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* NeverLiveItDown: That same series of tweets. Go ahead, just TRY to find a video talking about the series as a whole that doesn't either mention or downright mock [=TinyBuild=] for quite literally ''begging'' Matpat to do a theory video about their game.
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* ArcFatigue: Act 3 is the longest of the four acts, owing to the massive house making it hard to navigate and the various individual puzzles that require meticulous understanding of what goes where [[GuideDangIt with little to no guidance outside of a walk-through.]] Whereas the other acts can roughly take an hour, the third can easily triple (or even quadruple) that in the worse case scenario.
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!!The Show
* UncertainAudience: From what's been released so far, the show has kid protagonists and a lot of childish humor, but also has explicit deaths that are shown in graphic detail in the director's cuts, making it uncertain who the intended audience is, though the creators have stated that it's not meant for kids. It might possibly be going for a Creator/StephenKing-esque vibe though.
* WhatDoYouMeanItsNotForKids: In contrast to the relatively moody tone of the original game, cartoony art style aside, the animated series seemingly takes a kid-friendly tone with the protagonists being a group of kids who suspect something is up with their creepy neighbor. One would be forgiven for thinking that [=TinyBuild=] fully neutered the series to appeal to an even wider audience. But then the first actual episode of the series shows a realtor being run over by a truck, with a director's cut version showing blood and her mangled body in the wheels. This continues with the second, where one of the protagonist has vivid, graphic nightmares about the neighbor, who's implied to have killed another person with a drill. And indeed, the creators have confirmed that the series is not for kids, and will release both censored and director's cuts versions.

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Removed Surprisingly Improved Sequel due to being a transplant of the removed Authors Saving Throw. Besides, it doesn't provide specific context over how the other material has improved over the first game.


!!In General:
* MemeticMutation: A now-deleted [[https://pbs.twimg.com/media/E16spB6XEAU5jCH.jpg series of tweets]] by [=TinyBuild=] that all but beg [[WebVideo/GameTheory Matpat]] to analyze the pilot of the animated series has become memetic online, usually used whenever a small creator obsequiously attempts to curry favor or interact with a larger creator in order to gain more publicity.

!!The First Game:



* MemeticMutation: A now-deleted [[https://pbs.twimg.com/media/E16spB6XEAU5jCH.jpg series of tweets]] by [=TinyBuild=] that all but beg [[WebVideo/GameTheory Matpat]] to analyze the pilot of the animated series has become memetic online, usually used whenever a small creator obsequiously attempts to curry favor or interact with a larger creator in order to gain more publicity.



* SurprisinglyImprovedSequel: While fans were disappointed over the poorly-made final release, the followup material (the prequel game, the multiplayer midquel, the prequel novels, and the pilot for the TV show) have all been generally well-received by the fans.
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Corrected typo.


* FanPreferredCutContent: It's not uncommon to see people say that the first game's alpha builds were better than the final product, with the common consensus being that the alpha showed promise with a simple but effective concept: playing a game against the AI-evolving Neighbor seemgingly hiding a skeleton in the closet. Later builds complicated it to the point of barely even resembling the game that was promised. This group generally feels that they should have refined what they had rather than trying to add more to a game that arguably worked better without.

to:

* FanPreferredCutContent: It's not uncommon to see people say that the first game's alpha builds were better than the final product, with the common consensus being that the alpha showed promise with a simple but effective concept: playing a game against the AI-evolving Neighbor seemgingly seemingly hiding a skeleton in the closet. Later builds complicated it to the point of barely even resembling the game that was promised. This group generally feels that they should have refined what they had rather than trying to add more to a game that arguably worked better without.

