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* LowTierLetdown: Can be viewed [[LowTierLetdown here.]]

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* LowTierLetdown: Can be viewed [[LowTierLetdown [[LowTierLetdown/HoloCure here.]]
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* ViewerSpeciesConfusion: In a rather amusing parallel to hololive's Fubuki being mistaken for a cat, she and her associated Sukon-bu/Friends experience that same misconception from newcomers who discover hololive through this game.

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* LowTierLetdown:
** Items:
*** The Sake turned into one in v0.4, as the GWS Pill which was introduced in that update gave a better, non-variable crit boost under a simpler condition. It's since been fished out of this status by being a component for a Super Collab that gives an unconditional crit rate boost.
*** Stolen Piggy Bank only provides a small boost to your accrued coins, at 1800 coins in 30 minutes. It does scale with shop upgrades for a bigger payoff, but even at its highest potential, it still pales in comparison to Halu easily bringing you 15k to 20k coins. The tiny 15% speed increase it grants is almost inconsequential, while the significant 50% reduction to pick up range can be quite crippling in some situations. All this makes the Piggy Bank rarely worth considering '''even''' on coin farming runs. 0.5 requires you to move to get the coins and the pick-up penalty was reduced, which makes it a good farming item for fast characters like Fubuki or Kronii. In the v0.6 update it does have a super mode now which quadruples the pickup and it synergies nicely with Reine's Lady of the Peafowl skill.
*** The Plushie used to be a core component of any Endless survival build[[labelnote:Explanation]]The lack of a cooldown meant enemies could only hurt a Plushie bearer once every half a second instead of constantly, which stumped even swarms of otherwise game-ending enemies. With the right equipment in Nurse's Horns, Full Meal and Headphones along with enough offense and health up, just about every character could trivialize the game by out-healing what damage they take, with certain characters in particular, notably Ina and Kronii, could indefinitely survive even the YAGOO horde with a good enough build[[/labelnote]], but fell from grace '''hard''' in patch 0.4 when a minimum cooldown of a whopping '''2 seconds''' was introduced on its 0.5 second effect. This completely killed any usability it may have had in the past and the former must-pick turned into a joke overnight. v0.5 changed the Pushie's mechanics, going from a mediocre MercyInvincibility item to redistributing immediate damage to a DamageOverTime, giving it a different defensive role.
*** The Devil Hat gives you a damage bonus against enemies outside 150 pixels away from your character, but imposes a damage penalty on enemies close to you. A 150-pixel radius around your character covers a fair portion of the screen, and in later waves you'll be seeing more enemies that can force themselves into that space. While 0.6 sought to buff it by reducing the radius to 130 pixels, it's still highly outclassed as the newly introduced Focus Shades item occupies a similar niche among ranged weapons with none of the downside.
*** Hope Soda is another item with its benefits outweighed by its downsides. The item's purpose is to increase critical hit damage (reaches a respectable 50% increase at max level), but with a hefty 25% longer cooldown for Special abilities as compensation. Even if you dedicate another item slot to something like Idol Costume or Kusogaki Shackles to negate this downside, the benefit isn't really all that impressive seeing as how it only increases crit damage without increasing crit chance, which is a much more sought after benefit. Its only real niche is pairing with the GWS Pill to maximize its damage increase due to the longer Special cooldown, but even then there are other items that provide solid damage increases without sacrificing the powerful utility that most Specials bring to the table. All that being said, some CriticalHitClass characters who don't get significant boosts to their critical damage, like Amelia and Suisei, can still make use of it. 0.6 did introduce a Super variant of the item that removes the downside entirely while also guaranteeing every 10th hit to be a critical hit.
