFuel creepy]] in their own right although they do take their sweet time between placing themselves in front of you and attacking which means getting rid of them is fairly easy (your easy; your basic lightsaber hit will easily cut down even two of them at the same time, practically making them more of a nuisance rather than an actual threat).threat (note that it's NOT the case in the expansion pack where the mailocs tend to take you by surprise and usually in much larger numbers). Training droids in some of the later stages also count, however they are easily disabled and each of their shot takes as little as one point of shield energy, less than any other enemy in the game. Sentry droids are similar if more dangerous (and encountered more often).



* MoonLogicPuzzle: At one point in Level 10 you need to blow up two security cameras in order to leave the room. Why that would ''open'' the doors rather than shut them for good is anyone's guess.

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* MoonLogicPuzzle: At one point in Level 10 of the expansion pack you need to blow up two security cameras in order to leave the room. Why that would ''open'' the doors rather than shut them for good is anyone's guess.

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* AnticlimaxBoss: As you're about to enter the center of the [[spoiler:Valley of the Jedi]] at the end of Level 19, you confront an AT-ST walker, the only one in the game that you actually need to destroy in order to progress (its driver holds the key to the door). There is actually a lot of build up to this fight: the giant door slowly revealing the machine of terror lurking in the shadows, your awareness that it's probably the last non-Force using enemy you'll have to take down in the entire game and all that. But due to the fact that at this point you've become a walking arsenal fully capable of wiping out an entire army, you get to enjoy the spectacle of the erstwhile awe-inspiring machine toppling to the ground less than five seconds afterwards.

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* AnticlimaxBoss: AnticlimaxBoss:
** In the original game:
As you're about to enter the center of the [[spoiler:Valley of the Jedi]] at the end of Level 19, you confront an AT-ST walker, the only one in the game that you actually need to destroy in order to progress (its driver holds the key to the door). There is actually a lot of build up to this fight: the giant door slowly revealing the machine of terror lurking in the shadows, your awareness that it's probably the last non-Force using enemy you'll have to take down in the entire game and all that. But due to the fact that at this point you've become a walking arsenal fully capable of wiping out an entire army, you get to enjoy the spectacle of the erstwhile awe-inspiring machine toppling to the ground less than five seconds afterwards.afterwards.
** In the expansion pack: Arguably, [[spoiler:Kyle]], since you [[spoiler:can't actually defeat him and the only way to finish the game is to turn off your lightsaber,]] as suggested by one of the bas-reliefs in the room, depicting a kneeling woman with a lightsaber laying in front of her.



** The carbonite gun in the expansion pack turns enemies into blocks of, well, carbonite, which you can destroy with your lightsaber. Sounds cool? Maybe but you'll soon find out than carbonite supplies are scarce to come by and practically any other weapons deals with bad guys faster and safer.



** The vornskrs in the expansion pack are ridiculously fast, agile and deadly, as well as immune to practically any Force power you have at your disposal, save for Destruction. To make things worse, they're pretty much the only enemy in the game that you take damage from by just ''touching'' them. Sounds like the kind of enemy you might want to take down from distance, right? Well, you have Force Destruction, Saber throw and all the other weapons you've collected during your journey... except they just don't happen to ''work'' in the last three levels where you meet the vornskrs. ''[[NintendoHard Ouch!]]''



** Very much there in the expansion pack. The four main story arcs are so thinly tied together you might as well just cheat code your way to Level 12 and still wouldn't be any more lost in the narrative as any other player.



* MoonLogicPuzzle: At one point in Level 10 you need to blow up two security cameras in order to leave the room. Why that would ''open'' the doors rather than shut them for good is anyone's guess.



* SequelDifficultySpike: While most of the expansion pack is moderately challenging for someone who has beaten the original game, the difficulty rises ''sharply'' during the final three missions, which might very well be the toughest in the entire series.



* ThatOneBoss: [[spoiler:Jerec]], being the FinalBoss, would probably be expected by most gamers to be harder to beat than any of his mooks we killed along the way... but maybe not ''that'' much harder.

