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* GoddamnedBats: The Krimzon Guard. You do NOT want to hit one or otherwise give them cause to chase you during a mission, because they WILL fuck up your attempt. And then there are the missions where they automatically chase you...
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hottip cleanup


* WhatDoYouMeanItsNotPolitical: Jak II was [[EpilepticTrees claimed]] by some to be a [[TakeThat thinly veiled protest against]] the 2003 invasion of Iraq and the Bush administration ([[FauxSymbolism as supposedly represented by the MetalHead War and Baron Praxis respectively]]), particularly accusations that they are wars that were fought solely for political and/or economic gain by governments that had illegitimately gained power.[[hottip:*: With Baron Praxis's usurpation of power supposedly paralleling the Presidential election of 2000]] There is no proof of that NaughtyDog had any sort of [[WriterOnBoard political agenda]] when they made the game and for that matter had been in development well before the controversies regarding the Iraq War began.

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* WhatDoYouMeanItsNotPolitical: Jak II was [[EpilepticTrees claimed]] by some to be a [[TakeThat thinly veiled protest against]] the 2003 invasion of Iraq and the Bush administration ([[FauxSymbolism as supposedly represented by the MetalHead War and Baron Praxis respectively]]), particularly accusations that they are wars that were fought solely for political and/or economic gain by governments that had illegitimately gained power.[[hottip:*: With [[note]]With Baron Praxis's usurpation of power supposedly paralleling the Presidential election of 2000]] 2000[[/note]] There is no proof of that NaughtyDog had any sort of [[WriterOnBoard political agenda]] when they made the game and for that matter had been in development well before the controversies regarding the Iraq War began.
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WhatDoYouMeanItsNotPolitical: Jak II was [[EpilepticTrees claimed]] by some to be a [[TakeThat thinly veiled protest against]] the 2003 invasion of Iraq and the Bush administration ([[FauxSymbolism as supposedly represented by the MetalHead War and Baron Praxis respectively]]), particularly accusations that they are wars that were fought solely for political and/or economic gain by governments that had illegitimately gained power.[[hottip:*: With Baron Praxis's usurpation of power supposedly paralleling the Presidential election of 2000]] There is no proof of that NaughtyDog had any sort of [[WriterOnBoard political agenda]] when they made the game and for that matter had been in development well before the controversies regarding the Iraq War began.

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* WhatDoYouMeanItsNotPolitical: Jak II was [[EpilepticTrees claimed]] by some to be a [[TakeThat thinly veiled protest against]] the 2003 invasion of Iraq and the Bush administration ([[FauxSymbolism as supposedly represented by the MetalHead War and Baron Praxis respectively]]), particularly accusations that they are wars that were fought solely for political and/or economic gain by governments that had illegitimately gained power.[[hottip:*: With Baron Praxis's usurpation of power supposedly paralleling the Presidential election of 2000]] There is no proof of that NaughtyDog had any sort of [[WriterOnBoard political agenda]] when they made the game and for that matter had been in development well before the controversies regarding the Iraq War began.
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* TheyChangedItNowItSucks: There are a number of fans who were not happy with the DarkerAndEdgier turn that the series took with this game.

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* TheyChangedItNowItSucks: There are a number of fans who were not happy with the DarkerAndEdgier turn that the series took with this game.game.
WhatDoYouMeanItsNotPolitical: Jak II was [[EpilepticTrees claimed]] by some to be a [[TakeThat thinly veiled protest against]] the 2003 invasion of Iraq and the Bush administration ([[FauxSymbolism as supposedly represented by the MetalHead War and Baron Praxis respectively]]), particularly accusations that they are wars that were fought solely for political and/or economic gain by governments that had illegitimately gained power.[[hottip:*: With Baron Praxis's usurpation of power supposedly paralleling the Presidential election of 2000]] There is no proof of that NaughtyDog had any sort of [[WriterOnBoard political agenda]] when they made the game and for that matter had been in development well before the controversies regarding the Iraq War began.
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* EvenBetterSequel

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* EvenBetterSequelEvenBetterSequel: A notable example, where not only the whole game experience is completely revamped for the better, but just about everything else, be it technical, gameplay or story wise, was as well.
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* ThatOneLevel: Errol's race challenge.
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These aren\'t YMMV. Moving.


* FakeDifficulty: Sure ''Jak II'''s more difficult than the previous game, but a lot of the difficulty comes from really cheap tricks: trial and error gameplay, long sections with plenty of instant deaths but no checkpoints, timed missions with zero room for errors, etc.
* FakeLongevity: One could argue that the mission-based structure leads to a lot boring and repetitive driving from one location to another, especially when the hub city is built to be such a maze that the drive distance between those locations is often unnecessarily long.

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* CompleteMonster: [[spoiler: Metal Kor.]]
** The Baron also counts, although he's a just slightly lighter shade of grey than Kor.

