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* EarWorm: "Hydrogen"; "Crystals"; [[http://www.youtube.com/watch?v=taU8ugPg618 "Flatline"]].
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* EarWorm: [[https://soundcloud.com/devolverdigital/sets/hotline-miami-official "Hydrogen"; "Crystals"; [[http://www.youtube.com/watch?v=taU8ugPg618 "Flatline"]]."Flatline".]]
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* NauseaFuel: The sheer brutality of the violence, and the executions in particular, can have this effect. The game manages to avoid [[CrossesTheLineTwice Crossing The Line Twice]], making even the most desensitized gamer slightly disturbed at what they're doing to enemies (which fits in very well with the tone of the game).
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* BrokenBase: In Hotline Miami 2, there is a part where the main character rapes a woman [[spoiler: although in reality it is just two actors creating a movie about the events of the first game]]. Reactions are what you'd expect.
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First two are dead links due to copyright claims.
Changed line(s) 4 (click to see context) from:
* EarWorm: [[http://www.youtube.com/watch?v=O0ILqWcd214 "Hydrogen"]]; [[http://www.youtube.com/watch?v=pB63r8nJaII "Crystals"]]; [[http://www.youtube.com/watch?v=taU8ugPg618 "Flatline"]].
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* EarWorm: "Hydrogen"; "Crystals"; [[http://www.youtube.com/watch?v=O0ILqWcd214 "Hydrogen"]]; [[http://www.youtube.com/watch?v=pB63r8nJaII "Crystals"]]; [[http://www.youtube.com/watch?v=taU8ugPg618 "Flatline"]].
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** The following level, Assault, can qualify too. Loads of enemies, most of which have guns, very little opportunity to stealth through, and multiple big enemies.
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* GameBreaker: Big Balls, that is, throwing a dart at an enemy holding a gun. Kill everyone on the screen except one guy, get him to hold a gun with depleted ammo, get a dart, throw it at him repeatedly, and watch the points go up.
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** Justified, maybe even FridgeBrilliance, [[spoiler: since Jacket is a OneHitPointWonder like any other character and that you, as Jacket, would die from any attack Biker hits you with.]]
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* EarWorm: [[http://www.youtube.com/watch?v=O0ILqWcd214 "Hydrogen"]] and [[http://www.youtube.com/watch?v=pB63r8nJaII "Crystals"]].
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* EarWorm: [[http://www.youtube.com/watch?v=O0ILqWcd214 "Hydrogen"]] and "Hydrogen"]]; [[http://www.youtube.com/watch?v=pB63r8nJaII "Crystals"]]."Crystals"]]; [[http://www.youtube.com/watch?v=taU8ugPg618 "Flatline"]].
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Disambiguating
Changed line(s) 5 (click to see context) from:
* SpiritualLicensee: The game owes a massive debt of influence to ''{{Film/Drive}}'', so much so that director Nicolas Winding Refn is specifically thanked in the credits. Accordingly, the two works share a retro 1980s-themed neon- and synth-heavy aesthetic (with ''Hotline'' actually being set in the 1980s); a mysterious, nameless protagonist who talks very little, if at all, and is known primarily by an [[MemeticOutfit instantly recognizable jacket]]; and graphic depictions of shockingly brutal violence (one of the game's finishing moves even looks very similar to the infamous head-stomping scene from ''Drive'').
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* SpiritualLicensee: The game owes a massive debt of influence to ''{{Film/Drive}}'', so much so that director Nicolas Winding Refn is specifically thanked in the credits. Accordingly, the two works share a retro 1980s-themed neon- and synth-heavy aesthetic (with ''Hotline'' actually being set in the 1980s); a mysterious, nameless protagonist who talks very little, if at all, and is known primarily by an [[MemeticOutfit [[IconicOutfit instantly recognizable jacket]]; and graphic depictions of shockingly brutal violence (one of the game's finishing moves even looks very similar to the infamous head-stomping scene from ''Drive'').
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This isn\'t YMMV. Moving.
Deleted line(s) 5 (click to see context) :
* NothingIsScarier: The janitors. When encountered for the first time, their initial dialogue comes up [[VisibleSilence as a single ellipsis]].
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* AlternateCharacterInterpretation: Invoked by different playthroughs. In "Prank Call", the hitman finds all the Phonehom employees dead, and has the boss immediately and violently fly at him, roaring his intent to tear him apart. [[spoiler:In the Biker's perspective, killing them is optional, and the Biker warns the Hitman ''twice'' to leave. The Hitman, instead, charges him [[SilentAntagonist without a word]]. When the Hitman dies, the Biker mutters that "[he] made [his] choice."]]
** Also invoked in regards to Richter, the [[spoiler:hitman who takes the PC's girlfriend out, and seemingly himself.]] After a turning point in the game, [[spoiler:the Clerk is slain at every establishment the Hitman goes to, replaced by a strange bald man who wants him to leave - either politely, with passive-aggressiveness, or plain old grumpiness.]] When he shows up in person, he's more of a FauxAffablyEvil SmugSnake. And even later, [[spoiler:when the Hitman finds him in the police jail,]] he's genuinely apologetic and even knows that won't likely stop the Hitman from killing him.