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* ThatOneBoss: ThatOneBoss
** In the base game:
[[spoiler:Jerec]], being the FinalBoss, would probably be expected by most gamers to be harder to beat than any of his mooks we killed along the way... but maybe not ''that'' much harder.harder.
** In the expansion pack: [[spoiler:Mara Jade's evil doppelganger]]. Fighting her is very much reminiscent of the Final Boss battle in the original game, except you have much less space to maneuver. Fortunately, [[spoiler:Dark Mara]] doesn't have nearly as much health.
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* PortingDisaster: Not really to another gaming system but to Steam. Currently the original game and its expansion pack have the rates of 66% and 67% respectively, with practically every negative review going on the record by saying they really love the game, however they are forced to give it a thubs down due to the multitude of problems experienced with the Steam version. To some people, the games won't even start or display correctly, whereas to others, while the games are playable and enjoyable enough, the cutscenes and menu screens are always shown in windows rather than full screen, there is no background music (you can fix it with a fan-made patch though) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. To make matters worse, despite the fact that errors have been reported for months, Steam officials failed to not only release a fixed version but also to actually even ''address'' any of the concerns voiced by the consumers, prompting many to download the games off GoG instead or just get a big box edition.

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* PortingDisaster: Not really to another gaming system but to Steam. Currently the original game and its expansion pack have the rates of 66% and 67% respectively, with practically every negative review going on the record by saying they really love the game, however they are forced to give it a thubs down due to the multitude of problems experienced with the Steam version. To some people, the games won't even start or display correctly, whereas to others, while the games are playable and enjoyable enough, the cutscenes and menu screens are always shown in windows rather than full screen, there is no background music (you can fix it with a fan-made patch though) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. To make matters worse, despite the fact that errors have been reported for months, Steam officials failed to not only release a fixed version but also to actually even ''address'' any of the concerns voiced by the consumers, prompting many to download the games off GoG [[Creator/GoGDotCom GoG.com]] instead or just get a big box edition.
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* AnticlimaxBoss: As you're about to enter the center of the [[spoiler:Valley of the Jedi]] at the end of Level 19, you confront an AT-ST walker, the only one in the game that you actually need to destroy in order to progress (its driver holds the key to the door). There is actually a lot of build up to this fight: the giant door slowly revealing the machine of terror lurking in the shadows, your awareness that it's probably the last non-Force using enemy you'll have to take down in the entire game and all that. But due to the fact that at this point you've become a walking arsenal fully capable of wiping out an entire army, you get to enjoy the spectacle of the erstwhile awe-inspiring machine toppling to the ground less than five seconds afterwards.
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* BossInMookClothing: Not exactly a classic example as the kell dragons look anything but your regular enemies and there's as few as three of them in total but they still can't be considered bosses (as every boss in the game has their own separate level to fight them in). They are immune to your laser weapons (except your lightsaber, which is ironically the most efficient tool against them, although one that requires you to get close to the beast) and taking them out with explosives takes ages (it's not exactly smooth with the lightsaber either). Granted, you don't actually ''have to'' fight any of them as there's always a way to just speed past them and move over to a location they have no access to, but still.


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* PortingDisaster: Not really to another gaming system but to Steam. Currently the original game and its expansion pack have the rates of 66% and 67% respectively, with practically every negative review going on the record by saying they really love the game, however they are forced to give it a thubs down due to the multitude of problems experienced with the Steam version. To some people, the games won't even start or display correctly, whereas to others, while the games are playable and enjoyable enough, the cutscenes and menu screens are always shown in windows rather than full screen, there is no background music (you can fix it with a fan-made patch though) and the games crash ''constantly'' during loading and menu screens, effectively making it impossible to even ''resume'' the paused gameplay without loading a savestate. To make matters worse, despite the fact that errors have been reported for months, Steam officials failed to not only release a fixed version but also to actually even ''address'' any of the concerns voiced by the consumers, prompting many to download the games off GoG instead or just get a big box edition.
Is there an issue? Send a MessageReason:
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* SequelDisplacement: While revered as a classic of the FPS genre, this game, along with its [[VideoGame/DarkForces predecessor]], is much less known and talked about than either of its sequels (whose graphics still hold up well even today, which cannot be said about the first two games).

