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* AlternateCharacterInterpretation: [[spoiler:At the end of the fourth game, James sets his PDA to self destruct and blows himself and The World up to stop it for good. Considering that he could have simply chuckled the thing at him from the distance and achieved the same outcome, it can be speculated if James was really desperate to take the foe down... Or was he being infected by the wound The Star inflicted on him earlier?]]

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* AlternateCharacterInterpretation: [[spoiler:At the end of the fourth game, James sets his PDA to self destruct and blows himself and The World up to stop it for good. Considering that he could have simply chuckled chucked the thing at him from the distance and achieved the same outcome, it can be speculated if James was really desperate to take the foe down... Or down or he didn't want to weight Kate down. Or, alternatively, was he being somehow infected by the wound The Star inflicted on him earlier?]]earlier and tried to avoid becoming a zombie himself?]]
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** The fight with the Moon, the FinalBoss of ''House of the Dead: Scarlet Dawn'', is a scripted affair involving easy-to-avoid attacks, a boss life gauge that cannot be fully depleted, and Ryan Taylor killing the boss in a cutscene even if the player fails the final quick time event. Even better, because the battle ends when a time runs out rather than the Moon's health decreasing, it is entirely possible to beat him without parrying any of his attacks, assuming you have enough credits. That's right, you can beat the Moon by ''throwing money at him''.

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** The fight with the Moon, the FinalBoss of ''House of the Dead: Scarlet Dawn'', is a scripted affair involving easy-to-avoid attacks, a boss life gauge that cannot be fully depleted, and Ryan Taylor killing the boss in a cutscene even if the player fails the final quick time event. Even better, because the battle ends when a time runs out rather than the Moon's health decreasing, it is entirely possible to beat him without parrying any of his attacks, assuming you have enough credits. That's right, you can beat the Moon final boss of the game by ''throwing money at him''.
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** The fight with the Moon, the FinalBoss of ''House of the Dead: Scarlet Dawn'', is a scripted affair involving easy-to-avoid attacks, a boss life gauge that cannot be fully depleted, and Ryan Taylor killing the boss in a cutscene even if the player fails the final quick time event.

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** The fight with the Moon, the FinalBoss of ''House of the Dead: Scarlet Dawn'', is a scripted affair involving easy-to-avoid attacks, a boss life gauge that cannot be fully depleted, and Ryan Taylor killing the boss in a cutscene even if the player fails the final quick time event. Even better, because the battle ends when a time runs out rather than the Moon's health decreasing, it is entirely possible to beat him without parrying any of his attacks, assuming you have enough credits. That's right, you can beat the Moon by ''throwing money at him''.



** For its final attack, the Fool jumps at you for a claw attack. You have a very narrow window of time in which to plug an entire clip of shells (6 shots) into its claw, or else you lose one life. [[MultiplayerDifficultySpike It gets worse in a 2-player game]], as the attack now requires ''12'' hits to disable, meaning that if your partner is not reacting fast enough or is just plain goofing off, you'll lose a life along with your partner even though it's not your fault.

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** For its final attack, the Fool jumps at you for a claw attack.swipe. You have a very narrow window of time in which to plug an entire clip of shells (6 shots) into its claw, or else you lose one life. [[MultiplayerDifficultySpike It gets worse in a 2-player game]], as the attack now requires ''12'' hits to disable, meaning that if your partner is not reacting fast enough or is just plain goofing off, you'll lose a life along with your partner even though it's not your fault.



** Strength in ''2'' was ''quite'' a coin-muncher for many. It's an EliteMook… but it's based off of one of the most ''annoying'' types: The Chainsaw wielders. Its weak point is in its head, which is unfortunately often covered by the chainsaw, meaning that unless you're ''really'' fast, it'll move the chainsaw in the way.

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** Strength in ''2'' was ''quite'' a coin-muncher for many. It's an EliteMook… but it's based off of one of the most ''annoying'' types: The Chainsaw wielders. Its weak point is in its head, which is unfortunately often covered by the chainsaw, meaning that unless you're ''really'' fast, it'll move the chainsaw in the way.way and block everything you throw at it.

