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* AccidentalAesop: Check your surroundings before lighting a cigarette, and ''never'' smoke near anything flammable. Also, check that there's no broken electrical devices near water.

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* AccidentalAesop: AccidentalAesop:
**
Check your surroundings before lighting a cigarette, and ''never'' smoke near anything flammable. Also, check that there's no broken electrical devices near water.water.
** SaveScumming is a perfectly fine way to grind for challenges.
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** An unintentional example: Certain situations block saving, and the Autosave only happens randomly and after certain one-time-only triggers, meaning that longer sessions (such as KillThemAll playthroughs) can leave you unable to save for hours at worst.

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** An unintentional example: Certain situations block saving, such as being in combat. Got yourself in a bit of a pickle, and now half the Autosave only map's guards are coming for you? Hiding out in a safe location, and you ''really'' want to save in case a guard happens randomly and after certain one-time-only triggers, meaning that longer sessions (such as KillThemAll playthroughs) can leave you unable to save for hours at worst.stumble across you? Well, tough.
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** [[EvilOldFolks Etta Davis]], nicknamed the [[NamesToRunAwayFromReallyFast Angel of Death]], is a [[FaceOfAnAngelMindOfADemon kindly-looking]] yet prolific SerialKiller specializing in poisonings, blunt weapons, and violent accidents. A retired [[NoxiousNurse nurse]], Davis was connected to 47 murders in retirement homes and hospitals throughout Great Britain, including a former member of parliament who she killed by sabotaging his wheelchair. Fleeing to Marrakesh to avoid police investigation, Davis proceeds to murder three men, including the local headmaster. When a troop of soldiers arrive to visit the headmaster, Davis manipulates them into escorting her around the city, all while planning to poison the commanding officer.

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** [[EvilOldFolks Etta Davis]], nicknamed the [[NamesToRunAwayFromReallyFast Angel of Death]], is a [[FaceOfAnAngelMindOfADemon kindly-looking]] yet prolific SerialKiller specializing in poisonings, blunt weapons, and violent accidents. A retired [[NoxiousNurse nurse]], Davis was connected to 47 murders in retirement homes and hospitals throughout Great Britain, including a former member of parliament who she killed by sabotaging his wheelchair. Fleeing to Marrakesh to avoid police investigation, Davis proceeds to murder three men, including the local headmaster. When a troop of soldiers arrive to visit the headmaster, Davis manipulates them into escorting her around the city, all while planning to poison the commanding officer.
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Not GC mission


** "A Gilded Cage": [[EvilOldFolks Etta Davis]], nicknamed the [[NamesToRunAwayFromReallyFast Angel of Death]], is a [[FaceOfAnAngelMindOfADemon kindly-looking]] yet prolific SerialKiller specializing in poisonings, blunt weapons, and violent accidents. A retired [[NoxiousNurse nurse]], Davis was connected to 47 murders in retirement homes and hospitals throughout Great Britain, including a former member of parliament who she killed by sabotaging his wheelchair. Fleeing to Marrakesh to avoid police investigation, Davis proceeds to murder three men, including the local headmaster. When a troop of soldiers arrive to visit the headmaster, Davis manipulates them into escorting her around the city, all while planning to poison the commanding officer.

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** "A Gilded Cage": [[EvilOldFolks Etta Davis]], nicknamed the [[NamesToRunAwayFromReallyFast Angel of Death]], is a [[FaceOfAnAngelMindOfADemon kindly-looking]] yet prolific SerialKiller specializing in poisonings, blunt weapons, and violent accidents. A retired [[NoxiousNurse nurse]], Davis was connected to 47 murders in retirement homes and hospitals throughout Great Britain, including a former member of parliament who she killed by sabotaging his wheelchair. Fleeing to Marrakesh to avoid police investigation, Davis proceeds to murder three men, including the local headmaster. When a troop of soldiers arrive to visit the headmaster, Davis manipulates them into escorting her around the city, all while planning to poison the commanding officer.

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Approved by the thread.


* CompleteMonster ("Patient Zero"): [[DarkMessiah Oybek Nabazov]] and his second-in-command [[OnlyInItForTheMoney Sister Yulduz]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members [[SuicideAttack inject themselves with a lethal virus]] and spread it around the globe. While Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and [[TheCorrupter leading them down a self-destructive path]] that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Oybek and rest of the cult to their fates once they have set their plan in motion.

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* CompleteMonster ("Patient Zero"): CompleteMonster:
** "A Gilded Cage": [[EvilOldFolks Etta Davis]], nicknamed the [[NamesToRunAwayFromReallyFast Angel of Death]], is a [[FaceOfAnAngelMindOfADemon kindly-looking]] yet prolific SerialKiller specializing in poisonings, blunt weapons, and violent accidents. A retired [[NoxiousNurse nurse]], Davis was connected to 47 murders in retirement homes and hospitals throughout Great Britain, including a former member of parliament who she killed by sabotaging his wheelchair. Fleeing to Marrakesh to avoid police investigation, Davis proceeds to murder three men, including the local headmaster. When a troop of soldiers arrive to visit the headmaster, Davis manipulates them into escorting her around the city, all while planning to poison the commanding officer.
**"Patient Zero":
[[DarkMessiah Oybek Nabazov]] and his second-in-command [[OnlyInItForTheMoney Sister Yulduz]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members [[SuicideAttack inject themselves with a lethal virus]] and spread it around the globe. While Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and [[TheCorrupter leading them down a self-destructive path]] that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Oybek and rest of the cult to their fates once they have set their plan in motion.
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Covid shoehorn. Other pandemics have existed throughout history.


