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* SpecialEffectsFailure: Owing to the duology being a budget game, both entries suffers from clipping problems, where both King Argos and onscreen tends to clip through walls and floors on contact. Argos himself notably phase through walls whenever he's too close. And then there's his cape repeatedly phasing through his joints even when he's ''standing still''.
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* SpecialEffectsFailure: Owing to the duology being a budget game, both entries suffers from clipping problems, where both King Argos and onscreen mooks tends to clip through walls and floors on contact. Argos himself notably phase through walls whenever he's too close. And then there's his cape repeatedly phasing through his joints even when he's ''standing still''.
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Added DiffLines:
* SpecialEffectsFailure: Owing to the duology being a budget game, both entries suffers from clipping problems, where both King Argos and onscreen tends to clip through walls and floors on contact. Argos himself notably phase through walls whenever he's too close. And then there's his cape repeatedly phasing through his joints even when he's ''standing still''.
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