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* AlternateCharacterInterpretation: [[spoiler:At the end of the fourth game, James sets his PDA to self destruct and blows himself and The World up to stop it for good. Considering that he could have simply chuckled the thing at him from the distance and achieved the same outcome, it can be speculated if James was really desperate to take the foe down... Or was he being infected by the wound The Star inflicted on him earlier?]]



** From the same game, the glasses-wearing commando who gets graphically killed in the opening was believed to be named Casey by pretty much the whole fanbase, even though his official name was discovered to be Yukio.



* {{Narm}}: There's enough examples throughout the series (especially ''2''[='=]s incorrectly emoted voice acting), we couldn't list them all. How could anyone '''do''' that?

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* {{Narm}}: There's enough examples throughout the series (especially ''2''[='=]s incorrectly emoted voice acting), we couldn't list them all. How could anyone '''do''' that?that? ''My'' God.



* PlayerPunch: [[spoiler:James [[TakingYouWithMe getting hit by one of The Star's finishing attacks]]]] at the end of ''4''[='=]s fifth chapter. [[spoiler:He is seen in several cutscenes in the next chapter limping and having to be physically assisted by Kate.]]

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* PlayerPunch: [[spoiler:James [[TakingYouWithMe getting hit by one of The Star's finishing attacks]]]] at the end of ''4''[='=]s fifth chapter. [[spoiler:He is seen in several cutscenes in the next chapter limping and having to be physically assisted by Kate.Kate before sacrificing himself to kill The World.]]



* StockFootageFailure: The film uses stock footage from the first three games. When the film plays the footage of the first three video games (especially during the intro), every display elements from the game exist in the film from the HUD to the hit marker, showing a poorer effort to try to hide these elements. Not to mention, it was recorded using a camcorder instead of a direct capture and it also does not blend in with the setting of the film.
* VideoGameMoviesSuck: With a plot involving teenagers going to a rave, in-game footage used as part of the movie, and only a brief cameo of the games' characters at the end, let's just say that this movie left a lot to be desired.

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* StockFootageFailure: The film infamously uses stock footage from the first three games.games during the action sequences. When the film plays the footage of the first three video games (especially during the intro), every display elements from the game exist in the film from the HUD to the hit marker, showing a poorer effort to try to hide these elements. Not to mention, it was recorded using a camcorder instead of a direct capture and it also does not blend in with the setting of the film.
* VideoGameMoviesSuck: With a plot involving teenagers going to a rave, in-game footage used as part of the movie, and only a brief cameo of the games' characters at the end, let's just say that this movie left a lot to be desired. The sequel is viewed marginally better for leaning towards the SoBadItsGood territory.

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** Remake difficulty drop, as ''The House of the Dead Remake'' makes the easy difficulty truly easy, and for new players it's all but guaranteed to get the true good ending in the easy difficulty due to the lax scoring requirements, including the "Modern" scoring mode that add multi-kill combos. It gets better once all the scientists in one playthrough is rescued (and in case of failure, one can restart the stage instead of the whole game) as you will unlock secret alternate weapons for you to use.

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** Remake difficulty drop, as ''The House of the Dead Remake'' makes the easy difficulty truly easy, and for new players it's all but guaranteed to get the true good ending in the easy difficulty due to the lax scoring requirements, including the "Modern" scoring mode that add multi-kill combos. It gets better once all the scientists in one playthrough is rescued (and in case of failure, one can restart the stage instead of the whole game) as you will unlock secret alternate weapons for you to use.use in the next playthrough and once unlocked, it can be permanently used.