* HarsherInHindsight: The "Patient Zero" arc with Oybek Nabazov's plot to unleash a pandemic did not age well considering how the UsefulNotes/COVID19Pandemic first took off around the same year as the events of ''Hitman''. Indeed, there was at least one doomsday cult, namely the Shincheonji Church of Jesus which has been blamed for the surge of COVID-19 cases in South Korea; South Koreans were none too pleased and petitioned the government to disband Shincheonji for its role in the pandemic.

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* GameBreaker: Fire extinguishers. You can carry it without causing suspicion. You can use it for a non-lethal takedown and you can shoot it for an explosive kill. All stages have them. There's a reason the first elusive target in Colorado disqualifies kills from fire extinguisher. [[note]]Professional difficulty nerfs it so that carrying around a fire extinguisher will raise some suspicion, and the sequel nerfed it further to only knock out [=NPCs=] instead of killing them.[[/note]]

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* GameBreaker: GameBreaker:
**
Fire extinguishers. You can carry it without causing suspicion. You can use it for a non-lethal takedown and you can shoot it for an a kill that counts as both explosive kill.and accident, with the latter meaning you don't even have to hide the body. All stages have them. There's a reason the first elusive target in Colorado disqualifies kills from fire extinguisher. [[note]]Professional difficulty nerfs it so that carrying around a fire extinguisher will raise some suspicion, and the sequel nerfed it further to only knock out [=NPCs=] instead of killing them.[[/note]][[/note]]
** Any starting location that starts the player in the center of the map, which allows reaching targets or important NPCs much earlier on their schedule than the default location. In some cases this can reduce the time to complete an Escalation down to a few seconds.
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* HilariousInHindsight: "World of Tomorrow" revolved around two biochemists creating a DNA-specific virus. Film/NoTimeToDie had a very similar plot.

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* HilariousInHindsight: The "World of Tomorrow" revolved mission revolves around two biochemists biochemist Silvio Caruso creating a DNA-specific virus. Film/NoTimeToDie virus to kill anyone who ever bullied him, even if they're better people in the modern day, while Francesca De Santis oversee's the project. The later-released Franchise/JamesBond film: Film/NoTimeToDie, had a very similar plot.plot of an organisation creating a DNA-specific virus with nanobots with much the same purpose. Even the way Q describes the Virus to Bond is remarkably similar to Diana's explanation of the Virus to 47.
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* HilariousInHindsight: "World of Tomorrow" revolved around two biochemists creating a DNA-specific virus. Film/NoTimeToDie had a very similar plot.
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** The removal of Dual Wielding and Human Shields are one of the most criticized changes made for the game, especially since human shields were in the Alpha version of the game. Human shields were mentioned in an early survey but has been missing from them since, so they might be added in later. Other criticised changes are non-working mirrors [[note]] [=NPCs=] can't see 47 behind them through a mirror like in the previous games; this was fixed in VideoGame/Hitman2 and therefore, its Legacy Pack[[/note]], blood puddles not causing suspicion, and the removal of ''Absolution'''s in-game silencer management.

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** The removal of Dual Wielding (which was in every game prior to this one) and Human Shields (which were in Blood Money) are one some of the most criticized changes made for the game, changes, especially since human shields in particular were in the Alpha version of the game. Human shields were mentioned in an early survey but has have been missing from them since, so they might be added in later.the game since. Other criticised changes are non-working mirrors [[note]] [=NPCs=] can't see 47 behind them through a mirror like in the previous games; this was fixed in VideoGame/Hitman2 and therefore, its Legacy Pack[[/note]], blood puddles not causing suspicion, and the removal of ''Absolution'''s in-game silencer management.
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DRM is bad, but cut them some slack. Let's remain objective.


** The game needs to be online to be fully playable but it's very much possible to play offline. Offline mode allows instant re-connection to avoid loss of progress and a patch on November 28th, 2016 made unlockable gear usable offline, negating the majority of the issues people had with the system. The only condition is that they still need to be ''unlocked'' online. Only Challenges, Elusive Targets[[note]] requires a connection to prevent cheating and for the menu timer[[/note]], Contracts Mode [[note]] which is fair, considering the entire point is for the contracts to be shared online[[/note]] and Escalations are all locked away behind the Always-Online requirement. This came to a head in 2021, when the developers released the game onto GOG, a service '''''explicitly for DRM-Free Games''''', with GOG being raked over the coals for allowing such a game on the service (and also accused the commenters of review bombing), with IO Interactive with egg on its face thinking it'd go over smoothly. This was somewhat rectified when GOG removed the game from sale on 8th October, 2021, but concerns about the games' always online persist.