** Also invoked in regards to Richter, the [[spoiler:hitman who takes the PC's girlfriend out, and seemingly himself.]] After a turning point in the game, [[spoiler:the Clerk is slain at every establishment the Hitman goes to, replaced by a strange bald man who wants him to leave - either politely, with passive-aggressiveness, or plain old grumpiness.]] When he shows up in person, he's more of a FauxAffablyEvil SmugSnake. And even later, [[spoiler:when the Hitman finds him in the police jail,]] he's genuinely apologetic and even knows that won't likely stop the Hitman from killing him.
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* AlternateCharacterInterpretation: Invoked by different playthroughs. In "Prank Call", the hitman finds all the Phonehom employees dead, and has the boss immediately and violently fly at him, roaring his intent to tear him apart. [[spoiler:In the Biker's perspective, killing them is optional, and the Biker warns the Hitman ''twice'' to leave. The Hitman, instead, charges him [[SilentAntagonist without a word]]. When the Hitman dies, the Biker mutters that "[he] made [his] choice."]]
** Also invoked in regards to Richter, the [[spoiler:hitman who takes the PC's girlfriend out, and seemingly himself.]] After a turning point in the game, [[spoiler:the Clerk is slain at every establishment the Hitman goes to, replaced by a strange bald man who wants him to leave - either politely, with passive-aggressiveness, or plain old grumpiness.]] When he shows up in person, he's more of a FauxAffablyEvil SmugSnake. And even later, [[spoiler:when the Hitman finds him in the police jail,]] he's genuinely apologetic and even knows that won't likely stop the Hitman from killing him.
** Also invoked in regards to Richter, the [[spoiler:hitman who takes the PC's girlfriend out, and seemingly himself.]] After a turning point in the game, [[spoiler:the Clerk is slain at every establishment the Hitman goes to, replaced by a strange bald man who wants him to leave - either politely, with passive-aggressiveness, or plain old grumpiness.]] When he shows up in person, he's more of a FauxAffablyEvil SmugSnake. And even later, [[spoiler:when the Hitman finds him in the police jail,]] he's genuinely apologetic and even knows that won't likely stop the Hitman from killing him.
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* [[spoiler: DecoyProtagonist: Possibly the Hitman, depending on your interpretation.]]
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* [[spoiler: Decoy Protagonist: Possibly the Hitman, depending on your interpretation.]]
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* [[spoiler: Decoy Protagonist: DecoyProtagonist: Possibly the Hitman, depending on your interpretation.]]
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* EarWorm: [[http://www.youtube.com/watch?v=O0ILqWcd214 "Hydrogen"]] and [[http://www.youtube.com/watch?v=pB63r8nJaII "Crystals"]].
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* EarWorm: [[http://www.youtube.com/watch?v=O0ILqWcd214 "Hydrogen"]] and [[http://www.youtube.com/watch?v=pB63r8nJaII "Crystals"]]. "Crystals"]].
* [[spoiler: Decoy Protagonist: Possibly the Hitman, depending on your interpretation.]]
* [[spoiler: Decoy Protagonist: Possibly the Hitman, depending on your interpretation.]]
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* ThatOneLevel: The hospital. Not only is it a sudden unarmed stealth mission in the middle of a game as frantic as ''Hotline Miami'', but it's also a massive InterfaceScrew too.
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* ThatOneLevel: The hospital. Not only is it a sudden unarmed stealth mission in the middle of a game as frantic as ''Hotline Miami'', but it's also a massive InterfaceScrew too.
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* ThatOneLevel: The hospital. Not only is it a sudden unarmed stealth mission in the middle of a game as frantic as Hotline Miami, but it's also a massive InterfaceScrew too.
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* ThatOneLevel: The hospital. Not only is it a sudden unarmed stealth mission in the middle of a game as frantic as Hotline Miami, ''Hotline Miami'', but it's also a massive InterfaceScrew too.
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* GoldenEnding: One of the interpretations is that the "proper" ending is a deconstruction of this: it's a convenient explanation which returns the game to reality from the [[spoiler:study of video game violence]] that it turns into in the "normal" ending; as if the player doesn't want to accept the WhatTheHellPlayer.
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* SpiritualLicensee: The game owes a massive debt of influence to ''{{Film/Drive}}'', so much so that director Nicolas Winding Refn is specifically thanked in the credits. Accordingly, the two works share a retro 1980s-themed neon- and synth-heavy aesthetic (with ''Hotline'' actually being set in the 1980s); a mysterious, nameless protagonist who talks very little, if at all, and is known primarily by an [[MemeticOutfit instantly recognizable jacket]]; and graphic depictions of shockingly brutal violence. One of the game's finishing moves even looks very similar to the infamous head-stomping scene from ''Drive''.
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* SpiritualLicensee: The game owes a massive debt of influence to ''{{Film/Drive}}'', so much so that director Nicolas Winding Refn is specifically thanked in the credits. Accordingly, the two works share a retro 1980s-themed neon- and synth-heavy aesthetic (with ''Hotline'' actually being set in the 1980s); a mysterious, nameless protagonist who talks very little, if at all, and is known primarily by an [[MemeticOutfit instantly recognizable jacket]]; and graphic depictions of shockingly brutal violence. One violence (one of the game's finishing moves even looks very similar to the infamous head-stomping scene from ''Drive''.''Drive'').