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** A minor example due to being offset by the difficulty drop above, but the Remake's lighting making rescuing scientists more of a challenge than the original, which have static lighting and thus, in the original, scientists wearing white coat and looking human stands out among the other creatures.
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*** The unlockable weapons after saving every Scientist, granting you access to the Armory, allowing you to unlock hidden weapons on another playthrough like a Pitter to send Zombies flying, a Crossbow to decimate Bosses, a Machine Gun akin to ''4/Scarlet Dawn'', and a '''FREAKING GRENADE LAUNCHER'''. Once unlocked these weapons can be used immediately, and are especially useful in [[ZergRush Horde Mode]]. Have fun!

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*** The unlockable weapons after saving every Scientist, granting you access to the Armory, allowing you to unlock hidden weapons on another playthrough like a Pitter to send Zombies flying, flying (and it's a OneHitKill on any non-boss creatures!), a Crossbow that deals very high damage to decimate Bosses, bosses, a Machine Gun akin to ''4/Scarlet Dawn'', Dawn'' (no more tapping!), and a '''FREAKING GRENADE LAUNCHER'''.LAUNCHER''' (which basically skips any regular zombie encounter). Once unlocked these weapons can be used immediately, and are especially useful in [[ZergRush Horde Mode]]. Have fun!
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Not this if complaints are disproportionately listed.


** ''The House of the Dead Remake'' is either a good remake, or a messy attempt at being SoBadItsGood, with performance issues due to overuse of shaders, terrible UI fonts, even more ridiculous voice acting and monster design, along with the campy soundtrack replacement.

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** ''The House of the Dead Remake'' is either a good remake, or a messy attempt at being SoBadItsGood, with performance issues due to overuse of shaders, terrible UI fonts, even more ridiculous voice acting and monster design, along with the campy soundtrack replacement.SoBadItsGood.
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** ''The House of the Dead Remake'' is either a good remake, or a messy attempt at being SoBadItsGood, with performance issues due to overuse of shaders, terrible UI fonts, even more ridiculous voice acting and monster design, along with the campy soundtrack replacement.


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* SequelDifficultyDrop:
** Remake difficulty drop, as ''The House of the Dead Remake'' makes the easy difficulty truly easy, and for new players it's all but guaranteed to get the true good ending in the easy difficulty due to the lax scoring requirements, including the "Modern" scoring mode that add multi-kill combos. It gets better once all the scientists in one playthrough is rescued (and in case of failure, one can restart the stage instead of the whole game) as you will unlock secret alternate weapons for you to use.
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Requires Word Of God confirmation


* AuthorsSavingThrow:
** Goldman in ''The House of the Dead 2'' is often mocked for being a {{Narm}}y, unthreatening villain. ''The House of the Dead 4'' gives him a competent voice actor, a darker MotiveRant, and depicts him as a massive threat; he plans a nuclear missile launch and the release of more dangerous creatures three years after his own death. Also, unlike The Emperor, he releases The World only after it has properly matured. [[spoiler: While the missile launch is foiled, his plan still succeeds in reducing most of civilization to ruin.]]
** ''The House of the Dead: Remake'' has re-recorded dialogue that sounds improved, yet still hammy. This manages to strike a balance between the two, as some still prefer the hamminess of the games.
** A month before the remake's launch, the developers [[https://web.archive.org/web/20220317095147/https://twitter.com/wiki_dead/status/1504394885641736194 were called out on Twitter]] for plagiarizing lore-related passages from [[TheWikiRule The Wiki of the Dead]], the ''House of the Dead'' fan wiki. In a patch, wiki staff and other ''House of the Dead'' community members [[https://twitter.com/WeboftheDead/status/1512124401088667649?s=20&t=Q0gfx_rYKvJVQn3i4NgPgA were added to the credits under "Special Thanks"]].
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** More or less with ''Manga/JoJosBizarreAdventure'', [[Manga/JojosBizarreAdventureStardustCrusaders particularly Stardust Crusaders]] due to both of them making significant uses of TarotMotifs. The similarities between the Stands and the bosses of the same name really helps, especially in ''4'' where you have The World where it freezes with ice (A composite of Part 1 and Part 3 Dio), The Star taking up the post of being the most powerful of their respective groups (barring the FinalBoss), Magician with their affinity for fire, and Temperance being unstoppable by conventional means, among other reasons.