Added: 262

Changed: 586

Removed: 481

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* AuthorsSavingThrow: While fans were disappointed over the poorly-made final release, the followup material (the prequel game, the multiplayer midquel, the prequel novels, and the pilot for the TV show) have all been generally well-received by the fans.
* FanPreferredCutContent: It's not uncommon to see people say that the first game's alpha builds were better than the final product, with the common consensus being that the alpha showed promise with a simple but effective concept, while later builds complicated it to the point of barely even resembling the game that was promised. This group generally feels that they should have refined what they had rather than trying to add more to a game that arguably worked better without.

to:

* AuthorsSavingThrow: While fans were disappointed over the poorly-made final release, the followup material (the prequel game, the multiplayer midquel, the prequel novels, and the pilot for the TV show) have all been generally well-received by the fans.
* FanPreferredCutContent: It's not uncommon to see people say that the first game's alpha builds were better than the final product, with the common consensus being that the alpha showed promise with a simple but effective concept, while later concept: playing a game against the AI-evolving Neighbor seemgingly hiding a skeleton in the closet. Later builds complicated it to the point of barely even resembling the game that was promised. This group generally feels that they should have refined what they had rather than trying to add more to a game that arguably worked better without.



* HypeBacklash: For well over a year, the game was being heralded as the successor to ''Five Nights At Freddy's'' in indie horror. Once it came out, though, many players were put off by the frustrating A.I., [[SolveTheSoupCans bizarre]] [[MoonLogicPuzzle puzzles]], wonky physics, [[SpecialEffectsFailure stiff animations]], and [[ObviousBeta large amount of bugs]], plus an odd JigsawPuzzlePlot [[spoiler:of which the whole third act is implied to be AllJustADream and very little is apparently resolved.]] Add in the release of ''VisualNovel/DokiDokiLiteratureClub'' (released a few months earlier to much acclaim) over the course of the year, and ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (which was released a mere four days prior) and ''Hello, Neighbor!'' ended up quickly buried.

to:

* HypeBacklash: For well over a year, During its early access, the game was being heralded as the successor to ''Five Nights At Freddy's'' in indie horror. Once it came out, though, many players were put off by the frustrating A.I., [[SolveTheSoupCans bizarre]] [[MoonLogicPuzzle puzzles]], wonky physics, [[SpecialEffectsFailure stiff animations]], and [[ObviousBeta large amount of bugs]], plus an odd JigsawPuzzlePlot [[spoiler:of which the whole third act is implied to be AllJustADream and very little is apparently resolved.]] Add in the release of ''VisualNovel/DokiDokiLiteratureClub'' (released a few months earlier to much acclaim) over the course of the year, and ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (which was released a mere four days prior) and ''Hello, Neighbor!'' ended up quickly buried.


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* SurprisinglyImprovedSequel: While fans were disappointed over the poorly-made final release, the followup material (the prequel game, the multiplayer midquel, the prequel novels, and the pilot for the TV show) have all been generally well-received by the fans.

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Fixed some indenting


* AntiClimaxBoss: The Neighbor, when he's finally confronted at the end. [[spoiler:Out of nowhere, he's become [[AttackOfTheFiftyFootWhatever a giant]] standing in a featureless white void full of equally giant furniture and objects, and you have to [[PuzzleBoss solve puzzles and platforming challenges throughout the room to beat him]]. However, he doesn't actually ever move or attack; all he does is stand in a single spot, flinching and making the noises he normally makes when he sees you. This leaves you to do nothing except solve the puzzles, which are [[MoonLogicPuzzle somewhat]] [[GuideDangIt counterintuitive]], and rely on the buggy physics engine to stay on top of the elaborate floating platform sequences. [[FromBadToWorse And your movement is slowed to a crawl the whole time.]] This is implied to all be a symbolic BattleInTheCenterOfTheMind -- [[MaybeMagicMaybeMundane maybe]] -- but it doesn't help.]]

to:

* AntiClimaxBoss: AntiClimaxBoss:
**
The Neighbor, when he's finally confronted at the end. [[spoiler:Out of nowhere, he's become [[AttackOfTheFiftyFootWhatever a giant]] standing in a featureless white void full of equally giant furniture and objects, and you have to [[PuzzleBoss solve puzzles and platforming challenges throughout the room to beat him]]. However, he doesn't actually ever move or attack; all he does is stand in a single spot, flinching and making the noises he normally makes when he sees you. This leaves you to do nothing except solve the puzzles, which are [[MoonLogicPuzzle somewhat]] [[GuideDangIt counterintuitive]], and rely on the buggy physics engine to stay on top of the elaborate floating platform sequences. [[FromBadToWorse And your movement is slowed to a crawl the whole time.]] This is implied to all be a symbolic BattleInTheCenterOfTheMind -- [[MaybeMagicMaybeMundane maybe]] -- but it doesn't help.]]