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** The game needs to be online to be fully playable but it's very much possible to play offline. Offline mode allows instant re-connection to avoid loss of progress and a patch on November 28th, 2016 made unlockable gear usable offline, negating the majority of the issues people had with the system. The only condition is that they still need to be ''unlocked'' online. Only Challenges, Elusive Targets[[note]] requires a connection to prevent cheating and for the menu timer[[/note]], Contracts Mode [[note]] which is fair, considering the entire point is for the contracts to be shared online[[/note]] and Escalations are all locked away behind the Always-Online requirement. This came to a head in 2021, 2021 when the developers released the game onto on GOG, a service '''''explicitly for DRM-Free Games''''', with which prides itself on delivering only DRM-free games; presumably both GOG being raked over the coals for allowing such a game on the service (and also accused the commenters of review bombing), with and IO Interactive with egg on its face thinking interactive thought it'd go over smoothly. This was somewhat rectified when GOG removed be okay since the game persistent Internet is technially not to prevent piracy, but gamers disagreed and the backlash led to it being pulled from sale on 8th October, 2021, but concerns about the games' always online persist.store.
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Some Justifying Edit and Natter fixes


* GameBreaker: Fire extinguishers. You can carry it without causing suspicion. You can use it for a non-lethal takedown and you can shoot it for an explosive kill. All stages have them. There's a reason the first elusive target in Colorado disqualifies kills from fire extinguisher. Granted, if you play on Professional difficulty, holding a fire extinguisher does make people suspicious, but not illegally so. [[note]]Hitman 2 nerfed this to only knock out NPC's instead of killing them, so bear this in mind Legacy Pack players![[/note]]

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* GameBreaker: Fire extinguishers. You can carry it without causing suspicion. You can use it for a non-lethal takedown and you can shoot it for an explosive kill. All stages have them. There's a reason the first elusive target in Colorado disqualifies kills from fire extinguisher. Granted, if you play on Professional difficulty, holding [[note]]Professional difficulty nerfs it so that carrying around a fire extinguisher does make people suspicious, but not illegally so. [[note]]Hitman 2 will raise some suspicion, and the sequel nerfed this it further to only knock out NPC's [=NPCs=] instead of killing them, so bear this in mind Legacy Pack players![[/note]]them.[[/note]]



* ItsEasySoItSucks: Purists have taken issue with the new "Opportunities" system: If 47 overhears the right conversation (which the game even notifies with an icon if you're approaching one), the game will essentially give the player a quest line complete with waypoints that will handhold the player straight to one of the targets. However, it is possible to disable the system entirely, or set it to "Minimal", which still allows the game to point out their starting point but remove the waypoints. The Patient Zero campaign doesn't have Opportunities, oddly enough.

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* ItsEasySoItSucks: Purists have taken issue with the new "Opportunities" system: If 47 overhears the right conversation (which the game even notifies with an icon if you're approaching one), the game will essentially give the player a quest line complete with waypoints that will handhold the player straight to one of the targets. However, it is possible to disable the system entirely, or set it to "Minimal", which still allows the game to point out their starting point but remove the waypoints. The Patient Zero campaign doesn't have Opportunities, oddly enough.
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** "The Bookkeeper" elusive target for Colorado is notably harder than "The Chameleon", but in a different way. While The Chameleons' Richard Foreman stays in the hacker den, and is relatively easy to deal with, Perrti is surrounded by four armed bodyguards at all times, one of which can see through every disguise you can put on, and the kicker is that his route is basically '''random'''. Because there isn't much consistency to his routine, it makes it difficult to lure him away or create an accident in advance when he won't go near where you want to anytime soon. Subduing any of his bodyguards, creating accident traps with oil drums (even when out of his sight) will result in Perrti attempting to evacuate. If his car is destroyed to prevent this, he will either be taken to the basement (which Berg also hides in) or the northeastern room of the house (which contains two additional soldiers). Really, Perrti an annoying and needlessly complex target that does nothing but waste every players' time, you are punished for thinking in advance, and that may only work if you get extremely lucky in following a path you want.

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** "The Bookkeeper" elusive target for Colorado is notably harder than "The Chameleon", but in a different way. While The Chameleons' "The Chameleon"'s Richard Foreman stays in the hacker den, and is relatively easy to deal with, Perrti Pertti is surrounded by four armed bodyguards at all times, one of which can see through every disguise you can put on, and the kicker is that his route is basically '''random'''. Because there isn't much consistency to his routine, it makes it difficult to lure him away or create an accident in advance when he won't go near where you want to anytime soon. Subduing any of his bodyguards, creating accident traps with oil drums (even when out of his sight) bodyguards will result in Perrti Pertti attempting to evacuate. If his car is destroyed to prevent this, he will either be taken to the basement (which Berg also hides in) or the northeastern room of the house (which contains two additional soldiers). soldiers), and he will remain at the last place he visited. Really, Perrti Pertti is an annoying and needlessly complex target that does nothing but waste every players' time, you are punished for thinking in advance, and that may only work if you get extremely lucky in following a path you want.
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** "The Bookkeeper" elusive target for Colorado is notably harder than "The Chameleon". The target is surrounded by four armed bodyguards (one of whom can see through every disguise) and three of the four areas he visits are heavily-guarded, making it difficult to lure him away or create an accident. Subduing any of his bodyguards (even when out of his sight) will result in him attempting to evacuate. If his car is destroyed, he will either be taken to the basement (which Berg also hides in) or the northeastern room of the house (which contains two additional soldiers), with a faint window of opportunity to blow him up with a propane flask.