** Characters:
*** [=AZKi=] was, in 0.4, likely the weakest character in the game. Her playstyle is similar to Kronii's FragileSpeedster build, except weaker on most fronts - and her only real defensive skill, Performance, was ''outright bugged and didn't do anything'' in that version. Fortunately, 0.5 fully implemented it, and [=AZKi=] is now somewhat more capable. 0.6 gave her a damage buff to push her further away from this trope, and is in fact, the strongest coin farming character in the game.
*** While she excels in the early game and can complete stage modes just fine, Mio is considered a bottom-tier character on Endless. The reason is that her main damage boost applies in a very small area around her, which means she doesn't have the wide area DPS needed to efficiently handle the massive Endless hordes. She also has no speed buffs to help her survive YAGOO, if she even gets there.
*** Amelia's status as the JackOfAllStats ends up leaving her with no real strong suits. The boost she gets to weapon damage, while unconditional, is somewhat mediocre. She gains a decent increase to crit rate, but no crit synergies unless she picks up Hope Soda. However, her main weapon is at least quite strong, especially against bosses. Her issues were far worse prior to 0.5, as her main weapon used to only fire in two directions and her greatest asset Bubba could turn into a liability as the XP gems he picked up ignored the player's shop bonuses to XP gain, slowing down Ame's leveling rate. The result was a character that felt like a strictly weaker Mumei. Later updates fixed both these issues and introduced more items to help Ame shine, leaving her a much more solid JackOfAllStats.
** While Vestia Zeta has a powerful skill in "Secret Agent" and a strong special that can get her out of bad spots, her other two skills are underwhelming. "Cat(?) Reflexes" only increases her crit rate by a measly 15% ''and requires her to be constantly moving'' for that buff to apply, while "Data Collection" can net her bonus experience, but requires her to kill the target with a critical hit to even have a '''chance''' to trigger, and due to her fairly low crit rate (even with Cat(?) Reflexes), she needs crit-boosting items to really use it to its full potential. Her main weapon is also underwhelming unless she is invisible, something she cannot achieve all the time. As a result, while she's great at getting out of bad spots, she will end up in a lot of bad spots to begin with due to having difficulty clearing hordes when she's '''not''' invisible, and her emphasis on constant movement can easily get her killed on obstacle-filled stages like 2 or 3.
** Weapons:
*** Among Super Collabs, Snow Queen doesn't really live up to the power of the others. Jingisukan is a GameBreaker, Holy Fire is a very solid offensive collab, and Idol Live is niche, but can still see use in some Special-centric builds. Snow Queen, in comparison, offers rather little. In terms of damage, it underperforms, in terms of crowd control, Snow Flower Sake (and arguably even the unevolved Wamy Water) can do an equally good job, and in terms of stat bonuses, its paltry 20% boost to critical chance is rarely relevant. Even {{Critical Hit Class}}es will usually build Holy Fire instead for the damage boost it provides.
*** Many Collabs in general have become this after the brutal nerf to their damage power in 0.6, which turned them AwesomeButImpractical and often '''actively worse than their constituent items'''. Pretty much everything that uses EN's Curse that is '''not''' Eldritch Horror is worse than Eldritch Horror (one of the few collabs that got '''buffed''' rather than nerfed), and even it faces steep competition from Jingisukan (which competes for one of its components) and EN's Curse itself (which is a GameBreaker in its own right and one of the best weapons for actually dealing damage to the YAGOO swarm on Endless). Anything that subsumes Idol Song or X-Potato, even the Super Collab Idol Live, will inevitably be weighed against the massive 20% damage boost Rap Dog provides. Collabs that use CEO's Tears, Psycho Axe or Wamy Water also tend to be subpar - the former two are very strong weapons that can outperform their collabs in damage, the latter's '''guaranteed''' stun is widely considered more useful for crowd control than its collabs' random chance to freeze.