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Changed line(s) 7 (click to see context) from:
* SpiritualLicensee: The game owes a massive debt of influence to ''{{Film/Drive}}'', so much so that director Nicolas Winding Refn is specifically thanked in the credits. Accordingly, the two works share a retro 1980s-themed neon- and synth-heavy aesthetic (with ''Hotline'' actually being set in the 1980s), a mysterious, nameless protagonist who talks very little, if at all, and graphic depictions of shockingly brutal violence. One of the game's finishing moves even looks very similar to the infamous head-stomping scene from ''Drive''.
to:
* SpiritualLicensee: The game owes a massive debt of influence to ''{{Film/Drive}}'', so much so that director Nicolas Winding Refn is specifically thanked in the credits. Accordingly, the two works share a retro 1980s-themed neon- and synth-heavy aesthetic (with ''Hotline'' actually being set in the 1980s), 1980s); a mysterious, nameless protagonist who talks very little, if at all, and is known primarily by an [[MemeticOutfit instantly recognizable jacket]]; and graphic depictions of shockingly brutal violence. One of the game's finishing moves even looks very similar to the infamous head-stomping scene from ''Drive''.
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* AnticlimaxBoss: [[spoiler:Fighting the original hitman as the biker; he runs right at you, so all you have to do is whack him with your cleaver.]]
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* EarWorm: [[http://www.youtube.com/watch?v=O0ILqWcd214 "Hydrogen"]] and [[http://www.youtube.com/watch?v=pB63r8nJaII "Crystals"]].
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* NothingIsScarier: The janitors. Their initial dialogue comes up as a single ellipsis.
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* NothingIsScarier: The janitors. Their When encountered for the first time, their initial dialogue comes up [[VisibleSilence as a single ellipsis.ellipsis]].
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* ScrappyLevel: The hospital sequence.
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* ThatOneLevel: The hospital. Not only is it a sudden unarmed stealth mission in the middle of a game as frantic as Hotline Miami, but it's also a massive InterfaceScrew too.
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Changed line(s) 4 (click to see context) from:
* SpiritualLicensee: The game owes a massive debt of influence to ''{{Film/Drive}}'', so much so that director Nicolas Winding Refn is specifically thanked in the credits. Accordingly, the two works share a retro-1980s themed neon- and synth-heavy aesthetic (with ''Hotline'' actually being set in the 1980s), a mysterious, nameless protagonist who talks very little, if at all, and graphic depictions of shockingly brutal violence. One of the game's finishing moves even looks very similar to the infamous head-stomping scene from ''Drive''.
to:
* SpiritualLicensee: The game owes a massive debt of influence to ''{{Film/Drive}}'', so much so that director Nicolas Winding Refn is specifically thanked in the credits. Accordingly, the two works share a retro-1980s themed retro 1980s-themed neon- and synth-heavy aesthetic (with ''Hotline'' actually being set in the 1980s), a mysterious, nameless protagonist who talks very little, if at all, and graphic depictions of shockingly brutal violence. One of the game's finishing moves even looks very similar to the infamous head-stomping scene from ''Drive''.
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None
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* NothingIsScarier: The janitors. Their initial dialogue comes up as a single ellipsis.
to:
* NothingIsScarier: The janitors. Their initial dialogue comes up as a single ellipsis.ellipsis.
* SpiritualLicensee: The game owes a massive debt of influence to ''{{Film/Drive}}'', so much so that director Nicolas Winding Refn is specifically thanked in the credits. Accordingly, the two works share a retro-1980s themed neon- and synth-heavy aesthetic (with ''Hotline'' actually being set in the 1980s), a mysterious, nameless protagonist who talks very little, if at all, and graphic depictions of shockingly brutal violence. One of the game's finishing moves even looks very similar to the infamous head-stomping scene from ''Drive''.
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* SpiritualLicensee: The game owes a massive debt of influence to ''{{Film/Drive}}'', so much so that director Nicolas Winding Refn is specifically thanked in the credits. Accordingly, the two works share a retro-1980s themed neon- and synth-heavy aesthetic (with ''Hotline'' actually being set in the 1980s), a mysterious, nameless protagonist who talks very little, if at all, and graphic depictions of shockingly brutal violence. One of the game's finishing moves even looks very similar to the infamous head-stomping scene from ''Drive''.
----
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* GoldenEnding: One of the interpretations is that the "proper" ending is a deconstruction of this: it's a convenient explanation which returns the game to reality from the [[spoiler:study of video game violence]] that it turns into in the "normal" ending; as if the player doesn't want to accept the WhatTheHellPlayer.
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* HellIsThatNoise: Any time the soundtrack hits a dissonant chord, which is often, but special mention goes out to the synthesizers on the tune that occurs at the intro to each mission.
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* NothingIsScarier: The janitors. Their initial dialogue comes up as a single ellipsis.