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** "The Bookkeeper" elusive target for Colorado is notably harder than "The Chameleon". Chameleon", but in a different way. While The target Chameleons' Richard Foreman stays in the hacker den, and is relatively easy to deal with, Perrti is surrounded by four armed bodyguards (one at all times, one of whom which can see through every disguise) disguise you can put on, and three of the four areas he visits are heavily-guarded, making kicker is that his route is basically '''random'''. Because there isn't much consistency to his routine, it makes it difficult to lure him away or create an accident. accident in advance when he won't go near where you want to anytime soon. Subduing any of his bodyguards bodyguards, creating accident traps with oil drums (even when out of his sight) will result in him Perrti attempting to evacuate. If his car is destroyed, destroyed to prevent this, he will either be taken to the basement (which Berg also hides in) or the northeastern room of the house (which contains two additional soldiers), with soldiers). Really, Perrti an annoying and needlessly complex target that does nothing but waste every players' time, you are punished for thinking in advance, and that may only work if you get extremely lucky in following a faint window of opportunity to blow him up with a propane flask.path you want.
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* MagnificentBastard: [[TheAtoner Taheiji Koyama]] is a veteran of the siege of Sarajevo and the controller of the SIGMA paramilitary unit under [[PrivateMilitaryContractors CICADA]]. Haunted by the atrocities his unit committed, Koyama dedicated the rest of his life to charity and anti-war activism. After being diagnosed with Elyen's Syndrome, he hired the ICA to eliminate his five colleagues and finally himself as repentance for their war crimes, only seeking treatment at the GAMA facility to ensure he lived long enough [[SuicideByCop to die by 47's hand]]. When 47 finally confronts him, Koyama thanks him for his timeliness before allowing the assassin to kill him. Having made arrangements for the ICA to retrieve and publicise the Sigma files and expose CICADA, Koyama dies in peace, having fully atoned for his crimes.

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** The Silent Assassin Suit Only challenge for Patient Zero. Neither of the targets are particularly easy to reach - Liebleid is located inside a room that can only be opened with a disposable scrambler, with the corridors leading to said room being guarded. Similarly, Cage's room is surrounded by various doctors, and killing him involves both not getting spotted and not getting infected by him. The entire level is also a hostile area, with the morgue being harder to infiltrate due to there being additional guards and workers. Preventing the virus from spreading involves knocking out the surgeon (and potentially the doctor) who walks down the corridor, which is tricky due to three guards outside being able to spot 47 should he drag her body down. Finally, the only easy way of exiting the level is taking the snowmobile outside the garage, which is usually surrounded by two patrolling guards.

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** The Silent Assassin Suit Only challenge for Patient Zero. Neither of the targets are particularly easy to reach - Liebleid is located inside a room that can only be opened with a disposable scrambler, with the corridors leading to said room being guarded. Similarly, Cage's room is surrounded by various doctors, and killing him involves both not getting spotted and alongside not getting infected by him. The entire level is also a hostile area, with the morgue being harder to infiltrate due to there being additional guards and workers. Preventing the virus from spreading involves knocking out the surgeon (and potentially the doctor) who walks down the corridor, which is tricky due to three guards outside being able to spot 47 should he drag her body down. Finally, the only easy way of exiting the level is taking the snowmobile outside the garage, which is usually surrounded by two patrolling guards.


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** "The Bookkeeper" elusive target for Colorado is notably harder than "The Chameleon". The target is surrounded by four armed bodyguards (one of whom can see through every disguise) and three of the four areas he visits are heavily-guarded, making it difficult to lure him away or create an accident. Subduing any of his bodyguards (even when out of his sight) will result in him attempting to evacuate. If his car is destroyed, he will either be taken to the basement (which Berg also hides in) or the northeastern room of the house (which contains two additional soldiers), with a faint window of opportunity to blow him up with a propane flask.
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* SlowPacedBeginning: This game only represents a third of the main story of the ''VideoGame/WorldOfAssassinationTrilogy'', and it doesn't really pick up until the latter half of ''VideoGame/Hitman2'', where the callbacks and prior story points are explained.
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** The game needs to be online to be fully playable but it's very much possible to play offline. Offline mode allows instant re-connection to avoid loss of progress and a patch on November 28th, 2016 made unlockable gear usable offline, negating the majority of the issues people had with the system. The only condition is that they still need to be ''unlocked'' online. Only Challenges, Elusive Targets[[note]] requires a connection to prevent cheating and for the menu timer[[/note]], Contracts Mode [[note]] which is fair, considering the entire point is for the contracts to be shared online[[/note]] and Escalations are all locked away behind the Always-Online requirement. This came to a head in 2021, when the developers released the game onto GOG, a service '''explicitly for DRM-Free Games''', with GOG being raked over the coals for allowing such a game (and accusing the commenters of review bombing), with IO Interactive with egg on its face thinking it'd go over smoothly.