to:

* LowTierLetdown:
** Items:
*** The Sake turned into one in v0.4, as the GWS Pill which was introduced in that update gave a better, non-variable crit boost under a simpler condition. It's since been fished out of this status by being a component for a Super Collab that gives an unconditional crit rate boost.
*** Stolen Piggy Bank only provides a small boost to your accrued coins, at 1800 coins in 30 minutes. It does scale with shop upgrades for a bigger payoff, but even at its highest potential, it still pales in comparison to Halu easily bringing you 15k to 20k coins. The tiny 15% speed increase it grants is almost inconsequential, while the significant 50% reduction to pick up range can
LowTierLetdown: Can be quite crippling in some situations. All this makes the Piggy Bank rarely worth considering '''even''' on coin farming runs. 0.5 requires you to move to get the coins and the pick-up penalty was reduced, which makes it a good farming item for fast characters like Fubuki or Kronii. In the v0.6 update it does have a super mode now which quadruples the pickup and it synergies nicely with Reine's Lady of the Peafowl skill.
*** The Plushie used to be a core component of any Endless survival build[[labelnote:Explanation]]The lack of a cooldown meant enemies could only hurt a Plushie bearer once every half a second instead of constantly, which stumped even swarms of otherwise game-ending enemies. With the right equipment in Nurse's Horns, Full Meal and Headphones along with enough offense and health up, just about every character could trivialize the game by out-healing what damage they take, with certain characters in particular, notably Ina and Kronii, could indefinitely survive even the YAGOO horde with a good enough build[[/labelnote]], but fell from grace '''hard''' in patch 0.4 when a minimum cooldown of a whopping '''2 seconds''' was introduced on its 0.5 second effect. This completely killed any usability it may have had in the past and the former must-pick turned into a joke overnight. v0.5 changed the Pushie's mechanics, going from a mediocre MercyInvincibility item to redistributing immediate damage to a DamageOverTime, giving it a different defensive role.
*** The Devil Hat gives you a damage bonus against enemies outside 150 pixels away from your character, but imposes a damage penalty on enemies close to you. A 150-pixel radius around your character covers a fair portion of the screen, and in later waves you'll be seeing more enemies that can force themselves into that space. While 0.6 sought to buff it by reducing the radius to 130 pixels, it's still highly outclassed as the newly introduced Focus Shades item occupies a similar niche among ranged weapons with none of the downside.
*** Hope Soda is another item with its benefits outweighed by its downsides. The item's purpose is to increase critical hit damage (reaches a respectable 50% increase at max level), but with a hefty 25% longer cooldown for Special abilities as compensation. Even if you dedicate another item slot to something like Idol Costume or Kusogaki Shackles to negate this downside, the benefit isn't really all that impressive seeing as how it only increases crit damage without increasing crit chance, which is a much more sought after benefit. Its only real niche is pairing with the GWS Pill to maximize its damage increase due to the longer Special cooldown, but even then there are other items that provide solid damage increases without sacrificing the powerful utility that most Specials bring to the table. All that being said, some CriticalHitClass characters who don't get significant boosts to their critical damage, like Amelia and Suisei, can still make use of it. 0.6 did introduce a Super variant of the item that removes the downside entirely while also guaranteeing every 10th hit to be a critical hit.
** Characters:
*** [=AZKi=] was, in 0.4, likely the weakest character in the game. Her playstyle is similar to Kronii's FragileSpeedster build, except weaker on most fronts - and her only real defensive skill, Performance, was ''outright bugged and didn't do anything'' in that version. Fortunately, 0.5 fully implemented it, and [=AZKi=] is now somewhat more capable. 