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* CompleteMonster: [[spoiler: Metal Kor.]]
** The
Baron also counts, although Praxis betrayed the real ruler of Haven City, booted him out into the Wasteland and transformed Haven into a totalitarian empire, loaded with [[DisproportionateRetribution ridiculously cruel laws]], a corrupt police force and indifference to suffering and poverty in general. On top of that, he has no qualms using human lives in his Dark Eco experiments. While he does go out of his way to give the REAL BigBad of the game loads of Eco just to keep him and his creatures out of the city, it's obviously [[PragmaticVillainy just to keep control of his empire and not because he cares about the people in it]]. His moment of sacrifice makes up for very little of what he's a just slightly lighter shade of grey than Kor.done.
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* GoodBadBugs: A well known bug which allows the player to access and explore Sandover Vilalge as it appears in the game's opening. This is achieved by opening the disc tray during the opening cutscene, pressing triangle, and reinserting the disc. The game will drop Jak outside Samos's Hut, complete with Metal Heads flying out of the opened rift gate. At this point Jak will be unable to move; this is easily fixed by choosing 'restart mission' from the start menu. The area fully accessible, though it's surroundings only lead to bottomless voids. There has been some debate regarding the presence of Krimzon Guard crates in the village houses - some people claim that this proves the glitch was intentional, while others attribute it to the area simply being copied and pasted from the first game, with the Krimzon Guard crates automatically replacing Scout Fly Crates because of how it was coded.

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* GoodBadBugs: A well known bug which allows the player to access and explore Sandover Vilalge Village as it appears in the game's opening. This is achieved by opening the disc tray during the opening cutscene, pressing triangle, and reinserting the disc. The game will drop Jak outside Samos's Hut, complete with Metal Heads flying out of the opened rift gate. At this point Jak will be unable to move; this is easily fixed by choosing 'restart mission' from the start menu. The area fully accessible, though it's surroundings only lead to bottomless voids. There has been some debate regarding the presence of Krimzon Guard crates in the village houses - some people claim that this proves the glitch was intentional, while others attribute it to the area simply being copied and pasted from the first game, with the Krimzon Guard crates automatically replacing Scout Fly Crates because of how it was coded.

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Removed part of an entry which presents a loosely grounded and largely debated theory as fact.


* GoodBadBugs: There is an interesting "glitch" where if you remove the disc during the opening cutscene, and hold a shoulder button when you reinsert it, the game pops you up in a near-fully programmed Sandover Village (although you have to select "Restart Mission" in order to move around)--however, the game has large empty void in place of the Forbidden Forest, Sentinel Beach and Fire Canyon. This "glitch" was intentional, by the way--why else would you find Krimzon Guard crates full of Dark Eco laying around for the taking?
** Maybe because [[FridgeBrilliance the crates were in the same places as the scout fly crates and they use the same model name]] (since Sandover was probably just copied from Jak and Daxter).

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* GoodBadBugs: There A well known bug which allows the player to access and explore Sandover Vilalge as it appears in the game's opening. This is an interesting "glitch" where if you remove achieved by opening the disc tray during the opening cutscene, pressing triangle, and hold a shoulder button when you reinsert it, reinserting the disc. The game pops you up in a near-fully programmed Sandover Village (although you have to select "Restart Mission" in order to move around)--however, the game has large empty void in place will drop Jak outside Samos's Hut, complete with Metal Heads flying out of the Forbidden Forest, Sentinel Beach and Fire Canyon. This "glitch" was intentional, opened rift gate. At this point Jak will be unable to move; this is easily fixed by choosing 'restart mission' from the way--why else would you find start menu. The area fully accessible, though it's surroundings only lead to bottomless voids. There has been some debate regarding the presence of Krimzon Guard crates full of Dark Eco laying around for in the taking?
** Maybe
village houses - some people claim that this proves the glitch was intentional, while others attribute it to the area simply being copied and pasted from the first game, with the Krimzon Guard crates automatically replacing Scout Fly Crates because [[FridgeBrilliance the crates were in the same places as the scout fly crates and they use the same model name]] (since Sandover of how it was probably just copied from Jak and Daxter).coded.
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** The Tombstone puzzle in Mar's Tomb is abundantly. By extension, the atmosphere in the tomb is generally pretty unnerving for some players.

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** The Tombstone puzzle in Mar's Tomb is abundantly.abundantly creepy. By extension, the atmosphere in the tomb is generally pretty unnerving for some players.

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Removed a pretty groundless \'fridge logic\' entry


* FridgeLogic: Jak and Daxter discover Samos' hut in Dead Town and realize that Haven City was built over their world. But how would that be possible when the geography around Haven City is very different than that around Sandover Village?



** And the Metal-Pede chase with Sig.

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** And The Tombstone puzzle in Mar's Tomb is abundantly. By extension, the atmosphere in the tomb is generally pretty unnerving for some players.
** The
Metal-Pede chase with Sig.Sig.
** The Metal Head nest.



* TheyChangedItNowItSucks: There are a small number of fans who were not happy with the DarkerAndEdgier turn that the series took with this game.

to:

* TheyChangedItNowItSucks: There are a small number of fans who were not happy with the DarkerAndEdgier turn that the series took with this game.
Is there an issue? Send a MessageReason:
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* TheyChangedItNowItSucks: There are a small number of fans who were not happy with the DarkerAndEdgier turn that the series took with this game.
* Why is Jak 2 considered cyberpunk? I never understood why. Cyberpunk is a futuristic world with hackers, however, there are no hackers in the Jak series and how do we know it's even futuristic? It may even be some fantasy world with no relation to earth whatsoever, and maybe a planet in a distant galaxy, but there's no measurement or comparison to earth.