to:

** The game needs to be online to be fully playable but it's very much possible to play offline. Offline mode allows instant re-connection to avoid loss of progress and a patch on November 28th, 2016 made unlockable gear usable offline, negating the majority of the issues people had with the system. The only condition is that they still need to be ''unlocked'' online. Only Challenges, Elusive Targets[[note]] requires a connection to prevent cheating and for the menu timer[[/note]], Contracts Mode [[note]] which is fair, considering the entire point is for the contracts to be shared online[[/note]] and Escalations are all locked away behind the Always-Online requirement. This came to a head in 2021, when the developers released the game onto GOG, a service '''explicitly '''''explicitly for DRM-Free Games''', Games''''', with GOG being raked over the coals for allowing such a game on the service (and accusing also accused the commenters of review bombing), with IO Interactive with egg on its face thinking it'd go over smoothly.smoothly. This was somewhat rectified when GOG removed the game from sale on 8th October, 2021, but concerns about the games' always online persist.
Is there an issue? Send a MessageReason:
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** The game needs to be online to be fully playable but it's very much possible to play offline. Offline mode allows instant re-connection to avoid loss of progress and a patch on November 28th, 2016 made unlockable gear usable offline, negating the majority of the issues people had with the system. The only condition is that they still need to be ''unlocked'' online. Only Challenges, Elusive Targets[[note]] requires a connection to prevent cheating and for the menu timer[[/note]], Contracts Mode [[note]] which is fair, considering the entire point is for the contracts to be shared online[[/note]] and Escalations are all locked away behind the Always-Online requirement.

to:

** The game needs to be online to be fully playable but it's very much possible to play offline. Offline mode allows instant re-connection to avoid loss of progress and a patch on November 28th, 2016 made unlockable gear usable offline, negating the majority of the issues people had with the system. The only condition is that they still need to be ''unlocked'' online. Only Challenges, Elusive Targets[[note]] requires a connection to prevent cheating and for the menu timer[[/note]], Contracts Mode [[note]] which is fair, considering the entire point is for the contracts to be shared online[[/note]] and Escalations are all locked away behind the Always-Online requirement. This came to a head in 2021, when the developers released the game onto GOG, a service '''explicitly for DRM-Free Games''', with GOG being raked over the coals for allowing such a game (and accusing the commenters of review bombing), with IO Interactive with egg on its face thinking it'd go over smoothly.
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A Reddit user has found that Parvati has additional dialogue if she comes across Ezra or Penelope's unconscious bodies.


** Penelope Graves and Maya Parvati, the two female targets in Colorado, never interact. Seeing Parvati's {{Jerkass}} behaviour and Graves being distrusted by the militia, it would have been interesting if there was an opportunity involving setting up a meeting, ending with Parvati wrongly suspecting Graves of being a traitor and killing Graves or Parvati pushing Graves's BerserkButton and [[BewareTheNiceOnes getting killed by her]].

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** Penelope Graves and Maya Parvati, the two female targets in Colorado, never interact.interact, barring an optional encounter if Parvati comes across Graves' unconscious body [[PetTheDog and reassures Graves that she is going to get help]]. Seeing Parvati's {{Jerkass}} behaviour and Graves being distrusted by the militia, it would have been interesting if there was an opportunity involving setting up a meeting, ending with Parvati wrongly suspecting Graves of being a traitor and killing Graves or Parvati pushing Graves's BerserkButton and [[BewareTheNiceOnes getting killed by her]].
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* CompleteMonster ("Patient Zero"): [[DarkMessiah Oybek Nabazov]] and his second-in-command [[OnlyInItForTheMoney Sister Yulduz]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members [[SuicideAttack inject themselves with a lethal virus]] and spread it around the globe. While Obyek is a fanatical "serial cultist" who has spent the last three decades founding cults and [[TheCorrupter leading them down a self-destructive path]] that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Obyek and rest of the cult to their fates once they have set their plan in motion.

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* CompleteMonster ("Patient Zero"): [[DarkMessiah Oybek Nabazov]] and his second-in-command [[OnlyInItForTheMoney Sister Yulduz]] are the leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members [[SuicideAttack inject themselves with a lethal virus]] and spread it around the globe. While Obyek Oybek is a fanatical "serial cultist" who has spent the last three decades founding cults and [[TheCorrupter leading them down a self-destructive path]] that resulted in several mass suicides, Yulduz has secretly invested large amounts of money into security and pharmacy companies to profit from the ensuring chaos, and plans to leave Obyek Oybek and rest of the cult to their fates once they have set their plan in motion.

