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Blade On A Stick is a disambig


** The third game has Therin. He uses the same BladeOnAStick style as the Fel Siren, an enemy considered to have one of the harder attack patterns to fight against... only Therin likes to do a lot of feints, tricking you into doing the wrong counter all the time.

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** The third game has Therin. He uses the same BladeOnAStick spear style as the Fel Siren, an enemy considered to have one of the harder attack patterns to fight against... only Therin likes to do a lot of feints, tricking you into doing the wrong counter all the time.
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Up To Eleven is a defunct trope


** [[UpToEleven Especially]] in the [[NintendoHard negative rebirths]], where there could be some nasty compulsory XP bonuses mashed into a monstrosity like 'Do 20 scratches', 'Kill Titan with scratch',... Good luck.

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** [[UpToEleven Especially]] Especially in the [[NintendoHard negative rebirths]], where there could be some nasty compulsory XP bonuses mashed into a monstrosity like 'Do 20 scratches', 'Kill Titan with scratch',... Good luck.
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* SuspiciouslySimilarSong: The music that plays during the [[spoiler:Ryth]] fight is one of [[StarWars Duel of Fates]]. [[ShoutOut It's pretty easy]] to [[LaserBlade see why.]]

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* SuspiciouslySimilarSong: The music that plays during the [[spoiler:Ryth]] fight is one of [[StarWars [[Franchise/StarWars Duel of Fates]]. [[ShoutOut It's pretty easy]] to [[LaserBlade see why.]]
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YMMV items can't be played with (i.e. Things like Subverted, Inverted, and Averted)


* ComplacentGamingSyndrome: Averted due to how the experience system of the games work. If you keep using a mastered item, you're missing out on EXP and slowing your leveling to a crawl. You have to constantly switch equipment to continue levelling up.
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* ComplacentGamingSyndrome: Averted due to the experience system detailed above. If you keep using a mastered item, you're missing out on EXP and slowing your leveling to a crawl. You have to constantly switch equipment to continue levelling up.

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* ComplacentGamingSyndrome: Averted due to how the experience system detailed above.of the games work. If you keep using a mastered item, you're missing out on EXP and slowing your leveling to a crawl. You have to constantly switch equipment to continue levelling up.
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** [[spoiler:Discover Bloodline -1, and you will gain the strongest set of equipment, able to far outstrip ''even the Infinity Blade itself''. You will smile with glee when you get to strike down the God King in mere seconds!]]

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** [[spoiler:Discover Bloodline -1, and you will gain the strongest set of equipment, able to far outstrip ''even the Infinity Blade itself''. You will smile with glee when you get to strike down the God King Raidriar in mere seconds!]]



* ThatOneAttack: The God King's Fury attack can very well end a Bloodline then and there. It's tricky to parry, very difficult to dodge, and is capable of tearing through your entire health bar. It gets even worse in the final round, when he starts using it every other attack pattern.
** Ryth also has many obnoxious attacks that do absurd damage. One of his attacks has him slash in both directions at the same time and can only be blocked and eats a ton of shield points to boot. It's also fairly fast so you may not see it coming. However, he also has THREE fury chains to deal with and each one will kill you on the spot if every attack in the chain connects. His first fury chain is confusing and cannot be dodged without dual weapons. He jumps into a mid-air barrel roll, kicking the player several times. After landing, he stabs the player and continues to spin around and swipe to the player's right. The second is very deceitful due to his very fast speed in his kick. After kicking, he stabs the player. This is followed by a diagonal slash from the upper right corner of the screen. His third fury chain is a back-flip followed by a front-flip in which Ryth slashes down at you. He proceeds to slash upwards, to the player's left, and again out of the upper left corner. You have to hope that he doesn't get many opportunities to use these chains or you'll be doing a lot of retrys.
* ThatOneBoss: The God King is an intentional example of this trope. His lethal powers cause the entire storyline. He starts at level fifty when the player is level one. Every time the player beats him, he goes up another fifty levels.

