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* NintendoHard: Levels are large and spacious, enemies take a ton of punishment, and it's easy to get lost.
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* SugarWiki/AwesomeMusic: The ''Home Improvement'' theme is re-created faithfully and it sounds very good on the [=SNES=].

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* HilariousInHindsight: The game's manual stating that "real men don't need instructions" in lieu of any actual info on how to play the game comes across this way, given that most games from around the mid-2010s generally eschew any form of instruction manual, instead relying on in-game tutorials to tell the player what they need to do.
* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' has some legitimately good ideas and a solid foundation. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is... for a couple minutes. Unfortunately, the obtuse, labyrinthine level design and the [[GuideDangIt unforgiving]] [[NintendoHard difficulty]] are crippling flaws that really sucked the fun out of the experience for many players, turning Power Tool Pursuit into a repetitive chore to play. Players can get ''some'' enjoyment out of it, but only if you're willing to sit through it. It's not completely horrible like more infamous examples of its era, but as it is, the game goes down as a tragic case of where RuleOfCool just [[Administrivia/TropesAreTools doesn't work]].

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* HilariousInHindsight: The game's manual "manual" stating that "real men don't need instructions" in lieu of any actual info on how to play the game comes across this way, given that most games from around the mid-2010s onward generally eschew any form of instruction manual, instead relying on manual in favor of in-game tutorials to tell the player what they need to do.
tutorials.
* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' Pursuit!'' has some legitimately good ideas and a solid foundation. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome awesome, and it is... for a couple minutes. Unfortunately, the obtuse, labyrinthine level design and the [[GuideDangIt unforgiving]] [[NintendoHard difficulty]] are crippling flaws that really sucked suck the fun out of the experience for many players, turning Power Tool Pursuit the game into a repetitive chore to play. Players You can get ''some'' enjoyment out of it, but only if you're willing to sit through it. It's not completely horrible like some more infamous examples games of its era, but as it is, the game goes down as ''Power Tool Pursuit!'' is a tragic case of where RuleOfCool just [[Administrivia/TropesAreTools doesn't work]].work]].
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Added DiffLines:

* HilariousInHindsight: The game's manual stating that "real men don't need instructions" in lieu of any actual info on how to play the game comes across this way, given that most games from around the mid-2010s generally eschew any form of instruction manual, instead relying on in-game tutorials to tell the player what they need to do.
Is there an issue? Send a MessageReason:
None


* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' has some legitimately good ideas and a solid foundation. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is... for a couple minutes. Unfortunately, the obtuse, labyrinthine level design and the [[GuideDangIt unforgiving]] [[NintendoHard difficulty]] are crippling flaws that really sucked the fun out of the experience for many players, turning Power Tool Pursuit into a repetitive chore to play. Players can get ''some'' enjoyment out of it, but only if you're willing to sit through it. It's not completely horrible like more infamous examples of its era, but as it is, the game goes down as a tragic case of where RuleOfCool just [[TropesAreTools doesn't work]].

to:

* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' has some legitimately good ideas and a solid foundation. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is... for a couple minutes. Unfortunately, the obtuse, labyrinthine level design and the [[GuideDangIt unforgiving]] [[NintendoHard difficulty]] are crippling flaws that really sucked the fun out of the experience for many players, turning Power Tool Pursuit into a repetitive chore to play. Players can get ''some'' enjoyment out of it, but only if you're willing to sit through it. It's not completely horrible like more infamous examples of its era, but as it is, the game goes down as a tragic case of where RuleOfCool just [[TropesAreTools [[Administrivia/TropesAreTools doesn't work]].
Is there an issue? Send a MessageReason:
None


* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' has some legitimately good ideas and a solid foundation. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is... for a little while. Unfortunately, the obtuse, labyrinthine level design and the [[GuideDangIt unforgiving]] [[NintendoHard difficulty]] are crippling flaws that really sucked the fun out of the experience for many players, making Power Tool Pursuit into a repetitive chore to play. Some can get ''some'' enjoyment out of it, but only if you're willing to sit through it. It's not completely horrible like more infamous examples of its era, but as it is, the game goes down as a tragic exmple of where RuleOfCool just [[TropesAreTools doesn't work]].

to:

* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' has some legitimately good ideas and a solid foundation. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is... for a little while. couple minutes. Unfortunately, the obtuse, labyrinthine level design and the [[GuideDangIt unforgiving]] [[NintendoHard difficulty]] are crippling flaws that really sucked the fun out of the experience for many players, making turning Power Tool Pursuit into a repetitive chore to play. Some Players can get ''some'' enjoyment out of it, but only if you're willing to sit through it. It's not completely horrible like more infamous examples of its era, but as it is, the game goes down as a tragic exmple case of where RuleOfCool just [[TropesAreTools doesn't work]].
Is there an issue? Send a MessageReason:
None


* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' has some legitimately good ideas and a solid foundation. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is... for a little while. Unfortunately, the obtuse, labyrinthine level design and the [[GuideDangIt unforgiving]] [[NintendoHard difficulty]] are crippling flaws that really sucked the fun out of the experience for many players, making Power Tool Pursuit into a repetitive chore to play. Some can get ''some'' enjoyment out of it, but only if you're willing to sit through it. It's not completely horrible like most infamous examples of its era, but it really could've been so much better.

to:

* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' has some legitimately good ideas and a solid foundation. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is... for a little while. Unfortunately, the obtuse, labyrinthine level design and the [[GuideDangIt unforgiving]] [[NintendoHard difficulty]] are crippling flaws that really sucked the fun out of the experience for many players, making Power Tool Pursuit into a repetitive chore to play. Some can get ''some'' enjoyment out of it, but only if you're willing to sit through it. It's not completely horrible like most more infamous examples of its era, but as it really could've been so much better.is, the game goes down as a tragic exmple of where RuleOfCool just [[TropesAreTools doesn't work]].
Is there an issue? Send a MessageReason:
None


* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' has some legitimately awesome ideas and a solid foundation. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is... for a little while. Unfortunately, the obtuse, labyrinthine level design and the [[GuideDangIt unforgiving]] [[NintendoHard difficulty]] really sucked the fun out of the experience for many players and turn it into a repetitive chore. Some can get ''some'' enjoyment out of it, but only if you're willing to sit through it.

to:

* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' has some legitimately awesome good ideas and a solid foundation. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is... for a little while. Unfortunately, the obtuse, labyrinthine level design and the [[GuideDangIt unforgiving]] [[NintendoHard difficulty]] are crippling flaws that really sucked the fun out of the experience for many players and turn it players, making Power Tool Pursuit into a repetitive chore.chore to play. Some can get ''some'' enjoyment out of it, but only if you're willing to sit through it. It's not completely horrible like most infamous examples of its era, but it really could've been so much better.
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None


* GuideDangIt: The game's [[TheProblemWithLicensedGames crippling flaw]]. Don't know what to do or where to go in this game? Too bad. Figure it out yourself, because the "instruction booklet" [[HintsAreForLosers sure isn't telling you]].

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* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' has some legitimately awesome ideas. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is... for a little while. Unfortunately, The obtuse, labyrinthine level design and the unforgiving difficulty really sucked the fun out of the experience for many players and turn it into a repetitive chore. Some can get ''some'' enjoyment out of it, but only if you're willing to sit through it.

to:

* GuideDangIt: The game's [[TheProblemWithLicensedGames crippling flaw]]. Don't know what to do or where to go in this game? Too bad. Figure it out yourself, because the "instruction booklet" [[HintsAreForLosers sure isn't telling you]].
* TheProblemWithLicensedGames: An unfortunate example. ''Power Tool Pursuit'' has some legitimately awesome ideas.ideas and a solid foundation. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is... for a little while. Unfortunately, The the obtuse, labyrinthine level design and the unforgiving difficulty [[GuideDangIt unforgiving]] [[NintendoHard difficulty]] really sucked the fun out of the experience for many players and turn it into a repetitive chore. Some can get ''some'' enjoyment out of it, but only if you're willing to sit through it.
Is there an issue? Send a MessageReason:
None


* TheProblemWithLicensedGames: It's not irredeemably terrible, as the game has some legitimately awesome ideas. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is for a little bit. Unfortunately, The obtuse, labyrinthine level design and the unforgiving difficulty really sucked the fun out of the experience for many players and turn it into a repetitive chore. Some can get some enjoyment out of it, but only if you're willing to sit through it.

to:

* TheProblemWithLicensedGames: It's not irredeemably terrible, as the game An unfortunate example. ''Power Tool Pursuit'' has some legitimately awesome ideas. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is is... for a little bit.while. Unfortunately, The obtuse, labyrinthine level design and the unforgiving difficulty really sucked the fun out of the experience for many players and turn it into a repetitive chore. Some can get some ''some'' enjoyment out of it, but only if you're willing to sit through it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheProblemWithLicensedGames: It's not irredeemably terrible, as the game has some legitimately awesome ideas. Running around wielding powerful tool weaponry and fighting off deadly animatronics on movie sets seems pretty awesome and it is for a little bit. Unfortunately, The obtuse, labyrinthine level design and the unforgiving difficulty really sucked the fun out of the experience for many players and turn it into a repetitive chore. Some can get some enjoyment out of it, but only if you're willing to sit through it.

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