* MoralEventHorizon: In the pre-Alpha trailer and Alpha 1, the Neighbor crosses it with the manner in which he decides to do away with the protagonist after he gets too close to his secret. [[spoiler:He buries him alive.]]

to:

* MoralEventHorizon: MoralEventHorizon:
**
In the pre-Alpha trailer and Alpha 1, the Neighbor crosses it with the manner in which he decides to do away with the protagonist after he gets too close to his secret. [[spoiler:He buries him alive.]]
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* HypeBacklash: For well over a year, the game was being heralded as the successor to ''Five Nights At Freddy's'' in indie horror. Once it came out. though, many players were put off by the frustrating A.I., [[SolveTheSoupCans bizarre]] [[MoonLogicPuzzle puzzles]], wonky physics, [[SpecialEffectsFailure stiff animations]], and [[ObviousBeta large amount of bugs]], plus an odd JigsawPuzzlePlot [[spoiler:of which the whole third act is implied to be AllJustADream and very little is apparently resolved.]] Add in the release of ''VisualNovel/DokiDokiLiteratureClub'' (released a few months earlier to much acclaim) over the course of the year, and ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (which was released a mere four days prior) and ''Hello, Neighbor!'' ended up quickly buried.

to:

* HypeBacklash: For well over a year, the game was being heralded as the successor to ''Five Nights At Freddy's'' in indie horror. Once it came out. out, though, many players were put off by the frustrating A.I., [[SolveTheSoupCans bizarre]] [[MoonLogicPuzzle puzzles]], wonky physics, [[SpecialEffectsFailure stiff animations]], and [[ObviousBeta large amount of bugs]], plus an odd JigsawPuzzlePlot [[spoiler:of which the whole third act is implied to be AllJustADream and very little is apparently resolved.]] Add in the release of ''VisualNovel/DokiDokiLiteratureClub'' (released a few months earlier to much acclaim) over the course of the year, and ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (which was released a mere four days prior) and ''Hello, Neighbor!'' ended up quickly buried.
Is there an issue? Send a MessageReason:
None


* FanPreferredCutContent: It's not uncommon to see people say that the first game's alpha builds were better than the final product, many wishing the game had simply stuck with the concept of the original builds instead of changing it so drastically.

to:

* FanPreferredCutContent: It's not uncommon to see people say that the first game's alpha builds were better than the final product, many wishing with the common consensus being that the alpha showed promise with a simple but effective concept, while later builds complicated it to the point of barely even resembling the game that was promised. This group generally feels that they should have refined what they had simply stuck with the concept of the original builds instead of changing it so drastically.rather than trying to add more to a game that arguably worked better without.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FanPreferredCutContent: It's not uncommon to see people say that the first game's alpha builds were better than the final product, many wishing the game had simply stuck with the concept of the original builds instead of changing it so drastically.
Is there an issue? Send a MessageReason:
None


* HypeBacklash: For well over a year, the game was being heralded as the successor to ''Five Nights At Freddy's'' in indie horror. Once it came out. though, many players were put off by the frustrating A.I., [[SolveTheSoupCans bizarre]] [[MoonLogicPuzzle puzzles]], wonky physics, [[SpecialEffectsFailure stiff animations]], and [[ObviousBeta large amount of bugs]], plus an odd JigsawPuzzlePlot [[spoiler:of which the whole third act is implied to be AllJustADream and very little is apparently resolved]]. Add in the release of ''VisualNovel/DokiDokiLiteratureClub'' (released a few months earlier to much acclaim) over the course of the year, and ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (which was released a mere four days prior) and ''Hello, Neighbor!'' ended up quickly buried.

to:

* HypeBacklash: For well over a year, the game was being heralded as the successor to ''Five Nights At Freddy's'' in indie horror. Once it came out. though, many players were put off by the frustrating A.I., [[SolveTheSoupCans bizarre]] [[MoonLogicPuzzle puzzles]], wonky physics, [[SpecialEffectsFailure stiff animations]], and [[ObviousBeta large amount of bugs]], plus an odd JigsawPuzzlePlot [[spoiler:of which the whole third act is implied to be AllJustADream and very little is apparently resolved]]. resolved.]] Add in the release of ''VisualNovel/DokiDokiLiteratureClub'' (released a few months earlier to much acclaim) over the course of the year, and ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (which was released a mere four days prior) and ''Hello, Neighbor!'' ended up quickly buried.
Is there an issue? Send a MessageReason:
None


* HypeBacklash: For well over a year, the game was being heralded as the successor to ''Five Nights At Freddy's'' in indie horror. Once it came out. though, many players were put off by the frustrating AI, [[SolveTheSoupCans bizarre]] [[MoonLogicPuzzle puzzles]], wonky physics, [[SpecialEffectsFailure stiff animations]], and [[ObviousBeta large amount of bugs]], plus an odd JigsawPuzzlePlot [[spoiler:of which the whole third act is implied to be AllJustADream and very little is apparently resolved]]. Add in the release of ''VisualNovel/DokiDokiLiteratureClub'' (released a few months earlier to much acclaim) over the course of the year, and ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (which was released a mere four days prior) and ''Hello, Neighbor!'' ended up quickly buried.

to:

* HypeBacklash: For well over a year, the game was being heralded as the successor to ''Five Nights At Freddy's'' in indie horror. Once it came out. though, many players were put off by the frustrating AI, A.I., [[SolveTheSoupCans bizarre]] [[MoonLogicPuzzle puzzles]], wonky physics, [[SpecialEffectsFailure stiff animations]], and [[ObviousBeta large amount of bugs]], plus an odd JigsawPuzzlePlot [[spoiler:of which the whole third act is implied to be AllJustADream and very little is apparently resolved]]. Add in the release of ''VisualNovel/DokiDokiLiteratureClub'' (released a few months earlier to much acclaim) over the course of the year, and ''VideoGame/FreddyFazbearsPizzeriaSimulator'' (which was released a mere four days prior) and ''Hello, Neighbor!'' ended up quickly buried.
Is there an issue? Send a MessageReason:
None


* MemeticMutation: A now-deleted [[https://pbs.twimg.com/media/E16spB6XEAU5jCH.jpg series of tweets]] by [=TinyBuild=] that all but beg [[Creator/GameTheory Matpat]] to analyze the pilot of the animated series has become memetic online, usually used whenever a small creator obsequiously attempts to curry favor or interact with a larger creator in order to gain more publicity.

to:

* MemeticMutation: A now-deleted [[https://pbs.twimg.com/media/E16spB6XEAU5jCH.jpg series of tweets]] by [=TinyBuild=] that all but beg [[Creator/GameTheory [[WebVideo/GameTheory Matpat]] to analyze the pilot of the animated series has become memetic online, usually used whenever a small creator obsequiously attempts to curry favor or interact with a larger creator in order to gain more publicity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MemeticMutation: A now-deleted [[https://pbs.twimg.com/media/E16spB6XEAU5jCH.jpg series of tweets]] by [=TinyBuild=] that all but beg [[Creator/GameTheory Matpat]] to analyze the pilot of the animated series has become memetic online, usually used whenever a small creator obsequiously attempts to curry favor or interact with a larger creator in order to gain more publicity.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: While fans were disappointed over the poorly-made final release, the follow up material (the prequel game, the multiplayer midquel, the prequel novels, and the pilot for the TV show) have all been generally well-received by the fans.

to:

* AuthorsSavingThrow: While fans were disappointed over the poorly-made final release, the follow up followup material (the prequel game, the multiplayer midquel, the prequel novels, and the pilot for the TV show) have all been generally well-received by the fans.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: In the early pre-release alpha, the Neighbor's adaptive AI wasn't really under any restraint to just [[TheAIIsACheatingBastard cheat]] in order to catch you, which led to an UnwinnableByMistake situation where the Neighbor would just start [[CuttingTheKnot leaving traps on your front door, then eventually abandoning his house altogether to stand at the front door and "catch" you]] once you left your house.

to:

* GoodBadBugs: In the early pre-release alpha, the Neighbor's adaptive AI wasn't really under any restraint to just [[TheAIIsACheatingBastard cheat]] in order to catch you, which led to an UnwinnableByMistake UnintentionallyUnwinnable situation where the Neighbor would just start [[CuttingTheKnot leaving traps on your front door, then eventually abandoning his house altogether to stand at the front door and "catch" you]] once you left your house.