0.6 gave her a damage buff to push her further away from this trope, and is in fact, the strongest coin farming character in the game.
*** While she excels in the early game and can complete stage modes just fine, Mio is considered a bottom-tier character on Endless. The reason is that her main damage boost applies in a very small area around her, which means she doesn't have the wide area DPS needed to efficiently handle the massive Endless hordes. She also has no speed buffs to help her survive YAGOO, if she even gets there.
*** Amelia's status as the JackOfAllStats ends up leaving her with no real strong suits. The boost she gets to weapon damage, while unconditional, is somewhat mediocre. She gains a decent increase to crit rate, but no crit synergies unless she picks up Hope Soda. However, her main weapon is at least quite strong, especially against bosses. Her issues were far worse prior to 0.5, as her main weapon used to only fire in two directions and her greatest asset Bubba could turn into a liability as the XP gems he picked up ignored the player's shop bonuses to XP gain, slowing down Ame's leveling rate. The result was a character that felt like a strictly weaker Mumei. Later updates fixed both these issues and introduced more items to help Ame shine, leaving her a much more solid JackOfAllStats.
** While Vestia Zeta has a powerful skill in "Secret Agent" and a strong special that can get her out of bad spots, her other two skills are underwhelming. "Cat(?) Reflexes" only increases her crit rate by a measly 15% ''and requires her to be constantly moving'' for that buff to apply, while "Data Collection" can net her bonus experience, but requires her to kill the target with a critical hit to even have a '''chance''' to trigger, and due to her fairly low crit rate (even with Cat(?) Reflexes), she needs crit-boosting items to really use it to its full potential. Her main weapon is also underwhelming unless she is invisible, something she cannot achieve all the time. As a result, while she's great at getting out of bad spots, she will end up in a lot of bad spots to begin with due to having difficulty clearing hordes when she's '''not''' invisible, and her emphasis on constant movement can easily get her killed on obstacle-filled stages like 2 or 3.
** Weapons:
*** Among Super Collabs, Snow Queen doesn't really live up to the power of the others. Jingisukan is a GameBreaker, Holy Fire is a very solid offensive collab, and Idol Live is niche, but can still see use in some Special-centric builds. Snow Queen, in comparison, offers rather little. In terms of damage, it underperforms, in terms of crowd control, Snow Flower Sake (and arguably even the unevolved Wamy Water) can do an equally good job, and in terms of stat bonuses, its paltry 20% boost to critical chance is rarely relevant. Even {{Critical Hit Class}}es will usually build Holy Fire instead for the damage boost it provides.
*** Many Collabs in general have become this after the brutal nerf to their damage power in 0.6, which turned them AwesomeButImpractical and often '''actively worse than their constituent items'''. Pretty much everything that uses EN's Curse that is '''not''' Eldritch Horror is worse than Eldritch Horror (one of the few collabs that got '''buffed''' rather than nerfed), and even it faces steep competition from Jingisukan (which competes for one of its components) and EN's Curse itself (which is a GameBreaker in its own right and one of the best weapons for actually dealing damage to the YAGOO swarm on Endless). Anything that subsumes Idol Song or X-Potato, even the Super Collab Idol Live, will inevitably be weighed against the massive 20% damage boost Rap Dog provides. Collabs that use CEO's Tears, Psycho Axe or Wamy Water also tend to be subpar - the former two are very strong weapons that can outperform their collabs in damage, the latter's '''guaranteed''' stun is widely considered more useful for crowd control than its collabs' random chance to freeze.
viewed [[LowTierLetdown here.]]