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* ThatOneAttack: The God King's Raidriar's Fury attack can very well end a Bloodline then and there. It's tricky to parry, very difficult to dodge, and is capable of tearing through your entire health bar. It gets even worse in the final round, when he starts using it every other attack pattern.
** Ryth also has many obnoxious attacks that do absurd damage. One of his attacks has him slash in both directions at the same time and can only be blocked and eats a ton of shield points to boot. It's also fairly fast so you may not see it coming. However, he also has THREE fury chains to deal with and each one will kill you on the spot if every attack in the chain connects. His first fury chain is confusing and cannot be dodged without dual weapons. He jumps into a mid-air barrel roll, kicking the player Siris several times. After landing, he stabs the player him and continues to spin around and swipe to the player's Siris' right. The second is very deceitful due to his very fast speed in his kick. After kicking, he stabs the player.Siris. This is followed by a diagonal slash from the upper right corner of the screen. His third fury chain is a back-flip followed by a front-flip in which Ryth slashes down at you. He proceeds to slash upwards, to the player's Siris' left, and again out of the upper left corner. You have to hope that he doesn't get many opportunities to use these chains or you'll be doing a lot of retrys.
retries.
* ThatOneBoss: The God King Raidriar is an intentional example of this trope. His lethal powers cause the entire storyline. He starts at level fifty 50 when the player [[PlayerCharacter Siris]] is level one. 1. Every time the player Siris beats him, he goes up another fifty levels.
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* SuspiciouslySimilarSong: The music that plays during the [[spoiler:Ryth]] fight is one of [[StarWars Duel of Fates]]. [[ShoutOut It's pretty easy]] [[LaserBlade to see why.]]

to:

* SuspiciouslySimilarSong: The music that plays during the [[spoiler:Ryth]] fight is one of [[StarWars Duel of Fates]]. [[ShoutOut It's pretty easy]] to [[LaserBlade to see why.]]
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** Nothing about gems? Really? The way they're generated allows you to end up with something like a gem that grants you 336 health per parry (which renders any and all status damage over time completely moot). And then you can pair it with a Parry All gem.

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** Nothing about gems? Really? Gems in general can become really broken. The way they're generated allows you to end up with something like a gem that grants you 336 health per parry (which renders any and all status damage over time completely moot). And then you can pair it with a Parry All gem. The Perfect Parry Break gem is even more overpowered, since if you pair it with ''III's'' version of the Freeze spell (which slows enemy speed rather than doing damage) you can very easily cause a break every time the enemy swings their weapon.
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** Nothing about gems? Really? The way they're generated allows you to end up with something like a gem that grants you 336 health per parry (which renders any and all status damage over time completely moot). And then you can pair it with a Parry All gem.
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** Averted in the case of fighting The Collector and the Deathless in their respective quests. Killing the app in the middle of the fight will have the game treat it as if you lost the battle and you will find that your items have been taken from you upon reloading the app (only if you lose to the Collector; the Deathless will simply send you back to the start of their quests).

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** Averted in the case of fighting The Collector and the Deathless in their respective quests. Killing the app in the middle of the fight will have the game treat it as if you lost the battle and you will find that your items have been taken from you upon reloading the app (only [only if you lose to the Collector; the Deathless will simply send you back to the start of their quests).quests].
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** Averted in the case of fighting The Collector and the Deathless in their respective quests. Killing the app in the middle of the fights will have the game treat it as if you lost the battles and you will find that your items have been taken from you upon reloading the app.

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** Averted in the case of fighting The Collector and the Deathless in their respective quests. Killing the app in the middle of the fights fight will have the game treat it as if you lost the battles battle and you will find that your items have been taken from you upon reloading the app.app (only if you lose to the Collector; the Deathless will simply send you back to the start of their quests).
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*** Averted in the case of fighting The Collector and the Deathless quests. Killing the app in the middle of the fights will have the game treat it as if you lost the battles and you will find that your items have been taken from you upon reloading the app.

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*** ** Averted in the case of fighting The Collector and the Deathless in their respective quests. Killing the app in the middle of the fights will have the game treat it as if you lost the battles and you will find that your items have been taken from you upon reloading the app.
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** In II with the Vault of Tears expansion, the Holy Band is definitely this. It does 10000 irresistible holy damage that can also heal you the same amount as the damage being done.

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** In II with the Vault of Tears expansion, the Holy Band is definitely this. It does 10000 very high irresistible holy damage that can also heal heals you the same amount as the damage being done.
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*** Brutally averted in the case of fighting The Collector and the Deathless quests. Killing the app in the middle of the fights will have the game treat it as if you lost the battles and you will find that your items have been taken from you upon reloading the app.

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*** Brutally averted Averted in the case of fighting The Collector and the Deathless quests. Killing the app in the middle of the fights will have the game treat it as if you lost the battles and you will find that your items have been taken from you upon reloading the app.
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*** Brutally subverted in the case of fighting The Collector and the Deathless quests. Killing the app in the middle of the fights will have the game treat it as if you lost the battles and you will find that your items have been taken from you upon reloading the app.