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* SequelDisplacement: While revered as a classic of the FPS genre, this game, along with its [[VideoGame/DarkForces predecessor]], is much less known and talked about than either of its sequels (whose graphics still hold up well even today, which cannot be said about the first two games).games).
* ThatOneBoss: [[spoiler:Jerec]], being the FinalBoss, would probably be expected by most gamers to be harder to beat than any of his mooks we killed along the way... but maybe not ''that'' much harder.
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* GameBreaker: The game is devoid of anything resembling aim and it seems like your best option is just try to position your gun at the exact center of the screen... that is until you figure out that upon pulling up the map the red dot marking your current position does indeed happen to be at the very center of the screen ''at all times''.
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* ArmorOfInvincibility: The Force Protection light side power, which you get late in the game, practically makes any encounter with stormtroopers, no matter how numerous or well armed, a joke.
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* CheckPointStarvation: Throughout the whole game you are able to save your progress anytime you like. As helpful as it is, it also means you are left with little to no checkpoints that would ''really'' come in handy in some stages. A good example of this being a problem is levels 14, 15 and 16, the first and third of which are boss battles and the second is a mission with a time limit. Whenever you die, you are reset to the start of the particular level. That is unless you turn the game off, in which case you will need to start the game from the last savestate ''you'' made. So, for instance, if you didn't save the game ''immediately'' before finishing off the first boss, then you'll fail the timed mission that comes right afterwards (provided that you didn't save the game right after the beginning of the new level) and turn the game off, you're going to have to repeat the whole fight all over again (or even more if you didn't save before entering the elevator leading up to said boss, which, by the way, you have no way of knowing marks the end of the level). The same thing goes for the next boss fight: if she kills you, then it's off to the last savestate, which in the worst scenario might be as far as ''three'' levels back!

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* CheckPointStarvation: Throughout the whole game you are able to save your progress anytime you like. As helpful as it is, it also means you are left with little to no checkpoints that would ''really'' come in handy in some stages. A good example of this being a problem is levels 14, 15 and 16, the first and third of which are boss battles and the second is a mission with a time limit. Whenever you die, you are reset to the start of the particular level. That is unless you turn the game off, in which case you will need to start the game from the last savestate ''you'' made. So, for instance, if you didn't save the game ''immediately'' before finishing off the first boss, then you'll fail the timed mission that comes right afterwards (provided that you didn't save the game right after the beginning of the new level) and turn the game off, you're going to have to repeat the whole fight all over again (or even more if you didn't save before entering the elevator leading up to said boss, which, by the way, you have no way of knowing marks the end of the level). The same thing goes for the next boss fight: if she kills you, then it's off to the last savestate, which in the worst scenario might be as far as ''three'' levels back!back! This is especially frustrating when you play the Steam version of the game, notorious for crashing during loading screens.

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* AwesomeButImpractical: The third person perspective is totally useless when it comes to shooting as you have no way of knowing where it is aimed at. It does come in handy during lightsaber duels since you are able to see the enemy approaching you from the back and side though.
* CheckPointStarvation: Throughout the whole game you are able to save your progress anytime you like. As helpful as it is, it also means you are left with little to no checkpoints that would ''really'' come in handy in some stages. A good example of this being a problem is levels 14, 15 and 16, the first and third of which are boss battles and the second is a mission with a time limit. Whenever you die, you are reset to the start of the particular level. That is unless you turn the game off, in which case you will need to start the game from the last savestate ''you'' made. So, for instance, if you didn't save the game ''immediately'' before finishing off the first boss, then you'll fail the timed mission that comes right afterwards (provided that you didn't save the game right after the beginning of the new level) and turn the game off, you're going to have to repeat the whole fight all over again (or even more if you didn't save before entering the elevator leading up to said boss, which, by the way, you have no way of knowing marks the end of the level). The same thing goes for the next boss fight: if she kills you, then it's off to the last savestate, which in the worst scenario might be as far as ''three'' levels back!



* GoddamnedBats: The mailocs that you encounter on Sulon take a lot of your health and are pretty [[NightmareFuel creepy]] in their own right although they do take their sweet time between placing themselves in front of you and attacking which means getting rid of them is fairly easy (your basic lightsaber hit will easily cut down even two of them at the same time, practically making them more of a nuisance rather than an actual threat). Training droids in some of the later stages also count, however they are easily disabled and each of their shot takes as little as one point of shield energy, less than any other enemy in the game.