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** More or less with ''Manga/JoJosBizarreAdventure'', [[Manga/JojosBizarreAdventureStardustCrusaders particularly Stardust Crusaders]] due to both of them making significant uses of TarotMotifs. The similarities between the Stands and the bosses of the same name really helps, especially in ''4'' where you have The World where it which is a FinalBoss that freezes with ice (A composite of Part 1 and Part 3 Dio), The Star taking up the post of being the most powerful of their respective groups (barring the FinalBoss), Magician with their affinity for fire, Chariot for being a knight able to fight with or without its armor, and Temperance being gluttonous and unstoppable by conventional means, among other reasons.
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That page was cut mainly for zero-context examples.


* {{Narm}}: There's enough examples throughout the series (especially from ''2'') to merit [[Narm/HouseOfTheDead its own page]]. How could anyone '''do''' that?

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* {{Narm}}: There's enough examples throughout the series (especially from ''2'') to merit [[Narm/HouseOfTheDead its own page]].''2''[='=]s incorrectly emoted voice acting), we couldn't list them all. How could anyone '''do''' that?

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* StockFootageFailure: The film uses stock footage from the first three games. When the film plays the footage of the first three video games (especially during the intro), every display elements from the game exist in the film from the HUD to the hit marker, showing a poorer effort to try to hide these elements. Not to mention, it was recorded using a camcorder instead of a direct capture and it also does not blend in with the setting of the film.


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* StockFootageFailure: The film uses stock footage from the first three games. When the film plays the footage of the first three video games (especially during the intro), every display elements from the game exist in the film from the HUD to the hit marker, showing a poorer effort to try to hide these elements. Not to mention, it was recorded using a camcorder instead of a direct capture and it also does not blend in with the setting of the film.

Added: 897

Changed: 535

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* TheyChangedItNowItSucks: The changes in ''The House of the Dead: Remake'' have been a topic of contention within the fanbase since the game's release. The lighting effects are DarkerAndEdgier to a certain degree (while also adding a bunch of bloom and LensFlare effects), certain areas and bosses were "nerfed" compared to their original versions, the voice acting quality was changed, and the game does not use the original soundtrack or was even allowed to have a remixed version of the original soundtrack due to licensing issues. Adding to this is the fact that the Switch is only capable of mimicking light guns via gyro controls, making aiming more frustrating than it should be.

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* TheyChangedItNowItSucks: The changes in ''The House of the Dead: Remake'' have been a topic of contention within the fanbase since the game's release. release.
**
The lighting effects are DarkerAndEdgier to a certain degree (while also adding a bunch of bloom and LensFlare effects), certain areas and effects). Some find these choices unappealing, resembling more of a Halloween party than the original's dreary aesthetic.
** The
bosses were "nerfed" compared to their original versions, the voice acting quality was changed, and the game does not use versions. For example, Magician is much slower, which disappointed fans who were expecting a fast, frantic fight like the original soundtrack or was even allowed to game.
** Enemies now
have a remixed version of random health, and can survive with their heads missing. Some players have argued that this makes the remake feel inconsistent and unfair.
** The game lacks
the original soundtrack due to licensing issues. Adding to this is the fact that the The new soundtrack -- and in particular Magician's remixed theme -- has been deemed inferior-sounding by some fans.
** The Nintendo
Switch is only capable of mimicking light guns via gyro controls, making aiming more frustrating than it should be.
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*** In the final level you run into zombified cops. There are two varieties: The ones with their officer caps either grab you and shake you which isn't too hard to escape from, or they start a charging shoulder tackle from where they're standing, usually in a sea of zombies, causing you to shoot the more harmless zombies before shooting down the cop. The ones without caps (The EMS agents) shift from side to side in a blur while inching closer to you. Did we mention they'll also randomly grab the car you're driving around in to stop you?