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*** Brutally subverted averted in the case of fighting The Collector and the Deathless quests. Killing the app in the middle of the fights will have the game treat it as if you lost the battles and you will find that your items have been taken from you upon reloading the app.
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None

Added DiffLines:

** Ryth also has many obnoxious attacks that do absurd damage. One of his attacks has him slash in both directions at the same time and can only be blocked and eats a ton of shield points to boot. It's also fairly fast so you may not see it coming. However, he also has THREE fury chains to deal with and each one will kill you on the spot if every attack in the chain connects. His first fury chain is confusing and cannot be dodged without dual weapons. He jumps into a mid-air barrel roll, kicking the player several times. After landing, he stabs the player and continues to spin around and swipe to the player's right. The second is very deceitful due to his very fast speed in his kick. After kicking, he stabs the player. This is followed by a diagonal slash from the upper right corner of the screen. His third fury chain is a back-flip followed by a front-flip in which Ryth slashes down at you. He proceeds to slash upwards, to the player's left, and again out of the upper left corner. You have to hope that he doesn't get many opportunities to use these chains or you'll be doing a lot of retrys.
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None

Added DiffLines:

*** Brutally subverted in the case of fighting The Collector and the Deathless quests. Killing the app in the middle of the fights will have the game treat it as if you lost the battles and you will find that your items have been taken from you upon reloading the app.
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None


** Alchemy in III brings us the Rare Health Potion: cheap to make (two blue berries and two butterflies), only 7 minutes to cook, and restores 250 health ''per second''. There are very few enemies capable of matching this output in damage on you, making most fights trivial.

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** Alchemy in III brings us the Rare Health Potion: cheap to make (two blue berries and two butterflies), only 7 5 minutes to cook, and restores 250 health ''per second''. There are very few enemies capable of matching this output in damage on you, making most fights trivial.
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** Again in the third game, we have The Collector added in by the Blade Masters update. He's level 500 the first time you encounter him in the Crevasse and his battle mechanics are what makes it such a pain to fight him. To fight him, you must be willing to risk whatever weapon you currently have out and you will lose it if he defeats you, but you will win his weapon if you defeat him. And just like the Deathless Quests, you can only win your weapon back by hoping that you run into him again and beat him as well. If you lost a powerful weapon to him, (which is highly likely because of his massive health pool) his damage output increases drastically the next encounter you have with him. In fact, he always deals high damage because of the rare weapons he uses on you. Adding to the horror, his fighting style is randomized every time depending on what weapon he's holding. And talk about a damage sponge as well! To put things in perspective, the second time you fight him, he's level 2500 and has 200,000 hitpoints! That's twice as much as the dragon Ba'el! If you don't start using Rare Health Potions at this point or have a good Heal ring, you have no chance of defeating him. The only saving grace is that he won't switch fighting styles during the fight. [[ThatOneBoss]] indeed!

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** Again in the third game, we have The Collector added in by the Blade Masters update. He's level 500 the first time you encounter him in the Crevasse and his battle mechanics are what makes it such a pain to fight him. To fight him, you must be willing to risk whatever weapon you currently have out and you will lose it if he defeats you, but you will win his weapon if you defeat him. And just like the Deathless Quests, you can only win your weapon back by hoping that you run into him again and beat him as well. If you lost a powerful weapon to him, (which is highly likely because of his massive health pool) his damage output increases drastically the next encounter you have with him. In fact, he always deals high damage because of the rare weapons he uses on you. Adding to the horror, his fighting style is randomized every time depending on what weapon he's holding. And talk about a damage sponge as well! To put things in perspective, the second time you fight him, he's level 2500 and has 200,000 hitpoints! That's twice as much as the dragon Ba'el! If you don't start using Rare Health Potions at this point or have a good Heal ring, you have no chance of defeating him. The only saving grace is that he won't switch fighting styles during the fight. [[ThatOneBoss]] ThatOneBoss indeed!
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None

Added DiffLines:

** Again in the third game, we have The Collector added in by the Blade Masters update. He's level 500 the first time you encounter him in the Crevasse and his battle mechanics are what makes it such a pain to fight him. To fight him, you must be willing to risk whatever weapon you currently have out and you will lose it if he defeats you, but you will win his weapon if you defeat him. And just like the Deathless Quests, you can only win your weapon back by hoping that you run into him again and beat him as well. If you lost a powerful weapon to him, (which is highly likely because of his massive health pool) his damage output increases drastically the next encounter you have with him. In fact, he always deals high damage because of the rare weapons he uses on you. Adding to the horror, his fighting style is randomized every time depending on what weapon he's holding. And talk about a damage sponge as well! To put things in perspective, the second time you fight him, he's level 2500 and has 200,000 hitpoints! That's twice as much as the dragon Ba'el! If you don't start using Rare Health Potions at this point or have a good Heal ring, you have no chance of defeating him. The only saving grace is that he won't switch fighting styles during the fight. [[ThatOneBoss]] indeed!
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None

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*** It only gets more hideously broken when you acquire Siris' Potion Master skill, which not only multiplies the effects of any potion by ten, it also lets you carry over ''triple'' the amount of potions. Apply this to Rare Health Potion, and you're getting ''2500'' health a second, and can basically fill your potion inventory with them.

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