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* CompleteMonster:
** [[DarkMessiah Oybek Nabazov]], the leader of [[ApocalypseCult Liberation]], is a man deeply obsessed with death, suicide and rebirth. Over the last three decades he has founded several cults, [[TheCorrupter led them down a self-destructive path]] that resulted in seven mass suicides, leaving the remains behind to start anew. When the former virologist Owen Cage helped the cult create a deadly virus, Nabazov intended to have some of his most fanatical followers [[SuicideAttack inject themselves with the virus]] to cause several outbreaks around the globe in a coordinated attack. When Agent 47 arrives in Bangkok to assassinate him, he has begun brainwashing a new group of unaware cult recruits with the intention of having them spread the virus to Bangkok and beyond.
** [[DragonWithAnAgenda Sister Yulduz]], the "chosen sister", is the second-in-command of the Liberation cult. Pretending to be a devout follower of Nabazov she helped organizing the cult attacks, while secretly having invested large amounts of money into security and pharmacy companies to [[OnlyInItForTheMoney profit from the chaos]] caused by the virus outbreaks. Showing no loyalty towards Nabazov or the cult, she already made plans to escape and leave them to their fates as soon as they begin their attacks.

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* CompleteMonster:
**
CompleteMonster ("Patient Zero"): [[DarkMessiah Oybek Nabazov]], Nabazov]] and his second-in-command [[OnlyInItForTheMoney Sister Yulduz]] are the leader leaders of [[ApocalypseCult Liberation]], who attempted to cause a pandemic by having brainwashed cult members [[SuicideAttack inject themselves with a lethal virus]] and spread it around the globe. While Obyek is a man deeply obsessed with death, suicide and rebirth. Over fanatical "serial cultist" who has spent the last three decades he has founded several cults, founding cults and [[TheCorrupter led leading them down a self-destructive path]] that resulted in seven several mass suicides, leaving the remains behind to start anew. When the former virologist Owen Cage helped the cult create a deadly virus, Nabazov intended to have some of his most fanatical followers [[SuicideAttack inject themselves with the virus]] to cause several outbreaks around the globe in a coordinated attack. When Agent 47 arrives in Bangkok to assassinate him, he Yulduz has begun brainwashing a new group of unaware cult recruits with the intention of having them spread the virus to Bangkok and beyond.
** [[DragonWithAnAgenda Sister Yulduz]], the "chosen sister", is the second-in-command of the Liberation cult. Pretending to be a devout follower of Nabazov she helped organizing the cult attacks, while
secretly having invested large amounts of money into security and pharmacy companies to [[OnlyInItForTheMoney profit from the chaos]] caused by the virus outbreaks. Showing no loyalty towards Nabazov or the cult, she already made ensuring chaos, and plans to escape and leave them Obyek and rest of the cult to their fates as soon as once they begin have set their attacks. plan in motion.
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the colorado example seems a bit extreme, as there are easy kills for the targets, and getting to the basement isn't all that hard.


** The Silent Assassin, Suit Only challenge for Freedom Fighters on both Normal and Professional Mode. Not only do you have to deal with '''''FOUR targets''''', all of which are spread out across the map, and are constantly on the move, you have to do this in a place where ''the entire map is trespassing in the suit'', meaning you have to keep out of sight almost all the time. None of the targets have particularly "easy" silent kills, such as [[spoiler: Poison Ezra while he's in the basement, one of the hardest places to get to on the map, Maya killed with a haybale from above, Sean roaming around makes for an opportunity to blow him up with his own watch while walking around the compound and house, with Penelope checking on the militia and can be killed when she isolates herself near the pointmans' residence]], so good luck! Getting '''into the compound''' is hard enough without the constraint of no disguising, so this takes the cake in difficulty. And because in Story mode, the only way out of the level is through the underground bunker, it's a wonder people got this done.
*** Downplayed in the Hitman 2 version of the mission, which adds in tall grass in various places on the map, including spots specifically made to make this [=SA/SO=] challenge ''much easier to pull off.'' It's still hard, and still requires a lot of waiting around, but it's now at least feels beatable.

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** The Silent Assassin, Suit Only challenge for Freedom Fighters on both Normal and Professional Mode. Fighters. Not only do you have to deal with '''''FOUR targets''''', four targets, instead of the usual two or three, all four of which them are spread out across the map, and are constantly on the move, you have to do this move. This is in a place where ''the the entire map is trespassing compound counts as a hostile area in the suit'', your suit, meaning you have to keep out of sight almost all the time. None of the targets And while they do have particularly "easy" silent kills, such as [[spoiler: Poison relatively simple kills (Poison Ezra while he's in the basement, one of the hardest places basement; a tricky place to get to on in the map, Maya killed ''2016'' map iteration, Kill Parvati by shooting down a haybale, kill Sean with a haybale from above, Sean roaming around makes for an opportunity to blow him up with his own watch while walking around chandelier in the compound and main house, with Penelope checking on the militia and Graves can be killed by luring her into the basement or when she isolates herself near the pointmans' residence]], so good luck! Getting '''into the compound''' is hard enough without the constraint of no disguising, so this residence). This whole level takes the cake in difficulty. And because difficulty, not to mention the forced exit you have in Story mode, the only way out of the level is through the underground bunker, it's a wonder people got this done.
Mode.
*** Downplayed in the Hitman 2 version and 3 versions of the mission, which adds in tall grass in various specific places on the map, map so sneaking around the level is quite a lot easier, including adding it in spots specifically made to make this [=SA/SO=] challenge ''much much easier to pull off.'' It's still hard, off (For example, grass can be found outside the main house, so getting to the basement is no longer tricky, and getting to the basement now relies on proper timing). It still requires a lot of waiting around, but it's it now at least feels beatable.beatable. The exits were also made available, so long as you had completed Colorado once before. Even it's most die-hard haters of the level find the improvements pretty effective.
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* HarsherInHindsight: The "Patient Zero" arc with Oybek Nabazov's plot to unleash a pandemic did not age well considering how the UsefulNotes/COVID19Pandemic first took off around the same year as the events of ''Hitman''.