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*** In the final second to last level you run into zombified cops. There are two varieties: The ones with their officer caps either grab you and shake you which isn't too hard to escape from, or they start a charging shoulder tackle from where they're standing, usually in a sea of zombies, causing you to shoot the more harmless zombies before shooting down the cop. The ones without caps (The EMS agents) shift from side to side in a blur while inching closer to you. Did we mention they'll also randomly grab the car you're driving around in to stop you?
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*** In the final level you run into zombified cops. There are two varieties: The ones with their officer caps either grab you and shake you which isn't too hard to escape from, or they start a charging shoulder tackle from where they're standing, usually in a sea of zombies, causing you to shoot the more harmless zombies before shooting down the cop. The ones without caps (The EMS agents) shift from side to side in a blur while inching closer to you. Did we mention they'll also randomly grab the car you're driving around in to stop you?
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* GoodBadBugs: In ''Scarlet Dawn'', you can get Cyril (the axe-wielding creature) stuck in his idle animation by repeatedly stunning him just before he attacks. Because shooting enemy weapons in the game scores points, this bug allows players to rack up big scores by going ham on Cyril's axes for as long as he remains stuck.
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* WatchItForTheMeme: Play ''2'' for infamously low-effort voice acting.

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* WatchItForTheMeme: Play ''2'' for the infamously low-effort voice acting.

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** Goldman in ''The House of the Dead 2'' is often mocked for being a {{Narm}}y, unthreatening villain. ''The House of the Dead 4'' gives him a competent voice actor, a darker MotiveRant, and depicts him as a massive threat; he plans a nuclear missile launch and the release of more dangerous creatures three years after his own death. Also, unlike The Emperor, he releases The World only after it has properly matured. [[spoiler: While the missile launch is foiled, his plan still succeeds, with much of civilization reduced to ruin.]]

to:

** Goldman in ''The House of the Dead 2'' is often mocked for being a {{Narm}}y, unthreatening villain. ''The House of the Dead 4'' gives him a competent voice actor, a darker MotiveRant, and depicts him as a massive threat; he plans a nuclear missile launch and the release of more dangerous creatures three years after his own death. Also, unlike The Emperor, he releases The World only after it has properly matured. [[spoiler: While the missile launch is foiled, his plan still succeeds, with much succeeds in reducing most of civilization reduced to ruin.]]


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**A month before the remake's launch, the developers [[https://web.archive.org/web/20220317095147/https://twitter.com/wiki_dead/status/1504394885641736194 were called out on Twitter]] for plagiarizing lore-related passages from [[TheWikiRule The Wiki of the Dead]], the ''House of the Dead'' fan wiki. In a patch, wiki staff and other ''House of the Dead'' community members [[https://twitter.com/WeboftheDead/status/1512124401088667649?s=20&t=Q0gfx_rYKvJVQn3i4NgPgA were added to the credits under "Special Thanks"]].
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** ''The House of the Dead 4'' goes to great lengths in order to fix Goldman's reputation as a {{Narm}}tastic villain that's difficult to take seriously. Not only is his voice actor much more competent overall, but his infamous "loyfe cycle" MotiveRant is retconned into something considerably darker and more detailed. In addition, it is shown throughout the game that Goldman has learned from the mistakes he made in ''The House of the Dead 2'', as the city is completely wiped out by a set of creatures more dangerous than the last (The World deserves special note, as he is released only after he has properly matured, unlike The Emperor).

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** Goldman in ''The House of the Dead 2'' is often mocked for being a {{Narm}}y, unthreatening villain. ''The House of the Dead 4'' goes to great lengths in order to fix Goldman's reputation as gives him a {{Narm}}tastic villain that's difficult to take seriously. Not only is his voice actor much more competent overall, but his infamous "loyfe cycle" MotiveRant is retconned into something considerably voice actor, a darker MotiveRant, and more detailed. In addition, it is shown throughout depicts him as a massive threat; he plans a nuclear missile launch and the game that Goldman has learned from the mistakes he made in ''The House release of the Dead 2'', as the city is completely wiped out by a set of creatures more dangerous than the last (The creatures three years after his own death. Also, unlike The Emperor, he releases The World deserves special note, as he is released only after he it has properly matured, unlike The Emperor).matured. [[spoiler: While the missile launch is foiled, his plan still succeeds, with much of civilization reduced to ruin.]]