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* SugarWiki/HeartwarmingMoments: The boy in the basement freeing the protagonist.

to:

* SugarWiki/HeartwarmingMoments: SugarWiki/HeartwarmingMoments:
**
The boy in the basement freeing the protagonist.protagonist.
** The ending where the protagonist seems to have conquered his childhood trauma and starts moving his stuff in his old house.

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* TearJerker: The dream sequences of The Neighbor losing his wife in a car accident and his daughter also being killed, possibly by being pushed to her death.

to:

* TearJerker: TearJerker:
**
The dream sequences of The Neighbor losing his wife in a car accident and his daughter also being killed, possibly by being pushed to her death.death.
** The events that the protagonist goes through. He starts off as an innocent kid who saw his neighbor seemingly lock someone in the basement. Curiosity gets the better of the boy and he tries to get inside to see what his neighbor is hiding. He winds up trapped in the basement, but he manages to escape after an unspecified amount of time. As an adult, he’s suffering from PTSD after being locked in his neighbor’s basement.
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* TheyChangedItNowItSucks: Early models of the first game were praised for their tension, emphasis on stealth, and the Neighbor's AI adapting well to different entrance strategies, forciny the player to change their tactics or watch for traps. Later builds of the game and the final release had less positive reactions due to buggy physics, downgrades in the Neighbor's AI, and a wackier tone with the zany new houses and emphasis on platforming and incomprehensible puzzles precluding stealth and tension.

to:

* TheyChangedItNowItSucks: Early models of the first game were praised for their tension, emphasis on stealth, and the Neighbor's AI adapting well to different entrance strategies, forciny forcing the player to change their tactics or watch for traps. Later builds of the game and the final release had less positive reactions due to buggy physics, downgrades in the Neighbor's AI, and a wackier tone with the zany new houses and emphasis on platforming and incomprehensible puzzles precluding stealth and tension.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyChangedItNowItSucks: Early models of the first game were praised for their tension, emphasis on stealth, and the Neighbor's AI adapting well to different entrance strategies, forciny the player to change their tactics or watch for traps. Later builds of the game and the final release had less positive reactions due to buggy physics, downgrades in the Neighbor's AI, and a wackier tone with the zany new houses and emphasis on platforming and incomprehensible puzzles precluding stealth and tension.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: In the early pre-release alpha, the Neighbor's adaptive AI wasn't really under any restraint to just [[TheAIIsACheatingBastard cheat]] in order to catch you, which led to an UnwinnableByMistake situation where the Neighbor would just start [[CuttingTheKnot leaving traps on your front door, then eventually abandoning his house altogether to stand at the front door and "catch" you]] once you left your house.
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Dated


* UnintentionallyUnsympathetic: The game paints the Neighbor as a TragicVillain who has suffered a loss. Depending on what you interpret the loss to be, the Neighbor either [[spoiler:has lost his child in a car accident and has been kidnapping children to replace them]] or [[spoiler:he lost his wife in a car accident, and then his daughter was murdered by his own son, making all of his actions done to cover up the daughter's death and keep from turning his son in.]] The former interpretation is, obviously, much less sympathetic and was an interpretation many players reached. The latter interpretation, later confirmed true by the follow-up material which also clarifies that [[spoiler:the killing of the girl was an accident on the son's part and the Neighbor is trying to keep him from being charged with manslaughter so he doesn't lose his last remaining family member]], is a bit better, but it's not like he kept his son in great conditions either, as he wanted to escape from what is essentially a prison. A "nice" prison, yes, but still a prison that kept him from freedom. He also imprisons the protagonist down there when he discovers this, outright kidnapping him and keeping him locked up to secure the protection of himself and his son.

to:

* UnintentionallyUnsympathetic: The game paints the Neighbor as a TragicVillain who has suffered a loss. Depending on what you interpret the loss to be, the Neighbor either [[spoiler:has lost his child in a car accident and has been kidnapping children to replace them]] or [[spoiler:he lost his wife in a car accident, and then his daughter was murdered by his own son, making all of his actions done to cover up the daughter's death and keep from turning his son in.]] TragicVillain. The former interpretation is, obviously, much less sympathetic and was an interpretation many players reached. The latter interpretation, later confirmed true by the follow-up material which also clarifies that [[spoiler:the killing of the girl was an accident on the son's part and the Neighbor is trying to keep him from being charged with manslaughter so he doesn't lose his last remaining family member]], is a bit better, but it's not like he kept his son in great conditions either, conditions, as he wanted to escape from what is essentially a prison. A "nice" prison, yes, but still a prison that kept him from freedom. He also imprisons the protagonist down there when he discovers this, outright kidnapping him and keeping him locked up to secure the protection of himself and his son.
Is there an issue? Send a MessageReason:
None


* AuthorsSavingThrow: While fans were disappointed over the poorly-made final release, the pilot for the TV show was generally well-received by the fans.

to:

* AuthorsSavingThrow: While fans were disappointed over the poorly-made final release, the follow up material (the prequel game, the multiplayer midquel, the prequel novels, and the pilot for the TV show was show) have all been generally well-received by the fans.



* MoralEventHorizon: In the pre-Alpha and Alpha 1, the Neighbor crosses it with the manner in which he decides to do away with the protagonist after he gets too close to his secret. [[spoiler:He buries him alive.]]
** [[spoiler:In the full game, the Neighbor kidnaps the player after he investigates too far into the basement. He may have also kidnapped two other children, although the dream sequences imply that they're his own children (especially as he is shown putting up the wanted posters himself.)]]

to:

* MoralEventHorizon: In the pre-Alpha trailer and Alpha 1, the Neighbor crosses it with the manner in which he decides to do away with the protagonist after he gets too close to his secret. [[spoiler:He buries him alive.]]
** [[spoiler:In the full game, the Neighbor kidnaps the player after he investigates too far into the basement. He may have also kidnapped two other children, although the dream sequences imply that they're his own children (especially as he is shown putting up the wanted posters himself.)]]]]



* UnintentionallyUnsympathetic: The game paints the Neighbor as a TragicVillain who has suffered a loss. Depending on what you interpret the loss to be, the Neighbor either [[spoiler:has lost his child in a car accident and has been kidnapping children to replace them]] or [[spoiler:he lost his wife in a car accident, and then his daughter was murdered by his own son, making all of his actions done to cover up the daughter's death and keep from turning his son in.]] The former interpretation is, obviously, much less sympathetic and was an interpretation many players reached. The latter interpretation isn't much better, since it means that he's basically protecting a murderer from facing justice. It's not like he kept his son in great conditions either, as he wanted to escape from what is essentially a prison. A "nice" prison, yes, but still a prison that kept him from freedom.

to:

* UnintentionallyUnsympathetic: The game paints the Neighbor as a TragicVillain who has suffered a loss. Depending on what you interpret the loss to be, the Neighbor either [[spoiler:has lost his child in a car accident and has been kidnapping children to replace them]] or [[spoiler:he lost his wife in a car accident, and then his daughter was murdered by his own son, making all of his actions done to cover up the daughter's death and keep from turning his son in.]] The former interpretation is, obviously, much less sympathetic and was an interpretation many players reached. The latter interpretation isn't much interpretation, later confirmed true by the follow-up material which also clarifies that [[spoiler:the killing of the girl was an accident on the son's part and the Neighbor is trying to keep him from being charged with manslaughter so he doesn't lose his last remaining family member]], is a bit better, since it means that he's basically protecting a murderer from facing justice. It's but it's not like he kept his son in great conditions either, as he wanted to escape from what is essentially a prison. A "nice" prison, yes, but still a prison that kept him from freedom. He also imprisons the protagonist down there when he discovers this, outright kidnapping him and keeping him locked up to secure the protection of himself and his son.

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