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* HarsherInHindsight: The "Patient Zero" arc with Oybek Nabazov's plot to unleash a pandemic did not age well considering how the UsefulNotes/COVID19Pandemic first took off around the same year as the events of ''Hitman''. Indeed, there was at least one doomsday cult, namely the Shincheonji Church of Jesus which has been blamed for the surge of COVID-19 cases in South Korea; South Koreans were none too pleased and petitioned the government to disband Shincheonji for its role in the pandemic.
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* HarsherInHindsight: The "Patient Zero" arc with Oybek Nabazov's plot to unleash a pandemic did not age well considering how the UsefulNotes/COVID19Pandemic first took off around the same year as the events of ''Hitman''.
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*** Kitchen staff disguises are also beneficial due to the ability to poison targets and NPCs, having fewer enforcers, and in some cases, having extra access in levels.

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*** Kitchen staff disguises are also beneficial due to the ability to poison targets and NPCs, [=NPCs=], having fewer enforcers, and in some cases, having extra access in levels.



* EvenBetterSequel: Paris was considered to be better than anything in Absolution, with the only complaint being that it felt a bit short, while Sapienza was considered to be better than Paris, and considered by many to be the Best level in the entire Hitman franchise.

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* EvenBetterSequel: Paris was considered to be better than anything in Absolution, ''Absolution'', with the only complaint being that it felt a bit short, while Sapienza was considered to be better than Paris, and considered by many to be the Best level in the entire Hitman franchise.



* ItsShortSoItSucks: The game is much shorter than the previous games, with 2 tutorial sandboxes and 6 story sandboxes. The bonus episodes reuse the level layouts, although change enough to keep the levels fresh (Just compare World of Tomorrow and Landslide). [[labelnote: Past examples]]Imagine the Hong Kong missions in CN47 and Contracts, St. Petersburg in Hitman 2, and the Chinese marketplace in Absolution[[/labelnote]] That said, there is a ''lot'' of replay value; from the numerous escalations, the large amount of challenges available for each level, and the practically unlimited amount of user-created contracts. In short, while the replay value might be among the highest of the series, prepare to see the same levels a lot.

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* ItsShortSoItSucks: The game is much shorter than the previous games, with 2 tutorial sandboxes and 6 story sandboxes. The bonus episodes reuse the level layouts, although change enough to keep the levels fresh (Just compare World of Tomorrow and Landslide). [[labelnote: Past examples]]Imagine the Hong Kong missions in CN47 and Contracts, St. Petersburg in Hitman 2, and the Chinese marketplace in Absolution[[/labelnote]] ''Absolution''[[/labelnote]] That said, there is a ''lot'' of replay value; from the numerous escalations, the large amount of challenges available for each level, and the practically unlimited amount of user-created contracts. In short, while the replay value might be among the highest of the series, prepare to see the same levels a lot.



* PlayTheGameSkipTheStory: While there is a serious story in the game (a conspiracy thriller about [[spoiler:A shadow client manipulating the ICA and Agent 47 to destroy "Providence", an illuminati-esque world order, while also trying to play both sides for fools.]]), and most of it can be picked up from listening into conversations throughout the natural course of gameplay, you don't have to pay attention to any of it. You'll get just as much enjoyment out of it if you don't care for the background plot. If there's anything Creator/IOInteractive learned after making VideoGame/HitmanAbsolution, it's that we should get the justification for why we're killing them, and leave the rest of the plot to optional cutscenes and in-game dialogue, not the reverse.

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* PlayTheGameSkipTheStory: While there is a serious story in the game (a conspiracy thriller about [[spoiler:A shadow client manipulating the ICA and Agent 47 to destroy "Providence", an illuminati-esque world order, while also trying to play both sides for fools.]]), and most of it can be picked up from listening into conversations throughout the natural course of gameplay, you don't have to pay attention to any of it. You'll get just as much enjoyment out of it if you don't care for the background plot. If there's anything Creator/IOInteractive learned after making VideoGame/HitmanAbsolution, ''VideoGame/HitmanAbsolution'', it's that we should get the justification for why we're killing them, and leave the rest of the plot to optional cutscenes and in-game dialogue, not the reverse.