** All of the FinalBoss themes: [[https://m.youtube.com/watch?v=FcWnFi_ezcI The Magician]] (which gets [[https://www.youtube.com/watch?v=0z-2GqFVii4 a remix]] in ''The House of the Dead 4: Special''), [[https://m.youtube.com/watch?v=iB40NccvzDw The Emperor]], [[https://m.youtube.com/watch?v=-RfQKfg_fe4 The Wheel of Fate]] (which is itself a remix of Emperor's theme), [[https://m.youtube.com/watch?v=NKPTrINUPz0 The World]], and [[https://www.youtube.com/watch?v=0OwGcjKkZRs The Moon]].

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** All of the FinalBoss themes: [[https://m.youtube.com/watch?v=FcWnFi_ezcI The Magician]] (which gets [[https://www.youtube.com/watch?v=0z-2GqFVii4 a remix]] in ''The House of the Dead 4: 4 Special''), [[https://m.youtube.com/watch?v=iB40NccvzDw The Emperor]], [[https://m.youtube.com/watch?v=-RfQKfg_fe4 The Wheel of Fate]] (which is itself a remix of Emperor's theme), [[https://m.youtube.com/watch?v=NKPTrINUPz0 The World]], and [[https://www.youtube.com/watch?v=0OwGcjKkZRs The Moon]].
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** Magician in ''The House of the Dead: Remake''. Unlike his original incarnation, he moves slower and shooting his weak points stops his fireballs. Thus, it's easy to get a bead on him, and as long as you don't stop shooting fast, Magician will barely attack you.
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** While it is a massive shame that the soundtrack of ''The House of the Dead: Remake'' was unable to include any remixes of the original game's music due to licensing issues, it does mean that we get a bunch of new tracks that are absolutely amazing in their own right.
*** [[https://youtu.be/zksTFBaV5VM The regular boss theme]] certainly doesn't pull any punches, as do the bosses themselves.
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*** [[https://youtu.be/zksTFBaV5VM The regular boss theme]] certainly doesn't any punches, as do the bosses themselves.

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*** [[https://youtu.be/zksTFBaV5VM The regular boss theme]] certainly doesn't pull any punches, as do the bosses themselves.
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** While it is a massive shame that the soundtrack of ''The House of the Dead: Remake'' was unable to include any remixes of the original game's music due to licensing issues, it does mean that we get a bunch of new tracks that are absolutely amazing in their own right.
*** [[https://youtu.be/zksTFBaV5VM The regular boss theme]] certainly doesn't any punches, as do the bosses themselves.
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* PolishedPort: Concerning the Remake, the PC version is often lauded as the best way to play due to higher framerate, better lighting, smoother aiming with the mouse and easy enough to mod to allow light gun support from the like of Sinden or [=IRGun=]. Modders were even able to transplant the original music into the game.

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* PolishedPort: Concerning the Remake, the The PC version of ''The House of the Dead: Remake'' is often lauded as considered the best way to play due to higher framerate, better its improved framerate and lighting, smoother aiming with the mouse aiming, and easy enough to mod to allow light gun support from the like of Sinden or [=IRGun=]. Modders were even able to transplant for mods that restore the original music into the game.soundtrack and add functionality for Sinden and [=GUN4IR=] light guns.