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* GoddamnedBats: The mailocs that you encounter on Sulon take a lot of your health and are pretty [[NightmareFuel creepy]] in their own right although they do take their sweet time between placing themselves in front of you and attacking which means getting rid of them is fairly easy (your basic lightsaber hit will easily cut down even two of them at the same time, practically making them more of a nuisance rather than an actual threat). Training droids in some of the later stages also count, however they are easily disabled and each of their shot takes as little as one point of shield energy, less than any other enemy in the game. Sentry droids are similar if more dangerous (and encountered more often).
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* GoddamnedBats: The mailocs that you encounter on Sulon take a lot of your health and are pretty [[NightmareFuel creepy]] in their own right although they do take their sweet time between placing themselves in front of you and attacking which means getting rid of them is fairly easy (your basic lightsaber hit will easily cut down even two of them at the same time, practically making them more of a nuisance rather than an actual threat).

to:

* GoddamnedBats: The mailocs that you encounter on Sulon take a lot of your health and are pretty [[NightmareFuel creepy]] in their own right although they do take their sweet time between placing themselves in front of you and attacking which means getting rid of them is fairly easy (your basic lightsaber hit will easily cut down even two of them at the same time, practically making them more of a nuisance rather than an actual threat). Training droids in some of the later stages also count, however they are easily disabled and each of their shot takes as little as one point of shield energy, less than any other enemy in the game.

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* SaveScumming: Just because you ''somehow'' survived a particularly hot shootout doesn't mean you should continue with the game as it is unless you feel like getting into an unwinnable situation around the corner.

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* OddlyNamedSequel: Even the developers themselves don't seem to agree on whether its ''Jedi Knight: Dark Forces II'' or ''Dark Forces II: Jedi Knight''.
* SaveScumming: Just because you ''somehow'' survived a particularly hot shootout doesn't mean you should continue with the game as it is unless you feel like getting into an unwinnable situation around the corner.corner.
* SequelDisplacement: While revered as a classic of the FPS genre, this game, along with its [[VideoGame/DarkForces predecessor]], is much less known and talked about than either of its sequels (whose graphics still hold up well even today, which cannot be said about the first two games).
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* ExcusePlot: Not really the game as a whole, which had a rather complex story, especially for the FPS standards of the era, but the main objective of Level 2 "The Lost Disk" definitely counts. So 8t88's arm holding the disk you need fell over the edge of the landing platform? It's actually just a few dozen feet below, next to the entrance to a shaft, and you can recover it within less than a minute from starting the stage. The logical thing for Kyle to do would be to tell Jan to come back for him to the exact same spot and both of them would be ready to leave Nar Shaddaa in a matter of minutes, rather than taking a dangerous walk through yet another few layers of the goon-crawling building in order to meet her on the roof.
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* SaveScumming: Just because you ''somehow'' survived a particularly hot shootout doesn't mean you should continue with the game as it is unless you feel like getting into an [[Unwinnable unwinnable]] situation around the corner.

to:

* SaveScumming: Just because you ''somehow'' survived a particularly hot shootout doesn't mean you should continue with the game as it is unless you feel like getting into an [[Unwinnable unwinnable]] unwinnable situation around the corner.
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* InstantExpert: Kyle is given exactly zero Jedi training and when he is provided with a lightsaber, he seems to regard it as more of a handy weapon rather than anything Force-related. And speaking of the Force, he knows positively nothing about it. Just a few in-universe hours later that doesn't stop him from [[spoiler:beating a Dark Jedi who has presumably been trained in the ways of the dark side for years]].

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* InstantExpert: Kyle is given exactly zero Jedi training and when he is provided with a lightsaber, he seems to regard it as more of a handy weapon rather than anything Force-related. And speaking of the Force, he knows positively nothing about it. Just a few in-universe hours later that doesn't stop him from [[spoiler:beating a Dark Jedi who has presumably been trained in the ways of the dark side for years]].years]].
* SaveScumming: Just because you ''somehow'' survived a particularly hot shootout doesn't mean you should continue with the game as it is unless you feel like getting into an [[Unwinnable unwinnable]] situation around the corner.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoddamnedBats: The mailocs that you encounter on Sulon take a lot of your health and are pretty [[NightmareFuel creepy]] in their own right although they do take their sweet time between placing themselves in front of you and attacking which means getting rid of them is fairly easy (your basic lightsaber hit will easily cut down even two of them at the same time, practically making them more of a nuisance rather than an actual threat).
* InstantExpert: Kyle is given exactly zero Jedi training and when he is provided with a lightsaber, he seems to regard it as more of a handy weapon rather than anything Force-related. And speaking of the Force, he knows positively nothing about it. Just a few in-universe hours later that doesn't stop him from [[spoiler:beating a Dark Jedi who has presumably been trained in the ways of the dark side for years]].

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