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* TheyChangedItNowItSucks: There are a small number of fans who were not happy with the DarkerAndEdgier turn that the series took with this game.
* Why is Jak 2 considered cyberpunk? I never understood why. Cyberpunk is a futuristic world with hackers, however, there are no hackers in the Jak series and how do we know it's even futuristic? It may even be some fantasy world with no relation to earth whatsoever, and maybe a planet in a distant galaxy, but there's no measurement or comparison to earth.
game.

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* CompleteMonster: Metal Kor.

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* CompleteMonster: [[spoiler: Metal Kor.]]



What exactly did Kor/the metalheads plan on doing? Their villian characterization seemed rather vague to me. Their big evil plan was never mentioned. What was it? How/why were they a threat?
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What exactly did Kor/the metalheads plan on doing? Their villian characterization seemed rather vague to me. Their big evil plan was never mentioned. What was it? How/why were they a threat?
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* Why is Jak 2 considered cyberpunk? I never understood why.

to:

* Why is Jak 2 considered cyberpunk? I never understood why. Cyberpunk is a futuristic world with hackers, however, there are no hackers in the Jak series and how do we know it's even futuristic? It may even be some fantasy world with no relation to earth whatsoever, and maybe a planet in a distant galaxy, but there's no measurement or comparison to earth.
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None


* TheyChangedItNowItSucks: There are a small number of fans who were not happy with the DarkerAndEdgier turn that the series took with this game.

to:

* TheyChangedItNowItSucks: There are a small number of fans who were not happy with the DarkerAndEdgier turn that the series took with this game.game.
*Why is Jak 2 considered cyberpunk? I never understood why.

Changed: 10

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spelling


* FakeDifficulty: Sure Jak II's more difficult than the previous game, but a lot of the difficulty comes from really cheap tricks: trial and error -gameplay, long sections with plenty of instant deaths but no checkpoints, timed missions with zero room for errors etc.

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* FakeDifficulty: Sure Jak II's ''Jak II'''s more difficult than the previous game, but a lot of the difficulty comes from really cheap tricks: trial and error -gameplay, gameplay, long sections with plenty of instant deaths but no checkpoints, timed missions with zero room for errors errors, etc.



* FridgeBrilliance: In the part of the game where you storm the palace, and when you leave the small conference room near the baron's throne room, ever wonder why you're greeted with a turret stationed outside? Simple--the Baron uses that to assassinate his rival diplomats when they leave!

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* FridgeBrilliance: In the part of the game where you storm the palace, and when you leave the small conference room near the baron's throne room, ever wonder why you're greeted with a turret stationed outside? Simple--the Simple: the Baron uses that to assassinate his rival diplomats when they leave!
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** It is entirely possible the game was a bit rushed to meet the release date.
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* ThatOneSidequest: If you're going for all 286 Precursor Orbs, be prepared to swear up a storm at the coliseum races. ''Finishing'' the races is difficult. ''Winning'' them takes immense patience. But to get all the orbs, you have to beat a certain time on each race, and that time is much lower than what is required for 1st place.
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** And the Metal-Pede chase with Sig.
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* FridgeLogic: Jak and Daxter discover Samos' hut in Dead Town and realize that Haven City was built over their world. But how would that be possible when the geography around Haven City is very different than that around Sandover Village?
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* HighOctaneNightmareFuel: The boulder[[spoiler:/giant spider]] chase sequence in Mar's tomb.

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* HighOctaneNightmareFuel: NightmareFuel: The boulder[[spoiler:/giant spider]] chase sequence in Mar's tomb.
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** It is entirely possible the game was a bit rushed to meet the release date.
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* JerkAss: Erol, big time.

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* JerkAss: Erol, big time.HighOctaneNightmareFuel: The boulder[[spoiler:/giant spider]] chase sequence in Mar's tomb.
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* EvenBetterSequel
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** The Baron also counts, although he's a just slightly lighter shade of grey than Kor.
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* Filler: One could argue that the mission-based structure leads to a lot boring and repetitive driving from one location to another, especially when the hub city is built to be such a maze that the drive distance between those locations is often unnecessarily long.

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* Filler: FakeLongevity: One could argue that the mission-based structure leads to a lot boring and repetitive driving from one location to another, especially when the hub city is built to be such a maze that the drive distance between those locations is often unnecessarily long.
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None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeDifficulty: Sure Jak II's more difficult than the previous game, but a lot of the difficulty comes from really cheap tricks: trial and error -gameplay, long sections with plenty of instant deaths but no checkpoints, timed missions with zero room for errors etc.
* Filler: One could argue that the mission-based structure leads to a lot boring and repetitive driving from one location to another, especially when the hub city is built to be such a maze that the drive distance between those locations is often unnecessarily long.

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