** Manual saving is back instead of ''Absolution's'' checkpoint saving. Additionally, it actually saves the map state instead of just mission progress, so you no longer have to reset any traps or worry about miraculously recovered guards.

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** Manual saving is back instead of ''Absolution's'' ''Absolution'''s checkpoint saving. Additionally, it actually saves the map state instead of just mission progress, so you no longer have to reset any traps or worry about miraculously recovered guards.



** Speaking of disguise suspicion, ''Absolution's'' disguise mechanics (everyone can see through their own disguise) were dropped in favor of ''VideoGame/DeathToSpies'' disguise mechanics (certain people can see through certain disguises), which is both more consistent and less irritating.

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** Speaking of disguise suspicion, ''Absolution's'' ''Absolution'''s disguise mechanics (everyone can see through their own disguise) were dropped in favor of ''VideoGame/DeathToSpies'' disguise mechanics (certain people can see through certain disguises), which is both more consistent and less irritating.



** The removal of Dual Wielding and Human Shields are one of the most criticized changes made for the game, especially since human shields were in the Alpha version of the game. Human shields were mentioned in an early survey but has been missing from them since, so they might be added in later. Other criticised changes are non-working mirrors [[note]] [=NPCs=] cant see 47 behind them through a mirror like in the previous games; this was fixed in VideoGame/Hitman2 and therefore, its Legacy Pack[[/note]], blood puddles not causing suspicion, and the removal of ''Absolution's'' in-game silencer management.

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** The removal of Dual Wielding and Human Shields are one of the most criticized changes made for the game, especially since human shields were in the Alpha version of the game. Human shields were mentioned in an early survey but has been missing from them since, so they might be added in later. Other criticised changes are non-working mirrors [[note]] [=NPCs=] cant can't see 47 behind them through a mirror like in the previous games; this was fixed in VideoGame/Hitman2 and therefore, its Legacy Pack[[/note]], blood puddles not causing suspicion, and the removal of ''Absolution's'' ''Absolution'''s in-game silencer management.
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...as are most games' take on blood effects of this nature. Did you mean "World of Assassination Trilogy?"


* SpecialEffectsFailure: While they generally do the job, the game's blood effects are quite obviously just fairly simple textures; this is particularly noticeable if you kill someone in a puddle of water (usually in front of flooding sinks), as the two liquids don't mix at all and the water is simply rendered on top of the blood. This applies to the ''World of Tomorrow'' trilogy as a whole.

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* SpecialEffectsFailure: While they generally do the job, the game's The games' blood effects are quite obviously just fairly simple textures; this is particularly noticeable if you kill someone puddles when placed in a puddle of water (usually (like in front of flooding sinks), sinks) come off as this as the two liquids don't mix at all all, and nor does the blood disappear. The water is simply rendered on top of the blood. This applies to the ''World of Tomorrow'' Assassination'' trilogy as a whole.
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* SpecialEffectsFailure: While they generally do the job, the game's blood effects are quite obviously just fairly simple textures; this is particularly noticeable if you kill someone in a puddle of water (usually in front of flooding sinks), as the two liquids don't mix at all and the water is simply rendered on top of the blood. This applies to the ''World of Tomorrow'' trilogy as a whole.
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moving this to H2 as it mostly refers to WC, not this game. FOS trope is for when it's reused.


* FranchiseOriginalSin: [[FakeLongevity Forced, unskippable secondary objectives]], a commonly criticized aspect of one of ''Hitman 2'''s levels, first showed up here; first there's "World of Tomorrow" with the virus prototype, and then there's "Freedom Fighters" and its [[{{Railroading}} forced bunker exit]]. Sapienza largely got away with an unskippable objective thanks to the level generally impressing players with its scale, design and writing, while the nature of the objective (effectively a third, immobile target that [[EasyLevelTrick could just be sniped]]) didn't cause it to feel out-of-place - especially since it could be used to kill one of the targets. Colorado's exit limitation was more criticized, but was also a small enough diversion that it could be lived with ([[AuthorsSavingThrow and was actually removed in the sequel during replays of the level]]). Meanwhile, players were much less willing to give Whittleton Creek a pass due to it's secondary objective requiring [[{{Padding}} actively scouring the map for collectibles]] on a level where one of the targets was also found to be [[TheGenericGuy extremely uninteresting]], meaning that Whittleton developed a reputation of being a mediocre level kept afloat by it's [[JustHereForGodzilla very interesting primary target]], but was severely dragged down by [[TheScrappy the other target]] and [[ScrappyMechanic an annoying]], time-consuming FetchQuest that was needed to actually ''finish'' the level.
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* AlternativeCharacterInterpretation:[[AlternativeCharacterInterpretation/{{Hitman}} See here]].

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* AlternativeCharacterInterpretation:[[AlternativeCharacterInterpretation/{{Hitman}} AlternativeCharacterInterpretation: [[AlternativeCharacterInterpretation/{{Hitman}} See here]].

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