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* ToughActToFollow: Even though its gameplay was unforgiving at times, and even though there were other good books in the series, none of them could match the complexity of ''Into the Jaws of Doom''. Its "gamebook" design was unparalleled to the rest of the series, and made the other ones feel simplistic in comparison.

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* ToughActToFollow: Even though its gameplay was unforgiving at times, and even though there were other good books in the series, none of them could match the complexity of ''Into the Jaws of Doom''. Its "gamebook" design was unparalleled to the rest of the series, and made the other ones feel simplistic in comparison.comparison.
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* ToughActToFollow: Even though its gameplay was unforgiving at times, and even though there were other good books in the series, none of them could match the complexity of ''Into the Jaws of Doom''. Its "gamebook" design was unparalleled to the rest of the series, and made the other ones feel simplistic in comparison.
* WhatAnIdiot: The book actually throws the reader automatically into "idiot" territory in one unavoidable scene when they tried reaching for the PDA, who is stuck between some heavy gears. The reader is asked if they're wearing long sleeves -- if they are, their sleeves get caught, a GroundByGears death follows. Never mind anyone with an IQ over ten points would be sensible enough to ''roll up their sleeves before sticking their hands into heavy machinery''.

to:

* ToughActToFollow: Even though its gameplay was unforgiving at times, and even though there were other good books in the series, none of them could match the complexity of ''Into the Jaws of Doom''. Its "gamebook" design was unparalleled to the rest of the series, and made the other ones feel simplistic in comparison.
* WhatAnIdiot: The book actually throws the reader automatically into "idiot" territory in one unavoidable scene when they tried reaching for the PDA, who is stuck between some heavy gears. The reader is asked if they're wearing long sleeves -- if they are, their sleeves get caught, a GroundByGears death follows. Never mind anyone with an IQ over ten points would be sensible enough to ''roll up their sleeves before sticking their hands into heavy machinery''.
comparison.
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* ToughActToFollow: Even though its gameplay was unforgiving at times, and even though there were other good books in the series, none of them could match the complexity of ''Into the Jaws of Doom''. Its "gamebook" design was unparalleled to the rest of the series, and made the other ones feel simplistic in comparison.

to:

* ToughActToFollow: Even though its gameplay was unforgiving at times, and even though there were other good books in the series, none of them could match the complexity of ''Into the Jaws of Doom''. Its "gamebook" design was unparalleled to the rest of the series, and made the other ones feel simplistic in comparison.comparison.
* WhatAnIdiot: The book actually throws the reader automatically into "idiot" territory in one unavoidable scene when they tried reaching for the PDA, who is stuck between some heavy gears. The reader is asked if they're wearing long sleeves -- if they are, their sleeves get caught, a GroundByGears death follows. Never mind anyone with an IQ over ten points would be sensible enough to ''roll up their sleeves before sticking their hands into heavy machinery''.
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* ScrappyMechanic: Some readers felt this way about the use of dice in this book mainly because it was a luck-based gimmick that wasn't balanced by character stats or something of a similar nature. The result was that it was very easy to get a bad ending simply because you got a bad roll, and there was nothing you could do about it (other than cheat).
* ToughActToFollow: Even though its gameplay was unforgiving at times, and even though there were other good books in the series, none of them could match the complexity of ''Into the Jaws of Doom''. Its "gamebook" design was unparalleled to the rest of the series, and made the other ones feel simplistic in comparison.

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