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* ObviousBeta: Try playing this and tell us this isn't the case. Sluggish movement, unbalanced enemies, the last digit of your health is invisible in battle, you cannot run from battles instead of deliberately miscasting a teleport skill, et cetera.

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* ObviousBeta: Try playing this and tell us this isn't the case. Sluggish movement, unbalanced enemies, the last digit of your health is invisible in battle, you cannot run from battles instead of except by deliberately miscasting a teleport skill, et cetera.
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* ObviousBeta: Try playing this and tell us this isn't the case.

to:

* ObviousBeta: Try playing this and tell us this isn't the case. Sluggish movement, unbalanced enemies, the last digit of your health is invisible in battle, you cannot run from battles instead of deliberately miscasting a teleport skill, et cetera.
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* RemadeAndImproved: The {{Fan Remake}}s ''STARGAZER'' and especially ''Romancing [=StellaVisor=]'', despite their relative obscurity compared to the original, are often held up as superior in quality to their Famicom origin, with many praising their improved graphics, music and gameplay, alongside several instances of AdaptationExpansion.
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Adding an example.

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* SoBadItWasBetter: The original ''Hoshi wo Miru Hito'', despite being the most unplayable, is the most well-known incarnation, enough to see a port on the UsefulNotes/NintendoSwitch. The {{Fan Remake}}s ''STARGAZER'' and ''Romancing [=StellaVisor=]'', despite both being widely accepted as RemadeAndImproved, are comparatively obscure.
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** Overworld navigation is a massive pain, with several key landmarks, including towns and dungeons, being invisible (weirdly, it's a deliberate choice; [=NPCs=] in the town explicitly describe it as being invisible), which makes actually navigating anywhere a LuckBasedMission. Combined with the ridiculously slow scrolling speed, simply ''moving'' anywhere will test your patience.

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** Overworld navigation is a massive pain, with several key landmarks, including towns and dungeons, being invisible (weirdly, it's a deliberate choice; [=NPCs=] in the town explicitly describe it as being invisible), which makes actually navigating moving anywhere a LuckBasedMission. Combined with the ridiculously slow scrolling speed, simply ''moving'' anywhere this game will very quickly test your patience.



* TheyWastedAPerfectlyGoodPlot: The plot and setting of the game is very ambitious for the time, and one that conceptually could've genuinely rivaled that of ''VideoGame/{{Dragon Quest|I}}'': a sci-fi RPG about a ragtag group of PsychicChildren in a dystopian future joining to save the world from an evil supercomputer? [[SincerityMode Sounds great]]! A pity that [[ObviousBeta the actual game itself is such a car crash]] that the wasted potential of the plot in the gameplay is the least of its problems.

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* TheyWastedAPerfectlyGoodPlot: The plot and setting of the game is very ambitious for the time, and one that conceptually could've genuinely rivaled rivalled that of ''VideoGame/{{Dragon Quest|I}}'': a sci-fi RPG about a ragtag group of PsychicChildren in a dystopian future joining to save the world from an evil supercomputer? [[SincerityMode Sounds great]]! A pity that [[ObviousBeta the actual game itself is such a car crash]] that the wasted potential of the plot in the gameplay is the least of its problems.
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* ObviousBeta: Try playing this and tell us this isn't the case.
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** Acquiring new items and equipment automatically discards whatever a given character has at any given time, ''and'' there's no indication of whether the new item is actually better than the previous one until it's too late. You also can't swap items between characters or removed entirely until replaced, meaning it's very likely that you'll grind excessively for a new weapon, realize [[PoisonMushroom it's actually a straight downgrade]], and you'll be left stuck with it for the rest of the campaign.

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** Acquiring new items and equipment automatically discards whatever a given character has at any given time, ''and'' there's no indication of whether the new item is actually better than the previous one until it's too late. You also can't swap items between characters or removed remove them entirely until replaced, meaning it's very likely that you'll grind excessively for a new weapon, realize [[PoisonMushroom it's actually a straight downgrade]], and you'll be left stuck with it for the rest of the campaign.
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* ScrappyWeapon: The Ray Gun is infamous for being a pretty nasty wake-up call in terms of how the game handles progression. It's the cheapest available weapon for purchase, which would imply that it's better than fighting unarmed... except it objectively does ''less'' damage than fighting GoodOldFisticuffs, [[PoisonMushroom making it a straight downgrade]]. Even worse is that the game makes no effort to inform you of the weapon's stats before you purchase it, and once you do, it's impossible to unequip unless you have a new weapon to replace it, but [[UnstableEquilibrium good luck farming enough for that to happen]].