Changed: 35

Removed: 2888

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None


* SugarWiki/HeartwarmingMoments:
** A few of the power-up items are actually tributes to former Hololive members who for one reason or another had to graduate early, but were never forgotten by their fanbases, such as the various kinds of [=AsaCoco=], and the Headphones that are a nod to Mano Aloe. Even Uruha Rushia, despite the unfortunate circumstances surrounding her departure, is given a nod via the Cutting Board.
** The Hololive offices has a TV that is flashing random screencaps from various holomems' musical performances or events. Screencaps such as Myth's Smol Halloween, Q, Coco's meme review, Laplus's introduction, etc. One screencap is of Coco and Rushia together.
** Because of Sana [[https://www.youtube.com/watch?v=UbqJ7JObVBM eventually graduating on 31st July]], aside from her Youtube channel, [=HoloCure=] is one way for Holofans (mainly her Sanallites) to remember her by. The 0.4 update added her limiter as an item, reflecting her leaving it as a moment in her graduation video.
** In the 0.5 update, Stage 3 has Rushia's oshi mark at the top of the level to show she hasn't been forgotten even after her sudden termination, with other members hoping she'll be playable in a future update.
** When a user on the [=HoloCure=] subreddit pointed out that there wasn't any onion references for Aqua despite there being a garlic one for Shion [[note]]Both characters are heavily associated with those particular vegetables in various memes due to the way their hair resembles them[[/note]], Kay Yu personally responded by stating that, initially, he had planned on avoiding making those references altogether due to them being low-hanging fruit with little depth to the characters themselves. However, Shion ended up getting one anyway in the form of her Magic Garlic skill, and it was revealed in this same response that it was initially going to be a cat familiar instead of a floating piece of garlic. However, when Shion broke the news of her real-life cat tragically dying, Kay, not wanting to scrap the skill, decided to have it changed to garlic in order to [[DistancedFromCurrentEvents avoid potentially upsetting Shion]], showing that he puts a lot of care and consideration not just into the mechanics of the game itself, but also into the thoughts and feelings of the characters represented in it.
** While playing as herself, Ollie was brought to actual tears after seeing her Special was the last un-changed Charge Rifle, her favorite Apex Legends weapon. This is because all the others were changed so that her favorite aspect of the rifle, the laser charging up then blasting, was no longer a thing, but the old version of the Rifle lives on in Ollie's character.
** Kay Yu confirming that he's planning on putting "Friend R"[[note]]Rushia[[/note]] and "Friend C"[[note]]Coco[[/note]] in a future update featuring Gen 3 and 4, despite the former's termination and the latter's graduation.

to:

* SugarWiki/HeartwarmingMoments:
** A few of the power-up items are actually tributes to former Hololive members who for one reason or another had to graduate early, but were never forgotten by their fanbases, such as the various kinds of [=AsaCoco=], and the Headphones that are a nod to Mano Aloe. Even Uruha Rushia, despite the unfortunate circumstances surrounding her departure, is given a nod via the Cutting Board.
** The Hololive offices has a TV that is flashing random screencaps from various holomems' musical performances or events. Screencaps such as Myth's Smol Halloween, Q, Coco's meme review, Laplus's introduction, etc. One screencap is of Coco and Rushia together.
** Because of Sana [[https://www.youtube.com/watch?v=UbqJ7JObVBM eventually graduating on 31st July]], aside from her Youtube channel, [=HoloCure=] is one way for Holofans (mainly her Sanallites) to remember her by. The 0.4 update added her limiter as an item, reflecting her leaving it as a moment in her graduation video.
** In the 0.5 update, Stage 3 has Rushia's oshi mark at the top of the level to show she hasn't been forgotten even after her sudden termination, with other members hoping she'll be playable in a future update.
** When a user on the [=HoloCure=] subreddit pointed out that there wasn't any onion references for Aqua despite there being a garlic one for Shion [[note]]Both characters are heavily associated with those particular vegetables in various memes due to the way their hair resembles them[[/note]], Kay Yu personally responded by stating that, initially, he had planned on avoiding making those references altogether due to them being low-hanging fruit with little depth to the characters themselves. However, Shion ended up getting one anyway in the form of her Magic Garlic skill, and it was revealed in this same response that it was initially going to be a cat familiar instead of a floating piece of garlic. However, when Shion broke the news of her real-life cat tragically dying, Kay, not wanting to scrap the skill, decided to have it changed to garlic in order to [[DistancedFromCurrentEvents avoid potentially upsetting Shion]], showing that he puts a lot of care and consideration not just into the mechanics of the game itself, but also into the thoughts and feelings of the characters represented in it.
** While playing as herself, Ollie was brought to actual tears after seeing her Special was the last un-changed Charge Rifle, her favorite Apex Legends weapon. This is because all the others were changed so that her favorite aspect of the rifle, the laser charging up then blasting, was no longer a thing, but the old version of the Rifle lives on in Ollie's character.
** Kay Yu confirming that he's planning on putting "Friend R"[[note]]Rushia[[/note]] and "Friend C"[[note]]Coco[[/note]] in a future update featuring Gen 3 and 4, despite the former's termination and the latter's graduation.
SugarWiki/HeartwarmingMoments: [[Heartwarming/HoloCure See here.]]

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