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* TheyChangedItNowItSucks: The changes in ''The House of the Dead: Remake'' have been a topic of contention within the fanbase since the game's release. The lighting effects are DarkerAndEdgier to a certain degree (while also adding a bunch of bloom and LensFlare effects), certain areas and bosses were "nerfed" compared to their original versions, the voice acting quality was changed, and the game does not use the original soundtrack or was even allowed to have a remixed version of the original soundtrack due to licensing issues.
** Adding to this is the fact that the Switch is only capable of mimicking light guns via gyro controls, making aiming more frustrating than it should be.

to:

* TheyChangedItNowItSucks: The changes in ''The House of the Dead: Remake'' have been a topic of contention within the fanbase since the game's release. The lighting effects are DarkerAndEdgier to a certain degree (while also adding a bunch of bloom and LensFlare effects), certain areas and bosses were "nerfed" compared to their original versions, the voice acting quality was changed, and the game does not use the original soundtrack or was even allowed to have a remixed version of the original soundtrack due to licensing issues.
**
issues. Adding to this is the fact that the Switch is only capable of mimicking light guns via gyro controls, making aiming more frustrating than it should be.
Is there an issue? Send a MessageReason:
Oh it was, my bad


* PolishedPort: Concerning the Remake, the PC version is often lauded as the best way to play due to higher framerate , smoother aiming and easy enough to mod to allow light gun support from the like of Sinden or IRGun.

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* PolishedPort: Concerning the Remake, the PC version is often lauded as the best way to play due to higher framerate , framerate, better lighting, smoother aiming with the mouse and easy enough to mod to allow light gun support from the like of Sinden or IRGun.[=IRGun=]. Modders were even able to transplant the original music into the game.

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Oh it was, my bad


* PolishedPort: Concerning the Remake, the PC version is often lauded as the best way to play due to higher framerate , smoother aiming and easy enough to mod to allow light gun support from the like of Sinden or IRGun.



** Adding to this is the fact that the Switch is only capable of mimicking light guns via gyro controls, making aiming more frustrating than it should be. While hardware limitations aren't necessarily the fault of the developers, it does beg the question of why this remake wasn't made on stronger consoles like PS4/5 and Series X/S.

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** Adding to this is the fact that the Switch is only capable of mimicking light guns via gyro controls, making aiming more frustrating than it should be. While hardware limitations aren't necessarily the fault of the developers, it does beg the question of why this remake wasn't made on stronger consoles like PS4/5 and Series X/S.
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The zombified guy was as separate member of their squad.


** For a character that lasted only one chapter (which is prologue) [[spoiler: Not counting the appearance of him before the final boss as a boss-like durable ninja-zombie]], Dan Taylor gained quite a following.

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** For a character that lasted only one chapter (which is prologue) [[spoiler: Not counting the appearance of him before the final boss as a boss-like durable ninja-zombie]], prologue), Dan Taylor gained quite a following.

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* AntiClimaxBoss: The fight with the Moon, the FinalBoss of ''House of the Dead: Scarlet Dawn'', is a scripted affair involving easy-to-avoid attacks, a boss life gauge that cannot be fully depleted, and Ryan Taylor killing the boss in a cutscene even if the player fails the final quick time event.

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* AntiClimaxBoss: AntiClimaxBoss:
**
The fight with the Moon, the FinalBoss of ''House of the Dead: Scarlet Dawn'', is a scripted affair involving easy-to-avoid attacks, a boss life gauge that cannot be fully depleted, and Ryan Taylor killing the boss in a cutscene even if the player fails the final quick time event.event.
** Mother from ''Typing OVERKILL's'' mechanic has you type anything, as long as you "type like a motherfucker". Now, you ''could'' type in words relevant to the displayed topic for increased damage, orrrr.... you could also [[ButtonMashing mash the everliving fuck out of your keyboard]] to defeat Mother in ''almost less than a minute.''
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** For a character that lasted only one chapter (which is prologue), Dan Taylor gained quite a following.

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** For a character that lasted only one chapter (which is prologue), prologue) [[spoiler: Not counting the appearance of him before the final boss as a boss-like durable ninja-zombie]], Dan Taylor gained quite a following.

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