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* ScrappyWeapon: The Ray Gun is infamous for being a pretty nasty wake-up call in terms of how the game handles progression. It's the cheapest available weapon for purchase, which would imply that it's better than fighting unarmed... except it objectively does ''less'' damage than fighting with GoodOldFisticuffs, [[PoisonMushroom making it a straight downgrade]]. Even worse is that the game makes no effort to inform you of the weapon's stats before you purchase it, and once you do, it's impossible to unequip unless you have a new weapon to replace it, but [[UnstableEquilibrium good luck farming enough for that to happen]].
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* ScrappyWeapon: The Ray Gun is infamous for being a pretty nasty wake-up call in terms of how the game handles progression. It's the cheapest available weapon for purchase, which would imply that it's better than fighting unarmed... except it objectively does ''less'' damage than fighting GoodOlFisticuffs, [[PoisonMushroom making it a straight downgrade]]. Even worse is that the game makes no effort to inform you of the weapon's stats before you purchase it, and once you do, it's impossible to unequip unless you have a new weapon to replace it, but [[UnstableEquilibrium good luck farming enough for that to happen]].

to:

* ScrappyWeapon: The Ray Gun is infamous for being a pretty nasty wake-up call in terms of how the game handles progression. It's the cheapest available weapon for purchase, which would imply that it's better than fighting unarmed... except it objectively does ''less'' damage than fighting GoodOlFisticuffs, GoodOldFisticuffs, [[PoisonMushroom making it a straight downgrade]]. Even worse is that the game makes no effort to inform you of the weapon's stats before you purchase it, and once you do, it's impossible to unequip unless you have a new weapon to replace it, but [[UnstableEquilibrium good luck farming enough for that to happen]].

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** Combat menus ''have no back button anywhere'', meaning even if you choose an option by mistake, you ''have'' to commit to doing something through it. The game defaults to the [[PsychicPowers ESP]]/spells menu, and if you select it but don't have any NP to cast anything, you automatically lose your turn.

to:

** Combat menus ''have no back button anywhere'', meaning even if you choose an option by mistake, you ''have'' to commit to doing something through it. The game defaults to the [[PsychicPowers ESP]]/spells menu, and if you select it but don't have any NP MP to cast anything, you automatically lose your turn.



* ScrappyWeapon: The Ray Gun is infamous for being a pretty nasty wake-up call in terms of how the game handles progression. It's the cheapest available weapon for purchase, which would imply that it's better than fighting unarmed... except it objectively does ''less'' damage than fighting GoodOlFisticuffs, [[PoisonMushroom making it a straight downgrade]]. Even worse is that the game makes no effort to inform you of the weapon's stats before you purchase it, and once you do, it's impossible to unequip unless you have a new weapon to replace it, but [[UnstableEquilibrium good luck farming enough for that to happen]].



* TheyWastedAPerfectlyGoodPlot: The plot and setting of the game is very ambitious for the time, and one that conceptually could've genuinely rivaled that of ''VideoGame/{{Dragon Quest|I}}'': a sci-fi RPG about a ragtag group of PsychicChildren in a dystopian future joining to stop an evil supercomputer and save the world? [[SincerityMode Sounds great]]! A pity that [[ObviousBeta the actual game itself is such a car crash]] that the wasted potential of the plot in the gameplay is the least of its problems.

to:

* TheyWastedAPerfectlyGoodPlot: The plot and setting of the game is very ambitious for the time, and one that conceptually could've genuinely rivaled that of ''VideoGame/{{Dragon Quest|I}}'': a sci-fi RPG about a ragtag group of PsychicChildren in a dystopian future joining to stop an evil supercomputer and save the world? world from an evil supercomputer? [[SincerityMode Sounds great]]! A pity that [[ObviousBeta the actual game itself is such a car crash]] that the wasted potential of the plot in the gameplay is the least of its problems.
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* GoodBadBugs: In several later areas in the game, [[ObviousBeta collision suddenly becomes nonexistent]], meaning you can simply walk through wall tiles and [[DungeonBypass navigate to the intended exit directly]]. On top of that, walking through walls reduces the {{Random Encounter|s}} rate to zero, meaning you can entirely avoid combat in the areas.
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** Overworld navigation is a massive pain, with several key landmarks, including towns and dungeons, being invisible (which is actually the case in-universe; [=NPCs=] in the town explicitly describe it as being invisible), which makes actually navigating anywhere a LuckBasedMission. Combined with the ridiculously slow scrolling speed, simply ''moving'' anywhere is a pain.
** Acquiring new items and equipment automatically discards whatever a given character has at any given time, ''and'' there's no indication of whether the new item is actually better than the previous one until it's too late. You also can't swap items between characters or removed entirely until replaced, meaning it's very likely that you'll grind excessively for an item, realize [[PoisonMushroom it's actually a straight downgrade]], and you'll be left stuck with it for the rest of the campaign.
** Combat menus ''have no back button anywhere'', meaning even if you choose an option by mistake, you ''have'' to commit to doing something through it. The game defaults to the [[PsychicPowers ESP]]/spells menu, and if you select it but don't have any mana points to cast anything, you automatically lose your turn.

to:

** Overworld navigation is a massive pain, with several key landmarks, including towns and dungeons, being invisible (which is actually the case in-universe; (weirdly, it's a deliberate choice; [=NPCs=] in the town explicitly describe it as being invisible), which makes actually navigating anywhere a LuckBasedMission. Combined with the ridiculously slow scrolling speed, simply ''moving'' anywhere is a pain.
will test your patience.
** Acquiring new items and equipment automatically discards whatever a given character has at any given time, ''and'' there's no indication of whether the new item is actually better than the previous one until it's too late. You also can't swap items between characters or removed entirely until replaced, meaning it's very likely that you'll grind excessively for an item, a new weapon, realize [[PoisonMushroom it's actually a straight downgrade]], and you'll be left stuck with it for the rest of the campaign.
** Combat menus ''have no back button anywhere'', meaning even if you choose an option by mistake, you ''have'' to commit to doing something through it. The game defaults to the [[PsychicPowers ESP]]/spells menu, and if you select it but don't have any mana points NP to cast anything, you automatically lose your turn.



* TheyWastedAPerfectlyGoodPlot: The plot and setting of the game is very ambitious for the time, and one that conceptually could've genuinely rivaled that of ''VideoGame/{{Dragon Quest|I}}'': a sci-fi RPG about a ragtag group of PsychicChildren in a dystopian future joining to stop an evil supercomputer and save the world? [[SincerityMode Sounds great]]! A pity that [[ObviousBeta the actual game itself is such a car crash]] that [[ExcusePlot the absence of the plot in the gameplay]] is the least of its problems.

to:

* TheyWastedAPerfectlyGoodPlot: The plot and setting of the game is very ambitious for the time, and one that conceptually could've genuinely rivaled that of ''VideoGame/{{Dragon Quest|I}}'': a sci-fi RPG about a ragtag group of PsychicChildren in a dystopian future joining to stop an evil supercomputer and save the world? [[SincerityMode Sounds great]]! A pity that [[ObviousBeta the actual game itself is such a car crash]] that [[ExcusePlot the absence wasted potential of the plot in the gameplay]] gameplay is the least of its problems.
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* ScrappyMechanic: Really, nearly all of the game's mechanics are so scuffed that they could be a solid demonstration on how ''not'' to make an RPG, but to specify several of the most noteworthy cases:
** Overworld navigation is a massive pain, with several key landmarks, including towns and dungeons, being invisible (which is actually the case in-universe; [=NPCs=] in the town explicitly describe it as being invisible), which makes actually navigating anywhere a LuckBasedMission. Combined with the ridiculously slow scrolling speed, simply ''moving'' anywhere is a pain.
** Acquiring new items and equipment automatically discards whatever a given character has at any given time, ''and'' there's no indication of whether the new item is actually better than the previous one until it's too late. You also can't swap items between characters or removed entirely until replaced, meaning it's very likely that you'll grind excessively for an item, realize [[PoisonMushroom it's actually a straight downgrade]], and you'll be left stuck with it for the rest of the campaign.
** Combat menus ''have no back button anywhere'', meaning even if you choose an option by mistake, you ''have'' to commit to doing something through it. The game defaults to the [[PsychicPowers ESP]]/spells menu, and if you select it but don't have any mana points to cast anything, you automatically lose your turn.
** The PasswordSave system features ''131 possible symbols'' (letters, hiragana, katakana, numbers, the copyright symbol, a "FIN" end marker, and space) -- your best bet of accurately keeping your password is to take a photo of the screen for later. Even worse is that it doesn't save your level, gold, and rounds down your experience.
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* TheyWastedAPerfectlyGoodPlot: The plot and setting of the game is very ambitious for the time, and one that conceptually could've genuinely rivaled that of ''VideoGame/{{Dragon Quest|I}}'': a sci-fi RPG about a ragtag group of PsychicChildren in a dystopian future joining to stop an evil supercomputer and save the world? Sounds great! A pity that the actual game itself is such a car crash that [[ExcusePlot the absence of the plot in the gameplay]] is the least of its problems.

to:

* TheyWastedAPerfectlyGoodPlot: The plot and setting of the game is very ambitious for the time, and one that conceptually could've genuinely rivaled that of ''VideoGame/{{Dragon Quest|I}}'': a sci-fi RPG about a ragtag group of PsychicChildren in a dystopian future joining to stop an evil supercomputer and save the world? [[SincerityMode Sounds great! great]]! A pity that [[ObviousBeta the actual game itself is such a car crash crash]] that [[ExcusePlot the absence of the plot in the gameplay]] is the least of its problems.
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None


* TheyWastedAPerfectlyGoodPlot: The plot and setting of the game is very ambitious for the time, and one that conceptually could've genuinely rivaled that of ''VideoGame/{{Dragon Quest||I}}'': a sci-fi RPG about a ragtag group of PsychicChildren in a dystopian future joining to stop an evil supercomputer and save the world? Sounds great! A pity that the actual game itself is such a car crash that [[ExcusePlot the absence of the plot in the gameplay]] is the least of its problems.

to:

* TheyWastedAPerfectlyGoodPlot: The plot and setting of the game is very ambitious for the time, and one that conceptually could've genuinely rivaled that of ''VideoGame/{{Dragon Quest||I}}'': Quest|I}}'': a sci-fi RPG about a ragtag group of PsychicChildren in a dystopian future joining to stop an evil supercomputer and save the world? Sounds great! A pity that the actual game itself is such a car crash that [[ExcusePlot the absence of the plot in the gameplay]] is the least of its problems.
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None

Added DiffLines:

* TheyWastedAPerfectlyGoodPlot: The plot and setting of the game is very ambitious for the time, and one that conceptually could've genuinely rivaled that of ''VideoGame/{{Dragon Quest||I}}'': a sci-fi RPG about a ragtag group of PsychicChildren in a dystopian future joining to stop an evil supercomputer and save the world? Sounds great! A pity that the actual game itself is such a car crash that [[ExcusePlot the absence of the plot in the gameplay]] is the least of its problems.
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* SoBadItsGood: It's a practically unplayable game with a surprisingly fervent following. The fact that it even got a re-release on the Nintendo Switch says enough.

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* SoBadItsGood: It's a practically unplayable game with a surprisingly fervent following. The fact that it even got a re-release on the Nintendo Switch says enough.enough.
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* BileFascination: It's reputation as the "legendary shitty game" has drawn a lot of curious players.

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* BileFascination: It's Its reputation as the "legendary shitty game" has drawn a lot of curious players.
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Added DiffLines:

* BileFascination: It's reputation as the "legendary shitty game" has drawn a lot of curious players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SoBadItsGood: It's a practically unplayable game with a surprisingly fervent following. The fact that it even got a re-release on the Nintendo Switch says enough.

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